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Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2980
1 files changed, 1495 insertions, 1485 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index b1bed27d2bd..47814b1080c 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -38,42 +38,42 @@
/* convenience, avoids setting Y axis everywhere */
void unit_axis_angle(float axis[3], float *angle)
{
- axis[0] = 0.0f;
- axis[1] = 1.0f;
- axis[2] = 0.0f;
- *angle = 0.0f;
+ axis[0] = 0.0f;
+ axis[1] = 1.0f;
+ axis[2] = 0.0f;
+ *angle = 0.0f;
}
void unit_qt(float q[4])
{
- q[0] = 1.0f;
- q[1] = q[2] = q[3] = 0.0f;
+ q[0] = 1.0f;
+ q[1] = q[2] = q[3] = 0.0f;
}
void copy_qt_qt(float q1[4], const float q2[4])
{
- q1[0] = q2[0];
- q1[1] = q2[1];
- q1[2] = q2[2];
- q1[3] = q2[3];
+ q1[0] = q2[0];
+ q1[1] = q2[1];
+ q1[2] = q2[2];
+ q1[3] = q2[3];
}
bool is_zero_qt(const float q[4])
{
- return (q[0] == 0 && q[1] == 0 && q[2] == 0 && q[3] == 0);
+ return (q[0] == 0 && q[1] == 0 && q[2] == 0 && q[3] == 0);
}
void mul_qt_qtqt(float q[4], const float q1[4], const float q2[4])
{
- float t0, t1, t2;
+ float t0, t1, t2;
- t0 = q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2] - q1[3] * q2[3];
- t1 = q1[0] * q2[1] + q1[1] * q2[0] + q1[2] * q2[3] - q1[3] * q2[2];
- t2 = q1[0] * q2[2] + q1[2] * q2[0] + q1[3] * q2[1] - q1[1] * q2[3];
- q[3] = q1[0] * q2[3] + q1[3] * q2[0] + q1[1] * q2[2] - q1[2] * q2[1];
- q[0] = t0;
- q[1] = t1;
- q[2] = t2;
+ t0 = q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2] - q1[3] * q2[3];
+ t1 = q1[0] * q2[1] + q1[1] * q2[0] + q1[2] * q2[3] - q1[3] * q2[2];
+ t2 = q1[0] * q2[2] + q1[2] * q2[0] + q1[3] * q2[1] - q1[1] * q2[3];
+ q[3] = q1[0] * q2[3] + q1[3] * q2[0] + q1[1] * q2[2] - q1[2] * q2[1];
+ q[0] = t0;
+ q[1] = t1;
+ q[2] = t2;
}
/**
@@ -97,58 +97,58 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float q2[4])
*/
void mul_qt_v3(const float q[4], float v[3])
{
- float t0, t1, t2;
+ float t0, t1, t2;
- t0 = -q[1] * v[0] - q[2] * v[1] - q[3] * v[2];
- t1 = q[0] * v[0] + q[2] * v[2] - q[3] * v[1];
- t2 = q[0] * v[1] + q[3] * v[0] - q[1] * v[2];
- v[2] = q[0] * v[2] + q[1] * v[1] - q[2] * v[0];
- v[0] = t1;
- v[1] = t2;
+ t0 = -q[1] * v[0] - q[2] * v[1] - q[3] * v[2];
+ t1 = q[0] * v[0] + q[2] * v[2] - q[3] * v[1];
+ t2 = q[0] * v[1] + q[3] * v[0] - q[1] * v[2];
+ v[2] = q[0] * v[2] + q[1] * v[1] - q[2] * v[0];
+ v[0] = t1;
+ v[1] = t2;
- t1 = t0 * -q[1] + v[0] * q[0] - v[1] * q[3] + v[2] * q[2];
- t2 = t0 * -q[2] + v[1] * q[0] - v[2] * q[1] + v[0] * q[3];
- v[2] = t0 * -q[3] + v[2] * q[0] - v[0] * q[2] + v[1] * q[1];
- v[0] = t1;
- v[1] = t2;
+ t1 = t0 * -q[1] + v[0] * q[0] - v[1] * q[3] + v[2] * q[2];
+ t2 = t0 * -q[2] + v[1] * q[0] - v[2] * q[1] + v[0] * q[3];
+ v[2] = t0 * -q[3] + v[2] * q[0] - v[0] * q[2] + v[1] * q[1];
+ v[0] = t1;
+ v[1] = t2;
}
void conjugate_qt_qt(float q1[4], const float q2[4])
{
- q1[0] = q2[0];
- q1[1] = -q2[1];
- q1[2] = -q2[2];
- q1[3] = -q2[3];
+ q1[0] = q2[0];
+ q1[1] = -q2[1];
+ q1[2] = -q2[2];
+ q1[3] = -q2[3];
}
void conjugate_qt(float q[4])
{
- q[1] = -q[1];
- q[2] = -q[2];
- q[3] = -q[3];
+ q[1] = -q[1];
+ q[2] = -q[2];
+ q[3] = -q[3];
}
float dot_qtqt(const float q1[4], const float q2[4])
{
- return q1[0] * q2[0] + q1[1] * q2[1] + q1[2] * q2[2] + q1[3] * q2[3];
+ return q1[0] * q2[0] + q1[1] * q2[1] + q1[2] * q2[2] + q1[3] * q2[3];
}
void invert_qt(float q[4])
{
- const float f = dot_qtqt(q, q);
+ const float f = dot_qtqt(q, q);
- if (f == 0.0f) {
- return;
- }
+ if (f == 0.0f) {
+ return;
+ }
- conjugate_qt(q);
- mul_qt_fl(q, 1.0f / f);
+ conjugate_qt(q);
+ mul_qt_fl(q, 1.0f / f);
}
void invert_qt_qt(float q1[4], const float q2[4])
{
- copy_qt_qt(q1, q2);
- invert_qt(q1);
+ copy_qt_qt(q1, q2);
+ invert_qt(q1);
}
/**
@@ -158,48 +158,47 @@ void invert_qt_qt(float q1[4], const float q2[4])
*/
void invert_qt_normalized(float q[4])
{
- BLI_ASSERT_UNIT_QUAT(q);
- conjugate_qt(q);
-
+ BLI_ASSERT_UNIT_QUAT(q);
+ conjugate_qt(q);
}
void invert_qt_qt_normalized(float q1[4], const float q2[4])
{
- copy_qt_qt(q1, q2);
- invert_qt_normalized(q1);
+ copy_qt_qt(q1, q2);
+ invert_qt_normalized(q1);
}
/* simple mult */
void mul_qt_fl(float q[4], const float f)
{
- q[0] *= f;
- q[1] *= f;
- q[2] *= f;
- q[3] *= f;
+ q[0] *= f;
+ q[1] *= f;
+ q[2] *= f;
+ q[3] *= f;
}
void sub_qt_qtqt(float q[4], const float q1[4], const float q2[4])
{
- float nq2[4];
+ float nq2[4];
- nq2[0] = -q2[0];
- nq2[1] = q2[1];
- nq2[2] = q2[2];
- nq2[3] = q2[3];
+ nq2[0] = -q2[0];
+ nq2[1] = q2[1];
+ nq2[2] = q2[2];
+ nq2[3] = q2[3];
- mul_qt_qtqt(q, q1, nq2);
+ mul_qt_qtqt(q, q1, nq2);
}
/* raise a unit quaternion to the specified power */
void pow_qt_fl_normalized(float q[4], const float fac)
{
- BLI_ASSERT_UNIT_QUAT(q);
- const float angle = fac * saacos(q[0]); /* quat[0] = cos(0.5 * angle),
- * but now the 0.5 and 2.0 rule out */
- const float co = cosf(angle);
- const float si = sinf(angle);
- q[0] = co;
- normalize_v3_length(q + 1, si);
+ BLI_ASSERT_UNIT_QUAT(q);
+ const float angle = fac * saacos(q[0]); /* quat[0] = cos(0.5 * angle),
+ * but now the 0.5 and 2.0 rule out */
+ const float co = cosf(angle);
+ const float si = sinf(angle);
+ q[0] = co;
+ normalize_v3_length(q + 1, si);
}
/**
@@ -208,248 +207,252 @@ void pow_qt_fl_normalized(float q[4], const float fac)
*/
void quat_to_compatible_quat(float q[4], const float a[4], const float old[4])
{
- const float eps = 1e-4f;
- BLI_ASSERT_UNIT_QUAT(a);
- float old_unit[4];
- /* Skips `!finite_v4(old)` case too. */
- if (normalize_qt_qt(old_unit, old) > eps) {
- float delta[4];
- rotation_between_quats_to_quat(delta, old_unit, a);
- mul_qt_qtqt(q, old, delta);
- if ((q[0] < 0.0f) != (old[0] < 0.0f)) {
- negate_v4(q);
- }
- }
- else {
- copy_qt_qt(q, a);
- }
+ const float eps = 1e-4f;
+ BLI_ASSERT_UNIT_QUAT(a);
+ float old_unit[4];
+ /* Skips `!finite_v4(old)` case too. */
+ if (normalize_qt_qt(old_unit, old) > eps) {
+ float delta[4];
+ rotation_between_quats_to_quat(delta, old_unit, a);
+ mul_qt_qtqt(q, old, delta);
+ if ((q[0] < 0.0f) != (old[0] < 0.0f)) {
+ negate_v4(q);
+ }
+ }
+ else {
+ copy_qt_qt(q, a);
+ }
}
/* skip error check, currently only needed by mat3_to_quat_is_ok */
static void quat_to_mat3_no_error(float m[3][3], const float q[4])
{
- double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
+ double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
- q0 = M_SQRT2 * (double)q[0];
- q1 = M_SQRT2 * (double)q[1];
- q2 = M_SQRT2 * (double)q[2];
- q3 = M_SQRT2 * (double)q[3];
+ q0 = M_SQRT2 * (double)q[0];
+ q1 = M_SQRT2 * (double)q[1];
+ q2 = M_SQRT2 * (double)q[2];
+ q3 = M_SQRT2 * (double)q[3];
- qda = q0 * q1;
- qdb = q0 * q2;
- qdc = q0 * q3;
- qaa = q1 * q1;
- qab = q1 * q2;
- qac = q1 * q3;
- qbb = q2 * q2;
- qbc = q2 * q3;
- qcc = q3 * q3;
+ qda = q0 * q1;
+ qdb = q0 * q2;
+ qdc = q0 * q3;
+ qaa = q1 * q1;
+ qab = q1 * q2;
+ qac = q1 * q3;
+ qbb = q2 * q2;
+ qbc = q2 * q3;
+ qcc = q3 * q3;
- m[0][0] = (float)(1.0 - qbb - qcc);
- m[0][1] = (float)(qdc + qab);
- m[0][2] = (float)(-qdb + qac);
+ m[0][0] = (float)(1.0 - qbb - qcc);
+ m[0][1] = (float)(qdc + qab);
+ m[0][2] = (float)(-qdb + qac);
- m[1][0] = (float)(-qdc + qab);
- m[1][1] = (float)(1.0 - qaa - qcc);
- m[1][2] = (float)(qda + qbc);
+ m[1][0] = (float)(-qdc + qab);
+ m[1][1] = (float)(1.0 - qaa - qcc);
+ m[1][2] = (float)(qda + qbc);
- m[2][0] = (float)(qdb + qac);
- m[2][1] = (float)(-qda + qbc);
- m[2][2] = (float)(1.0 - qaa - qbb);
+ m[2][0] = (float)(qdb + qac);
+ m[2][1] = (float)(-qda + qbc);
+ m[2][2] = (float)(1.0 - qaa - qbb);
}
void quat_to_mat3(float m[3][3], const float q[4])
{
#ifdef DEBUG
- float f;
- if (!((f = dot_qtqt(q, q)) == 0.0f || (fabsf(f - 1.0f) < (float)QUAT_EPSILON))) {
- fprintf(stderr, "Warning! quat_to_mat3() called with non-normalized: size %.8f *** report a bug ***\n", f);
- }
+ float f;
+ if (!((f = dot_qtqt(q, q)) == 0.0f || (fabsf(f - 1.0f) < (float)QUAT_EPSILON))) {
+ fprintf(stderr,
+ "Warning! quat_to_mat3() called with non-normalized: size %.8f *** report a bug ***\n",
+ f);
+ }
#endif
- quat_to_mat3_no_error(m, q);
+ quat_to_mat3_no_error(m, q);
}
void quat_to_mat4(float m[4][4], const float q[4])
{
- double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
+ double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
#ifdef DEBUG
- if (!((q0 = dot_qtqt(q, q)) == 0.0 || (fabs(q0 - 1.0) < QUAT_EPSILON))) {
- fprintf(stderr, "Warning! quat_to_mat4() called with non-normalized: size %.8f *** report a bug ***\n", (float)q0);
- }
+ if (!((q0 = dot_qtqt(q, q)) == 0.0 || (fabs(q0 - 1.0) < QUAT_EPSILON))) {
+ fprintf(stderr,
+ "Warning! quat_to_mat4() called with non-normalized: size %.8f *** report a bug ***\n",
+ (float)q0);
+ }
#endif
- q0 = M_SQRT2 * (double)q[0];
- q1 = M_SQRT2 * (double)q[1];
- q2 = M_SQRT2 * (double)q[2];
- q3 = M_SQRT2 * (double)q[3];
+ q0 = M_SQRT2 * (double)q[0];
+ q1 = M_SQRT2 * (double)q[1];
+ q2 = M_SQRT2 * (double)q[2];
+ q3 = M_SQRT2 * (double)q[3];
- qda = q0 * q1;
- qdb = q0 * q2;
- qdc = q0 * q3;
- qaa = q1 * q1;
- qab = q1 * q2;
- qac = q1 * q3;
- qbb = q2 * q2;
- qbc = q2 * q3;
- qcc = q3 * q3;
+ qda = q0 * q1;
+ qdb = q0 * q2;
+ qdc = q0 * q3;
+ qaa = q1 * q1;
+ qab = q1 * q2;
+ qac = q1 * q3;
+ qbb = q2 * q2;
+ qbc = q2 * q3;
+ qcc = q3 * q3;
- m[0][0] = (float)(1.0 - qbb - qcc);
- m[0][1] = (float)(qdc + qab);
- m[0][2] = (float)(-qdb + qac);
- m[0][3] = 0.0f;
+ m[0][0] = (float)(1.0 - qbb - qcc);
+ m[0][1] = (float)(qdc + qab);
+ m[0][2] = (float)(-qdb + qac);
+ m[0][3] = 0.0f;
- m[1][0] = (float)(-qdc + qab);
- m[1][1] = (float)(1.0 - qaa - qcc);
- m[1][2] = (float)(qda + qbc);
- m[1][3] = 0.0f;
+ m[1][0] = (float)(-qdc + qab);
+ m[1][1] = (float)(1.0 - qaa - qcc);
+ m[1][2] = (float)(qda + qbc);
+ m[1][3] = 0.0f;
- m[2][0] = (float)(qdb + qac);
- m[2][1] = (float)(-qda + qbc);
- m[2][2] = (float)(1.0 - qaa - qbb);
- m[2][3] = 0.0f;
+ m[2][0] = (float)(qdb + qac);
+ m[2][1] = (float)(-qda + qbc);
+ m[2][2] = (float)(1.0 - qaa - qbb);
+ m[2][3] = 0.0f;
- m[3][0] = m[3][1] = m[3][2] = 0.0f;
- m[3][3] = 1.0f;
+ m[3][0] = m[3][1] = m[3][2] = 0.0f;
+ m[3][3] = 1.0f;
}
void mat3_normalized_to_quat(float q[4], const float mat[3][3])
{
- double tr, s;
-
- BLI_ASSERT_UNIT_M3(mat);
-
- tr = 0.25 * (double)(1.0f + mat[0][0] + mat[1][1] + mat[2][2]);
-
- if (tr > (double)1e-4f) {
- s = sqrt(tr);
- q[0] = (float)s;
- s = 1.0 / (4.0 * s);
- q[1] = (float)((double)(mat[1][2] - mat[2][1]) * s);
- q[2] = (float)((double)(mat[2][0] - mat[0][2]) * s);
- q[3] = (float)((double)(mat[0][1] - mat[1][0]) * s);
- }
- else {
- if (mat[0][0] > mat[1][1] && mat[0][0] > mat[2][2]) {
- s = 2.0f * sqrtf(1.0f + mat[0][0] - mat[1][1] - mat[2][2]);
- q[1] = (float)(0.25 * s);
-
- s = 1.0 / s;
- q[0] = (float)((double)(mat[1][2] - mat[2][1]) * s);
- q[2] = (float)((double)(mat[1][0] + mat[0][1]) * s);
- q[3] = (float)((double)(mat[2][0] + mat[0][2]) * s);
- }
- else if (mat[1][1] > mat[2][2]) {
- s = 2.0f * sqrtf(1.0f + mat[1][1] - mat[0][0] - mat[2][2]);
- q[2] = (float)(0.25 * s);
-
- s = 1.0 / s;
- q[0] = (float)((double)(mat[2][0] - mat[0][2]) * s);
- q[1] = (float)((double)(mat[1][0] + mat[0][1]) * s);
- q[3] = (float)((double)(mat[2][1] + mat[1][2]) * s);
- }
- else {
- s = 2.0f * sqrtf(1.0f + mat[2][2] - mat[0][0] - mat[1][1]);
- q[3] = (float)(0.25 * s);
-
- s = 1.0 / s;
- q[0] = (float)((double)(mat[0][1] - mat[1][0]) * s);
- q[1] = (float)((double)(mat[2][0] + mat[0][2]) * s);
- q[2] = (float)((double)(mat[2][1] + mat[1][2]) * s);
- }
- }
-
- normalize_qt(q);
+ double tr, s;
+
+ BLI_ASSERT_UNIT_M3(mat);
+
+ tr = 0.25 * (double)(1.0f + mat[0][0] + mat[1][1] + mat[2][2]);
+
+ if (tr > (double)1e-4f) {
+ s = sqrt(tr);
+ q[0] = (float)s;
+ s = 1.0 / (4.0 * s);
+ q[1] = (float)((double)(mat[1][2] - mat[2][1]) * s);
+ q[2] = (float)((double)(mat[2][0] - mat[0][2]) * s);
+ q[3] = (float)((double)(mat[0][1] - mat[1][0]) * s);
+ }
+ else {
+ if (mat[0][0] > mat[1][1] && mat[0][0] > mat[2][2]) {
+ s = 2.0f * sqrtf(1.0f + mat[0][0] - mat[1][1] - mat[2][2]);
+ q[1] = (float)(0.25 * s);
+
+ s = 1.0 / s;
