diff options
Diffstat (limited to 'source/blender/blenlib/intern/noise.c')
-rw-r--r-- | source/blender/blenlib/intern/noise.c | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c index 5d80edebbef..9bc666dc971 100644 --- a/source/blender/blenlib/intern/noise.c +++ b/source/blender/blenlib/intern/noise.c @@ -251,7 +251,7 @@ static float newPerlin(float x, float y, float z) /* for use with BLI_gNoise()/BLI_gTurbulence(), returns unsigned improved perlin noise */ static float newPerlinU(float x, float y, float z) { - return (0.5+0.5*newPerlin(x, y, z)); + return (0.5f+0.5f*newPerlin(x, y, z)); } @@ -278,12 +278,12 @@ static float orgBlenderNoise(float x, float y, float z) cn1=ox*ox; cn2=oy*oy; cn3=oz*oz; cn4=jx*jx; cn5=jy*jy; cn6=jz*jz; - cn1= 1.0-3.0*cn1+2.0*cn1*ox; - cn2= 1.0-3.0*cn2+2.0*cn2*oy; - cn3= 1.0-3.0*cn3+2.0*cn3*oz; - cn4= 1.0-3.0*cn4-2.0*cn4*jx; - cn5= 1.0-3.0*cn5-2.0*cn5*jy; - cn6= 1.0-3.0*cn6-2.0*cn6*jz; + cn1= 1.0f-3.0f*cn1+2.0f*cn1*ox; + cn2= 1.0f-3.0f*cn2+2.0f*cn2*oy; + cn3= 1.0f-3.0f*cn3+2.0f*cn3*oz; + cn4= 1.0f-3.0f*cn4-2.0f*cn4*jx; + cn5= 1.0f-3.0f*cn5-2.0f*cn5*jy; + cn6= 1.0f-3.0f*cn6-2.0f*cn6*jz; b00= hash[ hash[ix & 255]+(iy & 255)]; b10= hash[ hash[(ix+1) & 255]+(iy & 255)]; @@ -325,23 +325,23 @@ static float orgBlenderNoise(float x, float y, float z) h=hashvectf+ 3*hash[b21+b11]; n+= i*(h[0]*jx+h[1]*jy+h[2]*jz); - if(n<0.0) n=0.0; else if(n>1.0) n=1.0; + if(n<0.0f) n=0.0f; else if(n>1.0f) n=1.0f; return n; } /* as orgBlenderNoise(), returning signed noise */ static float orgBlenderNoiseS(float x, float y, float z) { - return (2.0*orgBlenderNoise(x, y, z)-1.0); + return (2.0f*orgBlenderNoise(x, y, z)-1.0f); } /* separated from orgBlenderNoise above, with scaling */ float BLI_hnoise(float noisesize, float x, float y, float z) { - if(noisesize==0.0) return 0.0; - x= (1.0+x)/noisesize; - y= (1.0+y)/noisesize; - z= (1.0+z)/noisesize; + if(noisesize==0.0f) return 0.0f; + x= (1.0f+x)/noisesize; + y= (1.0f+y)/noisesize; + z= (1.0f+z)/noisesize; return orgBlenderNoise(x, y, z); } @@ -357,7 +357,7 @@ float BLI_turbulence(float noisesize, float x, float y, float z, int nr) s+= d*BLI_hnoise(noisesize*d, x, y, z); div+= d; - d*= 0.5; + d*= 0.5f; nr--; } @@ -368,13 +368,13 @@ float BLI_turbulence1(float noisesize, float x, float y, float z, int nr) { float s, d= 0.5, div=1.0; - s= fabs( (-1.0+2.0*BLI_hnoise(noisesize, x, y, z))); + s= fabsf( (-1.0f+2.0f*BLI_hnoise(noisesize, x, y, z))); while(nr>0) { - s+= fabs(d* (-1.0+2.0*BLI_hnoise(noisesize*d, x, y, z))); + s+= fabsf(d* (-1.0f+2.0f*BLI_hnoise(noisesize*d, x, y, z))); div+= d; - d*= 0.5; + d*= 0.5f; nr--; } @@ -917,11 +917,11 @@ static float g[512+2][3]= { #define DOT(a,b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) #define setup(i,b0,b1,r0,r1) \ - t = vec[i] + 10000.; \ + t = vec[i] + 10000.0f; \ b0 = ((int)t) & 255; \ b1 = (b0+1) & 255; \ - r0 = t - (int)t; \ - r1 = r0 - 1.; + r0 = t - floorf(t); \ + r1 = r0 - 1.0f; static float noise3_perlin(float vec[3]) @@ -945,7 +945,7 @@ static float noise3_perlin(float vec[3]) #define at(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) -#define surve(t) ( t * t * (3. - 2. * t) ) +#define surve(t) ( t * t * (3.0f - 2.0f * t) ) /* lerp moved to improved perlin above */ @@ -982,7 +982,7 @@ static float noise3_perlin(float vec[3]) d = lerp(sy, a, b); /* interpolate in y at hi x */ - return 1.5 * lerp(sz, c, d); /* interpolate in z */ + return 1.5f * lerp(sz, c, d); /* interpolate in z */ } #if 0 @@ -996,7 +996,7 @@ static float turbulence_perlin(float *point, float lofreq, float hifreq) t = 0; for (freq = lofreq ; freq < hifreq ; freq *= 2.) { - t += fabs(noise3_perlin(p)) / freq; + t += fabsf(noise3_perlin(p)) / freq; p[0] *= 2.; p[1] *= 2.; p[2] *= 2.; @@ -1024,7 +1024,7 @@ static float orgPerlinNoiseU(float x, float y, float z) v[0] = x; v[1] = y; v[2] = z; - return (0.5+0.5*noise3_perlin(v)); + return (0.5f+0.5f*noise3_perlin(v)); } /* *************** CALL AS: *************** */ @@ -1061,18 +1061,18 @@ float BLI_hnoisep(float noisesize, float x, float y, float z) /* distance squared */ static float dist_Squared(float x, float y, float z, float e) { (void)e; return (x*x + y*y + z*z); } /* real distance */ -static float dist_Real(float x, float y, float z, float e) { (void)e; return sqrt(x*x + y*y + z*z); } +static float dist_Real(float x, float y, float z, float e) { (void)e; return sqrtf(x*x + y*y + z*z); } /* manhattan/taxicab/cityblock distance */ -static float dist_Manhattan(float x, float y, float z, float e) { (void)e; return (fabs(x) + fabs(y) + fabs(z)); } +static float dist_Manhattan(float x, float y, float z, float e) { (void)e; return (fabsf(x) + fabsf(y) + fabsf(z)); } /* Chebychev */ static float dist_Chebychev(float x, float y, float z, float e) { float t; (void)e; - x = fabs(x); - y = fabs(y); - z = fabs(z); + x = fabsf(x); + y = fabsf(y); + z = fabsf(z); t = (x>y)?x:y; return ((z>t)?z:t); } @@ -1080,7 +1080,7 @@ static float dist_Chebychev(float x, float y, float z, float e) /* minkovsky preset exponent 0.5 */ static float dist_MinkovskyH(float x, float y, float z, float e) { - float d = sqrt(fabs(x)) + sqrt(fabs(y)) + sqrt(fabs(z)); + float d = sqrtf(fabsf(x)) + sqrtf(fabsf(y)) + sqrtf(fabsf(z)); (void)e; return (d*d); } @@ -1092,13 +1092,13 @@ static float dist_Minkovsky4(float x, float y, float z, float e) x *= x; y *= y; z *= z; - return sqrt(sqrt(x*x + y*y + z*z)); + return sqrtf(sqrtf(x*x + y*y + z*z)); } /* Minkovsky, general case, slow, maybe too slow to be useful */ static float dist_Minkovsky(float x, float y, float z, float e) { - return pow(pow(fabs(x), e) + pow(fabs(y), e) + pow(fabs(z), e), 1.0/e); + return powf(powf(fabsf(x), e) + powf(fabsf(y), e) + powf(fabsf(z), e), 1.0f/e); } @@ -1224,35 +1224,35 @@ static float voronoi_F1S(float x, float y, float z) { float da[4], pa[12]; voronoi(x, y, z, da, pa, 1, 0); - return (2.0*da[0]-1.0); + return (2.0f*da[0]-1.0f); } static float voronoi_F2S(float x, float y, float z) { float da[4], pa[12]; voronoi(x, y, z, da, pa, 1, 0); - return (2.0*da[1]-1.0); + return (2.0f*da[1]-1.0f); } static float voronoi_F3S(float x, float y, float z) { float da[4], pa[12]; voronoi(x, y, z, da, pa, 1, 0); - return (2.0*da[2]-1.0); + return (2.0f*da[2]-1.0f); } static float voronoi_F4S(float x, float y, float z) { float da[4], pa[12]; voronoi(x, y, z, da, pa, 1, 0); - return (2.0*da[3]-1.0); + return (2.0f*da[3]-1.0f); } static float voronoi_F1F2S(float x, float y, float z) { float da[4], pa[12]; voronoi(x, y, z, da, pa, 1, 0); - return (2.0*(da[1]-da[0])-1.0); + return (2.0f*(da[1]-da[0])-1.0f); } /* Crackle type pattern, just a scale/clamp of F2-F1 */ @@ -1260,7 +1260,7 @@ static float voronoi_CrS(float x, float y, float z) { float t = 10*voronoi_F1F2(x, y, z); if (t>1.f) return 1.f; - return (2.0*t-1.0); + return (2.0f*t-1.0f); } @@ -1280,13 +1280,13 @@ static float cellNoiseU(float x, float y, float z) int zi = (int)(floor(z)); unsigned int n = xi + yi*1301 + zi*314159; n ^= (n<<13); - return ((float)(n*(n*n*15731 + 789221) + 1376312589) / 4294967296.0); + return ((float)(n*(n*n*15731 + 789221) + 1376312589) / 4294967296.0f); } /* idem, signed */ float cellNoise(float x, float y, float z) { - return (2.0*cellNoiseU(x, y, z)-1.0); + return (2.0f*cellNoiseU(x, y, z)-1.0f); } /* returns a vector/point/color in ca, using point hasharray directly */ @@ -1349,14 +1349,14 @@ float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noise } } - if (noisesize!=0.0) { - noisesize = 1.0/noisesize; + if (noisesize!=0.0f) { + noisesize = 1.0f/noisesize; x *= noisesize; y *= noisesize; z *= noisesize; } - if (hard) return fabs(2.0*noisefunc(x, y, z)-1.0); + if (hard) return fabsf(2.0f*noisefunc(x, y, z)-1.0f); return noisefunc(x, y, z); } @@ -1403,17 +1403,17 @@ float BLI_gTurbulence(float noisesize, float x, float y, float z, int oct, int h z += 1; } - if (noisesize!=0.0) { - noisesize = 1.0/noisesize; + if (noisesize!=0.0f) { + noisesize = 1.0f/noisesize; x *= noisesize; y *= noisesize; z *= noisesize; } sum = 0; - for (i=0;i<=oct;i++, amp*=0.5, fscale*=2) { + for (i=0;i<=oct;i++, amp*=0.5f, fscale*=2.0f) { t = noisefunc(fscale*x, fscale*y, fscale*z); - if (hard) t = fabs(2.0*t-1.0); + if (hard) t = fabsf(2.0f*t-1.0f); sum += t * amp; } @@ -1439,7 +1439,7 @@ float BLI_gTurbulence(float noisesize, float x, float y, float z, int oct, int h */ float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis) { - float rmd, value=0.0, pwr=1.0, pwHL=pow(lacunarity, -H); + float rmd, value=0.0, pwr=1.0, pwHL=powf(lacunarity, -H); int i; float (*noisefunc)(float, float, float); @@ -1485,7 +1485,7 @@ float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves z *= lacunarity; } - rmd = octaves - floor(octaves); + rmd = octaves - floorf(octaves); if (rmd!=0.f) value += rmd * noisefunc(x, y, z) * pwr; return value; @@ -1508,9 +1508,9 @@ float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves * I modified it to something that made sense to me, so it might be wrong... */ float mg_MultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis) { - float rmd, value=1.0, pwr=1.0, pwHL=pow(lacunarity, -H); + float rmd, value=1.0, pwr=1.0, pwHL=powf(lacunarity, -H); int i; - + float (*noisefunc)(float, float, float); switch (noisebasis) { case 1: @@ -1547,14 +1547,14 @@ float mg_MultiFractal(float x, float y, float z, float H, float lacunarity, floa } for (i=0; i<(int)octaves; i++) { - value *= (pwr * noisefunc(x, y, z) + 1.0); + value *= (pwr * noisefunc(x, y, z) + 1.0f); pwr *= pwHL; x *= lacunarity; y *= lacunarity; z *= lacunarity; } - rmd = octaves - floor(octaves); - if (rmd!