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Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r--source/blender/blenloader/intern/versioning_250.c1664
1 files changed, 839 insertions, 825 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index ebbfbd32cb5..8a8705532cb 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -25,10 +25,10 @@
*
*/
-/** \file blender/blenloader/intern/readfile_250.c
+/** \file blender/blenloader/intern/versioning_250.c
* \ingroup blenloader
*/
-
+
#include "zlib.h"
#ifndef WIN32
@@ -111,20 +111,20 @@
/* 2.50 patch */
static void area_add_header_region(ScrArea *sa, ListBase *lb)
{
- ARegion *ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
-
+ ARegion *ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
+
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_HEADER;
- if (sa->headertype==HEADERDOWN)
- ar->alignment= RGN_ALIGN_BOTTOM;
+ ar->regiontype = RGN_TYPE_HEADER;
+ if (sa->headertype == HEADERDOWN)
+ ar->alignment = RGN_ALIGN_BOTTOM;
else
- ar->alignment= RGN_ALIGN_TOP;
-
+ ar->alignment = RGN_ALIGN_TOP;
+
/* initialize view2d data for header region, to allow panning */
/* is copy from ui_view2d.c */
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
ar->v2d.keepofs = V2D_LOCKOFS_Y;
- ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
+ ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag = (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
}
@@ -133,23 +133,23 @@ static void sequencer_init_preview_region(ARegion* ar)
{
// XXX a bit ugly still, copied from space_sequencer
/* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */
- ar->regiontype= RGN_TYPE_PREVIEW;
- ar->alignment= RGN_ALIGN_TOP;
+ ar->regiontype = RGN_TYPE_PREVIEW;
+ ar->alignment = RGN_ALIGN_TOP;
ar->flag |= RGN_FLAG_HIDDEN;
- ar->v2d.keepzoom= V2D_KEEPASPECT | V2D_KEEPZOOM;
- ar->v2d.minzoom= 0.00001f;
- ar->v2d.maxzoom= 100000.0f;
+ ar->v2d.keepzoom = V2D_KEEPASPECT | V2D_KEEPZOOM;
+ ar->v2d.minzoom = 0.00001f;
+ ar->v2d.maxzoom = 100000.0f;
ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */
ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */
ar->v2d.tot.xmax = 960.0f;
ar->v2d.tot.ymax = 540.0f;
- ar->v2d.min[0]= 0.0f;
- ar->v2d.min[1]= 0.0f;
- ar->v2d.max[0]= 12000.0f;
- ar->v2d.max[1]= 12000.0f;
- ar->v2d.cur= ar->v2d.tot;
- ar->v2d.align= V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
- ar->v2d.keeptot= V2D_KEEPTOT_FREE;
+ ar->v2d.min[0] = 0.0f;
+ ar->v2d.min[1] = 0.0f;
+ ar->v2d.max[0] = 12000.0f;
+ ar->v2d.max[1] = 12000.0f;
+ ar->v2d.cur = ar->v2d.tot;
+ ar->v2d.align = V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
+ ar->v2d.keeptot = V2D_KEEPTOT_FREE;
}
static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
@@ -161,271 +161,271 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
/* first channels for ipo action nla... */
switch (sl->spacetype) {
case SPACE_IPO:
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_CHANNELS;
- ar->alignment= RGN_ALIGN_LEFT;
- ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
-
- // for some reason, this doesn't seem to go auto like for NLA...
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ ar->regiontype = RGN_TYPE_CHANNELS;
+ ar->alignment = RGN_ALIGN_LEFT;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+
+ /* for some reason, this doesn't seem to go auto like for NLA... */
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_RIGHT;
- ar->v2d.scroll= V2D_SCROLL_RIGHT;
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_RIGHT;
+ ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
-
+
case SPACE_ACTION:
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_CHANNELS;
- ar->alignment= RGN_ALIGN_LEFT;
- ar->v2d.scroll= V2D_SCROLL_BOTTOM;
+ ar->regiontype = RGN_TYPE_CHANNELS;
+ ar->alignment = RGN_ALIGN_LEFT;
+ ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
break;
-
+
case SPACE_NLA:
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_CHANNELS;
- ar->alignment= RGN_ALIGN_LEFT;
- ar->v2d.scroll= V2D_SCROLL_BOTTOM;
+ ar->regiontype = RGN_TYPE_CHANNELS;
+ ar->alignment = RGN_ALIGN_LEFT;
+ ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
-
- // for some reason, some files still don't get this auto
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+
+ /* for some reason, some files still don't get this auto */
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_RIGHT;
- ar->v2d.scroll= V2D_SCROLL_RIGHT;
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_RIGHT;
+ ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
-
+
case SPACE_NODE:
- ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
+ ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_LEFT;
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* temporarily hide it */
ar->flag = RGN_FLAG_HIDDEN;
break;
case SPACE_FILE:
- ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
+ ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_CHANNELS;
- ar->alignment= RGN_ALIGN_LEFT;
+ ar->regiontype = RGN_TYPE_CHANNELS;
+ ar->alignment = RGN_ALIGN_LEFT;
- ar= MEM_callocN(sizeof(ARegion), "ui area for file");
+ ar = MEM_callocN(sizeof(ARegion), "ui area for file");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_TOP;
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_TOP;
break;
case SPACE_SEQ:
- ar_main = (ARegion*)lb->first;
+ ar_main = (ARegion*) lb->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW)
break;
}
- ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer");
+ ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(lb, ar_main, ar);
sequencer_init_preview_region(ar);
break;
case SPACE_VIEW3D:
/* toolbar */
- ar= MEM_callocN(sizeof(ARegion), "toolbar for view3d");
-
+ ar = MEM_callocN(sizeof(ARegion), "toolbar for view3d");
+
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_TOOLS;
- ar->alignment= RGN_ALIGN_LEFT;
+ ar->regiontype = RGN_TYPE_TOOLS;
+ ar->alignment = RGN_ALIGN_LEFT;
ar->flag = RGN_FLAG_HIDDEN;
-
+
/* tool properties */
- ar= MEM_callocN(sizeof(ARegion), "tool properties for view3d");
-
+ ar = MEM_callocN(sizeof(ARegion), "tool properties for view3d");
+
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_TOOL_PROPS;
- ar->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
+ ar->regiontype = RGN_TYPE_TOOL_PROPS;
+ ar->alignment = RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
ar->flag = RGN_FLAG_HIDDEN;
-
+
/* buttons/list view */
- ar= MEM_callocN(sizeof(ARegion), "buttons for view3d");
-
+ ar = MEM_callocN(sizeof(ARegion), "buttons for view3d");
+
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_RIGHT;
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
#if 0
case SPACE_BUTS:
/* context UI region */
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_RIGHT;
-
+ ar->regiontype = RGN_TYPE_UI;
+ ar->alignment = RGN_ALIGN_RIGHT;
+
break;
#endif
}
}
/* main region */
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
-
+ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
+
BLI_addtail(lb, ar);
- ar->winrct= sa->totrct;
-
- ar->regiontype= RGN_TYPE_WINDOW;
-
+ ar->winrct = sa->totrct;
+
+ ar->regiontype = RGN_TYPE_WINDOW;
+
if (sl) {
/* if active spacetype has view2d data, copy that over to main region */
/* and we split view3d */
switch (sl->spacetype) {
case SPACE_VIEW3D:
blo_do_versions_view3d_split_250((View3D *)sl, lb);
- break;
-
+ break;
+
case SPACE_OUTLINER:
- {
- SpaceOops *soops= (SpaceOops *)sl;
-
- memcpy(&ar->v2d, &soops->v2d, sizeof(View2D));
-
- ar->v2d.scroll &= ~V2D_SCROLL_LEFT;
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
- ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
- ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT);
- ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
- ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
- //ar->v2d.flag |= V2D_IS_INITIALISED;
- }
+ {
+ SpaceOops *soops = (SpaceOops *)sl;
+
+ memcpy(&ar->v2d, &soops->v2d, sizeof(View2D));
+
+ ar->v2d.scroll &= ~V2D_SCROLL_LEFT;
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
+ ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT);
+ ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
+ ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
+ //ar->v2d.flag |= V2D_IS_INITIALISED;
+ }
break;
case SPACE_TIME:
- {
- SpaceTime *stime= (SpaceTime *)sl;
- memcpy(&ar->v2d, &stime->v2d, sizeof(View2D));
-
- ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
- ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
- ar->v2d.keepofs |= V2D_LOCKOFS_Y;
- ar->v2d.keepzoom |= V2D_LOCKZOOM_Y;
- ar->v2d.tot.ymin = ar->v2d.cur.ymin = -10.0;
- ar->v2d.min[1]= ar->v2d.max[1]= 20.0;
- }
+ {
+ SpaceTime *stime = (SpaceTime *)sl;
+ memcpy(&ar->v2d, &stime->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.keepofs |= V2D_LOCKOFS_Y;
+ ar->v2d.keepzoom |= V2D_LOCKZOOM_Y;
+ ar->v2d.tot.ymin = ar->v2d.cur.ymin = -10.0;
+ ar->v2d.min[1] = ar->v2d.max[1] = 20.0;
+ }
break;
case SPACE_IPO:
- {
- SpaceIpo *sipo= (SpaceIpo *)sl;
- memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D));
-
- /* init mainarea view2d */
- ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
- ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
-
- ar->v2d.min[0]= FLT_MIN;
- ar->v2d.min[1]= FLT_MIN;
-
- ar->v2d.max[0]= MAXFRAMEF;
- ar->v2d.max[1]= FLT_MAX;
-
- //ar->v2d.flag |= V2D_IS_INITIALISED;
- break;
- }
+ {
+ SpaceIpo *sipo = (SpaceIpo *)sl;
+ memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D));
+
+ /* init mainarea view2d */
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
+
+ ar->v2d.min[0] = FLT_MIN;
+ ar->v2d.min[1] = FLT_MIN;
+
+ ar->v2d.max[0] = MAXFRAMEF;
+ ar->v2d.max[1] = FLT_MAX;
+
+ //ar->v2d.flag |= V2D_IS_INITIALISED;
+ break;
+ }
case SPACE_NLA:
- {
- SpaceNla *snla= (SpaceNla *)sl;
- memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
-
- ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
- ar->v2d.tot.ymax = 0.0f;
-
- ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
- ar->v2d.align = V2D_ALIGN_NO_POS_Y;
- ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
- break;
- }
+ {
+ SpaceNla *snla = (SpaceNla *)sl;
+ memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
+
+ ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
+ ar->v2d.tot.ymax = 0.0f;
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
+ ar->v2d.align = V2D_ALIGN_NO_POS_Y;
+ ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
+ break;
+ }
case SPACE_ACTION:
- {
- SpaceAction *saction= (SpaceAction *)sl;
-
- /* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
- ar->v2d.tot.xmin = -20.0f;
- ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
- ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120);
- ar->v2d.tot.ymax = 0.0f;
-
- ar->v2d.cur= ar->v2d.tot;
-
- ar->v2d.min[0]= 0.0f;
- ar->v2d.min[1]= 0.0f;
-
- ar->v2d.max[0]= MAXFRAMEF;
- ar->v2d.max[1]= FLT_MAX;
-
- ar->v2d.minzoom= 0.01f;
- ar->v2d.maxzoom= 50;
- ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
- ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
- ar->v2d.align= V2D_ALIGN_NO_POS_Y;
- ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
-
- /* for old files with ShapeKey editors open + an action set, clear the action as
- * it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit
- * only shows ShapeKey-rooted actions only)
- */
- if (saction->mode == SACTCONT_SHAPEKEY)
- saction->action = NULL;
- break;
- }
+ {
+ SpaceAction *saction = (SpaceAction *) sl;
+
+ /* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
+ ar->v2d.tot.xmin = -20.0f;
+ ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
+ ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120);
+ ar->v2d.tot.ymax = 0.0f;
+
+ ar->v2d.cur = ar->v2d.tot;
+
+ ar->v2d.min[0] = 0.0f;
+ ar->v2d.min[1] = 0.0f;
+
+ ar->v2d.max[0] = MAXFRAMEF;
+ ar->v2d.max[1] = FLT_MAX;
+
+ ar->v2d.minzoom = 0.01f;
+ ar->v2d.maxzoom = 50;
+ ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
+ ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
+ ar->v2d.align = V2D_ALIGN_NO_POS_Y;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+
+ /* for old files with ShapeKey editors open + an action set, clear the action as
+ * it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit
+ * only shows ShapeKey-rooted actions only)
+ */
+ if (saction->mode == SACTCONT_SHAPEKEY)
+ saction->action = NULL;
+ break;
+ }
case SPACE_SEQ:
- {
- SpaceSeq *sseq= (SpaceSeq *)sl;
- memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D));
-
- ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
- ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
- ar->v2d.align= V2D_ALIGN_NO_NEG_Y;
- ar->v2d.flag |= V2D_IS_INITIALISED;
- break;
- }
+ {
+ SpaceSeq *sseq = (SpaceSeq *)sl;
+ memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
+ ar->v2d.align = V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.flag |= V2D_IS_INITIALISED;
+ break;
+ }
case SPACE_NODE:
- {
- SpaceNode *snode= (SpaceNode *)sl;
- memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
-
- ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
- ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
- break;
- }
+ {
+ SpaceNode *snode = (SpaceNode *)sl;
+ memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
+
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+ ar->v2d.keepzoom = V2D_LIMITZOOM|V2D_KEEPASPECT;
+ break;
+ }
case SPACE_BUTS:
- {
- SpaceButs *sbuts= (SpaceButs *)sl;
- memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
-
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
- break;
- }
+ {
+ SpaceButs *sbuts = (SpaceButs *)sl;
+ memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+ break;
+ }
case SPACE_FILE:
- {
- // SpaceFile *sfile= (SpaceFile *)sl;
- ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0;
- ar->v2d.tot.xmax = ar->winx;
- ar->v2d.tot.ymax = ar->winy;
- ar->v2d.cur = ar->v2d.tot;
- ar->regiontype= RGN_TYPE_WINDOW;
- ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
- ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
- ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
- break;
- }
+ {
+ // SpaceFile *sfile = (SpaceFile *)sl;
+ ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0;
+ ar->v2d.tot.xmax = ar->winx;
+ ar->v2d.tot.ymax = ar->winy;
+ ar->v2d.cur = ar->v2d.tot;
+ ar->regiontype = RGN_TYPE_WINDOW;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
+ ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
+ break;
+ }
case SPACE_TEXT:
- {
- SpaceText *st= (SpaceText *)sl;
- st->flags |= ST_FIND_WRAP;
- }
+ {
+ SpaceText *st = (SpaceText *)sl;
+ st->flags |= ST_FIND_WRAP;
+ }
//case SPACE_XXX: // FIXME... add other ones
// memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
// break;
@@ -437,35 +437,34 @@ static void do_versions_windowmanager_2_50(bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
-
+
/* add regions */
- for (sa= screen->areabase.first; sa; sa= sa->next) {
-
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
/* we keep headertype variable to convert old files only */
if (sa->headertype)
area_add_header_region(sa, &sa->regionbase);
-
+
area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase);
-
+
/* space imageselect is deprecated */
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_IMASEL)
- sl->spacetype= SPACE_EMPTY; /* spacedata then matches */
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_IMASEL)
+ sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
-
+
/* space sound is deprecated */
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_SOUND)
- sl->spacetype= SPACE_EMPTY; /* spacedata then matches */
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_SOUND)
+ sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
-
+
/* it seems to be possible in 2.5 to have this saved, filewindow probably */
- sa->butspacetype= sa->spacetype;
-
+ sa->butspacetype = sa->spacetype;
+
/* pushed back spaces also need regions! */
if (sa->spacedata.first) {
- sl= sa->spacedata.first;
- for (sl= sl->next; sl; sl= sl->next) {
+ sl = sa->spacedata.first;
+ for (sl = sl->next; sl; sl = sl->next) {
if (sa->headertype)
area_add_header_region(sa, &sl->regionbase);
area_add_window_regions(sa, sl, &sl->regionbase);
@@ -476,61 +475,60 @@ static void do_versions_windowmanager_2_50(bScreen *screen)
static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name)
{
-
BLI_addtail(lb, id);
- id->us= 1;
- id->flag= LIB_FAKEUSER;
+ id->us = 1;
+ id->flag = LIB_FAKEUSER;
*( (short *)id->name )= ID_GD;
-
+
new_id(lb, id, name);
/* alphabetic insterion: is in new_id */
-
+
if (G.debug & G_DEBUG)
- printf("Converted GPencil to ID: %s\n", id->name+2);
+ printf("Converted GPencil to ID: %s\n", id->name + 2);
}
static void do_versions_gpencil_2_50(Main *main, bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
-
+
/* add regions */
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_VIEW3D) {
- View3D *v3d= (View3D*) sl;
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D*) sl;
if (v3d->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)v3d->gpd, "GPencil View3D");
- v3d->gpd= NULL;
+ v3d->gpd = NULL;
}
}
- else if (sl->spacetype==SPACE_NODE) {
- SpaceNode *snode= (SpaceNode *)sl;
+ else if (sl->spacetype == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *) sl;
if (snode->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)snode->gpd, "GPencil Node");
- snode->gpd= NULL;
+ snode->gpd = NULL;
}
}
- else if (sl->spacetype==SPACE_SEQ) {
- SpaceSeq *sseq= (SpaceSeq *)sl;
+ else if (sl->spacetype == SPACE_SEQ) {
+ SpaceSeq *sseq = (SpaceSeq *) sl;
if (sseq->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)sseq->gpd, "GPencil Node");
- sseq->gpd= NULL;
+ sseq->gpd = NULL;
}
}
- else if (sl->spacetype==SPACE_IMAGE) {
- SpaceImage *sima= (SpaceImage *)sl;
+ else if (sl->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *) sl;
#if 0 /* see comment on r28002 */
if (sima->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image");
- sima->gpd= NULL;
+ sima->gpd = NULL;
}
#else
- sima->gpd= NULL;
+ sima->gpd = NULL;
#endif
}
}
- }
+ }
}
static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype)
@@ -542,57 +540,57 @@ static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype)
if (!mtex_array)
return;
- for (a=0; a<MAX_MTEX; a++) {
+ for (a = 0; a < MAX_MTEX; a++) {
if (mtex_array[a]) {
- mtex= mtex_array[a];
-
- neg= mtex->maptoneg;
- varfac= mtex->varfac;
- colfac= mtex->colfac;
-
- if (neg & MAP_DISP) mtex->dispfac= -mtex->dispfac;
- if (neg & MAP_NORM) mtex->norfac= -mtex->norfac;
- if (neg & MAP_WARP) mtex->warpfac= -mtex->warpfac;
-
- mtex->colspecfac= (neg & MAP_COLSPEC)? -colfac: colfac;
- mtex->mirrfac= (neg & MAP_COLMIR)? -colfac: colfac;
- mtex->alphafac= (neg & MAP_ALPHA)? -varfac: varfac;
- mtex->difffac= (neg & MAP_REF)? -varfac: varfac;
- mtex->specfac= (neg & MAP_SPEC)? -varfac: varfac;
- mtex->emitfac= (neg & MAP_EMIT)? -varfac: varfac;
- mtex->hardfac= (neg & MAP_HAR)? -varfac: varfac;
- mtex->raymirrfac= (neg & MAP_RAYMIRR)? -varfac: varfac;
- mtex->translfac= (neg & MAP_TRANSLU)? -varfac: varfac;
- mtex->ambfac= (neg & MAP_AMB)? -varfac: varfac;
- mtex->colemitfac= (neg & MAP_EMISSION_COL)? -colfac: colfac;
- mtex->colreflfac= (neg & MAP_REFLECTION_COL)? -colfac: colfac;
- mtex->coltransfac= (neg & MAP_TRANSMISSION_COL)? -colfac: colfac;
- mtex->densfac= (neg & MAP_DENSITY)? -varfac: varfac;
- mtex->scatterfac= (neg & MAP_SCATTERING)? -varfac: varfac;
- mtex->reflfac= (neg & MAP_REFLECTION)? -varfac: varfac;
-
- mtex->timefac= (neg & MAP_PA_TIME)? -varfac: varfac;
- mtex->lengthfac= (neg & MAP_PA_LENGTH)? -varfac: varfac;
- mtex->clumpfac= (neg & MAP_PA_CLUMP)? -varfac: varfac;
- mtex->kinkfac= (neg & MAP_PA_KINK)? -varfac: varfac;
- mtex->roughfac= (neg & MAP_PA_ROUGH)? -varfac: varfac;
- mtex->padensfac= (neg & MAP_PA_DENS)? -varfac: varfac;
- mtex->lifefac= (neg & MAP_PA_LIFE)? -varfac: varfac;
- mtex->sizefac= (neg & MAP_PA_SIZE)? -varfac: varfac;
- mtex->ivelfac= (neg & MAP_PA_IVEL)? -varfac: varfac;
-
- mtex->shadowfac= (neg & LAMAP_SHAD)? -colfac: colfac;
-
- mtex->zenupfac= (neg & WOMAP_ZENUP)? -colfac: colfac;
- mtex->zendownfac= (neg & WOMAP_ZENDOWN)? -colfac: colfac;
- mtex->blendfac= (neg & WOMAP_BLEND)? -varfac: varfac;
+ mtex = mtex_array[a];
+
+ neg = mtex->maptoneg;
+ varfac = mtex->varfac;
+ colfac = mtex->colfac;
+
+ if (neg & MAP_DISP) mtex->dispfac = -mtex->dispfac;
+ if (neg & MAP_NORM) mtex->norfac = -mtex->norfac;
+ if (neg & MAP_WARP) mtex->warpfac = -mtex->warpfac;
+
+ mtex->colspecfac = (neg & MAP_COLSPEC)? -colfac: colfac;
+ mtex->mirrfac = (neg & MAP_COLMIR)? -colfac: colfac;
+ mtex->alphafac = (neg & MAP_ALPHA)? -varfac: varfac;
+ mtex->difffac = (neg & MAP_REF)? -varfac: varfac;
+ mtex->specfac = (neg & MAP_SPEC)? -varfac: varfac;
+ mtex->emitfac = (neg & MAP_EMIT)? -varfac: varfac;
+ mtex->hardfac = (neg & MAP_HAR)? -varfac: varfac;
+ mtex->raymirrfac = (neg & MAP_RAYMIRR)? -varfac: varfac;
+ mtex->translfac = (neg & MAP_TRANSLU)? -varfac: varfac;
+ mtex->ambfac = (neg & MAP_AMB)? -varfac: varfac;
+ mtex->colemitfac = (neg & MAP_EMISSION_COL)? -colfac: colfac;