+ q[0] = (float)((double)(mat[1][2] - mat[2][1]) * s);
+ q[2] = (float)((double)(mat[1][0] + mat[0][1]) * s);
+ q[3] = (float)((double)(mat[2][0] + mat[0][2]) * s);
+ }
+ else if (mat[1][1] > mat[2][2]) {
+ s = 2.0f * sqrtf(1.0f + mat[1][1] - mat[0][0] - mat[2][2]);
+ q[2] = (float)(0.25 * s);
+
+ s = 1.0 / s;
+ q[0] = (float)((double)(mat[2][0] - mat[0][2]) * s);
+ q[1] = (float)((double)(mat[1][0] + mat[0][1]) * s);
+ q[3] = (float)((double)(mat[2][1] + mat[1][2]) * s);
+ }
+ else {
+ s = 2.0f * sqrtf(1.0f + mat[2][2] - mat[0][0] - mat[1][1]);
+ q[3] = (float)(0.25 * s);
+
+ s = 1.0 / s;
+ q[0] = (float)((double)(mat[0][1] - mat[1][0]) * s);
+ q[1] = (float)((double)(mat[2][0] + mat[0][2]) * s);
+ q[2] = (float)((double)(mat[2][1] + mat[1][2]) * s);
+ }
+ }
+
+ normalize_qt(q);
}
void mat3_to_quat(float q[4], const float m[3][3])
{
- float unit_mat[3][3];
+ float unit_mat[3][3];
- /* work on a copy */
- /* this is needed AND a 'normalize_qt' in the end */
- normalize_m3_m3(unit_mat, m);
- mat3_normalized_to_quat(q, unit_mat);
+ /* work on a copy */
+ /* this is needed AND a 'normalize_qt' in the end */
+ normalize_m3_m3(unit_mat, m);
+ mat3_normalized_to_quat(q, unit_mat);
}
void mat4_normalized_to_quat(float q[4], const float m[4][4])
{
- float mat3[3][3];
+ float mat3[3][3];
- copy_m3_m4(mat3, m);
- mat3_normalized_to_quat(q, mat3);
+ copy_m3_m4(mat3, m);
+ mat3_normalized_to_quat(q, mat3);
}
void mat4_to_quat(float q[4], const float m[4][4])
{
- float mat3[3][3];
+ float mat3[3][3];
- copy_m3_m4(mat3, m);
- mat3_to_quat(q, mat3);
+ copy_m3_m4(mat3, m);
+ mat3_to_quat(q, mat3);
}
void mat3_to_quat_is_ok(float q[4], const float wmat[3][3])
{
- float mat[3][3], matr[3][3], matn[3][3], q1[4], q2[4], angle, si, co, nor[3];
+ float mat[3][3], matr[3][3], matn[3][3], q1[4], q2[4], angle, si, co, nor[3];
- /* work on a copy */
- copy_m3_m3(mat, wmat);
- normalize_m3(mat);
+ /* work on a copy */
+ copy_m3_m3(mat, wmat);
+ normalize_m3(mat);
- /* rotate z-axis of matrix to z-axis */
+ /* rotate z-axis of matrix to z-axis */
- nor[0] = mat[2][1]; /* cross product with (0,0,1) */
- nor[1] = -mat[2][0];
- nor[2] = 0.0;
- normalize_v3(nor);
+ nor[0] = mat[2][1]; /* cross product with (0,0,1) */
+ nor[1] = -mat[2][0];
+ nor[2] = 0.0;
+ normalize_v3(nor);
- co = mat[2][2];
- angle = 0.5f * saacos(co);
+ co = mat[2][2];
+ angle = 0.5f * saacos(co);
- co = cosf(angle);
- si = sinf(angle);
- q1[0] = co;
- q1[1] = -nor[0] * si; /* negative here, but why? */
- q1[2] = -nor[1] * si;
- q1[3] = -nor[2] * si;
+ co = cosf(angle);
+ si = sinf(angle);
+ q1[0] = co;
+ q1[1] = -nor[0] * si; /* negative here, but why? */
+ q1[2] = -nor[1] * si;
+ q1[3] = -nor[2] * si;
- /* rotate back x-axis from mat, using inverse q1 */
- quat_to_mat3_no_error(matr, q1);
- invert_m3_m3(matn, matr);
- mul_m3_v3(matn, mat[0]);
+ /* rotate back x-axis from mat, using inverse q1 */
+ quat_to_mat3_no_error(matr, q1);
+ invert_m3_m3(matn, matr);
+ mul_m3_v3(matn, mat[0]);
- /* and align x-axes */
- angle = 0.5f * atan2f(mat[0][1], mat[0][0]);
+ /* and align x-axes */
+ angle = 0.5f * atan2f(mat[0][1], mat[0][0]);
- co = cosf(angle);
- si = sinf(angle);
- q2[0] = co;
- q2[1] = 0.0f;
- q2[2] = 0.0f;
- q2[3] = si;
+ co = cosf(angle);
+ si = sinf(angle);
+ q2[0] = co;
+ q2[1] = 0.0f;
+ q2[2] = 0.0f;
+ q2[3] = si;
- mul_qt_qtqt(q, q1, q2);
+ mul_qt_qtqt(q, q1, q2);
}
float normalize_qt(float q[4])
{
- const float len = sqrtf(dot_qtqt(q, q));
+ const float len = sqrtf(dot_qtqt(q, q));
- if (len != 0.0f) {
- mul_qt_fl(q, 1.0f / len);
- }
- else {
- q[1] = 1.0f;
- q[0] = q[2] = q[3] = 0.0f;
- }
+ if (len != 0.0f) {
+ mul_qt_fl(q, 1.0f / len);
+ }
+ else {
+ q[1] = 1.0f;
+ q[0] = q[2] = q[3] = 0.0f;
+ }
- return len;
+ return len;
}
float normalize_qt_qt(float r[4], const float q[4])
{
- copy_qt_qt(r, q);
- return normalize_qt(r);
+ copy_qt_qt(r, q);
+ return normalize_qt(r);
}
/**
@@ -457,82 +460,81 @@ float normalize_qt_qt(float r[4], const float q[4])
*/
void rotation_between_vecs_to_mat3(float m[3][3], const float v1[3], const float v2[3])
{
- float axis[3];
- /* avoid calculating the angle */
- float angle_sin;
- float angle_cos;
-
- BLI_ASSERT_UNIT_V3(v1);
- BLI_ASSERT_UNIT_V3(v2);
-
- cross_v3_v3v3(axis, v1, v2);
-
- angle_sin = normalize_v3(axis);
- angle_cos = dot_v3v3(v1, v2);
-
- if (angle_sin > FLT_EPSILON) {
-axis_calc:
- BLI_ASSERT_UNIT_V3(axis);
- axis_angle_normalized_to_mat3_ex(m, axis, angle_sin, angle_cos);
- BLI_ASSERT_UNIT_M3(m);
- }
- else {
- if (angle_cos > 0.0f) {
- /* Same vectors, zero rotation... */
- unit_m3(m);
- }
- else {
- /* Colinear but opposed vectors, 180 rotation... */
- ortho_v3_v3(axis, v1);
- normalize_v3(axis);
- angle_sin = 0.0f; /* sin(M_PI) */
- angle_cos = -1.0f; /* cos(M_PI) */
- goto axis_calc;
- }
- }
+ float axis[3];
+ /* avoid calculating the angle */
+ float angle_sin;
+ float angle_cos;
+
+ BLI_ASSERT_UNIT_V3(v1);
+ BLI_ASSERT_UNIT_V3(v2);
+
+ cross_v3_v3v3(axis, v1, v2);
+
+ angle_sin = normalize_v3(axis);
+ angle_cos = dot_v3v3(v1, v2);
+
+ if (angle_sin > FLT_EPSILON) {
+ axis_calc:
+ BLI_ASSERT_UNIT_V3(axis);
+ axis_angle_normalized_to_mat3_ex(m, axis, angle_sin, angle_cos);
+ BLI_ASSERT_UNIT_M3(m);
+ }
+ else {
+ if (angle_cos > 0.0f) {
+ /* Same vectors, zero rotation... */
+ unit_m3(m);
+ }
+ else {
+ /* Colinear but opposed vectors, 180 rotation... */
+ ortho_v3_v3(axis, v1);
+ normalize_v3(axis);
+ angle_sin = 0.0f; /* sin(M_PI) */
+ angle_cos = -1.0f; /* cos(M_PI) */
+ goto axis_calc;
+ }
+ }
}
/* note: expects vectors to be normalized */
void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3])
{
- float axis[3];
+ float axis[3];
- cross_v3_v3v3(axis, v1, v2);
+ cross_v3_v3v3(axis, v1, v2);
- if (normalize_v3(axis) > FLT_EPSILON) {
- float angle;
+ if (normalize_v3(axis) > FLT_EPSILON) {
+ float angle;
- angle = angle_normalized_v3v3(v1, v2);
+ angle = angle_normalized_v3v3(v1, v2);
- axis_angle_normalized_to_quat(q, axis, angle);
- }
- else {
- /* degenerate case */
+ axis_angle_normalized_to_quat(q, axis, angle);
+ }
+ else {
+ /* degenerate case */
- if (dot_v3v3(v1, v2) > 0.0f) {
- /* Same vectors, zero rotation... */
- unit_qt(q);
- }
- else {
- /* Colinear but opposed vectors, 180 rotation... */
- ortho_v3_v3(axis, v1);
- axis_angle_to_quat(q, axis, (float)M_PI);
- }
- }
+ if (dot_v3v3(v1, v2) > 0.0f) {
+ /* Same vectors, zero rotation... */
+ unit_qt(q);
+ }
+ else {
+ /* Colinear but opposed vectors, 180 rotation... */
+ ortho_v3_v3(axis, v1);
+ axis_angle_to_quat(q, axis, (float)M_PI);
+ }
+ }
}
void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q2[4])
{
- float tquat[4];
+ float tquat[4];
- conjugate_qt_qt(tquat, q1);
+ conjugate_qt_qt(tquat, q1);
- mul_qt_fl(tquat, 1.0f / dot_qtqt(tquat, tquat));
+ mul_qt_fl(tquat, 1.0f / dot_qtqt(tquat, tquat));
- mul_qt_qtqt(q, tquat, q2);
+ mul_qt_qtqt(q, tquat, q2);
}
-
/* -------------------------------------------------------------------- */
/** \name Quaternion Angle
*
@@ -543,39 +545,39 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
float angle_normalized_qt(const float q[4])
{
- BLI_ASSERT_UNIT_QUAT(q);
- return 2.0f * saacos(q[0]);
+ BLI_ASSERT_UNIT_QUAT(q);
+ return 2.0f * saacos(q[0]);
}
float angle_qt(const float q[4])
{
- float tquat[4];
+ float tquat[4];
- normalize_qt_qt(tquat, q);
+ normalize_qt_qt(tquat, q);
- return angle_normalized_qt(tquat);
+ return angle_normalized_qt(tquat);
}
float angle_normalized_qtqt(const float q1[4], const float q2[4])
{
- float qdelta[4];
+ float qdelta[4];
- BLI_ASSERT_UNIT_QUAT(q1);
- BLI_ASSERT_UNIT_QUAT(q2);
+ BLI_ASSERT_UNIT_QUAT(q1);
+ BLI_ASSERT_UNIT_QUAT(q2);
- rotation_between_quats_to_quat(qdelta, q1, q2);
+ rotation_between_quats_to_quat(qdelta, q1, q2);
- return angle_normalized_qt(qdelta);
+ return angle_normalized_qt(qdelta);
}
float angle_qtqt(const float q1[4], const float q2[4])
{
- float quat1[4], quat2[4];
+ float quat1[4], quat2[4];
- normalize_qt_qt(quat1, q1);
- normalize_qt_qt(quat2, q2);
+ normalize_qt_qt(quat1, q1);
+ normalize_qt_qt(quat2, q2);
- return angle_normalized_qtqt(quat1, quat2);
+ return angle_normalized_qtqt(quat1, quat2);
}
/** \} */
@@ -592,148 +594,160 @@ float angle_qtqt(const float q1[4], const float q2[4])
float angle_signed_normalized_qt(const float q[4])
{
- BLI_ASSERT_UNIT_QUAT(q);
- if (q[0] >= 0.0f) {
- return 2.0f * saacos(q[0]);
- }
- else {
- return -2.0f * saacos(-q[0]);
- }
+ BLI_ASSERT_UNIT_QUAT(q);
+ if (q[0] >= 0.0f) {
+ return 2.0f * saacos(q[0]);
+ }
+ else {
+ return -2.0f * saacos(-q[0]);
+ }
}
float angle_signed_normalized_qtqt(const float q1[4], const float q2[4])
{
- if (dot_qtqt(q1, q2) >= 0.0f) {
- return angle_normalized_qtqt(q1, q2);
- }
- else {
- float q2_copy[4];
- negate_v4_v4(q2_copy, q2);
- return -angle_normalized_qtqt(q1, q2_copy);
- }
+ if (dot_qtqt(q1, q2) >= 0.0f) {
+ return angle_normalized_qtqt(q1, q2);
+ }
+ else {
+ float q2_copy[4];
+ negate_v4_v4(q2_copy, q2);
+ return -angle_normalized_qtqt(q1, q2_copy);
+ }
}
float angle_signed_qt(const float q[4])
{
- float tquat[4];
+ float tquat[4];
- normalize_qt_qt(tquat, q);
+ normalize_qt_qt(tquat, q);
- return angle_signed_normalized_qt(tquat);
+ return angle_signed_normalized_qt(tquat);
}
float angle_signed_qtqt(const float q1[4], const float q2[4])
{
- if (dot_qtqt(q1, q2) >= 0.0f) {
- return angle_qtqt(q1, q2);
- }
- else {
- float q2_copy[4];
- negate_v4_v4(q2_copy, q2);
- return -angle_qtqt(q1, q2_copy);
- }
+ if (dot_qtqt(q1, q2) >= 0.0f) {
+ return angle_qtqt(q1, q2);
+ }
+ else {
+ float q2_copy[4];
+ negate_v4_v4(q2_copy, q2);
+ return -angle_qtqt(q1, q2_copy);
+ }
}
/** \} */
void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag)
{
- const float eps = 1e-4f;
- float nor[3], tvec[3];
- float angle, si, co, len;
-
- assert(axis >= 0 && axis <= 5);
- assert(upflag >= 0 && upflag <= 2);
-
- /* first set the quat to unit */
- unit_qt(q);
-
- len = len_v3(vec);
-
- if (UNLIKELY(len == 0.0f)) {
- return;
- }
-
- /* rotate to axis */
- if (axis > 2) {
- copy_v3_v3(tvec, vec);
- axis = (short)(axis - 3);
- }
- else {
- negate_v3_v3(tvec, vec);
- }
-
- /* nasty! I need a good routine for this...
- * problem is a rotation of an Y axis to the negative Y-axis for example.
- */
-
- if (axis == 0) { /* x-axis */
- nor[0] = 0.0;
- nor[1] = -tvec[2];
- nor[2] = tvec[1];
-
- if (fabsf(tvec[1]) + fabsf(tvec[2]) < eps) {
- nor[1] = 1.0f;
- }
-
- co = tvec[0];
- }
- else if (axis == 1) { /* y-axis */
- nor[0] = tvec[2];
- nor[1] = 0.0;
- nor[2] = -tvec[0];
-
- if (fabsf(tvec[0]) + fabsf(tvec[2]) < eps) {
- nor[2] = 1.0f;
- }
-
- co = tvec[1];
- }
- else { /* z-axis */
- nor[0] = -tvec[1];
- nor[1] = tvec[0];
- nor[2] = 0.0;
-
- if (fabsf(tvec[0]) + fabsf(tvec[1]) < eps) {
- nor[0] = 1.0f;
- }
-
- co = tvec[2];
- }
- co /= len;
-
- normalize_v3(nor);
-
- axis_angle_normalized_to_quat(q, nor, saacos(co));
-
- if (axis != upflag) {
- float mat[3][3];
- float q2[4];
- const float *fp = mat[2];
- quat_to_mat3(mat, q);
-
- if (axis == 0) {
- if (upflag == 1) { angle = 0.5f * atan2f(fp[2], fp[1]); }
- else { angle = -0.5f * atan2f(fp[1], fp[2]); }
- }
- else if (axis == 1) {
- if (upflag == 0) { angle = -0.5f * atan2f(fp[2], fp[0]); }
- else { angle = 0.5f * atan2f(fp[0], fp[2]); }
- }
- else {
- if (upflag == 0) { angle = 0.5f * atan2f(-fp[1], -fp[0]); }
- else { angle = -0.5f * atan2f(-fp[0], -fp[1]); }
- }
-
- co = cosf(angle);
- si = sinf(angle) / len;
- q2[0] = co;
- q2[1] = tvec[0] * si;
- q2[2] = tvec[1] * si;
- q2[3] = tvec[2] * si;
-
- mul_qt_qtqt(q, q2, q);
- }
+ const float eps = 1e-4f;
+ float nor[3], tvec[3];
+ float angle, si, co, len;
+
+ assert(axis >= 0 && axis <= 5);
+ assert(upflag >= 0 && upflag <= 2);
+
+ /* first set the quat to unit */
+ unit_qt(q);
+
+ len = len_v3(vec);
+
+ if (UNLIKELY(len == 0.0f)) {
+ return;
+ }
+
+ /* rotate to axis */
+ if (axis > 2) {
+ copy_v3_v3(tvec, vec);
+ axis = (short)(axis - 3);
+ }
+ else {
+ negate_v3_v3(tvec, vec);
+ }
+
+ /* nasty! I need a good routine for this...
+ * problem is a rotation of an Y axis to the negative Y-axis for example.
