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Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r--source/blender/blenloader/intern/readfile.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 8bdaa1d91bb..9c8c6f86ef0 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -252,7 +252,7 @@ static void *read_struct(FileData *fd, BHead *bh, const char *blockname);
static void direct_link_modifiers(FileData *fd, ListBase *lb);
static BHead *find_bhead_from_code_name(FileData *fd, const short idcode, const char *name);
static BHead *find_bhead_from_idname(FileData *fd, const char *idname);
-static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag);
+static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag);
/* this function ensures that reports are printed,
* in the case of libraray linking errors this is important!
@@ -5932,10 +5932,10 @@ static void lib_link_scene(FileData *fd, Main *main)
lib_link_scene_collection(fd, sce->id.lib, sce->collection);
- for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (SceneLayer *scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
/* tag scene layer to update for collection tree evaluation */
- sl->flag |= SCENE_LAYER_ENGINE_DIRTY;
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ scene_layer->flag |= SCENE_LAYER_ENGINE_DIRTY;
+ for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
/* we only bump the use count for the collection objects */
base->object = newlibadr(fd, sce->id.lib, base->object);
base->flag |= BASE_DIRTY_ENGINE_SETTINGS;
@@ -6103,7 +6103,7 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain)
Sequence *seq;
MetaStack *ms;
RigidBodyWorld *rbw;
- SceneLayer *sl;
+ SceneLayer *scene_layer;
SceneRenderLayer *srl;
sce->depsgraph_hash = NULL;
@@ -6356,22 +6356,22 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain)
/* insert into global old-new map for reading without UI (link_global accesses it again) */
link_glob_list(fd, &sce->render_layers);
- for (sl = sce->render_layers.first; sl; sl = sl->next) {
- sl->stats = NULL;
- link_list(fd, &sl->object_bases);
- sl->basact = newdataadr(fd, sl->basact);
- direct_link_layer_collections(fd, &sl->layer_collections);
+ for (scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
+ scene_layer->stats = NULL;
+ link_list(fd, &scene_layer->object_bases);
+ scene_layer->basact = newdataadr(fd, scene_layer->basact);
+ direct_link_layer_collections(fd, &scene_layer->layer_collections);
- if (sl->properties != NULL) {
- sl->properties = newdataadr(fd, sl->properties);
- BLI_assert(sl->properties != NULL);
- IDP_DirectLinkGroup_OrFree(&sl->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
- BKE_scene_layer_engine_settings_validate_layer(sl);
+ if (scene_layer->properties != NULL) {
+ scene_layer->properties = newdataadr(fd, scene_layer->properties);
+ BLI_assert(scene_layer->properties != NULL);
+ IDP_DirectLinkGroup_OrFree(&scene_layer->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+ BKE_scene_layer_engine_settings_validate_layer(scene_layer);
}
- sl->properties_evaluated = NULL;
+ scene_layer->properties_evaluated = NULL;
- BLI_listbase_clear(&sl->drawdata);
+ BLI_listbase_clear(&scene_layer->drawdata);
}
sce->collection_properties = newdataadr(fd, sce->collection_properties);
@@ -10274,22 +10274,22 @@ static ID *link_named_part(
return id;
}
-static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag)
+static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag)
{
LayerCollection *lc = NULL;
if (flag & FILE_ACTIVE_COLLECTION) {
- lc = BKE_layer_collection_get_active_ensure(scene, sl);
+ lc = BKE_layer_collection_get_active_ensure(scene, scene_layer);
}
else {
SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
- lc = BKE_collection_link(sl, sc);
+ lc = BKE_collection_link(scene_layer, sc);
}
return lc->scene_collection;
}
-static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const short flag)
+static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *scene_layer, const short flag)
{
if (scene) {
/* link to scene */
@@ -10300,9 +10300,9 @@ static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const
ob = (Object *)id;
ob->mode = OB_MODE_OBJECT;
- sc = get_scene_collection_active_or_create(scene, sl, flag);
+ sc = get_scene_collection_active_or_create(scene, scene_layer, flag);
BKE_collection_object_add(scene, sc, ob);
- base = BKE_scene_layer_base_find(sl, ob);
+ base = BKE_scene_layer_base_find(scene_layer, ob);
BKE_scene_object_base_flag_sync_from_base(base);
if (flag & FILE_AUTOSELECT) {
@@ -10352,12 +10352,12 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
static ID *link_named_part_ex(
Main *mainl, FileData *fd, const short idcode, const char *name, const short flag,
- Scene *scene, SceneLayer *sl, const bool use_placeholders, const bool force_indirect)
+ Scene *scene, SceneLayer *scene_layer, const bool use_placeholders, const bool force_indirect)
{
ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect);
if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
- link_object_postprocess(id, scene, sl, flag);
+ link_object_postprocess(id, scene, scene_layer, flag);
}
else if (id && (GS(id->name) == ID_GR)) {
/* tag as needing to be instantiated */
@@ -10401,11 +10401,11 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod
ID *BLO_library_link_named_part_ex(
Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
- Scene *scene, SceneLayer *sl,
+ Scene *scene, SceneLayer *scene_layer,
const bool use_placeholders, const bool force_indirect)
{
FileData *fd = (FileData*)(*bh);
- return link_named_part_ex(mainl, fd, idcode, name, flag, scene, sl, use_placeholders, force_indirect);
+ return link_named_part_ex(mainl, fd, idcode, name, flag, scene, scene_layer, use_placeholders, force_indirect);
}
static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id)
@@ -10518,7 +10518,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid)
}
/* scene and v3d may be NULL. */
-static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *sl)
+static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *scene_layer)
{
Main *mainvar;
Library *curlib;
@@ -10574,10 +10574,10 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* Only directly linked objects & groups are instantiated by `BLO_library_link_named_part_ex()` & co,
* here we handle indirect ones and other possible edge-cases. */
if (scene) {
- give_base_to_objects(mainvar, scene, sl, curlib, flag);
+ give_base_to_objects(mainvar, scene, scene_layer, curlib, flag);
if (flag & FILE_GROUP_INSTANCE) {
- give_base_to_groups(mainvar, scene, sl, curlib, flag);
+ give_base_to_groups(mainvar, scene, scene_layer, curlib, flag);
}
}
else {
@@ -10603,12 +10603,12 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* \param bh The blender file handle (WARNING! may be freed by this function!).
* \param flag Options for linking, used for instantiating.
* \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done).
- * \param sl The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done).
+ * \param scene_layer The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done).
*/
-void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *sl)
+void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *scene_layer)
{
FileData *fd = (FileData*)(*bh);
- library_link_end(mainl, &fd, flag, scene, sl);
+ library_link_end(mainl, &fd, flag, scene, scene_layer);
*bh = (BlendHandle*)fd;
}