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-rw-r--r--source/blender/blenlib/BLI_callbacks.h4
-rw-r--r--source/blender/blenlib/BLI_graph.h185
-rw-r--r--source/blender/blenlib/BLI_iterator.h62
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h15
-rw-r--r--source/blender/blenlib/BLI_link_utils.h12
-rw-r--r--source/blender/blenlib/BLI_math_geom.h39
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h255
-rw-r--r--source/blender/blenlib/BLI_math_vector.h14
-rw-r--r--source/blender/blenlib/BLI_memiter.h73
-rw-r--r--source/blender/blenlib/BLI_rand.h10
-rw-r--r--source/blender/blenlib/BLI_utildefines.h12
-rw-r--r--source/blender/blenlib/CMakeLists.txt5
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c214
-rw-r--r--source/blender/blenlib/intern/BLI_memiter.c357
-rw-r--r--source/blender/blenlib/intern/graph.c1016
-rw-r--r--source/blender/blenlib/intern/math_color.c191
-rw-r--r--source/blender/blenlib/intern/math_geom.c420
-rw-r--r--source/blender/blenlib/intern/math_matrix.c438
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c14
-rw-r--r--source/blender/blenlib/intern/rand.c29
-rw-r--r--source/blender/blenlib/intern/scanfill_utils.c14
21 files changed, 1594 insertions, 1785 deletions
diff --git a/source/blender/blenlib/BLI_callbacks.h b/source/blender/blenlib/BLI_callbacks.h
index 3db7d2d87f1..f53a4b385b4 100644
--- a/source/blender/blenlib/BLI_callbacks.h
+++ b/source/blender/blenlib/BLI_callbacks.h
@@ -53,10 +53,6 @@ typedef enum {
BLI_CB_EVT_UNDO_POST,
BLI_CB_EVT_REDO_PRE,
BLI_CB_EVT_REDO_POST,
- BLI_CB_EVT_SCENE_UPDATE_PRE,
- BLI_CB_EVT_SCENE_UPDATE_POST,
- BLI_CB_EVT_GAME_PRE,
- BLI_CB_EVT_GAME_POST,
BLI_CB_EVT_VERSION_UPDATE,
BLI_CB_EVT_TOT
} eCbEvent;
diff --git a/source/blender/blenlib/BLI_graph.h b/source/blender/blenlib/BLI_graph.h
deleted file mode 100644
index 0b316d3c5bb..00000000000
--- a/source/blender/blenlib/BLI_graph.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): Joshua Leung
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BLI_GRAPH_H__
-#define __BLI_GRAPH_H__
-
-/** \file BLI_graph.h
- * \ingroup bli
- */
-
-#include "DNA_listBase.h"
-
-struct BGraph;
-struct BNode;
-struct BArc;
-
-struct RadialArc;
-
-typedef void (*FreeArc)(struct BArc *);
-typedef void (*FreeNode)(struct BNode *);
-typedef void (*RadialSymmetry)(struct BNode *root_node, struct RadialArc *ring, int total);
-typedef void (*AxialSymmetry)(struct BNode *root_node, struct BNode *node1, struct BNode *node2, struct BArc *arc1, struct BArc *arc2);
-
-/* IF YOU MODIFY THOSE TYPES, YOU NEED TO UPDATE ALL THOSE THAT "INHERIT" FROM THEM
- *
- * RigGraph, ReebGraph
- *
- * */
-
-typedef struct BGraph {
- ListBase arcs;
- ListBase nodes;
-
- float length;
-
- /* function pointer to deal with custom fonctionnality */
- FreeArc free_arc;
- FreeNode free_node;
- RadialSymmetry radial_symmetry;
- AxialSymmetry axial_symmetry;
-} BGraph;
-
-typedef struct BNode {
- void *next, *prev;
- float p[3];
- int flag;
-
- int degree;
- struct BArc **arcs;
-
- int subgraph_index;
-
- int symmetry_level;
- int symmetry_flag;
- float symmetry_axis[3];
-} BNode;
-
-typedef struct BArc {
- void *next, *prev;
- struct BNode *head, *tail;
- int flag;
-
- float length;
-
- int symmetry_level;
- int symmetry_group;
- int symmetry_flag;
-} BArc;
-
-struct BArcIterator;
-
-void *IT_head(void *iter);
-void *IT_tail(void *iter);
-void *IT_peek(void *iter, int n);
-void *IT_next(void *iter);
-void *IT_nextN(void *iter, int n);
-void *IT_previous(void *iter);
-int IT_stopped(void *iter);
-
-typedef void * (*HeadFct)(void *iter);
-typedef void * (*TailFct)(void *iter);
-typedef void * (*PeekFct)(void *iter, int n);
-typedef void * (*NextFct)(void *iter);
-typedef void * (*NextNFct)(void *iter, int n);
-typedef void * (*PreviousFct)(void *iter);
-typedef int (*StoppedFct)(void *iter);
-
-typedef struct BArcIterator {
- HeadFct head;
- TailFct tail;
- PeekFct peek;
- NextFct next;
- NextNFct nextN;
- PreviousFct previous;
- StoppedFct stopped;
-
- float *p, *no;
- float size;
-
- int length;
- int index;
-} BArcIterator;
-
-/* Helper structure for radial symmetry */
-typedef struct RadialArc {
- struct BArc *arc;
- float n[3]; /* normalized vector joining the nodes of the arc */
-} RadialArc;
-
-BNode *BLI_otherNode(BArc *arc, BNode *node);
-
-void BLI_freeNode(BGraph *graph, BNode *node);
-void BLI_removeNode(BGraph *graph, BNode *node);
-
-void BLI_removeArc(BGraph *graph, BArc *arc);
-
-void BLI_flagNodes(BGraph *graph, int flag);
-void BLI_flagArcs(BGraph *graph, int flag);
-
-bool BLI_hasAdjacencyList(BGraph *rg);
-void BLI_buildAdjacencyList(BGraph *rg);
-void BLI_rebuildAdjacencyListForNode(BGraph *rg, BNode *node);
-void BLI_freeAdjacencyList(BGraph *rg);
-
-int BLI_FlagSubgraphs(BGraph *graph);
-void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph);
-
-#define SHAPE_RADIX 10 /* each shape level is encoded this base */
-
-int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root);
-float BLI_subtreeLength(BNode *node);
-void BLI_calcGraphLength(BGraph *graph);
-
-void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced);
-void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced);
-void BLI_removeDoubleNodes(BGraph *graph, float limit);
-BNode *BLI_FindNodeByPosition(BGraph *graph, const float p[3], const float limit);
-
-BArc *BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v);
-
-bool BLI_isGraphCyclic(BGraph *graph);
-
-/*------------ Symmetry handling ------------*/
-void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit);
-
-void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3]);
-
-/* BNode symmetry flags */
-#define SYM_TOPOLOGICAL 1
-#define SYM_PHYSICAL 2
-
-/* the following two are exclusive */
-#define SYM_AXIAL 4
-#define SYM_RADIAL 8
-
-/* BArc symmetry flags
- *
- * axial symmetry sides */
-#define SYM_SIDE_POSITIVE 1
-#define SYM_SIDE_NEGATIVE 2
-/* Anything higher is the order in radial symmetry */
-#define SYM_SIDE_RADIAL 3
-
-#endif /*__BLI_GRAPH_H__*/
diff --git a/source/blender/blenlib/BLI_iterator.h b/source/blender/blenlib/BLI_iterator.h
new file mode 100644
index 00000000000..d3d375122a1
--- /dev/null
+++ b/source/blender/blenlib/BLI_iterator.h
@@ -0,0 +1,62 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_ITERATOR_H__
+#define __BLI_ITERATOR_H__
+
+/** \file BLI_iterator.h
+ * \ingroup bli
+ */
+
+typedef struct BLI_Iterator {
+ void *current; /* current pointer we iterate over */
+ void *data; /* stored data required for this iterator */
+ bool skip;
+ bool valid;
+} BLI_Iterator;
+
+typedef void (*IteratorCb)(BLI_Iterator *iter);
+typedef void (*IteratorBeginCb)(BLI_Iterator *iter, void *data_in);
+
+#define ITER_BEGIN(callback_begin, callback_next, callback_end, _data_in, _type, _instance) \
+{ \
+ _type _instance; \
+ IteratorCb callback_end_func = callback_end; \
+ BLI_Iterator iter_macro; \
+ iter_macro.skip = false; \
+ iter_macro.valid = true; \
+ for (callback_begin(&iter_macro, (_data_in)); \
+ iter_macro.valid; \
+ callback_next(&iter_macro)) \
+ { \
+ if (iter_macro.skip) { \
+ iter_macro.skip = false; \
+ continue; \
+ } \
+ _instance = (_type ) iter_macro.current;
+
+#define ITER_END \
+ } \
+ callback_end_func(&iter_macro); \
+} ((void)0)
+
+#endif /* __BLI_ITERATOR_H__ */
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index c92f40c67bf..e7cbe05d713 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -40,6 +40,8 @@ extern "C" {
#endif
struct BVHTree;
+struct DistProjectedAABBPrecalc;
+
typedef struct BVHTree BVHTree;
#define USE_KDOPBVH_WATERTIGHT
@@ -101,6 +103,13 @@ typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b
/* callback to range search query */
typedef void (*BVHTree_RangeQuery)(void *userdata, int index, const float co[3], float dist_sq);
+/* callback to find nearest projected */
+typedef void (*BVHTree_NearestProjectedCallback)(
+ void *userdata, int index,
+ const struct DistProjectedAABBPrecalc *precalc,
+ const float (*clip_plane)[4], const int clip_plane_len,
+ BVHTreeNearest *nearest);
+
/* callbacks to BLI_bvhtree_walk_dfs */
/* return true to traverse into this nodes children, else skip. */
@@ -162,6 +171,12 @@ int BLI_bvhtree_range_query(
BVHTree *tree, const float co[3], float radius,
BVHTree_RangeQuery callback, void *userdata);
+int BLI_bvhtree_find_nearest_projected(
+ BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
+ float clip_planes[6][4], int clip_num,
+ BVHTreeNearest *nearest,
+ BVHTree_NearestProjectedCallback callback, void *userdata);
+
void BLI_bvhtree_walk_dfs(
BVHTree *tree,
BVHTree_WalkParentCallback walk_parent_cb,
diff --git a/source/blender/blenlib/BLI_link_utils.h b/source/blender/blenlib/BLI_link_utils.h
index d469b105f93..5322547ac08 100644
--- a/source/blender/blenlib/BLI_link_utils.h
+++ b/source/blender/blenlib/BLI_link_utils.h
@@ -35,6 +35,18 @@
list = link; \
} (void)0
+/* Use for append (single linked list, storing the last element). */
+#define BLI_LINKS_APPEND(list, link) { \
+ (link)->next = NULL; \
+ if ((list)->first) { \
+ (list)->last->next = link; \
+ } \
+ else { \
+ (list)->first = link; \
+ } \
+ (list)->last = link; \
+} (void)0
+
#define BLI_LINKS_FREE(list) { \
while (list) { \
void *next = list->next; \
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b3a95d65752..640f3143009 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -121,11 +121,14 @@ float dist_squared_ray_to_seg_v3(
const float v0[3], const float v1[3],
float r_point[3], float *r_depth);
+void aabb_get_near_far_from_plane(
+ const float plane_no[3], const float bbmin[3], const float bbmax[3],
+ float bb_near[3], float bb_afar[3]);
+
struct DistRayAABB_Precalc {
float ray_origin[3];
float ray_direction[3];
float ray_inv_dir[3];
- bool sign[3];
};
void dist_squared_ray_to_aabb_v3_precalc(
struct DistRayAABB_Precalc *neasrest_precalc,
@@ -140,6 +143,24 @@ float dist_squared_ray_to_aabb_v3_simple(
const float bb_min[3], const float bb_max[3],
float r_point[3], float *r_depth);
+struct DistProjectedAABBPrecalc {
+ float ray_origin[3];
+ float ray_direction[3];
+ float ray_inv_dir[3];
+ float pmat[4][4];
+ float mval[2];
+};
+void dist_squared_to_projected_aabb_precalc(
+ struct DistProjectedAABBPrecalc *precalc,
+ const float projmat[4][4], const float winsize[2], const float mval[2]);
+float dist_squared_to_projected_aabb(
+ struct DistProjectedAABBPrecalc *data,
+ const float bbmin[3], const float bbmax[3],
+ bool r_axis_closest[3]);
+float dist_squared_to_projected_aabb_simple(
+ const float projmat[4][4], const float winsize[2], const float mval[2],
+ const float bbmin[3], const float bbmax[3]);
+
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
@@ -223,6 +244,9 @@ bool isect_ray_plane_v3(
float *r_lambda, const bool clip);
bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
+bool isect_point_planes_v3_negated(
+ const float (*planes)[4], const int totplane, const float p[3]);
+
bool isect_line_plane_v3(
float r_isect_co[3], const float l1[3], const float l2[3],
const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
@@ -291,6 +315,11 @@ bool isect_ray_seg_v2(
const float v0[2], const float v1[2],
float *r_lambda, float *r_u);
+bool isect_ray_seg_v3(
+ const float ray_origin[3], const float ray_direction[3],
+ const float v0[3], const float v1[3],
+ float *r_lambda);
+
/* point in polygon */
bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);
@@ -326,6 +355,14 @@ bool isect_ray_aabb_v3_simple(
float *tmin, float *tmax);
/* other */
+#define ISECT_AABB_PLANE_BEHIND_ANY 0
+#define ISECT_AABB_PLANE_CROSS_ANY 1
+#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
+
+int isect_aabb_planes_v3(
+ const float (*planes)[4], const int totplane,
+ const float bbmin[3], const float bbmax[3]);
+
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 9d418749bd1..d4d498590b5 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -46,81 +46,112 @@ void unit_m2(float R[2][2]);
void unit_m3(float R[3][3]);
void unit_m4(float R[4][4]);
-void copy_m2_m2(float R[2][2], float A[2][2]);
-void copy_m3_m3(float R[3][3], float A[3][3]);
-void copy_m4_m4(float R[4][4], float A[4][4]);
-void copy_m3_m4(float R[3][3], float A[4][4]);
-void copy_m4_m3(float R[4][4], float A[3][3]);
+void copy_m2_m2(float R[2][2], const float A[2][2]);
+void copy_m3_m3(float R[3][3], const float A[3][3]);
+void copy_m4_m4(float R[4][4], const float A[4][4]);
+void copy_m3_m4(float R[3][3], const float A[4][4]);
+void copy_m4_m3(float R[4][4], const float A[3][3]);
/* double->float */
-void copy_m3_m3d(float R[3][3], double A[3][3]);
+void copy_m3_m3d(float R[3][3], const double A[3][3]);
void swap_m3m3(float A[3][3], float B[3][3]);
void swap_m4m4(float A[4][4], float B[4][4]);
/******************************** Arithmetic *********************************/
-void add_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
-void sub_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void sub_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void sub_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void sub_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
-void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]);
-void mul_m4_m4m3(float R[4][4], float A[4][4], float B[3][3]);
-void mul_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
-void mul_m3_m3m4(float R[3][3], float A[4][4], float B[3][3]);
+void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]);
+void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]);
+void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
+void mul_m3_m3m4(float R[3][3], const float A[4][4], const float B[3][3]);
+
+/* special matrix multiplies
+ * uniq: R <-- AB, R is neither A nor B
+ * pre: R <-- AR
+ * post: R <-- RB
+ */
+void mul_m3_m3m3_uniq(float R[3][3], const float A[3][3], const float B[3][3]);
+void mul_m3_m3_pre(float R[3][3], const float A[3][3]);
+void mul_m3_m3_post(float R[3][3], const float B[3][3]);
+void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4]);
+void mul_m4_m4_pre(float R[4][4], const float A[4][4]);
+void mul_m4_m4_post(float R[4][4], const float B[4][4]);
/* mul_m3_series */
-void _va_mul_m3_series_3(float R[3][3], float M1[3][3], float M2[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_4(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_5(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_6(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3],
- float M5[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_7(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3],
- float M5[3][3], float M6[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_8(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3],
- float M5[3][3], float M6[3][3], float M7[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_9(float R[3][3], float M1[3][3], float M2[3][3], float M3[3][3], float M4[3][3],
- float M5[3][3], float M6[3][3], float M7[3][3], float M8[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_3(
+ float R[3][3], const float M1[3][3], const float M2[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_4(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_5(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3],
+ const float M4[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_6(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3],
+ const float M4[3][3], const float M5[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_7(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3],
+ const float M4[3][3], const float M5[3][3], const float M6[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_8(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3],
+ const float M4[3][3], const float M5[3][3], const float M6[3][3], const float M7[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_9(
+ float R[3][3], const float M1[3][3], const float M2[3][3], const float M3[3][3],
+ const float M4[3][3], const float M5[3][3], const float M6[3][3], const float M7[3][3],
+ const float M8[3][3]) ATTR_NONNULL();
/* mul_m4_series */
-void _va_mul_m4_series_3(float R[4][4], float M1[4][4], float M2[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_4(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_5(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_6(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4],
- float M5[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_7(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4],
- float M5[4][4], float M6[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_8(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4],
- float M5[4][4], float M6[4][4], float M7[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_9(float R[4][4], float M1[4][4], float M2[4][4], float M3[4][4], float M4[4][4],
- float M5[4][4], float M6[4][4], float M7[4][4], float M8[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_3(
+ float R[4][4], const float M1[4][4], const float M2[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_4(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_5(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4],
+ const float M4[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_6(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4],
+ const float M4[4][4], const float M5[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_7(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4],
+ const float M4[4][4], const float M5[4][4], const float M6[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_8(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4],
+ const float M4[4][4], const float M5[4][4], const float M6[4][4], const float M7[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_9(
+ float R[4][4], const float M1[4][4], const float M2[4][4], const float M3[4][4],
+ const float M4[4][4], const float M5[4][4], const float M6[4][4], const float M7[4][4],
+ const float M8[4][4]) ATTR_NONNULL();
#define mul_m3_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m3_series_, __VA_ARGS__)
#define mul_m4_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m4_series_, __VA_ARGS__)
-void mul_m4_v3(float M[4][4], float r[3]);
-void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]);
-void mul_v2_m4v3(float r[2], float M[4][4], const float v[3]);
-void mul_v2_m2v2(float r[2], float M[2][2], const float v[2]);
-void mul_m2v2(float M[2][2], float v[2]);
-void mul_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_v3_mat3_m4v3(float r[3], float M[4][4], const float v[3]);
-void mul_m4_v4(float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], float M[4][4], const float v[4]);
-void mul_project_m4_v3(float M[4][4], float vec[3]);
-void mul_v3_project_m4_v3(float r[3], float mat[4][4], const float vec[3]);
-void mul_v2_project_m4_v3(float r[2], float M[4][4], const float vec[3]);
-
-void mul_m3_v2(float m[3][3], float r[2]);
-void mul_v2_m3v2(float r[2], float m[3][3], float v[2]);
-void mul_m3_v3(float M[3][3], float r[3]);
-void mul_v3_m3v3(float r[3], float M[3][3], const float a[3]);
-void mul_v2_m3v3(float r[2], float M[3][3], const float a[3]);
-void mul_transposed_m3_v3(float M[3][3], float r[3]);
-void mul_transposed_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_m3_v3_double(float M[3][3], double r[3]);
+void mul_m4_v3(const float M[4][4], float r[3]);
+void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
+void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
+void mul_m2v2(const float M[2][2], float v[2]);
+void mul_mat3_m4_v3(const float M[4][4], float r[3]);
+void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_m4_v4(const float M[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float M[4][4], const float v[4]);
+void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]); /* v has implicit w = 1.0f */
+void mul_project_m4_v3(const float M[4][4], float vec[3]);
+void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3]);
+void mul_v2_project_m4_v3(float r[2], const float M[4][4], const float vec[3]);
+
+void mul_m3_v2(const float m[3][3], float r[2]);
+void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2]);
+void mul_m3_v3(const float M[3][3], float r[3]);
+void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3]);
+void mul_v2_m3v3(float r[2], const float M[3][3], const float a[3]);
+void mul_transposed_m3_v3(const float M[3][3], float r[3]);
+void mul_transposed_mat3_m4_v3(const float M[4][4], float r[3]);
+void mul_m3_v3_double(const float M[3][3], double r[3]);
void mul_m3_fl(float R[3][3], float f);
void mul_m4_fl(float R[4][4], float f);
@@ -131,103 +162,103 @@ void negate_mat3_m4(float R[4][4]);
void negate_m4(float R[4][4]);
bool invert_m3_ex(float m[3][3], const float epsilon);
-bool invert_m3_m3_ex(float m1[3][3], float m2[3][3], const float epsilon);
+bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon);
bool invert_m3(float R[3][3]);
-bool invert_m3_m3(float R[3][3], float A[3][3]);
+bool invert_m3_m3(float R[3][3], const float A[3][3]);
bool invert_m4(float R[4][4]);
-bool invert_m4_m4(float R[4][4], float A[4][4]);
+bool invert_m4_m4(float R[4][4], const float A[4][4]);
/* double arithmetic (mixed float/double) */
-void mul_m4_v4d(float M[4][4], double r[4]);
-void mul_v4d_m4v4d(double r[4], float M[4][4], double v[4]);
+void mul_m4_v4d(const float M[4][4], double r[4]);
+void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
/* double matrix functions (no mixing types) */
-void mul_v3_m3v3_db(double r[3], double M[3][3], const double a[3]);
-void mul_m3_v3_db(double M[3][3], double r[3]);
+void mul_v3_m3v3_db(double r[3], const double M[3][3], const double a[3]);
+void mul_m3_v3_db(const double M[3][3], double r[3]);
/****************************** Linear Algebra *******************************/
void transpose_m3(float R[3][3]);
-void transpose_m3_m3(float R[3][3], float A[3][3]);
-void transpose_m3_m4(float R[3][3], float A[4][4]);
+void transpose_m3_m3(float R[3][3], const float A[3][3]);
+void transpose_m3_m4(float R[3][3], const float A[4][4]);
void transpose_m4(float R[4][4]);
-void transpose_m4_m4(float R[4][4], float A[4][4]);
+void transpose_m4_m4(float R[4][4], const float A[4][4]);
-int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit);
+int compare_m4m4(const float mat1[4][4], const float mat2[4][4], float limit);
void normalize_m3_ex(float R[3][3], float r_scale[3]) ATTR_NONNULL();
void normalize_m3(float R[3][3]) ATTR_NONNULL();
-void normalize_m3_m3_ex(float R[3][3], float A[3][3], float r_scale[3]) ATTR_NONNULL();
-void normalize_m3_m3(float R[3][3], float A[3][3]) ATTR_NONNULL();
+void normalize_m3_m3_ex(float R[3][3], const float A[3][3], float r_scale[3]) ATTR_NONNULL();
+void normalize_m3_m3(float R[3][3], const float A[3][3]) ATTR_NONNULL();
void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4(float R[4][4]) ATTR_NONNULL();
-void normalize_m4_m4_ex(float R[4][4], float A[4][4], float r_scale[3]) ATTR_NONNULL();
-void normalize_m4_m4(float R[4][4], float A[4][4]) ATTR_NONNULL();
+void normalize_m4_m4_ex(float R[4][4], const float A[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4_m4(float R[4][4], const float A[4][4]) ATTR_NONNULL();
void orthogonalize_m3(float R[3][3], int axis);
void orthogonalize_m4(float R[4][4], int axis);
-bool is_orthogonal_m3(float mat[3][3]);
-bool is_orthogonal_m4(float mat[4][4]);
-bool is_orthonormal_m3(float mat[3][3]);
-bool is_orthonormal_m4(float mat[4][4]);
+bool is_orthogonal_m3(const float mat[3][3]);
+bool is_orthogonal_m4(const float mat[4][4]);
+bool is_orthonormal_m3(const float mat[3][3]);
+bool is_orthonormal_m4(const float mat[4][4]);
-bool is_uniform_scaled_m3(float mat[3][3]);
-bool is_uniform_scaled_m4(float m[4][4]);
+bool is_uniform_scaled_m3(const float mat[3][3]);
+bool is_uniform_scaled_m4(const float m[4][4]);
/* Note: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
* Nowadays 'adjoint' usually refers to the conjugate transpose,
* which for real-valued matrices is simply the transpose.
