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Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 53f2c1cd0d9..b0c4724e1ec 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -234,7 +234,7 @@ void quat_to_mat4(float m[][4], const float q[4])
double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
#ifdef DEBUG
- if (!((q0 = dot_qtqt(q, q)) == 0.0f || (fabsf(q0 - 1.0) < QUAT_EPSILON))) {
+ if (!((q0 = dot_qtqt(q, q)) == 0.0 || (fabs(q0 - 1.0) < QUAT_EPSILON))) {
fprintf(stderr, "Warning! quat_to_mat4() called with non-normalized: size %.8f *** report a bug ***\n", (float)q0);
}
#endif
@@ -288,9 +288,9 @@ void mat3_to_quat(float q[4], float wmat[][3])
s = sqrt(tr);
q[0] = (float)s;
s = 1.0 / (4.0 * s);
- q[1] = (float)((mat[1][2] - mat[2][1]) * s);
- q[2] = (float)((mat[2][0] - mat[0][2]) * s);
- q[3] = (float)((mat[0][1] - mat[1][0]) * s);
+ q[1] = (float)((double)(mat[1][2] - mat[2][1]) * s);
+ q[2] = (float)((double)(mat[2][0] - mat[0][2]) * s);
+ q[3] = (float)((double)(mat[0][1] - mat[1][0]) * s);
}
else {
if (mat[0][0] > mat[1][1] && mat[0][0] > mat[2][2]) {
@@ -797,7 +797,7 @@ void mat3_to_axis_angle(float axis[3], float *angle, float mat[3][3])
float q[4];
/* use quaternions as intermediate representation */
- // TODO: it would be nicer to go straight there...
+ /* TODO: it would be nicer to go straight there... */
mat3_to_quat(q, mat);
quat_to_axis_angle(axis, angle, q);
}
@@ -808,7 +808,7 @@ void mat4_to_axis_angle(float axis[3], float *angle, float mat[4][4])
float q[4];
/* use quaternions as intermediate representation */
- // TODO: it would be nicer to go straight there...
+ /* TODO: it would be nicer to go straight there... */
mat4_to_quat(q, mat);
quat_to_axis_angle(axis, angle, q);
}
@@ -1077,11 +1077,11 @@ void compatible_eul(float eul[3], const float oldrot[3])
for (i = 0; i < 3; i++) {
deul[i] = eul[i] - oldrot[i];
if (deul[i] > pi_thresh) {
- eul[i] -= floorf(( deul[i] / pi_x2) + 0.5) * pi_x2;
+ eul[i] -= floorf(( deul[i] / pi_x2) + 0.5f) * pi_x2;
deul[i] = eul[i] - oldrot[i];
}
else if (deul[i] < -pi_thresh) {
- eul[i] += floorf((-deul[i] / pi_x2) + 0.5) * pi_x2;
+ eul[i] += floorf((-deul[i] / pi_x2) + 0.5f) * pi_x2;
deul[i] = eul[i] - oldrot[i];
}
}
@@ -1363,7 +1363,7 @@ void mat4_to_compatible_eulO(float eul[3], float oldrot[3], const short order, f
mat3_to_compatible_eulO(eul, oldrot, order, m);
}
/* rotate the given euler by the given angle on the specified axis */
-// NOTE: is this safe to do with different axis orders?
+/* NOTE: is this safe to do with different axis orders? */
void rotate_eulO(float beul[3], const short order, char axis, float ang)
{
@@ -1679,34 +1679,34 @@ void vec_apply_track(float vec[3], short axis)
switch (axis) {
case 0: /* pos-x */
- /* vec[0]= 0.0; */
+ /* vec[0] = 0.0; */
vec[1] = tvec[2];
vec[2] = -tvec[1];
break;
case 1: /* pos-y */
- /* vec[0]= tvec[0]; */
- /* vec[1]= 0.0; */
- /* vec[2]= tvec[2]; */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = 0.0; */
+ /* vec[2] = tvec[2]; */
break;
case 2: /* pos-z */
- /* vec[0]= tvec[0]; */
- /* vec[1]= tvec[1]; */
- // vec[2]= 0.0; */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = tvec[1]; */
+ /* vec[2] = 0.0; */
break;
case 3: /* neg-x */
- /* vec[0]= 0.0; */
+ /* vec[0] = 0.0; */
vec[1] = tvec[2];
vec[2] = -tvec[1];
break;
case 4: /* neg-y */
vec[0] = -tvec[2];
- /* vec[1]= 0.0; */
+ /* vec[1] = 0.0; */
vec[2] = tvec[0];
break;
case 5: /* neg-z */
vec[0] = -tvec[0];
vec[1] = -tvec[1];
- /* vec[2]= 0.0; */
+ /* vec[2] = 0.0; */
break;
}
}