Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/BLO_readfile.h24
-rw-r--r--source/blender/blenloader/CMakeLists.txt6
-rw-r--r--source/blender/blenloader/intern/readfile.c809
-rw-r--r--source/blender/blenloader/intern/readfile.h4
-rw-r--r--source/blender/blenloader/intern/versioning_250.c4
-rw-r--r--source/blender/blenloader/intern/versioning_270.c21
-rw-r--r--source/blender/blenloader/intern/versioning_280.c533
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c45
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c88
-rw-r--r--source/blender/blenloader/intern/writefile.c155
10 files changed, 1263 insertions, 426 deletions
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index 59bd7ed74f4..b639236e022 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -39,15 +39,18 @@ extern "C" {
struct BlendThumbnail;
struct bScreen;
struct LinkNode;
+struct ListBase;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct UserDef;
struct View3D;
struct bContext;
struct BHead;
struct FileData;
+struct wmWindowManager;
typedef struct BlendHandle BlendHandle;
@@ -64,13 +67,20 @@ typedef struct BlendFileData {
int fileflags;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
-
- struct bScreen *curscreen;
+
+ struct bScreen *curscreen; /* TODO think this isn't needed anymore? */
struct Scene *curscene;
-
+ struct SceneLayer *cur_render_layer; /* layer to activate in workspaces when reading without UI */
+
eBlenFileType type;
} BlendFileData;
+typedef struct WorkspaceConfigFileData {
+ struct Main *main; /* has to be freed when done reading file data */
+
+ struct ListBase workspaces;
+} WorkspaceConfigFileData;
+
/* skip reading some data-block types (may want to skip screen data too). */
typedef enum eBLOReadSkip {
@@ -114,9 +124,9 @@ struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, con
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
- struct Scene *scene, struct View3D *v3d,
+ struct Scene *scene, struct SceneLayer *sl,
const bool use_placeholders, const bool force_indirect);
-void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct View3D *v3d);
+void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct SceneLayer *sl);
void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);
@@ -125,7 +135,9 @@ void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char
BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
/* internal function but we need to expose it */
-void blo_lib_link_screen_restore(struct Main *newmain, struct bScreen *curscreen, struct Scene *curscene);
+void blo_lib_link_restore(
+ struct Main *newmain, struct wmWindowManager *curwm,
+ struct Scene *curscene, struct SceneLayer *cur_render_layer);
typedef void (*BLOExpandDoitCallback) (void *fdhandle, struct Main *mainvar, void *idv);
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index 3d2e8a306de..61d1aa18b3c 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
../blenkernel
../blenlib
../blentranslation
+ ../depsgraph
../imbuf
../makesdna
../makesrna
@@ -53,6 +54,7 @@ set(SRC
intern/versioning_250.c
intern/versioning_260.c
intern/versioning_270.c
+ intern/versioning_280.c
intern/versioning_defaults.c
intern/versioning_legacy.c
intern/writefile.c
@@ -79,6 +81,10 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+if(WITH_CLAY_ENGINE)
+ add_definitions(-DWITH_CLAY_ENGINE)
+endif()
+
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 646cf978453..e6ab8fa883b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -53,6 +53,10 @@
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
+/* Allow using DNA struct members that are marked as private for read/write.
