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Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c163
1 files changed, 82 insertions, 81 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 43302408dc4..c3bf632fe6e 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -456,8 +456,9 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
/* Note usually this would do slow collection syncing for view layers,
* but since no view layers exists yet at this point it's fast. */
- BKE_collection_object_add(bmain,
- collections[collection_index].collections[layer], base->object);
+ BKE_collection_object_add(
+ bmain,
+ collections[collection_index].collections[layer], base->object);
}
if (base->flag & SELECT) {
@@ -478,23 +479,23 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
CollectionChild *hide_child = BLI_findptr(&collection_parent->children, collections[DO_VERSION_COLLECTION_HIDE].collections[layer], offsetof(CollectionChild, collection));
if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) &&
- (hide_child != collection_parent->children.first))
+ (hide_child != collection_parent->children.first))
{
BLI_listbase_swaplinks(
- &collection_parent->children,
- hide_child,
- collection_parent->children.first);
+ &collection_parent->children,
+ hide_child,
+ collection_parent->children.first);
}
CollectionChild *hide_all_child = BLI_findptr(&collection_parent->children, collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer], offsetof(CollectionChild, collection));
if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) &&
- (hide_all_child != collection_parent->children.last))
+ (hide_all_child != collection_parent->children.last))
{
BLI_listbase_swaplinks(
- &collection_parent->children,
- hide_all_child,
- collection_parent->children.last);
+ &collection_parent->children,
+ hide_all_child,
+ collection_parent->children.last);
}
child_parent = child_parent->next;
@@ -515,20 +516,20 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
/* It is up to the external engine to handle
* its own doversion in this case. */
BKE_override_view_layer_int_add(
- view_layer,
- ID_SCE,
- "samples",
- srl->samples);
+ view_layer,
+ ID_SCE,
+ "samples",
+ srl->samples);
}
if (srl->mat_override) {
have_override = true;
BKE_override_view_layer_datablock_add(
- view_layer,
- ID_MA,
- "self",
- (ID *)srl->mat_override);
+ view_layer,
+ ID_MA,
+ "self",
+ (ID *)srl->mat_override);
}
if (srl->layflag & SCE_LAY_DISABLE) {
@@ -565,26 +566,26 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
}
}
else if ((scene->lay & srl->lay & ~(srl->lay_exclude) & (1 << layer)) ||
- (srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer)))
+ (srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer)))
{
if (srl->lay_zmask & (1 << layer)) {
have_override = true;
BKE_override_layer_collection_boolean_add(
- lc,
- ID_OB,
- "cycles.is_holdout",
- true);
+ lc,
+ ID_OB,
+ "cycles.is_holdout",
+ true);
}
if ((srl->lay & (1 << layer)) == 0) {
have_override = true;
BKE_override_layer_collection_boolean_add(
- lc,
- ID_OB,
- "cycles_visibility.camera",
- false);
+ lc,
+ ID_OB,
+ "cycles_visibility.camera",
+ false);
}
}
@@ -1254,60 +1255,60 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
if (!DNA_struct_find(fd->filesdna, "SceneEEVEE")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
- /* First set the default for all the properties. */