*/
-void adjoint_m2_m2(float R[2][2], float A[2][2]);
-void adjoint_m3_m3(float R[3][3], float A[3][3]);
-void adjoint_m4_m4(float R[4][4], float A[4][4]);
+void adjoint_m2_m2(float R[2][2], const float A[2][2]);
+void adjoint_m3_m3(float R[3][3], const float A[3][3]);
+void adjoint_m4_m4(float R[4][4], const float A[4][4]);
float determinant_m2(float a, float b,
float c, float d);
float determinant_m3(float a, float b, float c,
float d, float e, float f,
float g, float h, float i);
-float determinant_m3_array(float m[3][3]);
-float determinant_m4(float A[4][4]);
+float determinant_m3_array(const float m[3][3]);
+float determinant_m4(const float A[4][4]);
#define PSEUDOINVERSE_EPSILON 1e-8f
void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
-void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon);
-void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon);
+void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
+void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
-bool has_zero_axis_m4(float matrix[4][4]);
+bool has_zero_axis_m4(const float matrix[4][4]);
-void invert_m4_m4_safe(float Ainv[4][4], float A[4][4]);
+void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
/****************************** Transformations ******************************/
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
-float mat3_to_scale(float M[3][3]);
-float mat4_to_scale(float M[4][4]);
-float mat4_to_xy_scale(float M[4][4]);
+float mat3_to_scale(const float M[3][3]);
+float mat4_to_scale(const float M[4][4]);
+float mat4_to_xy_scale(const float M[4][4]);
void size_to_mat3(float R[3][3], const float size[3]);
void size_to_mat4(float R[4][4], const float size[3]);
-void mat3_to_size(float r[3], float M[3][3]);
-void mat4_to_size(float r[3], float M[4][4]);
+void mat3_to_size(float r[3], const float M[3][3]);
+void mat4_to_size(float r[3], const float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
void rotate_m4(float mat[4][4], const char axis, const float angle);
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
-void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3]);
-void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wmat[4][4]);
-void mat4_to_loc_quat(float loc[3], float quat[4], float wmat[4][4]);
-void mat4_decompose(float loc[3], float quat[4], float size[3], float wmat[4][4]);
+void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]);
+void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]);
+void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]);
+void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]);
-void mat3_polar_decompose(float mat3[3][3], float r_U[3][3], float r_P[3][3]);
+void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3]);
void loc_eul_size_to_mat4(float R[4][4],
const float loc[3], const float eul[3], const float size[3]);
@@ -238,20 +269,20 @@ void loc_quat_size_to_mat4(float R[4][4],
void loc_axisangle_size_to_mat4(float R[4][4],
const float loc[3], const float axis[4], const float angle, const float size[3]);
-void blend_m3_m3m3(float R[3][3], float A[3][3], float B[3][3], const float t);
-void blend_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t);
+void blend_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t);
+void blend_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t);
-void interp_m3_m3m3(float R[3][3], float A[3][3], float B[3][3], const float t);
-void interp_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t);
+void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t);
+void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t);
-bool is_negative_m3(float mat[3][3]);
-bool is_negative_m4(float mat[4][4]);
+bool is_negative_m3(const float mat[3][3]);
+bool is_negative_m4(const float mat[4][4]);
-bool is_zero_m3(float mat[3][3]);
-bool is_zero_m4(float mat[4][4]);
+bool is_zero_m3(const float mat[3][3]);
+bool is_zero_m4(const float mat[4][4]);
-bool equals_m3m3(float mat1[3][3], float mat2[3][3]);
-bool equals_m4m4(float mat1[4][4], float mat2[4][4]);
+bool equals_m3m3(const float mat1[3][3], const float mat2[3][3]);
+bool equals_m4m4(const float mat1[4][4], const float mat2[4][4]);
/* SpaceTransform helper */
typedef struct SpaceTransform {
@@ -260,8 +291,8 @@ typedef struct SpaceTransform {
} SpaceTransform;
-void BLI_space_transform_from_matrices(struct SpaceTransform *data, float local[4][4], float target[4][4]);
-void BLI_space_transform_global_from_matrices(struct SpaceTransform *data, float local[4][4], float target[4][4]);
+void BLI_space_transform_from_matrices(struct SpaceTransform *data, const float local[4][4], const float target[4][4]);
+void BLI_space_transform_global_from_matrices(struct SpaceTransform *data, const float local[4][4], const float target[4][4]);
void BLI_space_transform_apply(const struct SpaceTransform *data, float co[3]);
void BLI_space_transform_invert(const struct SpaceTransform *data, float co[3]);
void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float no[3]);
@@ -272,8 +303,8 @@ void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float
/*********************************** Other ***********************************/
-void print_m3(const char *str, float M[3][3]);
-void print_m4(const char *str, float M[4][4]);
+void print_m3(const char *str, const float M[3][3]);
+void print_m4(const char *str, const float M[4][4]);
#define print_m3_id(M) print_m3(STRINGIFY(M), M)
#define print_m4_id(M) print_m4(STRINGIFY(M), M)
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 39625346756..ec16a6854c4 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -123,13 +123,13 @@ MINLINE void mul_v4_fl(float r[4], float f);
MINLINE void mul_v4_v4fl(float r[3], const float a[3], float f);
MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2]);
MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]);
-MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m4_v3_row_x(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m4_v3_row_y(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float dot_m4_v3_row_z(float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float dot_m4_v3_row_z(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f);
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
diff --git a/source/blender/blenlib/BLI_memiter.h b/source/blender/blenlib/BLI_memiter.h
new file mode 100644
index 00000000000..55eb023313d
--- /dev/null
+++ b/source/blender/blenlib/BLI_memiter.h
@@ -0,0 +1,73 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_MEMITER_H__
+#define __BLI_MEMITER_H__
+
+/** \file BLI_memiter.h
+ * \ingroup bli
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include "BLI_sys_types.h"
+#include "BLI_compiler_attrs.h"
+#include "BLI_compiler_compat.h"
+
+/* 512kb, good default for small elems. */
+#define BLI_MEMITER_DEFAULT_SIZE (1 << 19)
+
+struct BLI_memiter;
+struct BLI_memiter_chunk;
+
+typedef struct BLI_memiter BLI_memiter;
+
+/* warning, ATTR_MALLOC flag on BLI_memiter_alloc causes crash, see: D2756 */
+BLI_memiter *BLI_memiter_create(unsigned int chunk_size) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
+void *BLI_memiter_alloc(BLI_memiter *mi, unsigned int size) ATTR_RETURNS_NONNULL ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+void BLI_memiter_alloc_from(BLI_memiter *mi, uint elem_size, const void *data_from) ATTR_NONNULL(1, 3);
+void *BLI_memiter_calloc(BLI_memiter *mi, unsigned int size) ATTR_RETURNS_NONNULL ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+void BLI_memiter_destroy(BLI_memiter *mi) ATTR_NONNULL(1);
+void BLI_memiter_clear(BLI_memiter *mi) ATTR_NONNULL(1);
+unsigned int BLI_memiter_count(const BLI_memiter *mi) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+
+/* utils */
+void *BLI_memiter_elem_first(BLI_memiter *mi);
+void *BLI_memiter_elem_first_size(BLI_memiter *mi, unsigned int *r_size);
+
+/* private structure */
+typedef struct BLI_memiter_handle {
+ struct BLI_memiter_elem *elem;
+ uint elem_left;
+} BLI_memiter_handle;
+
+void BLI_memiter_iter_init(BLI_memiter *mi, BLI_memiter_handle *iter) ATTR_NONNULL();
+bool BLI_memiter_iter_done(const BLI_memiter_handle *iter) ATTR_NONNULL();
+void *BLI_memiter_iter_step(BLI_memiter_handle *iter) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+void *BLI_memiter_iter_step_size(BLI_memiter_handle *iter, uint *r_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BLI_MEMITER_H__ */
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 5bb7ab391b9..612151b7ea2 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -64,16 +64,6 @@ void BLI_rng_shuffle_array(struct RNG *rng, void *data, unsigned int elem
/** Note that skipping is as slow as generating n numbers! */
void BLI_rng_skip(struct RNG *rng, int n) ATTR_NONNULL(1);
-/** Seed for the random number generator, using noise.c hash[] */
-void BLI_srandom(unsigned int seed);
-
-/** Return a pseudo-random number N where 0<=N<(2^31) */
-int BLI_rand(void) ATTR_WARN_UNUSED_RESULT;
-
-/** Return a pseudo-random number N where 0.0f<=N<1.0f */
-float BLI_frand(void) ATTR_WARN_UNUSED_RESULT;
-void BLI_frand_unit_v3(float v[3]);
-
/** Return a pseudo-random (hash) float from an integer value */
float BLI_hash_frand(unsigned int seed) ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index 3d4b227ffa7..286e1cc6dd5 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -274,11 +274,15 @@ extern "C" {
#define SQUARE(a) ({ \
typeof(a) a_ = (a); \
((a_) * (a_)); })
+#define CUBE(a) ({ \
+ typeof(a) a_ = (a); \
+ ((a_) * (a_) * (a_)); })
#else
#define ABS(a) ((a) < 0 ? (-(a)) : (a))
#define SQUARE(a) ((a) * (a))
+#define CUBE(a) ((a) * (a) * (a))
#endif
@@ -629,6 +633,14 @@ extern bool BLI_memory_is_zero(const void *arr, const size_t arr_size);
# define UNLIKELY(x) (x)
#endif
+/* Expands to an integer constant expression evaluating to a close upper bound
+ * on the number the number of decimal digits in a value expressible in the
+ * integer type given by the argument (if it is a type name) or the the integer
+ * type of the argument (if it is an expression). The meaning of the resulting
+ * expression is unspecified for other arguments.
+ * i.e: DECIMAL_DIGITS_BOUND(uchar) is equal to 3. */
+#define DECIMAL_DIGITS_BOUND(t) (241 * sizeof(t) / 100 + 1)
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index e3f5773b1e4..9621a759f3c 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -52,6 +52,7 @@ set(SRC
intern/BLI_linklist.c
intern/BLI_linklist_lockfree.c
intern/BLI_memarena.c
+ intern/BLI_memiter.c
intern/BLI_mempool.c
intern/DLRB_tree.c
intern/array_store.c
@@ -70,7 +71,6 @@ set(SRC
intern/fileops.c
intern/fnmatch.c
intern/freetypefont.c
- intern/graph.c
intern/gsqueue.c
intern/hash_md5.c
intern/hash_mm2a.c
@@ -155,13 +155,13 @@ set(SRC
BLI_fileops_types.h
BLI_fnmatch.h
BLI_ghash.h
- BLI_graph.h
BLI_gsqueue.h
BLI_hash.h
BLI_hash_md5.h
BLI_hash_mm2a.h
BLI_hash_mm3.h
BLI_heap.h
+ BLI_iterator.h
BLI_jitter_2d.h
BLI_kdopbvh.h
BLI_kdtree.h
@@ -185,6 +185,7 @@ set(SRC
BLI_math_statistics.h
BLI_math_vector.h
BLI_memarena.h
+ BLI_memiter.h
BLI_memory_utils.h
BLI_mempool.h
BLI_noise.h
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 1676bf5d779..ddfb75fc2ce 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -167,6 +167,18 @@ typedef struct BVHRayCastData {
BVHTreeRayHit hit;
} BVHRayCastData;
+typedef struct BVHNearestProjectedData {
+ const BVHTree *tree;
+ struct DistProjectedAABBPrecalc precalc;
+ bool closest_axis[3];
+ float clip_plane[6][4];
+ int clip_plane_len;
+ BVHTree_NearestProjectedCallback callback;
+ void *userdata;
+ BVHTreeNearest nearest;
+
+} BVHNearestProjectedData;
+
/** \} */
@@ -501,25 +513,27 @@ static void create_kdop_hull(const BVHTree *tree, BVHNode *node, const float *co
}
/**
- * \note depends on the fact that the BVH's for each face is already build
+ * \note depends on the fact that the BVH's for each face is already built
*/
static void refit_kdop_hull(const BVHTree *tree, BVHNode *node, int start, int end)
{
float newmin, newmax;
- float *bv = node->bv;
+ float *__restrict bv = node->bv;
int j;
axis_t axis_iter;
node_minmax_init(tree, node);
for (j = start; j < end; j++) {
+ float *__restrict node_bv = tree->nodes[j]->bv;
+
/* for all Axes. */
for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) {
- newmin = tree->nodes[j]->bv[(2 * axis_iter)];
+ newmin = node_bv[(2 * axis_iter)];
if ((newmin < bv[(2 * axis_iter)]))
bv[(2 * axis_iter)] = newmin;
- newmax = tree->nodes[j]->bv[(2 * axis_iter) + 1];
+ newmax = node_bv[(2 * axis_iter) + 1];
if ((newmax > bv[(2 * axis_iter) + 1]))
bv[(2 * axis_iter) + 1] = newmax;
}
@@ -2020,6 +2034,198 @@ int BLI_bvhtree_range_query(
/* -------------------------------------------------------------------- */
+/** \name BLI_bvhtree_nearest_projected
+* \{ */
+
+static void bvhtree_nearest_projected_dfs_recursive(
+ BVHNearestProjectedData *__restrict data, const BVHNode *node)
+{
+ if (node->totnode == 0) {
+ if (data->callback) {
+ data->callback(
+ data->userdata, node->index, &data->precalc,
+ NULL, 0,
+ &data->nearest);
+ }
+ else {
+ data->nearest.index = node->index;
+ data->nearest.dist_sq = dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {node->bv[0], node->bv[2], node->bv[4]},
+ (float[3]) {node->bv[1], node->bv[3], node->bv[5]},
+ data->closest_axis);
+ }
+ }
+ else {
+ /* First pick the closest node to recurse into */
+ if (data->closest_axis[node->main_axis]) {
+ for (int i = 0; i != node->totnode; i++) {
+ const float *bv = node->children[i]->bv;
+
+ if (dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {bv[0], bv[2], bv[4]},
+ (float[3]) {bv[1], bv[3], bv[5]},
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ else {
+ for (int i = node->totnode; i--;) {
+ const float *bv = node->children[i]->bv;
+
+ if (dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {bv[0], bv[2], bv[4]},
+ (float[3]) {bv[1], bv[3], bv[5]},
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+}
+
+static void bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(
+ BVHNearestProjectedData *__restrict data, const BVHNode *node)
+{
+ if (node->totnode == 0) {
+ if (data->callback) {
+ data->callback(
+ data->userdata, node->index, &data->precalc,
+ data->clip_plane, data->clip_plane_len,
+ &data->nearest);
+ }
+ else {
+ data->nearest.index = node->index;
+ data->nearest.dist_sq = dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {node->bv[0], node->bv[2], node->bv[4]},
+ (float[3]) {node->bv[1], node->bv[3], node->bv[5]},
+ data->closest_axis);
+ }
+ }
+ else {
+ /* First pick the closest node to recurse into */
+ if (data->closest_axis[node->main_axis]) {
+ for (int i = 0; i != node->totnode; i++) {
+ const float *bv = node->children[i]->bv;
+ const float bb_min[3] = {bv[0], bv[2], bv[4]};
+ const float bb_max[3] = {bv[1], bv[3], bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
+
+ if ((isect_type != ISECT_AABB_PLANE_BEHIND_ANY) && dist_squared_to_projected_aabb(
+ &data->precalc, bb_min, bb_max,
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
+ }
+ else {
+ /* ISECT_AABB_PLANE_IN_FRONT_ALL */
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+ else {
+ for (int i = node->totnode; i--;) {
+ const float *bv = node->children[i]->bv;
+ const float bb_min[3] = {bv[0], bv[2], bv[4]};
+ const float bb_max[3] = {bv[1], bv[3], bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
+
+ if (isect_type != ISECT_AABB_PLANE_BEHIND_ANY && dist_squared_to_projected_aabb(
+ &data->precalc, bb_min, bb_max,
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
+ }
+ else {
+ /* ISECT_AABB_PLANE_IN_FRONT_ALL */
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+ }
+}
+
+int BLI_bvhtree_find_nearest_projected(
+ BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
+ float clip_plane[6][4], int clip_plane_len,
+ BVHTreeNearest *nearest,
+ BVHTree_NearestProjectedCallback callback, void *userdata)
+{
+ BVHNode *root = tree->nodes[tree->totleaf];
+ if (root != NULL) {
+ BVHNearestProjectedData data;
+ dist_squared_to_projected_aabb_precalc(
+ &data.precalc, projmat, winsize, mval);
+
+ data.callback = callback;
+ data.userdata = userdata;
+
+ if (clip_plane) {
+ data.clip_plane_len = clip_plane_len;
+ for (int i = 0; i < data.clip_plane_len; i++) {
+ copy_v4_v4(data.clip_plane[i], clip_plane[i]);
+ }
+ }
+ else {
+ data.clip_plane_len = 1;
+ planes_from_projmat(
+ projmat,
+ NULL, NULL, NULL, NULL,
+ data.clip_plane[0], NULL);
+ }
+
+ if (nearest) {
+ memcpy(&data.nearest, nearest, sizeof(*nearest));
+ }
+ else {
+ data.nearest.index = -1;
+ data.nearest.dist_sq = FLT_MAX;
+ }
+ {
+ const float bb_min[3] = {root->bv[0], root->bv[2], root->bv[4]};
+ const float bb_max[3] = {root->bv[1], root->bv[3], root->bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data.clip_plane, data.clip_plane_len, bb_min, bb_max);
+
+ if (isect_type != 0 && dist_squared_to_projected_aabb(
+ &data.precalc, bb_min, bb_max,
+ data.closest_axis) <= data.nearest.dist_sq)
+ {
+ if (isect_type == 1) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(&data, root);
+ }
+ else {
+ bvhtree_nearest_projected_dfs_recursive(&data, root);
+ }
+ }
+ }
+
+ if (nearest) {
+ memcpy(nearest, &data.nearest, sizeof(*nearest));
+ }
+
+ return data.nearest.index;
+ }
+ return -1;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
/** \name BLI_bvhtree_walk_dfs
* \{ */
diff --git a/source/blender/blenlib/intern/BLI_memiter.c b/source/blender/blenlib/intern/BLI_memiter.c
new file mode 100644
index 00000000000..9c5f026f836
--- /dev/null
+++ b/source/blender/blenlib/intern/BLI_memiter.c
@@ -0,0 +1,357 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenlib/intern/BLI_memiter.c
+ * \ingroup bli
+ *
+ * Simple, fast memory allocator for allocating many small elements of different sizes
+ * in fixed size memory chunks,
+ * although allocations bigger than the chunk size are supported.
