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Diffstat (limited to 'source/blender/blenlib/intern/quadric.c')
-rw-r--r--source/blender/blenlib/intern/quadric.c135
1 files changed, 66 insertions, 69 deletions
diff --git a/source/blender/blenlib/intern/quadric.c b/source/blender/blenlib/intern/quadric.c
index 8d5998786f4..0a1ff9f8116 100644
--- a/source/blender/blenlib/intern/quadric.c
+++ b/source/blender/blenlib/intern/quadric.c
@@ -35,43 +35,42 @@
#include "BLI_math.h"
#include "BLI_strict_flags.h"
-#include "BLI_quadric.h" /* own include */
-
+#include "BLI_quadric.h" /* own include */
#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(double))
void BLI_quadric_from_plane(Quadric *q, const double v[4])
{
- q->a2 = v[0] * v[0];
- q->b2 = v[1] * v[1];
- q->c2 = v[2] * v[2];
+ q->a2 = v[0] * v[0];
+ q->b2 = v[1] * v[1];
+ q->c2 = v[2] * v[2];
- q->ab = v[0] * v[1];
- q->ac = v[0] * v[2];
- q->bc = v[1] * v[2];
+ q->ab = v[0] * v[1];
+ q->ac = v[0] * v[2];
+ q->bc = v[1] * v[2];
- q->ad = v[0] * v[3];
- q->bd = v[1] * v[3];
- q->cd = v[2] * v[3];
+ q->ad = v[0] * v[3];
+ q->bd = v[1] * v[3];
+ q->cd = v[2] * v[3];
- q->d2 = v[3] * v[3];
+ q->d2 = v[3] * v[3];
}
-#if 0 /* UNUSED */
+#if 0 /* UNUSED */
static void quadric_to_tensor_m3(const Quadric *q, double m[3][3])
{
- m[0][0] = q->a2;
- m[0][1] = q->ab;
- m[0][2] = q->ac;
+ m[0][0] = q->a2;
+ m[0][1] = q->ab;
+ m[0][2] = q->ac;
- m[1][0] = q->ab;
- m[1][1] = q->b2;
- m[1][2] = q->bc;
+ m[1][0] = q->ab;
+ m[1][1] = q->b2;
+ m[1][2] = q->bc;
- m[2][0] = q->ac;
- m[2][1] = q->bc;
- m[2][2] = q->c2;
+ m[2][0] = q->ac;
+ m[2][1] = q->bc;
+ m[2][2] = q->c2;
}
#endif
@@ -87,79 +86,77 @@ static void quadric_to_tensor_m3(const Quadric *q, double m[3][3])
*/
static bool quadric_to_tensor_m3_inverse(const Quadric *q, double m[3][3], double epsilon)
{
- const double det =
- (q->a2 * (q->b2 * q->c2 - q->bc * q->bc) -
- q->ab * (q->ab * q->c2 - q->ac * q->bc) +
- q->ac * (q->ab * q->bc - q->ac * q->b2));
-
- if (fabs(det) > epsilon) {
- const double invdet = 1.0 / det;
-
- m[0][0] = (q->b2 * q->c2 - q->bc * q->bc) * invdet;
- m[1][0] = (q->bc * q->ac - q->ab * q->c2) * invdet;
- m[2][0] = (q->ab * q->bc - q->b2 * q->ac) * invdet;
-
- m[0][1] = (q->ac * q->bc - q->ab * q->c2) * invdet;
- m[1][1] = (q->a2 * q->c2 - q->ac * q->ac) * invdet;
- m[2][1] = (q->ab * q->ac - q->a2 * q->bc) * invdet;
-
- m[0][2] = (q->ab * q->bc - q->ac * q->b2) * invdet;
- m[1][2] = (q->ac * q->ab - q->a2 * q->bc) * invdet;
- m[2][2] = (q->a2 * q->b2 - q->ab * q->ab) * invdet;
-
- return true;
- }
- else {
- return false;
- }
