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-rw-r--r--source/blender/blenlib/BLI_array_store.h2
-rw-r--r--source/blender/blenlib/BLI_array_utils.h4
-rw-r--r--source/blender/blenlib/BLI_buffer.h4
-rw-r--r--source/blender/blenlib/BLI_delaunay_2d.h4
-rw-r--r--source/blender/blenlib/BLI_double2.hh143
-rw-r--r--source/blender/blenlib/BLI_double3.hh246
-rw-r--r--source/blender/blenlib/BLI_fileops.h3
-rw-r--r--source/blender/blenlib/BLI_float2.hh218
-rw-r--r--source/blender/blenlib/BLI_float3.hh320
-rw-r--r--source/blender/blenlib/BLI_float4.hh138
-rw-r--r--source/blender/blenlib/BLI_float4x4.hh5
-rw-r--r--source/blender/blenlib/BLI_gsqueue.h2
-rw-r--r--source/blender/blenlib/BLI_listbase.h6
-rw-r--r--source/blender/blenlib/BLI_math_boolean.hh6
-rw-r--r--source/blender/blenlib/BLI_math_vec_mpq_types.hh91
-rw-r--r--source/blender/blenlib/BLI_math_vec_types.hh566
-rw-r--r--source/blender/blenlib/BLI_math_vector.hh399
-rw-r--r--source/blender/blenlib/BLI_memarena.h4
-rw-r--r--source/blender/blenlib/BLI_memory_utils.h2
-rw-r--r--source/blender/blenlib/BLI_memory_utils.hh9
-rw-r--r--source/blender/blenlib/BLI_mesh_intersect.hh5
-rw-r--r--source/blender/blenlib/BLI_mpq2.hh184
-rw-r--r--source/blender/blenlib/BLI_mpq3.hh297
-rw-r--r--source/blender/blenlib/BLI_noise.hh4
-rw-r--r--source/blender/blenlib/BLI_path_util.h19
-rw-r--r--source/blender/blenlib/BLI_rand.hh3
-rw-r--r--source/blender/blenlib/BLI_stack.h6
-rw-r--r--source/blender/blenlib/BLI_string.h26
-rw-r--r--source/blender/blenlib/BLI_string_utf8.h19
-rw-r--r--source/blender/blenlib/BLI_string_utils.h6
-rw-r--r--source/blender/blenlib/BLI_timecode.h6
-rw-r--r--source/blender/blenlib/BLI_utildefines.h11
-rw-r--r--source/blender/blenlib/CMakeLists.txt10
-rw-r--r--source/blender/blenlib/intern/BLI_mempool_private.h5
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.cc45
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc7
-rw-r--r--source/blender/blenlib/intern/math_vec.cc133
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc51
-rw-r--r--source/blender/blenlib/intern/mesh_intersect.cc88
-rw-r--r--source/blender/blenlib/intern/noise.cc79
-rw-r--r--source/blender/blenlib/tests/BLI_delaunay_2d_test.cc3
-rw-r--r--source/blender/blenlib/tests/BLI_math_vec_types_test.cc149
-rw-r--r--source/blender/blenlib/tests/BLI_memory_utils_test.cc2
-rw-r--r--source/blender/blenlib/tests/BLI_mesh_boolean_test.cc2
-rw-r--r--source/blender/blenlib/tests/BLI_mesh_intersect_test.cc2
45 files changed, 1457 insertions, 1877 deletions
diff --git a/source/blender/blenlib/BLI_array_store.h b/source/blender/blenlib/BLI_array_store.h
index 68928f53e55..0be361d4ab9 100644
--- a/source/blender/blenlib/BLI_array_store.h
+++ b/source/blender/blenlib/BLI_array_store.h
@@ -84,7 +84,7 @@ size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs);
*/
BArrayState *BLI_array_store_state_add(BArrayStore *bs,
const void *data,
- size_t data_len,
+ const size_t data_len,
const BArrayState *state_reference);
/**
* Remove a state and free any unused #BChunk data.
diff --git a/source/blender/blenlib/BLI_array_utils.h b/source/blender/blenlib/BLI_array_utils.h
index 202ae9a9786..50fc2ce909b 100644
--- a/source/blender/blenlib/BLI_array_utils.h
+++ b/source/blender/blenlib/BLI_array_utils.h
@@ -52,7 +52,7 @@ void _bli_array_wrap(void *arr, uint arr_len, size_t arr_stride, int dir);
* Access via #BLI_array_wrap
*/
void _bli_array_permute(
- void *arr, uint arr_len, size_t arr_stride, const uint *order, void *arr_temp);
+ void *arr, uint arr_len, const size_t arr_stride, const uint *order, void *arr_temp);
#define BLI_array_permute(arr, arr_len, order) \
_bli_array_permute(arr, arr_len, sizeof(*(arr)), order, NULL)
#define BLI_array_permute_ex(arr, arr_len, order, arr_temp) \
@@ -152,7 +152,7 @@ bool _bli_array_is_zeroed(const void *arr, uint arr_len, size_t arr_stride);
*/
bool _bli_array_iter_spiral_square(const void *arr_v,
const int arr_shape[2],
- size_t elem_size,
+ const size_t elem_size,
const int center[2],
bool (*test_fn)(const void *arr_item, void *user_data),
void *user_data);
diff --git a/source/blender/blenlib/BLI_buffer.h b/source/blender/blenlib/BLI_buffer.h
index e79d44fd934..7f577443cf7 100644
--- a/source/blender/blenlib/BLI_buffer.h
+++ b/source/blender/blenlib/BLI_buffer.h
@@ -74,7 +74,7 @@ enum {
/**
* \note Never decreases the amount of memory allocated.
*/
-void BLI_buffer_resize(BLI_Buffer *buffer, size_t new_count);
+void BLI_buffer_resize(BLI_Buffer *buffer, const size_t new_count);
/**
* Ensure size, throwing away old data, respecting #BLI_BUFFER_USE_CALLOC.
@@ -83,7 +83,7 @@ void BLI_buffer_resize(BLI_Buffer *buffer, size_t new_count);
* - Ignored (malloc'd).
* - Cleared (when #BLI_BUFFER_USE_CALLOC is set).
*/
-void BLI_buffer_reinit(BLI_Buffer *buffer, size_t new_count);
+void BLI_buffer_reinit(BLI_Buffer *buffer, const size_t new_count);
/**
* Append an array of elements.
diff --git a/source/blender/blenlib/BLI_delaunay_2d.h b/source/blender/blenlib/BLI_delaunay_2d.h
index db0df95499f..1ee0be64cee 100644
--- a/source/blender/blenlib/BLI_delaunay_2d.h
+++ b/source/blender/blenlib/BLI_delaunay_2d.h
@@ -215,9 +215,9 @@ void BLI_delaunay_2d_cdt_free(CDT_result *result);
/* C++ Interface. */
# include "BLI_array.hh"
-# include "BLI_double2.hh"
# include "BLI_math_mpq.hh"
-# include "BLI_mpq2.hh"
+# include "BLI_math_vec_mpq_types.hh"
+# include "BLI_math_vec_types.hh"
# include "BLI_vector.hh"
namespace blender::meshintersect {
diff --git a/source/blender/blenlib/BLI_double2.hh b/source/blender/blenlib/BLI_double2.hh
deleted file mode 100644
index 0abff01ab2f..00000000000
--- a/source/blender/blenlib/BLI_double2.hh
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup bli
- */
-
-#include "BLI_double3.hh"
-
-namespace blender {
-
-struct double2 {
- double x, y;
-
- double2() = default;
-
- double2(const double *ptr) : x{ptr[0]}, y{ptr[1]}
- {
- }
-
- double2(double x, double y) : x(x), y(y)
- {
- }
-
- double2(const double3 &other) : x(other.x), y(other.y)
- {
- }
-
- operator double *()
- {
- return &x;
- }
-
- operator const double *() const
- {
- return &x;
- }
-
- double length() const
- {
- return len_v2_db(*this);
- }
-
- friend double2 operator+(const double2 &a, const double2 &b)
- {
- return {a.x + b.x, a.y + b.y};
- }
-
- friend double2 operator-(const double2 &a, const double2 &b)
- {
- return {a.x - b.x, a.y - b.y};
- }
-
- friend double2 operator*(const double2 &a, double b)
- {
- return {a.x * b, a.y * b};
- }
-
- friend double2 operator/(const double2 &a, double b)
- {
- BLI_assert(b != 0.0);
- return {a.x / b, a.y / b};
- }
-
- friend double2 operator*(double a, const double2 &b)
- {
- return b * a;
- }
-
- friend bool operator==(const double2 &a, const double2 &b)
- {
- return a.x == b.x && a.y == b.y;
- }
-
- friend bool operator!=(const double2 &a, const double2 &b)
- {
- return a.x != b.x || a.y != b.y;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const double2 &v)
- {
- stream << "(" << v.x << ", " << v.y << ")";
- return stream;
- }
-
- static double dot(const double2 &a, const double2 &b)
- {
- return a.x * b.x + a.y * b.y;
- }
-
- static double2 interpolate(const double2 &a, const double2 &b, double t)
- {
- return a * (1 - t) + b * t;
- }
-
- static double2 abs(const double2 &a)
- {
- return double2(fabs(a.x), fabs(a.y));
- }
-
- static double distance(const double2 &a, const double2 &b)
- {
- return (a - b).length();
- }
-
- static double distance_squared(const double2 &a, const double2 &b)
- {
- double2 diff = a - b;
- return double2::dot(diff, diff);
- }
-
- struct isect_result {
- enum {
- LINE_LINE_COLINEAR = -1,
- LINE_LINE_NONE = 0,
- LINE_LINE_EXACT = 1,
- LINE_LINE_CROSS = 2,
- } kind;
- double lambda;
- };
-
- static isect_result isect_seg_seg(const double2 &v1,
- const double2 &v2,
- const double2 &v3,
- const double2 &v4);
-};
-
-} // namespace blender
diff --git a/source/blender/blenlib/BLI_double3.hh b/source/blender/blenlib/BLI_double3.hh
deleted file mode 100644
index ab258c9121b..00000000000
--- a/source/blender/blenlib/BLI_double3.hh
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup bli
- */
-
-#include <iostream>
-
-#include "BLI_math_vector.h"
-#include "BLI_span.hh"
-
-namespace blender {
-
-struct double3 {
- double x, y, z;
-
- double3() = default;
-
- double3(const double *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
- {
- }
-
- double3(const double (*ptr)[3]) : double3((const double *)ptr)
- {
- }
-
- explicit double3(double value) : x(value), y(value), z(value)
- {
- }
-
- explicit double3(int value) : x(value), y(value), z(value)
- {
- }
-
- double3(double x, double y, double z) : x{x}, y{y}, z{z}
- {
- }
-
- operator const double *() const
- {
- return &x;
- }
-
- operator double *()
- {
- return &x;
- }
-
- double normalize_and_get_length()
- {
- return normalize_v3_db(*this);
- }
-
- double3 normalized() const
- {
- double3 result;
- normalize_v3_v3_db(result, *this);
- return result;
- }
-
- double length() const
- {
- return len_v3_db(*this);
- }
-
- double length_squared() const
- {
- return len_squared_v3_db(*this);
- }
-
- void reflect(const double3 &normal)
- {
- *this = this->reflected(normal);
- }
-
- double3 reflected(const double3 &normal) const
- {
- double3 result;
- reflect_v3_v3v3_db(result, *this, normal);
- return result;
- }
-
- static double3 safe_divide(const double3 &a, const double3 &b)
- {
- double3 result;
- result.x = (b.x == 0.0) ? 0.0 : a.x / b.x;
- result.y = (b.y == 0.0) ? 0.0 : a.y / b.y;
- result.z = (b.z == 0.0) ? 0.0 : a.z / b.z;
- return result;
- }
-
- void invert()
- {
- x = -x;
- y = -y;
- z = -z;
- }
-
- friend double3 operator+(const double3 &a, const double3 &b)
- {
- return {a.x + b.x, a.y + b.y, a.z + b.z};
- }
-
- void operator+=(const double3 &b)
- {
- this->x += b.x;
- this->y += b.y;
- this->z += b.z;
- }
-
- friend double3 operator-(const double3 &a, const double3 &b)
- {
- return {a.x - b.x, a.y - b.y, a.z - b.z};
- }
-
- friend double3 operator-(const double3 &a)
- {
- return {-a.x, -a.y, -a.z};
- }
-
- void operator-=(const double3 &b)
- {
- this->x -= b.x;
- this->y -= b.y;
- this->z -= b.z;
- }
-
- void operator*=(const double &scalar)
- {
- this->x *= scalar;
- this->y *= scalar;
- this->z *= scalar;
- }
-
- void operator*=(const double3 &other)
- {
- this->x *= other.x;
- this->y *= other.y;
- this->z *= other.z;
- }
-
- friend double3 operator*(const double3 &a, const double3 &b)
- {
- return {a.x * b.x, a.y * b.y, a.z * b.z};
- }
-
- friend double3 operator*(const double3 &a, const double &b)
- {
- return {a.x * b, a.y * b, a.z * b};
- }
-
- friend double3 operator*(const double &a, const double3 &b)
- {
- return b * a;
- }
-
- friend double3 operator/(const double3 &a, const double &b)
- {
- BLI_assert(b != 0.0);
- return {a.x / b, a.y / b, a.z / b};
- }
-
- friend bool operator==(const double3 &a, const double3 &b)
- {
- return a.x == b.x && a.y == b.y && a.z == b.z;
- }
-
- friend bool operator!=(const double3 &a, const double3 &b)
- {
- return a.x != b.x || a.y != b.y || a.z != b.z;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const double3 &v)
- {
- stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
- return stream;
- }
-
- static double dot(const double3 &a, const double3 &b)
- {
- return a.x * b.x + a.y * b.y + a.z * b.z;
- }
-
- static double3 cross_high_precision(const double3 &a, const double3 &b)
- {
- double3 result;
- cross_v3_v3v3_db(result, a, b);
- return result;
- }
-
- static double3 project(const double3 &a, const double3 &b)
- {
- double3 result;
- project_v3_v3v3_db(result, a, b);
- return result;
- }
-
- static double distance(const double3 &a, const double3 &b)
- {
- return (a - b).length();
- }
-
- static double distance_squared(const double3 &a, const double3 &b)
- {
- double3 diff = a - b;
- return double3::dot(diff, diff);
- }
-
- static double3 interpolate(const double3 &a, const double3 &b, double t)
- {
- return a * (1 - t) + b * t;
- }
-
- static double3 abs(const double3 &a)
- {
- return double3(fabs(a.x), fabs(a.y), fabs(a.z));
- }
-
- static int dominant_axis(const double3 &a)
- {
- double x = (a.x >= 0) ? a.x : -a.x;
- double y = (a.y >= 0) ? a.y : -a.y;
- double z = (a.z >= 0) ? a.z : -a.z;
- return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2));
- }
-
- static double3 cross_poly(Span<double3> poly);
-};
-
-} // namespace blender
diff --git a/source/blender/blenlib/BLI_fileops.h b/source/blender/blenlib/BLI_fileops.h
index 28cb5f6d84b..0022823b3de 100644
--- a/source/blender/blenlib/BLI_fileops.h
+++ b/source/blender/blenlib/BLI_fileops.h
@@ -155,7 +155,8 @@ double BLI_dir_free_space(const char *dir) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(
*
* \note can return NULL when the size is not big enough
*/
-char *BLI_current_working_dir(char *dir, size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+char *BLI_current_working_dir(char *dir, const size_t maxncpy) ATTR_WARN_UNUSED_RESULT
+ ATTR_NONNULL();
eFileAttributes BLI_file_attributes(const char *path);
/** \} */
diff --git a/source/blender/blenlib/BLI_float2.hh b/source/blender/blenlib/BLI_float2.hh
deleted file mode 100644
index bb4229db86e..00000000000
--- a/source/blender/blenlib/BLI_float2.hh
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-#include "BLI_float3.hh"
-
-namespace blender {
-
-struct float2 {
- float x, y;
-
- float2() = default;
-
- float2(const float *ptr) : x{ptr[0]}, y{ptr[1]}
- {
- }
-
- explicit float2(float value) : x(value), y(value)
- {
- }
-
- explicit float2(int value) : x(value), y(value)
- {
- }
-
- float2(float x, float y) : x(x), y(y)
- {
- }
-
- float2(const float3 &other) : x(other.x), y(other.y)
- {
- }
-
- operator float *()
- {
- return &x;
- }
-
- operator const float *() const
- {
- return &x;
- }
-
- float length() const
- {
- return len_v2(*this);
- }
-
- float length_squared() const
- {
- return len_squared_v2(*this);
- }
-
- bool is_zero() const
- {
- return this->x == 0.0f && this->y == 0.0f;
- }
-
- float2 &operator+=(const float2 &other)
- {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- float2 &operator-=(const float2 &other)
- {
- x -= other.x;
- y -= other.y;
- return *this;
- }
-
- float2 &operator*=(float factor)
- {
- x *= factor;
- y *= factor;
- return *this;
- }
-
- float2 &operator/=(float divisor)
- {
- x /= divisor;
- y /= divisor;
- return *this;
- }
-
- uint64_t hash() const
- {
- uint64_t x1 = *reinterpret_cast<const uint32_t *>(&x);
- uint64_t x2 = *reinterpret_cast<const uint32_t *>(&y);
- return (x1 * 812519) ^ (x2 * 707951);
- }
-
- friend float2 operator+(const float2 &a, const float2 &b)
- {
- return {a.x + b.x, a.y + b.y};
- }
-
- friend float2 operator-(const float2 &a, const float2 &b)
- {
- return {a.x - b.x, a.y - b.y};
- }
-
- friend float2 operator-(const float2 &a, const float &b)
- {
- return {a.x - b, a.y - b};
- }
-
- friend float2 operator*(const float2 &a, float b)
- {
- return {a.x * b, a.y * b};
- }
-
- friend float2 operator/(const float2 &a, float b)
- {
- BLI_assert(b != 0.0f);
- return {a.x / b, a.y / b};
- }
-
- friend float2 operator*(float a, const float2 &b)
- {
- return b * a;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const float2 &v)
- {
- stream << "(" << v.x << ", " << v.y << ")";
- return stream;
- }
-
- static float2 safe_divide(const float2 &a, const float b)
- {
- return (b != 0.0f) ? a / b : float2(0.0f);
- }
-
- static float2 floor(const float2 &a)
- {
- return float2(floorf(a.x), floorf(a.y));
- }
-
- /**
- * Returns a normalized vector. The original vector is not changed.