+ mtex->colreflfac = (neg & MAP_REFLECTION_COL)? -colfac: colfac;
+ mtex->coltransfac = (neg & MAP_TRANSMISSION_COL)? -colfac: colfac;
+ mtex->densfac = (neg & MAP_DENSITY)? -varfac: varfac;
+ mtex->scatterfac = (neg & MAP_SCATTERING)? -varfac: varfac;
+ mtex->reflfac = (neg & MAP_REFLECTION)? -varfac: varfac;
+
+ mtex->timefac = (neg & MAP_PA_TIME)? -varfac: varfac;
+ mtex->lengthfac = (neg & MAP_PA_LENGTH)? -varfac: varfac;
+ mtex->clumpfac = (neg & MAP_PA_CLUMP)? -varfac: varfac;
+ mtex->kinkfac = (neg & MAP_PA_KINK)? -varfac: varfac;
+ mtex->roughfac = (neg & MAP_PA_ROUGH)? -varfac: varfac;
+ mtex->padensfac = (neg & MAP_PA_DENS)? -varfac: varfac;
+ mtex->lifefac = (neg & MAP_PA_LIFE)? -varfac: varfac;
+ mtex->sizefac = (neg & MAP_PA_SIZE)? -varfac: varfac;
+ mtex->ivelfac = (neg & MAP_PA_IVEL)? -varfac: varfac;
+
+ mtex->shadowfac = (neg & LAMAP_SHAD)? -colfac: colfac;
+
+ mtex->zenupfac = (neg & WOMAP_ZENUP)? -colfac: colfac;
+ mtex->zendownfac = (neg & WOMAP_ZENDOWN)? -colfac: colfac;
+ mtex->blendfac = (neg & WOMAP_BLEND)? -varfac: varfac;
if (idtype == ID_MA)
- mtex->colfac= (neg & MAP_COL)? -colfac: colfac;
+ mtex->colfac = (neg & MAP_COL)? -colfac: colfac;
else if (idtype == ID_LA)
- mtex->colfac= (neg & LAMAP_COL)? -colfac: colfac;
+ mtex->colfac = (neg & LAMAP_COL)? -colfac: colfac;
else if (idtype == ID_WO)
- mtex->colfac= (neg & WOMAP_HORIZ)? -colfac: colfac;
+ mtex->colfac = (neg & WOMAP_HORIZ)? -colfac: colfac;
}
}
}
@@ -603,16 +601,16 @@ static void do_version_mdef_250(Main *main)
ModifierData *md;
MeshDeformModifierData *mmd;
- for (ob= main->object.first; ob; ob=ob->id.next) {
- for (md=ob->modifiers.first; md; md=md->next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_MeshDeform) {
- mmd= (MeshDeformModifierData*)md;
+ mmd = (MeshDeformModifierData*) md;
if (mmd->bindcos) {
/* make bindcos NULL in order to trick older versions
* into thinking that the mesh was not bound yet */
- mmd->bindcagecos= mmd->bindcos;
- mmd->bindcos= NULL;
+ mmd->bindcagecos = mmd->bindcos;
+ mmd->bindcos = NULL;
modifier_mdef_compact_influences(md);
}
@@ -625,43 +623,41 @@ static void do_version_constraints_radians_degrees_250(ListBase *lb)
{
bConstraint *con;
- for (con=lb->first; con; con=con->next) {
- if (con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) {
+ for (con = lb->first; con; con = con->next) {
+ if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = con->data;
- data->axX *= (float)(M_PI/180.0);
- data->axY *= (float)(M_PI/180.0);
- data->axZ *= (float)(M_PI/180.0);
+ data->axX *= (float)(M_PI / 180.0);
+ data->axY *= (float)(M_PI / 180.0);
+ data->axZ *= (float)(M_PI / 180.0);
}
- else if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ else if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = con->data;
- data->poleangle *= (float)(M_PI/180.0);
+ data->poleangle *= (float)(M_PI / 180.0);
}
- else if (con->type==CONSTRAINT_TYPE_ROTLIMIT) {
+ else if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
bRotLimitConstraint *data = con->data;
- data->xmin *= (float)(M_PI/180.0);
- data->xmax *= (float)(M_PI/180.0);
- data->ymin *= (float)(M_PI/180.0);
- data->ymax *= (float)(M_PI/180.0);
- data->zmin *= (float)(M_PI/180.0);
- data->zmax *= (float)(M_PI/180.0);
+ data->xmin *= (float)(M_PI / 180.0);
+ data->xmax *= (float)(M_PI / 180.0);
+ data->ymin *= (float)(M_PI / 180.0);
+ data->ymax *= (float)(M_PI / 180.0);
+ data->zmin *= (float)(M_PI / 180.0);
+ data->zmax *= (float)(M_PI / 180.0);
}
}
}
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already */
-static void do_versions_seq_unique_name_all_strips(
- Scene * sce, ListBase *seqbasep)
+static void do_versions_seq_unique_name_all_strips(Scene * sce, ListBase *seqbasep)
{
Sequence * seq = seqbasep->first;
while (seq) {
seqbase_unique_name_recursive(&sce->ed->seqbase, seq);
if (seq->seqbase.first) {
- do_versions_seq_unique_name_all_strips(
- sce, &seq->seqbase);
+ do_versions_seq_unique_name_all_strips(sce, &seq->seqbase);
}
- seq=seq->next;
+ seq = seq->next;
}
}
@@ -669,10 +665,10 @@ static void do_version_bone_roll_256(Bone *bone)
{
Bone *child;
float submat[3][3];
-
+
copy_m3_m4(submat, bone->arm_mat);
mat3_to_vec_roll(submat, NULL, &bone->arm_roll);
-
+
for (child = bone->childbase.first; child; child = child->next)
do_version_bone_roll_256(child);
}
@@ -680,9 +676,9 @@ static void do_version_bone_roll_256(Bone *bone)
static void do_versions_nodetree_dynamic_sockets(bNodeTree *ntree)
{
bNodeSocket *sock;
- for (sock=ntree->inputs.first; sock; sock=sock->next)
+ for (sock = ntree->inputs.first; sock; sock = sock->next)
sock->flag |= SOCK_DYNAMIC;
- for (sock=ntree->outputs.first; sock; sock=sock->next)
+ for (sock = ntree->outputs.first; sock; sock = sock->next)
sock->flag |= SOCK_DYNAMIC;
}
@@ -717,8 +713,8 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
- for (ob = main->object.first; ob; ob= ob->id.next) {
- for (act= ob->actuators.first; act; act= act->next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_SOUND) {
bSoundActuator *sAct = (bSoundActuator*) act->data;
if (sAct->sound) {
@@ -754,55 +750,51 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
BLI_path_abs(str, main->name);
seq->sound = sound_new_file(main, str);
}
- /* don't know, if anybody used that
- * this way, but just in case, upgrade
- * to new way... */
+ /* don't know, if anybody used that this way, but just in case, upgrade to new way... */
if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) &&
!(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR))
{
-
- BLI_snprintf(seq->strip->proxy->dir,
- FILE_MAXDIR, "%s/BL_proxy",
- seq->strip->dir);
+ BLI_snprintf(seq->strip->proxy->dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir);
}
}
SEQ_END
}
}
- for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
do_versions_windowmanager_2_50(screen);
do_versions_gpencil_2_50(main, screen);
}
-
+
/* shader, composite and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise.
*/
- for (ma= main->mat.first; ma; ma= ma->id.next) {
+ for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->nodetree && ma->nodetree->id.name[0] == '\0')
strcpy(ma->nodetree->id.name, "NTShader Nodetree");
-
+
/* which_output 0 is now "not specified" */
- for (a=0; a<MAX_MTEX; a++) {
+ for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a]) {
- tx= blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex);
+ tx = blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex);
if (tx && tx->use_nodes)
ma->mtex[a]->which_output++;
}
}
}
+
/* and composite trees */
- for (sce= main->scene.first; sce; sce= sce->id.next) {
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree && sce->nodetree->id.name[0] == '\0')
strcpy(sce->nodetree->id.name, "NTCompositing Nodetree");
/* move to cameras */
if (sce->r.mode & R_PANORAMA) {
- for (base=sce->base.first; base; base=base->next) {
- ob= blo_do_versions_newlibadr(fd, lib, base->object);
+ for (base = sce->base.first; base; base = base->next) {
+ ob = blo_do_versions_newlibadr(fd, lib, base->object);
if (ob->type == OB_CAMERA && !ob->id.lib) {
- cam= blo_do_versions_newlibadr(fd, lib, ob->data);
+ cam = blo_do_versions_newlibadr(fd, lib, ob->data);
cam->flag |= CAM_PANORAMA;
}
}
@@ -810,8 +802,9 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->r.mode &= ~R_PANORAMA;
}
}
+
/* and texture trees */
- for (tx= main->tex.first; tx; tx= tx->id.next) {
+ for (tx = main->tex.first; tx; tx = tx->id.next) {
bNode *node;
if (tx->nodetree) {
@@ -819,19 +812,19 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
/* which_output 0 is now "not specified" */
- for (node=tx->nodetree->nodes.first; node; node=node->next)
+ for (node = tx->nodetree->nodes.first; node; node = node->next)
if (node->type == TEX_NODE_OUTPUT)
node->custom1++;
}
}
-
+
/* copy standard draw flag to meshes(used to be global, is not available here) */
- for (me= main->mesh.first; me; me= me->id.next) {
- me->drawflag= ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
+ for (me = main->mesh.first; me; me = me->id.next) {
+ me->drawflag = ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
}
/* particle draw and render types */
- for (part= main->particle.first; part; part= part->id.next) {
+ for (part = main->particle.first; part; part = part->id.next) {
if (part->draw_as) {
if (part->draw_as == PART_DRAW_DOT) {
part->ren_as = PART_DRAW_HALO;
@@ -848,22 +841,23 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
part->path_end = 1.0f;
part->clength = 1.0f;
}
+
/* set old pointcaches to have disk cache flag */
- for (ob = main->object.first; ob; ob= ob->id.next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for (pid=pidlist.first; pid; pid=pid->next)
+ //for (pid = pidlist.first; pid; pid = pid->next)
// pid->cache->flag |= PTCACHE_DISK_CACHE;
//BLI_freelistN(&pidlist);
}
/* type was a mixed flag & enum. move the 2d flag elsewhere */
- for (cu = main->curve.first; cu; cu= cu->id.next) {
+ for (cu = main->curve.first; cu; cu = cu->id.next) {
Nurb *nu;
- for (nu= cu->nurb.first; nu; nu= nu->next) {
+ for (nu = cu->nurb.first; nu; nu = nu->next) {
nu->flag |= (nu->type & CU_2D);
nu->type &= CU_TYPE;
}
@@ -882,7 +876,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for (pid=pidlist.first; pid; pid=pid->next) {
+ //for (pid = pidlist.first; pid; pid = pid->next) {
// if (pid->ptcaches->first == NULL)
// pid->ptcaches->first = pid->ptcaches->last = pid->cache;
//}
@@ -896,7 +890,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* XXX - library meshes crash on loading most yoFrankie levels,
* the multires pointer gets invalid - Campbell */
- if (me && me->id.lib==NULL && me->mr && me->mr->level_count > 1) {
+ if (me && me->id.lib == NULL && me->mr && me->mr->level_count > 1) {
multires_load_old(ob, me);
}
@@ -906,26 +900,28 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (ob->totcol && ob->matbits == NULL) {
int a;
- ob->matbits= MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits");
- for (a=0; a<ob->totcol; a++)
- ob->matbits[a]= ob->colbits & (1<<a);
+ ob->matbits = MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits");
+ for (a = 0; a < ob->totcol; a++)
+ ob->matbits[a] = ob->colbits & (1<<a);
}
}
/* texture filter */
for (tex = main->tex.first; tex; tex = tex->id.next) {
if (tex->afmax == 0)
- tex->afmax= 8;
+ tex->afmax = 8;
}
for (ma = main->mat.first; ma; ma = ma->id.next) {
int a;
+
if (ma->mode & MA_WIRE) {
- ma->material_type= MA_TYPE_WIRE;
+ ma->material_type = MA_TYPE_WIRE;
ma->mode &= ~MA_WIRE;
}
+
if (ma->mode & MA_HALO) {
- ma->material_type= MA_TYPE_HALO;
