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Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index e4b44240272..37c0c05b061 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -535,6 +535,50 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
mul_qt_qtqt(q, tquat, q2);
}
+/**
+ * Decompose a quaternion into a swing rotation (quaternion with the selected
+ * axis component locked at zero), followed by a twist rotation around the axis.
+ *
+ * \param q: input quaternion.
+ * \param axis: twist axis in [0,1,2]
+ * \param r_swing[out]: if not NULL, receives the swing quaternion.
+ * \param r_twist[out]: if not NULL, receives the twist quaternion.
+ * \returns twist angle.
+ */
+float quat_split_swing_and_twist(const float q[4], int axis, float r_swing[4], float r_twist[4])
+{
+ BLI_assert(axis >= 0 && axis <= 2);
+
+ /* Half-twist angle can be computed directly. */
+ float t = atan2f(q[axis + 1], q[0]);
+
+ if (r_swing || r_twist) {
+ float sin_t = sinf(t), cos_t = cosf(t);
+
+ /* Compute swing by multiplying the original quaternion by inverted twist. */
+ if (r_swing) {
+ float twist_inv[4];
+
+ twist_inv[0] = cos_t;
+ zero_v3(twist_inv + 1);
+ twist_inv[axis + 1] = -sin_t;
+
+ mul_qt_qtqt(r_swing, q, twist_inv);
+
+ BLI_assert(fabsf(r_swing[axis + 1]) < BLI_ASSERT_UNIT_EPSILON);
+ }
+
+ /* Output twist last just in case q ovelaps r_twist. */
+ if (r_twist) {
+ r_twist[0] = cos_t;
+ zero_v3(r_twist + 1);
+ r_twist[axis + 1] = sin_t;
+ }
+ }
+
+ return 2.0f * t;
+}
+
/* -------------------------------------------------------------------- */
/** \name Quaternion Angle
*