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Diffstat (limited to 'source/blender/blenlib/intern/mesh_boolean.cc')
-rw-r--r-- | source/blender/blenlib/intern/mesh_boolean.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index 357dba154af..0d8ad1da582 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -1675,7 +1675,7 @@ static Edge find_good_sorting_edge(const Vert *testp, * The algorithm is similar to the one for find_ambient_cell, except that * instead of an arbitrary point known to be outside the whole mesh, we * have a particular point (v) and we just want to determine the patches - * that that point is between in sorting-around-an-edge order. + * that point is between in sorting-around-an-edge order. */ static int find_containing_cell(const Vert *v, int t, |