+ ma->material_type = MA_TYPE_HALO;
ma->mode &= ~MA_HALO;
}
@@ -938,15 +934,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
/* set new bump for unused slots */
- for (a=0; a<MAX_MTEX; a++) {
+ for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a]) {
- tex= ma->mtex[a]->tex;
+ tex = ma->mtex[a]->tex;
if (!tex) {
ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
}
else {
- tex= (Tex*)blo_do_versions_newlibadr(fd, ma->id.lib, tex);
+ tex = (Tex*) blo_do_versions_newlibadr(fd, ma->id.lib, tex);
if (tex && tex->type == 0) { /* invalid type */
ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
@@ -954,7 +950,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
-
+
/* volume rendering settings */
if (ma->vol.stepsize < 0.0001f) {
ma->vol.density = 1.0f;
@@ -972,24 +968,24 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
for (sce = main->scene.first; sce; sce = sce->id.next) {
- ts= sce->toolsettings;
+ ts = sce->toolsettings;
if (ts->normalsize == 0.0f || !ts->uv_selectmode || ts->vgroup_weight == 0.0f) {
- ts->normalsize= 0.1f;
- ts->selectmode= SCE_SELECT_VERTEX;
-
+ ts->normalsize = 0.1f;
+ ts->selectmode = SCE_SELECT_VERTEX;
+
/* autokeying - setting should be taken from the user-prefs
- * but the userprefs version may not have correct flags set
+ * but the userprefs version may not have correct flags set
* (i.e. will result in blank box when enabled)
*/
- ts->autokey_mode= U.autokey_mode;
- if (ts->autokey_mode == 0)
- ts->autokey_mode= 2; /* 'add/replace' but not on */
- ts->uv_selectmode= UV_SELECT_VERTEX;
- ts->vgroup_weight= 1.0f;
+ ts->autokey_mode = U.autokey_mode;
+ if (ts->autokey_mode == 0)
+ ts->autokey_mode = 2; /* 'add/replace' but not on */
+ ts->uv_selectmode = UV_SELECT_VERTEX;
+ ts->vgroup_weight = 1.0f;
}
/* Game Settings */
- //Dome
+ /* Dome */
sce->gm.dome.angle = sce->r.domeangle;
sce->gm.dome.mode = sce->r.domemode;
sce->gm.dome.res = sce->r.domeres;
@@ -997,7 +993,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->gm.dome.tilt = sce->r.dometilt;
sce->gm.dome.warptext = sce->r.dometext;
- //Stand Alone
+ /* Stand Alone */
sce->gm.playerflag |= (sce->r.fullscreen?GAME_PLAYER_FULLSCREEN:0);
sce->gm.xplay = sce->r.xplay;
sce->gm.yplay = sce->r.yplay;
@@ -1005,31 +1001,31 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->gm.depth = sce->r.depth;
sce->gm.attrib = sce->r.attrib;
- //Stereo
+ /* Stereo */
sce->gm.stereomode = sce->r.stereomode;
/* reassigning stereomode NO_STEREO and DOME to a separeted flag*/
- if (sce->gm.stereomode == 1) { //1 = STEREO_NOSTEREO
+ if (sce->gm.stereomode == 1) { // 1 = STEREO_NOSTEREO
sce->gm.stereoflag = STEREO_NOSTEREO;
sce->gm.stereomode = STEREO_ANAGLYPH;
}
- else if (sce->gm.stereomode == 8) { //8 = STEREO_DOME
+ else if (sce->gm.stereomode == 8) { // 8 = STEREO_DOME
sce->gm.stereoflag = STEREO_DOME;
sce->gm.stereomode = STEREO_ANAGLYPH;
}
else
sce->gm.stereoflag = STEREO_ENABLED;
- //Framing
+ /* Framing */
sce->gm.framing = sce->framing;
sce->gm.xplay = sce->r.xplay;
sce->gm.yplay = sce->r.yplay;
- sce->gm.freqplay= sce->r.freqplay;
- sce->gm.depth= sce->r.depth;
+ sce->gm.freqplay = sce->r.freqplay;
+ sce->gm.depth = sce->r.depth;
- //Physic (previously stored in world)
+ /* Physic (previously stored in world) */
sce->gm.gravity =9.8f;
- sce->gm.physicsEngine= WOPHY_BULLET;// Bullet by default
- sce->gm.mode = WO_DBVT_CULLING; // DBVT culling by default
+ sce->gm.physicsEngine = WOPHY_BULLET; /* Bullet by default */
+ sce->gm.mode = WO_DBVT_CULLING; /* DBVT culling by default */
sce->gm.occlusionRes = 128;
sce->gm.ticrate = 60;
sce->gm.maxlogicstep = 5;
@@ -1065,15 +1061,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS;
if (fd->fileflags & G_FILE_GAME_MAT_GLSL)
- sce->gm.matmode= GAME_MAT_GLSL;
+ sce->gm.matmode = GAME_MAT_GLSL;
else if (fd->fileflags & G_FILE_GAME_MAT)
- sce->gm.matmode= GAME_MAT_MULTITEX;
+ sce->gm.matmode = GAME_MAT_MULTITEX;
else
- sce->gm.matmode= GAME_MAT_TEXFACE;
+ sce->gm.matmode = GAME_MAT_TEXFACE;
sce->gm.flag |= GAME_DISPLAY_LISTS;
}
-
+
for (ob = main->object.first; ob; ob = ob->id.next) {
if (ob->flag & 8192) // OB_POSEMODE = 8192
ob->mode |= OB_MODE_POSE;
@@ -1092,18 +1088,19 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
for (sce = main->scene.first; sce; sce = sce->id.next)
if (sce->unit.scale_length == 0.0f)
- sce->unit.scale_length= 1.0f;
-
+ sce->unit.scale_length = 1.0f;
+
for (ob = main->object.first; ob; ob = ob->id.next) {
/* fluid-sim stuff */
- FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
- if (fluidmd) fluidmd->fss->fmd = fluidmd;
-
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *) modifiers_findByType(ob, eModifierType_Fluidsim);
+ if (fluidmd)
+ fluidmd->fss->fmd = fluidmd;
+
/* rotation modes were added, but old objects would now default to being 'quaternion based' */
- ob->rotmode= ROT_MODE_EUL;
+ ob->rotmode = ROT_MODE_EUL;
}
-
- for (ma = main->mat.first; ma; ma=ma->id.next) {
+
+ for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->vol.reflection == 0.f) {
ma->vol.reflection = 1.f;
ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f;
@@ -1113,18 +1110,18 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
do_version_mtex_factor_2_50(ma->mtex, ID_MA);
}
- for (la = main->lamp.first; la; la=la->id.next)
+ for (la = main->lamp.first; la; la = la->id.next)
do_version_mtex_factor_2_50(la->mtex, ID_LA);
- for (wo = main->world.first; wo; wo=wo->id.next)
+ for (wo = main->world.first; wo; wo = wo->id.next)
do_version_mtex_factor_2_50(wo->mtex, ID_WO);
- for (tex = main->tex.first; tex; tex=tex->id.next)
+ for (tex = main->tex.first; tex; tex = tex->id.next)
if (tex->vd)
if (tex->vd->extend == 0)
tex->vd->extend = TEX_CLIP;
-
- for (sce= main->scene.first; sce; sce= sce->id.next) {
+
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->audio.main == 0.0f)
sce->audio.main = 1.0f;
@@ -1136,7 +1133,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
/* Add default gravity to scenes */
- for (sce= main->scene.first; sce; sce= sce->id.next) {
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 &&
len_v3(sce->physics_settings.gravity) == 0.0f)
{
@@ -1148,15 +1145,17 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
/* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
- if (do_gravity) for (part= main->particle.first; part; part= part->id.next)
- part->effector_weights->global_gravity = part->acc[2]/-9.81f;
+ if (do_gravity) {
+ for (part = main->particle.first; part; part = part->id.next)
+ part->effector_weights->global_gravity = part->acc[2]/-9.81f;
+ }
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
if (do_gravity) {
- for (md= ob->modifiers.first; md; md= md->next) {
- ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ for (md = ob->modifiers.first; md; md = md->next) {
+ ClothModifierData *clmd = (ClothModifierData *) modifiers_findByType(ob, eModifierType_Cloth);
if (clmd)
clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2]/-9.81f;
}
@@ -1169,7 +1168,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (ob->pd) {
if (ob->pd->forcefield == PFIELD_WIND)
ob->pd->shape = PFIELD_SHAPE_PLANE;
-
+
if (ob->pd->flag & PFIELD_PLANAR)
ob->pd->shape = PFIELD_SHAPE_PLANE;
else if (ob->pd->flag & PFIELD_SURFACE)
@@ -1183,26 +1182,26 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 6)) {
Object *ob;
Lamp *la;
-
+
/* New variables for axis-angle rotations and/or quaternion rotations were added, and need proper initialization */
- for (ob= main->object.first; ob; ob= ob->id.next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
/* new variables for all objects */
- ob->quat[0]= 1.0f;
- ob->rotAxis[1]= 1.0f;
-
+ ob->quat[0] = 1.0f;
+ ob->rotAxis[1] = 1.0f;
+
/* bones */
if (ob->pose) {
bPoseChannel *pchan;
-
- for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* just need to initalise rotation axis properly... */
- pchan->rotAxis[1]= 1.0f;
+ pchan->rotAxis[1] = 1.0f;
}
}
}
- for (la = main->lamp.first; la; la=la->id.next)
- la->compressthresh= 0.05f;
+ for (la = main->lamp.first; la; la = la->id.next)
+ la->compressthresh = 0.05f;
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 7)) {
@@ -1217,48 +1216,47 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* shape keys are no longer applied to the mesh itself, but rather
* to the derivedmesh/displist, so here we ensure that the basis
* shape key is always set in the mesh coordinates. */
-
- for (me= main->mesh.first; me; me= me->id.next) {
+ for (me = main->mesh.first; me; me = me->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
- data= key->refkey->data;
- tot= MIN2(me->totvert, key->refkey->totelem);
+ data = key->refkey->data;
+ tot = MIN2(me->totvert, key->refkey->totelem);
- for (a=0; a<tot; a++, data+=3)
+ for (a = 0; a < tot; a++, data += 3)
copy_v3_v3(me->mvert[a].co, data);
}
}
- for (lt= main->latt.first; lt; lt= lt->id.next) {
+ for (lt = main->latt.first; lt; lt = lt->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) {
- data= key->refkey->data;
- tot= MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem);
+ data = key->refkey->data;
+ tot = MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem);
- for (a=0; a<tot; a++, data+=3)
+ for (a = 0; a < tot; a++, data += 3)
copy_v3_v3(lt->def[a].vec, data);
}
}
- for (cu= main->curve.first; cu; cu= cu->id.next) {
+ for (cu = main->curve.first; cu; cu = cu->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) {
- data= key->refkey->data;
+ data = key->refkey->data;
- for (nu=cu->nurb.first; nu; nu=nu->next) {
+ for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
BezTriple *bezt = nu->bezt;
- for (a=0; a<nu->pntsu; a++, bezt++) {
+ for (a = 0; a < nu->pntsu; a++, bezt++) {
copy_v3_v3(bezt->vec[0], data); data+=3;
copy_v3_v3(bezt->vec[1], data); data+=3;
copy_v3_v3(bezt->vec[2], data); data+=3;
- bezt->alfa= *data; data++;
+ bezt->alfa = *data; data++;
}
}
else if (nu->bp) {
BPoint *bp = nu->bp;
- for (a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
- copy_v3_v3(bp->vec, data); data+=3;
- bp->alfa= *data; data++;
+ for (a = 0; a < nu->pntsu*nu->pntsv; a++, bp++) {
+ copy_v3_v3(bp->vec, data); data += 3;
+ bp->alfa = *data; data++;
}
}
}
@@ -1268,69 +1266,72 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 8)) {
{
- Scene *sce= main->scene.first;
+ Scene *sce = main->scene.first;
while (sce) {
- if (sce->r.frame_step==0)
- sce->r.frame_step= 1;
- if (sce->r.mblur_samples==0)
+ if (sce->r.frame_step == 0)
+ sce->r.frame_step = 1;
+ if (sce->r.mblur_samples == 0)
sce->r.mblur_samples = sce->r.osa;
-
+
