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Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 2485309fb80..28ff8e5bb81 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -199,10 +199,10 @@ void do_versions_after_linking_280(Main *main)
if (!BKE_scene_uses_blender_game(scene)) {
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
- SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
+ SceneLayer *scene_layer = BKE_scene_layer_add(scene, srl->name);
if (srl->mat_override) {
- BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
+ BKE_collection_override_datablock_add((LayerCollection *)scene_layer->layer_collections.first, "material", (ID *)srl->mat_override);
}
if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
@@ -212,22 +212,22 @@ void do_versions_after_linking_280(Main *main)
if (srl->lay != scene->lay) {
/* unlink master collection */
- BKE_collection_unlink(sl, sl->layer_collections.first);
+ BKE_collection_unlink(scene_layer, scene_layer->layer_collections.first);
/* add new collection bases */
for (int i = 0; i < 20; i++) {
if ((srl->lay & (1 << i)) != 0) {
- BKE_collection_link(sl, collections[i]);
+ BKE_collection_link(scene_layer, collections[i]);
}
}
}
/* for convenience set the same active object in all the layers */
if (scene->basact) {
- sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ scene_layer->basact = BKE_scene_layer_base_find(scene_layer, scene->basact->object);
}
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
@@ -241,10 +241,10 @@ void do_versions_after_linking_280(Main *main)
}
}
- SceneLayer *sl = BKE_scene_layer_add(scene, "Viewport");
+ SceneLayer *scene_layer = BKE_scene_layer_add(scene, "Viewport");
/* In this particular case we can safely assume the data struct */
- LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
+ LayerCollection *lc = ((LayerCollection *)scene_layer->layer_collections.first)->layer_collections.first;
for (int i = 0; i < 20; i++) {
if (!is_visible[i]) {
lc->flag &= ~COLLECTION_VISIBLE;
@@ -254,7 +254,7 @@ void do_versions_after_linking_280(Main *main)
/* convert active base */
if (scene->basact) {
- sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ scene_layer->basact = BKE_scene_layer_base_find(scene_layer, scene->basact->object);
}
/* convert selected bases */
@@ -298,9 +298,9 @@ void do_versions_after_linking_280(Main *main)
SceneLayer *layer = screen->scene->render_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
- if (sl->spacetype == SPACE_OUTLINER) {
- SpaceOops *soutliner = (SpaceOops *)sl;
+ for (SpaceLink *scene_layer = sa->spacedata.first; scene_layer; scene_layer = scene_layer->next) {
+ if (scene_layer->spacetype == SPACE_OUTLINER) {
+ SpaceOops *soutliner = (SpaceOops *)scene_layer;
soutliner->outlinevis = SO_ACT_LAYER;
@@ -376,8 +376,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
!DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
{
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
- for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
- do_version_layer_collections_idproperties(&sl->layer_collections);
+ for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
+ do_version_layer_collections_idproperties(&scene_layer->layer_collections);
}
}
}
@@ -398,10 +398,10 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", "*properties")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
- for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
IDPropertyTemplate val = {0};
- sl->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
- BKE_scene_layer_engine_settings_create(sl->properties);
+ scene_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_scene_layer_engine_settings_create(scene_layer->properties);
}
}
}