-
- scene->eevee.gi_diffuse_bounces = 3;
- scene->eevee.gi_cubemap_resolution = 512;
- scene->eevee.gi_visibility_resolution = 32;
-
- scene->eevee.taa_samples = 16;
- scene->eevee.taa_render_samples = 64;
-
- scene->eevee.sss_samples = 7;
- scene->eevee.sss_jitter_threshold = 0.3f;
-
- scene->eevee.ssr_quality = 0.25f;
- scene->eevee.ssr_max_roughness = 0.5f;
- scene->eevee.ssr_thickness = 0.2f;
- scene->eevee.ssr_border_fade = 0.075f;
- scene->eevee.ssr_firefly_fac = 10.0f;
-
- scene->eevee.volumetric_start = 0.1f;
- scene->eevee.volumetric_end = 100.0f;
- scene->eevee.volumetric_tile_size = 8;
- scene->eevee.volumetric_samples = 64;
- scene->eevee.volumetric_sample_distribution = 0.8f;
- scene->eevee.volumetric_light_clamp = 0.0f;
- scene->eevee.volumetric_shadow_samples = 16;
-
- scene->eevee.gtao_distance = 0.2f;
- scene->eevee.gtao_factor = 1.0f;
- scene->eevee.gtao_quality = 0.25f;
-
- scene->eevee.bokeh_max_size = 100.0f;
- scene->eevee.bokeh_threshold = 1.0f;
-
- copy_v3_fl(scene->eevee.bloom_color, 1.0f);
- scene->eevee.bloom_threshold = 0.8f;
- scene->eevee.bloom_knee = 0.5f;
- scene->eevee.bloom_intensity = 0.8f;
- scene->eevee.bloom_radius = 6.5f;
- scene->eevee.bloom_clamp = 1.0f;
-
- scene->eevee.motion_blur_samples = 8;
- scene->eevee.motion_blur_shutter = 1.0f;
-
- scene->eevee.shadow_method = SHADOW_ESM;
- scene->eevee.shadow_cube_size = 512;
- scene->eevee.shadow_cascade_size = 1024;
-
- scene->eevee.flag =
- SCE_EEVEE_VOLUMETRIC_LIGHTS |
- SCE_EEVEE_VOLUMETRIC_COLORED |
- SCE_EEVEE_GTAO_BENT_NORMALS |
- SCE_EEVEE_GTAO_BOUNCE |
- SCE_EEVEE_TAA_REPROJECTION |
- SCE_EEVEE_SSR_HALF_RESOLUTION;
+ /* First set the default for all the properties. */
+
+ scene->eevee.gi_diffuse_bounces = 3;
+ scene->eevee.gi_cubemap_resolution = 512;
+ scene->eevee.gi_visibility_resolution = 32;
+
+ scene->eevee.taa_samples = 16;
+ scene->eevee.taa_render_samples = 64;
+
+ scene->eevee.sss_samples = 7;
+ scene->eevee.sss_jitter_threshold = 0.3f;
+
+ scene->eevee.ssr_quality = 0.25f;
+ scene->eevee.ssr_max_roughness = 0.5f;
+ scene->eevee.ssr_thickness = 0.2f;
+ scene->eevee.ssr_border_fade = 0.075f;
+ scene->eevee.ssr_firefly_fac = 10.0f;
+
+ scene->eevee.volumetric_start = 0.1f;
+ scene->eevee.volumetric_end = 100.0f;
+ scene->eevee.volumetric_tile_size = 8;
+ scene->eevee.volumetric_samples = 64;
+ scene->eevee.volumetric_sample_distribution = 0.8f;
+ scene->eevee.volumetric_light_clamp = 0.0f;
+ scene->eevee.volumetric_shadow_samples = 16;
+
+ scene->eevee.gtao_distance = 0.2f;
+ scene->eevee.gtao_factor = 1.0f;
+ scene->eevee.gtao_quality = 0.25f;
+
+ scene->eevee.bokeh_max_size = 100.0f;
+ scene->eevee.bokeh_threshold = 1.0f;
+
+ copy_v3_fl(scene->eevee.bloom_color, 1.0f);
+ scene->eevee.bloom_threshold = 0.8f;
+ scene->eevee.bloom_knee = 0.5f;
+ scene->eevee.bloom_intensity = 0.8f;
+ scene->eevee.bloom_radius = 6.5f;
+ scene->eevee.bloom_clamp = 1.0f;
+
+ scene->eevee.motion_blur_samples = 8;
+ scene->eevee.motion_blur_shutter = 1.0f;
+
+ scene->eevee.shadow_method = SHADOW_ESM;
+ scene->eevee.shadow_cube_size = 512;
+ scene->eevee.shadow_cascade_size = 1024;
+
+ scene->eevee.flag =
+ SCE_EEVEE_VOLUMETRIC_LIGHTS |
+ SCE_EEVEE_VOLUMETRIC_COLORED |
+ SCE_EEVEE_GTAO_BENT_NORMALS |
+ SCE_EEVEE_GTAO_BOUNCE |
+ SCE_EEVEE_TAA_REPROJECTION |
+ SCE_EEVEE_SSR_HALF_RESOLUTION;
/* If the file is pre-2.80 move on. */