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Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c926
1 files changed, 926 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
new file mode 100644
index 00000000000..2f07ca43ff0
--- /dev/null
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -0,0 +1,926 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenloader/intern/versioning_280.c
+ * \ingroup blenloader
+ */
+
+/* allow readfile to use deprecated functionality */
+#define DNA_DEPRECATED_ALLOW
+
+#include <string.h>
+
+#include "BLI_listbase.h"
+#include "BLI_mempool.h"
+#include "BLI_string.h"
+#include "BLI_string_utf8.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_gpu_types.h"
+#include "DNA_group_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_genfile.h"
+#include "DNA_workspace_types.h"
+
+#include "BKE_collection.h"
+#include "BKE_customdata.h"
+#include "BKE_freestyle.h"
+#include "BKE_group.h"
+#include "BKE_idprop.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_node.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_workspace.h"
+
+#include "BLO_readfile.h"
+#include "readfile.h"
+
+#include "MEM_guardedalloc.h"
+
+
+static bScreen *screen_parent_find(const bScreen *screen)
+{
+ /* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
+ if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
+ for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ if (sa->full && sa->full != screen) {
+ BLI_assert(sa->full->state == screen->state);
+ return sa->full;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static void do_version_workspaces_create_from_screens(Main *bmain)
+{
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ const bScreen *screen_parent = screen_parent_find(screen);
+ Scene *scene = screen->scene;
+ WorkSpace *workspace;
+ ViewLayer *layer = BKE_view_layer_from_scene_get(scene);
+ ListBase *transform_orientations;
+
+ if (screen_parent) {
+ /* fullscreen with "Back to Previous" option, don't create
+ * a new workspace, add layout workspace containing parent */
+ workspace = BLI_findstring(
+ &bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
+ }
+ else {
+ workspace = BKE_workspace_add(bmain, screen->id.name + 2);
+ }
+ BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
+ BKE_workspace_view_layer_set(workspace, layer, scene);
+
+#ifdef WITH_CLAY_ENGINE
+ BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY,
+ sizeof(workspace->view_render.engine_id));
+#else
+ BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE,
+ sizeof(workspace->view_render.engine_id));
+#endif
+
+ transform_orientations = BKE_workspace_transform_orientations_get(workspace);
+ BLI_duplicatelist(transform_orientations, &scene->transform_spaces);
+ }
+}
+
+/**
+ * \brief After lib-link versioning for new workspace design.
+ *
+ * * Adds a workspace for (almost) each screen of the old file
+ * and adds the needed workspace-layout to wrap the screen.
+ * * Active screen isn't stored directly in window anymore, but in the active workspace.
+ * * Active scene isn't stored in screen anymore, but in window.
+ * * Create workspace instance hook for each window.
+ *
+ * \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
+ */
+static void do_version_workspaces_after_lib_link(Main *bmain)
+{
+ BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
+
+ do_version_workspaces_create_from_screens(bmain);
+
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *screen_parent = screen_parent_find(win->screen);
+ bScreen *screen = screen_parent ? screen_parent : win->screen;
+ WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
+
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+ BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
+
+ win->scene = screen->scene;
+ /* Deprecated from now on! */
+ win->screen = NULL;
+ }
+ }
+
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ /* Deprecated from now on! */
+ BLI_freelistN(&screen->scene->transform_spaces);
+ screen->scene = NULL;
+ }
+}
+
+enum {
+ DO_VERSION_COLLECTION_VISIBLE = 0,
+ DO_VERSION_COLLECTION_HIDE = 1,
+ DO_VERSION_COLLECTION_HIDE_RENDER = 2,
+ DO_VERSION_COLLECTION_HIDE_ALL = 3,
+};
+