if (sce->ed && sce->ed->seqbase.first) {
- do_versions_seq_unique_name_all_strips(
- sce, &sce->ed->seqbase);
+ do_versions_seq_unique_name_all_strips(sce, &sce->ed->seqbase);
}
-
- sce= sce->id.next;
+
+ sce = sce->id.next;
}
}
+
{
/* ensure all nodes have unique names */
- bNodeTree *ntree= main->nodetree.first;
+ bNodeTree *ntree = main->nodetree.first;
while (ntree) {
- bNode *node=ntree->nodes.first;
-
+ bNode *node = ntree->nodes.first;
+
while (node) {
nodeUniqueName(ntree, node);
- node= node->next;
+ node = node->next;
}
-
- ntree= ntree->id.next;
+
+ ntree = ntree->id.next;
}
}
+
{
- Object *ob=main->object.first;
+ Object *ob = main->object.first;
while (ob) {
/* shaded mode disabled for now */
- if (ob->dt == OB_MATERIAL) ob->dt = OB_TEXTURE;
- ob=ob->id.next;
+ if (ob->dt == OB_MATERIAL)
+ ob->dt = OB_TEXTURE;
+ ob = ob->id.next;
}
}
-
+
{
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
-
- for (screen= main->screen.first; screen; screen= screen->id.next) {
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_VIEW3D) {
- View3D *v3d = (View3D *)sl;
- if (v3d->drawtype == OB_MATERIAL) v3d->drawtype = OB_SOLID;
+
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *) sl;
+ if (v3d->drawtype == OB_MATERIAL)
+ v3d->drawtype = OB_SOLID;
}
}
}
}
}
-
+
/* only convert old 2.50 files with color management */
if (main->versionfile == 250) {
- Scene *sce=main->scene.first;
- Material *ma=main->mat.first;
- World *wo=main->world.first;
- Tex *tex=main->tex.first;
- int i, convert=0;
-
+ Scene *sce = main->scene.first;
+ Material *ma = main->mat.first;
+ World *wo = main->world.first;
+ Tex *tex = main->tex.first;
+ int i, convert = 0;
+
/* convert to new color management system:
* while previously colors were stored as srgb,
* now they are stored as linear internally,
@@ -1339,76 +1340,77 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* don't know what scene is active, so we'll convert if any scene has it enabled... */
while (sce) {
if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT)
- convert=1;
- sce=sce->id.next;
+ convert = 1;
+ sce = sce->id.next;
}
-
+
if (convert) {
while (ma) {
if (ma->ramp_col) {
ColorBand *band = (ColorBand *)ma->ramp_col;
- for (i=0; i<band->tot; i++) {
+ for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
+
if (ma->ramp_spec) {
ColorBand *band = (ColorBand *)ma->ramp_spec;
- for (i=0; i<band->tot; i++) {
+ for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
-
+
srgb_to_linearrgb_v3_v3(&ma->r, &ma->r);
srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr);
srgb_to_linearrgb_v3_v3(&ma->mirr, &ma->mirr);
srgb_to_linearrgb_v3_v3(ma->sss_col, ma->sss_col);
- ma=ma->id.next;
+ ma = ma->id.next;
}
-
+
while (tex) {
if (tex->coba) {
ColorBand *band = (ColorBand *)tex->coba;
- for (i=0; i<band->tot; i++) {
+ for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
- tex=tex->id.next;
+ tex = tex->id.next;
}
-
+
while (wo) {
srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr);
srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr);
srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr);
- wo=wo->id.next;
+ wo = wo->id.next;
}
}
}
}
-
+
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 9)) {
Scene *sce;
Mesh *me;
Object *ob;
- for (sce=main->scene.first; sce; sce=sce->id.next)
+ for (sce = main->scene.first; sce; sce = sce->id.next)
if (!sce->toolsettings->particle.selectmode)
- sce->toolsettings->particle.selectmode= SCE_SELECT_PATH;
+ sce->toolsettings->particle.selectmode = SCE_SELECT_PATH;
if (main->versionfile == 250 && main->subversionfile > 1) {
- for (me=main->mesh.first; me; me=me->id.next)
+ for (me = main->mesh.first; me; me = me->id.next)
multires_load_old_250(me);
- for (ob=main->object.first; ob; ob=ob->id.next) {
- MultiresModifierData *mmd = (MultiresModifierData *)modifiers_findByType(ob, eModifierType_Multires);
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ MultiresModifierData *mmd = (MultiresModifierData *) modifiers_findByType(ob, eModifierType_Multires);
if (mmd) {
mmd->totlvl--;
mmd->lvl--;
- mmd->sculptlvl= mmd->lvl;
- mmd->renderlvl= mmd->lvl;
+ mmd->sculptlvl = mmd->lvl;
+ mmd->renderlvl = mmd->lvl;
}
}
}
@@ -1420,7 +1422,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* properly initialize hair clothsim data on old files */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
- for (md= ob->modifiers.first; md; md= md->next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd->sim_parms->velocity_smooth < 0.01f)
@@ -1437,12 +1439,11 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
ScrArea *sa;
SpaceLink *sl;
-
/* remove all preview window in wrong spaces */
- for (screen= main->screen.first; screen; screen= screen->id.next) {
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype!=SPACE_SEQ) {
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype != SPACE_SEQ) {
ARegion *ar;
ListBase *regionbase;
@@ -1453,14 +1454,13 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
regionbase = &sl->regionbase;
}
-
- for ( ar = regionbase->first; ar; ar = ar->next) {
+ for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_PREVIEW)
break;
}
if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) {
- SpaceType *st= BKE_spacetype_from_id(SPACE_SEQ);
+ SpaceType *st = BKE_spacetype_from_id(SPACE_SEQ);
BKE_area_region_free(st, ar);
BLI_freelinkN(regionbase, ar);
}
@@ -1477,11 +1477,10 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
ScrArea *sa;
SpaceLink *sl;
-
- for (screen= main->screen.first; screen; screen= screen->id.next) {
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_SEQ) {
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
ARegion *ar_main;
ListBase *regionbase;
@@ -1494,15 +1493,17 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
regionbase = &sl->regionbase;
}
- if (sseq->view == 0) sseq->view = SEQ_VIEW_SEQUENCE;
- if (sseq->mainb == 0) sseq->mainb = SEQ_DRAW_IMG_IMBUF;
+ if (sseq->view == 0)
+ sseq->view = SEQ_VIEW_SEQUENCE;
+ if (sseq->mainb == 0)
+ sseq->mainb = SEQ_DRAW_IMG_IMBUF;
ar_main = (ARegion*)regionbase->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW)
break;
}
- ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer");
+ ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(regionbase, ar_main, ar);
sequencer_init_preview_region(ar);
}
@@ -1517,61 +1518,61 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Object *ob;
Brush *brush;
Material *ma;
-
+
/* game engine changes */
for (sce = main->scene.first; sce; sce = sce->id.next) {
sce->gm.eyeseparation = 0.10f;
}
-
+
/* anim viz changes */
- for (ob= main->object.first; ob; ob= ob->id.next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
/* initialize object defaults */
animviz_settings_init(&ob->avs);
-
- /* if armature, copy settings for pose from armature data
+
+ /* if armature, copy settings for pose from armature data
* performing initialization where appropriate
*/
if (ob->pose && ob->data) {
- bArmature *arm= blo_do_versions_newlibadr(fd, lib, ob->data);
+ bArmature *arm = blo_do_versions_newlibadr(fd, lib, ob->data);
if (arm) { /* XXX - why does this fail in some cases? */
- bAnimVizSettings *avs= &ob->pose->avs;
-
+ bAnimVizSettings *avs = &ob->pose->avs;
+
/* ghosting settings ---------------- */
/* ranges */
- avs->ghost_bc= avs->ghost_ac= arm->ghostep;
-
- avs->ghost_sf= arm->ghostsf;
- avs->ghost_ef= arm->ghostef;
+ avs->ghost_bc = avs->ghost_ac = arm->ghostep;
+
+ avs->ghost_sf = arm->ghostsf;
+ avs->ghost_ef = arm->ghostef;
if ((avs->ghost_sf == avs->ghost_ef) && (avs->ghost_sf == 0)) {
- avs->ghost_sf= 1;
- avs->ghost_ef= 100;
+ avs->ghost_sf = 1;
+ avs->ghost_ef = 100;
}
-
+
/* type */
if (arm->ghostep == 0)
- avs->ghost_type= GHOST_TYPE_NONE;
+ avs->ghost_type = GHOST_TYPE_NONE;
else
- avs->ghost_type= arm->ghosttype + 1;
-
+ avs->ghost_type = arm->ghosttype + 1;
+
/* stepsize */
- avs->ghost_step= arm->ghostsize;
+ avs->ghost_step = arm->ghostsize;
if (avs->ghost_step == 0)
- avs->ghost_step= 1;
-
+ avs->ghost_step = 1;
+
/* path settings --------------------- */
/* ranges */
- avs->path_bc= arm->pathbc;
- avs->path_ac= arm->pathac;
+ avs->path_bc = arm->pathbc;
+ avs->path_ac = arm->pathac;
if ((avs->path_bc == avs->path_ac) && (avs->path_bc == 0))
- avs->path_bc= avs->path_ac= 10;
-
- avs->path_sf= arm->pathsf;
- avs->path_ef= arm->pathef;
+ avs->path_bc = avs->path_ac = 10;
+
+ avs->path_sf = arm->pathsf;
+ avs->path_ef = arm->pathef;
if ((avs->path_sf == avs->path_ef) && (avs->path_sf == 0)) {
- avs->path_sf= 1;
- avs->path_ef= 250;
+ avs->path_sf = 1;
+ avs->path_ef = 250;
}
-
+
/* flags */
if (arm->pathflag & ARM_PATH_FNUMS)
avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS;
@@ -1579,84 +1580,84 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS;
if (arm->pathflag & ARM_PATH_KFNOS)
avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS;
-
+
/* bake flags */
if (arm->pathflag & ARM_PATH_HEADS)
avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
-
+
/* type */
if (arm->pathflag & ARM_PATH_ACFRA)
avs->path_type = MOTIONPATH_TYPE_ACFRA;
-
+
/* stepsize */
- avs->path_step= arm->pathsize;
+ avs->path_step = arm->pathsize;
if (avs->path_step == 0)
- avs->path_step= 1;
+ avs->path_step = 1;
}
else
animviz_settings_init(&ob->pose->avs);
}
}
-
+
/* brush texture changes */
- for (brush= main->brush.first; brush; brush= brush->id.next) {
+ for (brush = main->brush.first; brush; brush = brush->id.next) {
default_mtex(&brush->mtex);
}
- for (ma= main->mat.first; ma; ma= ma->id.next) {
+ for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->vol.ms_spread < 0.0001f) {
ma->vol.ms_spread = 0.2f;
ma->vol.ms_diff = 1.f;
- ma->vol.ms_intensity = 1.f;
+ ma->vol.ms_intensity = 1.f;
}
}
}
-
+
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 13)) {
/* NOTE: if you do more conversion, be sure to do it outside of this and
* increase subversion again, otherwise it will not be correct */
Object *ob;
-
+
/* convert degrees to radians for internal use */
- for (ob=main->object.first; ob; ob=ob->id.next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
bPoseChannel *pchan;
do_version_constraints_radians_degrees_250(&ob->constraints);
if (ob->pose) {
- for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
- pchan->limitmin[0] *= (float)(M_PI/180.0);
- pchan->limitmin[1] *= (float)(M_PI/180.0);
- pchan->limitmin[2] *= (float)(M_PI/180.0);
- pchan->limitmax[0] *= (float)(M_PI/180.0);
- pchan->limitmax[1] *= (float)(M_PI/180.0);
- pchan->limitmax[2] *= (float)(M_PI/180.0);