- */
- float2 normalized() const
- {
- float2 result;
- normalize_v2_v2(result, *this);
- return result;
- }
-
- static float dot(const float2 &a, const float2 &b)
- {
- return a.x * b.x + a.y * b.y;
- }
-
- static float2 interpolate(const float2 &a, const float2 &b, float t)
- {
- return a * (1 - t) + b * t;
- }
-
- static float2 abs(const float2 &a)
- {
- return float2(fabsf(a.x), fabsf(a.y));
- }
-
- static float distance(const float2 &a, const float2 &b)
- {
- return (a - b).length();
- }
-
- static float distance_squared(const float2 &a, const float2 &b)
- {
- float2 diff = a - b;
- return float2::dot(diff, diff);
- }
-
- struct isect_result {
- enum {
- LINE_LINE_COLINEAR = -1,
- LINE_LINE_NONE = 0,
- LINE_LINE_EXACT = 1,
- LINE_LINE_CROSS = 2,
- } kind;
- float lambda;
- float mu;
- };
-
- static isect_result isect_seg_seg(const float2 &v1,
- const float2 &v2,
- const float2 &v3,
- const float2 &v4);
-
- friend bool operator==(const float2 &a, const float2 &b)
- {
- return a.x == b.x && a.y == b.y;
- }
-
- friend bool operator!=(const float2 &a, const float2 &b)
- {
- return !(a == b);
- }
-};
-
-} // namespace blender
diff --git a/source/blender/blenlib/BLI_float3.hh b/source/blender/blenlib/BLI_float3.hh
deleted file mode 100644
index 765f524fb31..00000000000
--- a/source/blender/blenlib/BLI_float3.hh
+++ /dev/null
@@ -1,320 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-#include <iostream>
-
-#include "BLI_math_vector.h"
-
-namespace blender {
-
-struct float3 {
- float x, y, z;
-
- float3() = default;
-
- float3(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
- {
- }
-
- float3(const float (*ptr)[3]) : float3(static_cast<const float *>(ptr[0]))
- {
- }
-
- explicit float3(float value) : x(value), y(value), z(value)
- {
- }
-
- explicit float3(int value) : x(value), y(value), z(value)
- {
- }
-
- float3(float x, float y, float z) : x{x}, y{y}, z{z}
- {
- }
-
- operator const float *() const
- {
- return &x;
- }
-
- operator float *()
- {
- return &x;
- }
-
- friend float3 operator+(const float3 &a, const float3 &b)
- {
- return {a.x + b.x, a.y + b.y, a.z + b.z};
- }
-
- friend float3 operator+(const float3 &a, const float &b)
- {
- return {a.x + b, a.y + b, a.z + b};
- }
-
- float3 &operator+=(const float3 &b)
- {
- this->x += b.x;
- this->y += b.y;
- this->z += b.z;
- return *this;
- }
-
- friend float3 operator-(const float3 &a, const float3 &b)
- {
- return {a.x - b.x, a.y - b.y, a.z - b.z};
- }
-
- friend float3 operator-(const float3 &a)
- {
- return {-a.x, -a.y, -a.z};
- }
-
- friend float3 operator-(const float3 &a, const float &b)
- {
- return {a.x - b, a.y - b, a.z - b};
- }
-
- float3 &operator-=(const float3 &b)
- {
- this->x -= b.x;
- this->y -= b.y;
- this->z -= b.z;
- return *this;
- }
-
- float3 &operator*=(float scalar)
- {
- this->x *= scalar;
- this->y *= scalar;
- this->z *= scalar;
- return *this;
- }
-
- float3 &operator*=(const float3 &other)
- {
- this->x *= other.x;
- this->y *= other.y;
- this->z *= other.z;
- return *this;
- }
-
- friend float3 operator*(const float3 &a, const float3 &b)
- {
- return {a.x * b.x, a.y * b.y, a.z * b.z};
- }
-
- friend float3 operator*(const float3 &a, float b)
- {
- return {a.x * b, a.y * b, a.z * b};
- }
-
- friend float3 operator*(float a, const float3 &b)
- {
- return b * a;
- }
-
- friend float3 operator/(const float3 &a, float b)
- {
- BLI_assert(b != 0.0f);
- return {a.x / b, a.y / b, a.z / b};
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const float3 &v)
- {
- stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
- return stream;
- }
-
- friend bool operator==(const float3 &a, const float3 &b)
- {
- return a.x == b.x && a.y == b.y && a.z == b.z;
- }
-
- friend bool operator!=(const float3 &a, const float3 &b)
- {
- return !(a == b);
- }
-
- float normalize_and_get_length()
- {
- return normalize_v3(*this);
- }
-
- /**
- * Normalizes the vector in place.
- */
- void normalize()
- {
- normalize_v3(*this);
- }
-
- /**
- * Returns a normalized vector. The original vector is not changed.
- */
- float3 normalized() const
- {
- float3 result;
- normalize_v3_v3(result, *this);
- return result;
- }
-
- float length() const
- {
- return len_v3(*this);
- }
-
- float length_squared() const
- {
- return len_squared_v3(*this);
- }
-
- bool is_zero() const
- {
- return this->x == 0.0f && this->y == 0.0f && this->z == 0.0f;
- }
-
- void reflect(const float3 &normal)
- {
- *this = this->reflected(normal);
- }
-
- float3 reflected(const float3 &normal) const
- {
- float3 result;
- reflect_v3_v3v3(result, *this, normal);
- return result;
- }
-
- static float3 refract(const float3 &incident, const float3 &normal, const float eta)
- {
- float3 result;
- float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
- if (k < 0.0f) {
- result = float3(0.0f);
- }
- else {
- result = eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
- }
- return result;
- }
-
- static float3 faceforward(const float3 &vector, const float3 &incident, const float3 &reference)
- {
- return dot(reference, incident) < 0.0f ? vector : -vector;
- }
-
- static float3 safe_divide(const float3 &a, const float3 &b)
- {
- float3 result;
- result.x = (b.x == 0.0f) ? 0.0f : a.x / b.x;
- result.y = (b.y == 0.0f) ? 0.0f : a.y / b.y;
- result.z = (b.z == 0.0f) ? 0.0f : a.z / b.z;
- return result;
- }
-
- static float3 min(const float3 &a, const float3 &b)
- {
- return {a.x < b.x ? a.x : b.x, a.y < b.y ? a.y : b.y, a.z < b.z ? a.z : b.z};
- }
-
- static float3 max(const float3 &a, const float3 &b)
- {
- return {a.x > b.x ? a.x : b.x, a.y > b.y ? a.y : b.y, a.z > b.z ? a.z : b.z};
- }
-
- static void min_max(const float3 &vector, float3 &min, float3 &max)
- {
- min = float3::min(vector, min);
- max = float3::max(vector, max);
- }
-
- static float3 safe_divide(const float3 &a, const float b)
- {
- return (b != 0.0f) ? a / b : float3(0.0f);
- }
-
- static float3 floor(const float3 &a)
- {
- return float3(floorf(a.x), floorf(a.y), floorf(a.z));
- }
-
- void invert()
- {
- x = -x;
- y = -y;
- z = -z;
- }
-
- uint64_t hash() const
- {
- uint64_t x1 = *reinterpret_cast<const uint32_t *>(&x);
- uint64_t x2 = *reinterpret_cast<const uint32_t *>(&y);
- uint64_t x3 = *reinterpret_cast<const uint32_t *>(&z);
- return (x1 * 435109) ^ (x2 * 380867) ^ (x3 * 1059217);
- }
-
- static float dot(const float3 &a, const float3 &b)
- {
- return a.x * b.x + a.y * b.y + a.z * b.z;
- }
-
- static float3 cross_high_precision(const float3 &a, const float3 &b)
- {
- float3 result;
- cross_v3_v3v3_hi_prec(result, a, b);
- return result;
- }
-
- static float3 cross(const float3 &a, const float3 &b)
- {
- float3 result;
- cross_v3_v3v3(result, a, b);
- return result;
- }
-
- static float3 project(const float3 &a, const float3 &b)
- {
- float3 result;
- project_v3_v3v3(result, a, b);
- return result;
- }
-
- static float distance(const float3 &a, const float3 &b)
- {
- return (a - b).length();
- }
-
- static float distance_squared(const float3 &a, const float3 &b)
- {
- float3 diff = a - b;
- return float3::dot(diff, diff);
- }
-
- static float3 interpolate(const float3 &a, const float3 &b, float t)
- {
- return a * (1 - t) + b * t;
- }
-
- static float3 abs(const float3 &a)
- {
- return float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
- }
-};
-
-} // namespace blender
diff --git a/source/blender/blenlib/BLI_float4.hh b/source/blender/blenlib/BLI_float4.hh
deleted file mode 100644
index 5b487f6d029..00000000000
--- a/source/blender/blenlib/BLI_float4.hh
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-namespace blender {
-
-struct float4 {
- float x, y, z, w;
-
- float4() = default;
-
- float4(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}, w{ptr[3]}
- {
- }
-
- explicit float4(float value) : x(value), y(value), z(value), w(value)
- {
- }
-
- explicit float4(int value) : x(value), y(value), z(value), w(value)
- {
- }
-
- float4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w)
- {
- }
-
- operator float *()
- {
- return &x;
- }
-
- friend float4 operator+(const float4 &a, const float &b)
- {
- return {a.x + b, a.y + b, a.z + b, a.w + b};
- }
-
- operator const float *() const
- {
- return &x;
- }
-
- float4 &operator+=(const float4 &other)
- {
- x += other.x;
- y += other.y;
- z += other.z;
- w += other.w;
- return *this;
- }
-
- friend float4 operator-(const float4 &a, const float4 &b)
- {
- return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w};
- }
-
- friend float4 operator-(const float4 &a, const float &b)
- {
- return {a.x - b, a.y - b, a.z - b, a.w - b};
- }
-
- friend float4 operator+(const float4 &a, const float4 &b)
- {
- return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w};
- }
-
- friend float4 operator/(const float4 &a, float f)
- {
- BLI_assert(f != 0.0f);
- return a * (1.0f / f);
- }
-
- float4 &operator*=(float factor)
- {
- x *= factor;
- y *= factor;
- z *= factor;
- w *= factor;
- return *this;
- }
-
- friend float4 operator*(const float4 &a, float b)
- {
- return {a.x * b, a.y * b, a.z * b, a.w * b};
- }
-
- friend float4 operator*(float a, const float4 &b)
- {
- return b * a;
- }
-
- float length() const
- {
- return len_v4(*this);
- }
-
- static float distance(const float4 &a, const float4 &b)
- {
- return (a - b).length();
- }
-
- static float4 safe_divide(const float4 &a, const float b)
- {
- return (b != 0.0f) ? a / b : float4(0.0f);
- }
-
- static float4 interpolate(const float4 &a, const float4 &b, float t)
- {
- return a * (1 - t) + b * t;
- }
-
- static float4 floor(const float4 &a)
- {
- return float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w));
- }
-
- static float4 normalize(const float4 &a)
- {
- const float t = len_v4(a);
- return (t != 0.0f) ? a / t : float4(0.0f);
- }
-};
-
-} // namespace blender
diff --git a/source/blender/blenlib/BLI_float4x4.hh b/source/blender/blenlib/BLI_float4x4.hh
index b7f839f4ddf..81c969d02d0 100644
--- a/source/blender/blenlib/BLI_float4x4.hh
+++ b/source/blender/blenlib/BLI_float4x4.hh
@@ -16,8 +16,9 @@
#pragma once
-#include "BLI_float3.hh"
#include "BLI_math_matrix.h"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.h"
namespace blender {
@@ -63,7 +64,7 @@ struct float4x4 {
* Without the negation, the result would be a so called improper rotation. That means it
* contains a reflection. Such an improper rotation matrix could not be converted to another
* representation of a rotation such as euler angles. */
- const float3 cross = -float3::cross(forward, up);
+ const float3 cross = -math::cross(forward, up);
float4x4 matrix;
matrix.values[0][0] = forward.x;
diff --git a/source/blender/blenlib/BLI_gsqueue.h b/source/blender/blenlib/BLI_gsqueue.h
index a35c743c80b..8b32c09b56b 100644
--- a/source/blender/blenlib/BLI_gsqueue.h
+++ b/source/blender/blenlib/BLI_gsqueue.h
@@ -31,7 +31,7 @@ extern "C" {
typedef struct _GSQueue GSQueue;
-GSQueue *BLI_gsqueue_new(size_t elem_size);
+GSQueue *BLI_gsqueue_new(const size_t elem_size);
/**
* Returns true if the queue is empty, false otherwise.
*/
diff --git a/source/blender/blenlib/BLI_listbase.h b/source/blender/blenlib/BLI_listbase.h
index f73d1f22502..64852b95ae4 100644
--- a/source/blender/blenlib/BLI_listbase.h
+++ b/source/blender/blenlib/BLI_listbase.h
@@ -85,7 +85,7 @@ void *BLI_findptr(const struct ListBase *listbase,
*/
void *BLI_listbase_bytes_find(const ListBase *listbase,
const void *bytes,
- size_t bytes_size,
+ const size_t bytes_size,
int offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**
* Find the first item in the list that matches the given string, or the given index as fallback.
@@ -96,7 +96,7 @@ void *BLI_listbase_bytes_find(const ListBase *listbase,
*/
void *BLI_listbase_string_or_index_find(const struct ListBase *listbase,
const char *string,
- size_t string_offset,
+ const size_t string_offset,
int index) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
/* Find backwards. */
@@ -133,7 +133,7 @@ void *BLI_rfindptr(const struct ListBase *listbase,
*/
void *BLI_listbase_bytes_rfind(const ListBase *listbase,
const void *bytes,
- size_t bytes_size,
+ const size_t bytes_size,
int offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**
diff --git a/source/blender/blenlib/BLI_math_boolean.hh b/source/blender/blenlib/BLI_math_boolean.hh
index 20fd00b2aa4..8cf93c82dec 100644
--- a/source/blender/blenlib/BLI_math_boolean.hh
+++ b/source/blender/blenlib/BLI_math_boolean.hh
@@ -21,13 +21,11 @@
* \brief Math vector functions needed specifically for mesh intersect and boolean.
*/
-#include "BLI_double2.hh"
-#include "BLI_double3.hh"
+#include "BLI_math_vec_types.hh"
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
-# include "BLI_mpq2.hh"
-# include "BLI_mpq3.hh"
+# include "BLI_math_vec_mpq_types.hh"
#endif
namespace blender {
diff --git a/source/blender/blenlib/BLI_math_vec_mpq_types.hh b/source/blender/blenlib/BLI_math_vec_mpq_types.hh
new file mode 100644
index 00000000000..36eb0cac83c
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_vec_mpq_types.hh
@@ -0,0 +1,91 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ */
+
+#ifdef WITH_GMP
+
+# include "BLI_math_mpq.hh"
+# include "BLI_math_vec_types.hh"
+
+namespace blender {
+
+using mpq2 = vec_base<mpq_class, 2>;
+using mpq3 = vec_base<mpq_class, 3>;
+
+namespace math {
+
+uint64_t hash_mpq_class(const mpq_class &value);
+
+template<> inline uint64_t vector_hash(const mpq2 &vec)
+{
+ return hash_mpq_class(vec.x) ^ (hash_mpq_class(vec.y) * 33);
+}
+
+template<> inline uint64_t vector_hash(const mpq3 &vec)
+{
+ return hash_mpq_class(vec.x) ^ (hash_mpq_class(vec.y) * 33) ^ (hash_mpq_class(vec.z) * 33 * 37);
+}
+
+/**
+ * Cannot do this exactly in rational arithmetic!
+ * Approximate by going in and out of doubles.
+ */
+template<> inline mpq_class length(const mpq2 &a)
+{
+ return mpq_class(sqrt(length_squared(a).get_d()));
+}
+
+/**
+ * Cannot do this exactly in rational arithmetic!
+ * Approximate by going in and out of doubles.
+ */
+template<> inline mpq_class length(const mpq3 &a)
+{
+ return mpq_class(sqrt(length_squared(a).get_d()));
+}
+
+/**
+ * The buffer avoids allocating a temporary variable.
+ */
+inline mpq_class distance_squared_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
+{
+ buffer = a;
+ buffer -= b;
+ return dot(buffer, buffer);
+}
+
+/**
+ * The buffer avoids allocating a temporary variable.
