diff options
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 8bdaa1d91bb..9c8c6f86ef0 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -252,7 +252,7 @@ static void *read_struct(FileData *fd, BHead *bh, const char *blockname); static void direct_link_modifiers(FileData *fd, ListBase *lb); static BHead *find_bhead_from_code_name(FileData *fd, const short idcode, const char *name); static BHead *find_bhead_from_idname(FileData *fd, const char *idname); -static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag); +static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag); /* this function ensures that reports are printed, * in the case of libraray linking errors this is important! @@ -5932,10 +5932,10 @@ static void lib_link_scene(FileData *fd, Main *main) lib_link_scene_collection(fd, sce->id.lib, sce->collection); - for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) { + for (SceneLayer *scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) { /* tag scene layer to update for collection tree evaluation */ - sl->flag |= SCENE_LAYER_ENGINE_DIRTY; - for (Base *base = sl->object_bases.first; base; base = base->next) { + scene_layer->flag |= SCENE_LAYER_ENGINE_DIRTY; + for (Base *base = scene_layer->object_bases.first; base; base = base->next) { /* we only bump the use count for the collection objects */ base->object = newlibadr(fd, sce->id.lib, base->object); base->flag |= BASE_DIRTY_ENGINE_SETTINGS; @@ -6103,7 +6103,7 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) Sequence *seq; MetaStack *ms; RigidBodyWorld *rbw; - SceneLayer *sl; + SceneLayer *scene_layer; SceneRenderLayer *srl; sce->depsgraph_hash = NULL; @@ -6356,22 +6356,22 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) /* insert into global old-new map for reading without UI (link_global accesses it again) */ link_glob_list(fd, &sce->render_layers); - for (sl = sce->render_layers.first; sl; sl = sl->next) { - sl->stats = NULL; - link_list(fd, &sl->object_bases); - sl->basact = newdataadr(fd, sl->basact); - direct_link_layer_collections(fd, &sl->layer_collections); + for (scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) { + scene_layer->stats = NULL; + link_list(fd, &scene_layer->object_bases); + scene_layer->basact = newdataadr(fd, scene_layer->basact); + direct_link_layer_collections(fd, &scene_layer->layer_collections); - if (sl->properties != NULL) { - sl->properties = newdataadr(fd, sl->properties); - BLI_assert(sl->properties != NULL); - IDP_DirectLinkGroup_OrFree(&sl->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); - BKE_scene_layer_engine_settings_validate_layer(sl); + if (scene_layer->properties != NULL) { + scene_layer->properties = newdataadr(fd, scene_layer->properties); + BLI_assert(scene_layer->properties != NULL); + IDP_DirectLinkGroup_OrFree(&scene_layer->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); + BKE_scene_layer_engine_settings_validate_layer(scene_layer); } - sl->properties_evaluated = NULL; + scene_layer->properties_evaluated = NULL; - BLI_listbase_clear(&sl->drawdata); + BLI_listbase_clear(&scene_layer->drawdata); } sce->collection_properties = newdataadr(fd, sce->collection_properties); @@ -10274,22 +10274,22 @@ static ID *link_named_part( return id; } -static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag) +static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag) { LayerCollection *lc = NULL; if (flag & FILE_ACTIVE_COLLECTION) { - lc = BKE_layer_collection_get_active_ensure(scene, sl); + lc = BKE_layer_collection_get_active_ensure(scene, scene_layer); } else { SceneCollection *sc = BKE_collection_add(scene, NULL, NULL); - lc = BKE_collection_link(sl, sc); + lc = BKE_collection_link(scene_layer, sc); } return lc->scene_collection; } -static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const short flag) +static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *scene_layer, const short flag) { if (scene) { /* link to scene */ @@ -10300,9 +10300,9 @@ static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const ob = (Object *)id; ob->mode = OB_MODE_OBJECT; - sc = get_scene_collection_active_or_create(scene, sl, flag); + sc = get_scene_collection_active_or_create(scene, scene_layer, flag); BKE_collection_object_add(scene, sc, ob); - base = BKE_scene_layer_base_find(sl, ob); + base = BKE_scene_layer_base_find(scene_layer, ob); BKE_scene_object_base_flag_sync_from_base(base); if (flag & FILE_AUTOSELECT) { @@ -10352,12 +10352,12 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh) static ID *link_named_part_ex( Main *mainl, FileData *fd, const short idcode, const char *name, const short flag, - Scene *scene, SceneLayer *sl, const bool use_placeholders, const bool force_indirect) + Scene *scene, SceneLayer *scene_layer, const bool use_placeholders, const bool force_indirect) { ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect); if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */ - link_object_postprocess(id, scene, sl, flag); + link_object_postprocess(id, scene, scene_layer, flag); } else if (id && (GS(id->name) == ID_GR)) { /* tag as needing to be instantiated */ @@ -10401,11 +10401,11 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod ID *BLO_library_link_named_part_ex( Main *mainl, BlendHandle **bh, const short idcode, const char *name, const short flag, - Scene *scene, SceneLayer *sl, + Scene *scene, SceneLayer *scene_layer, const bool use_placeholders, const bool force_indirect) { FileData *fd = (FileData*)(*bh); - return link_named_part_ex(mainl, fd, idcode, name, flag, scene, sl, use_placeholders, force_indirect); + return link_named_part_ex(mainl, fd, idcode, name, flag, scene, scene_layer, use_placeholders, force_indirect); } static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id) @@ -10518,7 +10518,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid) } /* scene and v3d may be NULL. */ -static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *sl) +static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *scene_layer) { Main *mainvar; Library *curlib; @@ -10574,10 +10574,10 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene * Only directly linked objects & groups are instantiated by `BLO_library_link_named_part_ex()` & co, * here we handle indirect ones and other possible edge-cases. */ if (scene) { - give_base_to_objects(mainvar, scene, sl, curlib, flag); + give_base_to_objects(mainvar, scene, scene_layer, curlib, flag); if (flag & FILE_GROUP_INSTANCE) { - give_base_to_groups(mainvar, scene, sl, curlib, flag); + give_base_to_groups(mainvar, scene, scene_layer, curlib, flag); } } else { @@ -10603,12 +10603,12 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene * \param bh The blender file handle (WARNING! may be freed by this function!). * \param flag Options for linking, used for instantiating. * \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done). - * \param sl The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done). + * \param scene_layer The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done). */ -void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *sl) +void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *scene_layer) { FileData *fd = (FileData*)(*bh); - library_link_end(mainl, &fd, flag, scene, sl); + library_link_end(mainl, &fd, flag, scene, scene_layer); *bh = (BlendHandle*)fd; } |