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Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r--source/blender/blenloader/intern/readfile.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 2a036d7f4ea..140e67c86c9 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7859,6 +7859,45 @@ static void lib_link_clipboard_restore(struct IDNameLib_Map *id_map)
BKE_sequencer_base_recursive_apply(&seqbase_clipboard, lib_link_seq_clipboard_cb, id_map);
}
+static int lib_link_main_data_restore_cb(void *user_data,
+ ID *UNUSED(id_self),
+ ID **id_pointer,
+ int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_PRIVATE || *id_pointer == NULL) {
+ return IDWALK_RET_NOP;
+ }
+
+ /* Special ugly case here, thanks again for those non-IDs IDs... */
+ /* We probably need to add more cases here (hint: nodetrees),
+ * but will wait for changes from D5559 to get in first. */
+ if (GS((*id_pointer)->name) == ID_GR) {
+ Collection *collection = (Collection *)*id_pointer;
+ if (collection->flag & COLLECTION_IS_MASTER) {
+ return IDWALK_RET_NOP;
+ }
+ }
+
+ struct IDNameLib_Map *id_map = user_data;
+
+ /* Note: Handling of usercount here is really bad, defining its own system...
+ * Will have to be refactored at some point, but that is not top priority task for now.
+ * And all usercounts are properly recomputed at the end of the undo management code anyway. */
+ *id_pointer = restore_pointer_by_name(
+ id_map, *id_pointer, (cb_flag & IDWALK_CB_USER_ONE) ? USER_REAL : USER_IGNORE);
+
+ return IDWALK_RET_NOP;
+}
+
+static void lib_link_main_data_restore(struct IDNameLib_Map *id_map, Main *newmain)
+{
+ ID *id;
+ FOREACH_MAIN_ID_BEGIN (newmain, id) {
+ BKE_library_foreach_ID_link(newmain, id, lib_link_main_data_restore_cb, id_map, IDWALK_NOP);
+ }
+ FOREACH_MAIN_ID_END;
+}
+
static void lib_link_window_scene_data_restore(wmWindow *win, Scene *scene, ViewLayer *view_layer)
{
bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
@@ -8178,11 +8217,24 @@ void blo_lib_link_restore(Main *oldmain,
/* keep cursor location through undo */
memcpy(&win->scene->cursor, &oldscene->cursor, sizeof(win->scene->cursor));
+ /* Note: even though that function seems to redo part of what is done by
+ * `lib_link_workspace_layout_restore()` above, it seems to have a slightly different scope:
+ * while the former updates the whole UI pointers from Main db (going over all layouts of
+ * all workspaces), that one only focuses one current active screen, takes care of
+ * potential local view, and needs window's scene pointer to be final... */
lib_link_window_scene_data_restore(win, win->scene, cur_view_layer);
BLI_assert(win->screen == NULL);
}
+ /* Restore all ID pointers in Main database itself
+ * (especially IDProperties might point to some worspace of other 'weirdly unchanged' ID
+ * pointers, see T69146).
+ * Note that this will re;ap again a few pointers in workspaces or so,
+ * but since we are remapping final ones already set above,
+ * that is just some minor harmless double-processing. */
+ lib_link_main_data_restore(id_map, newmain);
+
/* update IDs stored in all possible clipboards */
lib_link_clipboard_restore(id_map);