+ */
+inline mpq_class dot_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
+{
+ buffer = a;
+ buffer *= b;
+ buffer.x += buffer.y;
+ buffer.x += buffer.z;
+ return buffer.x;
+}
+
+} // namespace math
+
+} // namespace blender
+
+#endif /* WITH_GMP */
diff --git a/source/blender/blenlib/BLI_math_vec_types.hh b/source/blender/blenlib/BLI_math_vec_types.hh
new file mode 100644
index 00000000000..52aacd294e4
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_vec_types.hh
@@ -0,0 +1,566 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ */
+
+#include <array>
+#include <cmath>
+#include <iostream>
+#include <type_traits>
+
+#include "BLI_math_vector.hh"
+#include "BLI_utildefines.h"
+
+namespace blender {
+
+/* clang-format off */
+template<typename T>
+using as_uint_type = std::conditional_t<sizeof(T) == sizeof(uint8_t), uint8_t,
+ std::conditional_t<sizeof(T) == sizeof(uint16_t), uint16_t,
+ std::conditional_t<sizeof(T) == sizeof(uint32_t), uint32_t,
+ std::conditional_t<sizeof(T) == sizeof(uint64_t), uint64_t, void>>>>;
+/* clang-format on */
+
+template<typename T, int Size> struct vec_struct_base {
+ std::array<T, Size> values;
+};
+
+template<typename T> struct vec_struct_base<T, 2> {
+ T x, y;
+};
+
+template<typename T> struct vec_struct_base<T, 3> {
+ T x, y, z;
+};
+
+template<typename T> struct vec_struct_base<T, 4> {
+ T x, y, z, w;
+};
+
+template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size> {
+
+ static constexpr int type_length = Size;
+
+ using base_type = T;
+ using uint_type = vec_base<as_uint_type<T>, Size>;
+
+ vec_base() = default;
+
+ explicit vec_base(uint value)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(value);
+ }
+ }
+
+ explicit vec_base(int value)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(value);
+ }
+ }
+
+ explicit vec_base(float value)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(value);
+ }
+ }
+
+ explicit vec_base(double value)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(value);
+ }
+ }
+
+/* Workaround issue with template BLI_ENABLE_IF((Size == 2)) not working. */
+#define BLI_ENABLE_IF_VEC(_size, _test) int S = _size, BLI_ENABLE_IF((S _test))
+
+ template<BLI_ENABLE_IF_VEC(Size, == 2)> vec_base(T _x, T _y)
+ {
+ (*this)[0] = _x;
+ (*this)[1] = _y;
+ }
+
+ template<BLI_ENABLE_IF_VEC(Size, == 3)> vec_base(T _x, T _y, T _z)
+ {
+ (*this)[0] = _x;
+ (*this)[1] = _y;
+ (*this)[2] = _z;
+ }
+
+ template<BLI_ENABLE_IF_VEC(Size, == 4)> vec_base(T _x, T _y, T _z, T _w)
+ {
+ (*this)[0] = _x;
+ (*this)[1] = _y;
+ (*this)[2] = _z;
+ (*this)[3] = _w;
+ }
+
+ /** Mixed scalar-vector constructors. */
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 3)>
+ constexpr vec_base(const vec_base<U, 2> &xy, T z)
+ : vec_base(static_cast<T>(xy.x), static_cast<T>(xy.y), z)
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 3)>
+ constexpr vec_base(T x, const vec_base<U, 2> &yz)
+ : vec_base(x, static_cast<T>(yz.x), static_cast<T>(yz.y))
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(vec_base<U, 3> xyz, T w)
+ : vec_base(
+ static_cast<T>(xyz.x), static_cast<T>(xyz.y), static_cast<T>(xyz.z), static_cast<T>(w))
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(T x, vec_base<U, 3> yzw)
+ : vec_base(
+ static_cast<T>(x), static_cast<T>(yzw.x), static_cast<T>(yzw.y), static_cast<T>(yzw.z))
+ {
+ }
+
+ template<typename U, typename V, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(vec_base<U, 2> xy, vec_base<V, 2> zw)
+ : vec_base(
+ static_cast<T>(xy.x), static_cast<T>(xy.y), static_cast<T>(zw.x), static_cast<T>(zw.y))
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(vec_base<U, 2> xy, T z, T w)
+ : vec_base(static_cast<T>(xy.x), static_cast<T>(xy.y), static_cast<T>(z), static_cast<T>(w))
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(T x, vec_base<U, 2> yz, T w)
+ : vec_base(static_cast<T>(x), static_cast<T>(yz.x), static_cast<T>(yz.y), static_cast<T>(w))
+ {
+ }
+
+ template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
+ vec_base(T x, T y, vec_base<U, 2> zw)
+ : vec_base(static_cast<T>(x), static_cast<T>(y), static_cast<T>(zw.x), static_cast<T>(zw.y))
+ {
+ }
+
+ /** Masking. */
+
+ template<typename U, int OtherSize, BLI_ENABLE_IF(OtherSize > Size)>
+ explicit vec_base(const vec_base<U, OtherSize> &other)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(other[i]);
+ }
+ }
+
+#undef BLI_ENABLE_IF_VEC
+
+ /** Conversion from pointers (from C-style vectors). */
+
+ vec_base(const T *ptr)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = ptr[i];
+ }
+ }
+
+ vec_base(const T (*ptr)[Size]) : vec_base(static_cast<const T *>(ptr[0]))
+ {
+ }
+
+ /** Conversion from other vector types. */
+
+ template<typename U> explicit vec_base(const vec_base<U, Size> &vec)
+ {
+ for (int i = 0; i < Size; i++) {
+ (*this)[i] = static_cast<T>(vec[i]);
+ }
+ }
+
+ /** C-style pointer dereference. */
+
+ operator const T *() const
+ {
+ return reinterpret_cast<const T *>(this);
+ }
+
+ operator T *()
+ {
+ return reinterpret_cast<T *>(this);
+ }
+
+ /** Array access. */
+
+ const T &operator[](int index) const
+ {
+ BLI_assert(index >= 0);
+ BLI_assert(index < Size);
+ return reinterpret_cast<const T *>(this)[index];
+ }
+
+ T &operator[](int index)
+ {
+ BLI_assert(index >= 0);
+ BLI_assert(index < Size);
+ return reinterpret_cast<T *>(this)[index];
+ }
+
+ /** Internal Operators Macro. */
+
+#define BLI_INT_OP(_T) template<typename U = _T, BLI_ENABLE_IF((std::is_integral_v<U>))>
+
+#define BLI_VEC_OP_IMPL(_result, _i, _op) \
+ vec_base _result; \
+ for (int _i = 0; _i < Size; _i++) { \
+ _op; \
+ } \
+ return _result;
+
+#define BLI_VEC_OP_IMPL_SELF(_i, _op) \
+ for (int _i = 0; _i < Size; _i++) { \
+ _op; \
+ } \
+ return *this;
+
+ /** Arithmetic operators. */
+
+ friend vec_base operator+(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] + b[i]);
+ }
+
+ friend vec_base operator+(const vec_base &a, const T &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] + b);
+ }
+
+ friend vec_base operator+(const T &a, const vec_base &b)
+ {
+ return b + a;
+ }
+
+ vec_base &operator+=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] += b[i]);
+ }
+
+ vec_base &operator+=(const T &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] += b);
+ }
+
+ friend vec_base operator-(const vec_base &a)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = -a[i]);
+ }
+
+ friend vec_base operator-(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] - b[i]);
+ }
+
+ friend vec_base operator-(const vec_base &a, const T &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] - b);
+ }
+
+ friend vec_base operator-(const T &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a - b[i]);
+ }
+
+ vec_base &operator-=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] -= b[i]);
+ }
+
+ vec_base &operator-=(const T &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] -= b);
+ }
+
+ friend vec_base operator*(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] * b[i]);
+ }
+
+ friend vec_base operator*(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] * b);
+ }
+
+ friend vec_base operator*(T a, const vec_base &b)
+ {
+ return b * a;
+ }
+
+ vec_base &operator*=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] *= b);
+ }
+
+ vec_base &operator*=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] *= b[i]);
+ }
+
+ friend vec_base operator/(const vec_base &a, const vec_base &b)
+ {
+ BLI_assert(!math::is_any_zero(b));
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] / b[i]);
+ }
+
+ friend vec_base operator/(const vec_base &a, T b)
+ {
+ BLI_assert(b != T(0));
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] / b);
+ }
+
+ friend vec_base operator/(T a, const vec_base &b)
+ {
+ BLI_assert(!math::is_any_zero(b));
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a / b[i]);
+ }
+
+ vec_base &operator/=(T b)
+ {
+ BLI_assert(b != T(0));
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] /= b);
+ }
+
+ vec_base &operator/=(const vec_base &b)
+ {
+ BLI_assert(!math::is_any_zero(b));
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] /= b[i]);
+ }
+
+ /** Binary operators. */
+
+ BLI_INT_OP(T) friend vec_base operator&(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] & b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator&(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] & b);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator&(T a, const vec_base &b)
+ {
+ return b & a;
+ }
+
+ BLI_INT_OP(T) vec_base &operator&=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] &= b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator&=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] &= b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator|(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] | b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator|(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] | b);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator|(T a, const vec_base &b)
+ {
+ return b | a;
+ }
+
+ BLI_INT_OP(T) vec_base &operator|=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] |= b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator|=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] |= b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator^(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] ^ b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator^(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] ^ b);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator^(T a, const vec_base &b)
+ {
+ return b ^ a;
+ }
+
+ BLI_INT_OP(T) vec_base &operator^=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] ^= b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator^=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] ^= b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator~(const vec_base &a)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = ~a[i]);
+ }
+
+ /** Bit-shift operators. */
+
+ BLI_INT_OP(T) friend vec_base operator<<(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] << b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator<<(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] << b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator<<=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] <<= b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator<<=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] <<= b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator>>(const vec_base &a, const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] >> b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator>>(const vec_base &a, T b)
+ {
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] >> b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator>>=(T b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] >>= b);
+ }
+
+ BLI_INT_OP(T) vec_base &operator>>=(const vec_base &b)
+ {
+ BLI_VEC_OP_IMPL_SELF(i, (*this)[i] >>= b[i]);
+ }
+
+ /** Modulo operators. */
+
+ BLI_INT_OP(T) friend vec_base operator%(const vec_base &a, const vec_base &b)
+ {
+ BLI_assert(!math::is_any_zero(b));
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] % b[i]);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator%(const vec_base &a, T b)
+ {
+ BLI_assert(b != 0);
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] % b);
+ }
+
+ BLI_INT_OP(T) friend vec_base operator%(T a, const vec_base &b)
+ {
+ BLI_assert(!math::is_any_zero(b));
+ BLI_VEC_OP_IMPL(ret, i, ret[i] = a % b[i]);
+ }
+
+#undef BLI_INT_OP
+#undef BLI_VEC_OP_IMPL
+#undef BLI_VEC_OP_IMPL_SELF
+
+ /** Compare. */
+
+ friend bool operator==(const vec_base &a, const vec_base &b)
+ {
+ for (int i = 0; i < Size; i++) {
+ if (a[i] != b[i]) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ friend bool operator!=(const vec_base &a, const vec_base &b)
+ {
+ return !(a == b);
+ }
+
+ /** Misc. */
+
+ uint64_t hash() const
+ {
+ return math::vector_hash(*this);
+ }
+
+ friend std::ostream &operator<<(std::ostream &stream, const vec_base &v)
+ {
+ stream << "(";
+ for (int i = 0; i < Size; i++) {
+ stream << v[i];
+ if (i != Size - 1) {
+ stream << ", ";
+ }
+ }
+ stream << ")";
+ return stream;
+ }
+};
+
+using int2 = vec_base<int32_t, 2>;
+using int3 = vec_base<int32_t, 3>;
+using int4 = vec_base<int32_t, 4>;
+
+using uint2 = vec_base<uint32_t, 2>;
+using uint3 = vec_base<uint32_t, 3>;
+using uint4 = vec_base<uint32_t, 4>;
+
+using float2 = vec_base<float, 2>;
+using float3 = vec_base<float, 3>;
+using float4 = vec_base<float, 4>;
+
+using double2 = vec_base<double, 2>;
+using double3 = vec_base<double, 3>;
+using double4 = vec_base<double, 4>;
+
+} // namespace blender
diff --git a/source/blender/blenlib/BLI_math_vector.hh b/source/blender/blenlib/BLI_math_vector.hh
new file mode 100644
index 00000000000..e7d765df842
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_vector.hh
@@ -0,0 +1,399 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ */
+
+#include <cmath>
+#include <type_traits>
+
+#include "BLI_math_base_safe.h"
+#include "BLI_math_vector.h"
+#include "BLI_span.hh"
+#include "BLI_utildefines.h"
+
+#ifdef WITH_GMP
+# include "BLI_math_mpq.hh"
+#endif
+
+namespace blender::math {
+
+#ifndef NDEBUG
+# define BLI_ASSERT_UNIT(v) \
+ { \
+ const float _test_unit = length_squared(v); \
+ BLI_assert(!(std::abs(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
+ !(std::abs(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
+ } \
+ (void)0
+#else
+# define BLI_ASSERT_UNIT(v) (void)(v)
+#endif
+
+#define bT typename T::base_type
+
+#ifdef WITH_GMP
+# define BLI_ENABLE_IF_FLT_VEC(T) \
+ BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type> || \
+ std::is_same_v<typename T::base_type, mpq_class>))
+#else
+# define BLI_ENABLE_IF_FLT_VEC(T) BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type>))
+#endif
+
+#define BLI_ENABLE_IF_INT_VEC(T) BLI_ENABLE_IF((std::is_integral_v<typename T::base_type>))
+
+template<typename T> inline bool is_zero(const T &a)
+{
+ for (int i = 0; i < T::type_length; i++) {
+ if (a[i] != bT(0)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+template<typename T> inline bool is_any_zero(const T &a)
+{
+ for (int i = 0; i < T::type_length; i++) {
+ if (a[i] == bT(0)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+template<typename T> inline T abs(const T &a)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = a[i] >= 0 ? a[i] : -a[i];
+ }
+ return result;
+}
+
+template<typename T> inline T min(const T &a, const T &b)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = a[i] < b[i] ? a[i] : b[i];
+ }
+ return result;
+}
+
+template<typename T> inline T max(const T &a, const T &b)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = a[i] > b[i] ? a[i] : b[i];
+ }
+ return result;
+}
+
+template<typename T> inline T clamp(const T &a, const T &min_v, const T &max_v)
+{
+ T result = a;
+ for (int i = 0; i < T::type_length; i++) {
+ CLAMP(result[i], min_v[i], max_v[i]);
+ }
+ return result;
+}
+
+template<typename T> inline T clamp(const T &a, const bT &min_v, const bT &max_v)
+{
+ T result = a;
+ for (int i = 0; i < T::type_length; i++) {
+ CLAMP(result[i], min_v, max_v);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, const T &b)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ BLI_assert(b[i] != 0);
+ result[i] = std::fmod(a[i], b[i]);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, bT b)
+{
+ BLI_assert(b != 0);
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = std::fmod(a[i], b);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, const T &b)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = (b[i] != 0) ? std::fmod(a[i], b[i]) : 0;
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, bT b)
+{
+ if (b == 0) {
+ return T(0.0f);
+ }
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = std::fmod(a[i], b);
+ }
+ return result;
+}
+
+template<typename T> inline void min_max(const T &vector, T &min_vec, T &max_vec)
+{
+ min_vec = min(vector, min_vec);
+ max_vec = max(vector, max_vec);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const T &b)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = (b[i] == 0) ? 0 : a[i] / b[i];
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const bT b)
+{
+ return (b != 0) ? a / b : T(0.0f);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T floor(const T &a)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = std::floor(a[i]);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T ceil(const T &a)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = std::ceil(a[i]);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T fract(const T &a)
+{
+ T result;
+ for (int i = 0; i < T::type_length; i++) {
+ result[i] = a[i] - std::floor(a[i]);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT dot(const T &a, const T &b)
+{
+ bT result = a[0] * b[0];
+ for (int i = 1; i < T::type_length; i++) {
+ result += a[i] * b[i];
+ }
+ return result;
+}
+
+template<typename T> inline bT length_manhattan(const T &a)
+{
+ bT result = std::abs(a[0]);
+ for (int i = 1; i < T::type_length; i++) {
+ result += std::abs(a[i]);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length_squared(const T &a)
+{
+ return dot(a, a);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length(const T &a)