+void do_versions_after_linking_280(Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* since we don't have access to FileData we check the (always valid) first render layer instead */
+ if (scene->view_layers.first == NULL) {
+ SceneCollection *sc_master = BKE_collection_master(&scene->id);
+ BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
+
+ struct DoVersionSceneCollections {
+ SceneCollection *collections[20];
+ int created;
+ const char *suffix;
+ int flag_viewport;
+ int flag_render;
+ } collections[] =
+ {
+ {
+ .collections = {NULL},
+ .created = 0,
+ .suffix = "",
+ .flag_viewport = COLLECTION_SELECTABLE,
+ .flag_render = COLLECTION_SELECTABLE
+ },
+ {
+ .collections = {NULL},
+ .created = 0,
+ .suffix = " - Hide Viewport",
+ .flag_viewport = COLLECTION_SELECTABLE,
+ .flag_render = COLLECTION_SELECTABLE
+ },
+ {
+ .collections = {NULL},
+ .created = 0,
+ .suffix = " - Hide Render",
+ .flag_viewport = COLLECTION_SELECTABLE,
+ .flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
+ },
+ {
+ .collections = {NULL},
+ .created = 0,
+ .suffix = " - Hide Render All",
+ .flag_viewport = COLLECTION_SELECTABLE | COLLECTION_DISABLED,
+ .flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
+ }
+ };
+
+ for (int layer = 0; layer < 20; layer++) {
+ for (Base *base = scene->base.first; base; base = base->next) {
+ if (base->lay & (1 << layer)) {
+ int collection_index = -1;
+ if ((base->object->restrictflag & OB_RESTRICT_VIEW) &&
+ (base->object->restrictflag & OB_RESTRICT_RENDER))
+ {
+ collection_index = DO_VERSION_COLLECTION_HIDE_ALL;
+ }
+ else if (base->object->restrictflag & OB_RESTRICT_VIEW) {
+ collection_index = DO_VERSION_COLLECTION_HIDE;
+ }
+ else if (base->object->restrictflag & OB_RESTRICT_RENDER) {
+ collection_index = DO_VERSION_COLLECTION_HIDE_RENDER;
+ }
+ else {
+ collection_index = DO_VERSION_COLLECTION_VISIBLE;
+ }
+
+ /* Create collections when needed only. */
+ if ((collections[collection_index].created & (1 << layer)) == 0) {
+ char name[MAX_NAME];
+
+ if ((collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) == 0) {
+ BLI_snprintf(name,
+ sizeof(sc_master->name),
+ "Collection %d%s",
+ layer + 1,
+ collections[DO_VERSION_COLLECTION_VISIBLE].suffix);
+ collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer] =
+ BKE_collection_add(&scene->id, sc_master, COLLECTION_TYPE_NONE, name);
+ collections[DO_VERSION_COLLECTION_VISIBLE].created |= (1 << layer);
+ }
+
+ if (collection_index != DO_VERSION_COLLECTION_VISIBLE) {
+ SceneCollection *sc_parent;
+ sc_parent = collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer];
+ BLI_snprintf(name,
+ sizeof(sc_master->name),
+ "Collection %d%s",
+ layer + 1,
+ collections[collection_index].suffix);
+ collections[collection_index].collections[layer] = BKE_collection_add(
+ &scene->id,
+ sc_parent,
+ COLLECTION_TYPE_NONE,
+ name);
+ collections[collection_index].created |= (1 << layer);
+ }
+ }
+
+ BKE_collection_object_add(
+ &scene->id, collections[collection_index].collections[layer], base->object);
+ }
+
+ if (base->flag & SELECT) {
+ base->object->flag |= SELECT;
+ }
+ else {
+ base->object->flag &= ~SELECT;
+ }
+ }
+ }
+
+ /* Re-order the nested hidden collections. */
+ SceneCollection *scene_collection_parent = sc_master->scene_collections.first;
+
+ for (int layer = 0; layer < 20; layer++) {
+ if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
+
+ if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) &&
+ (collections[DO_VERSION_COLLECTION_HIDE].collections[layer] !=
+ scene_collection_parent->scene_collections.first))
+ {
+ BLI_listbase_swaplinks(
+ &scene_collection_parent->scene_collections,
+ collections[DO_VERSION_COLLECTION_HIDE].collections[layer],
+ scene_collection_parent->scene_collections.first);
+ }
+
+ if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) &&
+ (collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer] !=
+ scene_collection_parent->scene_collections.last))
+ {
+ BLI_listbase_swaplinks(
+ &scene_collection_parent->scene_collections,
+ collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer],
+ scene_collection_parent->scene_collections.last);
+ }
+
