diff options
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index 88bef854213..5920788821c 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -1291,7 +1291,7 @@ bool invert_m4_m4(float inverse[4][4], const float mat[4][4]) * to the Aligned Inherit Scale mode, in order to avoid creating shear. * If A scale is uniform, the result is equivalent to ordinary multiplication. * - * Note: this effectively takes output location from simple multiplication, + * NOTE: this effectively takes output location from simple multiplication, * and uses mul_m4_m4m4_split_channels for rotation and scale. */ void mul_m4_m4m4_aligned_scale(float R[4][4], const float A[4][4], const float B[4][4]) @@ -2274,8 +2274,8 @@ void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]) copy_m3_m4(mat3, wmat); normalize_m3_m3(mat3_n, mat3); - /* so scale doesn't interfere with rotation T24291. */ - /* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */ + /* So scale doesn't interfere with rotation T24291. */ + /* FIXME: this is a workaround for negative matrix not working for rotation conversion. */ if (is_negative_m3(mat3)) { negate_m3(mat3_n); } |