+ * Note: Each header that uses this needs to define its own way of handling
+ * it. There's no generic implementation, direct use does nothing. */
+#define DNA_PRIVATE_READ_WRITE_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -72,6 +76,7 @@
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
+#include "DNA_layer_types.h"
#include "DNA_lamp_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
@@ -84,6 +89,7 @@
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_particle_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_text_types.h"
@@ -98,10 +104,13 @@
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_vfont_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
+#include "RNA_access.h"
+
#include "MEM_guardedalloc.h"
#include "BLI_endian_switch.h"
@@ -120,11 +129,11 @@
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_global.h" // for G
#include "BKE_group.h"
+#include "BKE_layer.h"
#include "BKE_library.h" // for which_libbase
#include "BKE_library_idmap.h"
#include "BKE_library_query.h"
@@ -148,6 +157,9 @@
#include "BKE_outliner_treehash.h"
#include "BKE_sound.h"
#include "BKE_colortools.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
#include "NOD_common.h"
#include "NOD_socket.h"
@@ -238,9 +250,9 @@ typedef struct OldNewMap {
/* local prototypes */
static void *read_struct(FileData *fd, BHead *bh, const char *blockname);
static void direct_link_modifiers(FileData *fd, ListBase *lb);
-static void convert_tface_mt(FileData *fd, Main *main);
static BHead *find_bhead_from_code_name(FileData *fd, const short idcode, const char *name);
static BHead *find_bhead_from_idname(FileData *fd, const char *idname);
+static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag);
/* this function ensures that reports are printed,
* in the case of libraray linking errors this is important!
@@ -2210,6 +2222,7 @@ static void direct_link_id(FileData *fd, ID *id)
/* this case means the data was written incorrectly, it should not happen */
IDP_DirectLinkGroup_OrFree(&id->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
}
+ id->py_instance = NULL;
}
/* ************ READ CurveMapping *************** */
@@ -2773,6 +2786,80 @@ static void direct_link_cachefile(FileData *fd, CacheFile *cache_file)
direct_link_animdata(fd, cache_file->adt);
}
+/* ************ READ WORKSPACES *************** */
+
+static void lib_link_workspaces(FileData *fd, Main *bmain)
+{
+ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+ ID *id = (ID *)workspace;
+
+ if ((id->tag & LIB_TAG_NEED_LINK) == 0) {
+ continue;
+ }
+ IDP_LibLinkProperty(id->properties, fd);
+ id_us_ensure_real(id);
+
+ for (WorkSpaceLayout *layout = layouts->first, *layout_next; layout; layout = layout_next) {
+ bScreen *screen = newlibadr(fd, id->lib, BKE_workspace_layout_screen_get(layout));
+
+ layout_next = layout->next;
+ if (screen) {
+ BKE_workspace_layout_screen_set(layout, screen);
+
+ if (ID_IS_LINKED(id)) {
+ screen->winid = 0;
+ if (screen->temp) {
+ /* delete temp layouts when appending */
+ BKE_workspace_layout_remove(bmain, workspace, layout);
+ }
+ }
+ }
+ }
+
+ id->tag &= ~LIB_TAG_NEED_LINK;
+ }
+}
+
+static void direct_link_workspace(FileData *fd, WorkSpace *workspace, const Main *main)
+{
+ link_list(fd, BKE_workspace_layouts_get(workspace));
+ link_list(fd, &workspace->hook_layout_relations);
+ link_list(fd, BKE_workspace_transform_orientations_get(workspace));
+
+ for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first;
+ relation;
+ relation = relation->next)