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ pchan->limitmin[0] *= (float)(M_PI / 180.0);
+ pchan->limitmin[1] *= (float)(M_PI / 180.0);
+ pchan->limitmin[2] *= (float)(M_PI / 180.0);
+ pchan->limitmax[0] *= (float)(M_PI / 180.0);
+ pchan->limitmax[1] *= (float)(M_PI / 180.0);
+ pchan->limitmax[2] *= (float)(M_PI / 180.0);
do_version_constraints_radians_degrees_250(&pchan->constraints);
}
}
}
}
-
+
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 14)) {
/* fix for bad View2D extents for Animation Editors */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
-
- for (screen= main->screen.first; screen; screen= screen->id.next) {
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
+
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
ListBase *regionbase;
ARegion *ar;
-
+
if (sl == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &sl->regionbase;
-
+
if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) {
- for (ar = (ARegion*)regionbase->first; ar; ar = ar->next) {
+ for (ar = (ARegion*) regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
@@ -1667,38 +1668,38 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
-
+
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 15)) {
World *wo;
Material *ma;
/* ambient default from 0.5f to 1.0f */
- for (ma= main->mat.first; ma; ma=ma->id.next)
+ for (ma = main->mat.first; ma; ma = ma->id.next)
ma->amb *= 2.0f;
- for (wo= main->world.first; wo; wo=wo->id.next) {
+ for (wo = main->world.first; wo; wo = wo->id.next) {
/* ao splitting into ao/env/indirect */
- wo->ao_env_energy= wo->aoenergy;
- wo->aoenergy= 1.0f;
+ wo->ao_env_energy = wo->aoenergy;
+ wo->aoenergy = 1.0f;
if (wo->ao_indirect_bounces == 0)
- wo->ao_indirect_bounces= 1;
+ wo->ao_indirect_bounces = 1;
else
wo->mode |= WO_INDIRECT_LIGHT;
if (wo->aomix == WO_AOSUB)
- wo->ao_env_energy= -wo->ao_env_energy;
+ wo->ao_env_energy = -wo->ao_env_energy;
else if (wo->aomix == WO_AOADDSUB)
wo->mode |= WO_AMB_OCC;
- wo->aomix= WO_AOMUL;
+ wo->aomix = WO_AOMUL;
/* ambient default from 0.5f to 1.0f */
mul_v3_fl(&wo->ambr, 0.5f);
wo->ao_env_energy *= 0.5f;
}
}
-
+
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 17)) {
Scene *sce;
Sequence *seq;
@@ -1707,7 +1708,8 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* initialize to sane default so toggling on border shows something */
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f &&
- sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f) {
+ sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f)
+ {
sce->r.border.xmin = 0.0f;
sce->r.border.ymin = 0.0f;
sce->r.border.xmax = 1.0f;
@@ -1725,15 +1727,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
/* particle brush strength factor was changed from int to float */
- for (sce= main->scene.first; sce; sce=sce->id.next) {
- ParticleEditSettings *pset= &sce->toolsettings->particle;
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ ParticleEditSettings *pset = &sce->toolsettings->particle;
int a;
- for (a=0; a<PE_TOT_BRUSH; a++)
+ for (a = 0; a < PE_TOT_BRUSH; a++)
pset->brush[a].strength /= 100.0f;
}
- for (ma = main->mat.first; ma; ma=ma->id.next)
+ for (ma = main->mat.first; ma; ma = ma->id.next)
if (ma->mode & MA_TRACEBLE)
ma->shade_flag |= MA_APPROX_OCCLUSION;
@@ -1743,10 +1745,10 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
ScrArea *sa;
SpaceLink *sl;
- for (screen= main->screen.first; screen; screen= screen->id.next) {
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_SEQ) {
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_SEQ) {
ARegion *ar_preview;
ListBase *regionbase;
@@ -1757,7 +1759,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
regionbase = &sl->regionbase;
}
- ar_preview = (ARegion*)regionbase->first;
+ ar_preview = (ARegion*) regionbase->first;
for (; ar_preview; ar_preview = ar_preview->next) {
if (ar_preview->regiontype == RGN_TYPE_PREVIEW)
break;
@@ -1771,20 +1773,20 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
} /* sequencer changes */
}
-
+
if (main->versionfile <= 251) { /* 2.5.1 had no subversions */
bScreen *sc;
-
+
/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE.
- * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
+ * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
* Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set,
* which would cause cameras, lamps, etc to become invisible */
- for (sc= main->screen.first; sc; sc= sc->id.next) {
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
- for (sa= sc->areabase.first; sa; sa= sa->next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_VIEW3D) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
View3D* v3d = (View3D *)sl;
v3d->flag2 &= ~V3D_RENDER_OVERRIDE;
}
@@ -1798,81 +1800,84 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Object *ob;
Scene *scene;
bNodeTree *ntree;
-
- for (brush= main->brush.first; brush; brush= brush->id.next) {
- if (brush->curve) brush->curve->preset = CURVE_PRESET_SMOOTH;
+
+ for (brush = main->brush.first; brush; brush = brush->id.next) {
+ if (brush->curve)
+ brush->curve->preset = CURVE_PRESET_SMOOTH;
}
-
+
/* properly initialize active flag for fluidsim modifiers */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
- for (md= ob->modifiers.first; md; md= md->next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Fluidsim) {
- FluidsimModifierData *fmd = (FluidsimModifierData *)md;
- fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
+ FluidsimModifierData *fmd = (FluidsimModifierData *) md;
+ fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME;
}
}
}
-
+
/* adjustment to color balance node values */
- for (scene= main->scene.first; scene; scene= scene->id.next) {
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
if (scene->nodetree) {
- bNode *node=scene->nodetree->nodes.first;
-
+ bNode *node = scene->nodetree->nodes.first;
+
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
- NodeColorBalance *n= (NodeColorBalance *)node->storage;
+ NodeColorBalance *n = (NodeColorBalance *) node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
- node= node->next;
+ node = node->next;
}
}
}
/* check inside node groups too */
- for (ntree= main->nodetree.first; ntree; ntree=ntree->id.next) {
- bNode *node=ntree->nodes.first;
-
+ for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next) {
+ bNode *node = ntree->nodes.first;
+
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
- NodeColorBalance *n= (NodeColorBalance *)node->storage;
+ NodeColorBalance *n = (NodeColorBalance *) node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
- node= node->next;
+
+ node = node->next;
}
}
}
-
+
/* old-track -> constraints (this time we're really doing it!) */
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 2)) {
Object *ob;
-
+
for (ob = main->object.first; ob; ob = ob->id.next)
blo_do_version_old_trackto_to_constraints(ob);
}
-
+
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
bScreen *sc;
-
+
/* Image editor scopes */
- for (sc= main->screen.first; sc; sc= sc->id.next) {
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
- for (sa= sc->areabase.first; sa; sa= sa->next) {
+
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)sl;
+
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *) sl;
scopes_new(&sima->scopes);
}
}
}
}
}
-
if (main->versionfile < 253) {
Object *ob;
@@ -1881,13 +1886,14 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Tex *tex;
Brush *brush;
- for (sc= main->screen.first; sc; sc= sc->id.next) {
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
- for (sa= sc->areabase.first; sa; sa= sa->next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
+
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_NODE) {
- SpaceNode *snode= (SpaceNode *)sl;
+ SpaceNode *snode = (SpaceNode *) sl;
ListBase *regionbase;
ARegion *ar;
@@ -1897,22 +1903,22 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
regionbase = &sl->regionbase;
if (snode->v2d.minzoom > 0.09f)
- snode->v2d.minzoom= 0.09f;
+ snode->v2d.minzoom = 0.09f;
if (snode->v2d.maxzoom < 2.31f)
- snode->v2d.maxzoom= 2.31f;
+ snode->v2d.maxzoom = 2.31f;
- for (ar= regionbase->first; ar; ar= ar->next) {
+ for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.minzoom > 0.09f)
- ar->v2d.minzoom= 0.09f;
+ ar->v2d.minzoom = 0.09f;
if (ar->v2d.maxzoom < 2.31f)
- ar->v2d.maxzoom= 2.31f;
+ ar->v2d.maxzoom = 2.31f;
}
}
}
else if (sl->spacetype == SPACE_TIME) {
- SpaceTime *stime= (SpaceTime *)sl;
-
+ SpaceTime *stime = (SpaceTime *) sl;
+
/* enable all cache display */
stime->cache_display |= TIME_CACHE_DISPLAY;
stime->cache_display |= (TIME_CACHE_SOFTBODY|TIME_CACHE_PARTICLES);
@@ -1927,19 +1933,19 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* parent type to modifier */
for (ob = main->object.first; ob; ob = ob->id.next) {
if (ob->parent) {
- Object *parent= (Object *)blo_do_versions_newlibadr(fd, lib, ob->parent);
+ Object *parent = (Object *) blo_do_versions_newlibadr(fd, lib, ob->parent);
if (parent) { /* parent may not be in group */
- if (parent->type==OB_ARMATURE && ob->partype==PARSKEL) {
+ if (parent->type == OB_ARMATURE && ob->partype == PARSKEL) {
ArmatureModifierData *amd;
- bArmature *arm= (bArmature *)blo_do_versions_newlibadr(fd, lib, parent->data);
+ bArmature *arm = (bArmature *) blo_do_versions_newlibadr(fd, lib, parent->data);
amd = (ArmatureModifierData*) modifier_new(eModifierType_Armature);
amd->object = ob->parent;
BLI_addtail((ListBase*)&ob->modifiers, amd);
- amd->deformflag= arm->deformflag;
+ amd->deformflag = arm->deformflag;
ob->partype = PAROBJECT;
}
- else if (parent->type==OB_LATTICE && ob->partype==PARSKEL) {
+ else if (parent->type == OB_LATTICE && ob->partype == PARSKEL) {
LatticeModifierData *lmd;
lmd = (LatticeModifierData*) modifier_new(eModifierType_Lattice);
@@ -1947,7 +1953,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
BLI_addtail((ListBase*)&ob->modifiers, lmd);
ob->partype = PAROBJECT;
}
- else if (parent->type==OB_CURVE && ob->partype==PARCURVE) {
+ else if (parent->type == OB_CURVE && ob->partype == PARCURVE) {
CurveModifierData *cmd;
cmd = (CurveModifierData*) modifier_new(eModifierType_Curve);
@@ -1958,39 +1964,39 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
-
+
/* initialize scene active layer */
- for (scene= main->scene.first; scene; scene=scene->id.next) {
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
int i;
- for (i=0; i<20; i++) {
+ for (i = 0; i < 20; i++) {
if (scene->lay & (1<<i)) {
- scene->layact= 1<<i;
+ scene->layact = 1<<i;
break;
}
}
}
- for (tex= main->tex.first; tex; tex= tex->id.next) {
