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-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index eebff8dfaef..a91c24471bb 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -1502,7 +1502,8 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
//ray-bv is really fast.. and simple tests revealed its worth to test it
//before calling the ray-primitive functions
- float dist = fast_ray_nearest_hit(data, node);
+ /* XXX: temporary solution for particles untill fast_ray_nearest_hit supports ray.radius */
+ float dist = (data->ray.radius > 0.0f) ? ray_nearest_hit(data, node->bv) : fast_ray_nearest_hit(data, node);
if(dist >= data->hit.dist) return;
if(node->totnode == 0)