diff options
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/delaunay_2d.cc | 4 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc index 7b0f6a658ce..ac3662284d0 100644 --- a/source/blender/blenlib/intern/delaunay_2d.cc +++ b/source/blender/blenlib/intern/delaunay_2d.cc @@ -1031,7 +1031,7 @@ void dc_tri(CDTArrangement<T> *cdt, } return; } - /* Recursive case. Do left (L) and right (R) halves seperately, then join. */ + /* Recursive case. Do left (L) and right (R) halves separately, then join. */ int n2 = n / 2; BLI_assert(n2 >= 2 && end - (start + n2) >= 2); SymEdge<T> *ldo; @@ -1308,7 +1308,7 @@ template<typename T> inline int tri_orient(const SymEdge<T> *t) * For case (a), 'vert' will be the vertex, and lambda will be 0, and 'in' will be the #SymEdge * from 'vert' that has as face the one that you go through to get to this vertex. If you go * exactly along an edge then we set 'in' to NULL, since it won't be needed. The first crossing - * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go though to get to the + * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go through to get to the * next crossing, or, if the next crossing is a case (a), then it is the edge that goes to that * next vertex. 'out' will be NULL for the last one. * diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 01a6a12066d..2f913a294e0 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -3408,7 +3408,7 @@ float line_plane_factor_v3(const float plane_co[3], /** * Ensure the distance between these points is no greater than 'dist'. - * If it is, scale then both into the center. + * If it is, scale them both into the center. */ void limit_dist_v3(float v1[3], float v2[3], const float dist) { |