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Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r--source/blender/blenloader/intern/versioning_250.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 83dc0e2ffe2..fe0d2293243 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -1460,15 +1460,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
}
if (bmain->versionfile <= 251) { /* 2.5.1 had no subversions */
- bScreen *sc;
+ bScreen *screen;
/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_HIDE_OVERLAYS.
* This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
* Here we clear it for old files so they don't come in with V3D_HIDE_OVERLAYS set,
* which would cause cameras, lights, etc to become invisible */
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *area;
- for (area = sc->areabase.first; area; area = area->next) {
+ for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *sl;
for (sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
@@ -1547,13 +1547,13 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) {
- bScreen *sc;
+ bScreen *screen;
/* Image editor scopes */
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *area;
- for (area = sc->areabase.first; area; area = area->next) {
+ for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *sl;
for (sl = area->spacedata.first; sl; sl = sl->next) {
@@ -1569,13 +1569,13 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
if (bmain->versionfile < 253) {
Object *ob;
Scene *scene;
- bScreen *sc;
+ bScreen *screen;
Tex *tex;
Brush *brush;
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *area;
- for (area = sc->areabase.first; area; area = area->next) {
+ for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *sl;
for (sl = area->spacedata.first; sl; sl = sl->next) {
@@ -1833,7 +1833,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 1)) {
Brush *br;
ParticleSettings *part;
- bScreen *sc;
+ bScreen *screen;
for (br = bmain->brushes.first; br; br = br->id.next) {
if (br->ob_mode == 0) {
@@ -1850,9 +1850,9 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
part->kink_amp_clump = 1.f; /* keep old files looking similar */
}
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
ScrArea *area;
- for (area = sc->areabase.first; area; area = area->next) {
+ for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *sl;
for (sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_INFO) {
@@ -1896,13 +1896,13 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
}
if (bmain->versionfile < 256) {
- bScreen *sc;
+ bScreen *screen;
ScrArea *area;
Key *key;
/* Fix for sample line scope initializing with no height */
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
- area = sc->areabase.first;
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
+ area = screen->areabase.first;
while (area) {
SpaceLink *sl;
for (sl = area->spacedata.first; sl; sl = sl->next) {
@@ -2040,18 +2040,18 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 3)) {
- bScreen *sc;
+ bScreen *screen;
Brush *brush;
Object *ob;
ParticleSettings *part;
/* redraws flag in SpaceTime has been moved to Screen level */
- for (sc = bmain->screens.first; sc; sc = sc->id.next) {
- if (sc->redraws_flag == 0) {
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
+ if (screen->redraws_flag == 0) {
/* just initialize to default? */
/* XXX: we could also have iterated through areas,
* and taken them from the first timeline available... */
- sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
+ screen->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
}
}