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-rw-r--r--source/blender/blenlib/MTC_matrixops.h162
-rw-r--r--source/blender/blenlib/MTC_vectorops.h58
-rw-r--r--source/blender/blenlib/intern/matrixops.c438
-rw-r--r--source/blender/blenlib/intern/vectorops.c166
4 files changed, 0 insertions, 824 deletions
diff --git a/source/blender/blenlib/MTC_matrixops.h b/source/blender/blenlib/MTC_matrixops.h
deleted file mode 100644
index 2bc644be564..00000000000
--- a/source/blender/blenlib/MTC_matrixops.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * matrixops.h
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef MATRIXOPS_H
-#define MATRIXOPS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------------------------------------------------------- */
-/* need rewriting: */
-/**
- * copy the left upp3 3 by 3 of m2 to m1
- */
-void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]);
-
-/* ------------------------------------------------------------------------- */
-/* operations based on 4 by 4 matrices */
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]);
-
-/**
- * Multiply all matrices after the first, leave the result in the
- * first argument
- */
-void MTC_Mat4MulSerie(float answ[][4],
- float m1[][4], float m2[][4], float m3[][4],
- float m4[][4], float m5[][4], float m6[][4],
- float m7[][4], float m8[][4]);
-
-/**
- * m1 = m2 matprod m3
- */
-void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]);
-
-/**
- * Do vec^t prod mat, result in vec. Ignore vec[3] (vec is a
- * float[3])
- */
-void MTC_Mat4MulVecfl(float mat[][4], float *vec);
-
-/**
- * Invert mat, result in inverse. Always returns 1
- */
-int MTC_Mat4Invert(float inverse[][4], float mat[][4]);
-
-/**
- * Make the set of mat orthonormal (mat should already be orthogonal)?
- * (doesn't appear to normalize properly?)
- */
-void MTC_Mat4Ortho(float mat[][4]);
-
-/**
- * vec = mat prod vec, result in vec, ignore fourth component entirely
- * (4th component is _not_ accessed!!! vec is 3d)
- */
-void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec);
-
-/**
- * vec = mat prod vec, result in vec
- */
-void MTC_Mat4MulVec4fl(float mat[][4], float *vec);
-
-/**
- * Set <m> to the 4-D unity matrix
- */
-void MTC_Mat4One(float m[][4]);
-
-/**
- * Swap matrices m1 and m2
- */
-void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]);
-
-/**
- * Copy m2 to the top-left 3x3 of m1, don't touch the remaining elements.
- */
-void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]);
-
-/**
- * m1 = m2 * m3, but only the top-left 3x3
- */
-void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]);
-
-/* ------------------------------------------------------------------------- */
-/* Operations based on 3 by 3 matrices */
-/**
- * Do vec^t prod mat, result in vec.(vex is 3d)
- */
-void MTC_Mat3MulVecfl(float mat[][3], float *vec);
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]);
-
-/**
- * m1 = m2 prod m3
- */
-void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]);
-
-/**
- * vec = vec prod mat
- */
-void MTC_Mat3MulVecd(float mat[][3], double *vec);
-
-/**
- * Guess: invert matrix
- * result goes to m1
- */
-void MTC_Mat3Inv(float m1[][3], float m2[][3]);
-
-/**
- * Sort of a determinant matrix? Doesn't seem very adjoint to me...
- * result goes to m1
- */
-void MTC_Mat3Adj(float m1[][3], float m[][3]);
-
-/**
- * Set <m> to the 3D unity matrix
- */
-void MTC_Mat3One(float m[][3]);
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* MATRIXOPS_H */
-
diff --git a/source/blender/blenlib/MTC_vectorops.h b/source/blender/blenlib/MTC_vectorops.h
deleted file mode 100644
index 4fec93b37b9..00000000000
--- a/source/blender/blenlib/MTC_vectorops.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * vectorops.h
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef VECTOROPS_H
-#define VECTOROPS_H
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_diff3Int(int v1[3], int v2[3], int v3[3]);
-void MTC_cross3Int(int v1[3], int v2[3], int v3[3]);
-int MTC_dot3Int(int v1[3], int v2[3]);
-
-void MTC_diff3Float(float v1[3], float v2[3], float v3[3]);
-void MTC_cross3Float(float v1[3], float v2[3], float v3[3]);
-float MTC_dot3Float(float v1[3], float v2[3]);
-void MTC_cp3Float(float v1[3], float v2[3]);
-/**
- * Copy vector with a minus sign (so a = -b)
- */
-void MTC_cp3FloatInv(float v1[3], float v2[3]);
-
-void MTC_swapInt(int *i1, int *i2);
-
-void MTC_diff3DFF(double v1[3], float v2[3], float v3[3]);
-void MTC_cross3Double(double v1[3], double v2[3], double v3[3]);
-float MTC_normalize3DF(float n[3]);
-
-/* ------------------------------------------------------------------------- */
-#endif /* VECTOROPS_H */
-
diff --git a/source/blender/blenlib/intern/matrixops.c b/source/blender/blenlib/intern/matrixops.c
deleted file mode 100644
index 0f9fc65f016..00000000000
--- a/source/blender/blenlib/intern/matrixops.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- *
- * Some matrix operations.
