diff options
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 28 |
1 files changed, 3 insertions, 25 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index dfd715ccbf2..6800b59c2c7 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -213,7 +213,7 @@ void quat_to_mat4(float m[][4], const float q[4]) double q0, q1, q2, q3, qda,qdb,qdc,qaa,qab,qac,qbb,qbc,qcc; #ifdef DEBUG - if(!((q0=dot_qtqt(q, q))==0.0f || (fabsf(q0-1.0f) < (float)QUAT_EPSILON))) { + if(!((q0=dot_qtqt(q, q))==0.0f || (fabs(q0-1.0) < QUAT_EPSILON))) { fprintf(stderr, "Warning! quat_to_mat4() called with non-normalized: size %.8f *** report a bug ***\n", (float)q0); } #endif @@ -492,8 +492,8 @@ void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag) else angle= (float)(-0.5*atan2(-fp[0], -fp[1])); } - co= (float)cos(angle); - si= (float)(sin(angle)/len1); + co= cosf(angle); + si= sinf(angle)/len1; q2[0]= co; q2[1]= x2*si; q2[2]= y2*si; @@ -774,28 +774,6 @@ void mat4_to_axis_angle(float axis[3], float *angle,float mat[4][4]) /****************************** Vector/Rotation ******************************/ /* TODO: the following calls should probably be depreceated sometime */ -/* 3x3 matrix to axis angle */ -void mat3_to_vec_rot(float axis[3], float *angle,float mat[3][3]) -{ - float q[4]; - - /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... - mat3_to_quat(q,mat); - quat_to_axis_angle(axis, angle,q); -} - -/* 4x4 matrix to axis angle */ -void mat4_to_vec_rot(float axis[3], float *angle,float mat[4][4]) -{ - float q[4]; - - /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... - mat4_to_quat(q,mat); - quat_to_axis_angle(axis, angle,q); -} - /* axis angle to 3x3 matrix */ void vec_rot_to_mat3(float mat[][3], const float vec[3], const float phi) { |