+{
+ return std::sqrt(length_squared(a));
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_manhattan(const T &a, const T &b)
+{
+ return length_manhattan(a - b);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_squared(const T &a, const T &b)
+{
+ return length_squared(a - b);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance(const T &a, const T &b)
+{
+ return length(a - b);
+}
+
+template<typename T> uint64_t vector_hash(const T &vec)
+{
+ BLI_STATIC_ASSERT(T::type_length <= 4, "Longer types need to implement vector_hash themself.");
+ const typename T::uint_type &uvec = *reinterpret_cast<const typename T::uint_type *>(&vec);
+ uint64_t result;
+ result = uvec[0] * uint64_t(435109);
+ if constexpr (T::type_length > 1) {
+ result ^= uvec[1] * uint64_t(380867);
+ }
+ if constexpr (T::type_length > 2) {
+ result ^= uvec[2] * uint64_t(1059217);
+ }
+ if constexpr (T::type_length > 3) {
+ result ^= uvec[3] * uint64_t(2002613);
+ }
+ return result;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T reflect(const T &incident, const T &normal)
+{
+ BLI_ASSERT_UNIT(normal);
+ return incident - 2.0 * dot(normal, incident) * normal;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
+inline T refract(const T &incident, const T &normal, const bT eta)
+{
+ float dot_ni = dot(normal, incident);
+ float k = 1.0f - eta * eta * (1.0f - dot_ni * dot_ni);
+ if (k < 0.0f) {
+ return T(0.0f);
+ }
+ return eta * incident - (eta * dot_ni + sqrt(k)) * normal;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T project(const T &p, const T &v_proj)
+{
+ if (UNLIKELY(is_zero(v_proj))) {
+ return T(0.0f);
+ }
+ return v_proj * (dot(p, v_proj) / dot(v_proj, v_proj));
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
+inline T normalize_and_get_length(const T &v, bT &out_length)
+{
+ out_length = length_squared(v);
+ /* A larger value causes normalize errors in a scaled down models with camera extreme close. */
+ constexpr bT threshold = std::is_same_v<bT, double> ? 1.0e-70 : 1.0e-35f;
+ if (out_length > threshold) {
+ out_length = sqrt(out_length);
+ return v / out_length;
+ }
+ /* Either the vector is small or one of it's values contained `nan`. */
+ out_length = 0.0;
+ return T(0.0);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T normalize(const T &v)
+{
+ bT len;
+ return normalize_and_get_length(v, len);
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
+inline T cross(const T &a, const T &b)
+{
+ return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
+}
+
+template<typename T,
+ BLI_ENABLE_IF((std::is_same_v<bT, float>)),
+ BLI_ENABLE_IF((T::type_length == 3))>
+inline T cross_high_precision(const T &a, const T &b)
+{
+ return {(float)((double)a.y * b.z - (double)a.z * b.y),
+ (float)((double)a.z * b.x - (double)a.x * b.z),
+ (float)((double)a.x * b.y - (double)a.y * b.x)};
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
+inline T cross_poly(Span<T> poly)
+{
+ /* Newell's Method. */
+ int nv = static_cast<int>(poly.size());
+ if (nv < 3) {
+ return T(0, 0, 0);
+ }
+ const T *v_prev = &poly[nv - 1];
+ const T *v_curr = &poly[0];
+ T n(0, 0, 0);
+ for (int i = 0; i < nv;) {
+ n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
+ n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
+ n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
+ v_prev = v_curr;
+ ++i;
+ if (i < nv) {
+ v_curr = &poly[i];
+ }
+ }
+ return n;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T interpolate(const T &a, const T &b, bT t)
+{
+ return a * (1 - t) + b * t;
+}
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
+inline T faceforward(const T &vector, const T &incident, const T &reference)
+{
+ return (dot(reference, incident) < 0) ? vector : -vector;
+}
+
+template<typename T> inline int dominant_axis(const T &a)
+{
+ T b = abs(a);
+ return ((b.x > b.y) ? ((b.x > b.z) ? 0 : 2) : ((b.y > b.z) ? 1 : 2));
+}
+
+/** Intersections. */
+
+template<typename T> struct isect_result {
+ enum {
+ LINE_LINE_COLINEAR = -1,
+ LINE_LINE_NONE = 0,
+ LINE_LINE_EXACT = 1,
+ LINE_LINE_CROSS = 2,
+ } kind;
+ bT lambda;
+};
+
+template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
+isect_result<T> isect_seg_seg(const T &v1, const T &v2, const T &v3, const T &v4);
+
+#undef BLI_ENABLE_IF_FLT_VEC
+#undef BLI_ENABLE_IF_INT_VEC
+#undef bT
+
+} // namespace blender::math
diff --git a/source/blender/blenlib/BLI_memarena.h b/source/blender/blenlib/BLI_memarena.h
index bcfe2efc5e5..4ac4712bc8c 100644
--- a/source/blender/blenlib/BLI_memarena.h
+++ b/source/blender/blenlib/BLI_memarena.h
@@ -38,13 +38,13 @@ extern "C" {
struct MemArena;
typedef struct MemArena MemArena;
-struct MemArena *BLI_memarena_new(size_t bufsize,
+struct MemArena *BLI_memarena_new(const size_t bufsize,
const char *name) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL
ATTR_NONNULL(2) ATTR_MALLOC;
void BLI_memarena_free(struct MemArena *ma) ATTR_NONNULL(1);
void BLI_memarena_use_malloc(struct MemArena *ma) ATTR_NONNULL(1);
void BLI_memarena_use_calloc(struct MemArena *ma) ATTR_NONNULL(1);
-void BLI_memarena_use_align(struct MemArena *ma, size_t align) ATTR_NONNULL(1);
+void BLI_memarena_use_align(struct MemArena *ma, const size_t align) ATTR_NONNULL(1);
void *BLI_memarena_alloc(struct MemArena *ma, size_t size) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1) ATTR_MALLOC ATTR_ALLOC_SIZE(2);
void *BLI_memarena_calloc(struct MemArena *ma, size_t size) ATTR_WARN_UNUSED_RESULT
diff --git a/source/blender/blenlib/BLI_memory_utils.h b/source/blender/blenlib/BLI_memory_utils.h
index 09d8f646905..79e25e26040 100644
--- a/source/blender/blenlib/BLI_memory_utils.h
+++ b/source/blender/blenlib/BLI_memory_utils.h
@@ -29,7 +29,7 @@ extern "C" {
/* it may be defined already */
#ifndef __BLI_UTILDEFINES_H__
-bool BLI_memory_is_zero(const void *arr, size_t size);
+bool BLI_memory_is_zero(const void *arr, const size_t size);
#endif
#ifdef __cplusplus
diff --git a/source/blender/blenlib/BLI_memory_utils.hh b/source/blender/blenlib/BLI_memory_utils.hh
index 37691017c12..9a5be79b61e 100644
--- a/source/blender/blenlib/BLI_memory_utils.hh
+++ b/source/blender/blenlib/BLI_memory_utils.hh
@@ -557,13 +557,4 @@ Container &move_assign_container(Container &dst, Container &&src) noexcept(
return dst;
}
-/**
- * Utility macro that wraps `std::enable_if` to make it a bit easier to use and less verbose for
- * SFINAE in common cases.
- *
- * \note Often one has to invoke this macro with double parenthesis. That's because the condition
- * often contains a comma and angle brackets are not recognized as parenthesis by the preprocessor.
- */
-#define BLI_ENABLE_IF(condition) typename std::enable_if_t<condition> * = nullptr
-
} // namespace blender
diff --git a/source/blender/blenlib/BLI_mesh_intersect.hh b/source/blender/blenlib/BLI_mesh_intersect.hh
index 71a8abb822f..0ebee6f16a8 100644
--- a/source/blender/blenlib/BLI_mesh_intersect.hh
+++ b/source/blender/blenlib/BLI_mesh_intersect.hh
@@ -28,12 +28,11 @@
# include <iostream>
# include "BLI_array.hh"
-# include "BLI_double3.hh"
-# include "BLI_float3.hh"
# include "BLI_index_range.hh"
# include "BLI_map.hh"
# include "BLI_math_mpq.hh"
-# include "BLI_mpq3.hh"
+# include "BLI_math_vec_mpq_types.hh"
+# include "BLI_math_vec_types.hh"
# include "BLI_span.hh"
# include "BLI_utility_mixins.hh"
# include "BLI_vector.hh"
diff --git a/source/blender/blenlib/BLI_mpq2.hh b/source/blender/blenlib/BLI_mpq2.hh
deleted file mode 100644
index 18bc8821d9c..00000000000
--- a/source/blender/blenlib/BLI_mpq2.hh
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup bli
- */
-
-#ifdef WITH_GMP
-
-# include "BLI_math_mpq.hh"
-# include "BLI_mpq3.hh"
-
-namespace blender {
-
-struct mpq2 {
- mpq_class x, y;
-
- mpq2() = default;
-
- mpq2(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}
- {
- }
-
- mpq2(mpq_class x, mpq_class y) : x(x), y(y)
- {
- }
-
- mpq2(const mpq2 &other) : x(other.x), y(other.y)
- {
- }
-
- mpq2(mpq2 &&other) noexcept : x(std::move(other.x)), y(std::move(other.y))
- {
- }
-
- ~mpq2() = default;
-
- mpq2 &operator=(const mpq2 &other)
- {
- if (this != &other) {
- x = other.x;
- y = other.y;
- }
- return *this;
- }
-
- mpq2 &operator=(mpq2 &&other) noexcept
- {
- x = std::move(other.x);
- y = std::move(other.y);
- return *this;
- }
-
- mpq2(const mpq3 &other) : x(other.x), y(other.y)
- {
- }
-
- operator mpq_class *()
- {
- return &x;
- }
-
- operator const mpq_class *() const
- {
- return &x;
- }
-
- /**
- * Cannot do this exactly in rational arithmetic!
- * Approximate by going in and out of doubles.
- */
- mpq_class length() const
- {
- mpq_class lsquared = dot(*this, *this);
- return mpq_class(sqrt(lsquared.get_d()));
- }
-
- friend mpq2 operator+(const mpq2 &a, const mpq2 &b)
- {
- return {a.x + b.x, a.y + b.y};
- }
-
- friend mpq2 operator-(const mpq2 &a, const mpq2 &b)
- {
- return {a.x - b.x, a.y - b.y};
- }
-
- friend mpq2 operator*(const mpq2 &a, mpq_class b)
- {
- return {a.x * b, a.y * b};
- }
-
- friend mpq2 operator/(const mpq2 &a, mpq_class b)
- {
- BLI_assert(b != 0);
- return {a.x / b, a.y / b};
- }
-
- friend mpq2 operator*(mpq_class a, const mpq2 &b)
- {
- return b * a;
- }
-
- friend bool operator==(const mpq2 &a, const mpq2 &b)
- {
- return a.x == b.x && a.y == b.y;
- }
-
- friend bool operator!=(const mpq2 &a, const mpq2 &b)
- {
- return a.x != b.x || a.y != b.y;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const mpq2 &v)
- {
- stream << "(" << v.x << ", " << v.y << ")";
- return stream;
- }
-
- static mpq_class dot(const mpq2 &a, const mpq2 &b)
- {
- return a.x * b.x + a.y * b.y;
- }
-
- static mpq2 interpolate(const mpq2 &a, const mpq2 &b, mpq_class t)
- {
- return a * (1 - t) + b * t;
- }
-
- static mpq2 abs(const mpq2 &a)
- {
- mpq_class abs_x = (a.x >= 0) ? a.x : -a.x;
- mpq_class abs_y = (a.y >= 0) ? a.y : -a.y;
- return mpq2(abs_x, abs_y);
- }
-
- static mpq_class distance(const mpq2 &a, const mpq2 &b)
- {
- return (a - b).length();
- }
-
- static mpq_class distance_squared(const mpq2 &a, const mpq2 &b)
- {
- mpq2 diff = a - b;
- return dot(diff, diff);
- }
-
- struct isect_result {
- enum {
- LINE_LINE_COLINEAR = -1,
- LINE_LINE_NONE = 0,
- LINE_LINE_EXACT = 1,
- LINE_LINE_CROSS = 2,
- } kind;
- mpq_class lambda;
- };
-
- static isect_result isect_seg_seg(const mpq2 &v1,
- const mpq2 &v2,
- const mpq2 &v3,
- const mpq2 &v4);
-
- /** There is a sensible use for hashing on exact arithmetic types. */
- uint64_t hash() const;
-};
-
-} // namespace blender
-
-#endif /* WITH_GMP */
diff --git a/source/blender/blenlib/BLI_mpq3.hh b/source/blender/blenlib/BLI_mpq3.hh
deleted file mode 100644
index b9eda2ad7e1..00000000000
--- a/source/blender/blenlib/BLI_mpq3.hh
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup bli
- */
-
-#ifdef WITH_GMP
-
-# include <iostream>
-
-# include "BLI_math.h"
-# include "BLI_math_mpq.hh"
-# include "BLI_span.hh"
-
-namespace blender {
-
-struct mpq3 {
- mpq_class x, y, z;
-
- mpq3() = default;
-
- mpq3(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
- {
- }
-
- mpq3(const mpq_class (*ptr)[3]) : mpq3((const mpq_class *)ptr)
- {
- }
-
- explicit mpq3(mpq_class value) : x(value), y(value), z(value)
- {
- }
-
- explicit mpq3(int value) : x(value), y(value), z(value)
- {
- }
-
- mpq3(mpq_class x, mpq_class y, mpq_class z) : x{x}, y{y}, z{z}
- {
- }
-
- operator const mpq_class *() const
- {
- return &x;
- }
-
- operator mpq_class *()
- {
- return &x;
- }
-
- /* Cannot do this exactly in rational arithmetic!
- * Approximate by going in and out of doubles.
- */
- mpq_class normalize_and_get_length()
- {
- double dv[3] = {x.get_d(), y.get_d(), z.get_d()};
- double len = normalize_v3_db(dv);
- this->x = mpq_class(dv[0]);
- this->y = mpq_class(dv[1]);
- this->z = mpq_class(dv[2]);
- return len;
- }
-
- mpq3 normalized() const
- {
- double dv[3] = {x.get_d(), y.get_d(), z.get_d()};
- double dr[3];
- normalize_v3_v3_db(dr, dv);
- return mpq3(mpq_class(dr[0]), mpq_class(dr[1]), mpq_class(dr[2]));
- }
-
- /* Cannot do this exactly in rational arithmetic!
- * Approximate by going in and out of double.
- */
- mpq_class length() const
- {
- mpq_class lsquared = this->length_squared();
- double dsquared = lsquared.get_d();
- double d = sqrt(dsquared);
- return mpq_class(d);
- }
-
- mpq_class length_squared() const
- {
- return x * x + y * y + z * z;
- }
-
- void reflect(const mpq3 &normal)
- {
- *this = this->reflected(normal);
- }
-
- mpq3 reflected(const mpq3 &normal) const
- {
- mpq3 result;
- const mpq_class dot2 = 2 * dot(*this, normal);
- result.x = this->x - (dot2 * normal.x);
- result.y = this->y - (dot2 * normal.y);
- result.z = this->z - (dot2 * normal.z);
- return result;
- }
-
- static mpq3 safe_divide(const mpq3 &a, const mpq3 &b)
- {
- mpq3 result;
- result.x = (b.x == 0) ? mpq_class(0) : a.x / b.x;
- result.y = (b.y == 0) ? mpq_class(0) : a.y / b.y;
- result.z = (b.z == 0) ? mpq_class(0) : a.z / b.z;
- return result;
- }
-
- void invert()
- {
- x = -x;
- y = -y;
- z = -z;
- }
-
- friend mpq3 operator+(const mpq3 &a, const mpq3 &b)
- {
- return mpq3(a.x + b.x, a.y + b.y, a.z + b.z);
- }
-
- void operator+=(const mpq3 &b)
- {
- this->x += b.x;
- this->y += b.y;
- this->z += b.z;
- }
-
- friend mpq3 operator-(const mpq3 &a, const mpq3 &b)
- {
- return mpq3(a.x - b.x, a.y - b.y, a.z - b.z);
- }
-
- friend mpq3 operator-(const mpq3 &a)
- {
- return mpq3(-a.x, -a.y, -a.z);
- }
-
- void operator-=(const mpq3 &b)
- {
- this->x -= b.x;
- this->y -= b.y;
- this->z -= b.z;
- }
-
- void operator*=(mpq_class scalar)
- {
- this->x *= scalar;
- this->y *= scalar;
- this->z *= scalar;
- }
-
- void operator*=(const mpq3 &other)
- {
- this->x *= other.x;
- this->y *= other.y;
- this->z *= other.z;
- }
-
- friend mpq3 operator*(const mpq3 &a, const mpq3 &b)
- {
- return {a.x * b.x, a.y * b.y, a.z * b.z};
- }
-
- friend mpq3 operator*(const mpq3 &a, const mpq_class &b)
- {
- return mpq3(a.x * b, a.y * b, a.z * b);
- }
-
- friend mpq3 operator*(const mpq_class &a, const mpq3 &b)
- {
- return mpq3(a * b.x, a * b.y, a * b.z);
- }
-
- friend mpq3 operator/(const mpq3 &a, const mpq_class &b)
- {
- BLI_assert(b != 0);
- return mpq3(a.x / b, a.y / b, a.z / b);
- }
-
- friend bool operator==(const mpq3 &a, const mpq3 &b)
- {
- return a.x == b.x && a.y == b.y && a.z == b.z;
- }
-
- friend bool operator!=(const mpq3 &a, const mpq3 &b)
- {
- return a.x != b.x || a.y != b.y || a.z != b.z;
- }
-
- friend std::ostream &operator<<(std::ostream &stream, const mpq3 &v)
- {
- stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
- return stream;
- }
-
- static mpq_class dot(const mpq3 &a, const mpq3 &b)
- {
- return a.x * b.x + a.y * b.y + a.z * b.z;
- }
-
- static mpq_class dot_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
- {
- buffer = a;
- buffer *= b;
- buffer.x += buffer.y;
- buffer.x += buffer.z;
- return buffer.x;
- }
-
- static mpq3 cross(const mpq3 &a, const mpq3 &b)
- {
- return mpq3(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]);
- }
-
- static mpq3 cross_high_precision(const mpq3 &a, const mpq3 &b)
- {
- return cross(a, b);
- }
-
- static mpq3 project(const mpq3 &a, const mpq3 &b)
- {
- const mpq_class mul = mpq3::dot(a, b) / mpq3::dot(b, b);
- return mpq3(mul * b[0], mul * b[1], mul * b[2]);
- }
-
- static mpq_class distance(const mpq3 &a, const mpq3 &b)
- {
- mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z);
- return diff.length();
- }
-
- static mpq_class distance_squared(const mpq3 &a, const mpq3 &b)
- {
- mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z);
- return mpq3::dot(diff, diff);
- }
-
- static mpq_class distance_squared_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
- {
- buffer = a;
- buffer -= b;
- return mpq3::dot(buffer, buffer);
- }
-
- static mpq3 interpolate(const mpq3 &a, const mpq3 &b, mpq_class t)
- {
- mpq_class s = 1 - t;
- return mpq3(a.x * s + b.x * t, a.y * s + b.y * t, a.z * s + b.z * t);
- }
-
- static mpq3 abs(const mpq3 &a)
- {
- mpq_class abs_x = (a.x >= 0) ? a.x : -a.x;
- mpq_class abs_y = (a.y >= 0) ? a.y : -a.y;
- mpq_class abs_z = (a.z >= 0) ? a.z : -a.z;
- return mpq3(abs_x, abs_y, abs_z);
- }
-
- static int dominant_axis(const mpq3 &a)
- {
- mpq_class x = (a.x >= 0) ? a.x : -a.x;
- mpq_class y = (a.y >= 0) ? a.y : -a.y;
- mpq_class z = (a.z >= 0) ? a.z : -a.z;
- return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2));
- }
-
- static mpq3 cross_poly(Span<mpq3> poly);
-
- /** There is a sensible use for hashing on exact arithmetic types. */
- uint64_t hash() const;
-};
-
-uint64_t hash_mpq_class(const mpq_class &value);
-
-} // namespace blender
-
-#endif /* WITH_GMP */
diff --git a/source/blender/blenlib/BLI_noise.hh b/source/blender/blenlib/BLI_noise.hh
index 4f68ef17ca2..297c65c250a 100644
--- a/source/blender/blenlib/BLI_noise.hh
+++ b/source/blender/blenlib/BLI_noise.hh
@@ -16,9 +16,7 @@
#pragma once
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
-#include "BLI_float4.hh"
+#include "BLI_math_vec_types.hh"
namespace blender::noise {
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index 658cc0c3825..16f479cb3b8 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -75,15 +75,16 @@ bool BLI_make_existing_file(const char *name);
* - Doesn't use CWD, or deal with relative paths.
