diff options
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 14 | ||||
-rw-r--r-- | source/blender/blenlib/intern/BLI_kdtree.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 22 |
3 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 14357c06f78..29ebf9f4688 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -71,9 +71,9 @@ MINLINE float plane_point_side_v3(const float plane[4], const float co[3]); float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); -int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); -int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); -int is_poly_convex_v2(const float verts[][2], unsigned int nr); +bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); +bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); +bool is_poly_convex_v2(const float verts[][2], unsigned int nr); /********************************* Distance **********************************/ @@ -122,7 +122,7 @@ int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], co int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]); int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]); int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]); -int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); +bool isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], @@ -162,9 +162,9 @@ bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsign int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]); -int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); -int isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); -int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b); +int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); +bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); +int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b); bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]); /* axis-aligned bounding box */ diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c index 1a4d8bc7f78..ed6e6e3ab92 100644 --- a/source/blender/blenlib/intern/BLI_kdtree.c +++ b/source/blender/blenlib/intern/BLI_kdtree.c @@ -170,7 +170,7 @@ static float squared_distance(const float v2[3], const float v1[3], const float d[1] = v2[1] - v1[1]; d[2] = v2[2] - v1[2]; - dist = dot_v3v3(d, d); + dist = len_squared_v3(d); /* can someone explain why this is done?*/ if (n2 && (dot_v3v3(d, n2) < 0.0f)) { diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 3daa74180ea..e41ec8bc9ac 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -601,7 +601,7 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[ return -1; } -int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) +bool isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) { #define CCW(A, B, C) ((C[1] - A[1]) * (B[0] - A[0]) > (B[1]-A[1]) * (C[0]-A[0])) @@ -638,7 +638,7 @@ int isect_line_sphere_v3(const float l1[3], const float l2[3], l2[2] - l1[2] }; - const float a = dot_v3v3(ldir, ldir); + const float a = len_squared_v3(ldir); const float b = 2.0f * (ldir[0] * (l1[0] - sp[0]) + @@ -646,8 +646,8 @@ int isect_line_sphere_v3(const float l1[3], const float l2[3], ldir[2] * (l1[2] - sp[2])); const float c = - dot_v3v3(sp, sp) + - dot_v3v3(l1, l1) - + len_squared_v3(sp) + + len_squared_v3(l1) - (2.0f * dot_v3v3(sp, l1)) - (r * r); @@ -854,7 +854,7 @@ bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsign /* point in tri */ /* only single direction */ -int isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]) +bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]) { if (line_point_side_v2(v1, v2, pt) >= 0.0f) { if (line_point_side_v2(v2, v3, pt) >= 0.0f) { @@ -1145,7 +1145,7 @@ bool isect_ray_tri_threshold_v3(const float p1[3], const float d[3], mul_v3_fl(e1, du); mul_v3_fl(e2, dv); - if (dot_v3v3(e1, e1) + dot_v3v3(e2, e2) > threshold * threshold) { + if (len_squared_v3(e1) + len_squared_v3(e2) > threshold * threshold) { return 0; } @@ -2140,7 +2140,7 @@ static float tri_signed_area(const float v1[3], const float v2[3], const float v } /* return 1 when degenerate */ -static int barycentric_weights(const float v1[3], const float v2[3], const float v3[3], const float co[3], const float n[3], float w[3]) +static bool barycentric_weights(const float v1[3], const float v2[3], const float v3[3], const float co[3], const float n[3], float w[3]) { float wtot; int i, j; @@ -2182,7 +2182,7 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co else { /* otherwise compute barycentric interpolation weights */ float n1[3], n2[3], n[3]; - int degenerate; + bool degenerate; sub_v3_v3v3(n1, v1, v3); if (v4) { @@ -3791,7 +3791,7 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl } /* evaluate if entire quad is a proper convex quad */ -int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { float nor[3], nor_a[3], nor_b[3], vec[4][2]; float mat[3][3]; @@ -3841,13 +3841,13 @@ int is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], c return (isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0); } -int is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) +bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) { /* linetests, the 2 diagonals have to instersect to be convex */ return (isect_line_line_v2(v1, v3, v2, v4) > 0); } -int is_poly_convex_v2(const float verts[][2], unsigned int nr) +bool is_poly_convex_v2(const float verts[][2], unsigned int nr) { unsigned int sign_flag = 0; unsigned int a; |