diff options
Diffstat (limited to 'source/blender/blenlib/intern/math_vector_inline.c')
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index 08687a1ab47..4c40921edb6 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -491,7 +491,7 @@ MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]) * return co_4d[3]; * \endcode */ -MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]) +MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3]) { return (mat[0][3] * co[0]) + (mat[1][3] * co[1]) + @@ -501,15 +501,15 @@ MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]) /** * Has the effect of #mul_m3_v3(), on a single axis. */ -MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3]) +MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3]) { return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; } -MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3]) +MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3]) { return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; } -MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3]) +MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3]) { return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2]; } @@ -518,15 +518,15 @@ MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3]) * Has the effect of #mul_mat3_m4_v3(), on a single axis. * (no adding translation) */ -MINLINE float dot_m4_v3_row_x(float M[4][4], const float a[3]) +MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3]) { return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; } -MINLINE float dot_m4_v3_row_y(float M[4][4], const float a[3]) +MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3]) { return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; } -MINLINE float dot_m4_v3_row_z(float M[4][4], const float a[3]) +MINLINE float dot_m4_v3_row_z(const float M[4][4], const float a[3]) { return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2]; } |