* - Only fill's in \a dir and \a file when they are non NULL.
*/
-void BLI_split_dirfile(const char *string, char *dir, char *file, size_t dirlen, size_t filelen);
+void BLI_split_dirfile(
+ const char *string, char *dir, char *file, const size_t dirlen, const size_t filelen);
/**
* Copies the parent directory part of string into `dir`, max length `dirlen`.
*/
-void BLI_split_dir_part(const char *string, char *dir, size_t dirlen);
+void BLI_split_dir_part(const char *string, char *dir, const size_t dirlen);
/**
* Copies the leaf filename part of string into `file`, max length `filelen`.
*/
-void BLI_split_file_part(const char *string, char *file, size_t filelen);
+void BLI_split_file_part(const char *string, char *file, const size_t filelen);
/**
* Returns a pointer to the last extension (e.g. the position of the last period).
* Returns NULL if there is no extension.
@@ -93,7 +94,7 @@ const char *BLI_path_extension(const char *filepath) ATTR_NONNULL();
/**
* Append a filename to a dir, ensuring slash separates.
*/
-void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
+void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
ATTR_NONNULL();
/**
* Simple appending of filename to dir, does not check for valid path!
@@ -103,7 +104,7 @@ void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict
* that de-duplicates separators and can handle an arbitrary number of paths.
*/
void BLI_join_dirfile(char *__restrict dst,
- size_t maxlen,
+ const size_t maxlen,
const char *__restrict dir,
const char *__restrict file) ATTR_NONNULL();
/**
@@ -113,7 +114,7 @@ void BLI_join_dirfile(char *__restrict dst,
* \note If you want a trailing slash, add `SEP_STR` as the last path argument,
* duplicate slashes will be cleaned up.
*/
-size_t BLI_path_join(char *__restrict dst, size_t dst_len, const char *path_first, ...)
+size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *path_first, ...)
ATTR_NONNULL(1, 3) ATTR_SENTINEL(0);
/**
* Like Python's `os.path.basename()`
@@ -163,12 +164,12 @@ void BLI_path_slash_rstrip(char *string) ATTR_NONNULL();
void BLI_path_slash_native(char *path) ATTR_NONNULL();
#ifdef _WIN32
-bool BLI_path_program_extensions_add_win32(char *name, size_t maxlen);
+bool BLI_path_program_extensions_add_win32(char *name, const size_t maxlen);
#endif
/**
* Search for a binary (executable)
*/
-bool BLI_path_program_search(char *fullname, size_t maxlen, const char *name);
+bool BLI_path_program_search(char *fullname, const size_t maxlen, const char *name);
/**
* \return true when `str` end with `ext` (case insensitive).
@@ -352,7 +353,7 @@ bool BLI_path_is_abs_from_cwd(const char *path) ATTR_NONNULL();
* This is _not_ something Blender's internal paths support, instead they use the "//" prefix.
* In most cases #BLI_path_abs should be used instead.
*/
-bool BLI_path_abs_from_cwd(char *path, size_t maxlen) ATTR_NONNULL();
+bool BLI_path_abs_from_cwd(char *path, const size_t maxlen) ATTR_NONNULL();
/**
* Replaces `file` with a relative version (prefixed by "//") such that #BLI_path_abs, given
* the same `relfile`, will convert it back to its original value.
diff --git a/source/blender/blenlib/BLI_rand.hh b/source/blender/blenlib/BLI_rand.hh
index cc9e9b374d7..667d6df8996 100644
--- a/source/blender/blenlib/BLI_rand.hh
+++ b/source/blender/blenlib/BLI_rand.hh
@@ -20,9 +20,8 @@
#pragma once
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenlib/BLI_stack.h b/source/blender/blenlib/BLI_stack.h
index eb4e69a42d4..653f5f61c9e 100644
--- a/source/blender/blenlib/BLI_stack.h
+++ b/source/blender/blenlib/BLI_stack.h
@@ -28,13 +28,13 @@ extern "C" {
typedef struct BLI_Stack BLI_Stack;
-BLI_Stack *BLI_stack_new_ex(size_t elem_size,
+BLI_Stack *BLI_stack_new_ex(const size_t elem_size,
const char *description,
- size_t chunk_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+ const size_t chunk_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Create a new homogeneous stack with elements of 'elem_size' bytes.
*/
-BLI_Stack *BLI_stack_new(size_t elem_size, const char *description) ATTR_WARN_UNUSED_RESULT
+BLI_Stack *BLI_stack_new(const size_t elem_size, const char *description) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**
diff --git a/source/blender/blenlib/BLI_string.h b/source/blender/blenlib/BLI_string.h
index 8177545911c..a82e97914db 100644
--- a/source/blender/blenlib/BLI_string.h
+++ b/source/blender/blenlib/BLI_string.h
@@ -42,7 +42,8 @@ extern "C" {
* \param len: The number of bytes to duplicate
* \retval Returns the duplicated string
*/
-char *BLI_strdupn(const char *str, size_t len) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+char *BLI_strdupn(const char *str, const size_t len) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT
+ ATTR_NONNULL();
/**
* Duplicates the cstring \a str into a newly mallocN'd
@@ -73,7 +74,8 @@ char *BLI_strdupcat(const char *__restrict str1,
* the size of dst)
* \retval Returns dst
*/
-char *BLI_strncpy(char *__restrict dst, const char *__restrict src, size_t maxncpy) ATTR_NONNULL();
+char *BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy)
+ ATTR_NONNULL();
/**
* Like BLI_strncpy but ensures dst is always padded by given char,
@@ -105,7 +107,7 @@ char *BLI_strncpy_ensure_pad(char *__restrict dst,
*/
size_t BLI_strncpy_rlen(char *__restrict dst,
const char *__restrict src,
- size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+ const size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
size_t BLI_strcpy_rlen(char *__restrict dst, const char *__restrict src) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
@@ -184,7 +186,7 @@ void BLI_str_replace_char(char *str, char src, char dst) ATTR_NONNULL();
* \note Larger tables should use a hash table.
*/
bool BLI_str_replace_table_exact(char *string,
- size_t string_len,
+ const size_t string_len,
const char *replace_table[][2],
int replace_table_len);
@@ -233,7 +235,7 @@ char *BLI_sprintfN(const char *__restrict format, ...) ATTR_WARN_UNUSED_RESULT
*
* \note This is used for creating animation paths in blend files.
*/
-size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, size_t dst_maxncpy)
+size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, const size_t dst_maxncpy)
ATTR_NONNULL();
/**
* This roughly matches C and Python's string escaping with double quotes - `"`.
@@ -249,9 +251,9 @@ size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, size_t d
*/
size_t BLI_str_unescape_ex(char *__restrict dst,
const char *__restrict src,
- size_t src_maxncpy,
+ const size_t src_maxncpy,
/* Additional arguments. */
- size_t dst_maxncpy,
+ const size_t dst_maxncpy,
bool *r_is_complete) ATTR_NONNULL();
/**
* See #BLI_str_unescape_ex doc-string.
@@ -263,7 +265,7 @@ size_t BLI_str_unescape_ex(char *__restrict dst,
*
* \note This is used for parsing animation paths in blend files (runs often).
*/
-size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, size_t src_maxncpy)
+size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, const size_t src_maxncpy)
ATTR_NONNULL();
/**
@@ -357,10 +359,10 @@ int BLI_strcmp_ignore_pad(const char *str1, const char *str2, char pad) ATTR_WAR
/**
* Determine the length of a fixed-size string.
*/
-size_t BLI_strnlen(const char *str, size_t maxlen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+size_t BLI_strnlen(const char *str, const size_t maxlen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-void BLI_str_tolower_ascii(char *str, size_t len) ATTR_NONNULL();
-void BLI_str_toupper_ascii(char *str, size_t len) ATTR_NONNULL();
+void BLI_str_tolower_ascii(char *str, const size_t len) ATTR_NONNULL();
+void BLI_str_toupper_ascii(char *str, const size_t len) ATTR_NONNULL();
/**
* Strip white-space from end of the string.
*/
@@ -477,7 +479,7 @@ bool BLI_string_all_words_matched(const char *name,
* \return The number of words found in \a str
*/
int BLI_string_find_split_words(const char *str,
- size_t len,
+ const size_t len,
char delim,
int r_words[][2],
int words_max) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
diff --git a/source/blender/blenlib/BLI_string_utf8.h b/source/blender/blenlib/BLI_string_utf8.h
index 108a2f5fc7d..82622d442fb 100644
--- a/source/blender/blenlib/BLI_string_utf8.h
+++ b/source/blender/blenlib/BLI_string_utf8.h
@@ -110,12 +110,14 @@ size_t BLI_str_utf8_from_unicode_len(unsigned int c) ATTR_WARN_UNUSED_RESULT;
*
* \return number of bytes written.
*/
-size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf, size_t outbuf_len) ATTR_NONNULL(2);
+size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf, const size_t outbuf_len)
+ ATTR_NONNULL(2);
size_t BLI_str_utf8_as_utf32(char32_t *__restrict dst_w,
const char *__restrict src_c,
- size_t maxncpy) ATTR_NONNULL(1, 2);
-size_t BLI_str_utf32_as_utf8(char *__restrict dst, const char32_t *__restrict src, size_t maxncpy)
- ATTR_NONNULL(1, 2);
+ const size_t maxncpy) ATTR_NONNULL(1, 2);
+size_t BLI_str_utf32_as_utf8(char *__restrict dst,
+ const char32_t *__restrict src,
+ const size_t maxncpy) ATTR_NONNULL(1, 2);
/**
* \return The UTF-32 len in UTF-8.
*/
@@ -160,20 +162,21 @@ size_t BLI_wstrlen_utf8(const wchar_t *src) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RES
size_t BLI_strlen_utf8_ex(const char *strc, size_t *r_len_bytes)
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strlen_utf8(const char *strc) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
-size_t BLI_strnlen_utf8_ex(const char *strc, size_t maxlen, size_t *r_len_bytes)
+size_t BLI_strnlen_utf8_ex(const char *strc, const size_t maxlen, size_t *r_len_bytes)
ATTR_NONNULL(1, 3);
/**
* \param strc: the string to measure the length.
* \param maxlen: the string length (in bytes)
* \return the unicode length (not in bytes!)
*/
-size_t BLI_strnlen_utf8(const char *strc, size_t maxlen) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
+size_t BLI_strnlen_utf8(const char *strc, const size_t maxlen)
+ ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst,
const wchar_t *__restrict src,
- size_t maxncpy) ATTR_NONNULL(1, 2);
+ const size_t maxncpy) ATTR_NONNULL(1, 2);
size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst,
const char *__restrict src,
- size_t maxncpy) ATTR_NONNULL(1, 2);
+ const size_t maxncpy) ATTR_NONNULL(1, 2);
/**
* Count columns that character/string occupies (based on `wcwidth.co`).
diff --git a/source/blender/blenlib/BLI_string_utils.h b/source/blender/blenlib/BLI_string_utils.h
index 818bfe8182b..fd3918ff217 100644
--- a/source/blender/blenlib/BLI_string_utils.h
+++ b/source/blender/blenlib/BLI_string_utils.h
@@ -57,11 +57,11 @@ bool BLI_string_is_decimal(const char *string) ATTR_NONNULL();
* Based on `BLI_split_dirfile()` / `os.path.splitext()`,
* `"a.b.c"` -> (`"a.b"`, `".c"`).
*/
-void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, size_t str_len);
+void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, const size_t str_len);
/**
* `"a.b.c"` -> (`"a."`, `"b.c"`).
*/
-void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, size_t str_len);
+void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, const size_t str_len);
/**
* Join strings, return newly allocated string.
@@ -127,7 +127,7 @@ char *BLI_string_join_array_by_sep_char_with_tableN(char sep,
size_t BLI_string_flip_side_name(char *r_name,
const char *from_name,
bool strip_number,
- size_t name_len);
+ const size_t name_len);
/**
* Ensures name is unique (according to criteria specified by caller in unique_check callback),
diff --git a/source/blender/blenlib/BLI_timecode.h b/source/blender/blenlib/BLI_timecode.h
index 1cd18dc86ab..f0349e289ac 100644
--- a/source/blender/blenlib/BLI_timecode.h
+++ b/source/blender/blenlib/BLI_timecode.h
@@ -42,7 +42,7 @@ extern "C" {
* \return length of \a str
*/
size_t BLI_timecode_string_from_time(char *str,
- size_t maxncpy,
+ const size_t maxncpy,
int brevity_level,
float time_seconds,
double fps,
@@ -56,7 +56,7 @@ size_t BLI_timecode_string_from_time(char *str,
* \param time_seconds: time total time in seconds
* \return length of \a str
*/
-size_t BLI_timecode_string_from_time_simple(char *str, size_t maxncpy, double time_seconds)
+size_t BLI_timecode_string_from_time_simple(char *str, const size_t maxncpy, double time_seconds)
ATTR_NONNULL();
/**
@@ -72,7 +72,7 @@ size_t BLI_timecode_string_from_time_simple(char *str, size_t maxncpy, double ti
* \note in some cases this is used to print non-seconds values.
*/
size_t BLI_timecode_string_from_time_seconds(char *str,
- size_t maxncpy,
+ const size_t maxncpy,
int brevity_level,
float time_seconds) ATTR_NONNULL();
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index 35d4158de59..9fe092fe525 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -638,7 +638,7 @@ extern "C" {
/**
* Check if memory is zeroed, as with `memset(arr, 0, arr_size)`.
*/
-extern bool BLI_memory_is_zero(const void *arr, size_t arr_size);
+extern bool BLI_memory_is_zero(const void *arr, const size_t arr_size);
#endif
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member) \
@@ -840,6 +840,15 @@ extern bool BLI_memory_is_zero(const void *arr, size_t arr_size);
/** No-op for expressions we don't want to instantiate, but must remain valid. */
#define EXPR_NOP(expr) (void)(0 ? ((void)(expr), 1) : 0)
+/**
+ * Utility macro that wraps `std::enable_if` to make it a bit easier to use and less verbose for
+ * SFINAE in common cases.
+ *
+ * \note Often one has to invoke this macro with double parenthesis. That's because the condition
+ * often contains a comma and angle brackets are not recognized as parenthesis by the preprocessor.
+ */
+#define BLI_ENABLE_IF(condition) typename std::enable_if_t<(condition)> * = nullptr
+
/** \} */
#ifdef __cplusplus
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 3958fd8e2d2..90c6760019a 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -192,8 +192,6 @@ set(SRC
BLI_dlrbTree.h
BLI_dot_export.hh
BLI_dot_export_attribute_enums.hh
- BLI_double2.hh
- BLI_double3.hh
BLI_dynlib.h
BLI_dynstr.h
BLI_easing.h
@@ -207,9 +205,6 @@ set(SRC
BLI_fileops.hh
BLI_fileops_types.h
BLI_filereader.h
- BLI_float2.hh
- BLI_float3.hh
- BLI_float4.hh
BLI_float4x4.hh
BLI_fnmatch.h
BLI_function_ref.hh
@@ -258,6 +253,8 @@ set(SRC
BLI_math_statistics.h
BLI_math_time.h
BLI_math_vector.h
+ BLI_math_vec_types.hh
+ BLI_math_vec_mpq_types.hh
BLI_memarena.h
BLI_memblock.h
BLI_memiter.h
@@ -267,8 +264,6 @@ set(SRC
BLI_mesh_boolean.hh
BLI_mesh_intersect.hh
BLI_mmap.h
- BLI_mpq2.hh
- BLI_mpq3.hh
BLI_multi_value_map.hh
BLI_noise.h
BLI_noise.hh
@@ -444,6 +439,7 @@ if(WITH_GTESTS)
tests/BLI_math_rotation_test.cc
tests/BLI_math_solvers_test.cc
tests/BLI_math_time_test.cc
+ tests/BLI_math_vec_types_test.cc
tests/BLI_math_vector_test.cc
tests/BLI_memiter_test.cc
tests/BLI_memory_utils_test.cc
diff --git a/source/blender/blenlib/intern/BLI_mempool_private.h b/source/blender/blenlib/intern/BLI_mempool_private.h
index 03b0b11297b..90569d87c41 100644
--- a/source/blender/blenlib/intern/BLI_mempool_private.h
+++ b/source/blender/blenlib/intern/BLI_mempool_private.h
@@ -54,9 +54,8 @@ typedef struct ParallelMempoolTaskData {
*
* See #BLI_task_parallel_mempool implementation for detailed usage example.
