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-rw-r--r--source/blender/blenlib/intern/math_base_inline.c2
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/blenlib/intern/math_interp.c6
-rw-r--r--source/blender/blenlib/intern/math_matrix.c2
-rw-r--r--source/blender/blenlib/intern/noise.c10
-rw-r--r--source/blender/blenlib/intern/voxel.c44
6 files changed, 33 insertions, 33 deletions
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 1b388dcf11f..8cc5c31a4c7 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -611,7 +611,7 @@ MINLINE int compare_ff_relative(float a, float b, const float max_diff, const in
MINLINE float signf(float f)
{
- return (f < 0.f) ? -1.f : 1.f;
+ return (f < 0.0f) ? -1.0f : 1.0f;
}
MINLINE float compatible_signf(float f)
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index dcdc7c4d668..c834108a0de 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -5497,7 +5497,7 @@ void vcloud_estimate_transform_v3(const int list_size,
stunt[1] = q[1][1];
stunt[2] = q[2][2];
/* renormalizing for numeric stability */
- mul_m3_fl(q, 1.f / len_v3(stunt));
+ mul_m3_fl(q, 1.0f / len_v3(stunt));
/* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */
/* without the far case ... but seems to work here pretty neat */
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 13a1816f1bd..3cec3db9806 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -517,7 +517,7 @@ void BLI_bilinear_interpolation_wrap_char(const unsigned char *buffer,
* otherwise at high texture magnifications circular artifacts are visible. */
#define EWA_MAXIDX 255
const float EWA_WTS[EWA_MAXIDX + 1] = {
- 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f,
+ 1.0f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f,
0.938216f, 0.929664f, 0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f,
0.879734f, 0.871638f, 0.863605f, 0.855636f, 0.847728f, 0.839883f, 0.832098f,
0.824375f, 0.816712f, 0.809108f, 0.801564f, 0.794079f, 0.786653f, 0.779284f,
@@ -553,7 +553,7 @@ const float EWA_WTS[EWA_MAXIDX + 1] = {
0.0324175f, 0.0309415f, 0.029477f, 0.0280239f, 0.0265822f, 0.0251517f, 0.0237324f,
0.0223242f, 0.020927f, 0.0195408f, 0.0181653f, 0.0168006f, 0.0154466f, 0.0141031f,
0.0127701f, 0.0114476f, 0.0101354f, 0.00883339f, 0.00754159f, 0.00625989f, 0.00498819f,
- 0.00372644f, 0.00247454f, 0.00123242f, 0.f,
+ 0.00372644f, 0.00247454f, 0.00123242f, 0.0f,
};
static void radangle2imp(float a2, float b2, float th, float *A, float *B, float *C, float *F)
@@ -625,7 +625,7 @@ void BLI_ewa_filter(const int width,
* Use a different radius based on interpolation switch,
* just enough to anti-alias when interpolation is off,
* and slightly larger to make result a bit smoother than bilinear interpolation when
- * interpolation is on (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
+ * interpolation is on (minimum values: const float rmin = intpol ? 1.0f : 0.5f;) */
