diff options
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 5cc58ff5843..065e0871a3d 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -252,7 +252,7 @@ static void *read_struct(FileData *fd, BHead *bh, const char *blockname); static void direct_link_modifiers(FileData *fd, ListBase *lb); static BHead *find_bhead_from_code_name(FileData *fd, const short idcode, const char *name); static BHead *find_bhead_from_idname(FileData *fd, const char *idname); -static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag); +static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct ViewLayer *view_layer, const short flag); /* this function ensures that reports are printed, * in the case of libraray linking errors this is important! @@ -2838,7 +2838,7 @@ static void direct_link_workspace(FileData *fd, WorkSpace *workspace, const Main if (ID_IS_LINKED(&workspace->id)) { /* Appending workspace so render layer is likely from a different scene. Unset * now, when activating workspace later we set a valid one from current scene. */ - BKE_workspace_render_layer_set(workspace, NULL); + BKE_workspace_view_layer_set(workspace, NULL); } /* Same issue/fix as in direct_link_workspace_link_scene_data: Can't read workspace data @@ -5932,20 +5932,20 @@ static void lib_link_scene(FileData *fd, Main *main) lib_link_scene_collection(fd, sce->id.lib, sce->collection); - for (SceneLayer *scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) { + for (ViewLayer *view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { /* tag scene layer to update for collection tree evaluation */ - scene_layer->flag |= SCENE_LAYER_ENGINE_DIRTY; + view_layer->flag |= VIEW_LAYER_ENGINE_DIRTY; - for (FreestyleModuleConfig *fmc = scene_layer->freestyle_config.modules.first; fmc; fmc = fmc->next) { + for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc; fmc = fmc->next) { fmc->script = newlibadr(fd, sce->id.lib, fmc->script); } - for (FreestyleLineSet *fls = scene_layer->freestyle_config.linesets.first; fls; fls = fls->next) { + for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls; fls = fls->next) { fls->linestyle = newlibadr_us(fd, sce->id.lib, fls->linestyle); fls->group = newlibadr_us(fd, sce->id.lib, fls->group); } - for (Base *base = scene_layer->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { /* we only bump the use count for the collection objects */ base->object = newlibadr(fd, sce->id.lib, base->object); base->flag |= BASE_DIRTY_ENGINE_SETTINGS; @@ -6099,10 +6099,10 @@ static void direct_link_workspace_link_scene_data( FileData *fd, const Scene *scene, const ListBase *workspaces) { for (WorkSpace *workspace = workspaces->first; workspace; workspace = workspace->id.next) { - SceneLayer *layer = newdataadr(fd, BKE_workspace_render_layer_get(workspace)); + ViewLayer *layer = newdataadr(fd, BKE_workspace_view_layer_get(workspace)); /* only set when layer is from the scene we read */ - if (layer && (BLI_findindex(&scene->render_layers, layer) != -1)) { - BKE_workspace_render_layer_set(workspace, layer); + if (layer && (BLI_findindex(&scene->view_layers, layer) != -1)) { + BKE_workspace_view_layer_set(workspace, layer); } } } @@ -6113,7 +6113,7 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) Sequence *seq; MetaStack *ms; RigidBodyWorld *rbw; - SceneLayer *scene_layer; + ViewLayer *view_layer; SceneRenderLayer *srl; sce->depsgraph_hash = NULL; @@ -6149,7 +6149,7 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) sce->toolsettings->imapaint.paintcursor = NULL; sce->toolsettings->particle.paintcursor = NULL; sce->toolsettings->particle.scene = NULL; - sce->toolsettings->particle.scene_layer = NULL; + sce->toolsettings->particle.view_layer = NULL; sce->toolsettings->particle.object = NULL; sce->toolsettings->gp_sculpt.paintcursor = NULL; @@ -6361,29 +6361,29 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) } /* insert into global old-new map for reading without UI (link_global accesses it again) */ - link_glob_list(fd, &sce->render_layers); - for (scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) { - scene_layer->stats = NULL; - link_list(fd, &scene_layer->object_bases); - scene_layer->basact = newdataadr(fd, scene_layer->basact); - direct_link_layer_collections(fd, &scene_layer->layer_collections); + link_glob_list(fd, &sce->view_layers); + for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { + view_layer->stats = NULL; + link_list(fd, &view_layer->object_bases); + view_layer->basact = newdataadr(fd, view_layer->basact); + direct_link_layer_collections(fd, &view_layer->layer_collections); - if (scene_layer->properties != NULL) { - scene_layer->properties = newdataadr(fd, scene_layer->properties); - BLI_assert(scene_layer->properties != NULL); - IDP_DirectLinkGroup_OrFree(&scene_layer->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); - BKE_scene_layer_engine_settings_validate_layer(scene_layer); + if (view_layer->properties != NULL) { + view_layer->properties = newdataadr(fd, view_layer->properties); + BLI_assert(view_layer->properties != NULL); + IDP_DirectLinkGroup_OrFree(&view_layer->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); + BKE_view_layer_engine_settings_validate_layer(view_layer); } - scene_layer->id_properties = newdataadr(fd, scene_layer->id_properties); - IDP_DirectLinkGroup_OrFree(&scene_layer->id_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); + view_layer->id_properties = newdataadr(fd, view_layer->id_properties); + IDP_DirectLinkGroup_OrFree(&view_layer->id_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); - link_list(fd, &(scene_layer->freestyle_config.modules)); - link_list(fd, &(scene_layer->freestyle_config.linesets)); + link_list(fd, &(view_layer->freestyle_config.modules)); + link_list(fd, &(view_layer->freestyle_config.linesets)); - scene_layer->properties_evaluated = NULL; + view_layer->properties_evaluated = NULL; - BLI_listbase_clear(&scene_layer->drawdata); + BLI_listbase_clear(&view_layer->drawdata); } sce->collection_properties = newdataadr(fd, sce->collection_properties); @@ -6393,7 +6393,7 @@ static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain) IDP_DirectLinkGroup_OrFree(&sce->layer_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); BKE_layer_collection_engine_settings_validate_scene(sce); - BKE_scene_layer_engine_settings_validate_scene(sce); + BKE_view_layer_engine_settings_validate_scene(sce); direct_link_workspace_link_scene_data(fd, sce, &bmain->workspaces); } @@ -7127,7 +7127,7 @@ static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map, Main * Used to link a file (without UI) to the current UI. * Note that it assumes the old pointers in UI are still valid, so old Main is not freed. */ -void blo_lib_link_restore(Main *newmain, wmWindowManager *curwm, Scene *curscene, SceneLayer *cur_render_layer) +void blo_lib_link_restore(Main *newmain, wmWindowManager *curwm, Scene *curscene, ViewLayer *cur_view_layer) { struct IDNameLib_Map *id_map = BKE_main_idmap_create(newmain); @@ -7137,7 +7137,7 @@ void blo_lib_link_restore(Main *newmain, wmWindowManager *curwm, Scene *curscene for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) { lib_link_workspace_layout_restore(id_map, newmain, layout); } - BKE_workspace_render_layer_set(workspace, cur_render_layer); + BKE_workspace_view_layer_set(workspace, cur_view_layer); } for (wmWindow *win = curwm->windows.first; win; win = win->next) { @@ -8587,7 +8587,7 @@ static BHead *read_global(BlendFileData *bfd, FileData *fd, BHead *bhead) bfd->curscreen = fg->curscreen; bfd->curscene = fg->curscene; - bfd->cur_render_layer = fg->cur_render_layer; + bfd->cur_view_layer = fg->cur_view_layer; MEM_freeN(fg); @@ -8600,7 +8600,7 @@ static BHead *read_global(BlendFileData *bfd, FileData *fd, BHead *bhead) /* note, this has to be kept for reading older files... */ static void link_global(FileData *fd, BlendFileData *bfd) { - bfd->cur_render_layer = newglobadr(fd, bfd->cur_render_layer); + bfd->cur_view_layer = newglobadr(fd, bfd->cur_view_layer); bfd->curscreen = newlibadr(fd, NULL, bfd->curscreen); bfd->curscene = newlibadr(fd, NULL, bfd->curscene); // this happens in files older than 2.35 @@ -9823,14 +9823,14 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce) } } - for (SceneLayer *scene_layer = sce->render_layers.first; scene_layer; scene_layer = scene_layer->next) { - for (module = scene_layer->freestyle_config.modules.first; module; module = module->next) { + for (ViewLayer *view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { + for (module = view_layer->freestyle_config.modules.first; module; module = module->next) { if (module->script) { expand_doit(fd, mainvar, module->script); } } - for (lineset = scene_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) { + for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) { if (lineset->group) { expand_doit(fd, mainvar, lineset->group); } @@ -10142,7 +10142,7 @@ static bool object_in_any_scene(Main *mainvar, Object *ob) } static void give_base_to_objects( - Main *mainvar, Scene *scene, SceneLayer *scene_layer, Library *lib, const short flag) + Main *mainvar, Scene *scene, ViewLayer *view_layer, Library *lib, const short flag) { Object *ob; Base *base; @@ -10169,11 +10169,11 @@ static void give_base_to_objects( CLAMP_MIN(ob->id.us, 0); if (scene_collection == NULL) { - scene_collection = get_scene_collection_active_or_create(scene, scene_layer, FILE_ACTIVE_COLLECTION); + scene_collection = get_scene_collection_active_or_create(scene, view_layer, FILE_ACTIVE_COLLECTION); } BKE_collection_object_add(scene, scene_collection, ob); - base = BKE_scene_layer_base_find(scene_layer, ob); + base = BKE_view_layer_base_find(view_layer, ob); BKE_scene_object_base_flag_sync_from_base(base); if (flag & FILE_AUTOSELECT) { @@ -10194,7 +10194,7 @@ static void give_base_to_objects( } static void give_base_to_groups( - Main *mainvar, Scene *scene, SceneLayer *scene_layer, Library *UNUSED(lib), const short UNUSED(flag)) + Main *mainvar, Scene *scene, ViewLayer *view_layer, Library *UNUSED(lib), const short UNUSED(flag)) { Group *group; Base *base; @@ -10202,7 +10202,7 @@ static void give_base_to_groups( SceneCollection *scene_collection; /* If the group is empty this function is not even called, so it's safe to ensure a collection at this point. */ - scene_collection = get_scene_collection_active_or_create(scene, scene_layer, FILE_ACTIVE_COLLECTION); + scene_collection = get_scene_collection_active_or_create(scene, view_layer, FILE_ACTIVE_COLLECTION); /* Give all objects which are tagged a base. */ for (group = mainvar->group.first; group; group = group->id.next) { @@ -10215,7 +10215,7 @@ static void give_base_to_groups( ob->type = OB_EMPTY; BKE_collection_object_add(scene, scene_collection, ob); - base = BKE_scene_layer_base_find(scene_layer, ob); + base = BKE_view_layer_base_find(view_layer, ob); if (base->flag & BASE_SELECTABLED) { base->flag |= BASE_SELECTED; @@ -10223,7 +10223,7 @@ static void give_base_to_groups( BKE_scene_object_base_flag_sync_from_base(base); DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); - scene_layer->basact = base; + view_layer->basact = base; /* Assign the group. */ ob->dup_group = group; @@ -10300,22 +10300,22 @@ static ID *link_named_part( return id; } -static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *scene_layer, const short flag) +static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct ViewLayer *view_layer, const short flag) { LayerCollection *lc = NULL; if (flag & FILE_ACTIVE_COLLECTION) { - lc = BKE_layer_collection_get_active_ensure(scene, scene_layer); + lc = BKE_layer_collection_get_active_ensure(scene, view_layer); } else { SceneCollection *sc = BKE_collection_add(scene, NULL, NULL); - lc = BKE_collection_link(scene_layer, sc); + lc = BKE_collection_link(view_layer, sc); } return lc->scene_collection; } -static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *scene_layer, const short flag) +static void link_object_postprocess(ID *id, Scene *scene, ViewLayer *view_layer, const short flag) { if (scene) { /* link to scene */ @@ -10326,9 +10326,9 @@ static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *scene_laye ob = (Object *)id; ob->mode = OB_MODE_OBJECT; - sc = get_scene_collection_active_or_create(scene, scene_layer, flag); + sc = get_scene_collection_active_or_create(scene, view_layer, flag); BKE_collection_object_add(scene, sc, ob); - base = BKE_scene_layer_base_find(scene_layer, ob); + base = BKE_view_layer_base_find(view_layer, ob); BKE_scene_object_base_flag_sync_from_base(base); if (flag & FILE_AUTOSELECT) { @@ -10378,12 +10378,12 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh) static ID *link_named_part_ex( Main *mainl, FileData *fd, const short idcode, const char *name, const short flag, - Scene *scene, SceneLayer *scene_layer, const bool use_placeholders, const bool force_indirect) + Scene *scene, ViewLayer *view_layer, const bool use_placeholders, const bool force_indirect) { ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect); if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */ - link_object_postprocess(id, scene, scene_layer, flag); + link_object_postprocess(id, scene, view_layer, flag); } else if (id && (GS(id->name) == ID_GR)) { /* tag as needing to be instantiated */ @@ -10427,11 +10427,11 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod ID *BLO_library_link_named_part_ex( Main *mainl, BlendHandle **bh, const short idcode, const char *name, const short flag, - Scene *scene, SceneLayer *scene_layer, + Scene *scene, ViewLayer *view_layer, const bool use_placeholders, const bool force_indirect) { FileData *fd = (FileData*)(*bh); - return link_named_part_ex(mainl, fd, idcode, name, flag, scene, scene_layer, use_placeholders, force_indirect); + return link_named_part_ex(mainl, fd, idcode, name, flag, scene, view_layer, use_placeholders, force_indirect); } static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id) @@ -10544,7 +10544,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid) } /* scene and v3d may be NULL. */ -static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *scene_layer) +static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, ViewLayer *view_layer) { Main *mainvar; Library *curlib; @@ -10600,10 +10600,10 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene * Only directly linked objects & groups are instantiated by `BLO_library_link_named_part_ex()` & co, * here we handle indirect ones and other possible edge-cases. */ if (scene) { - give_base_to_objects(mainvar, scene, scene_layer, curlib, flag); + give_base_to_objects(mainvar, scene, view_layer, curlib, flag); if (flag & FILE_GROUP_INSTANCE) { - give_base_to_groups(mainvar, scene, scene_layer, curlib, flag); + give_base_to_groups(mainvar, scene, view_layer, curlib, flag); } } else { @@ -10629,12 +10629,12 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene * \param bh The blender file handle (WARNING! may be freed by this function!). * \param flag Options for linking, used for instantiating. * \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done). - * \param scene_layer The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done). + * \param view_layer The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done). */ -void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *scene_layer) +void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, ViewLayer *view_layer) { FileData *fd = (FileData*)(*bh); - library_link_end(mainl, &fd, flag, scene, scene_layer); + library_link_end(mainl, &fd, flag, scene, view_layer); *bh = (BlendHandle*)fd; } |