+ */
+
+ if (axis == 0) { /* x-axis */
+ nor[0] = 0.0;
+ nor[1] = -tvec[2];
+ nor[2] = tvec[1];
+
+ if (fabsf(tvec[1]) + fabsf(tvec[2]) < eps) {
+ nor[1] = 1.0f;
+ }
+
+ co = tvec[0];
+ }
+ else if (axis == 1) { /* y-axis */
+ nor[0] = tvec[2];
+ nor[1] = 0.0;
+ nor[2] = -tvec[0];
+
+ if (fabsf(tvec[0]) + fabsf(tvec[2]) < eps) {
+ nor[2] = 1.0f;
+ }
+
+ co = tvec[1];
+ }
+ else { /* z-axis */
+ nor[0] = -tvec[1];
+ nor[1] = tvec[0];
+ nor[2] = 0.0;
+
+ if (fabsf(tvec[0]) + fabsf(tvec[1]) < eps) {
+ nor[0] = 1.0f;
+ }
+
+ co = tvec[2];
+ }
+ co /= len;
+
+ normalize_v3(nor);
+
+ axis_angle_normalized_to_quat(q, nor, saacos(co));
+
+ if (axis != upflag) {
+ float mat[3][3];
+ float q2[4];
+ const float *fp = mat[2];
+ quat_to_mat3(mat, q);
+
+ if (axis == 0) {
+ if (upflag == 1) {
+ angle = 0.5f * atan2f(fp[2], fp[1]);
+ }
+ else {
+ angle = -0.5f * atan2f(fp[1], fp[2]);
+ }
+ }
+ else if (axis == 1) {
+ if (upflag == 0) {
+ angle = -0.5f * atan2f(fp[2], fp[0]);
+ }
+ else {
+ angle = 0.5f * atan2f(fp[0], fp[2]);
+ }
+ }
+ else {
+ if (upflag == 0) {
+ angle = 0.5f * atan2f(-fp[1], -fp[0]);
+ }
+ else {
+ angle = -0.5f * atan2f(-fp[0], -fp[1]);
+ }
+ }
+
+ co = cosf(angle);
+ si = sinf(angle) / len;
+ q2[0] = co;
+ q2[1] = tvec[0] * si;
+ q2[2] = tvec[1] * si;
+ q2[3] = tvec[2] * si;
+
+ mul_qt_qtqt(q, q2, q);
+ }
}
#if 0
@@ -741,42 +755,42 @@ void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag)
/* A & M Watt, Advanced animation and rendering techniques, 1992 ACM press */
void QuatInterpolW(float *result, float quat1[4], float quat2[4], float t)
{
- float omega, cosom, sinom, sc1, sc2;
-
- cosom = quat1[0] * quat2[0] + quat1[1] * quat2[1] + quat1[2] * quat2[2] + quat1[3] * quat2[3];
-
- /* rotate around shortest angle */
- if ((1.0f + cosom) > 0.0001f) {
-
- if ((1.0f - cosom) > 0.0001f) {
- omega = (float)acos(cosom);
- sinom = sinf(omega);
- sc1 = sinf((1.0 - t) * omega) / sinom;
- sc2 = sinf(t * omega) / sinom;
- }
- else {
- sc1 = 1.0f - t;
- sc2 = t;
- }
- result[0] = sc1 * quat1[0] + sc2 * quat2[0];
- result[1] = sc1 * quat1[1] + sc2 * quat2[1];
- result[2] = sc1 * quat1[2] + sc2 * quat2[2];
- result[3] = sc1 * quat1[3] + sc2 * quat2[3];
- }
- else {
- result[0] = quat2[3];
- result[1] = -quat2[2];
- result[2] = quat2[1];
- result[3] = -quat2[0];
-
- sc1 = sinf((1.0 - t) * M_PI_2);
- sc2 = sinf(t * M_PI_2);
-
- result[0] = sc1 * quat1[0] + sc2 * result[0];
- result[1] = sc1 * quat1[1] + sc2 * result[1];
- result[2] = sc1 * quat1[2] + sc2 * result[2];
- result[3] = sc1 * quat1[3] + sc2 * result[3];
- }
+ float omega, cosom, sinom, sc1, sc2;
+
+ cosom = quat1[0] * quat2[0] + quat1[1] * quat2[1] + quat1[2] * quat2[2] + quat1[3] * quat2[3];
+
+ /* rotate around shortest angle */
+ if ((1.0f + cosom) > 0.0001f) {
+
+ if ((1.0f - cosom) > 0.0001f) {
+ omega = (float)acos(cosom);
+ sinom = sinf(omega);
+ sc1 = sinf((1.0 - t) * omega) / sinom;
+ sc2 = sinf(t * omega) / sinom;
+ }
+ else {
+ sc1 = 1.0f - t;
+ sc2 = t;
+ }
+ result[0] = sc1 * quat1[0] + sc2 * quat2[0];
+ result[1] = sc1 * quat1[1] + sc2 * quat2[1];
+ result[2] = sc1 * quat1[2] + sc2 * quat2[2];
+ result[3] = sc1 * quat1[3] + sc2 * quat2[3];
+ }
+ else {
+ result[0] = quat2[3];
+ result[1] = -quat2[2];
+ result[2] = quat2[1];
+ result[3] = -quat2[0];
+
+ sc1 = sinf((1.0 - t) * M_PI_2);
+ sc2 = sinf(t * M_PI_2);
+
+ result[0] = sc1 * quat1[0] + sc2 * result[0];
+ result[1] = sc1 * quat1[1] + sc2 * result[1];
+ result[2] = sc1 * quat1[2] + sc2 * result[2];
+ result[3] = sc1 * quat1[3] + sc2 * result[3];
+ }
}
#endif
@@ -790,112 +804,112 @@ void QuatInterpolW(float *result, float quat1[4], float quat2[4], float t)
*/
void interp_dot_slerp(const float t, const float cosom, float r_w[2])
{
- const float eps = 1e-4f;
+ const float eps = 1e-4f;
- BLI_assert(IN_RANGE_INCL(cosom, -1.0001f, 1.0001f));
+ BLI_assert(IN_RANGE_INCL(cosom, -1.0001f, 1.0001f));
- /* within [-1..1] range, avoid aligned axis */
- if (LIKELY(fabsf(cosom) < (1.0f - eps))) {
- float omega, sinom;
+ /* within [-1..1] range, avoid aligned axis */
+ if (LIKELY(fabsf(cosom) < (1.0f - eps))) {
+ float omega, sinom;
- omega = acosf(cosom);
- sinom = sinf(omega);
- r_w[0] = sinf((1.0f - t) * omega) / sinom;
- r_w[1] = sinf(t * omega) / sinom;
- }
- else {
- /* fallback to lerp */
- r_w[0] = 1.0f - t;
- r_w[1] = t;
- }
+ omega = acosf(cosom);
+ sinom = sinf(omega);
+ r_w[0] = sinf((1.0f - t) * omega) / sinom;
+ r_w[1] = sinf(t * omega) / sinom;
+ }
+ else {
+ /* fallback to lerp */
+ r_w[0] = 1.0f - t;
+ r_w[1] = t;
+ }
}
void interp_qt_qtqt(float result[4], const float quat1[4], const float quat2[4], const float t)
{
- float quat[4], cosom, w[2];
+ float quat[4], cosom, w[2];
- BLI_ASSERT_UNIT_QUAT(quat1);
- BLI_ASSERT_UNIT_QUAT(quat2);
+ BLI_ASSERT_UNIT_QUAT(quat1);
+ BLI_ASSERT_UNIT_QUAT(quat2);
- cosom = dot_qtqt(quat1, quat2);
+ cosom = dot_qtqt(quat1, quat2);
- /* rotate around shortest angle */
- if (cosom < 0.0f) {
- cosom = -cosom;
- negate_v4_v4(quat, quat1);
- }
- else {
- copy_qt_qt(quat, quat1);
- }
+ /* rotate around shortest angle */
+ if (cosom < 0.0f) {
+ cosom = -cosom;
+ negate_v4_v4(quat, quat1);
+ }
+ else {
+ copy_qt_qt(quat, quat1);
+ }
- interp_dot_slerp(t, cosom, w);
+ interp_dot_slerp(t, cosom, w);
- result[0] = w[0] * quat[0] + w[1] * quat2[0];
- result[1] = w[0] * quat[1] + w[1] * quat2[1];
- result[2] = w[0] * quat[2] + w[1] * quat2[2];
- result[3] = w[0] * quat[3] + w[1] * quat2[3];
+ result[0] = w[0] * quat[0] + w[1] * quat2[0];
+ result[1] = w[0] * quat[1] + w[1] * quat2[1];
+ result[2] = w[0] * quat[2] + w[1] * quat2[2];
+ result[3] = w[0] * quat[3] + w[1] * quat2[3];
}
void add_qt_qtqt(float result[4], const float quat1[4], const float quat2[4], const float t)
{
- result[0] = quat1[0] + t * quat2[0];
- result[1] = quat1[1] + t * quat2[1];
- result[2] = quat1[2] + t * quat2[2];
- result[3] = quat1[3] + t * quat2[3];
+ result[0] = quat1[0] + t * quat2[0];
+ result[1] = quat1[1] + t * quat2[1];
+ result[2] = quat1[2] + t * quat2[2];
+ result[3] = quat1[3] + t * quat2[3];
}
/* same as tri_to_quat() but takes pre-computed normal from the triangle
* used for ngons when we know their normal */
-void tri_to_quat_ex(float quat[4], const float v1[3], const float v2[3], const float v3[3],
- const float no_orig[3])
+void tri_to_quat_ex(
+ float quat[4], const float v1[3], const float v2[3], const float v3[3], const float no_orig[3])
{
- /* imaginary x-axis, y-axis triangle is being rotated */
- float vec[3], q1[4], q2[4], n[3], si, co, angle, mat[3][3], imat[3][3];
+ /* imaginary x-axis, y-axis triangle is being rotated */
+ float vec[3], q1[4], q2[4], n[3], si, co, angle, mat[3][3], imat[3][3];
- /* move z-axis to face-normal */
+ /* move z-axis to face-normal */
#if 0
- normal_tri_v3(vec, v1, v2, v3);
+ normal_tri_v3(vec, v1, v2, v3);
#else
- copy_v3_v3(vec, no_orig);
- (void)v3;
+ copy_v3_v3(vec, no_orig);
+ (void)v3;
#endif
- n[0] = vec[1];
- n[1] = -vec[0];
- n[2] = 0.0f;
- normalize_v3(n);
+ n[0] = vec[1];
+ n[1] = -vec[0];
+ n[2] = 0.0f;
+ normalize_v3(n);
- if (n[0] == 0.0f && n[1] == 0.0f) {
- n[0] = 1.0f;
- }
+ if (n[0] == 0.0f && n[1] == 0.0f) {
+ n[0] = 1.0f;
+ }
- angle = -0.5f * saacos(vec[2]);
- co = cosf(angle);
- si = sinf(angle);
- q1[0] = co;
- q1[1] = n[0] * si;
- q1[2] = n[1] * si;
- q1[3] = 0.0f;
+ angle = -0.5f * saacos(vec[2]);
+ co = cosf(angle);
+ si = sinf(angle);
+ q1[0] = co;
+ q1[1] = n[0] * si;
+ q1[2] = n[1] * si;
+ q1[3] = 0.0f;
- /* rotate back line v1-v2 */
- quat_to_mat3(mat, q1);
- invert_m3_m3(imat, mat);
- sub_v3_v3v3(vec, v2, v1);
- mul_m3_v3(imat, vec);
+ /* rotate back line v1-v2 */
+ quat_to_mat3(mat, q1);
+ invert_m3_m3(imat, mat);
+ sub_v3_v3v3(vec, v2, v1);
+ mul_m3_v3(imat, vec);
- /* what angle has this line with x-axis? */
- vec[2] = 0.0f;
- normalize_v3(vec);
+ /* what angle has this line with x-axis? */
+ vec[2] = 0.0f;
+ normalize_v3(vec);
- angle = 0.5f * atan2f(vec[1], vec[0]);
- co = cosf(angle);
- si = sinf(angle);
- q2[0] = co;
- q2[1] = 0.0f;
- q2[2] = 0.0f;
- q2[3] = si;
+ angle = 0.5f * atan2f(vec[1], vec[0]);
+ co = cosf(angle);
+ si = sinf(angle);
+ q2[0] = co;
+ q2[1] = 0.0f;
+ q2[2] = 0.0f;
+ q2[3] = si;
- mul_qt_qtqt(quat, q1, q2);
+ mul_qt_qtqt(quat, q1, q2);
}
/**
@@ -903,91 +917,94 @@ void tri_to_quat_ex(float quat[4], const float v1[3], const float v2[3], const f
*/
float tri_to_quat(float quat[4], const float v1[3], const float v2[3], const float v3[3])
{
- float vec[3];
- const float len = normal_tri_v3(vec, v1, v2, v3);
+ float vec[3];
+ const float len = normal_tri_v3(vec, v1, v2, v3);
- tri_to_quat_ex(quat, v1, v2, v3, vec);
- return len;
+ tri_to_quat_ex(quat, v1, v2, v3, vec);
+ return len;
}
void print_qt(const char *str, const float q[4])
{
- printf("%s: %.3f %.3f %.3f %.3f\n", str, q[0], q[1], q[2], q[3]);
+ printf("%s: %.3f %.3f %.3f %.3f\n", str, q[0], q[1], q[2], q[3]);
}
/******************************** Axis Angle *********************************/
void axis_angle_normalized_to_quat(float q[4], const float axis[3], const float angle)
{
- const float phi = 0.5f * angle;
- const float si = sinf(phi);
- const float co = cosf(phi);
- BLI_ASSERT_UNIT_V3(axis);
- q[0] = co;
- mul_v3_v3fl(q + 1, axis, si);
+ const float phi = 0.5f * angle;
+ const float si = sinf(phi);
+ const float co = cosf(phi);
+ BLI_ASSERT_UNIT_V3(axis);
+ q[0] = co;
+ mul_v3_v3fl(q + 1, axis, si);
}
void axis_angle_to_quat(float q[4], const float axis[3], const float angle)
{
- float nor[3];
+ float nor[3];
- if (LIKELY(normalize_v3_v3(nor, axis) != 0.0f)) {
- axis_angle_normalized_to_quat(q, nor, angle);
- }
- else {
- unit_qt(q);
- }
+ if (LIKELY(normalize_v3_v3(nor, axis) != 0.0f)) {
+ axis_angle_normalized_to_quat(q, nor, angle);
+ }
+ else {
+ unit_qt(q);
+ }
}
/* Quaternions to Axis Angle */
void quat_to_axis_angle(float axis[3], float *angle, const float q[4])
{
- float ha, si;
+ float ha, si;
#ifdef DEBUG
- if (!((ha = dot_qtqt(q, q)) == 0.0f || (fabsf(ha - 1.0f) < (float)QUAT_EPSILON))) {
- fprintf(stderr, "Warning! quat_to_axis_angle() called with non-normalized: size %.8f *** report a bug ***\n", ha);
- }
+ if (!((ha = dot_qtqt(q, q)) == 0.0f || (fabsf(ha - 1.0f) < (float)QUAT_EPSILON))) {
+ fprintf(stderr,
+ "Warning! quat_to_axis_angle() called with non-normalized: size %.8f *** report a bug "
+ "***\n",
+ ha);
+ }
#endif
- /* calculate angle/2, and sin(angle/2) */
- ha = acosf(q[0]);
- si = sinf(ha);
+ /* calculate angle/2, and sin(angle/2) */
+ ha = acosf(q[0]);
+ si = sinf(ha);
- /* from half-angle to angle */
- *angle = ha * 2;
+ /* from half-angle to angle */
+ *angle = ha * 2;
- /* prevent division by zero for axis conversion */
- if (fabsf(si) < 0.0005f) {
- si = 1.0f;
- }
+ /* prevent division by zero for axis conversion */
+ if (fabsf(si) < 0.0005f) {
+ si = 1.0f;
+ }
- axis[0] = q[1] / si;
- axis[1] = q[2] / si;
- axis[2] = q[3] / si;
- if (is_zero_v3(axis)) {
- axis[1] = 1.0f;
- }
+ axis[0] = q[1] / si;
+ axis[1] = q[2] / si;
+ axis[2] = q[3] / si;
+ if (is_zero_v3(axis)) {
+ axis[1] = 1.0f;
+ }
}
/* Axis Angle to Euler Rotation */
void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], const float angle)
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation for now... */
- axis_angle_to_quat(q, axis, angle);
- quat_to_eulO(eul, order, q);
+ /* use quaternions as intermediate representation for now... */
+ axis_angle_to_quat(q, axis, angle);
+ quat_to_eulO(eul, order, q);
}
/* Euler Rotation to Axis Angle */
void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const short order)
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation for now... */
- eulO_to_quat(q, eul, order);
- quat_to_axis_angle(axis, angle, q);
+ /* use quaternions as intermediate representation for now... */
+ eulO_to_quat(q, eul, order);
+ quat_to_axis_angle(axis, angle, q);
}
/**
@@ -999,223 +1016,224 @@ void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const s
* \param angle_sin: sin(angle)
* \param angle_cos: cos(angle)
*/
-void axis_angle_normalized_to_mat3_ex(float mat[3][3], const float axis[3],
- const float angle_sin, const float angle_cos)
+void axis_angle_normalized_to_mat3_ex(float mat[3][3],
+ const float axis[3],
+ const float angle_sin,
+ const float angle_cos)
{
- float nsi[3], ico;
- float n_00, n_01, n_11, n_02, n_12, n_22;
+ float nsi[3], ico;
+ float n_00, n_01, n_11, n_02, n_12, n_22;
- BLI_ASSERT_UNIT_V3(axis);
+ BLI_ASSERT_UNIT_V3(axis);
- /* now convert this to a 3x3 matrix */
+ /* now convert this to a 3x3 matrix */
- ico = (1.0f - angle_cos);
- nsi[0] = axis[0] * angle_sin;
- nsi[1] = axis[1] * angle_sin;
- nsi[2] = axis[2] * angle_sin;
+ ico = (1.0f - angle_cos);
+ nsi[0] = axis[0] * angle_sin;
+ nsi[1] = axis[1] * angle_sin;
+ nsi[2] = axis[2] * angle_sin;
- n_00 = (axis[0] * axis[0]) * ico;
- n_01 = (axis[0] * axis[1]) * ico;
- n_11 = (axis[1] * axis[1]) * ico;
- n_02 = (axis[0] * axis[2]) * ico;
- n_12 = (axis[1] * axis[2]) * ico;
- n_22 = (axis[2] * axis[2]) * ico;
+ n_00 = (axis[0] * axis[0]) * ico;
+ n_01 = (axis[0] * axis[1]) * ico;
+ n_11 = (axis[1] * axis[1]) * ico;
+ n_02 = (axis[0] * axis[2]) * ico;
+ n_12 = (axis[1] * axis[2]) * ico;
+ n_22 = (axis[2] * axis[2]) * ico;
- mat[0][0] = n_00 + angle_cos;
- mat[0][1] = n_01 + nsi[2];
- mat[0][2] = n_02 - nsi[1];
- mat[1][0] = n_01 - nsi[2];
- mat[1][1] = n_11 + angle_cos;
- mat[1][2] = n_12 + nsi[0];
- mat[2][0] = n_02 + nsi[1];
- mat[2][1] = n_12 - nsi[0];
- mat[2][2] = n_22 + angle_cos;
+ mat[0][0] = n_00 + angle_cos;
+ mat[0][1] = n_01 + nsi[2];
+ mat[0][2] = n_02 - nsi[1];
+ mat[1][0] = n_01 - nsi[2];
+ mat[1][1] = n_11 + angle_cos;
+ mat[1][2] = n_12 + nsi[0];
+ mat[2][0] = n_02 + nsi[1];
+ mat[2][1] = n_12 - nsi[0];
+ mat[2][2] = n_22 + angle_cos;
}
void axis_angle_normalized_to_mat3(float mat[3][3], const float axis[3], const float angle)
{
- axis_angle_normalized_to_mat3_ex(mat, axis, sinf(angle), cosf(angle));
+ axis_angle_normalized_to_mat3_ex(mat, axis, sinf(angle), cosf(angle));
}
-
/* axis angle to 3x3 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat3(float mat[3][3], const float axis[3], const float angle)
{
- float nor[3];
+ float nor[3];
- /* normalize the axis first (to remove unwanted scaling) */
- if (normalize_v3_v3(nor, axis) == 0.0f) {
- unit_m3(mat);
- return;
- }
+ /* normalize the axis first (to remove unwanted scaling) */
+ if (normalize_v3_v3(nor, axis) == 0.0f) {
+ unit_m3(mat);
+ return;
+ }
