diff options
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index bc50a14ac40..ba152bbf2c6 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -4471,7 +4471,7 @@ static bool object_in_any_collection(Main *bmain, Object *ob) * Shared operations to perform on the object's base after adding it to the scene. */ static void object_base_instance_init( - Object *ob, bool set_selected, bool set_active, ViewLayer *view_layer, const View3D *v3d) + Object *ob, ViewLayer *view_layer, const View3D *v3d, const int flag, bool set_active) { Base *base = BKE_view_layer_base_find(view_layer, ob); @@ -4479,7 +4479,7 @@ static void object_base_instance_init( base->local_view_bits |= v3d->local_view_uuid; } - if (set_selected) { + if (flag & FILE_AUTOSELECT) { if (base->flag & BASE_SELECTABLE) { base->flag |= BASE_SELECTED; } @@ -4492,6 +4492,22 @@ static void object_base_instance_init( BKE_scene_object_base_flag_sync_from_base(base); } +/** + * Exported for link/append to create objects as well. + */ +void BLO_object_instantiate_object_base_instance_init(Main *bmain, + Collection *collection, + Object *ob, + ViewLayer *view_layer, + const View3D *v3d, + const int flag, + bool set_active) +{ + BKE_collection_object_add(bmain, collection, ob); + + object_base_instance_init(ob, view_layer, v3d, flag, set_active); +} + static void add_loose_objects_to_scene(Main *mainvar, Main *bmain, Scene *scene, @@ -4540,13 +4556,11 @@ static void add_loose_objects_to_scene(Main *mainvar, CLAMP_MIN(ob->id.us, 0); ob->mode = OB_MODE_OBJECT; - BKE_collection_object_add(bmain, active_collection, ob); - - const bool set_selected = (flag & FILE_AUTOSELECT) != 0; /* Do NOT make base active here! screws up GUI stuff, * if you want it do it at the editor level. */ const bool set_active = false; - object_base_instance_init(ob, set_selected, set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, flag, set_active); ob->id.tag &= ~LIB_TAG_INDIRECT; ob->id.flag &= ~LIB_INDIRECT_WEAK_LINK; @@ -4602,13 +4616,11 @@ static void add_loose_object_data_to_scene(Main *mainvar, id_us_plus(id); BKE_object_materials_test(bmain, ob, ob->data); - BKE_collection_object_add(bmain, active_collection, ob); - - const bool set_selected = (flag & FILE_AUTOSELECT) != 0; /* Do NOT make base active here! screws up GUI stuff, * if you want it do it at the editor level. */ bool set_active = false; - object_base_instance_init(ob, set_selected, set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, flag, set_active); copy_v3_v3(ob->loc, scene->cursor.location); } @@ -4641,13 +4653,12 @@ static void add_collections_to_scene(Main *mainvar, ob->type = OB_EMPTY; ob->empty_drawsize = U.collection_instance_empty_size; - BKE_collection_object_add(bmain, active_collection, ob); - const bool set_selected = (flag & FILE_AUTOSELECT) != 0; /* TODO: why is it OK to make this active here but not in other situations? * See other callers of #object_base_instance_init */ const bool set_active = set_selected; - object_base_instance_init(ob, set_selected, set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, flag, set_active); DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION); |