diff options
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index dad2a2fc288..e0058091447 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -1384,16 +1384,14 @@ bool isect_ray_tri_watertight_v3( const float cy = c_ky - sy * c_kz; /* Calculate scaled barycentric coordinates. */ - float u = cx * by - cy * bx; - int sign_mask = (float_as_int(u) & (int)0x80000000); - float v = ax * cy - ay * cx; - float w, det; + const float u = cx * by - cy * bx; + const float v = ax * cy - ay * cx; + const float w = bx * ay - by * ax; + float det; - if (sign_mask != (float_as_int(v) & (int)0x80000000)) { - return false; - } - w = bx * ay - by * ax; - if (sign_mask != (float_as_int(w) & (int)0x80000000)) { + if ((u < 0.0f || v < 0.0f || w < 0.0f) && + (u > 0.0f || v > 0.0f || w > 0.0f)) + { return false; } @@ -1406,8 +1404,9 @@ bool isect_ray_tri_watertight_v3( /* Calculate scaled z-coordinates of vertices and use them to calculate * the hit distance. */ + const int sign_det = (float_as_int(det) & (int)0x80000000); const float t = (u * a_kz + v * b_kz + w * c_kz) * sz; - const float sign_t = xor_fl(t, sign_mask); + const float sign_t = xor_fl(t, sign_det); if ((sign_t < 0.0f) /* differ from Cycles, don't read r_lambda's original value * otherwise we won't match any of the other intersect functions here... |