*/
-ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool,
- size_t num_iter) ATTR_WARN_UNUSED_RESULT
- ATTR_NONNULL();
+ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool, const size_t num_iter)
+ ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void mempool_iter_threadsafe_destroy(ParallelMempoolTaskData *iter_arr) ATTR_NONNULL();
/**
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc
index 53e881a9fc7..842e6cb6135 100644
--- a/source/blender/blenlib/intern/delaunay_2d.cc
+++ b/source/blender/blenlib/intern/delaunay_2d.cc
@@ -25,11 +25,10 @@
#include <sstream>
#include "BLI_array.hh"
-#include "BLI_double2.hh"
#include "BLI_linklist.h"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
-#include "BLI_mpq2.hh"
+#include "BLI_math_vec_mpq_types.hh"
#include "BLI_set.hh"
#include "BLI_task.hh"
#include "BLI_vector.hh"
@@ -38,6 +37,8 @@
namespace blender::meshintersect {
+using namespace blender::math;
+
/* Throughout this file, template argument T will be an
* arithmetic-like type, like float, double, or mpq_class. */
@@ -788,11 +789,11 @@ bool in_line<mpq_class>(const FatCo<mpq_class> &a,
}
vec2<mpq_class> exact_ab = b.exact - a.exact;
vec2<mpq_class> exact_ac = c.exact - a.exact;
- if (vec2<mpq_class>::dot(exact_ab, exact_ac) < 0) {
+ if (dot(exact_ab, exact_ac) < 0) {
return false;
}
vec2<mpq_class> exact_bc = c.exact - b.exact;
- return vec2<mpq_class>::dot(exact_bc, exact_ac) >= 0;
+ return dot(exact_bc, exact_ac) >= 0;
}
#endif
@@ -801,11 +802,11 @@ bool in_line<double>(const FatCo<double> &a, const FatCo<double> &b, const FatCo
{
vec2<double> ab = b.approx - a.approx;
vec2<double> ac = c.approx - a.approx;
- if (vec2<double>::dot(ab, ac) < 0) {
+ if (dot(ab, ac) < 0) {
return false;
}
vec2<double> bc = c.approx - b.approx;
- return vec2<double>::dot(bc, ac) >= 0;
+ return dot(bc, ac) >= 0;
}
template<> CDTVert<double>::CDTVert(const vec2<double> &pt)
@@ -1081,7 +1082,7 @@ template<typename T> CDTEdge<T> *CDTArrangement<T>::split_edge(SymEdge<T> *se, T
SymEdge<T> *sesymprev = prev(sesym);
SymEdge<T> *sesymprevsym = sym(sesymprev);
SymEdge<T> *senext = se->next;
- CDTVert<T> *v = this->add_vert(vec2<T>::interpolate(*a, *b, lambda));
+ CDTVert<T> *v = this->add_vert(interpolate(*a, *b, lambda));
CDTEdge<T> *e = this->add_edge(v, se->next->vert, se->face, sesym->face);
sesym->vert = v;
SymEdge<T> *newse = &e->symedges[0];
@@ -1704,16 +1705,16 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
BLI_assert(se_vcva->vert == vc && se_vcva->next->vert == va);
BLI_assert(se_vcvb->vert == vc && se_vcvb->next->vert == vb);
UNUSED_VARS_NDEBUG(vc);
- auto isect = vec2<T>::isect_seg_seg(va->co.exact, vb->co.exact, curco.exact, v2->co.exact);
+ auto isect = isect_seg_seg<vec2<T>>(va->co.exact, vb->co.exact, curco.exact, v2->co.exact);
T &lambda = isect.lambda;
switch (isect.kind) {
- case vec2<T>::isect_result::LINE_LINE_CROSS: {
+ case isect_result<vec2<T>>::LINE_LINE_CROSS: {
#ifdef WITH_GMP
if (!std::is_same<T, mpq_class>::value) {
#else
if (true) {
#endif
- double len_ab = vec2<double>::distance(va->co.approx, vb->co.approx);
+ double len_ab = distance(va->co.approx, vb->co.approx);
if (lambda * len_ab <= epsilon) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
@@ -1735,7 +1736,7 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
- case vec2<T>::isect_result::LINE_LINE_EXACT: {
+ case isect_result<vec2<T>>::LINE_LINE_EXACT: {
if (lambda == 0) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
@@ -1750,7 +1751,7 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
- case vec2<T>::isect_result::LINE_LINE_NONE: {
+ case isect_result<vec2<T>>::LINE_LINE_NONE: {
#ifdef WITH_GMP
if (std::is_same<T, mpq_class>::value) {
BLI_assert(false);
@@ -1766,9 +1767,9 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
- case vec2<T>::isect_result::LINE_LINE_COLINEAR: {
- if (vec2<double>::distance_squared(va->co.approx, v2->co.approx) <=
- vec2<double>::distance_squared(vb->co.approx, v2->co.approx)) {
+ case isect_result<vec2<T>>::LINE_LINE_COLINEAR: {
+ if (distance_squared(va->co.approx, v2->co.approx) <=
+ distance_squared(vb->co.approx, v2->co.approx)) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
else {
@@ -1845,7 +1846,7 @@ void get_next_crossing_from_edge(CrossData<T> *cd,
{
CDTVert<T> *va = cd->in->vert;
CDTVert<T> *vb = cd->in->next->vert;
- vec2<T> curco = vec2<T>::interpolate(va->co.exact, vb->co.exact, cd->lambda);
+ vec2<T> curco = interpolate(va->co.exact, vb->co.exact, cd->lambda);
FatCo<T> fat_curco(curco);
SymEdge<T> *se_ac = sym(cd->in)->next;
CDTVert<T> *vc = se_ac->next->vert;
@@ -2386,7 +2387,7 @@ template<typename T> void remove_non_constraint_edges_leave_valid_bmesh(CDT_stat
dissolvable_edges[i].e = e;
const vec2<double> &co1 = e->symedges[0].vert->co.approx;
const vec2<double> &co2 = e->symedges[1].vert->co.approx;
- dissolvable_edges[i].len_squared = vec2<double>::distance_squared(co1, co2);
+ dissolvable_edges[i].len_squared = distance_squared(co1, co2);
i++;
}
}
@@ -2569,18 +2570,18 @@ template<typename T> void detect_holes(CDT_state<T> *cdt_state)
if (e->symedges[0].face->visit_index == e->symedges[1].face->visit_index) {
continue; /* Don't count hits on edges between faces in same region. */
}
- auto isect = vec2<T>::isect_seg_seg(ray_end.exact,
+ auto isect = isect_seg_seg<vec2<T>>(ray_end.exact,
mid.exact,
e->symedges[0].vert->co.exact,
e->symedges[1].vert->co.exact);
switch (isect.kind) {
- case vec2<T>::isect_result::LINE_LINE_CROSS: {
+ case isect_result<vec2<T>>::LINE_LINE_CROSS: {
hits++;
break;
}
- case vec2<T>::isect_result::LINE_LINE_EXACT:
- case vec2<T>::isect_result::LINE_LINE_NONE:
- case vec2<T>::isect_result::LINE_LINE_COLINEAR:
+ case isect_result<vec2<T>>::LINE_LINE_EXACT:
+ case isect_result<vec2<T>>::LINE_LINE_NONE:
+ case isect_result<vec2<T>>::LINE_LINE_COLINEAR:
break;
}
}
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index c16755868aa..0bae3c23f79 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -18,15 +18,10 @@
* \ingroup bli
*/
-#include "BLI_double2.hh"
-#include "BLI_double3.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
#include "BLI_hash.hh"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
-#include "BLI_mpq2.hh"
-#include "BLI_mpq3.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenlib/intern/math_vec.cc b/source/blender/blenlib/intern/math_vec.cc
index 223c0e273f0..6fab6c9a383 100644
--- a/source/blender/blenlib/intern/math_vec.cc
+++ b/source/blender/blenlib/intern/math_vec.cc
@@ -18,89 +18,83 @@
* \ingroup bli
*/
-#include "BLI_double2.hh"
-#include "BLI_double3.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
#include "BLI_hash.hh"
-#include "BLI_math_mpq.hh"
-#include "BLI_mpq2.hh"
-#include "BLI_mpq3.hh"
+#include "BLI_math_vec_mpq_types.hh"
+#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
-namespace blender {
+namespace blender::math {
-float2::isect_result float2::isect_seg_seg(const float2 &v1,
- const float2 &v2,
- const float2 &v3,
- const float2 &v4)
+template<>
+isect_result<float2> isect_seg_seg(const float2 &v1,
+ const float2 &v2,
+ const float2 &v3,
+ const float2 &v4)
{
- float2::isect_result ans;
+ isect_result<float2> ans;
float div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0f) {
ans.lambda = 0.0f;
- ans.mu = 0.0f;
- ans.kind = float2::isect_result::LINE_LINE_COLINEAR;
+ ans.kind = isect_result<float2>::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
- ans.mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
- if (ans.lambda >= 0.0f && ans.lambda <= 1.0f && ans.mu >= 0.0f && ans.mu <= 1.0f) {
- if (ans.lambda == 0.0f || ans.lambda == 1.0f || ans.mu == 0.0f || ans.mu == 1.0f) {
- ans.kind = float2::isect_result::LINE_LINE_EXACT;
+ float mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
+ if (ans.lambda >= 0.0f && ans.lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
+ if (ans.lambda == 0.0f || ans.lambda == 1.0f || mu == 0.0f || mu == 1.0f) {
+ ans.kind = isect_result<float2>::LINE_LINE_EXACT;
}
else {
- ans.kind = float2::isect_result::LINE_LINE_CROSS;
+ ans.kind = isect_result<float2>::LINE_LINE_CROSS;
}
}
else {
- ans.kind = float2::isect_result::LINE_LINE_NONE;
+ ans.kind = isect_result<float2>::LINE_LINE_NONE;
}
}
return ans;
}
-double2::isect_result double2::isect_seg_seg(const double2 &v1,
- const double2 &v2,
- const double2 &v3,
- const double2 &v4)
+template<>
+isect_result<double2> isect_seg_seg(const double2 &v1,
+ const double2 &v2,
+ const double2 &v3,
+ const double2 &v4)
{
- double2::isect_result ans;
+ isect_result<double2> ans;
double div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0) {
ans.lambda = 0.0;
- ans.kind = double2::isect_result::LINE_LINE_COLINEAR;
+ ans.kind = isect_result<double2>::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
double mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
if (ans.lambda >= 0.0 && ans.lambda <= 1.0 && mu >= 0.0 && mu <= 1.0) {
if (ans.lambda == 0.0 || ans.lambda == 1.0 || mu == 0.0 || mu == 1.0) {
- ans.kind = double2::isect_result::LINE_LINE_EXACT;
+ ans.kind = isect_result<double2>::LINE_LINE_EXACT;
}
else {
- ans.kind = double2::isect_result::LINE_LINE_CROSS;
+ ans.kind = isect_result<double2>::LINE_LINE_CROSS;
}
}
else {
- ans.kind = double2::isect_result::LINE_LINE_NONE;
+ ans.kind = isect_result<double2>::LINE_LINE_NONE;
}
}
return ans;
}
#ifdef WITH_GMP
-mpq2::isect_result mpq2::isect_seg_seg(const mpq2 &v1,
- const mpq2 &v2,
- const mpq2 &v3,
- const mpq2 &v4)
+template<>
+isect_result<mpq2> isect_seg_seg(const mpq2 &v1, const mpq2 &v2, const mpq2 &v3, const mpq2 &v4)
{
- mpq2::isect_result ans;
+ isect_result<mpq2> ans;
mpq_class div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0) {
ans.lambda = 0.0;
- ans.kind = mpq2::isect_result::LINE_LINE_COLINEAR;
+ ans.kind = isect_result<mpq2>::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
@@ -109,66 +103,21 @@ mpq2::isect_result mpq2::isect_seg_seg(const mpq2 &v1,
if (ans.lambda >= 0 && ans.lambda <= 1 &&
((div > 0 && mudiv >= 0 && mudiv <= div) || (div < 0 && mudiv <= 0 && mudiv >= div))) {
if (ans.lambda == 0 || ans.lambda == 1 || mudiv == 0 || mudiv == div) {
- ans.kind = mpq2::isect_result::LINE_LINE_EXACT;
+ ans.kind = isect_result<mpq2>::LINE_LINE_EXACT;
}
else {
- ans.kind = mpq2::isect_result::LINE_LINE_CROSS;
+ ans.kind = isect_result<mpq2>::LINE_LINE_CROSS;
}
}
else {
- ans.kind = mpq2::isect_result::LINE_LINE_NONE;
+ ans.kind = isect_result<mpq2>::LINE_LINE_NONE;
}
}
return ans;
}
#endif
-double3 double3::cross_poly(Span<double3> poly)
-{
- /* Newell's Method. */
- int nv = static_cast<int>(poly.size());
- if (nv < 3) {
- return double3(0, 0, 0);
- }
- const double3 *v_prev = &poly[nv - 1];
- const double3 *v_curr = &poly[0];
- double3 n(0, 0, 0);
- for (int i = 0; i < nv;) {
- n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
- n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
- n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
- v_prev = v_curr;
- ++i;
- if (i < nv) {
- v_curr = &poly[i];
- }
- }
- return n;
-}
-
#ifdef WITH_GMP
-mpq3 mpq3::cross_poly(Span<mpq3> poly)
-{
- /* Newell's Method. */
- int nv = static_cast<int>(poly.size());
- if (nv < 3) {
- return mpq3(0);
- }
- const mpq3 *v_prev = &poly[nv - 1];
- const mpq3 *v_curr = &poly[0];
- mpq3 n(0);
- for (int i = 0; i < nv;) {
- n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
- n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
- n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
- v_prev = v_curr;
- ++i;
- if (i < nv) {
- v_curr = &poly[i];
- }
- }
- return n;
-}
uint64_t hash_mpq_class(const mpq_class &value)
{
@@ -176,20 +125,6 @@ uint64_t hash_mpq_class(const mpq_class &value)
return get_default_hash(static_cast<float>(value.get_d()));
}
-uint64_t mpq2::hash() const
-{
- uint64_t hashx = hash_mpq_class(this->x);
- uint64_t hashy = hash_mpq_class(this->y);
- return hashx ^ (hashy * 33);
-}
-
-uint64_t mpq3::hash() const
-{
- uint64_t hashx = hash_mpq_class(this->x);
- uint64_t hashy = hash_mpq_class(this->y);
- uint64_t hashz = hash_mpq_class(this->z);
- return hashx ^ (hashy * 33) ^ (hashz * 33 * 37);
-}
#endif
-} // namespace blender
+} // namespace blender::math
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index ce4db0c6b9d..a3eae1896d3 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -28,8 +28,6 @@
# include "BLI_array.hh"
# include "BLI_assert.h"
# include "BLI_delaunay_2d.h"
-# include "BLI_double3.hh"
-# include "BLI_float3.hh"
# include "BLI_hash.hh"
# include "BLI_kdopbvh.h"
# include "BLI_map.hh"
@@ -37,8 +35,9 @@
# include "BLI_math_boolean.hh"
# include "BLI_math_geom.h"
# include "BLI_math_mpq.hh"
+# include "BLI_math_vec_mpq_types.hh"
+# include "BLI_math_vec_types.hh"
# include "BLI_mesh_intersect.hh"
-# include "BLI_mpq3.hh"
# include "BLI_set.hh"
# include "BLI_span.hh"
# include "BLI_stack.hh"
@@ -1633,13 +1632,13 @@ static Edge find_good_sorting_edge(const Vert *testp,
ordinate[axis_next] = -abscissa[axis];
ordinate[axis_next_next] = 0;
/* By construction, dot(abscissa, ordinate) == 0, so they are perpendicular. */
- mpq3 normal = mpq3::cross(abscissa, ordinate);
+ mpq3 normal = math::cross(abscissa, ordinate);
if (dbg_level > 0) {
std::cout << "abscissa = " << abscissa << "\n";
std::cout << "ordinate = " << ordinate << "\n";
std::cout << "normal = " << normal << "\n";
}
- mpq_class nlen2 = normal.length_squared();
+ mpq_class nlen2 = math::length_squared(normal);
mpq_class max_abs_slope = -1;
Edge esort;
const Vector<Edge> &edges = tmtopo.vert_edges(closestp);
@@ -1648,12 +1647,12 @@ static Edge find_good_sorting_edge(const Vert *testp,
const mpq3 &co_other = v_other->co_exact;
mpq3 evec = co_other - co_closest;
/* Get projection of evec onto plane of abscissa and ordinate. */
- mpq3 proj_evec = evec - (mpq3::dot(evec, normal) / nlen2) * normal;
+ mpq3 proj_evec = evec - (math::dot(evec, normal) / nlen2) * normal;
/* The projection calculations along the abscissa and ordinate should
* be scaled by 1/abscissa and 1/ordinate respectively,
* but we can skip: it won't affect which `evec` has the maximum slope. */
- mpq_class evec_a = mpq3::dot(proj_evec, abscissa);
- mpq_class evec_o = mpq3::dot(proj_evec, ordinate);
+ mpq_class evec_a = math::dot(proj_evec, abscissa);
+ mpq_class evec_o = math::dot(proj_evec, ordinate);
if (dbg_level > 0) {
std::cout << "e = " << e << "\n";
std::cout << "v_other = " << v_other << "\n";
@@ -1791,8 +1790,8 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
ap = p;
ap -= a;
- mpq_class d1 = mpq3::dot_with_buffer(ab, ap, m);
- mpq_class d2 = mpq3::dot_with_buffer(ac, ap, m);
+ mpq_class d1 = math::dot_with_buffer(ab, ap, m);
+ mpq_class d2 = math::dot_with_buffer(ac, ap, m);
if (d1 <= 0 && d2 <= 0) {
/* Barycentric coordinates (1,0,0). */
*r_edge = -1;
@@ -1800,13 +1799,13 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = a\n";
}
- return mpq3::distance_squared_with_buffer(p, a, m);
+ return math::distance_squared_with_buffer(p, a, m);
}
/* Check if p in vertex region outside b. */
bp = p;
bp -= b;
- mpq_class d3 = mpq3::dot_with_buffer(ab, bp, m);
- mpq_class d4 = mpq3::dot_with_buffer(ac, bp, m);
+ mpq_class d3 = math::dot_with_buffer(ab, bp, m);
+ mpq_class d4 = math::dot_with_buffer(ac, bp, m);
if (d3 >= 0 && d4 <= d3) {
/* Barycentric coordinates (0,1,0). */
*r_edge = -1;
@@ -1814,7 +1813,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = b\n";
}
- return mpq3::distance_squared_with_buffer(p, b, m);
+ return math::distance_squared_with_buffer(p, b, m);
}
/* Check if p in region of ab. */
mpq_class vc = d1 * d4 - d3 * d2;
@@ -1829,13 +1828,13 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on ab at " << r << "\n";
}
- return mpq3::distance_squared_with_buffer(p, r, m);
+ return math::distance_squared_with_buffer(p, r, m);
}
/* Check if p in vertex region outside c. */
cp = p;
cp -= c;
- mpq_class d5 = mpq3::dot_with_buffer(ab, cp, m);
- mpq_class d6 = mpq3::dot_with_buffer(ac, cp, m);
+ mpq_class d5 = math::dot_with_buffer(ab, cp, m);
+ mpq_class d6 = math::dot_with_buffer(ac, cp, m);
if (d6 >= 0 && d5 <= d6) {
/* Barycentric coordinates (0,0,1). */
*r_edge = -1;
@@ -1843,7 +1842,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = c\n";
}
- return mpq3::distance_squared_with_buffer(p, c, m);
+ return math::distance_squared_with_buffer(p, c, m);
}
/* Check if p in edge region of ac. */
mpq_class vb = d5 * d2 - d1 * d6;
@@ -1858,7 +1857,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on ac at " << r << "\n";
}
- return mpq3::distance_squared_with_buffer(p, r, m);
+ return math::distance_squared_with_buffer(p, r, m);
}
/* Check if p in edge region of bc. */
mpq_class va = d3 * d6 - d5 * d4;
@@ -1874,7 +1873,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on bc at " << r << "\n";
}
- return mpq3::distance_squared_with_buffer(p, r, m);
+ return math::distance_squared_with_buffer(p, r, m);
}
/* p inside face region. Compute barycentric coordinates (u,v,w). */
mpq_class denom = 1 / (va + vb + vc);
@@ -1890,7 +1889,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = inside at " << r << "\n";
}
- return mpq3::distance_squared_with_buffer(p, r, m);
+ return math::distance_squared_with_buffer(p, r, m);
}
static float closest_on_tri_to_point_float_dist_squared(const float3 &p,
@@ -2610,7 +2609,7 @@ static void test_tri_inside_shapes(const IMesh &tm,
double3 test_point = calc_point_inside_tri_db(tri_test);
/* Offset the test point a tiny bit in the tri_test normal direction. */
tri_test.populate_plane(false);
- double3 norm = tri_test.plane->norm.normalized();
+ double3 norm = math::normalize(tri_test.plane->norm);
const double offset_amount = 1e-5;
double3 offset_test_point = test_point + offset_amount * norm;
if (dbg_level > 0) {
@@ -3002,7 +3001,7 @@ static void init_face_merge_state(FaceMergeState *fms,
std::cout << "process tri = " << &tri << "\n";
}
BLI_assert(tri.plane_populated());
- if (double3::dot(norm, tri.plane->norm) <= 0.0) {
+ if (math::dot(norm, tri.plane->norm) <= 0.0) {
if (dbg_level > 0) {
std::cout << "triangle has wrong orientation, skipping\n";
}
@@ -3027,7 +3026,7 @@ static void init_face_merge_state(FaceMergeState *fms,
}
if (me_index == -1) {
double3 vec = new_me.v2->co - new_me.v1->co;
- new_me.len_squared = vec.length_squared();
+ new_me.len_squared = math::length_squared(vec);
new_me.orig = tri.edge_orig[i];
new_me.is_intersect = tri.is_intersect[i];
new_me.dissolvable = (new_me.orig == NO_INDEX && !new_me.is_intersect);
@@ -3267,7 +3266,7 @@ static Vector<Face *> merge_tris_for_face(Vector<int> tris,
bool done = false;
double3 first_tri_normal = tm.face(tris[0])->plane->norm;
double3 second_tri_normal = tm.face(tris[1])->plane->norm;
- if (tris.size() == 2 && double3::dot(first_tri_normal, second_tri_normal) > 0.0) {
+ if (tris.size() == 2 && math::dot(first_tri_normal, second_tri_normal) > 0.0) {
/* Is this a case where quad with one diagonal remained unchanged?