+ * They will reduce the efficiency of this data-structure.
+ * Elements are pointer aligned.
+ *
+ * Supports:
+ *
+ * - Allocation of mixed sizes.
+ * - Iterating over allocations in-order.
+ * - Clearing for re-use.
+ *
+ * Unsupported:
+ *
+ * - Freeing individual elements.
+ *
+ * \note We could inline iteration stepping,
+ * but tests show this doesn't give noticeable speedup.
+ */
+
+#include <string.h>
+#include <stdlib.h>
+
+#include "BLI_utildefines.h"
+
+#include "BLI_memiter.h" /* own include */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_strict_flags.h" /* keep last */
+
+typedef uintptr_t data_t;
+typedef intptr_t offset_t;
+
+/* Write the chunk terminator on adding each element.
+ * typically we rely on the 'count' to avoid iterating past the end. */
+// #define USE_TERMINATE_PARANOID
+
+/* Currently totalloc isnt used. */
+ // #define USE_TOTALLOC
+
+/* pad must be power of two */
+#define PADUP(num, pad) (((num) + ((pad) - 1)) & ~((pad) - 1))
+
+typedef struct BLI_memiter_elem {
+ offset_t size;
+ data_t data[0];
+} BLI_memiter_elem;
+
+typedef struct BLI_memiter_chunk {
+ struct BLI_memiter_chunk *next;
+ /**
+ * internal format is:
+ * ``[next_pointer, size:data, size:data, ..., negative_offset]``
+ *
+ * Where negative offset rewinds to the start.
+ */
+ data_t data[0];
+} BLI_memiter_chunk;
+
+typedef struct BLI_memiter {
+ /* A pointer to 'head' is needed so we can iterate in the order allocated. */
+ struct BLI_memiter_chunk *head, *tail;
+ data_t *data_curr;
+ data_t *data_last;
+ /* Used unless a large element is requested.
+ * (which should be very rare!). */
+ uint chunk_size_in_bytes_min;
+ uint count;
+#ifdef USE_TOTALLOC
+ uint totalloc;
+#endif
+} BLI_memiter;
+
+
+BLI_INLINE uint data_offset_from_size(uint size)
+{
+ return (PADUP(size, (uint)sizeof(data_t))) / (uint)sizeof(data_t);
+}
+
+static void memiter_set_rewind_offset(BLI_memiter *mi)
+{
+ BLI_memiter_elem *elem = (BLI_memiter_elem *)mi->data_curr;
+ elem->size = (offset_t)(((data_t *)mi->tail) - mi->data_curr);
+ BLI_assert(elem->size < 0);
+}
+
+static void memiter_init(BLI_memiter *mi)
+{
+ mi->head = NULL;
+ mi->tail = NULL;
+ mi->data_curr = NULL;
+ mi->data_last = NULL;
+ mi->count = 0;
+#ifdef USE_TOTALLOC
+ mi->totalloc = 0;
+#endif
+}
+
+/* -------------------------------------------------------------------- */
+
+/** \name Public API's
+ * \{ */
+
+/**
+ * \param chunk_size_min: Should be a power of two and
+ * significantly larger than the average element size used.
+ *
+ * While allocations of any size are supported, they won't be efficient
+ * (effectively becoming a single-linked list).
+ *
+ * Its intended that many elements can be stored per chunk.
+ */
+BLI_memiter *BLI_memiter_create(uint chunk_size_min)
+{
+ BLI_memiter *mi = MEM_mallocN(sizeof(BLI_memiter), "BLI_memiter");
+ memiter_init(mi);
+
+ /* Small values are used for tests to check for correctness,
+ * but otherwise not that useful. */
+ const uint slop_space = (sizeof(BLI_memiter_chunk) + MEM_SIZE_OVERHEAD);
+ if (chunk_size_min >= 1024) {
+ /* As long as the input is a power of 2, this will give efficient sizes. */
+ chunk_size_min -= slop_space;
+ }
+
+ mi->chunk_size_in_bytes_min = chunk_size_min;
+ return mi;
+}
+
+void *BLI_memiter_alloc(BLI_memiter *mi, uint elem_size)
+{
+ const uint data_offset = data_offset_from_size(elem_size);
+ data_t *data_curr_next = mi->data_curr + (1 + data_offset);
+
+ if (UNLIKELY(mi->data_curr == NULL) || (data_curr_next > mi->data_last)) {
+
+#ifndef USE_TERMINATE_PARANOID
+ if (mi->data_curr != NULL) {
+ memiter_set_rewind_offset(mi);
+ }
+#endif
+
+ uint chunk_size_in_bytes = mi->chunk_size_in_bytes_min;
+ if (UNLIKELY(chunk_size_in_bytes < elem_size + (uint)sizeof(data_t[2]))) {
+ chunk_size_in_bytes = elem_size + (uint)sizeof(data_t[2]);
+ }
+ uint chunk_size = data_offset_from_size(chunk_size_in_bytes);
+ BLI_memiter_chunk *chunk = MEM_mallocN(
+ sizeof(BLI_memiter_chunk) +
+ (chunk_size * sizeof(data_t)),
+ "BLI_memiter_chunk");
+
+ if (mi->head == NULL) {
+ BLI_assert(mi->tail == NULL);
+ mi->head = chunk;
+ }
+ else {
+ mi->tail->next = chunk;
+ }
+ mi->tail = chunk;
+ chunk->next = NULL;
+
+ mi->data_curr = chunk->data;
+ mi->data_last = chunk->data + (chunk_size - 1);
+ data_curr_next = mi->data_curr + (1 + data_offset);
+ }
+
+ BLI_assert(data_curr_next <= mi->data_last);
+
+ BLI_memiter_elem *elem = (BLI_memiter_elem *)mi->data_curr;
+ elem->size = (offset_t)elem_size;
+ mi->data_curr = data_curr_next;
+
+#ifdef USE_TERMINATE_PARANOID
+ memiter_set_rewind_offset(mi);
+#endif
+
+ mi->count += 1;
+
+#ifdef USE_TOTALLOC
+ mi->totalloc += elem_size;
+#endif
+
+ return elem->data;
+}
+
+void *BLI_memiter_calloc(BLI_memiter *mi, uint elem_size)
+{
+ void *data = BLI_memiter_alloc(mi, elem_size);
+ memset(data, 0, elem_size);
+ return data;
+}
+
+void BLI_memiter_alloc_from(BLI_memiter *mi, uint elem_size, const void *data_from)
+{
+ void *data = BLI_memiter_alloc(mi, elem_size);
+ memcpy(data, data_from, elem_size);
+}
+
+static void memiter_free_data(BLI_memiter *mi)
+{
+ BLI_memiter_chunk *chunk = mi->head;
+ while (chunk) {
+ BLI_memiter_chunk *chunk_next = chunk->next;
+ MEM_freeN(chunk);
+ chunk = chunk_next;
+ }
+}
+
+void BLI_memiter_destroy(BLI_memiter *mi)
+{
+ memiter_free_data(mi);
+ MEM_freeN(mi);
+}
+
+void BLI_memiter_clear(BLI_memiter *mi)
+{
+ memiter_free_data(mi);
+ memiter_init(mi);
+}
+
+uint BLI_memiter_count(const BLI_memiter *mi)
+{
+ return mi->count;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Helper API's
+ * \{ */
+
+/* Support direct lookup for first. */
+void *BLI_memiter_elem_first(BLI_memiter *mi)
+{
+ if (mi->head != NULL) {
+ BLI_memiter_chunk *chunk = mi->head;
+ BLI_memiter_elem *elem = (BLI_memiter_elem *)chunk->data;
+ return elem->data;
+ }
+ else {
+ return NULL;
+ }
+}
+
+void *BLI_memiter_elem_first_size(BLI_memiter *mi, uint *r_size)
+{
+ if (mi->head != NULL) {
+ BLI_memiter_chunk *chunk = mi->head;
+ BLI_memiter_elem *elem = (BLI_memiter_elem *)chunk->data;
+ *r_size = (uint)elem->size;
+ return elem->data;
+ }
+ else {
+ return NULL;
+ }
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Iterator API's
+ *
+ * \note We could loop over elements until a NULL chunk is found,
+ * however this means every allocation needs to preemptively run
+ * #memiter_set_rewind_offset (see #USE_TERMINATE_PARANOID).
+ * Unless we have a call to finalize allocation (which complicates usage).
+ * So use a counter instead.
+ *
+ * \{ */
+
+void BLI_memiter_iter_init(BLI_memiter *mi, BLI_memiter_handle *iter)
+{
+ iter->elem = mi->head ? (BLI_memiter_elem *)mi->head->data : NULL;
+ iter->elem_left = mi->count;
+}
+
+bool BLI_memiter_iter_done(const BLI_memiter_handle *iter)
+{
+ return iter->elem_left != 0;
+}
+
+BLI_INLINE void memiter_chunk_step(BLI_memiter_handle *iter)
+{
+ BLI_assert(iter->elem->size < 0);
+ BLI_memiter_chunk *chunk = (BLI_memiter_chunk *)(((data_t *)iter->elem) + iter->elem->size);
+ chunk = chunk->next;
+ iter->elem = chunk ? (BLI_memiter_elem *)chunk->data : NULL;
+ BLI_assert(iter->elem == NULL || iter->elem->size >= 0);
+}
+
+void *BLI_memiter_iter_step_size(BLI_memiter_handle *iter, uint *r_size)
+{
+ if (iter->elem_left != 0) {
+ iter->elem_left -= 1;
+ if (UNLIKELY(iter->elem->size < 0)) {
+ memiter_chunk_step(iter);
+ }
+ BLI_assert(iter->elem->size >= 0);
+ uint size = (uint)iter->elem->size;
+ *r_size = size; /* <-- only difference */
+ data_t *data = iter->elem->data;
+ iter->elem = (BLI_memiter_elem *)&data[data_offset_from_size(size)];
+ return (void *)data;
+ }
+ else {
+ return NULL;
+ }
+}
+
+void *BLI_memiter_iter_step(BLI_memiter_handle *iter)
+{
+ if (iter->elem_left != 0) {
+ iter->elem_left -= 1;
+ if (UNLIKELY(iter->elem->size < 0)) {
+ memiter_chunk_step(iter);
+ }
+ BLI_assert(iter->elem->size >= 0);
+ uint size = (uint)iter->elem->size;
+ data_t *data = iter->elem->data;
+ iter->elem = (BLI_memiter_elem *)&data[data_offset_from_size(size)];
+ return (void *)data;
+ }
+ else {
+ return NULL;
+ }
+}
+
+/** \} */
diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c
deleted file mode 100644
index e346b8ec003..00000000000
--- a/source/blender/blenlib/intern/graph.c
+++ /dev/null
@@ -1,1016 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Martin Poirier
- *
- * ***** END GPL LICENSE BLOCK *****
- * graph.c: Common graph interface and methods
- */
-
-/** \file blender/blenlib/intern/graph.c
- * \ingroup bli
- */
-
-#include <float.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_utildefines.h"
-#include "BLI_listbase.h"
-#include "BLI_graph.h"
-#include "BLI_math.h"
-
-
-static void testRadialSymmetry(BGraph *graph, BNode *root_node, RadialArc *ring, int total, float axis[3], float limit, int group);
-
-static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit);
-static void testAxialSymmetry(BGraph *graph, BNode *root_node, BNode *node1, BNode *node2, BArc *arc1, BArc *arc2, float axis[3], float limit, int group);
-static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group);
-
-void BLI_freeNode(BGraph *graph, BNode *node)
-{
- if (node->arcs) {
- MEM_freeN(node->arcs);
- }
-
- if (graph->free_node) {
- graph->free_node(node);
- }
-}
-
-void BLI_removeNode(BGraph *graph, BNode *node)
-{
- BLI_freeNode(graph, node);
- BLI_freelinkN(&graph->nodes, node);
-}
-
-BNode *BLI_otherNode(BArc *arc, BNode *node)
-{
- return (arc->head == node) ? arc->tail : arc->head;
-}
-
-void BLI_removeArc(BGraph *graph, BArc *arc)
-{
- if (graph->free_arc) {
- graph->free_arc(arc);
- }
-
- BLI_freelinkN(&graph->arcs, arc);
-}
-
-void BLI_flagNodes(BGraph *graph, int flag)
-{
- BNode *node;
-
- for (node = graph->nodes.first; node; node = node->next) {
- node->flag = flag;
- }
-}
-
-void BLI_flagArcs(BGraph *graph, int flag)
-{
- BArc *arc;
-
- for (arc = graph->arcs.first; arc; arc = arc->next) {
- arc->flag = flag;
- }
-}
-
-static void addArcToNodeAdjacencyList(BNode *node, BArc *arc)
-{
- node->arcs[node->flag] = arc;
- node->flag++;
-}
-
-void BLI_buildAdjacencyList(BGraph *graph)
-{
- BNode *node;
- BArc *arc;
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->arcs != NULL) {
- MEM_freeN(node->arcs);
- }
-
- node->arcs = MEM_callocN((node->degree) * sizeof(BArc *), "adjacency list");
-
- /* temporary use to indicate the first index available in the lists */
- node->flag = 0;
- }
-
- for (arc = graph->arcs.first; arc; arc = arc->next) {
- addArcToNodeAdjacencyList(arc->head, arc);
- addArcToNodeAdjacencyList(arc->tail, arc);
- }
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->degree != node->flag) {
- printf("error in node [%p]. Added only %i arcs out of %i\n", (void *)node, node->flag, node->degree);
- }
- }
-}
-
-void BLI_rebuildAdjacencyListForNode(BGraph *graph, BNode *node)
-{
- BArc *arc;
-
- if (node->arcs != NULL) {
- MEM_freeN(node->arcs);
- }
-
- node->arcs = MEM_callocN((node->degree) * sizeof(BArc *), "adjacency list");
-
- /* temporary use to indicate the first index available in the lists */
- node->flag = 0;
-
- for (arc = graph->arcs.first; arc; arc = arc->next) {
- if (arc->head == node) {
- addArcToNodeAdjacencyList(arc->head, arc);
- }
- else if (arc->tail == node) {
- addArcToNodeAdjacencyList(arc->tail, arc);
- }
- }
-
- if (node->degree != node->flag) {
- printf("error in node [%p]. Added only %i arcs out of %i\n", (void *)node, node->flag, node->degree);
- }
-}
-
-void BLI_freeAdjacencyList(BGraph *graph)
-{
- BNode *node;
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->arcs != NULL) {
- MEM_freeN(node->arcs);
- node->arcs = NULL;
- }
- }
-}
-
-bool BLI_hasAdjacencyList(BGraph *graph)
-{
- BNode *node;
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->arcs == NULL) {
- return false;
- }
- }
-
- return true;
-}
-
-void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced)
-{
- if (arc->head == node_replaced) {
- arc->head = node_src;
- node_src->degree++;
- }
-
- if (arc->tail == node_replaced) {
- arc->tail = node_src;
- node_src->degree++;
- }
-
- if (arc->head == arc->tail) {
- node_src->degree -= 2;
-
- graph->free_arc(arc);
- BLI_freelinkN(&graph->arcs, arc);
- }
-
- if (node_replaced->degree == 0) {
- BLI_removeNode(graph, node_replaced);
- }
-}
-
-void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced)
-{
- BArc *arc, *next_arc;
-
- for (arc = graph->arcs.first; arc; arc = next_arc) {
- next_arc = arc->next;
-
- if (arc->head == node_replaced) {
- arc->head = node_src;
- node_replaced->degree--;
- node_src->degree++;
- }
-
- if (arc->tail == node_replaced) {
- arc->tail = node_src;
- node_replaced->degree--;
- node_src->degree++;
- }
-
- if (arc->head == arc->tail) {
- node_src->degree -= 2;
-
- graph->free_arc(arc);
- BLI_freelinkN(&graph->arcs, arc);
- }
- }
-
- if (node_replaced->degree == 0) {
- BLI_removeNode(graph, node_replaced);
- }
-}
-
-void BLI_removeDoubleNodes(BGraph *graph, float limit)
-{
- const float limit_sq = limit * limit;
- BNode *node_src, *node_replaced;
-
- for (node_src = graph->nodes.first; node_src; node_src = node_src->next) {
- for (node_replaced = graph->nodes.first; node_replaced; node_replaced = node_replaced->next) {
- if (node_replaced != node_src && len_squared_v3v3(node_replaced->p, node_src->p) <= limit_sq) {
- BLI_replaceNode(graph, node_src, node_replaced);
- }
- }
- }
-
-}
-
-BNode *BLI_FindNodeByPosition(BGraph *graph, const float p[3], const float limit)
-{
- const float limit_sq = limit * limit;
- BNode *closest_node = NULL, *node;
- float min_distance = 0.0f;
-
- for (node = graph->nodes.first; node; node = node->next) {
- float distance = len_squared_v3v3(p, node->p);
- if (distance <= limit_sq && (closest_node == NULL || distance < min_distance)) {
- closest_node = node;
- min_distance = distance;
- }
- }
-
- return closest_node;
-}
-/************************************* SUBGRAPH DETECTION **********************************************/
-
-static void flagSubgraph(BNode *node, int subgraph)
-{
- if (node->subgraph_index == 0) {
- BArc *arc;
- int i;
-
- node->subgraph_index = subgraph;
-
- for (i = 0; i < node->degree; i++) {
- arc = node->arcs[i];
- flagSubgraph(BLI_otherNode(arc, node), subgraph);
- }
- }
-}
-
-int BLI_FlagSubgraphs(BGraph *graph)
-{
- BNode *node;
- int subgraph = 0;
-
- if (BLI_hasAdjacencyList(graph) == 0) {
- BLI_buildAdjacencyList(graph);
- }
-
- for (node = graph->nodes.first; node; node = node->next) {
- node->subgraph_index = 0;
- }
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->subgraph_index == 0) {
- subgraph++;
- flagSubgraph(node, subgraph);
- }
- }
-
- return subgraph;
-}
-
-void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph)
-{
- BNode *node;
-
- for (node = graph->nodes.first; node; node = node->next) {
- if (node->flag == old_subgraph) {
- node->flag = new_subgraph;
- }
- }
-}
-
-/*************************************** CYCLE DETECTION ***********************************************/
-
-static bool detectCycle(BNode *node, BArc *src_arc)
-{
- bool value = false;
-
- if (node->flag == 0) {
- int i;
-
- /* mark node as visited */
- node->flag = 1;
-
- for (i = 0; i < node->degree && value == 0; i++) {
- BArc *arc = node->arcs[i];
-
- /* don't go back on the source arc */
- if (arc != src_arc) {
- value = detectCycle(BLI_otherNode(arc, node), arc);
- }
- }
- }
- else {
- value = true;
- }
-
- return value;
-}
-
-bool BLI_isGraphCyclic(BGraph *graph)
-{
- BNode *node;
- bool value = false;
-
- /* NEED TO CHECK IF ADJACENCY LIST EXIST */
-
- /* Mark all nodes as not visited */
- BLI_flagNodes(graph, 0);
-
- /* detectCycles in subgraphs */