const float rmin = (intpol ? 1.5625f : 0.765625f) / ff2;
BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
if ((b2 = b * b) < rmin) {
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 9769d2baf9b..1de69499c8d 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -2920,7 +2920,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
if (ks == k) {
break;
}
- t = (ks != p ? fabsf(e[ks]) : 0.f) + (ks != k + 1 ? fabsf(e[ks - 1]) : 0.0f);
+ t = (ks != p ? fabsf(e[ks]) : 0.0f) + (ks != k + 1 ? fabsf(e[ks - 1]) : 0.0f);
if (fabsf(s[ks]) <= eps * t) {
s[ks] = 0.0f;
break;
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index bc8135605a8..cca08feee0d 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -1051,8 +1051,8 @@ static float voronoi_F1F2(float x, float y, float z)
static float voronoi_Cr(float x, float y, float z)
{
float t = 10 * voronoi_F1F2(x, y, z);
- if (t > 1.f) {
- return 1.f;
+ if (t > 1.0f) {
+ return 1.0f;
}
return t;
}
@@ -1099,8 +1099,8 @@ static float voronoi_F1F2S(float x, float y, float z)
static float voronoi_CrS(float x, float y, float z)
{
float t = 10 * voronoi_F1F2(x, y, z);
- if (t > 1.f) {
- return 1.f;
+ if (t > 1.0f) {
+ return 1.0f;
}
return (2.0f * t - 1.0f);
}
@@ -1572,7 +1572,7 @@ float BLI_noise_mg_hybrid_multi_fractal(float x,
}
float rmd = octaves - floorf(octaves);
- if (rmd != 0.f) {
+ if (rmd != 0.0f) {
result += rmd * ((noisefunc(x, y, z) + offset) * pwr);
}
diff --git a/source/blender/blenlib/intern/voxel.c b/source/blender/blenlib/intern/voxel.c
index 2c8eb9f5a13..eac01a0e2aa 100644
--- a/source/blender/blenlib/intern/voxel.c
+++ b/source/blender/blenlib/intern/voxel.c
@@ -51,7 +51,7 @@ float BLI_voxel_sample_nearest(const float *data, const int res[3], const float
BLI_INLINE int FLOORI(float x)
{
const int r = (int)x;
- return ((x >= 0.f) || (float)r == x) ? r : (r - 1);
+ return ((x >= 0.0f) || (float)r == x) ? r : (r - 1);
}
/* clamp function, cannot use the CLAMPIS macro,
@@ -92,9 +92,9 @@ float BLI_voxel_sample_trilinear(const float *data, const int res[3], const floa
const float dy = yf - (float)y;
const float dz = zf - (float)z;
- const float u[2] = {1.f - dx, dx};
- const float v[2] = {1.f - dy, dy};
- const float w[2] = {1.f - dz, dz};
+ const float u[2] = {1.0f - dx, dx};
+ const float v[2] = {1.0f - dy, dy};
+ const float w[2] = {1.0f - dz, dz};
return w[0] *
(v[0] * (u[0] * data[xc[0] + yc[0] + zc[0]] + u[1] * data[xc[1] + yc[0] + zc[0]]) +
@@ -103,7 +103,7 @@ float BLI_voxel_sample_trilinear(const float *data, const int res[3], const floa
(v[0] * (u[0] * data[xc[0] + yc[0] + zc[1]] + u[1] * data[xc[1] + yc[0] + zc[1]]) +
v[1] * (u[0] * data[xc[0] + yc[1] + zc[1]] + u[1] * data[xc[1] + yc[1] + zc[1]]));
}
- return 0.f;
+ return 0.0f;
}
float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const float co[3])
@@ -132,9 +132,9 @@ float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const f
