Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenloader/intern/versioning_common.cc')
-rw-r--r--source/blender/blenloader/intern/versioning_common.cc28
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/blenloader/intern/versioning_common.cc b/source/blender/blenloader/intern/versioning_common.cc
index 8ad948915ac..3deaaa040d6 100644
--- a/source/blender/blenloader/intern/versioning_common.cc
+++ b/source/blender/blenloader/intern/versioning_common.cc
@@ -61,11 +61,6 @@ ARegion *do_versions_add_region_if_not_found(ListBase *regionbase,
return new_region;
}
-/**
- * Rename if the ID doesn't exist.
- *
- * \return the ID (if found).
- */
ID *do_versions_rename_id(Main *bmain,
const short id_type,
const char *name_src,
@@ -104,9 +99,6 @@ static void change_node_socket_name(ListBase *sockets, const char *old_name, con
}
}
-/**
- * Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used.
- */
void version_node_socket_id_delim(bNodeSocket *socket)
{
StringRef name = socket->name;
@@ -180,9 +172,6 @@ bNodeSocket *version_node_add_socket_if_not_exist(bNodeTree *ntree,
return nodeAddStaticSocket(ntree, node, in_out, type, subtype, identifier, name);
}
-/**
- * Replace the ID name of all nodes in the tree with the given type with the new name.
- */
void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
@@ -194,23 +183,6 @@ void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name
}
}
-/**
- * Adjust animation data for newly added node sockets.
- *
- * Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and
- * thus when a new node is added in the middle of the list, existing animation data needs to be
- * adjusted.
- *
- * Since this is about animation data, it only concerns input sockets.
- *
- * \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER.
- * \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED.
- * \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6,
- * pass 4 here.
- * \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6,
- * pass 2 here.
- * \param total_number_of_sockets: The total number of sockets in the node.
- */
void version_node_socket_index_animdata(Main *bmain,
const int node_tree_type,
const int node_type,