* Worth special handling because this case will be very common. */
Face &tri1 = *tm.face(tris[0]);
@@ -3332,7 +3331,7 @@ static bool approx_in_line(const double3 &a, const double3 &b, const double3 &c)
{
double3 vec1 = b - a;
double3 vec2 = c - b;
- double cos_ang = double3::dot(vec1.normalized(), vec2.normalized());
+ double cos_ang = math::dot(math::normalize(vec1), math::normalize(vec2));
return fabs(cos_ang - 1.0) < 1e-4;
}
diff --git a/source/blender/blenlib/intern/mesh_intersect.cc b/source/blender/blenlib/intern/mesh_intersect.cc
index 1f150137ba3..982759ffcff 100644
--- a/source/blender/blenlib/intern/mesh_intersect.cc
+++ b/source/blender/blenlib/intern/mesh_intersect.cc
@@ -30,15 +30,13 @@
# include "BLI_array.hh"
# include "BLI_assert.h"
# include "BLI_delaunay_2d.h"
-# include "BLI_double3.hh"
-# include "BLI_float3.hh"
# include "BLI_hash.hh"
# include "BLI_kdopbvh.h"
# include "BLI_map.hh"
# include "BLI_math_boolean.hh"
# include "BLI_math_mpq.hh"
-# include "BLI_mpq2.hh"
-# include "BLI_mpq3.hh"
+# include "BLI_math_vec_mpq_types.hh"
+# include "BLI_math_vec_types.hh"
# include "BLI_polyfill_2d.h"
# include "BLI_set.hh"
# include "BLI_span.hh"
@@ -198,14 +196,14 @@ void Face::populate_plane(bool need_exact)
for (int i : index_range()) {
co[i] = vert[i]->co_exact;
}
- normal_exact = mpq3::cross_poly(co);
+ normal_exact = math::cross_poly(co.as_span());
}
else {
mpq3 tr02 = vert[0]->co_exact - vert[2]->co_exact;
mpq3 tr12 = vert[1]->co_exact - vert[2]->co_exact;
- normal_exact = mpq3::cross(tr02, tr12);
+ normal_exact = math::cross(tr02, tr12);
}
- mpq_class d_exact = -mpq3::dot(normal_exact, vert[0]->co_exact);
+ mpq_class d_exact = -math::dot(normal_exact, vert[0]->co_exact);
plane = new Plane(normal_exact, d_exact);
}
else {
@@ -215,14 +213,14 @@ void Face::populate_plane(bool need_exact)
for (int i : index_range()) {
co[i] = vert[i]->co;
}
- normal = double3::cross_poly(co);
+ normal = math::cross_poly(co.as_span());
}
else {
double3 tr02 = vert[0]->co - vert[2]->co;
double3 tr12 = vert[1]->co - vert[2]->co;
- normal = double3::cross_high_precision(tr02, tr12);
+ normal = math::cross(tr02, tr12);
}
- double d = -double3::dot(normal, vert[0]->co);
+ double d = -math::dot(normal, vert[0]->co);
plane = new Plane(normal, d);
}
}
@@ -1098,15 +1096,15 @@ static mpq2 project_3d_to_2d(const mpq3 &p3d, int proj_axis)
*/
static double supremum_dot_cross(const double3 &a, const double3 &b)
{
- double3 abs_a = double3::abs(a);
- double3 abs_b = double3::abs(b);
+ double3 abs_a = math::abs(a);
+ double3 abs_b = math::abs(b);
double3 c;
/* This is dot(cross(a, b), cross(a,b)) but using absolute values for a and b
* and always using + when operation is + or -. */
c[0] = abs_a[1] * abs_b[2] + abs_a[2] * abs_b[1];
c[1] = abs_a[2] * abs_b[0] + abs_a[0] * abs_b[2];
c[2] = abs_a[0] * abs_b[1] + abs_a[1] * abs_b[0];
- return double3::dot(c, c);
+ return math::dot(c, c);
}
/* The index of dot when inputs are plane_coords with index 1 is much higher.
@@ -1143,11 +1141,11 @@ static int filter_plane_side(const double3 &p,
const double3 &abs_plane_p,
const double3 &abs_plane_no)
{
- double d = double3::dot(p - plane_p, plane_no);
+ double d = math::dot(p - plane_p, plane_no);
if (d == 0.0) {
return 0;
}
- double supremum = double3::dot(abs_p + abs_plane_p, abs_plane_no);
+ double supremum = math::dot(abs_p + abs_plane_p, abs_plane_no);
double err_bound = supremum * index_plane_side * DBL_EPSILON;
if (fabs(d) > err_bound) {
return d > 0 ? 1 : -1;
@@ -1178,9 +1176,9 @@ static inline mpq3 tti_interp(
ab -= b;
ac = a;
ac -= c;
- mpq_class den = mpq3::dot_with_buffer(ab, n, dotbuf);
+ mpq_class den = math::dot_with_buffer(ab, n, dotbuf);
BLI_assert(den != 0);
- mpq_class alpha = mpq3::dot_with_buffer(ac, n, dotbuf) / den;
+ mpq_class alpha = math::dot_with_buffer(ac, n, dotbuf) / den;
return a - alpha * ab;
}
@@ -1209,7 +1207,7 @@ static inline int tti_above(const mpq3 &a,
n.y = ba.z * ca.x - ba.x * ca.z;
n.z = ba.x * ca.y - ba.y * ca.x;
- return sgn(mpq3::dot_with_buffer(ad, n, dotbuf));
+ return sgn(math::dot_with_buffer(ad, n, dotbuf));
}
/**
@@ -1428,11 +1426,11 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
const double3 &d_r2 = vr2->co;
const double3 &d_n2 = tri2.plane->norm;
- const double3 &abs_d_p1 = double3::abs(d_p1);
- const double3 &abs_d_q1 = double3::abs(d_q1);
- const double3 &abs_d_r1 = double3::abs(d_r1);
- const double3 &abs_d_r2 = double3::abs(d_r2);
- const double3 &abs_d_n2 = double3::abs(d_n2);
+ const double3 &abs_d_p1 = math::abs(d_p1);
+ const double3 &abs_d_q1 = math::abs(d_q1);
+ const double3 &abs_d_r1 = math::abs(d_r1);
+ const double3 &abs_d_r2 = math::abs(d_r2);
+ const double3 &abs_d_n2 = math::abs(d_n2);
int sp1 = filter_plane_side(d_p1, d_r2, d_n2, abs_d_p1, abs_d_r2, abs_d_n2);
int sq1 = filter_plane_side(d_q1, d_r2, d_n2, abs_d_q1, abs_d_r2, abs_d_n2);
@@ -1448,9 +1446,9 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
}
const double3 &d_n1 = tri1.plane->norm;
- const double3 &abs_d_p2 = double3::abs(d_p2);
- const double3 &abs_d_q2 = double3::abs(d_q2);
- const double3 &abs_d_n1 = double3::abs(d_n1);
+ const double3 &abs_d_p2 = math::abs(d_p2);
+ const double3 &abs_d_q2 = math::abs(d_q2);
+ const double3 &abs_d_n1 = math::abs(d_n1);
int sp2 = filter_plane_side(d_p2, d_r1, d_n1, abs_d_p2, abs_d_r1, abs_d_n1);
int sq2 = filter_plane_side(d_q2, d_r1, d_n1, abs_d_q2, abs_d_r1, abs_d_n1);
@@ -1477,17 +1475,17 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
if (sp1 == 0) {
buf[0] = p1;
buf[0] -= r2;
- sp1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
+ sp1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sq1 == 0) {
buf[0] = q1;
buf[0] -= r2;
- sq1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
+ sq1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sr1 == 0) {
buf[0] = r1;
buf[0] -= r2;
- sr1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
+ sr1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
}
if (dbg_level > 1) {
@@ -1509,17 +1507,17 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
if (sp2 == 0) {
buf[0] = p2;
buf[0] -= r1;
- sp2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
+ sp2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sq2 == 0) {
buf[0] = q2;
buf[0] -= r1;
- sq2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
+ sq2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sr2 == 0) {
buf[0] = r2;
buf[0] -= r1;
- sr2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
+ sr2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
}
if (dbg_level > 1) {
@@ -1721,7 +1719,7 @@ static CDT_data prepare_cdt_input(const IMesh &tm, int t, const Vector<ITT_value
BLI_assert(tm.face(t)->plane_populated());
ans.t_plane = tm.face(t)->plane;
BLI_assert(ans.t_plane->exact_populated());
- ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact);
+ ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
prepare_need_tri(ans, tm, t);
for (const ITT_value &itt : itts) {
switch (itt.kind) {
@@ -1757,7 +1755,7 @@ static CDT_data prepare_cdt_input_for_cluster(const IMesh &tm,
BLI_assert(tm.face(t0)->plane_populated());
ans.t_plane = tm.face(t0)->plane;
BLI_assert(ans.t_plane->exact_populated());
- ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact);
+ ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
for (const int t : cl) {
prepare_need_tri(ans, tm, t);
}
@@ -2004,9 +2002,9 @@ static bool is_quad_flip_first_third(const double3 &v1,
const double3 &normal)
{
double3 dir_v3v1 = v3 - v1;
- double3 tangent = double3::cross_high_precision(dir_v3v1, normal);
- double dot = double3::dot(v1, tangent);
- return (double3::dot(v4, tangent) >= dot) || (double3::dot(v2, tangent) <= dot);
+ double3 tangent = math::cross(dir_v3v1, normal);
+ double dot = math::dot(v1, tangent);
+ return (math::dot(v4, tangent) >= dot) || (math::dot(v2, tangent) <= dot);
}
/**
@@ -2124,7 +2122,7 @@ static Array<Face *> exact_triangulate_poly(Face *f, IMeshArena *arena)
f->populate_plane(false);
}
const double3 &poly_normal = f->plane->norm;
- int axis = double3::dominant_axis(poly_normal);
+ int axis = math::dominant_axis(poly_normal);
/* If project down y axis as opposed to x or z, the orientation
* of the polygon will be reversed.
* Yet another reversal happens if the poly normal in the dominant
@@ -2203,15 +2201,15 @@ static bool face_is_degenerate(const Face *f)
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
- double3 dab = double3::cross_high_precision(da, db);
- double dab_length_squared = dab.length_squared();
+ double3 dab = math::cross(da, db);
+ double dab_length_squared = math::length_squared(dab);
double err_bound = supremum_dot_cross(dab, dab) * index_dot_cross * DBL_EPSILON;
if (dab_length_squared > err_bound) {
return false;
}
mpq3 a = v2->co_exact - v0->co_exact;
mpq3 b = v2->co_exact - v1->co_exact;
- mpq3 ab = mpq3::cross(a, b);
+ mpq3 ab = math::cross(a, b);
if (ab.x == 0 && ab.y == 0 && ab.z == 0) {
return true;
}
@@ -2231,8 +2229,8 @@ static bool any_degenerate_tris_fast(const Array<Face *> triangulation)
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
- double da_length_squared = da.length_squared();
- double db_length_squared = db.length_squared();
+ double da_length_squared = math::length_squared(da);
+ double db_length_squared = math::length_squared(db);
if (da_length_squared == 0.0 || db_length_squared == 0.0) {
return true;
}
@@ -2240,8 +2238,8 @@ static bool any_degenerate_tris_fast(const Array<Face *> triangulation)
* The triangle is almost degenerate if sin t is almost 0.