- axis_angle_normalized_to_mat3(mat, nor, angle);
+ axis_angle_normalized_to_mat3(mat, nor, angle);
}
/* axis angle to 4x4 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat4(float mat[4][4], const float axis[3], const float angle)
{
- float tmat[3][3];
+ float tmat[3][3];
- axis_angle_to_mat3(tmat, axis, angle);
- unit_m4(mat);
- copy_m4_m3(mat, tmat);
+ axis_angle_to_mat3(tmat, axis, angle);
+ unit_m4(mat);
+ copy_m4_m3(mat, tmat);
}
/* 3x3 matrix to axis angle */
void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float mat[3][3])
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation */
- /* TODO: it would be nicer to go straight there... */
- mat3_normalized_to_quat(q, mat);
- quat_to_axis_angle(axis, angle, q);
+ /* use quaternions as intermediate representation */
+ /* TODO: it would be nicer to go straight there... */
+ mat3_normalized_to_quat(q, mat);
+ quat_to_axis_angle(axis, angle, q);
}
void mat3_to_axis_angle(float axis[3], float *angle, const float mat[3][3])
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation */
- /* TODO: it would be nicer to go straight there... */
- mat3_to_quat(q, mat);
- quat_to_axis_angle(axis, angle, q);
+ /* use quaternions as intermediate representation */
+ /* TODO: it would be nicer to go straight there... */
+ mat3_to_quat(q, mat);
+ quat_to_axis_angle(axis, angle, q);
}
/* 4x4 matrix to axis angle */
void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float mat[4][4])
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation */
- /* TODO: it would be nicer to go straight there... */
- mat4_normalized_to_quat(q, mat);
- quat_to_axis_angle(axis, angle, q);
+ /* use quaternions as intermediate representation */
+ /* TODO: it would be nicer to go straight there... */
+ mat4_normalized_to_quat(q, mat);
+ quat_to_axis_angle(axis, angle, q);
}
/* 4x4 matrix to axis angle */
void mat4_to_axis_angle(float axis[3], float *angle, const float mat[4][4])
{
- float q[4];
+ float q[4];
- /* use quaternions as intermediate representation */
- /* TODO: it would be nicer to go straight there... */
- mat4_to_quat(q, mat);
- quat_to_axis_angle(axis, angle, q);
+ /* use quaternions as intermediate representation */
+ /* TODO: it would be nicer to go straight there... */
+ mat4_to_quat(q, mat);
+ quat_to_axis_angle(axis, angle, q);
}
void axis_angle_to_mat4_single(float mat[4][4], const char axis, const float angle)
{
- float mat3[3][3];
- axis_angle_to_mat3_single(mat3, axis, angle);
- copy_m4_m3(mat, mat3);
+ float mat3[3][3];
+ axis_angle_to_mat3_single(mat3, axis, angle);
+ copy_m4_m3(mat, mat3);
}
/* rotation matrix from a single axis */
void axis_angle_to_mat3_single(float mat[3][3], const char axis, const float angle)
{
- const float angle_cos = cosf(angle);
- const float angle_sin = sinf(angle);
-
- switch (axis) {
- case 'X': /* rotation around X */
- mat[0][0] = 1.0f;
- mat[0][1] = 0.0f;
- mat[0][2] = 0.0f;
- mat[1][0] = 0.0f;
- mat[1][1] = angle_cos;
- mat[1][2] = angle_sin;
- mat[2][0] = 0.0f;
- mat[2][1] = -angle_sin;
- mat[2][2] = angle_cos;
- break;
- case 'Y': /* rotation around Y */
- mat[0][0] = angle_cos;
- mat[0][1] = 0.0f;
- mat[0][2] = -angle_sin;
- mat[1][0] = 0.0f;
- mat[1][1] = 1.0f;
- mat[1][2] = 0.0f;
- mat[2][0] = angle_sin;
- mat[2][1] = 0.0f;
- mat[2][2] = angle_cos;
- break;
- case 'Z': /* rotation around Z */
- mat[0][0] = angle_cos;
- mat[0][1] = angle_sin;
- mat[0][2] = 0.0f;
- mat[1][0] = -angle_sin;
- mat[1][1] = angle_cos;
- mat[1][2] = 0.0f;
- mat[2][0] = 0.0f;
- mat[2][1] = 0.0f;
- mat[2][2] = 1.0f;
- break;
- default:
- BLI_assert(0);
- break;
- }
+ const float angle_cos = cosf(angle);
+ const float angle_sin = sinf(angle);
+
+ switch (axis) {
+ case 'X': /* rotation around X */
+ mat[0][0] = 1.0f;
+ mat[0][1] = 0.0f;
+ mat[0][2] = 0.0f;
+ mat[1][0] = 0.0f;
+ mat[1][1] = angle_cos;
+ mat[1][2] = angle_sin;
+ mat[2][0] = 0.0f;
+ mat[2][1] = -angle_sin;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Y': /* rotation around Y */
+ mat[0][0] = angle_cos;
+ mat[0][1] = 0.0f;
+ mat[0][2] = -angle_sin;
+ mat[1][0] = 0.0f;
+ mat[1][1] = 1.0f;
+ mat[1][2] = 0.0f;
+ mat[2][0] = angle_sin;
+ mat[2][1] = 0.0f;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Z': /* rotation around Z */
+ mat[0][0] = angle_cos;
+ mat[0][1] = angle_sin;
+ mat[0][2] = 0.0f;
+ mat[1][0] = -angle_sin;
+ mat[1][1] = angle_cos;
+ mat[1][2] = 0.0f;
+ mat[2][0] = 0.0f;
+ mat[2][1] = 0.0f;
+ mat[2][2] = 1.0f;
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
}
void angle_to_mat2(float mat[2][2], const float angle)
{
- const float angle_cos = cosf(angle);
- const float angle_sin = sinf(angle);
+ const float angle_cos = cosf(angle);
+ const float angle_sin = sinf(angle);
- /* 2D rotation matrix */
- mat[0][0] = angle_cos;
- mat[0][1] = angle_sin;
- mat[1][0] = -angle_sin;
- mat[1][1] = angle_cos;
+ /* 2D rotation matrix */
+ mat[0][0] = angle_cos;
+ mat[0][1] = angle_sin;
+ mat[1][0] = -angle_sin;
+ mat[1][1] = angle_cos;
}
void axis_angle_to_quat_single(float q[4], const char axis, const float angle)
{
- const float angle_half = angle * 0.5f;
- const float angle_cos = cosf(angle_half);
- const float angle_sin = sinf(angle_half);
- const int axis_index = (axis - 'X');
+ const float angle_half = angle * 0.5f;
+ const float angle_cos = cosf(angle_half);
+ const float angle_sin = sinf(angle_half);
+ const int axis_index = (axis - 'X');
- assert(axis >= 'X' && axis <= 'Z');
+ assert(axis >= 'X' && axis <= 'Z');
- q[0] = angle_cos;
- zero_v3(q + 1);
- q[axis_index + 1] = angle_sin;
+ q[0] = angle_cos;
+ zero_v3(q + 1);
+ q[axis_index + 1] = angle_sin;
}
/****************************** Exponential Map ******************************/
void quat_normalized_to_expmap(float expmap[3], const float q[4])
{
- float angle;
- BLI_ASSERT_UNIT_QUAT(q);
+ float angle;
+ BLI_ASSERT_UNIT_QUAT(q);
- /* Obtain axis/angle representation. */
- quat_to_axis_angle(expmap, &angle, q);
+ /* Obtain axis/angle representation. */
+ quat_to_axis_angle(expmap, &angle, q);
- /* Convert to exponential map. */
- mul_v3_fl(expmap, angle);
+ /* Convert to exponential map. */
+ mul_v3_fl(expmap, angle);
}
void quat_to_expmap(float expmap[3], const float q[4])
{
- float q_no[4];
- normalize_qt_qt(q_no, q);
- quat_normalized_to_expmap(expmap, q_no);
+ float q_no[4];
+ normalize_qt_qt(q_no, q);
+ quat_normalized_to_expmap(expmap, q_no);
}
void expmap_to_quat(float r[4], const float expmap[3])
{
- float axis[3];
- float angle;
+ float axis[3];
+ float angle;
- /* Obtain axis/angle representation. */
- if (LIKELY((angle = normalize_v3_v3(axis, expmap)) != 0.0f)) {
- axis_angle_normalized_to_quat(r, axis, angle_wrap_rad(angle));
- }
- else {
- unit_qt(r);
- }
+ /* Obtain axis/angle representation. */
+ if (LIKELY((angle = normalize_v3_v3(axis, expmap)) != 0.0f)) {
+ axis_angle_normalized_to_quat(r, axis, angle_wrap_rad(angle));
+ }
+ else {
+ unit_qt(r);
+ }
}
/******************************** XYZ Eulers *********************************/
@@ -1223,60 +1241,58 @@ void expmap_to_quat(float r[4], const float expmap[3])
/* XYZ order */
void eul_to_mat3(float mat[3][3], const float eul[3])
{
- double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
-
- ci = cos(eul[0]);
- cj = cos(eul[1]);
- ch = cos(eul[2]);
- si = sin(eul[0]);
- sj = sin(eul[1]);
- sh = sin(eul[2]);
- cc = ci * ch;
- cs = ci * sh;
- sc = si * ch;
- ss = si * sh;
-
- mat[0][0] = (float)(cj * ch);
- mat[1][0] = (float)(sj * sc - cs);
- mat[2][0] = (float)(sj * cc + ss);
- mat[0][1] = (float)(cj * sh);
- mat[1][1] = (float)(sj * ss + cc);
- mat[2][1] = (float)(sj * cs - sc);
- mat[0][2] = (float)-sj;
- mat[1][2] = (float)(cj * si);
- mat[2][2] = (float)(cj * ci);
-
+ double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+
+ ci = cos(eul[0]);
+ cj = cos(eul[1]);
+ ch = cos(eul[2]);
+ si = sin(eul[0]);
+ sj = sin(eul[1]);
+ sh = sin(eul[2]);
+ cc = ci * ch;
+ cs = ci * sh;
+ sc = si * ch;
+ ss = si * sh;
+
+ mat[0][0] = (float)(cj * ch);
+ mat[1][0] = (float)(sj * sc - cs);
+ mat[2][0] = (float)(sj * cc + ss);
+ mat[0][1] = (float)(cj * sh);
+ mat[1][1] = (float)(sj * ss + cc);
+ mat[2][1] = (float)(sj * cs - sc);
+ mat[0][2] = (float)-sj;
+ mat[1][2] = (float)(cj * si);
+ mat[2][2] = (float)(cj * ci);
}
/* XYZ order */
void eul_to_mat4(float mat[4][4], const float eul[3])
{
- double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
-
- ci = cos(eul[0]);
- cj = cos(eul[1]);
- ch = cos(eul[2]);
- si = sin(eul[0]);
- sj = sin(eul[1]);
- sh = sin(eul[2]);
- cc = ci * ch;
- cs = ci * sh;
- sc = si * ch;
- ss = si * sh;
-
- mat[0][0] = (float)(cj * ch);
- mat[1][0] = (float)(sj * sc - cs);
- mat[2][0] = (float)(sj * cc + ss);
- mat[0][1] = (float)(cj * sh);
- mat[1][1] = (float)(sj * ss + cc);
- mat[2][1] = (float)(sj * cs - sc);
- mat[0][2] = (float)-sj;
- mat[1][2] = (float)(cj * si);
- mat[2][2] = (float)(cj * ci);
-
-
- mat[3][0] = mat[3][1] = mat[3][2] = mat[0][3] = mat[1][3] = mat[2][3] = 0.0f;
- mat[3][3] = 1.0f;
+ double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+
+ ci = cos(eul[0]);
+ cj = cos(eul[1]);
+ ch = cos(eul[2]);
+ si = sin(eul[0]);
+ sj = sin(eul[1]);
+ sh = sin(eul[2]);
+ cc = ci * ch;
+ cs = ci * sh;
+ sc = si * ch;
+ ss = si * sh;
+
+ mat[0][0] = (float)(cj * ch);
+ mat[1][0] = (float)(sj * sc - cs);
+ mat[2][0] = (float)(sj * cc + ss);
+ mat[0][1] = (float)(cj * sh);
+ mat[1][1] = (float)(sj * ss + cc);
+ mat[2][1] = (float)(sj * cs - sc);
+ mat[0][2] = (float)-sj;
+ mat[1][2] = (float)(cj * si);
+ mat[2][2] = (float)(cj * ci);
+
+ mat[3][0] = mat[3][1] = mat[3][2] = mat[0][3] = mat[1][3] = mat[2][3] = 0.0f;
+ mat[3][3] = 1.0f;
}
/* returns two euler calculation methods, so we can pick the best */
@@ -1284,162 +1300,174 @@ void eul_to_mat4(float mat[4][4], const float eul[3])
/* XYZ order */
static void mat3_normalized_to_eul2(const float mat[3][3], float eul1[3], float eul2[3])
{
- const float cy = hypotf(mat[0][0], mat[0][1]);
+ const float cy = hypotf(mat[0][0], mat[0][1]);
- BLI_ASSERT_UNIT_M3(mat);
+ BLI_ASSERT_UNIT_M3(mat);
- if (cy > 16.0f * FLT_EPSILON) {
+ if (cy > 16.0f * FLT_EPSILON) {
- eul1[0] = atan2f(mat[1][2], mat[2][2]);
- eul1[1] = atan2f(-mat[0][2], cy);
- eul1[2] = atan2f(mat[0][1], mat[0][0]);
+ eul1[0] = atan2f(mat[1][2], mat[2][2]);
+ eul1[1] = atan2f(-mat[0][2], cy);
+ eul1[2] = atan2f(mat[0][1], mat[0][0]);
- eul2[0] = atan2f(-mat[1][2], -mat[2][2]);
- eul2[1] = atan2f(-mat[0][2], -cy);
- eul2[2] = atan2f(-mat[0][1], -mat[0][0]);
+ eul2[0] = atan2f(-mat[1][2], -mat[2][2]);
+ eul2[1] = atan2f(-mat[0][2], -cy);
+ eul2[2] = atan2f(-mat[0][1], -mat[0][0]);
+ }
+ else {
+ eul1[0] = atan2f(-mat[2][1], mat[1][1]);
+ eul1[1] = atan2f(-mat[0][2], cy);
+ eul1[2] = 0.0f;
- }
- else {
- eul1[0] = atan2f(-mat[2][1], mat[1][1]);
- eul1[1] = atan2f(-mat[0][2], cy);
- eul1[2] = 0.0f;
-
- copy_v3_v3(eul2, eul1);
- }
+ copy_v3_v3(eul2, eul1);
+ }
}
/* XYZ order */
void mat3_normalized_to_eul(float eul[3], const float mat[3][3])
{
- float eul1[3], eul2[3];
+ float eul1[3], eul2[3];
- mat3_normalized_to_eul2(mat, eul1, eul2);
+ mat3_normalized_to_eul2(mat, eul1, eul2);
- /* return best, which is just the one with lowest values it in */
- if (fabsf(eul1[0]) + fabsf(eul1[1]) + fabsf(eul1[2]) > fabsf(eul2[0]) + fabsf(eul2[1]) + fabsf(eul2[2])) {
- copy_v3_v3(eul, eul2);
- }
- else {
- copy_v3_v3(eul, eul1);
- }
+ /* return best, which is just the one with lowest values it in */
+ if (fabsf(eul1[0]) + fabsf(eul1[1]) + fabsf(eul1[2]) >
+ fabsf(eul2[0]) + fabsf(eul2[1]) + fabsf(eul2[2])) {
+ copy_v3_v3(eul, eul2);
+ }
+ else {
+ copy_v3_v3(eul, eul1);
+ }
}
void mat3_to_eul(float eul[3], const float mat[3][3])
{
- float unit_mat[3][3];
- normalize_m3_m3(unit_mat, mat);
- mat3_normalized_to_eul(eul, unit_mat);
+ float unit_mat[3][3];
+ normalize_m3_m3(unit_mat, mat);
+ mat3_normalized_to_eul(eul, unit_mat);
}
/* XYZ order */
void mat4_normalized_to_eul(float eul[3], const float m[4][4])
{
- float mat3[3][3];
- copy_m3_m4(mat3, m);
- mat3_normalized_to_eul(eul, mat3);
+ float mat3[3][3];
+ copy_m3_m4(mat3, m);
+ mat3_normalized_to_eul(eul, mat3);
}
void mat4_to_eul(float eul[3], const float m[4][4])
{
- float mat3[3][3];
- copy_m3_m4(mat3, m);
- mat3_to_eul(eul, mat3);
+ float mat3[3][3];
+ copy_m3_m4(mat3, m);
+ mat3_to_eul(eul, mat3);
}
/* XYZ order */
void quat_to_eul(float eul[3], const float quat[4])
{
- float unit_mat[3][3];
- quat_to_mat3(unit_mat, quat);
- mat3_normalized_to_eul(eul, unit_mat);
+ float unit_mat[3][3];
+ quat_to_mat3(unit_mat, quat);
+ mat3_normalized_to_eul(eul, unit_mat);
}
/* XYZ order */
void eul_to_quat(float quat[4], const float eul[3])
{
- float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+ float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
- ti = eul[0] * 0.5f;
- tj = eul[1] * 0.5f;
- th = eul[2] * 0.5f;
- ci = cosf(ti);
- cj = cosf(tj);
- ch = cosf(th);
- si = sinf(ti);
- sj = sinf(tj);
- sh = sinf(th);
- cc = ci * ch;
- cs = ci * sh;
- sc = si * ch;
- ss = si * sh;
+ ti = eul[0] * 0.5f;
+ tj = eul[1] * 0.5f;
+ th = eul[2] * 0.5f;
+ ci = cosf(ti);
+ cj = cosf(tj);
+ ch = cosf(th);
+ si = sinf(ti);
+ sj = sinf(tj);
+ sh = sinf(th);
+ cc = ci * ch;
+ cs = ci * sh;
+ sc = si * ch;
+ ss = si * sh;
- quat[0] = cj * cc + sj * ss;
- quat[1] = cj * sc - sj * cs;
- quat[2] = cj * ss + sj * cc;
- quat[3] = cj * cs - sj * sc;
+ quat[0] = cj * cc + sj * ss;
+ quat[1] = cj * sc - sj * cs;
+ quat[2] = cj * ss + sj * cc;
+ quat[3] = cj * cs - sj * sc;
}
/* XYZ order */
void rotate_eul(float beul[3], const char axis, const float ang)
{
- float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
+ float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
- assert(axis >= 'X' && axis <= 'Z');
+ assert(axis >= 'X' && axis <= 'Z');
- eul[0] = eul[1] = eul[2] = 0.0f;
- if (axis == 'X') {
- eul[0] = ang;
- }
- else if (axis == 'Y') {
- eul[1] = ang;
- }
- else {
- eul[2] = ang;
- }
+ eul[0] = eul[1] = eul[2] = 0.0f;
+ if (axis == 'X') {
+ eul[0] = ang;
+ }
+ else if (axis == 'Y') {
+ eul[1] = ang;
+ }
+ else {
+ eul[2] = ang;
+ }
- eul_to_mat3(mat1, eul);
- eul_to_mat3(mat2, beul);
+ eul_to_mat3(mat1, eul);
+ eul_to_mat3(mat2, beul);
- mul_m3_m3m3(totmat, mat2, mat1);
+ mul_m3_m3m3(totmat, mat2, mat1);
- mat3_to_eul(beul, totmat);
+ mat3_to_eul(beul, totmat);
}
/* order independent! */
void compatible_eul(float eul[3], const float oldrot[3])
{
- /* we could use M_PI as pi_thresh: which is correct but 5.1 gives better results.