+ scene_collection_parent = scene_collection_parent->next;
+ }
+ }
+ BLI_assert(scene_collection_parent == NULL);
+
+ scene->active_view_layer = 0;
+
+ /* Handle legacy render layers. */
+ if (!BKE_scene_uses_blender_game(scene)) {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+
+ ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
+
+ if (srl->samples != 0) {
+ /* It is up to the external engine to handle
+ * its own doversion in this case. */
+ BKE_override_view_layer_int_add(
+ view_layer,
+ ID_SCE,
+ "samples",
+ srl->samples);
+ }
+
+ if (srl->mat_override) {
+ BKE_override_view_layer_datablock_add(
+ view_layer,
+ ID_MA,
+ "self",
+ (ID *)srl->mat_override);
+ }
+
+ if (srl->layflag & SCE_LAY_DISABLE) {
+ view_layer->flag &= ~VIEW_LAYER_RENDER;
+ }
+
+ if ((srl->layflag & SCE_LAY_FRS) == 0) {
+ view_layer->flag &= ~VIEW_LAYER_FREESTYLE;
+ }
+
+ /* XXX If we are to keep layflag it should be merged with flag (dfelinto). */
+ view_layer->layflag = srl->layflag;
+ /* XXX Not sure if we should keep the passes (dfelinto). */
+ view_layer->passflag = srl->passflag;
+ view_layer->pass_xor = srl->pass_xor;
+ view_layer->pass_alpha_threshold = srl->pass_alpha_threshold;
+
+ BKE_freestyle_config_free(&view_layer->freestyle_config, true);
+ view_layer->freestyle_config = srl->freestyleConfig;
+ view_layer->id_properties = srl->prop;
+
+ /* unlink master collection */
+ BKE_collection_unlink(view_layer, view_layer->layer_collections.first);
+
+ /* Add new collection bases. */
+ for (int layer = 0; layer < 20; layer++) {
+ if ((scene->lay & srl->lay & ~(srl->lay_exclude) & (1 << layer)) ||
+ (srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer)))
+ {
+ if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
+
+ LayerCollection *layer_collection_parent;
+ layer_collection_parent = BKE_collection_link(
+ view_layer,
+ collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]);
+
+ if (srl->lay_zmask & (1 << layer)) {
+ BKE_override_layer_collection_boolean_add(
+ layer_collection_parent,
+ ID_OB,
+ "cycles.is_holdout",
+ true);
+ }
+
+ if ((srl->lay & (1 << layer)) == 0) {
+ BKE_override_layer_collection_boolean_add(
+ layer_collection_parent,
+ ID_OB,
+ "cycles_visibility.camera",
+ false);
+ }
+
+ LayerCollection *layer_collection_child;
+ layer_collection_child = layer_collection_parent->layer_collections.first;
+
+ for (int j = 1; j < 4; j++) {
+ if (collections[j].created & (1 << layer)) {
+ layer_collection_child->flag = COLLECTION_VIEWPORT |
+ COLLECTION_RENDER |
+ collections[j].flag_render;
+ layer_collection_child = layer_collection_child->next;
+ }
+ }
+ BLI_assert(layer_collection_child == NULL);
+ }
+ }
+ }
+
+ /* for convenience set the same active object in all the layers */
+ if (scene->basact) {
+ view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
+ }
+
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
+ base->flag |= BASE_SELECTED;
+ }
+ }
+ }
+
+ if (BLI_findlink(&scene->view_layers, scene->r.actlay)) {
+ scene->active_view_layer = scene->r.actlay;
+ }
+ }
+ else {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+ if (srl->prop) {
+ IDP_FreeProperty(srl->prop);
+ MEM_freeN(srl->prop);
+ }
+ BKE_freestyle_config_free(&srl->freestyleConfig, true);
+ }
+ }
+ BLI_freelistN(&scene->r.layers);
+
+ ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
+ /* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
+ if (!BLI_listbase_is_single(&scene->view_layers)) {
+ view_layer->flag &= ~VIEW_LAYER_RENDER;
+ }
+
+ /* If layer was not set, disable it. */
+ LayerCollection *layer_collection_parent;
+ layer_collection_parent =
+ ((LayerCollection *)view_layer->layer_collections.first)->layer_collections.first;
+
+ for (int layer = 0; layer < 20; layer++) {
+ if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
+ const bool is_disabled = (scene->lay & (1 << layer)) == 0;
+
+ /* We only need to disable the parent collection. */
+ if (is_disabled) {
+ layer_collection_parent->flag |= COLLECTION_DISABLED;
+ }
+
+ LayerCollection *layer_collection_child;
+ layer_collection_child = layer_collection_parent->layer_collections.first;
+
+ for (int j = 1; j < 4; j++) {
+ if (collections[j].created & (1 << layer)) {