+ {
+ relation->parent = newglobadr(fd, relation->parent); /* data from window - need to access through global oldnew-map */
+ relation->value = newdataadr(fd, relation->value);
+ }
+
+ if (ID_IS_LINKED(&workspace->id)) {
+ /* Appending workspace so render layer is likely from a different scene. Unset
+ * now, when activating workspace later we set a valid one from current scene. */
+ BKE_workspace_render_layer_set(workspace, NULL);
+ }
+
+ /* Same issue/fix as in direct_link_workspace_link_scene_data: Can't read workspace data
+ * when reading windows, so have to update windows after/when reading workspaces. */
+ for (wmWindowManager *wm = main->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpaceLayout *act_layout = newdataadr(fd, BKE_workspace_active_layout_get(win->workspace_hook));
+ if (act_layout) {
+ BKE_workspace_active_layout_set(win->workspace_hook, act_layout);
+ }
+ }
+ }
+}
+
+static void lib_link_workspace_instance_hook(FileData *fd, WorkSpaceInstanceHook *hook, ID *id)
+{
+ WorkSpace *workspace = BKE_workspace_active_get(hook);
+ BKE_workspace_active_set(hook, newlibadr(fd, id->lib, workspace));
+}
+
+
/* ************ READ MOTION PATHS *************** */
/* direct data for cache */
@@ -3340,7 +3427,7 @@ static void lib_link_pose(FileData *fd, Main *bmain, Object *ob, bPose *pose)
if (rebuild) {
- DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_pose_tag_recalc(bmain, pose);
}
}
@@ -3418,6 +3505,11 @@ static void lib_link_camera(FileData *fd, Main *main)
ca->dof_ob = newlibadr(fd, ca->id.lib, ca->dof_ob);
+ for (CameraBGImage *bgpic = ca->bg_images.first; bgpic; bgpic = bgpic->next) {
+ bgpic->ima = newlibadr_us(fd, ca->id.lib, bgpic->ima);
+ bgpic->clip = newlibadr_us(fd, ca->id.lib, bgpic->clip);
+ }
+
ca->id.tag &= ~LIB_TAG_NEED_LINK;
}
}
@@ -3427,6 +3519,12 @@ static void direct_link_camera(FileData *fd, Camera *ca)
{
ca->adt = newdataadr(fd, ca->adt);
direct_link_animdata(fd, ca->adt);
+
+ link_list(fd, &ca->bg_images);
+
+ for (CameraBGImage *bgpic = ca->bg_images.first; bgpic; bgpic = bgpic->next) {
+ bgpic->iuser.ok = 1;
+ }
}
@@ -3863,6 +3961,7 @@ static void direct_link_curve(FileData *fd, Curve *cu)
cu->editnurb = NULL;
cu->editfont = NULL;
+ cu->batch_cache = NULL;
for (nu = cu->nurb.first; nu; nu = nu->next) {
nu->bezt = newdataadr(fd, nu->bezt);
@@ -4369,55 +4468,14 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
psys->tree = NULL;
psys->bvhtree = NULL;
+
+ psys->batch_cache = NULL;
}
return;
}
/* ************ READ MESH ***************** */
-static void lib_link_mtface(FileData *fd, Mesh *me, MTFace *mtface, int totface)
-{
- MTFace *tf= mtface;
- int i;
-
- /* Add pseudo-references (not fake users!) to images used by texface. A
- * little bogus; it would be better if each mesh consistently added one ref
- * to each image it used. - z0r */
- for (i = 0; i < totface; i++, tf++) {
- tf->tpage = newlibadr_real_us(fd, me->id.lib, tf->tpage);
- }
-}
-
-static void lib_link_customdata_mtface(FileData *fd, Mesh *me, CustomData *fdata, int totface)
-{
- int i;
- for (i = 0; i < fdata->totlayer; i++) {
- CustomDataLayer *layer = &fdata->layers[i];
-
- if (layer->type == CD_MTFACE)
- lib_link_mtface(fd, me, layer->data, totface);
- }
-
-}
-
-static void lib_link_customdata_mtpoly(FileData *fd, Mesh *me, CustomData *pdata, int totface)
-{
- int i;
-
- for (i=0; i < pdata->totlayer; i++) {
- CustomDataLayer *layer = &pdata->layers[i];
-
- if (layer->type == CD_MTEXPOLY) {
- MTexPoly *tf= layer->data;
- int j;