- for (node = graph->nodes.first; node && value == false; node = node->next) {
- /* only for nodes in subgraphs that haven't been visited yet */
- if (node->flag == 0) {
- value = value || detectCycle(node, NULL);
- }
- }
-
- return value;
-}
-
-BArc *BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v)
-{
- BArc *nextArc;
-
- for (nextArc = graph->arcs.first; nextArc; nextArc = nextArc->next) {
- if (arc != nextArc && (nextArc->head == v || nextArc->tail == v)) {
- break;
- }
- }
-
- return nextArc;
-}
-
-/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
-
-static int subtreeShape(BNode *node, BArc *rootArc, int include_root)
-{
- int depth = 0;
-
- node->flag = 1;
-
- if (include_root) {
- BNode *newNode = BLI_otherNode(rootArc, node);
- return subtreeShape(newNode, rootArc, 0);
- }
- else {
- /* Base case, no arcs leading away */
- if (node->arcs == NULL || *(node->arcs) == NULL) {
- return 0;
- }
- else {
- int i;
-
- for (i = 0; i < node->degree; i++) {
- BArc *arc = node->arcs[i];
- BNode *newNode = BLI_otherNode(arc, node);
-
- /* stop immediate and cyclic backtracking */
- if (arc != rootArc && newNode->flag == 0) {
- depth += subtreeShape(newNode, arc, 0);
- }
- }
- }
-
- return SHAPE_RADIX * depth + 1;
- }
-}
-
-int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root)
-{
- BLI_flagNodes(graph, 0);
- return subtreeShape(node, rootArc, include_root);
-}
-
-float BLI_subtreeLength(BNode *node)
-{
- float length = 0;
- int i;
-
- node->flag = 0; /* flag node as visited */
-
- for (i = 0; i < node->degree; i++) {
- BArc *arc = node->arcs[i];
- BNode *other_node = BLI_otherNode(arc, node);
-
- if (other_node->flag != 0) {
- float subgraph_length = arc->length + BLI_subtreeLength(other_node);
- length = MAX2(length, subgraph_length);
- }
- }
-
- return length;
-}
-
-void BLI_calcGraphLength(BGraph *graph)
-{
- float length = 0;
- int nb_subgraphs;
- int i;
-
- nb_subgraphs = BLI_FlagSubgraphs(graph);
-
- for (i = 1; i <= nb_subgraphs; i++) {
- BNode *node;
-
- for (node = graph->nodes.first; node; node = node->next) {
- /* start on an external node of the subgraph */
- if (node->subgraph_index == i && node->degree == 1) {
- float subgraph_length = BLI_subtreeLength(node);
- length = MAX2(length, subgraph_length);
- break;
- }
- }
- }
-
- graph->length = length;
-}
-
-/********************************* SYMMETRY DETECTION **************************************************/
-
-static void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit);
-
-void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3])
-{
- float dv[3], pv[3];
-
- sub_v3_v3v3(dv, v, center);
- project_v3_v3v3(pv, dv, axis);
- mul_v3_fl(pv, -2);
- add_v3_v3(v, pv);
-}
-
-static void testRadialSymmetry(BGraph *graph, BNode *root_node, RadialArc *ring, int total, float axis[3], float limit, int group)
-{
- const float limit_sq = limit * limit;
- int symmetric = 1;
- int i;
-
- /* sort ring by angle */
- for (i = 0; i < total - 1; i++) {
- float minAngle = FLT_MAX;
- int minIndex = -1;
- int j;
-
- for (j = i + 1; j < total; j++) {
- float angle = dot_v3v3(ring[i].n, ring[j].n);
-
- /* map negative values to 1..2 */
- if (angle < 0) {
- angle = 1 - angle;
- }
-
- if (angle < minAngle) {
- minIndex = j;
- minAngle = angle;
- }
- }
-
- /* swap if needed */
- if (minIndex != i + 1) {
- RadialArc tmp;
- tmp = ring[i + 1];
- ring[i + 1] = ring[minIndex];
- ring[minIndex] = tmp;
- }
- }
-
- for (i = 0; i < total && symmetric; i++) {
- BNode *node1, *node2;
- float tangent[3];
- float normal[3];
- float p[3];
- int j = (i + 1) % total; /* next arc in the circular list */
-
- add_v3_v3v3(tangent, ring[i].n, ring[j].n);
- cross_v3_v3v3(normal, tangent, axis);
-
- node1 = BLI_otherNode(ring[i].arc, root_node);
- node2 = BLI_otherNode(ring[j].arc, root_node);
-
- copy_v3_v3(p, node2->p);
- BLI_mirrorAlongAxis(p, root_node->p, normal);
-
- /* check if it's within limit before continuing */
- if (len_squared_v3v3(node1->p, p) > limit_sq) {
- symmetric = 0;
- }
-
- }
-
- if (symmetric) {
- /* mark node as symmetric physically */
- copy_v3_v3(root_node->symmetry_axis, axis);
- root_node->symmetry_flag |= SYM_PHYSICAL;
- root_node->symmetry_flag |= SYM_RADIAL;
-
- /* FLAG SYMMETRY GROUP */
- for (i = 0; i < total; i++) {
- ring[i].arc->symmetry_group = group;
- ring[i].arc->symmetry_flag = SYM_SIDE_RADIAL + i;
- }
-
- if (graph->radial_symmetry) {
- graph->radial_symmetry(root_node, ring, total);
- }
- }
-}
-
-static void handleRadialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
-{
- RadialArc *ring = NULL;
- RadialArc *unit;
- int total = 0;
- int group;
- int first;
- int i;
-
- /* mark topological symmetry */
- root_node->symmetry_flag |= SYM_TOPOLOGICAL;
-
- /* total the number of arcs in the symmetry ring */
- for (i = 0; i < root_node->degree; i++) {
- BArc *connectedArc = root_node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->symmetry_level == -depth) {
- total++;
- }
- }
-
- ring = MEM_callocN(sizeof(RadialArc) * total, "radial symmetry ring");
- unit = ring;
-
- /* fill in the ring */
- for (i = 0; i < root_node->degree; i++) {
- BArc *connectedArc = root_node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->symmetry_level == -depth) {
- BNode *otherNode = BLI_otherNode(connectedArc, root_node);
- float vec[3];
-
- unit->arc = connectedArc;
-
- /* project the node to node vector on the symmetry plane */
- sub_v3_v3v3(unit->n, otherNode->p, root_node->p);
- project_v3_v3v3(vec, unit->n, axis);
- sub_v3_v3v3(unit->n, unit->n, vec);
-
- normalize_v3(unit->n);
-
- unit++;
- }
- }
-
- /* sort ring by arc length
- * using a rather bogus insertion sort
- * but rings will never get too big to matter
- * */
- for (i = 0; i < total; i++) {
- int j;
-
- for (j = i - 1; j >= 0; j--) {
- BArc *arc1, *arc2;
-
- arc1 = ring[j].arc;
- arc2 = ring[j + 1].arc;
-
- if (arc1->length > arc2->length) {
- /* swap with smaller */
- RadialArc tmp;
-
- tmp = ring[j + 1];
- ring[j + 1] = ring[j];
- ring[j] = tmp;
- }
- else {
- break;
- }
- }
- }
-
- /* Dispatch to specific symmetry tests */
- first = 0;
- group = 0;
-
- for (i = 1; i < total; i++) {
- int dispatch = 0;
- int last = i - 1;
-
- if (fabsf(ring[first].arc->length - ring[i].arc->length) > limit) {
- dispatch = 1;
- }
-
- /* if not dispatching already and on last arc
- * Dispatch using current arc as last
- */
- if (dispatch == 0 && i == total - 1) {
- last = i;
- dispatch = 1;
- }
-
- if (dispatch) {
- int sub_total = last - first + 1;
-
- group += 1;
-
- if (sub_total == 1) {
- group -= 1; /* not really a group so decrement */
- /* NOTHING TO DO */
- }
- else if (sub_total == 2) {
- BArc *arc1, *arc2;
- BNode *node1, *node2;
-
- arc1 = ring[first].arc;
- arc2 = ring[last].arc;
-
- node1 = BLI_otherNode(arc1, root_node);
- node2 = BLI_otherNode(arc2, root_node);
-
- testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, group);
- }
- else if (sub_total != total) /* allocate a new sub ring if needed */ {
- RadialArc *sub_ring = MEM_callocN(sizeof(RadialArc) * sub_total, "radial symmetry ring");
- int sub_i;
-
- /* fill in the sub ring */
- for (sub_i = 0; sub_i < sub_total; sub_i++) {
- sub_ring[sub_i] = ring[first + sub_i];
- }
-
- testRadialSymmetry(graph, root_node, sub_ring, sub_total, axis, limit, group);
-
- MEM_freeN(sub_ring);
- }
- else if (sub_total == total) {
- testRadialSymmetry(graph, root_node, ring, total, axis, limit, group);
- }
-
- first = i;
- }
- }
-
-
- MEM_freeN(ring);
-}
-
-static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group)
-{
- float vec[3];
-
- arc->symmetry_group = group;
-
- sub_v3_v3v3(vec, end_node->p, root_node->p);
-
- if (dot_v3v3(vec, root_node->symmetry_axis) < 0) {
- arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
- }
- else {
- arc->symmetry_flag |= SYM_SIDE_POSITIVE;
- }
-}
-
-static void testAxialSymmetry(BGraph *graph, BNode *root_node, BNode *node1, BNode *node2, BArc *arc1, BArc *arc2, float axis[3], float limit, int group)
-{
- const float limit_sq = limit * limit;
- float nor[3], vec[3], p[3];
-
- sub_v3_v3v3(p, node1->p, root_node->p);
- cross_v3_v3v3(nor, p, axis);
-
- sub_v3_v3v3(p, root_node->p, node2->p);
- cross_v3_v3v3(vec, p, axis);
- add_v3_v3(vec, nor);
-
- cross_v3_v3v3(nor, vec, axis);
-
- if (fabsf(nor[0]) > fabsf(nor[1]) && fabsf(nor[0]) > fabsf(nor[2]) && nor[0] < 0) {
- negate_v3(nor);
- }
- else if (fabsf(nor[1]) > fabsf(nor[0]) && fabsf(nor[1]) > fabsf(nor[2]) && nor[1] < 0) {
- negate_v3(nor);
- }
- else if (fabsf(nor[2]) > fabsf(nor[1]) && fabsf(nor[2]) > fabsf(nor[0]) && nor[2] < 0) {
- negate_v3(nor);
- }
-
- /* mirror node2 along axis */
- copy_v3_v3(p, node2->p);
- BLI_mirrorAlongAxis(p, root_node->p, nor);
-
- /* check if it's within limit before continuing */
- if (len_squared_v3v3(node1->p, p) <= limit_sq) {
- /* mark node as symmetric physically */
- copy_v3_v3(root_node->symmetry_axis, nor);
- root_node->symmetry_flag |= SYM_PHYSICAL;
- root_node->symmetry_flag |= SYM_AXIAL;
-
- /* flag side on arcs */
- flagAxialSymmetry(root_node, node1, arc1, group);
- flagAxialSymmetry(root_node, node2, arc2, group);
-
- if (graph->axial_symmetry) {
- graph->axial_symmetry(root_node, node1, node2, arc1, arc2);
- }
- }
- else {
- /* NOT SYMMETRIC */
- }
-}
-
-static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
-{
- BArc *arc1 = NULL, *arc2 = NULL;
- BNode *node1 = NULL, *node2 = NULL;
- int i;
-
- /* mark topological symmetry */
- root_node->symmetry_flag |= SYM_TOPOLOGICAL;
-
- for (i = 0; i < root_node->degree; i++) {
- BArc *connectedArc = root_node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->symmetry_level == -depth) {
- if (arc1 == NULL) {
- arc1 = connectedArc;
- node1 = BLI_otherNode(arc1, root_node);
- }
- else {
- arc2 = connectedArc;
- node2 = BLI_otherNode(arc2, root_node);
- break; /* Can stop now, the two arcs have been found */
- }
- }
- }
-
- /* shouldn't happen, but just to be sure */
- if (node1 == NULL || node2 == NULL) {
- return;
- }
-
- testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, 1);
-}
-
-static void markdownSecondarySymmetry(BGraph *graph, BNode *node, int depth, int level, float limit)
-{
- float axis[3] = {0, 0, 0};
- int count = 0;
- int i;
-
- /* count the number of branches in this symmetry group
- * and determinate the axis of symmetry
- */
- for (i = 0; i < node->degree; i++) {
- BArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->symmetry_level == -depth) {
- count++;
- }
- /* If arc is on the axis */
- else if (connectedArc->symmetry_level == level) {
- add_v3_v3(axis, connectedArc->head->p);
- sub_v3_v3v3(axis, axis, connectedArc->tail->p);
- }
- }
-
- normalize_v3(axis);
-
- /* Split between axial and radial symmetry */
- if (count == 2) {
- handleAxialSymmetry(graph, node, depth, axis, limit);
- }
- else {
- handleRadialSymmetry(graph, node, depth, axis, limit);
- }
-
- /* markdown secondary symetries */
- for (i = 0; i < node->degree; i++) {
- BArc *connectedArc = node->arcs[i];
-
- if (connectedArc->symmetry_level == -depth) {
- /* markdown symmetry for branches corresponding to the depth */
- markdownSymmetryArc(graph, connectedArc, node, level + 1, limit);
- }
- }
-}
-
-static void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit)
-{
- int i;
-
- /* if arc is null, we start straight from a node */
- if (arc) {
- arc->symmetry_level = level;
-
- node = BLI_otherNode(arc, node);
- }
-
- for (i = 0; i < node->degree; i++) {
- BArc *connectedArc = node->arcs[i];
-
- if (connectedArc != arc) {
- BNode *connectedNode = BLI_otherNode(connectedArc, node);
-
- /* symmetry level is positive value, negative values is subtree depth */
- connectedArc->symmetry_level = -BLI_subtreeShape(graph, connectedNode, connectedArc, 0);
- }
- }
-
- arc = NULL;
-
- for (i = 0; i < node->degree; i++) {
- int issymmetryAxis = 0;
- BArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric */
- if (connectedArc->symmetry_level < 0) {
- int j;
-
- /* true by default */
- issymmetryAxis = 1;
-
- for (j = 0; j < node->degree; j++) {
- BArc *otherArc = node->arcs[j];
-
- /* different arc, same depth */
- if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level) {
- /* not on the symmetry axis */
- issymmetryAxis = 0;
- break;
- }
- }
- }
-
- /* arc could be on the symmetry axis */
- if (issymmetryAxis == 1) {
- /* no arc as been marked previously, keep this one */
- if (arc == NULL) {
- arc = connectedArc;
- }
- else if (connectedArc->symmetry_level < arc->symmetry_level) {
- /* go with more complex subtree as symmetry arc */
- arc = connectedArc;
- }
- }
- }
-
- /* go down the arc continuing the symmetry axis */
- if (arc) {
- markdownSymmetryArc(graph, arc, node, level, limit);
- }
-
-
- /* secondary symmetry */
- for (i = 0; i < node->degree; i++) {
- BArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
- if (connectedArc->symmetry_level < 0) {
- /* subtree depth is store as a negative value in the symmetry */
- markdownSecondarySymmetry(graph, node, -connectedArc->symmetry_level, level, limit);
- }
- }
-}
-
-void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit)
-{
- BNode *node;
- BArc *arc;
-
- if (root_node == NULL) {
- return;
- }
-
- if (BLI_isGraphCyclic(graph)) {
- return;
- }
-
- /* mark down all arcs as non-symetric */
- BLI_flagArcs(graph, 0);
-
- /* mark down all nodes as not on the symmetry axis */
- BLI_flagNodes(graph, 0);
-
- node = root_node;
-
- /* sanity check REMOVE ME */
- if (node->degree > 0) {
- arc = node->arcs[0];
-
- if (node->degree == 1) {
- markdownSymmetryArc(graph, arc, node, 1, limit);
- }
- else {
- markdownSymmetryArc(graph, NULL, node, 1, limit);
- }
-
-
-
- /* mark down non-symetric arcs */
- for (arc = graph->arcs.first; arc; arc = arc->next) {
- if (arc->symmetry_level < 0) {
- arc->symmetry_level = 0;
- }
- else {
- /* mark down nodes with the lowest level symmetry axis */
- if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level) {
- arc->head->symmetry_level = arc->symmetry_level;
- }
- if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level) {
- arc->tail->symmetry_level = arc->symmetry_level;
- }
- }
- }
- }
-}
-
-void *IT_head(void *arg)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->head(iter);
-}
-
-void *IT_tail(void *arg)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->tail(iter);
-}
-
-void *IT_peek(void *arg, int n)
-{
- BArcIterator *iter = (BArcIterator *)arg;
-
- if (iter->index + n < 0) {
- return iter->head(iter);
- }
- else if (iter->index + n >= iter->length) {
- return iter->tail(iter);
- }
- else {
- return iter->peek(iter, n);
- }
-}
-
-void *IT_next(void *arg)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->next(iter);
-}
-
-void *IT_nextN(void *arg, int n)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->nextN(iter, n);
-}
-
-void *IT_previous(void *arg)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->previous(iter);
-}
-
-int IT_stopped(void *arg)
-{
- BArcIterator *iter = (BArcIterator *)arg;
- return iter->stopped(iter);
-}
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index ef9e46fc62d..9399646bedf 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -380,8 +380,10 @@ void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b, int
}
}
-/* we define a 'cpack' here as a (3 byte color code) number that can be expressed like 0xFFAA66 or so.
- * for that reason it is sensitive for endianness... with this function it works correctly
+/**
+ * We define a 'cpack' here as a (3 byte color code) number that can be expressed like 0xFFAA66 or so.
+ * for that reason it is sensitive for endianness... with this function it works correctly.