+ layer_collection_child->flag = COLLECTION_VIEWPORT |
+ COLLECTION_RENDER |
+ collections[j].flag_viewport;
+ layer_collection_child = layer_collection_child->next;
+ }
+ }
+ BLI_assert(layer_collection_child == NULL);
+ layer_collection_parent = layer_collection_parent->next;
+ }
+ }
+ BLI_assert(layer_collection_parent == NULL);
+
+ /* convert active base */
+ if (scene->basact) {
+ view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
+ }
+
+ /* convert selected bases */
+ for (Base *base = scene->base.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
+ base->flag |= BASE_SELECTED;
+ }
+
+ /* keep lay around for forward compatibility (open those files in 2.79) */
+ base->lay = base->object->lay;
+ }
+
+ /* remove bases once and for all */
+ for (Base *base = scene->base.first; base; base = base->next) {
+ id_us_min(&base->object->id);
+ }
+ BLI_freelistN(&scene->base);
+ scene->basact = NULL;
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
+ /* same render-layer as do_version_workspaces_after_lib_link will activate,
+ * so same layer as BKE_view_layer_from_workspace_get would return */
+ ViewLayer *layer = screen->scene->view_layers.first;
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *view_layer = sa->spacedata.first; view_layer; view_layer = view_layer->next) {
+ if (view_layer->spacetype == SPACE_OUTLINER) {
+ SpaceOops *soutliner = (SpaceOops *)view_layer;
+
+ soutliner->outlinevis = SO_VIEW_LAYER;
+
+ if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) {
+ if (soutliner->treestore == NULL) {
+ soutliner->treestore = BLI_mempool_create(
+ sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
+ }
+
+ /* Create a tree store element for the collection. This is normally
+ * done in check_persistent (outliner_tree.c), but we need to access
+ * it here :/ (expand element if it's the only one) */
+ TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
+ tselem->type = TSE_LAYER_COLLECTION;
+ tselem->id = layer->layer_collections.first;
+ tselem->nr = tselem->used = 0;
+ tselem->flag &= ~TSE_CLOSED;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* New workspace design */
+ if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
+ do_version_workspaces_after_lib_link(main);
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
+ /* Cleanup any remaining SceneRenderLayer data for files that were created
+ * with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+ if (srl->prop) {
+ IDP_FreeProperty(srl->prop);
+ MEM_freeN(srl->prop);
+ }
+ BKE_freestyle_config_free(&srl->freestyleConfig, true);
+ }
+ BLI_freelistN(&scene->r.layers);
+ }
+ }
+
+ {
+ for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
+ if (workspace->view_layer) {
+ /* During 2.8 work we temporarly stored view-layer in the
+ * workspace directly, but should be stored there per-scene. */
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ if (BLI_findindex(&scene->view_layers, workspace->view_layer) != -1) {
+ BKE_workspace_view_layer_set(workspace, workspace->view_layer, scene);
+ workspace->view_layer = NULL;
+ }
+ }
+ }
+ /* While this should apply to most cases, it fails when reading workspaces.blend
+ * to get its list of workspaces without actually appending any of them. */
+// BLI_assert(workspace->view_layer == NULL);
+ }
+ }
+
+ {
+ /* Since we don't have access to FileData we check the (always valid) master collection of the group. */
+ for (Group *group = main->group.first; group; group = group->id.next) {
+ if (group->collection == NULL) {
+ BKE_group_init(group);
+ SceneCollection *sc = GROUP_MASTER_COLLECTION(group);
+ SceneCollection *sc_hidden = NULL;
+
+ for (GroupObject *go = group->gobject.first; go; go = go->next) {
+ if (go->ob->lay & group->layer) {
+ BKE_collection_object_add(&group->id, sc, go->ob);
+ }
+ else {
+ if (sc_hidden == NULL) {
+ sc_hidden = BKE_collection_add(&group->id, sc, COLLECTION_TYPE_GROUP_INTERNAL, "Hidden");
+ }
+ BKE_collection_object_add(&group->id, sc_hidden, go->ob);
+ }
+ }
+
+ if (sc_hidden != NULL) {
+ LayerCollection *layer_collection_master, *layer_collection_hidden;
+ layer_collection_master = group->view_layer->layer_collections.first;