-
- for (j = 0; j < totface; j++, tf++) {
- tf->tpage = newlibadr_real_us(fd, me->id.lib, tf->tpage);
- }
- }
- }
-}
-
static void lib_link_mesh(FileData *fd, Main *main)
{
Mesh *me;
@@ -4444,19 +4502,9 @@ static void lib_link_mesh(FileData *fd, Main *main)
me->ipo = newlibadr_us(fd, me->id.lib, me->ipo); // XXX: deprecated: old anim sys
me->key = newlibadr_us(fd, me->id.lib, me->key);
me->texcomesh = newlibadr_us(fd, me->id.lib, me->texcomesh);
-
- lib_link_customdata_mtface(fd, me, &me->fdata, me->totface);
- lib_link_customdata_mtpoly(fd, me, &me->pdata, me->totpoly);
- if (me->mr && me->mr->levels.first) {
- lib_link_customdata_mtface(fd, me, &me->mr->fdata,
- ((MultiresLevel*)me->mr->levels.first)->totface);
- }
}
}
- /* convert texface options to material */
- convert_tface_mt(fd, main);
-
for (me = main->mesh.first; me; me = me->id.next) {
if (me->id.tag & LIB_TAG_NEED_LINK) {
/*check if we need to convert mfaces to mpolys*/
@@ -4612,7 +4660,6 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
mesh->dvert = newdataadr(fd, mesh->dvert);
mesh->mloopcol = newdataadr(fd, mesh->mloopcol);
mesh->mloopuv = newdataadr(fd, mesh->mloopuv);
- mesh->mtpoly = newdataadr(fd, mesh->mtpoly);
mesh->mselect = newdataadr(fd, mesh->mselect);
/* animdata */
@@ -4631,18 +4678,13 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
mesh->bb = NULL;
mesh->edit_btmesh = NULL;
+ mesh->batch_cache = NULL;
/* happens with old files */
if (mesh->mselect == NULL) {
mesh->totselect = 0;
}
- if (mesh->mloopuv || mesh->mtpoly) {
- /* for now we have to ensure texpoly and mloopuv layers are aligned
- * in the future we may allow non-aligned layers */
- BKE_mesh_cd_validate(mesh);
- }
-
/* Multires data */
mesh->mr= newdataadr(fd, mesh->mr);
if (mesh->mr) {
@@ -4722,6 +4764,7 @@ static void direct_link_latt(FileData *fd, Lattice *lt)
direct_link_dverts(fd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert);
lt->editlatt = NULL;
+ lt->batch_cache = NULL;
lt->adt = newdataadr(fd, lt->adt);
direct_link_animdata(fd, lt->adt);
@@ -4764,7 +4807,15 @@ static void lib_link_object(FileData *fd, Main *main)
ob->parent = newlibadr(fd, ob->id.lib, ob->parent);
ob->track = newlibadr(fd, ob->id.lib, ob->track);
ob->poselib = newlibadr_us(fd, ob->id.lib, ob->poselib);
- ob->dup_group = newlibadr_us(fd, ob->id.lib, ob->dup_group);
+
+ /* 2.8x drops support for non-empty dupli instances. */
+ if (ob->type == OB_EMPTY) {
+ ob->dup_group = newlibadr_us(fd, ob->id.lib, ob->dup_group);
+ }
+ else {
+ ob->dup_group = NULL;
+ ob->transflag &= ~OB_DUPLIGROUP;
+ }
ob->proxy = newlibadr_us(fd, ob->id.lib, ob->proxy);
if (ob->proxy) {
@@ -5070,6 +5121,8 @@ static void direct_link_pose(FileData *fd, bPose *pose)
/* in case this value changes in future, clamp else we get undefined behavior */
CLAMP(pchan->rotmode, ROT_MODE_MIN, ROT_MODE_MAX);
+
+ pchan->draw_data = NULL;
}
pose->ikdata = NULL;
if (pose->ikparam != NULL) {
@@ -5444,6 +5497,7 @@ static void direct_link_object(FileData *fd, Object *ob)
direct_link_motionpath(fd, ob->mpath);
link_list(fd, &ob->defbase);
+ link_list(fd, &ob->fmaps);
// XXX deprecated - old animation system <<<
direct_link_nlastrips(fd, &ob->nlastrips);
link_list(fd, &ob->constraintChannels);
@@ -5630,6 +5684,7 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->derivedDeform = NULL;
ob->derivedFinal = NULL;
BLI_listbase_clear(&ob->gpulamp);
+ BLI_listbase_clear(&ob->drawdata);
link_list(fd, &ob->pc_ids);
/* Runtime curve data */