+ * \see #imm_cpack
*/
unsigned int hsv_to_cpack(float h, float s, float v)
@@ -675,135 +677,80 @@ void rgb_to_lab(float r, float g, float b, float *ll, float *la, float *lb)
xyz_to_lab(x, y, z, ll, la, lb);
}
-static void xyz_to_lms(float x, float y, float z, float *l, float *m, float *s)
-{
- *l = 0.3897f * x + 0.6890f * y - 0.0787f * z;
- *m = -0.2298f * x + 1.1834f * y + 0.0464f * z;
- *s = z;
-}
-
-static void lms_to_xyz(float l, float m, float s, float *x, float *y, float *z)
-{
- *x = 1.9102f * l - 1.1121f * m + 0.2019f * s;
- *y = 0.3709f * l + 0.6290f * m + 0.0000f * s;
- *z = s;
-}
-
-static void normalize_rgb(float rgb[3])
-{
- const float max = max_fff(rgb[0], rgb[1], rgb[2]);
-
- if (max > 0.0f) {
- mul_v3_fl(rgb, 1.0f / max);
- }
-}
+/* ****************************** blackbody ******************************** */
-/* Color rendering of spectra, adapted from public domain code by John Walker,
- * http://www.fourmilab.ch/
+/* Calculate color in range 800..12000 using an approximation
+ * a/x+bx+c for R and G and ((at + b)t + c)t + d) for B
+ * Max absolute error for RGB is (0.00095, 0.00077, 0.00057),
+ * which is enough to get the same 8 bit/channel color.
*/
-static void spectrum_to_xyz(float temperature, float xyz[3])
-{
- int i;
- float lambda, x = 0.0f, y = 0.0f, z = 0.0f, xyz_sum;
-
- /* CIE colour matching functions xBar, yBar, and zBar for wavelengths from
- * 380 through 780 nanometers, every 5 nanometers.
- * For a wavelength lambda in this range:
- *
- * cie_colour_match[(lambda - 380) / 5][0] = xBar
- * cie_colour_match[(lambda - 380) / 5][1] = yBar
- * cie_colour_match[(lambda - 380) / 5][2] = zBar
- */
-
- const float cie_colour_match[81][3] = {
- {0.0014f, 0.0000f, 0.0065f}, {0.0022f, 0.0001f, 0.0105f}, {0.0042f, 0.0001f, 0.0201f},
- {0.0076f, 0.0002f, 0.0362f}, {0.0143f, 0.0004f, 0.0679f}, {0.0232f, 0.0006f, 0.1102f},
- {0.0435f, 0.0012f, 0.2074f}, {0.0776f, 0.0022f, 0.3713f}, {0.1344f, 0.0040f, 0.6456f},
- {0.2148f, 0.0073f, 1.0391f}, {0.2839f, 0.0116f, 1.3856f}, {0.3285f, 0.0168f, 1.6230f},
- {0.3483f, 0.0230f, 1.7471f}, {0.3481f, 0.0298f, 1.7826f}, {0.3362f, 0.0380f, 1.7721f},
- {0.3187f, 0.0480f, 1.7441f}, {0.2908f, 0.0600f, 1.6692f}, {0.2511f, 0.0739f, 1.5281f},
- {0.1954f, 0.0910f, 1.2876f}, {0.1421f, 0.1126f, 1.0419f}, {0.0956f, 0.1390f, 0.8130f},
- {0.0580f, 0.1693f, 0.6162f}, {0.0320f, 0.2080f, 0.4652f}, {0.0147f, 0.2586f, 0.3533f},
- {0.0049f, 0.3230f, 0.2720f}, {0.0024f, 0.4073f, 0.2123f}, {0.0093f, 0.5030f, 0.1582f},
- {0.0291f, 0.6082f, 0.1117f}, {0.0633f, 0.7100f, 0.0782f}, {0.1096f, 0.7932f, 0.0573f},
- {0.1655f, 0.8620f, 0.0422f}, {0.2257f, 0.9149f, 0.0298f}, {0.2904f, 0.9540f, 0.0203f},
- {0.3597f, 0.9803f, 0.0134f}, {0.4334f, 0.9950f, 0.0087f}, {0.5121f, 1.0000f, 0.0057f},
- {0.5945f, 0.9950f, 0.0039f}, {0.6784f, 0.9786f, 0.0027f}, {0.7621f, 0.9520f, 0.0021f},
- {0.8425f, 0.9154f, 0.0018f}, {0.9163f, 0.8700f, 0.0017f}, {0.9786f, 0.8163f, 0.0014f},
- {1.0263f, 0.7570f, 0.0011f}, {1.0567f, 0.6949f, 0.0010f}, {1.0622f, 0.6310f, 0.0008f},
- {1.0456f, 0.5668f, 0.0006f}, {1.0026f, 0.5030f, 0.0003f}, {0.9384f, 0.4412f, 0.0002f},
- {0.8544f, 0.3810f, 0.0002f}, {0.7514f, 0.3210f, 0.0001f}, {0.6424f, 0.2650f, 0.0000f},
- {0.5419f, 0.2170f, 0.0000f}, {0.4479f, 0.1750f, 0.0000f}, {0.3608f, 0.1382f, 0.0000f},
- {0.2835f, 0.1070f, 0.0000f}, {0.2187f, 0.0816f, 0.0000f}, {0.1649f, 0.0610f, 0.0000f},
- {0.1212f, 0.0446f, 0.0000f}, {0.0874f, 0.0320f, 0.0000f}, {0.0636f, 0.0232f, 0.0000f},
- {0.0468f, 0.0170f, 0.0000f}, {0.0329f, 0.0119f, 0.0000f}, {0.0227f, 0.0082f, 0.0000f},
- {0.0158f, 0.0057f, 0.0000f}, {0.0114f, 0.0041f, 0.0000f}, {0.0081f, 0.0029f, 0.0000f},
- {0.0058f, 0.0021f, 0.0000f}, {0.0041f, 0.0015f, 0.0000f}, {0.0029f, 0.0010f, 0.0000f},
- {0.0020f, 0.0007f, 0.0000f}, {0.0014f, 0.0005f, 0.0000f}, {0.0010f, 0.0004f, 0.0000f},
- {0.0007f, 0.0002f, 0.0000f}, {0.0005f, 0.0002f, 0.0000f}, {0.0003f, 0.0001f, 0.0000f},
- {0.0002f, 0.0001f, 0.0000f}, {0.0002f, 0.0001f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f},
- {0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0000f, 0.0000f, 0.0000f}
- };
-
- for (i = 0, lambda = 380.0f; lambda < 780.1f; i++, lambda += 5.0f) {
- /* wavelength in meter */
- const float wlm = lambda * 1e-9f;
- const float Me = (3.74183e-16f * powf(wlm, -5.0f)) / (expf(1.4388e-2f / (wlm * temperature)) - 1.0f);
-
- x += Me * cie_colour_match[i][0];
- y += Me * cie_colour_match[i][1];
- z += Me * cie_colour_match[i][2];
+static const float blackbody_table_r[6][3] = {
+ { 2.52432244e+03f, -1.06185848e-03f, 3.11067539e+00f },
+ { 3.37763626e+03f, -4.34581697e-04f, 1.64843306e+00f },
+ { 4.10671449e+03f, -8.61949938e-05f, 6.41423749e-01f },
+ { 4.66849800e+03f, 2.85655028e-05f, 1.29075375e-01f },
+ { 4.60124770e+03f, 2.89727618e-05f, 1.48001316e-01f },
+ { 3.78765709e+03f, 9.36026367e-06f, 3.98995841e-01f },
+};
+
+static const float blackbody_table_g[6][3] = {
+ { -7.50343014e+02f, 3.15679613e-04f, 4.73464526e-01f },
+ { -1.00402363e+03f, 1.29189794e-04f, 9.08181524e-01f },
+ { -1.22075471e+03f, 2.56245413e-05f, 1.20753416e+00f },
+ { -1.42546105e+03f, -4.01730887e-05f, 1.44002695e+00f },
+ { -1.18134453e+03f, -2.18913373e-05f, 1.30656109e+00f },
+ { -5.00279505e+02f, -4.59745390e-06f, 1.09090465e+00f },
+};
+
+static const float blackbody_table_b[6][4] = {
+ { 0.0f, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 0.0f },
+ { -2.02524603e-11f, 1.79435860e-07f, -2.60561875e-04f, -1.41761141e-02f },
+ { -2.22463426e-13f, -1.55078698e-08f, 3.81675160e-04f, -7.30646033e-01f },
+ { 6.72595954e-13f, -2.73059993e-08f, 4.24068546e-04f, -7.52204323e-01f },
+};
+
+static void blackbody_temperature_to_rgb(float rgb[3], float t)
+{
+ if (t >= 12000.0f) {
+ rgb[0] = 0.826270103f;
+ rgb[1] = 0.994478524f;
+ rgb[2] = 1.56626022f;
+ }
+ else if (t < 965.0f) {
+ rgb[0] = 4.70366907f;
+ rgb[1] = 0.0f;
+ rgb[2] = 0.0f;
+ }
+ else {
+ int i = (t >= 6365.0f) ? 5 :
+ (t >= 3315.0f) ? 4 :
+ (t >= 1902.0f) ? 3 :
+ (t >= 1449.0f) ? 2 :
+ (t >= 1167.0f) ? 1 : 0;
+
+ const float *r = blackbody_table_r[i];
+ const float *g = blackbody_table_g[i];
+ const float *b = blackbody_table_b[i];
+
+ const float t_inv = 1.0f / t;
+ rgb[0] = r[0] * t_inv + r[1] * t + r[2];
+ rgb[1] = g[0] * t_inv + g[1] * t + g[2];
+ rgb[2] = ((b[0] * t + b[1]) * t + b[2]) * t + b[3];
}
-
- xyz_sum = (x + y + z);
-
- xyz[0] = x / xyz_sum;
- xyz[1] = y / xyz_sum;
- xyz[2] = z / xyz_sum;
}
void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max)
{
- int i, j = 0, dj = 1;
- float rgb[3], xyz[3], lms[3], lms_w[3];
- float bb_temp;
-
- if (min < max) {
- SWAP(float, min, max);
- j = width - 1;
- dj = -1;
- }
+ for (int i = 0; i < width; i++) {
+ float temperature = min + (max - min) / (float)width * (float)i;
- for (i = 0; i < width; i++, j += dj) {
- bb_temp = min + (max - min) / (float)width * (float)i;
+ float rgb[3];
+ blackbody_temperature_to_rgb(rgb, temperature);
- /* integrate blackbody radiation spectrum to XYZ */
- spectrum_to_xyz(bb_temp, xyz);
-
- /* normalize highest temperature to white (in LMS system) */
- xyz_to_lms(xyz[0], xyz[1], xyz[2], &lms[0], &lms[1], &lms[2]);
-
- if (i == 0) {
- lms_w[0] = 1.0f / lms[0];
- lms_w[1] = 1.0f / lms[1];
- lms_w[2] = 1.0f / lms[2];
- }
-
- mul_v3_v3(lms, lms_w);
-
- lms_to_xyz(lms[0], lms[1], lms[2], &xyz[0], &xyz[1], &xyz[2]);
-
- /* convert to RGB */
- xyz_to_rgb(xyz[0], xyz[1], xyz[2], &rgb[0], &rgb[1], &rgb[2], BLI_XYZ_CIE);
- constrain_rgb(&rgb[0], &rgb[1], &rgb[2]);
- normalize_rgb(rgb);
-
- copy_v3_v3(&r_table[(j << 2)], rgb);
-
- if (rgb[2] > 0.1f)
- r_table[(j << 2) + 3] = rgb[2];
- else
- r_table[(j << 2) + 3] = 0.0f;
+ copy_v3_v3(&r_table[i * 4], rgb);
+ r_table[i * 4 + 3] = 0.0f;
}
}
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 61b8f6819cc..9425931133a 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -570,6 +570,8 @@ float dist_squared_to_ray_v3(
*r_depth = dot_v3v3(dvec, ray_direction);
return len_squared_v3(dvec) - SQUARE(*r_depth);
}
+
+
/**
* Find the closest point in a seg to a ray and return the distance squared.
* \param r_point: Is the point on segment closest to ray (or to ray_origin if the ray and the segment are parallel).
@@ -580,43 +582,68 @@ float dist_squared_ray_to_seg_v3(
const float v0[3], const float v1[3],
float r_point[3], float *r_depth)
{
- float a[3], t[3], n[3], lambda;
- sub_v3_v3v3(a, v1, v0);
- sub_v3_v3v3(t, v0, ray_origin);
- cross_v3_v3v3(n, a, ray_direction);
- const float nlen = len_squared_v3(n);
-
- /* if (nlen == 0.0f) the lines are parallel,
- * has no nearest point, only distance squared.*/
- if (nlen == 0.0f) {
- /* Calculate the distance to the point v0 then */
- copy_v3_v3(r_point, v0);
- *r_depth = dot_v3v3(t, ray_direction);
- }
- else {
- float c[3], cray[3];
- sub_v3_v3v3(c, n, t);
- cross_v3_v3v3(cray, c, ray_direction);
- lambda = dot_v3v3(cray, n) / nlen;
- if (lambda <= 0) {
+ float lambda, depth;
+ if (isect_ray_seg_v3(
+ ray_origin, ray_direction, v0, v1, &lambda))
+ {
+ if (lambda <= 0.0f) {
copy_v3_v3(r_point, v0);
-
- *r_depth = dot_v3v3(t, ray_direction);
}
- else if (lambda >= 1) {
+ else if (lambda >= 1.0f) {
copy_v3_v3(r_point, v1);
-
- sub_v3_v3v3(t, v1, ray_origin);
- *r_depth = dot_v3v3(t, ray_direction);
}
else {
- madd_v3_v3v3fl(r_point, v0, a, lambda);
-
- sub_v3_v3v3(t, r_point, ray_origin);
- *r_depth = dot_v3v3(t, ray_direction);
+ interp_v3_v3v3(r_point, v0, v1, lambda);
}
}
- return len_squared_v3(t) - SQUARE(*r_depth);
+ else {
+ /* has no nearest point, only distance squared. */
+ /* Calculate the distance to the point v0 then */
+ copy_v3_v3(r_point, v0);
+ }
+
+ float dvec[3];
+ sub_v3_v3v3(dvec, r_point, ray_origin);
+ depth = dot_v3v3(dvec, ray_direction);
+
+ if (r_depth) {
+ *r_depth = depth;
+ }
+
+ return len_squared_v3(dvec) - SQUARE(depth);
+}
+
+
+/* Returns the coordinates of the nearest vertex and
+ * the farthest vertex from a plane (or normal). */
+void aabb_get_near_far_from_plane(
+ const float plane_no[3], const float bbmin[3], const float bbmax[3],
+ float bb_near[3], float bb_afar[3])
+{
+ if (plane_no[0] < 0.0f) {
+ bb_near[0] = bbmax[0];
+ bb_afar[0] = bbmin[0];
+ }
+ else {
+ bb_near[0] = bbmin[0];
+ bb_afar[0] = bbmax[0];
+ }
+ if (plane_no[1] < 0.0f) {
+ bb_near[1] = bbmax[1];
+ bb_afar[1] = bbmin[1];
+ }
+ else {
+ bb_near[1] = bbmin[1];
+ bb_afar[1] = bbmax[1];
+ }
+ if (plane_no[2] < 0.0f) {
+ bb_near[2] = bbmax[2];
+ bb_afar[2] = bbmin[2];
+ }
+ else {
+ bb_near[2] = bbmin[2];
+ bb_afar[2] = bbmax[2];
+ }
}
/* -------------------------------------------------------------------- */
@@ -634,7 +661,6 @@ void dist_squared_ray_to_aabb_v3_precalc(
neasrest_precalc->ray_inv_dir[i] =
(neasrest_precalc->ray_direction[i] != 0.0f) ?
(1.0f / neasrest_precalc->ray_direction[i]) : FLT_MAX;
- neasrest_precalc->sign[i] = (neasrest_precalc->ray_inv_dir[i] < 0.0f);
}
}
@@ -648,30 +674,8 @@ float dist_squared_ray_to_aabb_v3(
{
// bool r_axis_closest[3];
float local_bvmin[3], local_bvmax[3];
- if (data->sign[0]) {
- local_bvmin[0] = bb_max[0];
- local_bvmax[0] = bb_min[0];
- }
- else {
- local_bvmin[0] = bb_min[0];
- local_bvmax[0] = bb_max[0];
- }
- if (data->sign[1]) {
- local_bvmin[1] = bb_max[1];
- local_bvmax[1] = bb_min[1];
- }
- else {
- local_bvmin[1] = bb_min[1];
- local_bvmax[1] = bb_max[1];
- }
- if (data->sign[2]) {
- local_bvmin[2] = bb_max[2];
- local_bvmax[2] = bb_min[2];
- }
- else {
- local_bvmin[2] = bb_min[2];
- local_bvmax[2] = bb_max[2];
- }
+ aabb_get_near_far_from_plane(
+ data->ray_direction, bb_min, bb_max, local_bvmin, local_bvmax);
const float tmin[3] = {
(local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
@@ -693,38 +697,38 @@ float dist_squared_ray_to_aabb_v3(
rtmax = tmax[0];
va[0] = vb[0] = local_bvmax[0];
main_axis = 3;
- // r_axis_closest[0] = data->sign[0];
+ // r_axis_closest[0] = neasrest_precalc->ray_direction[0] < 0.0f;
}
else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
rtmax = tmax[1];
va[1] = vb[1] = local_bvmax[1];
main_axis = 2;
- // r_axis_closest[1] = data->sign[1];
+ // r_axis_closest[1] = neasrest_precalc->ray_direction[1] < 0.0f;
}
else {
rtmax = tmax[2];
va[2] = vb[2] = local_bvmax[2];
main_axis = 1;
- // r_axis_closest[2] = data->sign[2];
+ // r_axis_closest[2] = neasrest_precalc->ray_direction[2] < 0.0f;
}
if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
rtmin = tmin[0];
va[0] = vb[0] = local_bvmin[0];
main_axis -= 3;
- // r_axis_closest[0] = !data->sign[0];
+ // r_axis_closest[0] = neasrest_precalc->ray_direction[0] >= 0.0f;
}
else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
rtmin = tmin[1];
va[1] = vb[1] = local_bvmin[1];
main_axis -= 1;
- // r_axis_closest[1] = !data->sign[1];
+ // r_axis_closest[1] = neasrest_precalc->ray_direction[1] >= 0.0f;
}
else {
rtmin = tmin[2];
va[2] = vb[2] = local_bvmin[2];
main_axis -= 2;
- // r_axis_closest[2] = !data->sign[2];
+ // r_axis_closest[2] = neasrest_precalc->ray_direction[2] >= 0.0f;
}
if (main_axis < 0) {
main_axis += 3;
@@ -739,14 +743,14 @@ float dist_squared_ray_to_aabb_v3(
return 0.0f;
}
- if (data->sign[main_axis]) {
- va[main_axis] = local_bvmax[main_axis];
- vb[main_axis] = local_bvmin[main_axis];
- }
- else {
+ if (data->ray_direction[main_axis] >= 0.0f) {
va[main_axis] = local_bvmin[main_axis];
vb[main_axis] = local_bvmax[main_axis];
}
+ else {
+ va[main_axis] = local_bvmax[main_axis];
+ vb[main_axis] = local_bvmin[main_axis];
+ }
return dist_squared_ray_to_seg_v3(
data->ray_origin, data->ray_direction, va, vb,
@@ -765,6 +769,214 @@ float dist_squared_ray_to_aabb_v3_simple(
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name dist_squared_to_projected_aabb and helpers
+* \{ */
+
+/**
+ * \param projmat: Projection Matrix (usually perspective
+ * matrix multiplied by object matrix).
