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-rw-r--r--source/blender/blenlib/BLI_index_mask_ops.hh60
-rw-r--r--source/blender/blenlib/BLI_math_geom.h3
-rw-r--r--source/blender/blenlib/CMakeLists.txt1
-rw-r--r--source/blender/blenlib/intern/index_mask.cc68
-rw-r--r--source/blender/blenlib/intern/math_geom.c12
5 files changed, 144 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_index_mask_ops.hh b/source/blender/blenlib/BLI_index_mask_ops.hh
new file mode 100644
index 00000000000..48a1f27a2fa
--- /dev/null
+++ b/source/blender/blenlib/BLI_index_mask_ops.hh
@@ -0,0 +1,60 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ *
+ * This is separate from `BLI_index_mask.hh` because it includes headers just `IndexMask` shouldn't
+ * depend on.
+ */
+
+#include "BLI_enumerable_thread_specific.hh"
+#include "BLI_index_mask.hh"
+#include "BLI_task.hh"
+#include "BLI_vector.hh"
+
+namespace blender::index_mask_ops {
+
+namespace detail {
+IndexMask find_indices_based_on_predicate__merge(
+ IndexMask indices_to_check,
+ threading::EnumerableThreadSpecific<Vector<Vector<int64_t>>> &sub_masks,
+ Vector<int64_t> &r_indices);
+} // namespace detail
+
+/**
+ * Evaluate the #predicate for all indices in #indices_to_check and return a mask that contains all
+ * indices where the predicate was true.
+ *
+ * #r_indices indices is only used if necessary.
+ */
+template<typename Predicate>
+inline IndexMask find_indices_based_on_predicate(const IndexMask indices_to_check,
+ const int64_t parallel_grain_size,
+ Vector<int64_t> &r_indices,
+ const Predicate &predicate)
+{
+ /* Evaluate predicate in parallel. Since the size of the final mask is not known yet, many
+ * smaller vectors have to be filled with all indices where the predicate is true. Those smaller
+ * vectors are joined afterwards. */
+ threading::EnumerableThreadSpecific<Vector<Vector<int64_t>>> sub_masks;
+ threading::parallel_for(
+ indices_to_check.index_range(), parallel_grain_size, [&](const IndexRange range) {
+ const IndexMask sub_mask = indices_to_check.slice(range);
+ Vector<int64_t> masked_indices;
+ for (const int64_t i : sub_mask) {
+ if (predicate(i)) {
+ masked_indices.append(i);
+ }
+ }
+ if (!masked_indices.is_empty()) {
+ sub_masks.local().append(std::move(masked_indices));
+ }
+ });
+
+ /* This part doesn't have to be in the header. */
+ return detail::find_indices_based_on_predicate__merge(indices_to_check, sub_masks, r_indices);
+}
+
+} // namespace blender::index_mask_ops
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 3d2ac5688ff..4bba84f2e29 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -303,6 +303,9 @@ float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
const float bbmin[3],
const float bbmax[3]);
+/** Returns the distance between two 2D line segments. */
+float dist_seg_seg_v2(const float a1[3], const float a2[3], const float b1[3], const float b2[3]);
+
float closest_to_ray_v3(float r_close[3],
const float p[3],
const float ray_orig[3],
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index ca22315b2ed..6e3e84f6495 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -203,6 +203,7 @@ set(SRC
BLI_heap.h
BLI_heap_simple.h
BLI_index_mask.hh
+ BLI_index_mask_ops.hh
BLI_index_range.hh
BLI_inplace_priority_queue.hh
BLI_iterator.h
diff --git a/source/blender/blenlib/intern/index_mask.cc b/source/blender/blenlib/intern/index_mask.cc
index 8c03df2d4c3..1e301bc5fb9 100644
--- a/source/blender/blenlib/intern/index_mask.cc
+++ b/source/blender/blenlib/intern/index_mask.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_mask.hh"
+#include "BLI_index_mask_ops.hh"
namespace blender {
@@ -126,3 +127,70 @@ Vector<IndexRange> IndexMask::extract_ranges_invert(const IndexRange full_range,
}
} // namespace blender
+
+namespace blender::index_mask_ops::detail {
+
+IndexMask find_indices_based_on_predicate__merge(
+ IndexMask indices_to_check,
+ threading::EnumerableThreadSpecific<Vector<Vector<int64_t>>> &sub_masks,
+ Vector<int64_t> &r_indices)
+{
+ /* Gather vectors that have been generated by possibly multiple threads. */
+ Vector<Vector<int64_t> *> all_vectors;
+ int64_t result_mask_size = 0;
+ for (Vector<Vector<int64_t>> &local_sub_masks : sub_masks) {
+ for (Vector<int64_t> &sub_mask : local_sub_masks) {
+ all_vectors.append(&sub_mask);
+ result_mask_size += sub_mask.size();
+ }
+ }
+
+ if (all_vectors.is_empty()) {
+ /* Special case when the predicate was false for all elements. */
+ return {};
+ }
+ if (result_mask_size == indices_to_check.size()) {
+ /* Special case when the predicate was true for all elements. */
+ return indices_to_check;
+ }
+ if (all_vectors.size() == 1) {
+ /* Special case when all indices for which the predicate is true happen to be in a single
+ * vector. */
+ r_indices = std::move(*all_vectors[0]);
+ return r_indices.as_span();
+ }
+
+ /* Indices in separate vectors don't overlap. So it is ok to sort the vectors just by looking at
+ * the first element. */
+ std::sort(all_vectors.begin(),
+ all_vectors.end(),
+ [](const Vector<int64_t> *a, const Vector<int64_t> *b) { return (*a)[0] < (*b)[0]; });
+
+ /* Precompute the offsets for the individual vectors, so that the indices can be copied into the
+ * final vector in parallel. */
+ Vector<int64_t> offsets;
+ offsets.reserve(all_vectors.size() + 1);
+ offsets.append(0);
+ for (Vector<int64_t> *vector : all_vectors) {
+ offsets.append(offsets.last() + vector->size());
+ }
+
+ r_indices.resize(result_mask_size);
+
+ /* Fill the final index mask in parallel again. */
+ threading::parallel_for(all_vectors.index_range(), 100, [&](const IndexRange all_vectors_range) {
+ for (const int64_t vector_index : all_vectors_range) {
+ Vector<int64_t> &vector = *all_vectors[vector_index];
+ const int64_t offset = offsets[vector_index];
+ threading::parallel_for(vector.index_range(), 1024, [&](const IndexRange range) {
+ initialized_copy_n(vector.data() + range.start(),
+ range.size(),
+ r_indices.data() + offset + range.start());
+ });
+ }
+ });
+
+ return r_indices.as_span();
+}
+
+} // namespace blender::index_mask_ops::detail
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index f96c80185b1..bc3ed099fd5 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -903,6 +903,18 @@ float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
/** \} */
+float dist_seg_seg_v2(const float a1[3], const float a2[3], const float b1[3], const float b2[3])
+{
+ if (isect_seg_seg_v2_simple(a1, a2, b1, b2)) {
+ return 0.0f;
+ }
+ const float d1 = dist_squared_to_line_segment_v2(a1, b1, b2);
+ const float d2 = dist_squared_to_line_segment_v2(a2, b1, b2);
+ const float d3 = dist_squared_to_line_segment_v2(b1, a1, a2);
+ const float d4 = dist_squared_to_line_segment_v2(b2, a1, a2);
+ return sqrtf(min_ffff(d1, d2, d3, d4));
+}
+
void closest_on_tri_to_point_v3(
float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3])
{