* sin^2 t = |da x db|^2 / (|da|^2 |db|^2)
*/
- double3 dab = double3::cross_high_precision(da, db);
- double dab_length_squared = dab.length_squared();
+ double3 dab = math::cross(da, db);
+ double dab_length_squared = math::length_squared(dab);
double sin_squared_t = dab_length_squared / (da_length_squared * db_length_squared);
if (sin_squared_t < 1e-8) {
return true;
diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc
index a6ad18801fd..3460c1284fc 100644
--- a/source/blender/blenlib/intern/noise.cc
+++ b/source/blender/blenlib/intern/noise.cc
@@ -50,9 +50,7 @@
#include <cmath>
#include <cstdint>
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
-#include "BLI_float4.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_math_base_safe.h"
#include "BLI_noise.hh"
#include "BLI_utildefines.h"
@@ -1469,7 +1467,7 @@ void voronoi_smooth_f1(const float w,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
- smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
+ smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_w != nullptr) {
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
@@ -1592,7 +1590,7 @@ static float voronoi_distance(const float2 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
- return float2::distance(a, b);
+ return math::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@@ -1615,7 +1613,7 @@ void voronoi_f1(const float2 coord,
float3 *r_color,
float2 *r_position)
{
- const float2 cellPosition = float2::floor(coord);
+ const float2 cellPosition = math::floor(coord);
const float2 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@@ -1654,7 +1652,7 @@ void voronoi_smooth_f1(const float2 coord,
float3 *r_color,
float2 *r_position)
{
- const float2 cellPosition = float2::floor(coord);
+ const float2 cellPosition = math::floor(coord);
const float2 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@@ -1676,11 +1674,10 @@ void voronoi_smooth_f1(const float2 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
- smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
+ smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
- smoothPosition = float2::interpolate(smoothPosition, pointPosition, h) -
- correctionFactor;
+ smoothPosition = math::interpolate(smoothPosition, pointPosition, h) - correctionFactor;
}
}
}
@@ -1704,7 +1701,7 @@ void voronoi_f2(const float2 coord,
float3 *r_color,
float2 *r_position)
{
- const float2 cellPosition = float2::floor(coord);
+ const float2 cellPosition = math::floor(coord);
const float2 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@@ -1748,7 +1745,7 @@ void voronoi_f2(const float2 coord,
void voronoi_distance_to_edge(const float2 coord, const float randomness, float *r_distance)
{
- const float2 cellPosition = float2::floor(coord);
+ const float2 cellPosition = math::floor(coord);
const float2 localPosition = coord - cellPosition;
float2 vectorToClosest = float2(0.0f, 0.0f);
@@ -1777,7 +1774,7 @@ void voronoi_distance_to_edge(const float2 coord, const float randomness, float
const float2 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v2v2(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v2v2((vectorToClosest + vectorToPoint) / 2.0f,
- perpendicularToEdge.normalized());
+ math::normalize(perpendicularToEdge));
minDistance = std::min(minDistance, distanceToEdge);
}
}
@@ -1787,7 +1784,7 @@ void voronoi_distance_to_edge(const float2 coord, const float randomness, float
void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *r_radius)
{
- const float2 cellPosition = float2::floor(coord);
+ const float2 cellPosition = math::floor(coord);
const float2 localPosition = coord - cellPosition;
float2 closestPoint = float2(0.0f, 0.0f);
@@ -1798,7 +1795,7 @@ void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *
const float2 cellOffset = float2(i, j);
const float2 pointPosition = cellOffset +
hash_float_to_float2(cellPosition + cellOffset) * randomness;
- const float distanceToPoint = float2::distance(pointPosition, localPosition);
+ const float distanceToPoint = math::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@@ -1817,14 +1814,14 @@ void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *
const float2 cellOffset = float2(i, j) + closestPointOffset;
const float2 pointPosition = cellOffset +
hash_float_to_float2(cellPosition + cellOffset) * randomness;
- const float distanceToPoint = float2::distance(closestPoint, pointPosition);
+ const float distanceToPoint = math::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
}
- *r_radius = float2::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
+ *r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 3D Voronoi **** */
@@ -1836,7 +1833,7 @@ static float voronoi_distance(const float3 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
- return float3::distance(a, b);
+ return math::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y) + fabsf(a.z - b.z);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@@ -1860,7 +1857,7 @@ void voronoi_f1(const float3 coord,
float3 *r_color,
float3 *r_position)
{
- const float3 cellPosition = float3::floor(coord);
+ const float3 cellPosition = math::floor(coord);
const float3 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@@ -1902,7 +1899,7 @@ void voronoi_smooth_f1(const float3 coord,
float3 *r_color,
float3 *r_position)
{
- const float3 cellPosition = float3::floor(coord);
+ const float3 cellPosition = math::floor(coord);
const float3 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@@ -1925,10 +1922,10 @@ void voronoi_smooth_f1(const float3 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
- smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
+ smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
- smoothPosition = float3::interpolate(smoothPosition, pointPosition, h) -
+ smoothPosition = math::interpolate(smoothPosition, pointPosition, h) -
correctionFactor;
}
}
@@ -1954,7 +1951,7 @@ void voronoi_f2(const float3 coord,
float3 *r_color,
float3 *r_position)
{
- const float3 cellPosition = float3::floor(coord);
+ const float3 cellPosition = math::floor(coord);
const float3 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@@ -2000,7 +1997,7 @@ void voronoi_f2(const float3 coord,
void voronoi_distance_to_edge(const float3 coord, const float randomness, float *r_distance)
{
- const float3 cellPosition = float3::floor(coord);
+ const float3 cellPosition = math::floor(coord);
const float3 localPosition = coord - cellPosition;
float3 vectorToClosest = float3(0.0f, 0.0f, 0.0f);
@@ -2032,7 +2029,7 @@ void voronoi_distance_to_edge(const float3 coord, const float randomness, float
const float3 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v3v3(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v3v3((vectorToClosest + vectorToPoint) / 2.0f,
- perpendicularToEdge.normalized());
+ math::normalize(perpendicularToEdge));
minDistance = std::min(minDistance, distanceToEdge);
}
}
@@ -2043,7 +2040,7 @@ void voronoi_distance_to_edge(const float3 coord, const float randomness, float
void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *r_radius)
{
- const float3 cellPosition = float3::floor(coord);
+ const float3 cellPosition = math::floor(coord);
const float3 localPosition = coord - cellPosition;
float3 closestPoint = float3(0.0f, 0.0f, 0.0f);
@@ -2055,7 +2052,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
const float3 cellOffset = float3(i, j, k);
const float3 pointPosition = cellOffset +
hash_float_to_float3(cellPosition + cellOffset) * randomness;
- const float distanceToPoint = float3::distance(pointPosition, localPosition);
+ const float distanceToPoint = math::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@@ -2076,7 +2073,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
const float3 cellOffset = float3(i, j, k) + closestPointOffset;
const float3 pointPosition = cellOffset +
hash_float_to_float3(cellPosition + cellOffset) * randomness;
- const float distanceToPoint = float3::distance(closestPoint, pointPosition);
+ const float distanceToPoint = math::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
@@ -2084,7 +2081,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
}
}
}
- *r_radius = float3::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
+ *r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 4D Voronoi **** */
@@ -2096,7 +2093,7 @@ static float voronoi_distance(const float4 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
- return float4::distance(a, b);
+ return math::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y) + fabsf(a.z - b.z) + fabsf(a.w - b.w);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@@ -2121,7 +2118,7 @@ void voronoi_f1(const float4 coord,
float3 *r_color,
float4 *r_position)
{
- const float4 cellPosition = float4::floor(coord);
+ const float4 cellPosition = math::floor(coord);
const float4 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@@ -2166,7 +2163,7 @@ void voronoi_smooth_f1(const float4 coord,
float3 *r_color,
float4 *r_position)
{
- const float4 cellPosition = float4::floor(coord);
+ const float4 cellPosition = math::floor(coord);
const float4 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@@ -2191,10 +2188,10 @@ void voronoi_smooth_f1(const float4 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
- smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
+ smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
- smoothPosition = float4::interpolate(smoothPosition, pointPosition, h) -
+ smoothPosition = math::interpolate(smoothPosition, pointPosition, h) -
correctionFactor;
}
}
@@ -2221,7 +2218,7 @@ void voronoi_f2(const float4 coord,
float3 *r_color,
float4 *r_position)
{
- const float4 cellPosition = float4::floor(coord);
+ const float4 cellPosition = math::floor(coord);
const float4 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@@ -2270,7 +2267,7 @@ void voronoi_f2(const float4 coord,
void voronoi_distance_to_edge(const float4 coord, const float randomness, float *r_distance)
{
- const float4 cellPosition = float4::floor(coord);
+ const float4 cellPosition = math::floor(coord);
const float4 localPosition = coord - cellPosition;
float4 vectorToClosest = float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -2307,7 +2304,7 @@ void voronoi_distance_to_edge(const float4 coord, const float randomness, float
const float4 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v4v4(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v4v4((vectorToClosest + vectorToPoint) / 2.0f,
- float4::normalize(perpendicularToEdge));
+ math::normalize(perpendicularToEdge));
minDistance = std::min(minDistance, distanceToEdge);
}
}
@@ -2319,7 +2316,7 @@ void voronoi_distance_to_edge(const float4 coord, const float randomness, float
void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *r_radius)
{
- const float4 cellPosition = float4::floor(coord);
+ const float4 cellPosition = math::floor(coord);
const float4 localPosition = coord - cellPosition;
float4 closestPoint = float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -2333,7 +2330,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
const float4 pointPosition = cellOffset +
hash_float_to_float4(cellPosition + cellOffset) *
randomness;
- const float distanceToPoint = float4::distance(pointPosition, localPosition);
+ const float distanceToPoint = math::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@@ -2357,7 +2354,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
const float4 pointPosition = cellOffset +
hash_float_to_float4(cellPosition + cellOffset) *
randomness;
- const float distanceToPoint = float4::distance(closestPoint, pointPosition);
+ const float distanceToPoint = math::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
@@ -2366,7 +2363,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
}
}
}
- *r_radius = float4::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
+ *r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/** \} */
diff --git a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
index 70e3a99e57a..eac3faa6d15 100644
--- a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
+++ b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
@@ -21,10 +21,9 @@ extern "C" {
#define DO_RANDOM_TESTS 0
#include "BLI_array.hh"
-#include "BLI_double2.hh"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
-#include "BLI_mpq2.hh"
+#include "BLI_math_vec_mpq_types.hh"
#include "BLI_vector.hh"
#include "BLI_delaunay_2d.h"
diff --git a/source/blender/blenlib/tests/BLI_math_vec_types_test.cc b/source/blender/blenlib/tests/BLI_math_vec_types_test.cc
new file mode 100644
index 00000000000..8aa1f90fde2
--- /dev/null
+++ b/source/blender/blenlib/tests/BLI_math_vec_types_test.cc
@@ -0,0 +1,149 @@
+/* Apache License, Version 2.0 */
+
+#include "testing/testing.h"
+
+#include "BLI_math_vec_types.hh"
+
+namespace blender::tests {
+
+using namespace blender::math;
+
+TEST(math_vec_types, ScalarConstructorUnsigned)
+{
+ float2 u(5u);
+ EXPECT_EQ(u[0], 5.0f);
+ EXPECT_EQ(u[1], 5.0f);
+}
+
+TEST(math_vec_types, ScalarConstructorInt)
+{
+ float2 i(-5);
+ EXPECT_EQ(i[0], -5.0f);
+ EXPECT_EQ(i[1], -5.0f);
+}
+
+TEST(math_vec_types, ScalarConstructorFloat)
+{
+ float2 f(5.2f);
+ EXPECT_FLOAT_EQ(f[0], 5.2f);
+ EXPECT_FLOAT_EQ(f[1], 5.2f);
+}
+
+TEST(math_vec_types, ScalarConstructorDouble)
+{
+ float2 d(5.2);
+ EXPECT_FLOAT_EQ(d[0], 5.2f);
+ EXPECT_FLOAT_EQ(d[1], 5.2f);
+}
+
+TEST(math_vec_types, MultiScalarConstructorVec2)
+{
+ int2 i(5.5f, -1.8);
+ EXPECT_EQ(i[0], 5);
+ EXPECT_EQ(i[1], -1);
+}
+
+TEST(math_vec_types, MultiScalarConstructorVec3)
+{
+ int3 i(5.5f, -1.8, 6u);
+ EXPECT_EQ(i[0], 5);
+ EXPECT_EQ(i[1], -1);
+ EXPECT_EQ(i[2], 6);
+}
+
+TEST(math_vec_types, MultiScalarConstructorVec4)
+{
+ int4 i(5.5f, -1.8, 6u, 0.888f);
+ EXPECT_EQ(i[0], 5);
+ EXPECT_EQ(i[1], -1);
+ EXPECT_EQ(i[2], 6);
+ EXPECT_EQ(i[3], 0);
+}
+
+TEST(math_vec_types, MixedScalarVectorConstructorVec3)
+{
+ float3 fl_v2(float2(5.5f), 1.8f);
+ EXPECT_FLOAT_EQ(fl_v2[0], 5.5f);
+ EXPECT_FLOAT_EQ(fl_v2[1], 5.5f);
+ EXPECT_FLOAT_EQ(fl_v2[2], 1.8f);
+
+ float3 v2_fl(1.8f, float2(5.5f));
+ EXPECT_FLOAT_EQ(v2_fl[0], 1.8f);
+ EXPECT_FLOAT_EQ(v2_fl[1], 5.5f);
+ EXPECT_FLOAT_EQ(v2_fl[2], 5.5f);
+}
+
+TEST(math_vec_types, MixedScalarVectorConstructorVec4)
+{
+ int4 v2_fl_fl(float2(1), 2, 3);
+ EXPECT_EQ(v2_fl_fl[0], 1);
+ EXPECT_EQ(v2_fl_fl[1], 1);
+ EXPECT_EQ(v2_fl_fl[2], 2);
+ EXPECT_EQ(v2_fl_fl[3], 3);
+
+ float4 fl_v2_fl(1, int2(2), 3);
+ EXPECT_EQ(fl_v2_fl[0], 1);
+ EXPECT_EQ(fl_v2_fl[1], 2);
+ EXPECT_EQ(fl_v2_fl[2], 2);
+ EXPECT_EQ(fl_v2_fl[3], 3);
+
+ double4 fl_fl_v2(1, 2, double2(3));
+ EXPECT_EQ(fl_fl_v2[0], 1);
+ EXPECT_EQ(fl_fl_v2[1], 2);
+ EXPECT_EQ(fl_fl_v2[2], 3);
+ EXPECT_EQ(fl_fl_v2[3], 3);
+
+ int4 v2_v2(float2(1), uint2(2));
+ EXPECT_EQ(v2_v2[0], 1);
+ EXPECT_EQ(v2_v2[1], 1);
+ EXPECT_EQ(v2_v2[2], 2);
+ EXPECT_EQ(v2_v2[3], 2);
+
+ float4 v3_fl(uint3(1), 2);
+ EXPECT_EQ(v3_fl[0], 1);
+ EXPECT_EQ(v3_fl[1], 1);
+ EXPECT_EQ(v3_fl[2], 1);
+ EXPECT_EQ(v3_fl[3], 2);
+
+ uint4 fl_v3(1, float3(2));
+ EXPECT_EQ(fl_v3[0], 1);
+ EXPECT_EQ(fl_v3[1], 2);
+ EXPECT_EQ(fl_v3[2], 2);
+ EXPECT_EQ(fl_v3[3], 2);
+}
+
+TEST(math_vec_types, ComponentMasking)
+{
+ int4 i(0, 1, 2, 3);
+ float2 f2 = float2(i);
+ EXPECT_EQ(f2[0], 0.0f);
+ EXPECT_EQ(f2[1], 1.0f);
+}
+
+TEST(math_vec_types, PointerConversion)
+{
+ float array[3] = {1.0f, 2.0f, 3.0f};
+ float3 farray(array);
+ EXPECT_EQ(farray[0], 1.0f);
+ EXPECT_EQ(farray[1], 2.0f);
+ EXPECT_EQ(farray[2], 3.0f);
+}
+
+TEST(math_vec_types, PointerArrayConversion)
+{
+ float array[1][3] = {{1.0f, 2.0f, 3.0f}};
+ float(*ptr)[3] = array;
+ float3 fptr(ptr);
+ EXPECT_EQ(fptr[0], 1.0f);
+ EXPECT_EQ(fptr[1], 2.0f);
+ EXPECT_EQ(fptr[2], 3.0f);
+}
+
+TEST(math_vec_types, VectorTypeConversion)
+{
+ double2 d(int2(float2(5.75f, -1.57f)));
+ EXPECT_EQ(d[0], 5.0);
+ EXPECT_EQ(d[1], -1.0);
+}
+
+} // namespace blender::tests
diff --git a/source/blender/blenlib/tests/BLI_memory_utils_test.cc b/source/blender/blenlib/tests/BLI_memory_utils_test.cc
index 207f310d902..74e54151a06 100644
--- a/source/blender/blenlib/tests/BLI_memory_utils_test.cc
+++ b/source/blender/blenlib/tests/BLI_memory_utils_test.cc
@@ -1,6 +1,6 @@
/* Apache License, Version 2.0 */
-#include "BLI_float3.hh"
+#include "BLI_math_vec_types.hh"
#include "BLI_memory_utils.hh"
#include "BLI_strict_flags.h"
#include "testing/testing.h"
diff --git a/source/blender/blenlib/tests/BLI_mesh_boolean_test.cc b/source/blender/blenlib/tests/BLI_mesh_boolean_test.cc
index d759f0c3be4..2b8fb3dbea4 100644
--- a/source/blender/blenlib/tests/BLI_mesh_boolean_test.cc
+++ b/source/blender/blenlib/tests/BLI_mesh_boolean_test.cc
@@ -11,8 +11,8 @@
#include "BLI_array.hh"
#include "BLI_map.hh"
#include "BLI_math_mpq.hh"
+#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mesh_boolean.hh"
-#include "BLI_mpq3.hh"
#include "BLI_vector.hh"
#ifdef WITH_GMP
diff --git a/source/blender/blenlib/tests/BLI_mesh_intersect_test.cc b/source/blender/blenlib/tests/BLI_mesh_intersect_test.cc
index 68111fb8eb1..d2d76593129 100644
--- a/source/blender/blenlib/tests/BLI_mesh_intersect_test.cc
+++ b/source/blender/blenlib/tests/BLI_mesh_intersect_test.cc
@@ -10,8 +10,8 @@
#include "BLI_array.hh"
#include "BLI_math_mpq.hh"
+#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mesh_intersect.hh"
-#include "BLI_mpq3.hh"
#include "BLI_task.h"
#include "BLI_vector.hh"