+ */
+void dist_squared_to_projected_aabb_precalc(
+ struct DistProjectedAABBPrecalc *precalc,
+ const float projmat[4][4], const float winsize[2], const float mval[2])
+{
+ float win_half[2], relative_mval[2], px[4], py[4];
+
+ mul_v2_v2fl(win_half, winsize, 0.5f);
+ sub_v2_v2v2(precalc->mval, mval, win_half);
+
+ relative_mval[0] = precalc->mval[0] / win_half[0];
+ relative_mval[1] = precalc->mval[1] / win_half[1];
+
+ copy_m4_m4(precalc->pmat, projmat);
+ for (int i = 0; i < 4; i++) {
+ px[i] = precalc->pmat[i][0] - precalc->pmat[i][3] * relative_mval[0];
+ py[i] = precalc->pmat[i][1] - precalc->pmat[i][3] * relative_mval[1];
+
+ precalc->pmat[i][0] *= win_half[0];
+ precalc->pmat[i][1] *= win_half[1];
+ }
+#if 0
+ float projmat_trans[4][4];
+ transpose_m4_m4(projmat_trans, projmat);
+ if (!isect_plane_plane_plane_v3(
+ projmat_trans[0], projmat_trans[1], projmat_trans[3],
+ precalc->ray_origin))
+ {
+ /* Orthographic projection. */
+ isect_plane_plane_v3(
+ px, py,
+ precalc->ray_origin,
+ precalc->ray_direction);
+ }
+ else {
+ /* Perspective projection. */
+ cross_v3_v3v3(precalc->ray_direction, py, px);
+ //normalize_v3(precalc->ray_direction);
+ }
+#else
+ if (!isect_plane_plane_v3(
+ px, py,
+ precalc->ray_origin,
+ precalc->ray_direction))
+ {
+ /* Matrix with weird coplanar planes. Undetermined origin.*/
+ zero_v3(precalc->ray_origin);
+ precalc->ray_direction[0] = precalc->pmat[0][3];
+ precalc->ray_direction[1] = precalc->pmat[1][3];
+ precalc->ray_direction[2] = precalc->pmat[2][3];
+ }
+#endif
+
+ for (int i = 0; i < 3; i++) {
+ precalc->ray_inv_dir[i] =
+ (precalc->ray_direction[i] != 0.0f) ?
+ (1.0f / precalc->ray_direction[i]) : FLT_MAX;
+ }
+}
+
+/* Returns the distance from a 2d coordinate to a BoundBox (Projected) */
+float dist_squared_to_projected_aabb(
+ struct DistProjectedAABBPrecalc *data,
+ const float bbmin[3], const float bbmax[3],
+ bool r_axis_closest[3])
+{
+ float local_bvmin[3], local_bvmax[3];
+ aabb_get_near_far_from_plane(
+ data->ray_direction, bbmin, bbmax, local_bvmin, local_bvmax);
+
+ const float tmin[3] = {
+ (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
+ (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1],
+ (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2],
+ };
+ const float tmax[3] = {
+ (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
+ (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1],
+ (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2],
+ };
+ /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */
+ float va[3], vb[3];
+ /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */
+ float rtmin, rtmax;
+ int main_axis;
+
+ if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) {
+ rtmax = tmax[0];
+ va[0] = vb[0] = local_bvmax[0];
+ main_axis = 3;
+ r_axis_closest[0] = data->ray_direction[0] < 0.0f;
+ }
+ else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
+ rtmax = tmax[1];
+ va[1] = vb[1] = local_bvmax[1];
+ main_axis = 2;
+ r_axis_closest[1] = data->ray_direction[1] < 0.0f;
+ }
+ else {
+ rtmax = tmax[2];
+ va[2] = vb[2] = local_bvmax[2];
+ main_axis = 1;
+ r_axis_closest[2] = data->ray_direction[2] < 0.0f;
+ }
+
+ if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
+ rtmin = tmin[0];
+ va[0] = vb[0] = local_bvmin[0];
+ main_axis -= 3;
+ r_axis_closest[0] = data->ray_direction[0] >= 0.0f;
+ }
+ else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
+ rtmin = tmin[1];
+ va[1] = vb[1] = local_bvmin[1];
+ main_axis -= 1;
+ r_axis_closest[1] = data->ray_direction[1] >= 0.0f;
+ }
+ else {
+ rtmin = tmin[2];
+ va[2] = vb[2] = local_bvmin[2];
+ main_axis -= 2;
+ r_axis_closest[2] = data->ray_direction[2] >= 0.0f;
+ }
+ if (main_axis < 0) {
+ main_axis += 3;
+ }
+
+ /* if rtmin <= rtmax, ray intersect `AABB` */
+ if (rtmin <= rtmax) {
+ return 0;
+ }
+
+ if (data->ray_direction[main_axis] >= 0.0f) {
+ va[main_axis] = local_bvmin[main_axis];
+ vb[main_axis] = local_bvmax[main_axis];
+ }
+ else {
+ va[main_axis] = local_bvmax[main_axis];
+ vb[main_axis] = local_bvmin[main_axis];
+ }
+ float scale = fabsf(local_bvmax[main_axis] - local_bvmin[main_axis]);
+
+ float va2d[2] = {
+ (dot_m4_v3_row_x(data->pmat, va) + data->pmat[3][0]),
+ (dot_m4_v3_row_y(data->pmat, va) + data->pmat[3][1]),
+ };
+ float vb2d[2] = {
+ (va2d[0] + data->pmat[main_axis][0] * scale),
+ (va2d[1] + data->pmat[main_axis][1] * scale),
+ };
+
+ float w_a = mul_project_m4_v3_zfac(data->pmat, va);
+ if (w_a != 1.0f) {
+ /* Perspective Projection. */
+ float w_b = w_a + data->pmat[main_axis][3] * scale;
+ va2d[0] /= w_a;
+ va2d[1] /= w_a;
+ vb2d[0] /= w_b;
+ vb2d[1] /= w_b;
+ }
+
+ float dvec[2], edge[2], lambda, rdist_sq;
+ sub_v2_v2v2(dvec, data->mval, va2d);
+ sub_v2_v2v2(edge, vb2d, va2d);
+ lambda = dot_v2v2(dvec, edge);
+ if (lambda != 0.0f) {
+ lambda /= len_squared_v2(edge);
+ if (lambda <= 0.0f) {
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ r_axis_closest[main_axis] = true;
+ }
+ else if (lambda >= 1.0f) {
+ rdist_sq = len_squared_v2v2(data->mval, vb2d);
+ r_axis_closest[main_axis] = false;
+ }
+ else {
+ madd_v2_v2fl(va2d, edge, lambda);
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ r_axis_closest[main_axis] = lambda < 0.5f;
+ }
+ }
+ else {
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ }
+
+ return rdist_sq;
+}
+
+float dist_squared_to_projected_aabb_simple(
+ const float projmat[4][4], const float winsize[2], const float mval[2],
+ const float bbmin[3], const float bbmax[3])
+{
+ struct DistProjectedAABBPrecalc data;
+ dist_squared_to_projected_aabb_precalc(&data, projmat, winsize, mval);
+
+ bool dummy[3] = {true, true, true};
+ return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy);
+}
+/** \} */
+
+
/* Adapted from "Real-Time Collision Detection" by Christer Ericson,
* published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc.
*
@@ -1769,6 +1981,33 @@ bool isect_ray_seg_v2(
return false;
}
+
+bool isect_ray_seg_v3(
+ const float ray_origin[3], const float ray_direction[3],
+ const float v0[3], const float v1[3],
+ float *r_lambda)
+{
+ float a[3], t[3], n[3];
+ sub_v3_v3v3(a, v1, v0);
+ sub_v3_v3v3(t, v0, ray_origin);
+ cross_v3_v3v3(n, a, ray_direction);
+ const float nlen = len_squared_v3(n);
+
+ if (nlen == 0.0f) {
+ /* the lines are parallel.*/
+ return false;
+ }
+
+ float c[3], cray[3];
+ sub_v3_v3v3(c, n, t);
+ cross_v3_v3v3(cray, c, ray_direction);
+
+ *r_lambda = dot_v3v3(cray, n) / nlen;
+
+ return true;
+}
+
+
/**
* Check if a point is behind all planes.
*/
@@ -1786,6 +2025,23 @@ bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3])
}
/**
+ * Check if a point is in front all planes.
+ * Same as isect_point_planes_v3 but with planes facing the opposite direction.
+ */
+bool isect_point_planes_v3_negated(
+ const float(*planes)[4], const int totplane, const float p[3])
+{
+ for (int i = 0; i < totplane; i++) {
+ if (plane_point_side_v3(planes[i], p) <= 0.0f) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+
+/**
* Intersect line/plane.
*
* \param r_isect_co The intersection point.
@@ -2043,6 +2299,38 @@ static bool getLowestRoot(const float a, const float b, const float c, const flo
return false;
}
+
+/**
+ * Checks status of an AABB in relation to a list of planes.
+ *
+ * \returns intersection type:
+ * - ISECT_AABB_PLANE_BEHIND_ONE (0): AABB is completely behind at least 1 plane;
+ * - ISECT_AABB_PLANE_CROSS_ANY (1): AABB intersects at least 1 plane;
+ * - ISECT_AABB_PLANE_IN_FRONT_ALL (2): AABB is completely in front of all planes;
+ */
+int isect_aabb_planes_v3(
+ const float (*planes)[4], const int totplane,
+ const float bbmin[3], const float bbmax[3])
+{
+ int ret = ISECT_AABB_PLANE_IN_FRONT_ALL;
+
+ float bb_near[3], bb_far[3];
+ for (int i = 0; i < totplane; i++) {
+ aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far);
+
+ if (plane_point_side_v3(planes[i], bb_far) < 0.0f) {
+ return ISECT_AABB_PLANE_BEHIND_ANY;
+ }
+ else if ((ret != ISECT_AABB_PLANE_CROSS_ANY) &&
+ (plane_point_side_v3(planes[i], bb_near) < 0.0f))
+ {
+ ret = ISECT_AABB_PLANE_CROSS_ANY;
+ }
+ }
+
+ return ret;
+}
+
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
const float v0[3], const float v1[3], const float v2[3],
float *r_lambda, float ipoint[3])
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 311d963f64d..48bc1a2928b 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -33,6 +33,8 @@
#include "BLI_strict_flags.h"
+#include "eigen_capi.h"
+
/********************************* Init **************************************/
void zero_m2(float m[2][2])
@@ -74,23 +76,23 @@ void unit_m4(float m[4][4])
m[3][0] = m[3][1] = m[3][2] = 0.0f;
}
-void copy_m2_m2(float m1[2][2], float m2[2][2])
+void copy_m2_m2(float m1[2][2], const float m2[2][2])
{
memcpy(m1, m2, sizeof(float[2][2]));
}
-void copy_m3_m3(float m1[3][3], float m2[3][3])
+void copy_m3_m3(float m1[3][3], const float m2[3][3])
{
/* destination comes first: */
memcpy(m1, m2, sizeof(float[3][3]));
}
-void copy_m4_m4(float m1[4][4], float m2[4][4])
+void copy_m4_m4(float m1[4][4], const float m2[4][4])
{
memcpy(m1, m2, sizeof(float[4][4]));
}
-void copy_m3_m4(float m1[3][3], float m2[4][4])
+void copy_m3_m4(float m1[3][3], const float m2[4][4])
{
m1[0][0] = m2[0][0];
m1[0][1] = m2[0][1];
@@ -105,7 +107,7 @@ void copy_m3_m4(float m1[3][3], float m2[4][4])
m1[2][2] = m2[2][2];
}
-void copy_m4_m3(float m1[4][4], float m2[3][3]) /* no clear */
+void copy_m4_m3(float m1[4][4], const float m2[3][3]) /* no clear */
{
m1[0][0] = m2[0][0];
m1[0][1] = m2[0][1];
@@ -131,7 +133,7 @@ void copy_m4_m3(float m1[4][4], float m2[3][3]) /* no clear */
}
-void copy_m3_m3d(float R[3][3], double A[3][3])
+void copy_m3_m3d(float R[3][3], const double A[3][3])
{
/* Keep it stupid simple for better data flow in CPU. */
R[0][0] = (float)A[0][0];
@@ -177,64 +179,127 @@ void swap_m4m4(float m1[4][4], float m2[4][4])
/******************************** Arithmetic *********************************/
-void mul_m4_m4m4(float m1[4][4], float m3_[4][4], float m2_[4][4])
+void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
{
- float m2[4][4], m3[4][4];
+ if (A == R)
+ mul_m4_m4_post(R, B);
+ else if (B == R)
+ mul_m4_m4_pre(R, A);
+ else
+ mul_m4_m4m4_uniq(R, A, B);
+}
- /* copy so it works when m1 is the same pointer as m2 or m3 */
- copy_m4_m4(m2, m2_);
- copy_m4_m4(m3, m3_);
+void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4])
+{
+ BLI_assert(R != A && R != B);
- /* matrix product: m1[j][k] = m2[j][i].m3[i][k] */
- m1[0][0] = m2[0][0] * m3[0][0] + m2[0][1] * m3[1][0] + m2[0][2] * m3[2][0] + m2[0][3] * m3[3][0];
- m1[0][1] = m2[0][0] * m3[0][1] + m2[0][1] * m3[1][1] + m2[0][2] * m3[2][1] + m2[0][3] * m3[3][1];
- m1[0][2] = m2[0][0] * m3[0][2] + m2[0][1] * m3[1][2] + m2[0][2] * m3[2][2] + m2[0][3] * m3[3][2];
- m1[0][3] = m2[0][0] * m3[0][3] + m2[0][1] * m3[1][3] + m2[0][2] * m3[2][3] + m2[0][3] * m3[3][3];
+ /* matrix product: R[j][k] = A[j][i] . B[i][k] */
+#ifdef __SSE2__
+ __m128 A0 = _mm_loadu_ps(A[0]);
+ __m128 A1 = _mm_loadu_ps(A[1]);
+ __m128 A2 = _mm_loadu_ps(A[2]);
+ __m128 A3 = _mm_loadu_ps(A[3]);
- m1[1][0] = m2[1][0] * m3[0][0] + m2[1][1] * m3[1][0] + m2[1][2] * m3[2][0] + m2[1][3] * m3[3][0];
- m1[1][1] = m2[1][0] * m3[0][1] + m2[1][1] * m3[1][1] + m2[1][2] * m3[2][1] + m2[1][3] * m3[3][1];
- m1[1][2] = m2[1][0] * m3[0][2] + m2[1][1] * m3[1][2] + m2[1][2] * m3[2][2] + m2[1][3] * m3[3][2];
- m1[1][3] = m2[1][0] * m3[0][3] + m2[1][1] * m3[1][3] + m2[1][2] * m3[2][3] + m2[1][3] * m3[3][3];
+ for (int i = 0; i < 4; i++) {
+ __m128 B0 = _mm_set1_ps(B[i][0]);
+ __m128 B1 = _mm_set1_ps(B[i][1]);
+ __m128 B2 = _mm_set1_ps(B[i][2]);
+ __m128 B3 = _mm_set1_ps(B[i][3]);
- m1[2][0] = m2[2][0] * m3[0][0] + m2[2][1] * m3[1][0] + m2[2][2] * m3[2][0] + m2[2][3] * m3[3][0];
- m1[2][1] = m2[2][0] * m3[0][1] + m2[2][1] * m3[1][1] + m2[2][2] * m3[2][1] + m2[2][3] * m3[3][1];
- m1[2][2] = m2[2][0] * m3[0][2] + m2[2][1] * m3[1][2] + m2[2][2] * m3[2][2] + m2[2][3] * m3[3][2];
- m1[2][3] = m2[2][0] * m3[0][3] + m2[2][1] * m3[1][3] + m2[2][2] * m3[2][3] + m2[2][3] * m3[3][3];
+ __m128 sum = _mm_add_ps(
+ _mm_add_ps(_mm_mul_ps(B0, A0), _mm_mul_ps(B1, A1)),
+ _mm_add_ps(_mm_mul_ps(B2, A2), _mm_mul_ps(B3, A3)));
- m1[3][0] = m2[3][0] * m3[0][0] + m2[3][1] * m3[1][0] + m2[3][2] * m3[2][0] + m2[3][3] * m3[3][0];
- m1[3][1] = m2[3][0] * m3[0][1] + m2[3][1] * m3[1][1] + m2[3][2] * m3[2][1] + m2[3][3] * m3[3][1];
- m1[3][2] = m2[3][0] * m3[0][2] + m2[3][1] * m3[1][2] + m2[3][2] * m3[2][2] + m2[3][3] * m3[3][2];
- m1[3][3] = m2[3][0] * m3[0][3] + m2[3][1] * m3[1][3] + m2[3][2] * m3[2][3] + m2[3][3] * m3[3][3];
+ _mm_storeu_ps(R[i], sum);
+ }
+#else
+ R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0] + B[0][3] * A[3][0];
+ R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1] + B[0][3] * A[3][1];
+ R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2] + B[0][3] * A[3][2];
+ R[0][3] = B[0][0] * A[0][3] + B[0][1] * A[1][3] + B[0][2] * A[2][3] + B[0][3] * A[3][3];
+
+ R[1][0] = B[1][0] * A[0][0] + B[1][1] * A[1][0] + B[1][2] * A[2][0] + B[1][3] * A[3][0];
+ R[1][1] = B[1][0] * A[0][1] + B[1][1] * A[1][1] + B[1][2] * A[2][1] + B[1][3] * A[3][1];
+ R[1][2] = B[1][0] * A[0][2] + B[1][1] * A[1][2] + B[1][2] * A[2][2] + B[1][3] * A[3][2];
+ R[1][3] = B[1][0] * A[0][3] + B[1][1] * A[1][3] + B[1][2] * A[2][3] + B[1][3] * A[3][3];
+
+ R[2][0] = B[2][0] * A[0][0] + B[2][1] * A[1][0] + B[2][2] * A[2][0] + B[2][3] * A[3][0];
+ R[2][1] = B[2][0] * A[0][1] + B[2][1] * A[1][1] + B[2][2] * A[2][1] + B[2][3] * A[3][1];
+ R[2][2] = B[2][0] * A[0][2] + B[2][1] * A[1][2] + B[2][2] * A[2][2] + B[2][3] * A[3][2];
+ R[2][3] = B[2][0] * A[0][3] + B[2][1] * A[1][3] + B[2][2] * A[2][3] + B[2][3] * A[3][3];
+
+ R[3][0] = B[3][0] * A[0][0] + B[3][1] * A[1][0] + B[3][2] * A[2][0] + B[3][3] * A[3][0];
+ R[3][1] = B[3][0] * A[0][1] + B[3][1] * A[1][1] + B[3][2] * A[2][1] + B[3][3] * A[3][1];
+ R[3][2] = B[3][0] * A[0][2] + B[3][1] * A[1][2] + B[3][2] * A[2][2] + B[3][3] * A[3][2];
+ R[3][3] = B[3][0] * A[0][3] + B[3][1] * A[1][3] + B[3][2] * A[2][3] + B[3][3] * A[3][3];
+#endif
+}
+void mul_m4_m4_pre(float R[4][4], const float A[4][4])
+{
+ BLI_assert(A != R);
+ float B[4][4];
+ copy_m4_m4(B, R);
+ mul_m4_m4m4_uniq(R, A, B);
}
-void mul_m3_m3m3(float m1[3][3], float m3_[3][3], float m2_[3][3])
+void mul_m4_m4_post(float R[4][4], const float B[4][4])
{
- float m2[3][3], m3[3][3];
+ BLI_assert(B != R);
+ float A[4][4];
+ copy_m4_m4(A, R);
+ mul_m4_m4m4_uniq(R, A, B);
+}
- /* copy so it works when m1 is the same pointer as m2 or m3 */
- copy_m3_m3(m2, m2_);
- copy_m3_m3(m3, m3_);
+void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
+{
+ if (A == R)
+ mul_m3_m3_post(R, B);
+ else if (B == R)
+ mul_m3_m3_pre(R, A);
+ else
+ mul_m3_m3m3_uniq(R, A, B);
+}
- /* m1[i][j] = m2[i][k] * m3[k][j], args are flipped! */
- m1[0][0] = m2[0][0] * m3[0][0] + m2[0][1] * m3[1][0] + m2[0][2] * m3[2][0];
- m1[0][1] = m2[0][0] * m3[0][1] + m2[0][1] * m3[1][1] + m2[0][2] * m3[2][1];
- m1[0][2] = m2[0][0] * m3[0][2] + m2[0][1] * m3[1][2] + m2[0][2] * m3[2][2];
+void mul_m3_m3_pre(float R[3][3], const float A[3][3])
+{
+ BLI_assert(A != R);
+ float B[3][3];
+ copy_m3_m3(B, R);
+ mul_m3_m3m3_uniq(R, A, B);
+}
- m1[1][0] = m2[1][0] * m3[0][0] + m2[1][1] * m3[1][0] + m2[1][2] * m3[2][0];
- m1[1][1] = m2[1][0] * m3[0][1] + m2[1][1] * m3[1][1] + m2[1][2] * m3[2][1];
- m1[1][2] = m2[1][0] * m3[0][2] + m2[1][1] * m3[1][2] + m2[1][2] * m3[2][2];
