diff options
Diffstat (limited to 'source/blender/blenloader/intern/versioning_common.cc')
-rw-r--r-- | source/blender/blenloader/intern/versioning_common.cc | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/blenloader/intern/versioning_common.cc b/source/blender/blenloader/intern/versioning_common.cc index 8ad948915ac..3deaaa040d6 100644 --- a/source/blender/blenloader/intern/versioning_common.cc +++ b/source/blender/blenloader/intern/versioning_common.cc @@ -61,11 +61,6 @@ ARegion *do_versions_add_region_if_not_found(ListBase *regionbase, return new_region; } -/** - * Rename if the ID doesn't exist. - * - * \return the ID (if found). - */ ID *do_versions_rename_id(Main *bmain, const short id_type, const char *name_src, @@ -104,9 +99,6 @@ static void change_node_socket_name(ListBase *sockets, const char *old_name, con } } -/** - * Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used. - */ void version_node_socket_id_delim(bNodeSocket *socket) { StringRef name = socket->name; @@ -180,9 +172,6 @@ bNodeSocket *version_node_add_socket_if_not_exist(bNodeTree *ntree, return nodeAddStaticSocket(ntree, node, in_out, type, subtype, identifier, name); } -/** - * Replace the ID name of all nodes in the tree with the given type with the new name. - */ void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name) { LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { @@ -194,23 +183,6 @@ void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name } } -/** - * Adjust animation data for newly added node sockets. - * - * Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and - * thus when a new node is added in the middle of the list, existing animation data needs to be - * adjusted. - * - * Since this is about animation data, it only concerns input sockets. - * - * \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER. - * \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED. - * \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6, - * pass 4 here. - * \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6, - * pass 2 here. - * \param total_number_of_sockets: The total number of sockets in the node. - */ void version_node_socket_index_animdata(Main *bmain, const int node_tree_type, const int node_type, |