- * Checked with baking actions to fcurves - campbell */
- const float pi_thresh = (5.1f);
- const float pi_x2 = (2.0f * (float)M_PI);
-
- float deul[3];
- unsigned int i;
-
- /* correct differences of about 360 degrees first */
- for (i = 0; i < 3; i++) {
- deul[i] = eul[i] - oldrot[i];
- if (deul[i] > pi_thresh) {
- eul[i] -= floorf(( deul[i] / pi_x2) + 0.5f) * pi_x2;
- deul[i] = eul[i] - oldrot[i];
- }
- else if (deul[i] < -pi_thresh) {
- eul[i] += floorf((-deul[i] / pi_x2) + 0.5f) * pi_x2;
- deul[i] = eul[i] - oldrot[i];
- }
- }
-
- /* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */
- if (fabsf(deul[0]) > 3.2f && fabsf(deul[1]) < 1.6f && fabsf(deul[2]) < 1.6f) {
- if (deul[0] > 0.0f) { eul[0] -= pi_x2; }
- else { eul[0] += pi_x2; }
- }
- if (fabsf(deul[1]) > 3.2f && fabsf(deul[2]) < 1.6f && fabsf(deul[0]) < 1.6f) {
- if (deul[1] > 0.0f) { eul[1] -= pi_x2; }
- else { eul[1] += pi_x2; }
- }
- if (fabsf(deul[2]) > 3.2f && fabsf(deul[0]) < 1.6f && fabsf(deul[1]) < 1.6f) {
- if (deul[2] > 0.0f) { eul[2] -= pi_x2; }
- else { eul[2] += pi_x2; }
- }
+ /* we could use M_PI as pi_thresh: which is correct but 5.1 gives better results.
+ * Checked with baking actions to fcurves - campbell */
+ const float pi_thresh = (5.1f);
+ const float pi_x2 = (2.0f * (float)M_PI);
+
+ float deul[3];
+ unsigned int i;
+
+ /* correct differences of about 360 degrees first */
+ for (i = 0; i < 3; i++) {
+ deul[i] = eul[i] - oldrot[i];
+ if (deul[i] > pi_thresh) {
+ eul[i] -= floorf((deul[i] / pi_x2) + 0.5f) * pi_x2;
+ deul[i] = eul[i] - oldrot[i];
+ }
+ else if (deul[i] < -pi_thresh) {
+ eul[i] += floorf((-deul[i] / pi_x2) + 0.5f) * pi_x2;
+ deul[i] = eul[i] - oldrot[i];
+ }
+ }
+
+ /* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */
+ if (fabsf(deul[0]) > 3.2f && fabsf(deul[1]) < 1.6f && fabsf(deul[2]) < 1.6f) {
+ if (deul[0] > 0.0f) {
+ eul[0] -= pi_x2;
+ }
+ else {
+ eul[0] += pi_x2;
+ }
+ }
+ if (fabsf(deul[1]) > 3.2f && fabsf(deul[2]) < 1.6f && fabsf(deul[0]) < 1.6f) {
+ if (deul[1] > 0.0f) {
+ eul[1] -= pi_x2;
+ }
+ else {
+ eul[1] += pi_x2;
+ }
+ }
+ if (fabsf(deul[2]) > 3.2f && fabsf(deul[0]) < 1.6f && fabsf(deul[1]) < 1.6f) {
+ if (deul[2] > 0.0f) {
+ eul[2] -= pi_x2;
+ }
+ else {
+ eul[2] += pi_x2;
+ }
+ }
}
/* uses 2 methods to retrieve eulers, and picks the closest */
@@ -1447,37 +1475,37 @@ void compatible_eul(float eul[3], const float oldrot[3])
/* XYZ order */
void mat3_normalized_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3])
{
- float eul1[3], eul2[3];
- float d1, d2;
+ float eul1[3], eul2[3];
+ float d1, d2;
- mat3_normalized_to_eul2(mat, eul1, eul2);
+ mat3_normalized_to_eul2(mat, eul1, eul2);
- compatible_eul(eul1, oldrot);
- compatible_eul(eul2, oldrot);
+ compatible_eul(eul1, oldrot);
+ compatible_eul(eul2, oldrot);
- d1 = fabsf(eul1[0] - oldrot[0]) + fabsf(eul1[1] - oldrot[1]) + fabsf(eul1[2] - oldrot[2]);
- d2 = fabsf(eul2[0] - oldrot[0]) + fabsf(eul2[1] - oldrot[1]) + fabsf(eul2[2] - oldrot[2]);
+ d1 = fabsf(eul1[0] - oldrot[0]) + fabsf(eul1[1] - oldrot[1]) + fabsf(eul1[2] - oldrot[2]);
+ d2 = fabsf(eul2[0] - oldrot[0]) + fabsf(eul2[1] - oldrot[1]) + fabsf(eul2[2] - oldrot[2]);
- /* return best, which is just the one with lowest difference */
- if (d1 > d2) {
- copy_v3_v3(eul, eul2);
- }
- else {
- copy_v3_v3(eul, eul1);
- }
+ /* return best, which is just the one with lowest difference */
+ if (d1 > d2) {
+ copy_v3_v3(eul, eul2);
+ }
+ else {
+ copy_v3_v3(eul, eul1);
+ }
}
void mat3_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3])
{
- float unit_mat[3][3];
- normalize_m3_m3(unit_mat, mat);
- mat3_normalized_to_compatible_eul(eul, oldrot, unit_mat);
+ float unit_mat[3][3];
+ normalize_m3_m3(unit_mat, mat);
+ mat3_normalized_to_compatible_eul(eul, oldrot, unit_mat);
}
void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float quat[4])
{
- float unit_mat[3][3];
- quat_to_mat3(unit_mat, quat);
- mat3_normalized_to_compatible_eul(eul, oldrot, unit_mat);
+ float unit_mat[3][3];
+ quat_to_mat3(unit_mat, quat);
+ mat3_normalized_to_compatible_eul(eul, oldrot, unit_mat);
}
/************************** Arbitrary Order Eulers ***************************/
@@ -1493,21 +1521,21 @@ void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float qua
/* Type for rotation order info - see wiki for derivation details */
typedef struct RotOrderInfo {
- short axis[3];
- short parity; /* parity of axis permutation (even=0, odd=1) - 'n' in original code */
+ short axis[3];
+ short parity; /* parity of axis permutation (even=0, odd=1) - 'n' in original code */
} RotOrderInfo;
/* Array of info for Rotation Order calculations
* WARNING: must be kept in same order as eEulerRotationOrders
*/
static const RotOrderInfo rotOrders[] = {
- /* i, j, k, n */
- {{0, 1, 2}, 0}, /* XYZ */
- {{0, 2, 1}, 1}, /* XZY */
- {{1, 0, 2}, 1}, /* YXZ */
- {{1, 2, 0}, 0}, /* YZX */
- {{2, 0, 1}, 0}, /* ZXY */
- {{2, 1, 0}, 1} /* ZYX */
+ /* i, j, k, n */
+ {{0, 1, 2}, 0}, /* XYZ */
+ {{0, 2, 1}, 1}, /* XZY */
+ {{1, 0, 2}, 1}, /* YXZ */
+ {{1, 2, 0}, 0}, /* YZX */
+ {{2, 0, 1}, 0}, /* ZXY */
+ {{2, 1, 0}, 1} /* ZYX */
};
/* Get relevant pointer to rotation order set from the array
@@ -1516,254 +1544,266 @@ static const RotOrderInfo rotOrders[] = {
*/
static const RotOrderInfo *get_rotation_order_info(const short order)
{
- assert(order >= 0 && order <= 6);
- if (order < 1) {
- return &rotOrders[0];
- }
- else if (order < 6) {
- return &rotOrders[order - 1];
- }
- else {
- return &rotOrders[5];
- }
+ assert(order >= 0 && order <= 6);
+ if (order < 1) {
+ return &rotOrders[0];
+ }
+ else if (order < 6) {
+ return &rotOrders[order - 1];
+ }
+ else {
+ return &rotOrders[5];
+ }
}
/* Construct quaternion from Euler angles (in radians). */
void eulO_to_quat(float q[4], const float e[3], const short order)
{
- const RotOrderInfo *R = get_rotation_order_info(order);
- short i = R->axis[0], j = R->axis[1], k = R->axis[2];
- double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
- double a[3];
+ const RotOrderInfo *R = get_rotation_order_info(order);
+ short i = R->axis[0], j = R->axis[1], k = R->axis[2];
+ double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+ double a[3];
- ti = e[i] * 0.5f;
- tj = e[j] * (R->parity ? -0.5f : 0.5f);
- th = e[k] * 0.5f;
+ ti = e[i] * 0.5f;
+ tj = e[j] * (R->parity ? -0.5f : 0.5f);
+ th = e[k] * 0.5f;
- ci = cos(ti);
- cj = cos(tj);
- ch = cos(th);
- si = sin(ti);
- sj = sin(tj);
- sh = sin(th);
+ ci = cos(ti);
+ cj = cos(tj);
+ ch = cos(th);
+ si = sin(ti);
+ sj = sin(tj);
+ sh = sin(th);
- cc = ci * ch;
- cs = ci * sh;
- sc = si * ch;
- ss = si * sh;
+ cc = ci * ch;
+ cs = ci * sh;
+ sc = si * ch;
+ ss = si * sh;
- a[i] = cj * sc - sj * cs;
- a[j] = cj * ss + sj * cc;
- a[k] = cj * cs - sj * sc;
+ a[i] = cj * sc - sj * cs;
+ a[j] = cj * ss + sj * cc;
+ a[k] = cj * cs - sj * sc;
- q[0] = (float)(cj * cc + sj * ss);
- q[1] = (float)(a[0]);
- q[2] = (float)(a[1]);
- q[3] = (float)(a[2]);
+ q[0] = (float)(cj * cc + sj * ss);
+ q[1] = (float)(a[0]);
+ q[2] = (float)(a[1]);
+ q[3] = (float)(a[2]);
- if (R->parity) {
- q[j + 1] = -q[j + 1];
- }
+ if (R->parity) {
+ q[j + 1] = -q[j + 1];
+ }
}
/* Convert quaternion to Euler angles (in radians). */
void quat_to_eulO(float e[3], short const order, const float q[4])
{
- float unit_mat[3][3];
+ float unit_mat[3][3];
- quat_to_mat3(unit_mat, q);
- mat3_normalized_to_eulO(e, order, unit_mat);
+ quat_to_mat3(unit_mat, q);
+ mat3_normalized_to_eulO(e, order, unit_mat);
}
/* Construct 3x3 matrix from Euler angles (in radians). */
void eulO_to_mat3(float M[3][3], const float e[3], const short order)
{
- const RotOrderInfo *R = get_rotation_order_info(order);
- short i = R->axis[0], j = R->axis[1], k = R->axis[2];
- double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
-
- if (R->parity) {
- ti = -e[i];
- tj = -e[j];
- th = -e[k];
- }
- else {
- ti = e[i];
- tj = e[j];
- th = e[k];
- }
-
- ci = cos(ti);
- cj = cos(tj);
- ch = cos(th);
- si = sin(ti);
- sj = sin(tj);
- sh = sin(th);
-
- cc = ci * ch;
- cs = ci * sh;
- sc = si * ch;
- ss = si * sh;
-
- M[i][i] = (float)(cj * ch);
- M[j][i] = (float)(sj * sc - cs);
- M[k][i] = (float)(sj * cc + ss);
- M[i][j] = (float)(cj * sh);
- M[j][j] = (float)(sj * ss + cc);
- M[k][j] = (float)(sj * cs - sc);
- M[i][k] = (float)(-sj);
- M[j][k] = (float)(cj * si);
- M[k][k] = (float)(cj * ci);
+ const RotOrderInfo *R = get_rotation_order_info(order);
+ short i = R->axis[0], j = R->axis[1], k = R->axis[2];
+ double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+
+ if (R->parity) {
+ ti = -e[i];
+ tj = -e[j];
+ th = -e[k];
+ }
+ else {
+ ti = e[i];
+ tj = e[j];
+ th = e[k];
+ }
+
+ ci = cos(ti);
+ cj = cos(tj);
+ ch = cos(th);
+ si = sin(ti);
+ sj = sin(tj);
+ sh = sin(th);
+
+ cc = ci * ch;
+ cs = ci * sh;
+ sc = si * ch;
+ ss = si * sh;
+
+ M[i][i] = (float)(cj * ch);
+ M[j][i] = (float)(sj * sc - cs);
+ M[k][i] = (float)(sj * cc + ss);
+ M[i][j] = (float)(cj * sh);
+ M[j][j] = (float)(sj * ss + cc);
+ M[k][j] = (float)(sj * cs - sc);
+ M[i][k] = (float)(-sj);
+ M[j][k] = (float)(cj * si);
+ M[k][k] = (float)(cj * ci);
}
/* returns two euler calculation methods, so we can pick the best */
-static void mat3_normalized_to_eulo2(const float mat[3][3], float eul1[3], float eul2[3], const short order)
+static void mat3_normalized_to_eulo2(const float mat[3][3],
+ float eul1[3],
+ float eul2[3],
+ const short order)
{
- const RotOrderInfo *R = get_rotation_order_info(order);
- short i = R->axis[0], j = R->axis[1], k = R->axis[2];
- float cy;
+ const RotOrderInfo *R = get_rotation_order_info(order);
+ short i = R->axis[0], j = R->axis[1], k = R->axis[2];
+ float cy;
- BLI_ASSERT_UNIT_M3(mat);
+ BLI_ASSERT_UNIT_M3(mat);
- cy = hypotf(mat[i][i], mat[i][j]);
+ cy = hypotf(mat[i][i], mat[i][j]);
- if (cy > 16.0f * FLT_EPSILON) {
- eul1[i] = atan2f(mat[j][k], mat[k][k]);
- eul1[j] = atan2f(-mat[i][k], cy);
- eul1[k] = atan2f(mat[i][j], mat[i][i]);
+ if (cy > 16.0f * FLT_EPSILON) {
+ eul1[i] = atan2f(mat[j][k], mat[k][k]);
+ eul1[j] = atan2f(-mat[i][k], cy);
+ eul1[k] = atan2f(mat[i][j], mat[i][i]);
- eul2[i] = atan2f(-mat[j][k], -mat[k][k]);
- eul2[j] = atan2f(-mat[i][k], -cy);
- eul2[k] = atan2f(-mat[i][j], -mat[i][i]);
- }
- else {
- eul1[i] = atan2f(-mat[k][j], mat[j][j]);
- eul1[j] = atan2f(-mat[i][k], cy);
- eul1[k] = 0;
+ eul2[i] = atan2f(-mat[j][k], -mat[k][k]);
+ eul2[j] = atan2f(-mat[i][k], -cy);
+ eul2[k] = atan2f(-mat[i][j], -mat[i][i]);
+ }
+ else {
+ eul1[i] = atan2f(-mat[k][j], mat[j][j]);
+ eul1[j] = atan2f(-mat[i][k], cy);
+ eul1[k] = 0;
- copy_v3_v3(eul2, eul1);
- }
+ copy_v3_v3(eul2, eul1);
+ }
- if (R->parity) {
- negate_v3(eul1);
- negate_v3(eul2);
- }
+ if (R->parity) {
+ negate_v3(eul1);
+ negate_v3(eul2);
+ }
}
/* Construct 4x4 matrix from Euler angles (in radians). */
void eulO_to_mat4(float mat[4][4], const float e[3], const short order)
{
- float unit_mat[3][3];
+ float unit_mat[3][3];
- /* for now, we'll just do this the slow way (i.e. copying matrices) */
- eulO_to_mat3(unit_mat, e, order);
- copy_m4_m3(mat, unit_mat);
+ /* for now, we'll just do this the slow way (i.e. copying matrices) */
+ eulO_to_mat3(unit_mat, e, order);
+ copy_m4_m3(mat, unit_mat);
}
/* Convert 3x3 matrix to Euler angles (in radians). */
void mat3_normalized_to_eulO(float eul[3], const short order, const float m[3][3])
{
- float eul1[3], eul2[3];
- float d1, d2;
+ float eul1[3], eul2[3];
+ float d1, d2;
- mat3_normalized_to_eulo2(m, eul1, eul2, order);
+ mat3_normalized_to_eulo2(m, eul1, eul2, order);
- d1 = fabsf(eul1[0]) + fabsf(eul1[1]) + fabsf(eul1[2]);
- d2 = fabsf(eul2[0]) + fabsf(eul2[1]) + fabsf(eul2[2]);
+ d1 = fabsf(eul1[0]) + fabsf(eul1[1]) + fabsf(eul1[2]);
+ d2 = fabsf(eul2[0]) + fabsf(eul2[1]) + fabsf(eul2[2]);
- /* return best, which is just the one with lowest values it in */
- if (d1 > d2) {
- copy_v3_v3(eul, eul2);
- }
- else {
- copy_v3_v3(eul, eul1);
- }
+ /* return best, which is just the one with lowest values it in */
+ if (d1 > d2) {
+ copy_v3_v3(eul, eul2);
+ }
+ else {
+ copy_v3_v3(eul, eul1);
+ }
}
void mat3_to_eulO(float eul[3], const short order, const float m[3][3])
{
- float unit_mat[3][3];