+ const double det = (q->a2 * (q->b2 * q->c2 - q->bc * q->bc) -
+ q->ab * (q->ab * q->c2 - q->ac * q->bc) +
+ q->ac * (q->ab * q->bc - q->ac * q->b2));
+
+ if (fabs(det) > epsilon) {
+ const double invdet = 1.0 / det;
+
+ m[0][0] = (q->b2 * q->c2 - q->bc * q->bc) * invdet;
+ m[1][0] = (q->bc * q->ac - q->ab * q->c2) * invdet;
+ m[2][0] = (q->ab * q->bc - q->b2 * q->ac) * invdet;
+
+ m[0][1] = (q->ac * q->bc - q->ab * q->c2) * invdet;
+ m[1][1] = (q->a2 * q->c2 - q->ac * q->ac) * invdet;
+ m[2][1] = (q->ab * q->ac - q->a2 * q->bc) * invdet;
+
+ m[0][2] = (q->ab * q->bc - q->ac * q->b2) * invdet;
+ m[1][2] = (q->ac * q->ab - q->a2 * q->bc) * invdet;
+ m[2][2] = (q->a2 * q->b2 - q->ab * q->ab) * invdet;
+
+ return true;
+ }
+ else {
+ return false;
+ }
}
void BLI_quadric_to_vector_v3(const Quadric *q, double v[3])
{
- v[0] = q->ad;
- v[1] = q->bd;
- v[2] = q->cd;
+ v[0] = q->ad;
+ v[1] = q->bd;
+ v[2] = q->cd;
}
void BLI_quadric_clear(Quadric *q)
{
- memset(q, 0, sizeof(*q));
+ memset(q, 0, sizeof(*q));
}
void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b)
{
- add_vn_vn_d((double *)a, (double *)b, QUADRIC_FLT_TOT);
+ add_vn_vn_d((double *)a, (double *)b, QUADRIC_FLT_TOT);
}
void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b)
{
- add_vn_vnvn_d((double *)r, (const double *)a, (const double *)b, QUADRIC_FLT_TOT);
+ add_vn_vnvn_d((double *)r, (const double *)a, (const double *)b, QUADRIC_FLT_TOT);
}
void BLI_quadric_mul(Quadric *a, const double scalar)
{
- mul_vn_db((double *)a, QUADRIC_FLT_TOT, scalar);
+ mul_vn_db((double *)a, QUADRIC_FLT_TOT, scalar);
}
double BLI_quadric_evaluate(const Quadric *q, const double v[3])
{
- return ((q->a2 * v[0] * v[0]) + (q->ab * 2 * v[0] * v[1]) + (q->ac * 2 * v[0] * v[2]) + (q->ad * 2 * v[0]) +
- (q->b2 * v[1] * v[1]) + (q->bc * 2 * v[1] * v[2]) + (q->bd * 2 * v[1]) +
- (q->c2 * v[2] * v[2]) + (q->cd * 2 * v[2]) +
- (q->d2));
+ return ((q->a2 * v[0] * v[0]) + (q->ab * 2 * v[0] * v[1]) + (q->ac * 2 * v[0] * v[2]) +
+ (q->ad * 2 * v[0]) + (q->b2 * v[1] * v[1]) + (q->bc * 2 * v[1] * v[2]) +
+ (q->bd * 2 * v[1]) + (q->c2 * v[2] * v[2]) + (q->cd * 2 * v[2]) + (q->d2));
}
bool BLI_quadric_optimize(const Quadric *q, double v[3], const double epsilon)
{
- double m[3][3];
-
- if (quadric_to_tensor_m3_inverse(q, m, epsilon)) {
- BLI_quadric_to_vector_v3(q, v);
- mul_m3_v3_db(m, v);
- negate_v3_db(v);
- return true;
- }
- else {
- return false;
- }
+ double m[3][3];
+
+ if (quadric_to_tensor_m3_inverse(q, m, epsilon)) {
+ BLI_quadric_to_vector_v3(q, v);
+ mul_m3_v3_db(m, v);
+ negate_v3_db(v);
+ return true;
+ }
+ else {
+ return false;
+ }
}