+ layer_collection_hidden = layer_collection_master->layer_collections.first;
+ layer_collection_hidden->flag |= COLLECTION_DISABLED;
+ }
+ }
+
+ GroupObject *go;
+ while ((go = BLI_pophead(&group->gobject))) {
+ MEM_freeN(go);
+ }
+ }
+ }
+
+ {
+ for (Object *object = main->object.first; object; object = object->id.next) {
+#ifndef VERSION_280_SUBVERSION_4
+ /* If any object already has an initialized value for
+ * duplicator_visibility_flag it means we've already doversioned it.
+ * TODO(all) remove the VERSION_280_SUBVERSION_4 code once the subversion was bumped. */
+ if (object->duplicator_visibility_flag != 0) {
+ break;
+ }
+#endif
+ if (object->particlesystem.first) {
+ object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
+ for (ParticleSystem *psys = object->particlesystem.first; psys; psys=psys->next) {
+ if (psys->part->draw & PART_DRAW_EMITTER) {
+ object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER;
+#ifndef VERSION_280_SUBVERSION_4
+ psys->part->draw &= ~PART_DRAW_EMITTER;
+#else
+ break;
+#endif
+ }
+ }
+ }
+ else if (object->transflag & OB_DUPLI){
+ object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
+ }
+ else {
+ object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER;
+ }
+ }
+ }
+}
+
+static void do_version_layer_collections_idproperties(ListBase *lb)
+{
+ IDPropertyTemplate val = {0};
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_layer_collection_engine_settings_create(lc->properties);
+
+ /* No overrides at first */
+ for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
+ while (prop->data.group.first) {
+ IDP_FreeFromGroup(prop, prop->data.group.first);
+ }
+ }
+
+ /* Do it recursively */
+ do_version_layer_collections_idproperties(&lc->layer_collections);
+ }
+}
+
+static void do_version_view_layer_visibility(ViewLayer *view_layer)
+{
+ LayerCollection *layer_collection;
+ for (layer_collection = view_layer->layer_collections.first;
+ layer_collection;
+ layer_collection = layer_collection->next)
+ {
+ if (layer_collection->flag & COLLECTION_DISABLED) {
+ BKE_collection_enable(view_layer, layer_collection);
+ layer_collection->flag &= ~COLLECTION_DISABLED;
+ }
+
+ if ((layer_collection->flag & (1 << 0)) == 0) { /* !COLLECTION_VISIBLE */
+ layer_collection->flag |= COLLECTION_DISABLED;
+ }
+ layer_collection->flag |= COLLECTION_VIEWPORT | COLLECTION_RENDER;
+ }
+}
+
+void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
+{
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ if (STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER)) {
+#ifdef WITH_CLAY_ENGINE
+ BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_CLAY, sizeof(scene->r.engine));
+#else
+ BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
+#endif
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* Master Collection */
+ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
+ }
+ }
+
+ if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
+ !DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
+ {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ do_version_layer_collections_idproperties(&view_layer->layer_collections);
+ }
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->bleedexp = 2.5f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
+ for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
+ ca->gpu_dof.ratio = 1.0f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "ViewLayer", "IDProperty", "*properties")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ IDPropertyTemplate val = {0};
+ view_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_view_layer_engine_settings_create(view_layer->properties);
+ }
+ }
+ }
+
+ /* MTexPoly now removed. */
+ if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
+ const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
+ for (Mesh *me = main->mesh.first; me; me = me->id.next) {
+ /* If we have UV's, so this file will have MTexPoly layers too! */
+ if (me->mloopuv != NULL) {
+ CustomData_update_typemap(&me->pdata);
+ CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
+ BKE_mesh_update_customdata_pointers(me, false);
+ }