- normalize_m3_m3(unit_mat, m);
- mat3_normalized_to_eulO(eul, order, unit_mat);
+ float unit_mat[3][3];
+ normalize_m3_m3(unit_mat, m);
+ mat3_normalized_to_eulO(eul, order, unit_mat);
}
/* Convert 4x4 matrix to Euler angles (in radians). */
void mat4_normalized_to_eulO(float eul[3], const short order, const float m[4][4])
{
- float mat3[3][3];
+ float mat3[3][3];
- /* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
- mat3_normalized_to_eulO(eul, order, mat3);
+ /* for now, we'll just do this the slow way (i.e. copying matrices) */
+ copy_m3_m4(mat3, m);
+ mat3_normalized_to_eulO(eul, order, mat3);
}
void mat4_to_eulO(float eul[3], const short order, const float m[4][4])
{
- float mat3[3][3];
- copy_m3_m4(mat3, m);
- normalize_m3(mat3);
- mat3_normalized_to_eulO(eul, order, mat3);
+ float mat3[3][3];
+ copy_m3_m4(mat3, m);
+ normalize_m3(mat3);
+ mat3_normalized_to_eulO(eul, order, mat3);
}
-
/* uses 2 methods to retrieve eulers, and picks the closest */
-void mat3_normalized_to_compatible_eulO(
- float eul[3], const float oldrot[3], const short order, const float mat[3][3])
+void mat3_normalized_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ const short order,
+ const float mat[3][3])
{
- float eul1[3], eul2[3];
- float d1, d2;
+ float eul1[3], eul2[3];
+ float d1, d2;
- mat3_normalized_to_eulo2(mat, eul1, eul2, order);
+ mat3_normalized_to_eulo2(mat, eul1, eul2, order);
- compatible_eul(eul1, oldrot);
- compatible_eul(eul2, oldrot);
+ compatible_eul(eul1, oldrot);
+ compatible_eul(eul2, oldrot);
- d1 = fabsf(eul1[0] - oldrot[0]) + fabsf(eul1[1] - oldrot[1]) + fabsf(eul1[2] - oldrot[2]);
- d2 = fabsf(eul2[0] - oldrot[0]) + fabsf(eul2[1] - oldrot[1]) + fabsf(eul2[2] - oldrot[2]);
+ d1 = fabsf(eul1[0] - oldrot[0]) + fabsf(eul1[1] - oldrot[1]) + fabsf(eul1[2] - oldrot[2]);
+ d2 = fabsf(eul2[0] - oldrot[0]) + fabsf(eul2[1] - oldrot[1]) + fabsf(eul2[2] - oldrot[2]);
- /* return best, which is just the one with lowest difference */
- if (d1 > d2) {
- copy_v3_v3(eul, eul2);
- }
- else {
- copy_v3_v3(eul, eul1);
- }
+ /* return best, which is just the one with lowest difference */
+ if (d1 > d2) {
+ copy_v3_v3(eul, eul2);
+ }
+ else {
+ copy_v3_v3(eul, eul1);
+ }
}
-void mat3_to_compatible_eulO(
- float eul[3], const float oldrot[3], const short order, const float mat[3][3])
+void mat3_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ const short order,
+ const float mat[3][3])
{
- float unit_mat[3][3];
+ float unit_mat[3][3];
- normalize_m3_m3(unit_mat, mat);
- mat3_normalized_to_compatible_eulO(eul, oldrot, order, unit_mat);
+ normalize_m3_m3(unit_mat, mat);
+ mat3_normalized_to_compatible_eulO(eul, oldrot, order, unit_mat);
}
-void mat4_normalized_to_compatible_eulO(
- float eul[3], const float oldrot[3], const short order, const float m[4][4])
+void mat4_normalized_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ const short order,
+ const float m[4][4])
{
- float mat3[3][3];
+ float mat3[3][3];
- /* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
- mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
+ /* for now, we'll just do this the slow way (i.e. copying matrices) */
+ copy_m3_m4(mat3, m);
+ mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
-void mat4_to_compatible_eulO(
- float eul[3], const float oldrot[3], const short order, const float m[4][4])
+void mat4_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ const short order,
+ const float m[4][4])
{
- float mat3[3][3];
+ float mat3[3][3];
- /* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
- normalize_m3(mat3);
- mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
+ /* for now, we'll just do this the slow way (i.e. copying matrices) */
+ copy_m3_m4(mat3, m);
+ normalize_m3(mat3);
+ mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
-void quat_to_compatible_eulO(
- float eul[3], const float oldrot[3], const short order, const float quat[4])
+void quat_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ const short order,
+ const float quat[4])
{
- float unit_mat[3][3];
+ float unit_mat[3][3];
- quat_to_mat3(unit_mat, quat);
- mat3_normalized_to_compatible_eulO(eul, oldrot, order, unit_mat);
+ quat_to_mat3(unit_mat, quat);
+ mat3_normalized_to_compatible_eulO(eul, oldrot, order, unit_mat);
}
/* rotate the given euler by the given angle on the specified axis */
@@ -1771,52 +1811,51 @@ void quat_to_compatible_eulO(
void rotate_eulO(float beul[3], const short order, char axis, float ang)
{
- float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
+ float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
- assert(axis >= 'X' && axis <= 'Z');
+ assert(axis >= 'X' && axis <= 'Z');
- zero_v3(eul);
+ zero_v3(eul);
- if (axis == 'X') {
- eul[0] = ang;
- }
- else if (axis == 'Y') {
- eul[1] = ang;
- }
- else {
- eul[2] = ang;
- }
+ if (axis == 'X') {
+ eul[0] = ang;
+ }
+ else if (axis == 'Y') {
+ eul[1] = ang;
+ }
+ else {
+ eul[2] = ang;
+ }
- eulO_to_mat3(mat1, eul, order);
- eulO_to_mat3(mat2, beul, order);
+ eulO_to_mat3(mat1, eul, order);
+ eulO_to_mat3(mat2, beul, order);
- mul_m3_m3m3(totmat, mat2, mat1);
+ mul_m3_m3m3(totmat, mat2, mat1);
- mat3_to_eulO(beul, order, totmat);
+ mat3_to_eulO(beul, order, totmat);
}
/* the matrix is written to as 3 axis vectors */
void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order)
{
- const RotOrderInfo *R = get_rotation_order_info(order);
-
- float mat[3][3];
- float teul[3];
+ const RotOrderInfo *R = get_rotation_order_info(order);
- /* first axis is local */
- eulO_to_mat3(mat, eul, order);
- copy_v3_v3(gmat[R->axis[0]], mat[R->axis[0]]);
+ float mat[3][3];
+ float teul[3];
- /* second axis is local minus first rotation */
- copy_v3_v3(teul, eul);
- teul[R->axis[0]] = 0;
- eulO_to_mat3(mat, teul, order);
- copy_v3_v3(gmat[R->axis[1]], mat[R->axis[1]]);
+ /* first axis is local */
+ eulO_to_mat3(mat, eul, order);
+ copy_v3_v3(gmat[R->axis[0]], mat[R->axis[0]]);
+ /* second axis is local minus first rotation */
+ copy_v3_v3(teul, eul);
+ teul[R->axis[0]] = 0;
+ eulO_to_mat3(mat, teul, order);
+ copy_v3_v3(gmat[R->axis[1]], mat[R->axis[1]]);
- /* Last axis is global */
- zero_v3(gmat[R->axis[2]]);
- gmat[R->axis[2]][R->axis[2]] = 1;
+ /* Last axis is global */
+ zero_v3(gmat[R->axis[2]]);
+ gmat[R->axis[2]][R->axis[2]] = 1;
}
/******************************* Dual Quaternions ****************************/
@@ -1852,431 +1891,409 @@ void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order
void mat4_to_dquat(DualQuat *dq, const float basemat[4][4], const float mat[4][4])
{
- float *t, *q, dscale[3], scale[3], basequat[4], mat3[3][3];
- float baseRS[4][4], baseinv[4][4], baseR[4][4], baseRinv[4][4];
- float R[4][4], S[4][4];
+ float *t, *q, dscale[3], scale[3], basequat[4], mat3[3][3];
+ float baseRS[4][4], baseinv[4][4], baseR[4][4], baseRinv[4][4];
+ float R[4][4], S[4][4];
- /* split scaling and rotation, there is probably a faster way to do
- * this, it's done like this now to correctly get negative scaling */
- mul_m4_m4m4(baseRS, mat, basemat);
- mat4_to_size(scale, baseRS);
+ /* split scaling and rotation, there is probably a faster way to do
+ * this, it's done like this now to correctly get negative scaling */
+ mul_m4_m4m4(baseRS, mat, basemat);
+ mat4_to_size(scale, baseRS);
- dscale[0] = scale[0] - 1.0f;
- dscale[1] = scale[1] - 1.0f;
- dscale[2] = scale[2] - 1.0f;
+ dscale[0] = scale[0] - 1.0f;
+ dscale[1] = scale[1] - 1.0f;
+ dscale[2] = scale[2] - 1.0f;
- copy_m3_m4(mat3, mat);
+ copy_m3_m4(mat3, mat);
- if (!is_orthonormal_m3(mat3) || (determinant_m4(mat) < 0.0f) || len_squared_v3(dscale) > SQUARE(1e-4f)) {
- /* extract R and S */
- float tmp[4][4];
+ if (!is_orthonormal_m3(mat3) || (determinant_m4(mat) < 0.0f) ||
+ len_squared_v3(dscale) > SQUARE(1e-4f)) {
+ /* extract R and S */
+ float tmp[4][4];
- /* extra orthogonalize, to avoid flipping with stretched bones */
- copy_m4_m4(tmp, baseRS);
- orthogonalize_m4(tmp, 1);
- mat4_to_quat(basequat, tmp);
+ /* extra orthogonalize, to avoid flipping with stretched bones */
+ copy_m4_m4(tmp, baseRS);
+ orthogonalize_m4(tmp, 1);
+ mat4_to_quat(basequat, tmp);
- quat_to_mat4(baseR, basequat);
- copy_v3_v3(baseR[3], baseRS[3]);
+ quat_to_mat4(baseR, basequat);
+ copy_v3_v3(baseR[3], baseRS[3]);
- invert_m4_m4(baseinv, basemat);
- mul_m4_m4m4(R, baseR, baseinv);
+ invert_m4_m4(baseinv, basemat);
+ mul_m4_m4m4(R, baseR, baseinv);
- invert_m4_m4(baseRinv, baseR);
- mul_m4_m4m4(S, baseRinv, baseRS);
+ invert_m4_m4(baseRinv, baseR);
+ mul_m4_m4m4(S, baseRinv, baseRS);
- /* set scaling part */
- mul_m4_series(dq->scale, basemat, S, baseinv);
- dq->scale_weight = 1.0f;
- }
- else {
- /* matrix does not contain scaling */
- copy_m4_m4(R, mat);
- dq->scale_weight = 0.0f;
- }
+ /* set scaling part */
+ mul_m4_series(dq->scale, basemat, S, baseinv);
+ dq->scale_weight = 1.0f;
+ }
+ else {
+ /* matrix does not contain scaling */
+ copy_m4_m4(R, mat);
+ dq->scale_weight = 0.0f;
+ }
- /* non-dual part */
- mat4_to_quat(dq->quat, R);
+ /* non-dual part */
+ mat4_to_quat(dq->quat, R);
- /* dual part */
- t = R[3];
- q = dq->quat;
- dq->trans[0] = -0.5f * ( t[0] * q[1] + t[1] * q[2] + t[2] * q[3]);
- dq->trans[1] = 0.5f * ( t[0] * q[0] + t[1] * q[3] - t[2] * q[2]);
- dq->trans[2] = 0.5f * (-t[0] * q[3] + t[1] * q[0] + t[2] * q[1]);
- dq->trans[3] = 0.5f * ( t[0] * q[2] - t[1] * q[1] + t[2] * q[0]);
+ /* dual part */
+ t = R[3];
+ q = dq->quat;
+ dq->trans[0] = -0.5f * (t[0] * q[1] + t[1] * q[2] + t[2] * q[3]);
+ dq->trans[1] = 0.5f * (t[0] * q[0] + t[1] * q[3] - t[2] * q[2]);
+ dq->trans[2] = 0.5f * (-t[0] * q[3] + t[1] * q[0] + t[2] * q[1]);
+ dq->trans[3] = 0.5f * (t[0] * q[2] - t[1] * q[1] + t[2] * q[0]);
}
void dquat_to_mat4(float mat[4][4], const DualQuat *dq)
{
- float len, q0[4];
- const float *t;
+ float len, q0[4];
+ const float *t;
- /* regular quaternion */
- copy_qt_qt(q0, dq->quat);
+ /* regular quaternion */
+ copy_qt_qt(q0, dq->quat);
- /* normalize */
- len = sqrtf(dot_qtqt(q0, q0));
- if (len != 0.0f) {
- len = 1.0f / len;
- }
- mul_qt_fl(q0, len);
+ /* normalize */
+ len = sqrtf(dot_qtqt(q0, q0));
+ if (len != 0.0f) {
+ len = 1.0f / len;
+ }
+ mul_qt_fl(q0, len);
- /* rotation */
- quat_to_mat4(mat, q0);
+ /* rotation */
+ quat_to_mat4(mat, q0);
- /* translation */
- t = dq->trans;
- mat[3][0] = 2.0f * (-t[0] * q0[1] + t[1] * q0[0] - t[2] * q0[3] + t[3] * q0[2]) * len;
- mat[3][1] = 2.0f * (-t[0] * q0[2] + t[1] * q0[3] + t[2] * q0[0] - t[3] * q0[1]) * len;
- mat[3][2] = 2.0f * (-t[0] * q0[3] - t[1] * q0[2] + t[2] * q0[1] + t[3] * q0[0]) * len;
+ /* translation */
+ t = dq->trans;
+ mat[3][0] = 2.0f * (-t[0] * q0[1] + t[1] * q0[0] - t[2] * q0[3] + t[3] * q0[2]) * len;
+ mat[3][1] = 2.0f * (-t[0] * q0[2] + t[1] * q0[3] + t[2] * q0[0] - t[3] * q0[1]) * len;
+ mat[3][2] = 2.0f * (-t[0] * q0[3] - t[1] * q0[2] + t[2] * q0[1] + t[3] * q0[0]) * len;
- /* scaling */
- if (dq->scale_weight) {
- mul_m4_m4m4(mat, mat, dq->scale);
- }
+ /* scaling */
+ if (dq->scale_weight) {
+ mul_m4_m4m4(mat, mat, dq->scale);
+ }
}
void add_weighted_dq_dq(DualQuat *dqsum, const DualQuat *dq, float weight)
{
- bool flipped = false;
+ bool flipped = false;
- /* make sure we interpolate quats in the right direction */
- if (dot_qtqt(dq->quat, dqsum->quat) < 0) {
- flipped = true;
- weight = -weight;
- }
+ /* make sure we interpolate quats in the right direction */
+ if (dot_qtqt(dq->quat, dqsum->quat) < 0) {
+ flipped = true;
+ weight = -weight;
+ }
- /* interpolate rotation and translation */
- dqsum->quat[0] += weight * dq->quat[0];
- dqsum->quat[1] += weight * dq->quat[1];
- dqsum->quat[2] += weight * dq->quat[2];
- dqsum->quat[3] += weight * dq->quat[3];
+ /* interpolate rotation and translation */
+ dqsum->quat[0] += weight * dq->quat[0];
+ dqsum->quat[1] += weight * dq->quat[1];
+ dqsum->quat[2] += weight * dq->quat[2];
+ dqsum->quat[3] += weight * dq->quat[3];
- dqsum->trans[0] += weight * dq->trans[0];
- dqsum->trans[1] += weight * dq->trans[1];
- dqsum->trans[2] += weight * dq->trans[2];
- dqsum->trans[3] += weight * dq->trans[3];
+ dqsum->trans[0] += weight * dq->trans[0];
+ dqsum->trans[1] += weight * dq->trans[1];
+ dqsum->trans[2] += weight * dq->trans[2];