+void mul_m3_m3_post(float R[3][3], const float B[3][3])
+{
+ BLI_assert(B != R);
+ float A[3][3];
+ copy_m3_m3(A, R);
+ mul_m3_m3m3_uniq(R, A, B);
+}
- m1[2][0] = m2[2][0] * m3[0][0] + m2[2][1] * m3[1][0] + m2[2][2] * m3[2][0];
- m1[2][1] = m2[2][0] * m3[0][1] + m2[2][1] * m3[1][1] + m2[2][2] * m3[2][1];
- m1[2][2] = m2[2][0] * m3[0][2] + m2[2][1] * m3[1][2] + m2[2][2] * m3[2][2];
+void mul_m3_m3m3_uniq(float R[3][3], const float A[3][3], const float B[3][3])
+{
+ BLI_assert(R != A && R != B);
+
+ R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0];
+ R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1];
+ R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2];
+
+ R[1][0] = B[1][0] * A[0][0] + B[1][1] * A[1][0] + B[1][2] * A[2][0];
+ R[1][1] = B[1][0] * A[0][1] + B[1][1] * A[1][1] + B[1][2] * A[2][1];
+ R[1][2] = B[1][0] * A[0][2] + B[1][1] * A[1][2] + B[1][2] * A[2][2];
+
+ R[2][0] = B[2][0] * A[0][0] + B[2][1] * A[1][0] + B[2][2] * A[2][0];
+ R[2][1] = B[2][0] * A[0][1] + B[2][1] * A[1][1] + B[2][2] * A[2][1];
+ R[2][2] = B[2][0] * A[0][2] + B[2][1] * A[1][2] + B[2][2] * A[2][2];
}
-void mul_m4_m4m3(float m1[4][4], float m3_[4][4], float m2_[3][3])
+void mul_m4_m4m3(float m1[4][4], const float m3_[4][4], const float m2_[3][3])
{
float m2[3][3], m3[4][4];
/* copy so it works when m1 is the same pointer as m2 or m3 */
+ /* TODO: avoid copying when matrices are different */
copy_m3_m3(m2, m2_);
copy_m4_m4(m3, m3_);
@@ -250,11 +315,12 @@ void mul_m4_m4m3(float m1[4][4], float m3_[4][4], float m2_[3][3])
}
/* m1 = m2 * m3, ignore the elements on the 4th row/column of m3 */
-void mul_m3_m3m4(float m1[3][3], float m3_[4][4], float m2_[3][3])
+void mul_m3_m3m4(float m1[3][3], const float m3_[4][4], const float m2_[3][3])
{
float m2[3][3], m3[4][4];
/* copy so it works when m1 is the same pointer as m2 or m3 */
+ /* TODO: avoid copying when matrices are different */
copy_m3_m3(m2, m2_);
copy_m4_m4(m3, m3_);
@@ -272,11 +338,12 @@ void mul_m3_m3m4(float m1[3][3], float m3_[4][4], float m2_[3][3])
m1[2][2] = m2[2][0] * m3[0][2] + m2[2][1] * m3[1][2] + m2[2][2] * m3[2][2];
}
-void mul_m4_m3m4(float m1[4][4], float m3_[3][3], float m2_[4][4])
+void mul_m4_m3m4(float m1[4][4], const float m3_[3][3], const float m2_[4][4])
{
float m2[4][4], m3[3][3];
/* copy so it works when m1 is the same pointer as m2 or m3 */
+ /* TODO: avoid copying when matrices are different */
copy_m4_m4(m2, m2_);
copy_m3_m3(m3, m3_);
@@ -296,20 +363,20 @@ void mul_m4_m3m4(float m1[4][4], float m3_[3][3], float m2_[4][4])
* \{ */
void _va_mul_m3_series_3(
float r[3][3],
- float m1[3][3], float m2[3][3])
+ const float m1[3][3], const float m2[3][3])
{
mul_m3_m3m3(r, m1, m2);
}
void _va_mul_m3_series_4(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
}
void _va_mul_m3_series_5(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3], float m4[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3], const float m4[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
@@ -317,8 +384,8 @@ void _va_mul_m3_series_5(
}
void _va_mul_m3_series_6(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3], float m4[3][3],
- float m5[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3], const float m4[3][3],
+ const float m5[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
@@ -327,8 +394,8 @@ void _va_mul_m3_series_6(
}
void _va_mul_m3_series_7(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3], float m4[3][3],
- float m5[3][3], float m6[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3], const float m4[3][3],
+ const float m5[3][3], const float m6[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
@@ -338,8 +405,8 @@ void _va_mul_m3_series_7(
}
void _va_mul_m3_series_8(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3], float m4[3][3],
- float m5[3][3], float m6[3][3], float m7[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3], const float m4[3][3],
+ const float m5[3][3], const float m6[3][3], const float m7[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
@@ -350,8 +417,8 @@ void _va_mul_m3_series_8(
}
void _va_mul_m3_series_9(
float r[3][3],
- float m1[3][3], float m2[3][3], float m3[3][3], float m4[3][3],
- float m5[3][3], float m6[3][3], float m7[3][3], float m8[3][3])
+ const float m1[3][3], const float m2[3][3], const float m3[3][3], const float m4[3][3],
+ const float m5[3][3], const float m6[3][3], const float m7[3][3], const float m8[3][3])
{
mul_m3_m3m3(r, m1, m2);
mul_m3_m3m3(r, r, m3);
@@ -367,20 +434,20 @@ void _va_mul_m3_series_9(
* \{ */
void _va_mul_m4_series_3(
float r[4][4],
- float m1[4][4], float m2[4][4])
+ const float m1[4][4], const float m2[4][4])
{
mul_m4_m4m4(r, m1, m2);
}
void _va_mul_m4_series_4(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
}
void _va_mul_m4_series_5(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4], float m4[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4], const float m4[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
@@ -388,8 +455,8 @@ void _va_mul_m4_series_5(
}
void _va_mul_m4_series_6(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4], float m4[4][4],
- float m5[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4], const float m4[4][4],
+ const float m5[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
@@ -398,8 +465,8 @@ void _va_mul_m4_series_6(
}
void _va_mul_m4_series_7(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4], float m4[4][4],
- float m5[4][4], float m6[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4], const float m4[4][4],
+ const float m5[4][4], const float m6[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
@@ -409,8 +476,8 @@ void _va_mul_m4_series_7(
}
void _va_mul_m4_series_8(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4], float m4[4][4],
- float m5[4][4], float m6[4][4], float m7[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4], const float m4[4][4],
+ const float m5[4][4], const float m6[4][4], const float m7[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
@@ -421,8 +488,8 @@ void _va_mul_m4_series_8(
}
void _va_mul_m4_series_9(
float r[4][4],
- float m1[4][4], float m2[4][4], float m3[4][4], float m4[4][4],
- float m5[4][4], float m6[4][4], float m7[4][4], float m8[4][4])
+ const float m1[4][4], const float m2[4][4], const float m3[4][4], const float m4[4][4],
+ const float m5[4][4], const float m6[4][4], const float m7[4][4], const float m8[4][4])
{
mul_m4_m4m4(r, m1, m2);
mul_m4_m4m4(r, r, m3);
@@ -434,7 +501,7 @@ void _va_mul_m4_series_9(
}
/** \} */
-void mul_v2_m3v2(float r[2], float m[3][3], float v[2])
+void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2])
{
float temp[3], warped[3];
@@ -447,12 +514,12 @@ void mul_v2_m3v2(float r[2], float m[3][3], float v[2])
r[1] = warped[1] / warped[2];
}
-void mul_m3_v2(float m[3][3], float r[2])
+void mul_m3_v2(const float m[3][3], float r[2])
{
mul_v2_m3v2(r, m, r);
}
-void mul_m4_v3(float mat[4][4], float vec[3])
+void mul_m4_v3(const float mat[4][4], float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -462,7 +529,7 @@ void mul_m4_v3(float mat[4][4], float vec[3])
vec[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
-void mul_v3_m4v3(float r[3], float mat[4][4], const float vec[3])
+void mul_v3_m4v3(float r[3], const float mat[4][4], const float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -472,7 +539,7 @@ void mul_v3_m4v3(float r[3], float mat[4][4], const float vec[3])
r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
-void mul_v2_m4v3(float r[2], float mat[4][4], const float vec[3])
+void mul_v2_m4v3(float r[2], const float mat[4][4], const float vec[3])
{
const float x = vec[0];
@@ -480,7 +547,7 @@ void mul_v2_m4v3(float r[2], float mat[4][4], const float vec[3])
r[1] = x * mat[0][1] + vec[1] * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
}
-void mul_v2_m2v2(float r[2], float mat[2][2], const float vec[2])
+void mul_v2_m2v2(float r[2], const float mat[2][2], const float vec[2])
{
const float x = vec[0];
@@ -488,13 +555,13 @@ void mul_v2_m2v2(float r[2], float mat[2][2], const float vec[2])
r[1] = mat[0][1] * x + mat[1][1] * vec[1];
}
-void mul_m2v2(float mat[2][2], float vec[2])
+void mul_m2v2(const float mat[2][2], float vec[2])
{
mul_v2_m2v2(vec, mat, vec);
}
/* same as mul_m4_v3() but doesnt apply translation component */
-void mul_mat3_m4_v3(float mat[4][4], float vec[3])
+void mul_mat3_m4_v3(const float mat[4][4], float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -504,7 +571,7 @@ void mul_mat3_m4_v3(float mat[4][4], float vec[3])
vec[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
}
-void mul_v3_mat3_m4v3(float r[3], float mat[4][4], const float vec[3])
+void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -514,7 +581,7 @@ void mul_v3_mat3_m4v3(float r[3], float mat[4][4], const float vec[3])
r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
}
-void mul_project_m4_v3(float mat[4][4], float vec[3])
+void mul_project_m4_v3(const float mat[4][4], float vec[3])
{
/* absolute value to not flip the frustum upside down behind the camera */
const float w = fabsf(mul_project_m4_v3_zfac(mat, vec));
@@ -525,7 +592,7 @@ void mul_project_m4_v3(float mat[4][4], float vec[3])
vec[2] /= w;
}
-void mul_v3_project_m4_v3(float r[3], float mat[4][4], const float vec[3])
+void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3])
{
const float w = fabsf(mul_project_m4_v3_zfac(mat, vec));
mul_v3_m4v3(r, mat, vec);
@@ -535,7 +602,7 @@ void mul_v3_project_m4_v3(float r[3], float mat[4][4], const float vec[3])
r[2] /= w;
}
-void mul_v2_project_m4_v3(float r[2], float mat[4][4], const float vec[3])
+void mul_v2_project_m4_v3(float r[2], const float mat[4][4], const float vec[3])
{
const float w = fabsf(mul_project_m4_v3_zfac(mat, vec));
mul_v2_m4v3(r, mat, vec);
@@ -544,7 +611,7 @@ void mul_v2_project_m4_v3(float r[2], float mat[4][4], const float vec[3])
r[1] /= w;
}
-void mul_v4_m4v4(float r[4], float mat[4][4], const float v[4])
+void mul_v4_m4v4(float r[4], const float mat[4][4], const float v[4])
{
const float x = v[0];
const float y = v[1];
@@ -556,12 +623,12 @@ void mul_v4_m4v4(float r[4], float mat[4][4], const float v[4])
r[3] = x * mat[0][3] + y * mat[1][3] + z * mat[2][3] + mat[3][3] * v[3];
}
-void mul_m4_v4(float mat[4][4], float r[4])
+void mul_m4_v4(const float mat[4][4], float r[4])
{
mul_v4_m4v4(r, mat, r);
}
-void mul_v4d_m4v4d(double r[4], float mat[4][4], double v[4])
+void mul_v4d_m4v4d(double r[4], const float mat[4][4], const double v[4])
{
const double x = v[0];
const double y = v[1];
@@ -573,12 +640,21 @@ void mul_v4d_m4v4d(double r[4], float mat[4][4], double v[4])
r[3] = x * (double)mat[0][3] + y * (double)mat[1][3] + z * (double)mat[2][3] + (double)mat[3][3] * v[3];
}
-void mul_m4_v4d(float mat[4][4], double r[4])
+void mul_m4_v4d(const float mat[4][4], double r[4])
{
mul_v4d_m4v4d(r, mat, r);
}
-void mul_v3_m3v3(float r[3], float M[3][3], const float a[3])
+void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3])
+{
+ /* v has implicit w = 1.0f */
+ r[0] = v[0] * M[0][0] + v[1] * M[1][0] + M[2][0] * v[2] + M[3][0];
+ r[1] = v[0] * M[0][1] + v[1] * M[1][1] + M[2][1] * v[2] + M[3][1];
+ r[2] = v[0] * M[0][2] + v[1] * M[1][2] + M[2][2] * v[2] + M[3][2];
+ r[3] = v[0] * M[0][3] + v[1] * M[1][3] + M[2][3] * v[2] + M[3][3];
+}
+
+void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3])
{
BLI_assert(r != a);
@@ -587,7 +663,7 @@ void mul_v3_m3v3(float r[3], float M[3][3], const float a[3])
r[2] = M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
-void mul_v3_m3v3_db(double r[3], double M[3][3], const double a[3])
+void mul_v3_m3v3_db(double r[3], const double M[3][3], const double a[3])
{
BLI_assert(r != a);
@@ -596,7 +672,7 @@ void mul_v3_m3v3_db(double r[3], double M[3][3], const double a[3])
r[2] = M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
-void mul_v2_m3v3(float r[2], float M[3][3], const float a[3])
+void mul_v2_m3v3(float r[2], const float M[3][3], const float a[3])
{
BLI_assert(r != a);
@@ -604,17 +680,17 @@ void mul_v2_m3v3(float r[2], float M[3][3], const float a[3])
r[1] = M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2];
}
-void mul_m3_v3(float M[3][3], float r[3])
+void mul_m3_v3(const float M[3][3], float r[3])
{
mul_v3_m3v3(r, M, (const float[3]){UNPACK3(r)});
}
-void mul_m3_v3_db(double M[3][3], double r[3])
+void mul_m3_v3_db(const double M[3][3], double r[3])
{
mul_v3_m3v3_db(r, M, (const double[3]){UNPACK3(r)});
}
-void mul_transposed_m3_v3(float mat[3][3], float vec[3])
+void mul_transposed_m3_v3(const float mat[3][3], float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -624,7 +700,7 @@ void mul_transposed_m3_v3(float mat[3][3], float vec[3])
vec[2] = x * mat[2][0] + y * mat[2][1] + mat[2][2] * vec[2];
}
-void mul_transposed_mat3_m4_v3(float mat[4][4], float vec[3])
+void mul_transposed_mat3_m4_v3(const float mat[4][4], float vec[3])
{
const float x = vec[0];
const float y = vec[1];
@@ -688,7 +764,7 @@ void negate_m4(float m[4][4])
m[i][j] *= -1.0f;
}
-void mul_m3_v3_double(float mat[3][3], double vec[3])
+void mul_m3_v3_double(const float mat[3][3], double vec[3])
{
const double x = vec[0];
const double y = vec[1];
@@ -698,7 +774,7 @@ void mul_m3_v3_double(float mat[3][3], double vec[3])
vec[2] = x * (double)mat[0][2] + y * (double)mat[1][2] + (double)mat[2][2] * vec[2];
}
-void add_m3_m3m3(float m1[3][3], float m2[3][3], float m3[3][3])
+void add_m3_m3m3(float m1[3][3], const float m2[3][3], const float m3[3][3])
{
int i, j;
@@ -707,7 +783,7 @@ void add_m3_m3m3(float m1[3][3], float m2[3][3], float m3[3][3])
m1[i][j] = m2[i][j] + m3[i][j];
}
-void add_m4_m4m4(float m1[4][4], float m2[4][4], float m3[4][4])
+void add_m4_m4m4(float m1[4][4], const float m2[4][4], const float m3[4][4])
{
int i, j;
@@ -716,7 +792,7 @@ void add_m4_m4m4(float m1[4][4], float m2[4][4], float m3[4][4])
m1[i][j] = m2[i][j] + m3[i][j];
}
-void sub_m3_m3m3(float m1[3][3], float m2[3][3], float m3[3][3])
+void sub_m3_m3m3(float m1[3][3], const float m2[3][3], const float m3[3][3])
{
int i, j;
@@ -725,7 +801,7 @@ void sub_m3_m3m3(float m1[3][3], float m2[3][3], float m3[3][3])
m1[i][j] = m2[i][j] - m3[i][j];
}
-void sub_m4_m4m4(float m1[4][4], float m2[4][4], float m3[4][4])
+void sub_m4_m4m4(float m1[4][4], const float m2[4][4], const float m3[4][4])
{
int i, j;
@@ -734,7 +810,7 @@ void sub_m4_m4m4(float m1[4][4], float m2[4][4], float m3[4][4])
m1[i][j] = m2[i][j] - m3[i][j];
}
-float determinant_m3_array(float m[3][3])
+float determinant_m3_array(const float m[3][3])
{
return (m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) -
m[1][0] * (m[0][1] * m[2][2] - m[0][2] * m[2][1]) +
@@ -750,7 +826,7 @@ bool invert_m3_ex(float m[3][3], const float epsilon)
return success;
}
-bool invert_m3_m3_ex(float m1[3][3], float m2[3][3], const float epsilon)
+bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
{
float det;
int a, b;
@@ -786,7 +862,7 @@ bool invert_m3(float m[3][3])
return success;
}
-bool invert_m3_m3(float m1[3][3], float m2[3][3])
+bool invert_m3_m3(float m1[3][3], const float m2[3][3])
{
float det;
int a, b;
@@ -821,74 +897,11 @@ bool invert_m4(float m[4][4])
return success;
}
-/*
- * invertmat -
- * computes the inverse of mat and puts it in inverse. Returns
- * true on success (i.e. can always find a pivot) and false on failure.
- * Uses Gaussian Elimination with partial (maximal column) pivoting.