+ for (tex = main->tex.first; tex; tex = tex->id.next) {
/* if youre picky, this isn't correct until we do a version bump
* since you could set saturation to be 0.0*/
- if (tex->saturation==0.0f)
- tex->saturation= 1.0f;
+ if (tex->saturation == 0.0f)
+ tex->saturation = 1.0f;
}
{
Curve *cu;
- for (cu= main->curve.first; cu; cu= cu->id.next) {
- cu->smallcaps_scale= 0.75f;
+ for (cu = main->curve.first; cu; cu = cu->id.next) {
+ cu->smallcaps_scale = 0.75f;
}
}
- for (scene= main->scene.first; scene; scene=scene->id.next) {
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
if (scene) {
Sequence *seq;
SEQ_BEGIN (scene->ed, seq)
{
- if (seq->sat==0.0f) {
- seq->sat= 1.0f;
+ if (seq->sat == 0.0f) {
+ seq->sat = 1.0f;
}
}
SEQ_END
@@ -1999,46 +2005,46 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* GSOC 2010 Sculpt - New settings for Brush */
- for (brush= main->brush.first; brush; brush= brush->id.next) {
+ for (brush = main->brush.first; brush; brush = brush->id.next) {
/* Sanity Check */
- // infinite number of dabs
+ /* infinite number of dabs */
if (brush->spacing == 0)
brush->spacing = 10;
- // will have no effect
+ /* will have no effect */
if (brush->alpha == 0)
brush->alpha = 0.5f;
- // bad radius
+ /* bad radius */
if (brush->unprojected_radius == 0)
brush->unprojected_radius = 0.125f;
- // unusable size
+ /* unusable size */
if (brush->size == 0)
brush->size = 35;
- // can't see overlay
+ /* can't see overlay */
if (brush->texture_overlay_alpha == 0)
brush->texture_overlay_alpha = 33;
- // same as draw brush
+ /* same as draw brush */
if (brush->crease_pinch_factor == 0)
brush->crease_pinch_factor = 0.5f;
- // will sculpt no vertexes
+ /* will sculpt no vertexes */
if (brush->plane_trim == 0)
brush->plane_trim = 0.5f;
- // same as smooth stroke off
+ /* same as smooth stroke off */
if (brush->smooth_stroke_radius == 0)
- brush->smooth_stroke_radius= 75;
+ brush->smooth_stroke_radius = 75;
- // will keep cursor in one spot
+ /* will keep cursor in one spot */
if (brush->smooth_stroke_radius == 1)
- brush->smooth_stroke_factor= 0.9f;
+ brush->smooth_stroke_factor = 0.9f;
- // same as dots
+ /* same as dots */
if (brush->rate == 0)
brush->rate = 0.1f;
@@ -2046,9 +2052,10 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space
- // spacing was originally in pixels, convert it to percentage for new version
- // size should not be zero due to sanity check above
- brush->spacing = (int)(100*((float)brush->spacing) / ((float)brush->size));
+ /* spacing was originally in pixels, convert it to percentage for new version
+ * size should not be zero due to sanity check above
+ */
+ brush->spacing = (int)(100 * ((float)brush->spacing) / ((float) brush->size));
if (brush->add_col[0] == 0 &&
brush->add_col[1] == 0 &&
@@ -2056,7 +2063,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
{
brush->add_col[0] = 1.00f;
brush->add_col[1] = 0.39f;
- brush->add_col[2] = 0.39f;
+ brush->add_col[2] = 0.39f;
}
if (brush->sub_col[0] == 0 &&
@@ -2074,11 +2081,11 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */
if (main->versionfile < 253) {
Scene *sce;
- for (sce= main->scene.first; sce; sce= sce->id.next) {
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->toolsettings->sculpt_paint_unified_alpha == 0)
sce->toolsettings->sculpt_paint_unified_alpha = 0.5f;
- if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0)
+ if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0)
sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f;
if (sce->toolsettings->sculpt_paint_unified_size == 0)
@@ -2087,50 +2094,50 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile < 253 || (main->versionfile == 253 && main->subversionfile < 1)) {
- Object *ob;
+ Object *ob;
- for (ob = main->object.first; ob; ob = ob->id.next) {
- ModifierData *md;
- for (md= ob->modifiers.first; md; md= md->next) {
- if (md->type == eModifierType_Smoke) {
- SmokeModifierData *smd = (SmokeModifierData *)md;
-
- if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
- smd->domain->vorticity = 2.0f;
- smd->domain->time_scale = 1.0f;
-
- if (!(smd->domain->flags & (1<<4)))
- continue;
-
- /* delete old MOD_SMOKE_INITVELOCITY flag */
- smd->domain->flags &= ~(1<<4);
-
- /* for now just add it to all flow objects in the scene */
- {
- Object *ob2;
- for (ob2 = main->object.first; ob2; ob2 = ob2->id.next) {
- ModifierData *md2;
- for (md2= ob2->modifiers.first; md2; md2= md2->next) {
- if (md2->type == eModifierType_Smoke) {
- SmokeModifierData *smd2 = (SmokeModifierData *)md2;
-
- if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) {
- smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY;
- }
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+
+ if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
+ smd->domain->vorticity = 2.0f;
+ smd->domain->time_scale = 1.0f;
+
+ if (!(smd->domain->flags & (1<<4)))
+ continue;
+
+ /* delete old MOD_SMOKE_INITVELOCITY flag */
+ smd->domain->flags &= ~(1<<4);
+
+ /* for now just add it to all flow objects in the scene */
+ {
+ Object *ob2;
+ for (ob2 = main->object.first; ob2; ob2 = ob2->id.next) {
+ ModifierData *md2;
+ for (md2 = ob2->modifiers.first; md2; md2 = md2->next) {
+ if (md2->type == eModifierType_Smoke) {
+ SmokeModifierData *smd2 = (SmokeModifierData *)md2;
+
+ if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) {
+ smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY;
}
}
}
}
-
- }
- else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) {
- smd->flow->vel_multi = 1.0f;
}
}
+ else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) {
+ smd->flow->vel_multi = 1.0f;
+ }
}
}
}
+ }
if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 1)) {
Brush *br;
@@ -2138,9 +2145,9 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
bScreen *sc;
Object *ob;
- for (br= main->brush.first; br; br= br->id.next) {
- if (br->ob_mode==0)
- br->ob_mode= OB_MODE_ALL_PAINT;
+ for (br = main->brush.first; br; br = br->id.next) {
+ if (br->ob_mode == 0)
+ br->ob_mode = OB_MODE_ALL_PAINT;
}
for (part = main->particle.first; part; part = part->id.next) {
@@ -2151,25 +2158,25 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
part->kink_amp_clump = 1.f; /* keep old files looking similar */
}
- for (sc= main->screen.first; sc; sc= sc->id.next) {
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
- for (sa= sc->areabase.first; sa; sa= sa->next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_INFO) {
- SpaceInfo *sinfo= (SpaceInfo *)sl;
+ SpaceInfo *sinfo = (SpaceInfo *) sl;
ARegion *ar;
- sinfo->rpt_mask= INFO_RPT_OP;
+ sinfo->rpt_mask = INFO_RPT_OP;
- for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.scroll = (V2D_SCROLL_RIGHT);
ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */
ar->v2d.keepofs = V2D_LOCKOFS_X;
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
- ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
- ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
+ ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS;
+ ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
}
}
}
@@ -2179,30 +2186,30 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* fix rotation actuators for objects so they use real angles (radians)
* since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */
- for (ob= main->object.first; ob; ob= ob->id.next) {
- bActuator *act= ob->actuators.first;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ bActuator *act = ob->actuators.first;
while (act) {
- if (act->type==ACT_OBJECT) {
+ if (act->type == ACT_OBJECT) {
/* multiply velocity with 50 in old files */
- bObjectActuator *oa= act->data;
+ bObjectActuator *oa = act->data;
mul_v3_fl(oa->drot, 0.8726646259971648f);
}
- act= act->next;
+ act = act->next;
}
}
}
-
- // init facing axis property of steering actuators
- {
+
+ /* init facing axis property of steering actuators */
+ {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
bActuator *act;
- for (act= ob->actuators.first; act; act= act->next) {
- if (act->type==ACT_STEERING) {
+ for (act = ob->actuators.first; act; act = act->next) {
+ if (act->type == ACT_STEERING) {
bSteeringActuator* stact = act->data;
- if (stact->facingaxis==0) {
- stact->facingaxis=1;
- }
+ if (stact->facingaxis == 0) {
+ stact->facingaxis = 1;
+ }
}
}
}
@@ -2214,55 +2221,55 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* ocean res is now squared, reset old ones - will be massive */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
- for (md= ob->modifiers.first; md; md= md->next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Ocean) {
OceanModifierData *omd = (OceanModifierData *)md;
omd->resolution = 7;
omd->oceancache = NULL;
}
}
- }
+ }
}
if (main->versionfile < 256) {
bScreen *sc;
ScrArea *sa;
Key *key;
-
+
/* Fix for sample line scope initializing with no height */
- for (sc= main->screen.first; sc; sc= sc->id.next) {
- sa= sc->areabase.first;
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
+ sa = sc->areabase.first;
while (sa) {
SpaceLink *sl;
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_IMAGE) {
- SpaceImage *sima= (SpaceImage *)sl;
- if (sima->sample_line_hist.height == 0 )
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *) sl;
+ if (sima->sample_line_hist.height == 0)
sima->sample_line_hist.height = 100;
}
}
- sa= sa->next;
+ sa = sa->next;
}
}
-
+
/* old files could have been saved with slidermin = slidermax = 0.0, but the UI in
* 2.4x would never reveal this to users as a dummy value always ended up getting used
* instead
*/
for (key = main->key.first; key; key = key->id.next) {
KeyBlock *kb;
-
+
for (kb = key->block.first; kb; kb = kb->next) {
if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0))
kb->slidermax = kb->slidermin + 1.0f;
}
}
}
-
+
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) {
/* fix for bones that didn't have arm_roll before */
- bArmature* arm;
- Bone* bone;
+ bArmature *arm;
+ Bone *bone;
Object *ob;
for (arm = main->armature.first; arm; arm = arm->id.next)
@@ -2271,7 +2278,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* fix for objects which have zero dquat's
* since this is multiplied with the quat rather than added */
- for (ob= main->object.first; ob; ob= ob->id.next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
if (is_zero_v4(ob->dquat)) {
unit_qt(ob->dquat);
}
@@ -2283,11 +2290,11 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) {
bNodeTree *ntree;
-
+
/* node sockets are not exposed automatically any more,
* this mimics the old behavior by adding all unlinked sockets to groups.
