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Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 183ed3668b7..8dc661e6c85 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1074,7 +1074,7 @@ static void write_pose(BlendWriter *writer, bPose *pose, bArmature *arm)
write_motionpath(writer, chan->mpath);
/* Prevent crashes with autosave,
- * when a bone duplicated in editmode has not yet been assigned to its posechannel.
+ * when a bone duplicated in edit-mode has not yet been assigned to its pose-channel.
* Also needed with memundo, in some cases we can store a step before pose has been
* properly rebuilt from previous undo step. */
Bone *bone = (pose->flag & POSE_RECALC) ? BKE_armature_find_bone_name(arm, chan->name) :
@@ -1305,12 +1305,12 @@ static void write_object(BlendWriter *writer, Object *ob, const void *id_address
{
const bool is_undo = BLO_write_is_undo(writer);
if (ob->id.us > 0 || is_undo) {
- /* Clean up, important in undo case to reduce false detection of changed datablocks. */
+ /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
BKE_object_runtime_reset(ob);
if (is_undo) {
- /* For undo we stay in object mode during undo presses, so keep editmode disabled on save as
- * well, can help reducing false detection of changed datablocks. */
+ /* For undo we stay in object mode during undo presses, so keep edit-mode disabled on save as
+ * well, can help reducing false detection of changed data-blocks. */
ob->mode &= ~OB_MODE_EDIT;
}
@@ -1392,7 +1392,7 @@ static void write_collection_nolib(BlendWriter *writer, Collection *collection)
static void write_collection(BlendWriter *writer, Collection *collection, const void *id_address)
{
if (collection->id.us > 0 || BLO_write_is_undo(writer)) {
- /* Clean up, important in undo case to reduce false detection of changed datablocks. */
+ /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
collection->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
collection->tag = 0;
BLI_listbase_clear(&collection->object_cache);
@@ -1519,7 +1519,7 @@ static void write_lightcache(BlendWriter *writer, LightCache *cache)
static void write_scene(BlendWriter *writer, Scene *sce, const void *id_address)
{
if (BLO_write_is_undo(writer)) {
- /* Clean up, important in undo case to reduce false detection of changed datablocks. */
+ /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
/* XXX This UI data should not be stored in Scene at all... */
memset(&sce->cursor, 0, sizeof(sce->cursor));
}