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Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c37
1 files changed, 36 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 6211c58d7d4..111ac728cc3 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1749,6 +1749,24 @@ void do_versions_after_linking_280(Main *bmain, ReportList *UNUSED(reports))
*/
{
/* Keep this block, even when empty. */
+ /* Paint Brush. This ensure that the brush paints by default. Used during the development and
+ * patch review of the initial Sculpt Vertex Colors implementation (D5975) */
+ LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
+ if (brush->ob_mode & OB_MODE_SCULPT && brush->sculpt_tool == SCULPT_TOOL_PAINT) {
+ brush->tip_roundness = 1.0f;
+ brush->flow = 1.0f;
+ brush->density = 1.0f;
+ brush->tip_scale_x = 1.0f;
+ }
+ }
+
+ /* Pose Brush with support for loose parts. */
+ LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
+ if (brush->sculpt_tool == SCULPT_TOOL_POSE && brush->disconnected_distance_max == 0.0f) {
+ brush->flag2 |= BRUSH_USE_CONNECTED_ONLY;
+ brush->disconnected_distance_max = 0.1f;
+ }
+ }
}
}
@@ -3474,7 +3492,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
me->flag &= ~(ME_FLAG_UNUSED_0 | ME_FLAG_UNUSED_1 | ME_FLAG_UNUSED_3 | ME_FLAG_UNUSED_4 |
- ME_FLAG_UNUSED_6 | ME_FLAG_UNUSED_7 | ME_FLAG_UNUSED_8);
+ ME_FLAG_UNUSED_6 | ME_FLAG_UNUSED_7 | ME_REMESH_REPROJECT_VERTEX_COLORS);
}
for (Material *mat = bmain->materials.first; mat; mat = mat->id.next) {
@@ -5075,6 +5093,23 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
* \note Keep this message at the bottom of the function.
*/
{
+ /* Set the cloth wind factor to 1 for old forces. */
+ if (!DNA_struct_elem_find(fd->filesdna, "PartDeflect", "float", "f_wind_factor")) {
+ LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
+ if (ob->pd) {
+ ob->pd->f_wind_factor = 1.0f;
+ }
+ }
+ LISTBASE_FOREACH (ParticleSettings *, part, &bmain->particles) {
+ if (part->pd) {
+ part->pd->f_wind_factor = 1.0f;
+ }
+ if (part->pd2) {
+ part->pd2->f_wind_factor = 1.0f;
+ }
+ }
+ }
+
/* Keep this block, even when empty. */
}
}