@@ -5646,6 +5701,8 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->currentlod = ob->lodlevels.first;
ob->preview = direct_link_preview_image(fd, ob->preview);
+
+ ob->base_collection_properties = NULL;
}
/* ************ READ SCENE ***************** */
@@ -5710,6 +5767,23 @@ static bool scene_validate_setscene__liblink(Scene *sce, const int totscene)
}
#endif
+static void lib_link_scene_collection(FileData *fd, Library *lib, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ lib_link_scene_collection(fd, lib, nsc);
+ }
+}
+
static void lib_link_scene(FileData *fd, Main *main)
{
#ifdef USE_SETSCENE_CHECK
@@ -5757,17 +5831,17 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
- for (Base *next, *base = sce->base.first; base; base = next) {
- next = base->next;
+ for (BaseLegacy *base_legacy_next, *base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy_next) {
+ base_legacy_next = base_legacy->next;
- base->object = newlibadr_us(fd, sce->id.lib, base->object);
+ base_legacy->object = newlibadr_us(fd, sce->id.lib, base_legacy->object);
- if (base->object == NULL) {
+ if (base_legacy->object == NULL) {
blo_reportf_wrap(fd->reports, RPT_WARNING, TIP_("LIB: object lost from scene: '%s'"),
sce->id.name + 2);
- BLI_remlink(&sce->base, base);
- if (base == sce->basact) sce->basact = NULL;
- MEM_freeN(base);
+ BLI_remlink(&sce->base, base_legacy);
+ if (base_legacy == sce->basact) sce->basact = NULL;
+ MEM_freeN(base_legacy);
}
}
@@ -5856,6 +5930,19 @@ static void lib_link_scene(FileData *fd, Main *main)
/* Motion Tracking */
sce->clip = newlibadr_us(fd, sce->id.lib, sce->clip);
+ lib_link_scene_collection(fd, sce->id.lib, sce->collection);
+
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ /* tag scene layer to update for collection tree evaluation */
+ sl->flag |= SCENE_LAYER_ENGINE_DIRTY;
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ /* we only bump the use count for the collection objects */
+ base->object = newlibadr(fd, sce->id.lib, base->object);
+ base->flag |= BASE_DIRTY_ENGINE_SETTINGS;
+ base->collection_properties = NULL;
+ }
+ }
+
#ifdef USE_SETSCENE_CHECK
if (sce->set != NULL) {
/* link flag for scenes with set would be reset later,
@@ -5959,18 +6046,69 @@ static void direct_link_view_settings(FileData *fd, ColorManagedViewSettings *vi
direct_link_curvemapping(fd, view_settings->curve_mapping);
}
-static void direct_link_scene(FileData *fd, Scene *sce)
+static void direct_link_scene_collection(FileData *fd, SceneCollection *sc)
+{
+ link_list(fd, &sc->objects);
+ link_list(fd, &sc->filter_objects);
+ link_list(fd, &sc->scene_collections);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ direct_link_scene_collection(fd, nsc);
+ }
+}
+
+static void direct_link_layer_collections(FileData *fd, ListBase *lb)
+{
+ link_list(fd, lb);
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ lc->scene_collection = newdataadr(fd, lc->scene_collection);
+
+ link_list(fd, &lc->object_bases);
+
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ link->data = newdataadr(fd, link->data);
+ }
+
+ link_list(fd, &lc->overrides);
+
+ if (lc->properties) {
+ lc->properties = newdataadr(fd, lc->properties);
+ IDP_DirectLinkGroup_OrFree(&lc->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+ BKE_layer_collection_engine_settings_validate_collection(lc);
+ }
+ lc->properties_evaluated = NULL;
+
+ direct_link_layer_collections(fd, &lc->layer_collections);
+ }
+}
+
+/**
+ * Workspaces store a render layer pointer which can only be read after scene is read.