=0.0) value *= (rmd * noisefunc(x, y, z) * pwr + 1.0); + rmd = octaves - floorf(octaves); + if (rmd!=0.0f) value *= (rmd * noisefunc(x, y, z) * pwr + 1.0f); return value; @@ -1574,7 +1574,7 @@ float mg_HeteroTerrain(float x, float y, float z, float H, float lacunarity, flo { float value, increment, rmd; int i; - float pwHL = pow(lacunarity, -H); + float pwHL = powf(lacunarity, -H); float pwr = pwHL; /* starts with i=1 instead of 0 */ float (*noisefunc)(float, float, float); @@ -1627,8 +1627,8 @@ float mg_HeteroTerrain(float x, float y, float z, float H, float lacunarity, flo z *= lacunarity; } - rmd = octaves - floor(octaves); - if (rmd!=0.0) { + rmd = octaves - floorf(octaves); + if (rmd!=0.0f) { increment = (noisefunc(x, y, z) + offset) * pwr * value; value += rmd * increment; } @@ -1647,7 +1647,7 @@ float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity { float result, signal, weight, rmd; int i; - float pwHL = pow(lacunarity, -H); + float pwHL = powf(lacunarity, -H); float pwr = pwHL; /* starts with i=1 instead of 0 */ float (*noisefunc)(float, float, float); @@ -1691,8 +1691,8 @@ float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity y *= lacunarity; z *= lacunarity; - for (i=1; (weight>0.001) && (i<(int)octaves); i++) { - if (weight>1.0) weight=1.0; + for (i=1; (weight>0.001f) && (i<(int)octaves); i++) { + if (weight>1.0f) weight=1.0f; signal = (noisefunc(x, y, z) + offset) * pwr; pwr *= pwHL; result += weight * signal; @@ -1702,7 +1702,7 @@ float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity z *= lacunarity; } - rmd = octaves - floor(octaves); + rmd = octaves - floorf(octaves); if (rmd!=0.f) result += rmd * ((noisefunc(x, y, z) + offset) * pwr); return result; @@ -1722,7 +1722,7 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity { float result, signal, weight; int i; - float pwHL = pow(lacunarity, -H); + float pwHL = powf(lacunarity, -H); float pwr = pwHL; /* starts with i=1 instead of 0 */ float (*noisefunc)(float, float, float); @@ -1760,7 +1760,7 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity } } - signal = offset - fabs(noisefunc(x, y, z)); + signal = offset - fabsf(noisefunc(x, y, z)); signal *= signal; result = signal; @@ -1770,8 +1770,8 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity y *= lacunarity; z *= lacunarity; weight = signal * gain; - if (weight>1.0) weight=1.0; else if (weight<0.0) weight=0.0; - signal = offset - fabs(noisefunc(x, y, z)); + if (weight>1.0f) weight=1.0f; else if (weight<0.0f) weight=0.0f; + signal = offset - fabsf(noisefunc(x, y, z)); signal *= signal; signal *= weight; result += signal * pwr; @@ -1859,9 +1859,9 @@ float mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nba } /* get a random vector and scale the randomization */ - rv[0] = noisefunc1(x+13.5, y+13.5, z+13.5) * distortion; + rv[0] = noisefunc1(x+13.5f, y+13.5f, z+13.5f) * distortion; rv[1] = noisefunc1(x, y, z) * distortion; - rv[2] = noisefunc1(x-13.5, y-13.5, z-13.5) * distortion; + rv[2] = noisefunc1(x-13.5f, y-13.5f, z-13.5f) * distortion; return noisefunc2(x+rv[0], y+rv[1], z+rv[2]); /* distorted-domain noise */ } |