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "View3D", "short", "custom_orientation_index")) {
+ for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ if (v3d->twmode >= V3D_MANIP_CUSTOM) {
+ v3d->custom_orientation_index = v3d->twmode - V3D_MANIP_CUSTOM;
+ v3d->twmode = V3D_MANIP_CUSTOM;
+ }
+ else {
+ v3d->custom_orientation_index = -1;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->cascade_max_dist = 1000.0f;
+ la->cascade_count = 4;
+ la->cascade_exponent = 0.8f;
+ la->cascade_fade = 0.1f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->contact_dist = 1.0f;
+ la->contact_bias = 0.03f;
+ la->contact_spread = 0.2f;
+ la->contact_thickness = 0.5f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) {
+ for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
+ probe->vis_bias = 1.0f;
+ probe->vis_blur = 0.2f;
+ }
+ }
+
+ typedef enum eNTreeDoVersionErrors {
+ NTREE_DOVERSION_NO_ERROR = 0,
+ NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
+ NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
+ } eNTreeDoVersionErrors;
+
+ /* Eevee shader nodes renamed because of the output node system.
+ * Note that a new output node is not being added here, because it would be overkill
+ * to handle this case in lib_verify_nodetree.
+ *
+ * Also, metallic node is now unified into the principled node. */
+ eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
+
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_SHADER) {
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeOutputMetallic"))
+ {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
+
+ else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
+
+ else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
+ STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
+ {
+ node->type = SH_NODE_OUTPUT_MATERIAL;
+ BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
+ }
+
+ else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeEeveeMetallic"))
+ {
+ node->type = SH_NODE_BSDF_PRINCIPLED;
+ BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
+ node->custom1 = SHD_GLOSSY_MULTI_GGX;
+ error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
+ }
+ }
+ }
+ } FOREACH_NODETREE_END
+
+ if (error & NTREE_DOVERSION_NEED_OUTPUT) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
+ }
+
+ if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine,
+ sizeof(scene->view_render.engine_id));
+ }
+
+ for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
+ BKE_viewrender_init(&workspace->view_render);
+ }
+ }
+
+ if ((DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
+ DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
+ {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ ViewLayer *view_layer;
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ view_layer->flag |= VIEW_LAYER_FREESTYLE;
+ view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
+ view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
+ view_layer->pass_alpha_threshold = 0.5f;
+ BKE_freestyle_config_init(&view_layer->freestyle_config);
+ }
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 3)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ ViewLayer *view_layer;
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ do_version_view_layer_visibility(view_layer);
+ }
+ }
+
+ for (Group *group = main->group.first; group; group = group->id.next) {
+ if (group->view_layer != NULL){
+ do_version_view_layer_visibility(group->view_layer);
+ }
+ }
+ }
+
+ {
+ if (DNA_struct_elem_find(fd->filesdna, "SpaceOops", "int", "filter") == false) {
+ bScreen *sc;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ /* Update files using invalid (outdated) outlinevis Outliner values. */
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_OUTLINER) {
+ SpaceOops *so = (SpaceOops *)sl;
+
+ if (!ELEM(so->outlinevis,
+ SO_SCENES,
+ SO_GROUPS,
+ SO_LIBRARIES,
+ SO_SEQUENCE,
+ SO_DATABLOCKS,
+ SO_ID_ORPHANS,
+ SO_VIEW_LAYER,
+ SO_COLLECTIONS))
+ {
+ so->outlinevis = SO_VIEW_LAYER;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ {
+ if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "intensity")) {
+ for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
+ probe->intensity = 1.0f;
+ }
+ }
+ }
+}