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Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 4ddf83d306b..0ad879b9aa6 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1894,6 +1894,8 @@ static void write_objects(WriteData *wd, ListBase *idbase)
writelist(wd, DATA, LinkData, &ob->pc_ids);
writelist(wd, DATA, LodLevel, &ob->lodlevels);
+
+ ob->collection_settings = NULL;
}
write_previews(wd, ob->preview);
@@ -2469,6 +2471,21 @@ static void write_textures(WriteData *wd, ListBase *idbase)
mywrite_flush(wd);
}
+static void write_material_engines_settings(WriteData *wd, ListBase *lb)
+{
+ for (MaterialEngineSettings *res = lb->first; res; res = res->next) {
+ writestruct(wd, DATA, MaterialEngineSettings, 1, res);
+
+ if (STREQ(res->name, RE_engine_id_BLENDER_CLAY)) {
+ writestruct(wd, DATA, MaterialEngineSettingsClay, 1, res->data);
+ }
+ else {
+ /* No engine matched */
+ /* error: don't know how to write this file */
+ }
+ }
+}
+
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
@@ -2505,6 +2522,8 @@ static void write_materials(WriteData *wd, ListBase *idbase)
}
write_previews(wd, ma->preview);
+
+ write_material_engines_settings(wd, &ma->engines_settings);
}
ma = ma->id.next;
}
@@ -2639,6 +2658,26 @@ static void write_scene_collection(WriteData *wd, SceneCollection *sc)
}
}
+static void write_collection_engine_settings(WriteData *wd, ListBase *lb)
+{
+ for (CollectionEngineSettings *ces = lb->first; ces; ces = ces->next) {
+ writestruct(wd, DATA, CollectionEngineSettings, 1, ces);
+
+ for (CollectionEngineProperty *prop = ces->properties.first; prop; prop = prop->next) {
+ switch (prop->type) {
+ case COLLECTION_PROP_TYPE_FLOAT:
+ writestruct(wd, DATA, CollectionEnginePropertyFloat, 1, prop);
+ break;
+ case COLLECTION_PROP_TYPE_INT:
+ writestruct(wd, DATA, CollectionEnginePropertyInt, 1, prop);
+ break;
+ default:
+ ; /* error: don't know how to write this file */
+ }
+ }
+ }
+}
+
static void write_layer_collections(WriteData *wd, ListBase *lb)
{
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
@@ -2647,10 +2686,27 @@ static void write_layer_collections(WriteData *wd, ListBase *lb)
writelist(wd, DATA, LinkData, &lc->object_bases);
writelist(wd, DATA, CollectionOverride, &lc->overrides);
+ write_collection_engine_settings(wd, &lc->engine_settings);
+
write_layer_collections(wd, &lc->layer_collections);
}
}
+static void write_render_engines_settings(WriteData *wd, ListBase *lb)
+{
+ for (RenderEngineSettings *res = lb->first; res; res = res->next) {
+ writestruct(wd, DATA, RenderEngineSettings, 1, res);
+
+ if (STREQ(res->name, RE_engine_id_BLENDER_CLAY)) {
+ writestruct(wd, DATA, RenderEngineSettingsClay, 1, res->data);
+ }
+ else {
+ /* No engine matched */
+ /* error: don't know how to write this file */
+ }
+ }
+}
+
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
@@ -2880,6 +2936,8 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
write_layer_collections(wd, &sl->layer_collections);
}
+ write_render_engines_settings(wd, &sce->engines_settings);
+
sce = sce->id.next;
}