*/
- for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+ for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next) {
/* XXX Only setting a flag here. Actual adding of group sockets
* is done in lib_verify_nodetree, because at this point the internal
* nodes may not be up-to-date! (missing lib-link)
@@ -2296,22 +2303,23 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
- if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile <3)) {
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 3)) {
bScreen *sc;
Brush *brush;
Object *ob;
ParticleSettings *part;
Material *mat;
int tex_nr, transp_tex;
-
+
for (mat = main->mat.first; mat; mat = mat->id.next) {
if (!(mat->mode & MA_TRANSP) && !(mat->material_type & MA_TYPE_VOLUME)) {
-
- transp_tex= 0;
-
- for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
- if (!mat->mtex[tex_nr]) continue;
- if (mat->mtex[tex_nr]->mapto & MAP_ALPHA) transp_tex= 1;
+ transp_tex = 0;
+
+ for (tex_nr = 0; tex_nr < MAX_MTEX; tex_nr++) {
+ if (!mat->mtex[tex_nr])
+ continue;
+ if (mat->mtex[tex_nr]->mapto & MAP_ALPHA)
+ transp_tex = 1;
}
/* weak! material alpha could be animated */
@@ -2323,7 +2331,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
/* redraws flag in SpaceTime has been moved to Screen level */
- for (sc = main->screen.first; sc; sc= sc->id.next) {
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
if (sc->redraws_flag == 0) {
/* just initialize to default? */
// XXX: we could also have iterated through areas, and taken them from the first timeline available...
@@ -2331,19 +2339,19 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
- for (brush= main->brush.first; brush; brush= brush->id.next) {
+ for (brush = main->brush.first; brush; brush = brush->id.next) {
if (brush->height == 0)
- brush->height= 0.4f;
+ brush->height = 0.4f;
}
/* replace 'rim material' option for in offset*/
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
- for (md= ob->modifiers.first; md; md= md->next) {
+ for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Solidify) {
- SolidifyModifierData *smd = (SolidifyModifierData *)md;
+ SolidifyModifierData *smd = (SolidifyModifierData *) md;
if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) {
- smd->mat_ofs_rim= 1;
+ smd->mat_ofs_rim = 1;
smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL;
}
}
@@ -2368,11 +2376,11 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* update blur area sizes from 0..1 range to 0..100 percentage */
Scene *scene;
bNode *node;
- for (scene=main->scene.first; scene; scene=scene->id.next)
+ for (scene = main->scene.first; scene; scene = scene->id.next)
if (scene->nodetree)
- for (node=scene->nodetree->nodes.first; node; node=node->next)
- if (node->type==CMP_NODE_BLUR) {
- NodeBlurData *nbd= node->storage;
+ for (node = scene->nodetree->nodes.first; node; node = node->next)
+ if (node->type == CMP_NODE_BLUR) {
+ NodeBlurData *nbd = node->storage;
nbd->percentx *= 100.0f;
nbd->percenty *= 100.0f;
}
@@ -2383,27 +2391,29 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
* v2d->scroll caused the bug but best reset other values too which are in old blend files only.
* need to make less ugly - possibly an iterator? */
bScreen *screen;
- for (screen= main->screen.first; screen; screen= screen->id.next) {
+
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- SpaceLink *sl= sa->spacedata.first;
- if (sl->spacetype==SPACE_IMAGE) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl = sa->spacedata.first;
+ if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
- for (ar=sa->regionbase.first; ar; ar= ar->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
- View2D *v2d= &ar->v2d;
- v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0;
+ View2D *v2d = &ar->v2d;
+ v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0;
}
}
}
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_IMAGE) {
+
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
- for (ar=sl->regionbase.first; ar; ar= ar->next) {
+ for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
- View2D *v2d= &ar->v2d;
- v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0;
+ View2D *v2d = &ar->v2d;
+ v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0;
}
}
}
@@ -2414,14 +2424,14 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
{
/* Initialize texture point density curve falloff */
Tex *tex;
- for (tex= main->tex.first; tex; tex= tex->id.next) {
+ for (tex = main->tex.first; tex; tex = tex->id.next) {
if (tex->pd) {
if (tex->pd->falloff_speed_scale == 0.0f)
tex->pd->falloff_speed_scale = 100.0f;
-
+
if (!tex->pd->falloff_curve) {
tex->pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
-
+
tex->pd->falloff_curve->preset = CURVE_PRESET_LINE;
tex->pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(tex->pd->falloff_curve->cm, &tex->pd->falloff_curve->clipr, tex->pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
@@ -2435,10 +2445,10 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
/* add default value for behind strength of camera actuator */
Object *ob;
bActuator *act;
- for (ob = main->object.first; ob; ob= ob->id.next) {
- for (act= ob->actuators.first; act; act= act->next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_CAMERA) {
- bCameraActuator *ba= act->data;
+ bCameraActuator *ba = act->data;
ba->damping = 1.0/32.0;
}
@@ -2460,7 +2470,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Scene *scene;
Sequence *seq;
- for (scene=main->scene.first; scene; scene=scene->id.next) {
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
scene->r.ffcodecdata.audio_channels = 2;
scene->audio.volume = 1.0f;
SEQ_BEGIN (scene->ed, seq)
@@ -2470,29 +2480,31 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
SEQ_END
}
}
+
{
bScreen *screen;
- for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
ScrArea *sa;
+
/* add regions */
- for (sa= screen->areabase.first; sa; sa= sa->next) {
- SpaceLink *sl= sa->spacedata.first;
- if (sl->spacetype==SPACE_SEQ) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl = sa->spacedata.first;
+ if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
- for (ar=sa->regionbase.first; ar; ar= ar->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f)
- ar->v2d.min[1]= 0.5f;
+ ar->v2d.min[1] = 0.5f;
}
}
}
- for (sl= sa->spacedata.first; sl; sl= sl->next) {
- if (sl->spacetype==SPACE_SEQ) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
- for (ar=sl->regionbase.first; ar; ar= ar->next) {
+ for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f)
- ar->v2d.min[1]= 0.5f;
+ ar->v2d.min[1] = 0.5f;
}
}
}
@@ -2500,8 +2512,9 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
+
{
- /* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve
+ /* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve
*
* We're only patching F-Curves in Actions here, since it is assumed that most
* drivers out there won't be using this (and if they are, they're in the minority).
@@ -2510,28 +2523,31 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
*/
bAction *act;
FCurve *fcu;
-
+
for (act = main->action.first; act; act = act->id.next) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
BezTriple *bezt;
unsigned int i = 0;
-
+
/* only need to touch curves that had this flag set */
if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0)
continue;
if ((fcu->totvert == 0) || (fcu->bezt == NULL))
continue;
-
+
/* only change auto-handles to auto-clamped */
- for (bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
- if (bezt->h1 == HD_AUTO) bezt->h1 = HD_AUTO_ANIM;
- if (bezt->h2 == HD_AUTO) bezt->h2 = HD_AUTO_ANIM;
+ for (bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
+ if (bezt->h1 == HD_AUTO)
+ bezt->h1 = HD_AUTO_ANIM;
+ if (bezt->h2 == HD_AUTO)
+ bezt->h2 = HD_AUTO_ANIM;
}
-
+
fcu->flag &= ~FCURVE_AUTO_HANDLES;
}
}
}
+
{
/* convert fcurve and shape action actuators to action actuators */
Object *ob;
@@ -2539,12 +2555,12 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
bIpoActuator *ia;
bActionActuator *aa;
- for (ob= main->object.first; ob; ob= ob->id.next) {
- for (act= ob->actuators.first; act; act= act->next) {
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_IPO) {
// Create the new actuator
- ia= act->data;
- aa= MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version");
+ ia = act->data;
+ aa = MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version");
// Copy values
aa->type = ia->type;
@@ -2561,8 +2577,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
// Assign the new actuator
act->data = aa;
- act->type= act->otype= ACT_ACTION;
-
+ act->type = act->otype = ACT_ACTION;
}
else if (act->type == ACT_SHAPEACTION) {
act->type = act->otype = ACT_ACTION;
@@ -2579,32 +2594,36 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Material *mat;
Tex *tex;
bNodeTree *ntree;
- for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+
+ for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next) {
blo_do_versions_nodetree_default_value(ntree);
ntree->update |= NTREE_UPDATE;
}
- for (sce=main->scene.first; sce; sce=sce->id.next)
+
+ for (sce = main->scene.first; sce; sce = sce->id.next)
if (sce->nodetree) {
- blo_do_versions_nodetree_default_value(sce->nodetree);
- sce->nodetree->update |= NTREE_UPDATE;
- }
- for (mat=main->mat.first; mat; mat=mat->id.next)
+ blo_do_versions_nodetree_default_value(sce->nodetree);
+ sce->nodetree->update |= NTREE_UPDATE;
+ }
+
+ for (mat = main->mat.first; mat; mat = mat->id.next)
if (mat->nodetree) {
- blo_do_versions_nodetree_default_value(mat->nodetree);
- mat->nodetree->update |= NTREE_UPDATE;
- }
- for (tex=main->tex.first; tex; tex=tex->id.next)
+ blo_do_versions_nodetree_default_value(mat->nodetree);
+ mat->nodetree->update |= NTREE_UPDATE;
+ }
+
+ for (tex = main->tex.first; tex; tex = tex->id.next)
if (tex->nodetree) {
- blo_do_versions_nodetree_default_value(tex->nodetree);
- tex->nodetree->update |= NTREE_UPDATE;
- }
+ blo_do_versions_nodetree_default_value(tex->nodetree);
+ tex->nodetree->update |= NTREE_UPDATE;
+ }
}
/* add SOCK_DYNAMIC flag to existing group sockets */
{
bNodeTree *ntree;
/* only need to do this for trees in main, local trees are not used as groups */
- for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+ for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next) {
do_versions_nodetree_dynamic_sockets(ntree);
ntree->update |= NTREE_UPDATE;
}
@@ -2617,7 +2636,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
*/
bNodeTree *ntree;
/* all node trees in main->nodetree are considered groups */
- for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
+ for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next)
ntree->nodetype = NODE_GROUP;
}
}
@@ -2668,9 +2687,4 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
-
- /* WATCH IT!!!: pointers from libdata have not been converted yet here! */
- /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
-
- /* don't forget to set version number in blender.c! */
}