- *
- * Always use
- * - vector with x components : float x[3], int x[3], etc
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/* ------------------------------------------------------------------------- */
-#include <string.h>
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
-/* ------------------------------------------------------------------------- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#if defined(__sun__) || defined( __sun ) || defined (__sparc) || defined (__sparc__)
-#include <strings.h>
-#endif
-
-#define ABS(x) ((x) < 0 ? -(x) : (x))
-#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
-
-void MTC_Mat4CpyMat4(float m1[][4], float m2[][4])
-{
- memcpy(m1, m2, 4*4*sizeof(float));
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulSerie(float answ[][4],
- float m1[][4], float m2[][4], float m3[][4],
- float m4[][4], float m5[][4], float m6[][4],
- float m7[][4], float m8[][4])
-{
- float temp[4][4];
-
- if(m1==0 || m2==0) return;
-
- MTC_Mat4MulMat4(answ, m2, m1);
- if(m3) {
- MTC_Mat4MulMat4(temp, m3, answ);
- if(m4) {
- MTC_Mat4MulMat4(answ, m4, temp);
- if(m5) {
- MTC_Mat4MulMat4(temp, m5, answ);
- if(m6) {
- MTC_Mat4MulMat4(answ, m6, temp);
- if(m7) {
- MTC_Mat4MulMat4(temp, m7, answ);
- if(m8) {
- MTC_Mat4MulMat4(answ, m8, temp);
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4])
-{
- /* matrix product: c[j][k] = a[j][i].b[i][k] */
-
- m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0] + m2[0][3]*m3[3][0];
- m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1] + m2[0][3]*m3[3][1];
- m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2] + m2[0][3]*m3[3][2];
- m1[0][3] = m2[0][0]*m3[0][3] + m2[0][1]*m3[1][3] + m2[0][2]*m3[2][3] + m2[0][3]*m3[3][3];
-
- m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0] + m2[1][3]*m3[3][0];
- m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1] + m2[1][3]*m3[3][1];
- m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2] + m2[1][3]*m3[3][2];
- m1[1][3] = m2[1][0]*m3[0][3] + m2[1][1]*m3[1][3] + m2[1][2]*m3[2][3] + m2[1][3]*m3[3][3];
-
- m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0] + m2[2][3]*m3[3][0];
- m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1] + m2[2][3]*m3[3][1];
- m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2] + m2[2][3]*m3[3][2];
- m1[2][3] = m2[2][0]*m3[0][3] + m2[2][1]*m3[1][3] + m2[2][2]*m3[2][3] + m2[2][3]*m3[3][3];
-
- m1[3][0] = m2[3][0]*m3[0][0] + m2[3][1]*m3[1][0] + m2[3][2]*m3[2][0] + m2[3][3]*m3[3][0];
- m1[3][1] = m2[3][0]*m3[0][1] + m2[3][1]*m3[1][1] + m2[3][2]*m3[2][1] + m2[3][3]*m3[3][1];
- m1[3][2] = m2[3][0]*m3[0][2] + m2[3][1]*m3[1][2] + m2[3][2]*m3[2][2] + m2[3][3]*m3[3][2];
- m1[3][3] = m2[3][0]*m3[0][3] + m2[3][1]*m3[1][3] + m2[3][2]*m3[2][3] + m2[3][3]*m3[3][3];
-
-}
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulVecfl(float mat[][4], float *vec)
-{
- float x,y;
-
- x=vec[0];
- y=vec[1];
- vec[0]=x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2] + mat[3][0];
- vec[1]=x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2] + mat[3][1];
- vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2];
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat3MulVecfl(float mat[][3], float *vec)
-{
- float x,y;
-
- x=vec[0];
- y=vec[1];
- vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
- vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
- vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-int MTC_Mat4Invert(float inverse[][4], float mat[][4])
-{
- int i, j, k;
- double temp;
- float tempmat[4][4];
- float max;
- int maxj;
-
- /* Set inverse to identity */
- for (i=0; i<4; i++)
- for (j=0; j<4; j++)
- inverse[i][j] = 0;
- for (i=0; i<4; i++)
- inverse[i][i] = 1;
-
- /* Copy original matrix so we don't mess it up */
- for(i = 0; i < 4; i++)
- for(j = 0; j <4; j++)
- tempmat[i][j] = mat[i][j];
-
- for(i = 0; i < 4; i++) {
- /* Look for row with max pivot */
- max = ABS(tempmat[i][i]);
- maxj = i;
- for(j = i + 1; j < 4; j++) {
- if(ABS(tempmat[j][i]) > max) {
- max = ABS(tempmat[j][i]);
- maxj = j;
- }
- }
- /* Swap rows if necessary */
- if (maxj != i) {
- for( k = 0; k < 4; k++) {
- SWAP(float, tempmat[i][k], tempmat[maxj][k]);
- SWAP(float, inverse[i][k], inverse[maxj][k]);
- }
- }
-
