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Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c36
1 files changed, 30 insertions, 6 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index aadd08f0c90..58fb3b9b76b 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -609,7 +609,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[1]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[0][1], mat[0][2], mat[0][0]};
+ float vec[3];
+
+ vec[0]= mat[0][1];
+ vec[1]= mat[0][2];
+ vec[2]= mat[0][0];
cross_v3_v3v3(mat[2], mat[0], vec);
normalize_v3(mat[2]);
@@ -625,7 +629,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[1][1], mat[1][2], mat[1][0]};
+ float vec[3];
+
+ vec[0]= mat[1][1];
+ vec[1]= mat[1][2];
+ vec[2]= mat[1][0];
cross_v3_v3v3(mat[0], mat[1], vec);
normalize_v3(mat[0]);
@@ -641,7 +649,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[1], mat[2], mat[0]);
} else {
- float vec[3] = {mat[2][1], mat[2][2], mat[2][0]};
+ float vec[3];
+
+ vec[0]= mat[2][1];
+ vec[1]= mat[2][2];
+ vec[2]= mat[2][0];
cross_v3_v3v3(mat[0], vec, mat[2]);
normalize_v3(mat[0]);
@@ -670,7 +682,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[1]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[0][1], mat[0][2], mat[0][0]};
+ float vec[3];
+
+ vec[0]= mat[0][1];
+ vec[1]= mat[0][2];
+ vec[2]= mat[0][0];
cross_v3_v3v3(mat[2], mat[0], vec);
normalize_v3(mat[2]);
@@ -687,7 +703,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[1][1], mat[1][2], mat[1][0]};
+ float vec[3];
+
+ vec[0]= mat[1][1];
+ vec[1]= mat[1][2];
+ vec[2]= mat[1][0];
cross_v3_v3v3(mat[0], mat[1], vec);
normalize_v3(mat[0]);
@@ -703,7 +723,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[1], mat[2], mat[0]);
} else {
- float vec[3] = {mat[2][1], mat[2][2], mat[2][0]};
+ float vec[3];
+
+ vec[0]= mat[2][1];
+ vec[1]= mat[2][2];
+ vec[2]= mat[2][0];
cross_v3_v3v3(mat[0], vec, mat[2]);
normalize_v3(mat[0]);