};
const float dx = xf - (float)x, dy = yf - (float)y, dz = zf - (float)z;
- const float u[3] = {dx * (0.5f * dx - 1.f) + 0.5f, dx * (1.0f - dx) + 0.5f, 0.5f * dx * dx};
- const float v[3] = {dy * (0.5f * dy - 1.f) + 0.5f, dy * (1.0f - dy) + 0.5f, 0.5f * dy * dy};
- const float w[3] = {dz * (0.5f * dz - 1.f) + 0.5f, dz * (1.0f - dz) + 0.5f, 0.5f * dz * dz};
+ const float u[3] = {dx * (0.5f * dx - 1.0f) + 0.5f, dx * (1.0f - dx) + 0.5f, 0.5f * dx * dx};
+ const float v[3] = {dy * (0.5f * dy - 1.0f) + 0.5f, dy * (1.0f - dy) + 0.5f, 0.5f * dy * dy};
+ const float w[3] = {dz * (0.5f * dz - 1.0f) + 0.5f, dz * (1.0f - dz) + 0.5f, 0.5f * dz * dz};
return w[0] *
(v[0] * (u[0] * data[xc[0] + yc[0] + zc[0]] + u[1] * data[xc[1] + yc[0] + zc[0]] +
@@ -158,7 +158,7 @@ float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const f
v[2] * (u[0] * data[xc[0] + yc[2] + zc[2]] + u[1] * data[xc[1] + yc[2] + zc[2]] +
u[2] * data[xc[2] + yc[2] + zc[2]]));
}
- return 0.f;
+ return 0.0f;
}
float BLI_voxel_sample_tricubic(const float *data,
@@ -195,18 +195,18 @@ float BLI_voxel_sample_tricubic(const float *data,
float u[4], v[4], w[4];
if (bspline) { // B-Spline
- u[0] = (((-1.f / 6.f) * dx + 0.5f) * dx - 0.5f) * dx + (1.f / 6.f);
- u[1] = ((0.5f * dx - 1.f) * dx) * dx + (2.f / 3.f);
- u[2] = ((-0.5f * dx + 0.5f) * dx + 0.5f) * dx + (1.f / 6.f);
- u[3] = (1.f / 6.f) * dx * dx * dx;
- v[0] = (((-1.f / 6.f) * dy + 0.5f) * dy - 0.5f) * dy + (1.f / 6.f);
- v[1] = ((0.5f * dy - 1.f) * dy) * dy + (2.f / 3.f);
- v[2] = ((-0.5f * dy + 0.5f) * dy + 0.5f) * dy + (1.f / 6.f);
- v[3] = (1.f / 6.f) * dy * dy * dy;
- w[0] = (((-1.f / 6.f) * dz + 0.5f) * dz - 0.5f) * dz + (1.f / 6.f);
- w[1] = ((0.5f * dz - 1.f) * dz) * dz + (2.f / 3.f);
- w[2] = ((-0.5f * dz + 0.5f) * dz + 0.5f) * dz + (1.f / 6.f);
- w[3] = (1.f / 6.f) * dz * dz * dz;
+ u[0] = (((-1.0f / 6.0f) * dx + 0.5f) * dx - 0.5f) * dx + (1.0f / 6.0f);
+ u[1] = ((0.5f * dx - 1.0f) * dx) * dx + (2.0f / 3.0f);
+ u[2] = ((-0.5f * dx + 0.5f) * dx + 0.5f) * dx + (1.0f / 6.0f);
+ u[3] = (1.0f / 6.0f) * dx * dx * dx;
+ v[0] = (((-1.0f / 6.0f) * dy + 0.5f) * dy - 0.5f) * dy + (1.0f / 6.0f);
+ v[1] = ((0.5f * dy - 1.0f) * dy) * dy + (2.0f / 3.0f);
+ v[2] = ((-0.5f * dy + 0.5f) * dy + 0.5f) * dy + (1.0f / 6.0f);
+ v[3] = (1.0f / 6.0f) * dy * dy * dy;
+ w[0] = (((-1.0f / 6.0f) * dz + 0.5f) * dz - 0.5f) * dz + (1.0f / 6.0f);
+ w[1] = ((0.5f * dz - 1.0f) * dz) * dz + (2.0f / 3.0f);
+ w[2] = ((-0.5f * dz + 0.5f) * dz + 0.5f) * dz + (1.0f / 6.0f);
+ w[3] = (1.0f / 6.0f) * dz * dz * dz;
}
else { // Catmull-Rom
u[0] = ((-0.5f * dx + 1.0f) * dx - 0.5f) * dx;
@@ -260,5 +260,5 @@ float BLI_voxel_sample_tricubic(const float *data,
v[3] * (u[0] * data[xc[0] + yc[3] + zc[3]] + u[1] * data[xc[1] + yc[3] + zc[3]] +
u[2] * data[xc[2] + yc[3] + zc[3]] + u[3] * data[xc[3] + yc[3] + zc[3]]));
}
- return 0.f;
+ return 0.0f;
}