- temp = tempmat[i][i];
- if (temp == 0)
- return 0; /* No non-zero pivot */
- for(k = 0; k < 4; k++) {
- tempmat[i][k] /= temp;
- inverse[i][k] /= temp;
- }
- for(j = 0; j < 4; j++) {
- if(j != i) {
- temp = tempmat[j][i];
- for(k = 0; k < 4; k++) {
- tempmat[j][k] -= tempmat[i][k]*temp;
- inverse[j][k] -= inverse[i][k]*temp;
- }
- }
- }
- }
- return 1;
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat3CpyMat4(float m1[][3], float m2[][4])
-{
-
- m1[0][0]= m2[0][0];
- m1[0][1]= m2[0][1];
- m1[0][2]= m2[0][2];
-
- m1[1][0]= m2[1][0];
- m1[1][1]= m2[1][1];
- m1[1][2]= m2[1][2];
-
- m1[2][0]= m2[2][0];
- m1[2][1]= m2[2][1];
- m1[2][2]= m2[2][2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3CpyMat3(float m1[][3], float m2[][3])
-{
- memcpy(m1, m2, 3*3*sizeof(float));
-}
-
-/* ------------------------------------------------------------------------- */
-/* void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
-void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3])
-{
- /* be careful about this rewrite... */
- /* m1[i][j] = m2[i][k]*m3[k][j], args are flipped! */
- m1[0][0]= m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
- m1[0][1]= m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
- m1[0][2]= m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
-
- m1[1][0]= m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
- m1[1][1]= m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
- m1[1][2]= m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
-
- m1[2][0]= m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
- m1[2][1]= m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
- m1[2][2]= m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
-
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-/* m1+=3; */
-/* m2+=3; */
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-/* m1+=3; */
-/* m2+=3; */
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-} /* end of void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4Ortho(float mat[][4])
-{
- float len;
-
- len= MTC_normalize3DF(mat[0]);
- if(len!=0.0) mat[0][3]/= len;
- len= MTC_normalize3DF(mat[1]);
- if(len!=0.0) mat[1][3]/= len;
- len= MTC_normalize3DF(mat[2]);
- if(len!=0.0) mat[2][3]/= len;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec)
-{
- float x,y;
- /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
-
- x= vec[0];
- y= vec[1];
- vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
- vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
- vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4One(float m[][4])
-{
-
- m[0][0]= m[1][1]= m[2][2]= m[3][3]= 1.0;
- m[0][1]= m[0][2]= m[0][3]= 0.0;
- m[1][0]= m[1][2]= m[1][3]= 0.0;
- m[2][0]= m[2][1]= m[2][3]= 0.0;
- m[3][0]= m[3][1]= m[3][2]= 0.0;
-}
-
-
-/* ------------------------------------------------------------------------- */
-/* Result is a 3-vector!*/
-void MTC_Mat3MulVecd(float mat[][3], double *vec)
-{
- double x,y;
-
- /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
- x=vec[0];
- y=vec[1];
- vec[0]= x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2];
- vec[1]= x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2];
- vec[2]= x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3Inv(float m1[][3], float m2[][3])
-{
- short a,b;
- float det;
-
- /* first adjoint */
- MTC_Mat3Adj(m1,m2);
-
- /* then determinant old mat! */
- det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
- -m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
- +m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
-
- if(det==0) det=1;
- det= 1/det;
- for(a=0;a<3;a++) {
- for(b=0;b<3;b++) {
- m1[a][b]*=det;
- }
- }
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3Adj(float m1[][3], float m[][3])
-{
- m1[0][0]=m[1][1]*m[2][2]-m[1][2]*m[2][1];
- m1[0][1]= -m[0][1]*m[2][2]+m[0][2]*m[2][1];
- m1[0][2]=m[0][1]*m[1][2]-m[0][2]*m[1][1];
-
- m1[1][0]= -m[1][0]*m[2][2]+m[1][2]*m[2][0];
- m1[1][1]=m[0][0]*m[2][2]-m[0][2]*m[2][0];
- m1[1][2]= -m[0][0]*m[1][2]+m[0][2]*m[1][0];
-
- m1[2][0]=m[1][0]*m[2][1]-m[1][1]*m[2][0];
- m1[2][1]= -m[0][0]*m[2][1]+m[0][1]*m[2][0];
- m1[2][2]=m[0][0]*m[1][1]-m[0][1]*m[1][0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3One(float m[][3])
-{
-
- m[0][0]= m[1][1]= m[2][2]= 1.0;