- *
- * Mark Segal - 1992
- */
-
-bool invert_m4_m4(float inverse[4][4], float mat[4][4])
+bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
{
- int i, j, k;
- double temp;
- float tempmat[4][4];
- float max;
- int maxj;
-
- BLI_assert(inverse != mat);
-
- /* Set inverse to identity */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- inverse[i][j] = 0;
- for (i = 0; i < 4; i++)
- inverse[i][i] = 1;
-
- /* Copy original matrix so we don't mess it up */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- tempmat[i][j] = mat[i][j];
-
- for (i = 0; i < 4; i++) {
- /* Look for row with max pivot */
- max = fabsf(tempmat[i][i]);
- maxj = i;
- for (j = i + 1; j < 4; j++) {
- if (fabsf(tempmat[j][i]) > max) {
- max = fabsf(tempmat[j][i]);
- maxj = j;
- }
- }
- /* Swap rows if necessary */
- if (maxj != i) {
- for (k = 0; k < 4; k++) {
- SWAP(float, tempmat[i][k], tempmat[maxj][k]);
- SWAP(float, inverse[i][k], inverse[maxj][k]);
- }
- }
-
- if (UNLIKELY(tempmat[i][i] == 0.0f)) {
- return false; /* No non-zero pivot */
- }
- temp = (double)tempmat[i][i];
- for (k = 0; k < 4; k++) {
- tempmat[i][k] = (float)((double)tempmat[i][k] / temp);
- inverse[i][k] = (float)((double)inverse[i][k] / temp);
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- temp = tempmat[j][i];
- for (k = 0; k < 4; k++) {
- tempmat[j][k] -= (float)((double)tempmat[i][k] * temp);
- inverse[j][k] -= (float)((double)inverse[i][k] * temp);
- }
- }
- }
- }
- return true;
+ /* Use optimized matrix inverse from Eigen, since performance
+ * impact of this function is significant in complex rigs. */
+ return EIG_invert_m4_m4(inverse, mat);
}
/****************************** Linear Algebra *******************************/
@@ -908,7 +921,7 @@ void transpose_m3(float mat[3][3])
mat[2][1] = t;
}
-void transpose_m3_m3(float rmat[3][3], float mat[3][3])
+void transpose_m3_m3(float rmat[3][3], const float mat[3][3])
{
BLI_assert(rmat != mat);
@@ -924,7 +937,7 @@ void transpose_m3_m3(float rmat[3][3], float mat[3][3])
}
/* seems obscure but in-fact a common operation */
-void transpose_m3_m4(float rmat[3][3], float mat[4][4])
+void transpose_m3_m4(float rmat[3][3], const float mat[4][4])
{
BLI_assert(&rmat[0][0] != &mat[0][0]);
@@ -965,7 +978,7 @@ void transpose_m4(float mat[4][4])
mat[3][2] = t;
}
-void transpose_m4_m4(float rmat[4][4], float mat[4][4])
+void transpose_m4_m4(float rmat[4][4], const float mat[4][4])
{
BLI_assert(rmat != mat);
@@ -987,7 +1000,8 @@ void transpose_m4_m4(float rmat[4][4], float mat[4][4])
rmat[3][3] = mat[3][3];
}
-int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit)
+/* TODO: return bool */
+int compare_m4m4(const float mat1[4][4], const float mat2[4][4], float limit)
{
if (compare_v4v4(mat1[0], mat2[0], limit))
if (compare_v4v4(mat1[1], mat2[1], limit))
@@ -1165,7 +1179,7 @@ void orthogonalize_m4(float mat[4][4], int axis)
mul_v3_fl(mat[2], size[2]);
}
-bool is_orthogonal_m3(float m[3][3])
+bool is_orthogonal_m3(const float m[3][3])
{
int i, j;
@@ -1179,7 +1193,7 @@ bool is_orthogonal_m3(float m[3][3])
return true;
}
-bool is_orthogonal_m4(float m[4][4])
+bool is_orthogonal_m4(const float m[4][4])
{
int i, j;
@@ -1194,7 +1208,7 @@ bool is_orthogonal_m4(float m[4][4])
return true;
}
-bool is_orthonormal_m3(float m[3][3])
+bool is_orthonormal_m3(const float m[3][3])
{
if (is_orthogonal_m3(m)) {
int i;
@@ -1209,7 +1223,7 @@ bool is_orthonormal_m3(float m[3][3])
return false;
}
-bool is_orthonormal_m4(float m[4][4])
+bool is_orthonormal_m4(const float m[4][4])
{
if (is_orthogonal_m4(m)) {
int i;
@@ -1224,7 +1238,7 @@ bool is_orthonormal_m4(float m[4][4])
return false;
}
-bool is_uniform_scaled_m3(float m[3][3])
+bool is_uniform_scaled_m3(const float m[3][3])
{
const float eps = 1e-7f;
float t[3][3];
@@ -1252,7 +1266,7 @@ bool is_uniform_scaled_m3(float m[3][3])
return false;
}
-bool is_uniform_scaled_m4(float m[4][4])
+bool is_uniform_scaled_m4(const float m[4][4])
{
float t[3][3];
copy_m3_m4(t, m);
@@ -1274,14 +1288,14 @@ void normalize_m3(float mat[3][3])
}
}
-void normalize_m3_m3_ex(float rmat[3][3], float mat[3][3], float r_scale[3])
+void normalize_m3_m3_ex(float rmat[3][3], const float mat[3][3], float r_scale[3])
{
int i;
for (i = 0; i < 3; i++) {
r_scale[i] = normalize_v3_v3(rmat[i], mat[i]);
}
}
-void normalize_m3_m3(float rmat[3][3], float mat[3][3])
+void normalize_m3_m3(float rmat[3][3], const float mat[3][3])
{
int i;
for (i = 0; i < 3; i++) {
@@ -1310,7 +1324,7 @@ void normalize_m4(float mat[4][4])
}
}
-void normalize_m4_m4_ex(float rmat[4][4], float mat[4][4], float r_scale[3])
+void normalize_m4_m4_ex(float rmat[4][4], const float mat[4][4], float r_scale[3])
{
int i;
for (i = 0; i < 3; i++) {
@@ -1319,7 +1333,7 @@ void normalize_m4_m4_ex(float rmat[4][4], float mat[4][4], float r_scale[3])
}
copy_v4_v4(rmat[3], mat[3]);
}
-void normalize_m4_m4(float rmat[4][4], float mat[4][4])
+void normalize_m4_m4(float rmat[4][4], const float mat[4][4])
{
int i;
for (i = 0; i < 3; i++) {
@@ -1329,7 +1343,7 @@ void normalize_m4_m4(float rmat[4][4], float mat[4][4])
copy_v4_v4(rmat[3], mat[3]);
}
-void adjoint_m2_m2(float m1[2][2], float m[2][2])
+void adjoint_m2_m2(float m1[2][2], const float m[2][2])
{
BLI_assert(m1 != m);
m1[0][0] = m[1][1];
@@ -1338,7 +1352,7 @@ void adjoint_m2_m2(float m1[2][2], float m[2][2])
m1[1][1] = m[0][0];
}
-void adjoint_m3_m3(float m1[3][3], float m[3][3])
+void adjoint_m3_m3(float m1[3][3], const float m[3][3])
{
BLI_assert(m1 != m);
m1[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1];
@@ -1354,7 +1368,7 @@ void adjoint_m3_m3(float m1[3][3], float m[3][3])
m1[2][2] = m[0][0] * m[1][1] - m[0][1] * m[1][0];
}
-void adjoint_m4_m4(float out[4][4], float in[4][4]) /* out = ADJ(in) */
+void adjoint_m4_m4(float out[4][4], const float in[4][4]) /* out = ADJ(in) */
{
float a1, a2, a3, a4, b1, b2, b3, b4;
float c1, c2, c3, c4, d1, d2, d3, d4;
@@ -1420,7 +1434,7 @@ float determinant_m3(float a1, float a2, float a3,
return ans;
}
-float determinant_m4(float m[4][4])
+float determinant_m4(const float m[4][4])
{
float ans;
float a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4;
@@ -1488,14 +1502,14 @@ void size_to_mat4(float mat[4][4], const float size[3])
mat[3][3] = 1.0f;
}
-void mat3_to_size(float size[3], float mat[3][3])
+void mat3_to_size(float size[3], const float mat[3][3])
{
size[0] = len_v3(mat[0]);
size[1] = len_v3(mat[1]);
size[2] = len_v3(mat[2]);
}
-void mat4_to_size(float size[3], float mat[4][4])
+void mat4_to_size(float size[3], const float mat[4][4])
{
size[0] = len_v3(mat[0]);
size[1] = len_v3(mat[1]);
@@ -1505,7 +1519,7 @@ void mat4_to_size(float size[3], float mat[4][4])
/* this gets the average scale of a matrix, only use when your scaling
* data that has no idea of scale axis, examples are bone-envelope-radius
* and curve radius */
-float mat3_to_scale(float mat[3][3])
+float mat3_to_scale(const float mat[3][3])
{
/* unit length vector */
float unit_vec[3];
@@ -1514,7 +1528,7 @@ float mat3_to_scale(float mat[3][3])
return len_v3(unit_vec);
}
-float mat4_to_scale(float mat[4][4])
+float mat4_to_scale(const float mat[4][4])
{
/* unit length vector */
float unit_vec[3];
@@ -1524,7 +1538,7 @@ float mat4_to_scale(float mat[4][4])
}
/** Return 2D scale (in XY plane) of given mat4. */
-float mat4_to_xy_scale(float M[4][4])
+float mat4_to_xy_scale(const float M[4][4])
{
/* unit length vector in xy plane */
float unit_vec[3] = {(float)M_SQRT1_2, (float)M_SQRT1_2, 0.0f};
@@ -1532,7 +1546,7 @@ float mat4_to_xy_scale(float M[4][4])
return len_v3(unit_vec);
}
-void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3])
+void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3])
{
/* keep rot as a 3x3 matrix, the caller can convert into a quat or euler */
size[0] = normalize_v3_v3(rot[0], mat3[0]);
@@ -1544,7 +1558,7 @@ void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3])
}
}
-void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wmat[4][4])
+void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4])
{
float mat3[3][3]; /* wmat -> 3x3 */
@@ -1555,7 +1569,7 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
copy_v3_v3(loc, wmat[3]);
}
-void mat4_to_loc_quat(float loc[3], float quat[4], float wmat[4][4])
+void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
{
float mat3[3][3];
float mat3_n[3][3]; /* normalized mat3 */
@@ -1573,7 +1587,7 @@ void mat4_to_loc_quat(float loc[3], float quat[4], float wmat[4][4])
copy_v3_v3(loc, wmat[3]);
}
-void mat4_decompose(float loc[3], float quat[4], float size[3], float wmat[4][4])
+void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4])
{
float rot[3][3];
mat4_to_loc_rot_size(loc, rot, size, wmat);
@@ -1590,7 +1604,7 @@ void mat4_decompose(float loc[3], float quat[4], float size[3], float wmat[4][4]
* See https://en.wikipedia.org/wiki/Polar_decomposition for more.
*/
#ifndef MATH_STANDALONE
-void mat3_polar_decompose(float mat3[3][3], float r_U[3][3], float r_P[3][3])
+void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3])
{
/* From svd decomposition (M = WSV*), we have:
* U = WV*
@@ -1701,7 +1715,7 @@ void transform_pivot_set_m4(float mat[4][4], const float pivot[3])
mul_m4_m4m4(mat, mat, tmat);
}
-void blend_m3_m3m3(float out[3][3], float dst[3][3], float src[3][3], const float srcweight)
+void blend_m3_m3m3(float out[3][3], const float dst[3][3], const float src[3][3], const float srcweight)
{
float srot[3][3], drot[3][3];
float squat[4], dquat[4], fquat[4];
@@ -1724,7 +1738,7 @@ void blend_m3_m3m3(float out[3][3], float dst[3][3], float src[3][3], const floa
mul_m3_m3m3(out, rmat, smat);
}
-void blend_m4_m4m4(float out[4][4], float dst[4][4], float src[4][4], const float srcweight)
+void blend_m4_m4m4(float out[4][4], const float dst[4][4], const float src[4][4], const float srcweight)
{
float sloc[3], dloc[3], floc[3];
float srot[3][3], drot[3][3];
@@ -1762,7 +1776,7 @@ void blend_m4_m4m4(float out[4][4], float dst[4][4], float src[4][4], const floa
* \param B: Input matrix which is totally effective with `t = 1.0`.
* \param t: Interpolation factor.
*/
-void interp_m3_m3m3(float R[3][3], float A[3][3], float B[3][3], const float t)
+void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t)
{
/* 'Rotation' component ('U' part of polar decomposition, the closest orthogonal matrix to M3 rot/scale
* transformation matrix), spherically interpolated. */
@@ -1797,7 +1811,7 @@ void interp_m3_m3m3(float R[3][3], float A[3][3], float B[3][3], const float t)
* \param B: Input matrix which is totally effective with `t = 1.0`.
* \param t: Interpolation factor.
*/
-void interp_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t)
+void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t)
{
float A3[3][3], B3[3][3], R3[3][3];
@@ -1818,27 +1832,27 @@ void interp_m4_m4m4(float R[4][4], float A[4][4], float B[4][4], const float t)
}
#endif /* MATH_STANDALONE */
-bool is_negative_m3(float mat[3][3])
+bool is_negative_m3(const float mat[3][3])
{
float vec[3];
cross_v3_v3v3(vec, mat[0], mat[1]);
return (dot_v3v3(vec, mat[2]) < 0.0f);
}
-bool is_negative_m4(float mat[4][4])
+bool is_negative_m4(const float mat[4][4])
{
float vec[3];
cross_v3_v3v3(vec, mat[0], mat[1]);
return (dot_v3v3(vec, mat[2]) < 0.0f);
}
-bool is_zero_m3(float mat[3][3])
+bool is_zero_m3(const float mat[3][3])
{
return (is_zero_v3(mat[0]) &&
is_zero_v3(mat[1]) &&
is_zero_v3(mat[2]));
}
-bool is_zero_m4(float mat[4][4])
+bool is_zero_m4(const float mat[4][4])
{
return (is_zero_v4(mat[0]) &&
is_zero_v4(mat[1]) &&
@@ -1846,14 +1860,14 @@ bool is_zero_m4(float mat[4][4])
is_zero_v4(mat[3]));
}
-bool equals_m3m3(float mat1[3][3], float mat2[3][3])
+bool equals_m3m3(const float mat1[3][3], const float mat2[3][3])
{
return (equals_v3v3(mat1[0], mat2[0]) &&
equals_v3v3(mat1[1], mat2[1]) &&
equals_v3v3(mat1[2], mat2[2]));
}
-bool equals_m4m4(float mat1[4][4], float mat2[4][4])
+bool equals_m4m4(const float mat1[4][4], const float mat2[4][4])
{
return (equals_v4v4(mat1[0], mat2[0]) &&
equals_v4v4(mat1[1], mat2[1]) &&
@@ -1944,7 +1958,7 @@ void loc_axisangle_size_to_mat4(float mat[4][4], const float loc[3], const float
/*********************************** Other ***********************************/
-void print_m3(const char *str, float m[3][3])
+void print_m3(const char *str, const float m[3][3])
{
printf("%s\n", str);
printf("%f %f %f\n", m[0][0], m[1][0], m[2][0]);
@@ -1953,7 +1967,7 @@ void print_m3(const char *str, float m[3][3])
printf("\n");
}
-void print_m4(const char *str, float m[4][4])
+void print_m4(const char *str, const float m[4][4])
{
printf("%s\n", str);
printf("%f %f %f %f\n", m[0][0], m[1][0], m[2][0], m[3][0]);
@@ -2407,7 +2421,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
}
}
-void pseudoinverse_m4_m4(float Ainv[4][4], float A_[4][4], float epsilon)
+void pseudoinverse_m4_m4(float Ainv[4][4], const float A_[4][4], float epsilon)
{
/* compute Moore-Penrose pseudo inverse of matrix, singular values
* below epsilon are ignored for stability (truncated SVD) */
@@ -2428,7 +2442,7 @@ void pseudoinverse_m4_m4(float Ainv[4][4], float A_[4][4], float epsilon)
mul_m4_series(Ainv, U, Wm, V);
}
-void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon)
+void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon)
{
/* try regular inverse when possible, otherwise fall back to slow svd */
if (!invert_m3_m3(Ainv, A)) {
@@ -2440,14 +2454,14 @@ void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon)
}
}
-bool has_zero_axis_m4(float matrix[4][4])
+bool has_zero_axis_m4(const float matrix[4][4])
{
return len_squared_v3(matrix[0]) < FLT_EPSILON ||
len_squared_v3(matrix[1]) < FLT_EPSILON ||
len_squared_v3(matrix[2]) < FLT_EPSILON;
}
-void invert_m4_m4_safe(float Ainv[4][4], float A[4][4])
+void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
{
if (!invert_m4_m4(Ainv, A)) {
float Atemp[4][4];
@@ -2495,7 +2509,7 @@ void invert_m4_m4_safe(float Ainv[4][4], float A[4][4])
* this defines a transform matrix TM such that (x', y', z') = TM * (x, y, z)
* where (x', y', z') are the coordinates of P' in target space such that it keeps (X, Y, Z) coordinates in global space.
*/
-void BLI_space_transform_from_matrices(SpaceTransform *data, float local[4][4], float target[4][4])
+void BLI_space_transform_from_matrices(SpaceTransform *data, const float local[4][4], const float target[4][4])
{
float itarget[4][4];
invert_m4_m4(itarget, target);
@@ -2513,7 +2527,7 @@ void BLI_space_transform_from_matrices(SpaceTransform *data, float local[4][4],
* this defines a transform matrix TM such that (X', Y', Z') = TM * (X, Y, Z)
* where (X', Y', Z') are the coordinates of p' in global space such that it keeps (x, y, z) coordinates in target space.
*/
-void BLI_space_transform_global_from_matrices(SpaceTransform *data, float local[4][4], float target[4][4])
+void BLI_space_transform_global_from_matrices(SpaceTransform *data, const float local[4][4], const float target[4][4])
{
float ilocal[4][4];
invert_m4_m4(ilocal, local);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 715e2e65c96..189b94a6f13 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -491,7 +491,7 @@ MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2])
* return co_4d[3];
* \endcode
*/
-MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3])
+MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3])
{
return (mat[0][3] * co[0]) +
(mat[1][3] * co[1]) +
@@ -501,15 +501,15 @@ MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3])
/**
* Has the effect of #mul_m3_v3(), on a single axis.
*/
-MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3])
+MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3])
{
return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
}
-MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3])
+MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3])
{
return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2];
}
-MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3])
+MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3])
{
return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
@@ -518,15 +518,15 @@ MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3])
* Has the effect of #mul_mat3_m4_v3(), on a single axis.
* (no adding translation)
*/
-MINLINE float dot_m4_v3_row_x(float M[4][4], const float a[3])
+MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3])
{
return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
}
-MINLINE float dot_m4_v3_row_y(float M[4][4], const float a[3])
+MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3])
{
return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2];
}
-MINLINE float dot_m4_v3_row_z(float M[4][4], const float a[3])
+MINLINE float dot_m4_v3_row_z(const float M[4][4], const float a[3])
{
return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index 110757ac3c0..9e56ce6b2cf 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -265,29 +265,6 @@ void BLI_rng_skip(RNG *rng, int n)
/***/
-/* initialize with some non-zero seed */
-static RNG theBLI_rng = {611330372042337130};
-
-void BLI_srandom(unsigned int seed)
-{
- BLI_rng_srandom(&theBLI_rng, seed);
-}
-
-int BLI_rand(void)
-{
- return BLI_rng_get_int(&theBLI_rng);
-}
-
-float BLI_frand(void)
-{
- return BLI_rng_get_float(&theBLI_rng);
-}
-
-void BLI_frand_unit_v3(float v[3])
-{
- BLI_rng_get_float_unit_v3(&theBLI_rng, v);
-}
-
float BLI_hash_frand(unsigned int seed)
{
RNG rng;
@@ -386,6 +363,8 @@ void BLI_halton_1D(unsigned int prime, double offset, int n, double *r)
{
const double invprime = 1.0 / (double)prime;
+ *r = 0.0;
+
for (int s = 0; s < n; s++) {
*r = halton_ex(invprime, &offset);
}
@@ -395,6 +374,8 @@ void BLI_halton_2D(unsigned int prime[2], double offset[2], int n, double *r)
{
const double invprimes[2] = {1.0 / (double)prime[0], 1.0 / (double)prime[1]};
+ r[0] = r[1] = 0.0;
+
for (int s = 0; s < n; s++) {
for (int i = 0; i < 2; i++) {
r[i] = halton_ex(invprimes[i], &offset[i]);
@@ -406,6 +387,8 @@ void BLI_halton_3D(unsigned int prime[3], double offset[3], int n, double *r)
{
const double invprimes[3] = {1.0 / (double)prime[0], 1.0 / (double)prime[1], 1.0 / (double)prime[2]};
+ r[0] = r[1] = r[2] = 0.0;
+
for (int s = 0; s < n; s++) {
for (int i = 0; i < 3; i++) {
r[i] = halton_ex(invprimes[i], &offset[i]);
diff --git a/source/blender/blenlib/intern/scanfill_utils.c b/source/blender/blenlib/intern/scanfill_utils.c
index 3b6ab99ae86..ef1df479f13 100644
--- a/source/blender/blenlib/intern/scanfill_utils.c
+++ b/source/blender/blenlib/intern/scanfill_utils.c
@@ -95,20 +95,6 @@ void BLI_scanfill_obj_dump(ScanFillContext *sf_ctx)
}
#endif
-#if 0
-void BLI_scanfill_view3d_dump(ScanFillContext *sf_ctx)
-{
- ScanFillEdge *eed;
-
- bl_debug_draw_quad_clear();
- bl_debug_color_set(0x0000ff);
-
- for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) {
- bl_debug_draw_edge_add(eed->v1->co, eed->v2->co);
- }
-}
-#endif
-
static ListBase *edge_isect_ls_ensure(GHash *isect_hash, ScanFillEdge *eed)
{
ListBase *e_ls;