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Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r--source/blender/blenloader/intern/readfile.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index fb45fdc8136..caf58ba3f86 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10035,12 +10035,14 @@ static ID *create_placeholder(Main *mainvar, const short idcode, const char *idn
/* returns true if the item was found
* but it may already have already been appended/linked */
static ID *link_named_part(
- Main *mainl, FileData *fd, const short idcode, const char *name,
- const bool use_placeholders, const bool force_indirect)
+ Main *mainl, FileData *fd, const short idcode, const char *name, const int flag)
{
BHead *bhead = find_bhead_from_code_name(fd, idcode, name);
ID *id;
+ const bool use_placeholders = (flag & BLO_LIBLINK_USE_PLACEHOLDERS) != 0;
+ const bool force_indirect = (flag & BLO_LIBLINK_FORCE_INDIRECT) != 0;
+
BLI_assert(BKE_idcode_is_linkable(idcode) && BKE_idcode_is_valid(idcode));
if (bhead) {
@@ -10080,7 +10082,7 @@ static ID *link_named_part(
return id;
}
-static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const short flag)
+static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const int flag)
{
if (scene) {
Base *base;
@@ -10146,10 +10148,10 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
}
static ID *link_named_part_ex(
- Main *mainl, FileData *fd, const short idcode, const char *name, const short flag,
- Scene *scene, View3D *v3d, const bool use_placeholders, const bool force_indirect)
+ Main *mainl, FileData *fd, const short idcode, const char *name, const int flag,
+ Scene *scene, View3D *v3d)
{
- ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect);
+ ID *id = link_named_part(mainl, fd, idcode, name, flag);
if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
link_object_postprocess(id, scene, v3d, flag);
@@ -10175,7 +10177,7 @@ static ID *link_named_part_ex(
ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcode, const char *name)
{
FileData *fd = (FileData*)(*bh);
- return link_named_part(mainl, fd, idcode, name, false, false);
+ return link_named_part(mainl, fd, idcode, name, 0);
}
/**
@@ -10189,18 +10191,15 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod
* \param flag Options for linking, used for instantiating.
* \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done).
* \param v3d The active View3D (only to define active layers for instantiated objects & groups, can be NULL).
- * \param use_placeholders If true, generate a placeholder (empty ID) if not found in current lib file.
- * \param force_indirect If true, force loaded ID to be tagged as LIB_TAG_INDIRECT (used in reload context only).
* \return the linked ID when found.
*/
ID *BLO_library_link_named_part_ex(
Main *mainl, BlendHandle **bh,
- const short idcode, const char *name, const short flag,
- Scene *scene, View3D *v3d,
- const bool use_placeholders, const bool force_indirect)
+ const short idcode, const char *name, const int flag,
+ Scene *scene, View3D *v3d)
{
FileData *fd = (FileData*)(*bh);
- return link_named_part_ex(mainl, fd, idcode, name, flag, scene, v3d, use_placeholders, force_indirect);
+ return link_named_part_ex(mainl, fd, idcode, name, flag, scene, v3d);
}
static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id)