- m[0][1]= m[0][2]= 0.0;
- m[1][0]= m[1][2]= 0.0;
- m[2][0]= m[2][1]= 0.0;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4SwapMat4(float m1[][4], float m2[][4])
-{
- float t;
- int i, j;
-
- for(i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- t = m1[i][j];
- m1[i][j] = m2[i][j];
- m2[i][j] = t;
- }
- }
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulVec4fl(float mat[][4], float *vec)
-{
- float x,y,z;
-
- x = vec[0];
- y = vec[1];
- z = vec[2];
- vec[0] = x*mat[0][0] + y*mat[1][0] + z*mat[2][0] + mat[3][0]*vec[3];
- vec[1] = x*mat[0][1] + y*mat[1][1] + z*mat[2][1] + mat[3][1]*vec[3];
- vec[2] = x*mat[0][2] + y*mat[1][2] + z*mat[2][2] + mat[3][2]*vec[3];
- vec[3] = x*mat[0][3] + y*mat[1][3] + z*mat[2][3] + mat[3][3]*vec[3];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]) /* no clear */
-{
- m1[0][0]= m2[0][0];
- m1[0][1]= m2[0][1];
- m1[0][2]= m2[0][2];
-
- m1[1][0]= m2[1][0];
- m1[1][1]= m2[1][1];
- m1[1][2]= m2[1][2];
-
- m1[2][0]= m2[2][0];
- m1[2][1]= m2[2][1];
- m1[2][2]= m2[2][2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3])
-{
- /* m1_i_j = m2_i_k * m3_k_j ? */
-
- m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
- m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
- m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
-
- m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
- m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
- m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
-
- m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
- m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
- m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
-
-}
-
-/* ------------------------------------------------------------------------- */
-
-/* eof */
diff --git a/source/blender/blenlib/intern/vectorops.c b/source/blender/blenlib/intern/vectorops.c
deleted file mode 100644
index 3bff5235cfd..00000000000
--- a/source/blender/blenlib/intern/vectorops.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- *
- * Some vector operations.
- *
- * Always use
- * - vector with x components : float x[3], int x[3], etc
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/* ------------------------------------------------------------------------- */
-/* General format: op(a, b, c): a = b op c */
-/* Copying is done cp <from, to> */
-/* ------------------------------------------------------------------------- */
-
-#include "MTC_vectorops.h"
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-void MTC_diff3Int(int v1[3], int v2[3], int v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_diff3Float(float v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Int(int v1[3], int v2[3], int v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Float(float v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Double(double v1[3], double v2[3], double v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-int MTC_dot3Int(int v1[3], int v2[3])
-{
- return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
-}
-
-/* ------------------------------------------------------------------------- */
-
-float MTC_dot3Float(float v1[3], float v2[3])
-{
- return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cp3Float(float v1[3], float v2[3])
-{
- v2[0] = v1[0];
- v2[1] = v1[1];
- v2[2] = v1[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cp3FloatInv(float v1[3], float v2[3])
-{
- v2[0] = -v1[0];
- v2[1] = -v1[1];
- v2[2] = -v1[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_swapInt(int *i1, int *i2)
-{
- int swap;
- swap = *i1;
- *i1 = *i2;
- *i2 = swap;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_diff3DFF(double v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-float MTC_normalize3DF(float n[3])
-{
- float d;
-
- d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
- /* FLT_EPSILON is too large! A larger value causes normalize errors in */
- /* a scaled down utah teapot */
- if(d>0.0000000000001) {
-
- /* d= sqrt(d); This _should_ be sqrt, but internally it's a double*/
- /* anyway. This is safe. */
- d = sqrt(d);
-
- n[0]/=d;
- n[1]/=d;
- n[2]/=d;
- } else {
- n[0]=n[1]=n[2]= 0.0;
- d= 0.0;
- }
- return d;
-}
-
-/* ------------------------------------------------------------------------- */
-
-/* eof */