+ dqsum->trans[3] += weight * dq->trans[3];
- /* Interpolate scale - but only if there is scale present. If any dual
- * quaternions without scale are added, they will be compensated for in
- * normalize_dq. */
- if (dq->scale_weight) {
- float wmat[4][4];
+ /* Interpolate scale - but only if there is scale present. If any dual
+ * quaternions without scale are added, they will be compensated for in
+ * normalize_dq. */
+ if (dq->scale_weight) {
+ float wmat[4][4];
- if (flipped) {
- /* we don't want negative weights for scaling */
- weight = -weight;
- }
+ if (flipped) {
+ /* we don't want negative weights for scaling */
+ weight = -weight;
+ }
- copy_m4_m4(wmat, (float(*)[4])dq->scale);
- mul_m4_fl(wmat, weight);
- add_m4_m4m4(dqsum->scale, dqsum->scale, wmat);
- dqsum->scale_weight += weight;
- }
+ copy_m4_m4(wmat, (float(*)[4])dq->scale);
+ mul_m4_fl(wmat, weight);
+ add_m4_m4m4(dqsum->scale, dqsum->scale, wmat);
+ dqsum->scale_weight += weight;
+ }
}
void normalize_dq(DualQuat *dq, float totweight)
{
- const float scale = 1.0f / totweight;
+ const float scale = 1.0f / totweight;
- mul_qt_fl(dq->quat, scale);
- mul_qt_fl(dq->trans, scale);
+ mul_qt_fl(dq->quat, scale);
+ mul_qt_fl(dq->trans, scale);
- /* Handle scale if needed. */
- if (dq->scale_weight) {
- /* Compensate for any dual quaternions added without scale. This is an
- * optimization so that we can skip the scale part when not needed. */
- float addweight = totweight - dq->scale_weight;
+ /* Handle scale if needed. */
+ if (dq->scale_weight) {
+ /* Compensate for any dual quaternions added without scale. This is an
+ * optimization so that we can skip the scale part when not needed. */
+ float addweight = totweight - dq->scale_weight;
- if (addweight) {
- dq->scale[0][0] += addweight;
- dq->scale[1][1] += addweight;
- dq->scale[2][2] += addweight;
- dq->scale[3][3] += addweight;
- }
+ if (addweight) {
+ dq->scale[0][0] += addweight;
+ dq->scale[1][1] += addweight;
+ dq->scale[2][2] += addweight;
+ dq->scale[3][3] += addweight;
+ }
- mul_m4_fl(dq->scale, scale);
- dq->scale_weight = 1.0f;
- }
+ mul_m4_fl(dq->scale, scale);
+ dq->scale_weight = 1.0f;
+ }
}
void mul_v3m3_dq(float co[3], float mat[3][3], DualQuat *dq)
{
- float M[3][3], t[3], scalemat[3][3], len2;
- float w = dq->quat[0], x = dq->quat[1], y = dq->quat[2], z = dq->quat[3];
- float t0 = dq->trans[0], t1 = dq->trans[1], t2 = dq->trans[2], t3 = dq->trans[3];
-
- /* rotation matrix */
- M[0][0] = w * w + x * x - y * y - z * z;
- M[1][0] = 2 * (x * y - w * z);
- M[2][0] = 2 * (x * z + w * y);
-
- M[0][1] = 2 * (x * y + w * z);
- M[1][1] = w * w + y * y - x * x - z * z;
- M[2][1] = 2 * (y * z - w * x);
-
- M[0][2] = 2 * (x * z - w * y);
- M[1][2] = 2 * (y * z + w * x);
- M[2][2] = w * w + z * z - x * x - y * y;
-
- len2 = dot_qtqt(dq->quat, dq->quat);
- if (len2 > 0.0f) {
- len2 = 1.0f / len2;
- }
-
- /* translation */
- t[0] = 2 * (-t0 * x + w * t1 - t2 * z + y * t3);
- t[1] = 2 * (-t0 * y + t1 * z - x * t3 + w * t2);
- t[2] = 2 * (-t0 * z + x * t2 + w * t3 - t1 * y);
-
- /* apply scaling */
- if (dq->scale_weight) {
- mul_m4_v3(dq->scale, co);
- }
-
- /* apply rotation and translation */
- mul_m3_v3(M, co);
- co[0] = (co[0] + t[0]) * len2;
- co[1] = (co[1] + t[1]) * len2;
- co[2] = (co[2] + t[2]) * len2;
-
- /* compute crazyspace correction mat */
- if (mat) {
- if (dq->scale_weight) {
- copy_m3_m4(scalemat, dq->scale);
- mul_m3_m3m3(mat, M, scalemat);
- }
- else {
- copy_m3_m3(mat, M);
- }
- mul_m3_fl(mat, len2);
- }
+ float M[3][3], t[3], scalemat[3][3], len2;
+ float w = dq->quat[0], x = dq->quat[1], y = dq->quat[2], z = dq->quat[3];
+ float t0 = dq->trans[0], t1 = dq->trans[1], t2 = dq->trans[2], t3 = dq->trans[3];
+
+ /* rotation matrix */
+ M[0][0] = w * w + x * x - y * y - z * z;
+ M[1][0] = 2 * (x * y - w * z);
+ M[2][0] = 2 * (x * z + w * y);
+
+ M[0][1] = 2 * (x * y + w * z);
+ M[1][1] = w * w + y * y - x * x - z * z;
+ M[2][1] = 2 * (y * z - w * x);
+
+ M[0][2] = 2 * (x * z - w * y);
+ M[1][2] = 2 * (y * z + w * x);
+ M[2][2] = w * w + z * z - x * x - y * y;
+
+ len2 = dot_qtqt(dq->quat, dq->quat);
+ if (len2 > 0.0f) {
+ len2 = 1.0f / len2;
+ }
+
+ /* translation */
+ t[0] = 2 * (-t0 * x + w * t1 - t2 * z + y * t3);
+ t[1] = 2 * (-t0 * y + t1 * z - x * t3 + w * t2);
+ t[2] = 2 * (-t0 * z + x * t2 + w * t3 - t1 * y);
+
+ /* apply scaling */
+ if (dq->scale_weight) {
+ mul_m4_v3(dq->scale, co);
+ }
+
+ /* apply rotation and translation */
+ mul_m3_v3(M, co);
+ co[0] = (co[0] + t[0]) * len2;
+ co[1] = (co[1] + t[1]) * len2;
+ co[2] = (co[2] + t[2]) * len2;
+
+ /* compute crazyspace correction mat */
+ if (mat) {
+ if (dq->scale_weight) {
+ copy_m3_m4(scalemat, dq->scale);
+ mul_m3_m3m3(mat, M, scalemat);
+ }
+ else {
+ copy_m3_m3(mat, M);
+ }
+ mul_m3_fl(mat, len2);
+ }
}
void copy_dq_dq(DualQuat *dq1, const DualQuat *dq2)
{
- memcpy(dq1, dq2, sizeof(DualQuat));
+ memcpy(dq1, dq2, sizeof(DualQuat));
}
/* axis matches eTrackToAxis_Modes */
void quat_apply_track(float quat[4], short axis, short upflag)
{
- /* rotations are hard coded to match vec_to_quat */
- const float sqrt_1_2 = (float)M_SQRT1_2;
- const float quat_track[][4] = {
- /* pos-y90 */
- {sqrt_1_2, 0.0, -sqrt_1_2, 0.0},
- /* Quaternion((1,0,0), radians(90)) * Quaternion((0,1,0), radians(90)) */
- {0.5, 0.5, 0.5, 0.5},
- /* pos-z90 */
- {sqrt_1_2, 0.0, 0.0, sqrt_1_2},
- /* neg-y90 */
- {sqrt_1_2, 0.0, sqrt_1_2, 0.0},
- /* Quaternion((1,0,0), radians(-90)) * Quaternion((0,1,0), radians(-90)) */
- {0.5, -0.5, -0.5, 0.5},
- /* no rotation */
- {0.0, sqrt_1_2, sqrt_1_2, 0.0},
- };
-
- assert(axis >= 0 && axis <= 5);
- assert(upflag >= 0 && upflag <= 2);
-
- mul_qt_qtqt(quat, quat, quat_track[axis]);
-
- if (axis > 2) {
- axis = (short)(axis - 3);
- }
-
- /* there are 2 possible up-axis for each axis used, the 'quat_track' applies so the first
- * up axis is used X->Y, Y->X, Z->X, if this first up axis isn't used then rotate 90d
- * the strange bit shift below just find the low axis {X:Y, Y:X, Z:X} */
- if (upflag != (2 - axis) >> 1) {
- float q[4] = {sqrt_1_2, 0.0, 0.0, 0.0}; /* assign 90d rotation axis */
- q[axis + 1] = ((axis == 1)) ? sqrt_1_2 : -sqrt_1_2; /* flip non Y axis */
- mul_qt_qtqt(quat, quat, q);
- }
+ /* rotations are hard coded to match vec_to_quat */
+ const float sqrt_1_2 = (float)M_SQRT1_2;
+ const float quat_track[][4] = {
+ /* pos-y90 */
+ {sqrt_1_2, 0.0, -sqrt_1_2, 0.0},
+ /* Quaternion((1,0,0), radians(90)) * Quaternion((0,1,0), radians(90)) */
+ {0.5, 0.5, 0.5, 0.5},
+ /* pos-z90 */
+ {sqrt_1_2, 0.0, 0.0, sqrt_1_2},
+ /* neg-y90 */
+ {sqrt_1_2, 0.0, sqrt_1_2, 0.0},
+ /* Quaternion((1,0,0), radians(-90)) * Quaternion((0,1,0), radians(-90)) */
+ {0.5, -0.5, -0.5, 0.5},
+ /* no rotation */
+ {0.0, sqrt_1_2, sqrt_1_2, 0.0},
+ };
+
+ assert(axis >= 0 && axis <= 5);
+ assert(upflag >= 0 && upflag <= 2);
+
+ mul_qt_qtqt(quat, quat, quat_track[axis]);
+
+ if (axis > 2) {
+ axis = (short)(axis - 3);
+ }
+
+ /* there are 2 possible up-axis for each axis used, the 'quat_track' applies so the first
+ * up axis is used X->Y, Y->X, Z->X, if this first up axis isn't used then rotate 90d
+ * the strange bit shift below just find the low axis {X:Y, Y:X, Z:X} */
+ if (upflag != (2 - axis) >> 1) {
+ float q[4] = {sqrt_1_2, 0.0, 0.0, 0.0}; /* assign 90d rotation axis */
+ q[axis + 1] = ((axis == 1)) ? sqrt_1_2 : -sqrt_1_2; /* flip non Y axis */
+ mul_qt_qtqt(quat, quat, q);
+ }
}
void vec_apply_track(float vec[3], short axis)
{
- float tvec[3];
-
- assert(axis >= 0 && axis <= 5);
-
- copy_v3_v3(tvec, vec);
-
- switch (axis) {
- case 0: /* pos-x */
- /* vec[0] = 0.0; */
- vec[1] = tvec[2];
- vec[2] = -tvec[1];
- break;
- case 1: /* pos-y */
- /* vec[0] = tvec[0]; */
- /* vec[1] = 0.0; */
- /* vec[2] = tvec[2]; */
- break;
- case 2: /* pos-z */
- /* vec[0] = tvec[0]; */
- /* vec[1] = tvec[1]; */
- /* vec[2] = 0.0; */
- break;
- case 3: /* neg-x */
- /* vec[0] = 0.0; */
- vec[1] = tvec[2];
- vec[2] = -tvec[1];
- break;
- case 4: /* neg-y */
- vec[0] = -tvec[2];
- /* vec[1] = 0.0; */
- vec[2] = tvec[0];
- break;
- case 5: /* neg-z */
- vec[0] = -tvec[0];
- vec[1] = -tvec[1];
- /* vec[2] = 0.0; */
- break;
- }
+ float tvec[3];
+
+ assert(axis >= 0 && axis <= 5);
+
+ copy_v3_v3(tvec, vec);
+
+ switch (axis) {
+ case 0: /* pos-x */
+ /* vec[0] = 0.0; */
+ vec[1] = tvec[2];
+ vec[2] = -tvec[1];
+ break;
+ case 1: /* pos-y */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = 0.0; */
+ /* vec[2] = tvec[2]; */
+ break;
+ case 2: /* pos-z */
+ /* vec[0] = tvec[0]; */
+ /* vec[1] = tvec[1]; */
+ /* vec[2] = 0.0; */
+ break;
+ case 3: /* neg-x */
+ /* vec[0] = 0.0; */
+ vec[1] = tvec[2];
+ vec[2] = -tvec[1];
+ break;
+ case 4: /* neg-y */
+ vec[0] = -tvec[2];
+ /* vec[1] = 0.0; */
+ vec[2] = tvec[0];
+ break;
+ case 5: /* neg-z */
+ vec[0] = -tvec[0];
+ vec[1] = -tvec[1];
+ /* vec[2] = 0.0; */
+ break;
+ }
}
/* lens/angle conversion (radians) */
float focallength_to_fov(float focal_length, float sensor)
{
- return 2.0f * atanf((sensor / 2.0f) / focal_length);
+ return 2.0f * atanf((sensor / 2.0f) / focal_length);
}
float fov_to_focallength(float hfov, float sensor)
{
- return (sensor / 2.0f) / tanf(hfov * 0.5f);
+ return (sensor / 2.0f) / tanf(hfov * 0.5f);
}
/* 'mod_inline(-3, 4)= 1', 'fmod(-3, 4)= -3' */
static float mod_inline(float a, float b)
{
- return a - (b * floorf(a / b));
+ return a - (b * floorf(a / b));
}
float angle_wrap_rad(float angle)
{
- return mod_inline(angle + (float)M_PI, (float)M_PI * 2.0f) - (float)M_PI;
+ return mod_inline(angle + (float)M_PI, (float)M_PI * 2.0f) - (float)M_PI;
}
float angle_wrap_deg(float angle)
{
- return mod_inline(angle + 180.0f, 360.0f) - 180.0f;
+ return mod_inline(angle + 180.0f, 360.0f) - 180.0f;
}
/* returns an angle compatible with angle_compat */
float angle_compat_rad(float angle, float angle_compat)
{
- return angle_compat + angle_wrap_rad(angle - angle_compat);
+ return angle_compat + angle_wrap_rad(angle - angle_compat);
}
/* axis conversion */
static float _axis_convert_matrix[23][3][3] = {
- {{-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}},
- {{-1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {0.0, -1.0, 0.0}},
- {{-1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 1.0, 0.0}},
- {{-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}},
- {{0.0, -1.0, 0.0}, {-1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
- {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
- {{0.0, 0.0, -1.0}, {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}},
- {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}},
- {{0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}},
- {{0.0, 0.0, -1.0}, {0.0, -1.0, 0.0}, {-1.0, 0.0, 0.0}},
- {{0.0, 0.0, 1.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}},
- {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, {-1.0, 0.0, 0.0}},
- {{0.0, -1.0, 0.0}, {0.0, 0.0, -1.0}, {1.0, 0.0, 0.0}},
- {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}},
- {{0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}},
- {{0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}},
- {{0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}},
- {{0.0, 0.0, -1.0}, {1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
- {{0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}},
- {{0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
- {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, -1.0}},
- {{1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}},
- {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}},
+ {{-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}},
+ {{-1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {0.0, -1.0, 0.0}},
+ {{-1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 1.0, 0.0}},
+ {{-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}},
+ {{0.0, -1.0, 0.0}, {-1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
+ {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
+ {{0.0, 0.0, -1.0}, {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}},
+ {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}},
+ {{0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}},
