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Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index e3e507d016a..6800b59c2c7 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -774,28 +774,6 @@ void mat4_to_axis_angle(float axis[3], float *angle,float mat[4][4]) /****************************** Vector/Rotation ******************************/ /* TODO: the following calls should probably be depreceated sometime */ -/* 3x3 matrix to axis angle */ -void mat3_to_vec_rot(float axis[3], float *angle,float mat[3][3]) -{ - float q[4]; - - /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... - mat3_to_quat(q,mat); - quat_to_axis_angle(axis, angle,q); -} - -/* 4x4 matrix to axis angle */ -void mat4_to_vec_rot(float axis[3], float *angle,float mat[4][4]) -{ - float q[4]; - - /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... - mat4_to_quat(q,mat); - quat_to_axis_angle(axis, angle,q); -} - /* axis angle to 3x3 matrix */ void vec_rot_to_mat3(float mat[][3], const float vec[3], const float phi) { |