+ {{0.0, 0.0, -1.0}, {0.0, -1.0, 0.0}, {-1.0, 0.0, 0.0}},
+ {{0.0, 0.0, 1.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}},
+ {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, {-1.0, 0.0, 0.0}},
+ {{0.0, -1.0, 0.0}, {0.0, 0.0, -1.0}, {1.0, 0.0, 0.0}},
+ {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}},
+ {{0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}},
+ {{0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}},
+ {{0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}},
+ {{0.0, 0.0, -1.0}, {1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
+ {{0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}},
+ {{0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
+ {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, -1.0}},
+ {{1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}},
+ {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}},
};
static int _axis_convert_lut[23][24] = {
- {0x8C8, 0x4D0, 0x2E0, 0xAE8, 0x701, 0x511, 0x119, 0xB29, 0x682, 0x88A,
- 0x09A, 0x2A2, 0x80B, 0x413, 0x223, 0xA2B, 0x644, 0x454, 0x05C, 0xA6C,
- 0x745, 0x94D, 0x15D, 0x365},
- {0xAC8, 0x8D0, 0x4E0, 0x2E8, 0x741, 0x951, 0x159, 0x369, 0x702, 0xB0A,
- 0x11A, 0x522, 0xA0B, 0x813, 0x423, 0x22B, 0x684, 0x894, 0x09C, 0x2AC,
- 0x645, 0xA4D, 0x05D, 0x465},
- {0x4C8, 0x2D0, 0xAE0, 0x8E8, 0x681, 0x291, 0x099, 0x8A9, 0x642, 0x44A,
- 0x05A, 0xA62, 0x40B, 0x213, 0xA23, 0x82B, 0x744, 0x354, 0x15C, 0x96C,
- 0x705, 0x50D, 0x11D, 0xB25},
- {0x2C8, 0xAD0, 0x8E0, 0x4E8, 0x641, 0xA51, 0x059, 0x469, 0x742, 0x34A,
- 0x15A, 0x962, 0x20B, 0xA13, 0x823, 0x42B, 0x704, 0xB14, 0x11C, 0x52C,
- 0x685, 0x28D, 0x09D, 0x8A5},
- {0x708, 0xB10, 0x120, 0x528, 0x8C1, 0xAD1, 0x2D9, 0x4E9, 0x942, 0x74A,
- 0x35A, 0x162, 0x64B, 0xA53, 0x063, 0x46B, 0x804, 0xA14, 0x21C, 0x42C,
- 0x885, 0x68D, 0x29D, 0x0A5},
- {0xB08, 0x110, 0x520, 0x728, 0x941, 0x151, 0x359, 0x769, 0x802, 0xA0A,
- 0x21A, 0x422, 0xA4B, 0x053, 0x463, 0x66B, 0x884, 0x094, 0x29C, 0x6AC,
- 0x8C5, 0xACD, 0x2DD, 0x4E5},
- {0x508, 0x710, 0xB20, 0x128, 0x881, 0x691, 0x299, 0x0A9, 0x8C2, 0x4CA,
- 0x2DA, 0xAE2, 0x44B, 0x653, 0xA63, 0x06B, 0x944, 0x754, 0x35C, 0x16C,
- 0x805, 0x40D, 0x21D, 0xA25},
- {0x108, 0x510, 0x720, 0xB28, 0x801, 0x411, 0x219, 0xA29, 0x882, 0x08A,
- 0x29A, 0x6A2, 0x04B, 0x453, 0x663, 0xA6B, 0x8C4, 0x4D4, 0x2DC, 0xAEC,
- 0x945, 0x14D, 0x35D, 0x765},
- {0x748, 0x350, 0x160, 0x968, 0xAC1, 0x2D1, 0x4D9, 0x8E9, 0xA42, 0x64A,
- 0x45A, 0x062, 0x68B, 0x293, 0x0A3, 0x8AB, 0xA04, 0x214, 0x41C, 0x82C,
- 0xB05, 0x70D, 0x51D, 0x125},
- {0x948, 0x750, 0x360, 0x168, 0xB01, 0x711, 0x519, 0x129, 0xAC2, 0x8CA,
- 0x4DA, 0x2E2, 0x88B, 0x693, 0x2A3, 0x0AB, 0xA44, 0x654, 0x45C, 0x06C,
- 0xA05, 0x80D, 0x41D, 0x225},
- {0x348, 0x150, 0x960, 0x768, 0xA41, 0x051, 0x459, 0x669, 0xA02, 0x20A,
- 0x41A, 0x822, 0x28B, 0x093, 0x8A3, 0x6AB, 0xB04, 0x114, 0x51C, 0x72C,
- 0xAC5, 0x2CD, 0x4DD, 0x8E5},
- {0x148, 0x950, 0x760, 0x368, 0xA01, 0x811, 0x419, 0x229, 0xB02, 0x10A,
- 0x51A, 0x722, 0x08B, 0x893, 0x6A3, 0x2AB, 0xAC4, 0x8D4, 0x4DC, 0x2EC,
- 0xA45, 0x04D, 0x45D, 0x665},
- {0x688, 0x890, 0x0A0, 0x2A8, 0x4C1, 0x8D1, 0xAD9, 0x2E9, 0x502, 0x70A,
- 0xB1A, 0x122, 0x74B, 0x953, 0x163, 0x36B, 0x404, 0x814, 0xA1C, 0x22C,
- 0x445, 0x64D, 0xA5D, 0x065},
- {0x888, 0x090, 0x2A0, 0x6A8, 0x501, 0x111, 0xB19, 0x729, 0x402, 0x80A,
- 0xA1A, 0x222, 0x94B, 0x153, 0x363, 0x76B, 0x444, 0x054, 0xA5C, 0x66C,
- 0x4C5, 0x8CD, 0xADD, 0x2E5},
- {0x288, 0x690, 0x8A0, 0x0A8, 0x441, 0x651, 0xA59, 0x069, 0x4C2, 0x2CA,
- 0xADA, 0x8E2, 0x34B, 0x753, 0x963, 0x16B, 0x504, 0x714, 0xB1C, 0x12C,
- 0x405, 0x20D, 0xA1D, 0x825},
- {0x088, 0x290, 0x6A0, 0x8A8, 0x401, 0x211, 0xA19, 0x829, 0x442, 0x04A,
- 0xA5A, 0x662, 0x14B, 0x353, 0x763, 0x96B, 0x4C4, 0x2D4, 0xADC, 0x8EC,
- 0x505, 0x10D, 0xB1D, 0x725},
- {0x648, 0x450, 0x060, 0xA68, 0x2C1, 0x4D1, 0x8D9, 0xAE9, 0x282, 0x68A,
- 0x89A, 0x0A2, 0x70B, 0x513, 0x123, 0xB2B, 0x204, 0x414, 0x81C, 0xA2C,
- 0x345, 0x74D, 0x95D, 0x165},
- {0xA48, 0x650, 0x460, 0x068, 0x341, 0x751, 0x959, 0x169, 0x2C2, 0xACA,
- 0x8DA, 0x4E2, 0xB0B, 0x713, 0x523, 0x12B, 0x284, 0x694, 0x89C, 0x0AC,
- 0x205, 0xA0D, 0x81D, 0x425},
- {0x448, 0x050, 0xA60, 0x668, 0x281, 0x091, 0x899, 0x6A9, 0x202, 0x40A,
- 0x81A, 0xA22, 0x50B, 0x113, 0xB23, 0x72B, 0x344, 0x154, 0x95C, 0x76C,
- 0x2C5, 0x4CD, 0x8DD, 0xAE5},
- {0x048, 0xA50, 0x660, 0x468, 0x201, 0xA11, 0x819, 0x429, 0x342, 0x14A,
- 0x95A, 0x762, 0x10B, 0xB13, 0x723, 0x52B, 0x2C4, 0xAD4, 0x8DC, 0x4EC,
- 0x285, 0x08D, 0x89D, 0x6A5},
- {0x808, 0xA10, 0x220, 0x428, 0x101, 0xB11, 0x719, 0x529, 0x142, 0x94A,
- 0x75A, 0x362, 0x8CB, 0xAD3, 0x2E3, 0x4EB, 0x044, 0xA54, 0x65C, 0x46C,
- 0x085, 0x88D, 0x69D, 0x2A5},
- {0xA08, 0x210, 0x420, 0x828, 0x141, 0x351, 0x759, 0x969, 0x042, 0xA4A,
- 0x65A, 0x462, 0xACB, 0x2D3, 0x4E3, 0x8EB, 0x084, 0x294, 0x69C, 0x8AC,
- 0x105, 0xB0D, 0x71D, 0x525},
- {0x408, 0x810, 0xA20, 0x228, 0x081, 0x891, 0x699, 0x2A9, 0x102, 0x50A,
- 0x71A, 0xB22, 0x4CB, 0x8D3, 0xAE3, 0x2EB, 0x144, 0x954, 0x75C, 0x36C,
- 0x045, 0x44D, 0x65D, 0xA65},
+ {0x8C8, 0x4D0, 0x2E0, 0xAE8, 0x701, 0x511, 0x119, 0xB29, 0x682, 0x88A, 0x09A, 0x2A2,
+ 0x80B, 0x413, 0x223, 0xA2B, 0x644, 0x454, 0x05C, 0xA6C, 0x745, 0x94D, 0x15D, 0x365},
+ {0xAC8, 0x8D0, 0x4E0, 0x2E8, 0x741, 0x951, 0x159, 0x369, 0x702, 0xB0A, 0x11A, 0x522,
+ 0xA0B, 0x813, 0x423, 0x22B, 0x684, 0x894, 0x09C, 0x2AC, 0x645, 0xA4D, 0x05D, 0x465},
+ {0x4C8, 0x2D0, 0xAE0, 0x8E8, 0x681, 0x291, 0x099, 0x8A9, 0x642, 0x44A, 0x05A, 0xA62,
+ 0x40B, 0x213, 0xA23, 0x82B, 0x744, 0x354, 0x15C, 0x96C, 0x705, 0x50D, 0x11D, 0xB25},
+ {0x2C8, 0xAD0, 0x8E0, 0x4E8, 0x641, 0xA51, 0x059, 0x469, 0x742, 0x34A, 0x15A, 0x962,
+ 0x20B, 0xA13, 0x823, 0x42B, 0x704, 0xB14, 0x11C, 0x52C, 0x685, 0x28D, 0x09D, 0x8A5},
+ {0x708, 0xB10, 0x120, 0x528, 0x8C1, 0xAD1, 0x2D9, 0x4E9, 0x942, 0x74A, 0x35A, 0x162,
+ 0x64B, 0xA53, 0x063, 0x46B, 0x804, 0xA14, 0x21C, 0x42C, 0x885, 0x68D, 0x29D, 0x0A5},
+ {0xB08, 0x110, 0x520, 0x728, 0x941, 0x151, 0x359, 0x769, 0x802, 0xA0A, 0x21A, 0x422,
+ 0xA4B, 0x053, 0x463, 0x66B, 0x884, 0x094, 0x29C, 0x6AC, 0x8C5, 0xACD, 0x2DD, 0x4E5},
+ {0x508, 0x710, 0xB20, 0x128, 0x881, 0x691, 0x299, 0x0A9, 0x8C2, 0x4CA, 0x2DA, 0xAE2,
+ 0x44B, 0x653, 0xA63, 0x06B, 0x944, 0x754, 0x35C, 0x16C, 0x805, 0x40D, 0x21D, 0xA25},
+ {0x108, 0x510, 0x720, 0xB28, 0x801, 0x411, 0x219, 0xA29, 0x882, 0x08A, 0x29A, 0x6A2,
+ 0x04B, 0x453, 0x663, 0xA6B, 0x8C4, 0x4D4, 0x2DC, 0xAEC, 0x945, 0x14D, 0x35D, 0x765},
+ {0x748, 0x350, 0x160, 0x968, 0xAC1, 0x2D1, 0x4D9, 0x8E9, 0xA42, 0x64A, 0x45A, 0x062,
+ 0x68B, 0x293, 0x0A3, 0x8AB, 0xA04, 0x214, 0x41C, 0x82C, 0xB05, 0x70D, 0x51D, 0x125},
+ {0x948, 0x750, 0x360, 0x168, 0xB01, 0x711, 0x519, 0x129, 0xAC2, 0x8CA, 0x4DA, 0x2E2,
+ 0x88B, 0x693, 0x2A3, 0x0AB, 0xA44, 0x654, 0x45C, 0x06C, 0xA05, 0x80D, 0x41D, 0x225},
+ {0x348, 0x150, 0x960, 0x768, 0xA41, 0x051, 0x459, 0x669, 0xA02, 0x20A, 0x41A, 0x822,
+ 0x28B, 0x093, 0x8A3, 0x6AB, 0xB04, 0x114, 0x51C, 0x72C, 0xAC5, 0x2CD, 0x4DD, 0x8E5},
+ {0x148, 0x950, 0x760, 0x368, 0xA01, 0x811, 0x419, 0x229, 0xB02, 0x10A, 0x51A, 0x722,
+ 0x08B, 0x893, 0x6A3, 0x2AB, 0xAC4, 0x8D4, 0x4DC, 0x2EC, 0xA45, 0x04D, 0x45D, 0x665},
+ {0x688, 0x890, 0x0A0, 0x2A8, 0x4C1, 0x8D1, 0xAD9, 0x2E9, 0x502, 0x70A, 0xB1A, 0x122,
+ 0x74B, 0x953, 0x163, 0x36B, 0x404, 0x814, 0xA1C, 0x22C, 0x445, 0x64D, 0xA5D, 0x065},
+ {0x888, 0x090, 0x2A0, 0x6A8, 0x501, 0x111, 0xB19, 0x729, 0x402, 0x80A, 0xA1A, 0x222,
+ 0x94B, 0x153, 0x363, 0x76B, 0x444, 0x054, 0xA5C, 0x66C, 0x4C5, 0x8CD, 0xADD, 0x2E5},
+ {0x288, 0x690, 0x8A0, 0x0A8, 0x441, 0x651, 0xA59, 0x069, 0x4C2, 0x2CA, 0xADA, 0x8E2,
+ 0x34B, 0x753, 0x963, 0x16B, 0x504, 0x714, 0xB1C, 0x12C, 0x405, 0x20D, 0xA1D, 0x825},
+ {0x088, 0x290, 0x6A0, 0x8A8, 0x401, 0x211, 0xA19, 0x829, 0x442, 0x04A, 0xA5A, 0x662,
+ 0x14B, 0x353, 0x763, 0x96B, 0x4C4, 0x2D4, 0xADC, 0x8EC, 0x505, 0x10D, 0xB1D, 0x725},
+ {0x648, 0x450, 0x060, 0xA68, 0x2C1, 0x4D1, 0x8D9, 0xAE9, 0x282, 0x68A, 0x89A, 0x0A2,
+ 0x70B, 0x513, 0x123, 0xB2B, 0x204, 0x414, 0x81C, 0xA2C, 0x345, 0x74D, 0x95D, 0x165},
+ {0xA48, 0x650, 0x460, 0x068, 0x341, 0x751, 0x959, 0x169, 0x2C2, 0xACA, 0x8DA, 0x4E2,
+ 0xB0B, 0x713, 0x523, 0x12B, 0x284, 0x694, 0x89C, 0x0AC, 0x205, 0xA0D, 0x81D, 0x425},
+ {0x448, 0x050, 0xA60, 0x668, 0x281, 0x091, 0x899, 0x6A9, 0x202, 0x40A, 0x81A, 0xA22,
+ 0x50B, 0x113, 0xB23, 0x72B, 0x344, 0x154, 0x95C, 0x76C, 0x2C5, 0x4CD, 0x8DD, 0xAE5},
+ {0x048, 0xA50, 0x660, 0x468, 0x201, 0xA11, 0x819, 0x429, 0x342, 0x14A, 0x95A, 0x762,
+ 0x10B, 0xB13, 0x723, 0x52B, 0x2C4, 0xAD4, 0x8DC, 0x4EC, 0x285, 0x08D, 0x89D, 0x6A5},
+ {0x808, 0xA10, 0x220, 0x428, 0x101, 0xB11, 0x719, 0x529, 0x142, 0x94A, 0x75A, 0x362,
+ 0x8CB, 0xAD3, 0x2E3, 0x4EB, 0x044, 0xA54, 0x65C, 0x46C, 0x085, 0x88D, 0x69D, 0x2A5},
+ {0xA08, 0x210, 0x420, 0x828, 0x141, 0x351, 0x759, 0x969, 0x042, 0xA4A, 0x65A, 0x462,
+ 0xACB, 0x2D3, 0x4E3, 0x8EB, 0x084, 0x294, 0x69C, 0x8AC, 0x105, 0xB0D, 0x71D, 0x525},
+ {0x408, 0x810, 0xA20, 0x228, 0x081, 0x891, 0x699, 0x2A9, 0x102, 0x50A, 0x71A, 0xB22,
+ 0x4CB, 0x8D3, 0xAE3, 0x2EB, 0x144, 0x954, 0x75C, 0x36C, 0x045, 0x44D, 0x65D, 0xA65},
};
// _axis_convert_num = {'X': 0, 'Y': 1, 'Z': 2, '-X': 3, '-Y': 4, '-Z': 5}
BLI_INLINE int _axis_signed(const int axis)
{
- return (axis < 3) ? axis : axis - 3;
+ return (axis < 3) ? axis : axis - 3;
}
/**
@@ -2284,63 +2301,56 @@ BLI_INLINE int _axis_signed(const int axis)
* where the first 2 are a source and the second 2 are the target.
*/
bool mat3_from_axis_conversion(
- int src_forward, int src_up, int dst_forward, int dst_up,
- float r_mat[3][3])
-{
- // from functools import reduce
- int value;
-
- if (src_forward == dst_forward && src_up == dst_up) {
- unit_m3(r_mat);
- return false;
- }
-
- if ((_axis_signed(src_forward) == _axis_signed(src_up)) ||
- (_axis_signed(dst_forward) == _axis_signed(dst_up)))
- {
- /* we could assert here! */
- unit_m3(r_mat);
- return false;
- }
-
- value = ((src_forward << (0 * 3)) |
- (src_up << (1 * 3)) |
- (dst_forward << (2 * 3)) |
- (dst_up << (3 * 3)));
-
- for (uint i = 0; i < (sizeof(_axis_convert_matrix) / sizeof(*_axis_convert_matrix)); i++) {
- for (uint j = 0; j < (sizeof(*_axis_convert_lut) / sizeof(*_axis_convert_lut[0])); j++) {
- if (_axis_convert_lut[i][j] == value) {
- copy_m3_m3(r_mat, _axis_convert_matrix[i]);
- return true;
- }
- }
-
- }
-// BLI_assert(0);
- return false;
+ int src_forward, int src_up, int dst_forward, int dst_up, float r_mat[3][3])
+{
+ // from functools import reduce
+ int value;
+
+ if (src_forward == dst_forward && src_up == dst_up) {
+ unit_m3(r_mat);
+ return false;
+ }
+
+ if ((_axis_signed(src_forward) == _axis_signed(src_up)) ||
+ (_axis_signed(dst_forward) == _axis_signed(dst_up))) {
+ /* we could assert here! */
+ unit_m3(r_mat);
+ return false;
+ }
+
+ value = ((src_forward << (0 * 3)) | (src_up << (1 * 3)) | (dst_forward << (2 * 3)) |
+ (dst_up << (3 * 3)));
+
+ for (uint i = 0; i < (sizeof(_axis_convert_matrix) / sizeof(*_axis_convert_matrix)); i++) {
+ for (uint j = 0; j < (sizeof(*_axis_convert_lut) / sizeof(*_axis_convert_lut[0])); j++) {
+ if (_axis_convert_lut[i][j] == value) {
+ copy_m3_m3(r_mat, _axis_convert_matrix[i]);
+ return true;
+ }
+ }
+ }
+ // BLI_assert(0);
+ return false;
}
/**
* Use when the second axis can be guessed.
*/
-bool mat3_from_axis_conversion_single(
- int src_axis, int dst_axis,
- float r_mat[3][3])
+bool mat3_from_axis_conversion_single(int src_axis, int dst_axis, float r_mat[3][3])
{
- if (src_axis == dst_axis) {
- unit_m3(r_mat);
- return false;
- }
+ if (src_axis == dst_axis) {
+ unit_m3(r_mat);
+ return false;
+ }
- /* Pick predictable next axis. */
- int src_axis_next = (src_axis + 1) % 3;
- int dst_axis_next = (dst_axis + 1) % 3;
+ /* Pick predictable next axis. */
+ int src_axis_next = (src_axis + 1) % 3;
+ int dst_axis_next = (dst_axis + 1) % 3;
- if ((src_axis < 3) != (dst_axis < 3)) {
- /* Flip both axis so matrix sign remains positive. */
- dst_axis_next += 3;
- }
+ if ((src_axis < 3) != (dst_axis < 3)) {
+ /* Flip both axis so matrix sign remains positive. */
+ dst_axis_next += 3;
+ }
- return mat3_from_axis_conversion(src_axis, src_axis_next, dst_axis, dst_axis_next, r_mat);
+ return mat3_from_axis_conversion(src_axis, src_axis_next, dst_axis, dst_axis_next, r_mat);
}