+ */
+static void direct_link_workspace_link_scene_data(
+ FileData *fd, const Scene *scene, const ListBase *workspaces)
+{
+ for (WorkSpace *workspace = workspaces->first; workspace; workspace = workspace->id.next) {
+ SceneLayer *layer = newdataadr(fd, BKE_workspace_render_layer_get(workspace));
+ /* only set when layer is from the scene we read */
+ if (layer && (BLI_findindex(&scene->render_layers, layer) != -1)) {
+ BKE_workspace_render_layer_set(workspace, layer);
+ }
+ }
+}
+
+static void direct_link_scene(FileData *fd, Scene *sce, Main *bmain)
{
Editing *ed;
Sequence *seq;
MetaStack *ms;
RigidBodyWorld *rbw;
+ SceneLayer *sl;
SceneRenderLayer *srl;
- sce->theDag = NULL;
- sce->depsgraph = NULL;
+ sce->depsgraph_legacy = NULL;
+ sce->depsgraph_hash = NULL;
sce->obedit = NULL;
- sce->stats = NULL;
sce->fps_info = NULL;
sce->customdata_mask_modal = 0;
sce->lay_updated = 0;
@@ -6002,6 +6140,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->toolsettings->imapaint.paintcursor = NULL;
sce->toolsettings->particle.paintcursor = NULL;
sce->toolsettings->particle.scene = NULL;
+ sce->toolsettings->particle.scene_layer = NULL;
sce->toolsettings->particle.object = NULL;
sce->toolsettings->gp_sculpt.paintcursor = NULL;
@@ -6159,7 +6298,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
}
link_list(fd, &(sce->markers));
- link_list(fd, &(sce->transform_spaces));
+ link_list(fd, &(sce->transform_spaces)); /* only for old files */
link_list(fd, &(sce->r.layers));
link_list(fd, &(sce->r.views));
@@ -6209,6 +6348,43 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->preview = direct_link_preview_image(fd, sce->preview);
direct_link_curvemapping(fd, &sce->r.mblur_shutter_curve);
+
+ /* this runs before the very first doversion */
+ if (sce->collection) {
+ sce->collection = newdataadr(fd, sce->collection);
+ direct_link_scene_collection(fd, sce->collection);
+ }
+
+ /* insert into global old-new map for reading without UI (link_global accesses it again) */
+ link_glob_list(fd, &sce->render_layers);
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ sl->stats = NULL;
+ link_list(fd, &sl->object_bases);
+ sl->basact = newdataadr(fd, sl->basact);
+ direct_link_layer_collections(fd, &sl->layer_collections);
+
+ if (sl->properties != NULL) {
+ sl->properties = newdataadr(fd, sl->properties);
+ BLI_assert(sl->properties != NULL);
+ IDP_DirectLinkGroup_OrFree(&sl->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+ BKE_scene_layer_engine_settings_validate_layer(sl);
+ }
+
+ sl->properties_evaluated = NULL;
+
+ BLI_listbase_clear(&sl->drawdata);
+ }
+
+ sce->collection_properties = newdataadr(fd, sce->collection_properties);
+ IDP_DirectLinkGroup_OrFree(&sce->collection_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+
+ sce->layer_properties = newdataadr(fd, sce->layer_properties);
+ IDP_DirectLinkGroup_OrFree(&sce->layer_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+
+ BKE_layer_collection_engine_settings_validate_scene(sce);
+ BKE_scene_layer_engine_settings_validate_scene(sce);
+
+ direct_link_workspace_link_scene_data(fd, sce, &bmain->workspaces);
}
/* ************ READ WM ***************** */
@@ -6221,6 +6397,12 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
link_list(fd, &wm->windows);
for (win = wm->windows.first; win; win = win->next) {
+ WorkSpaceInstanceHook *hook = win->workspace_hook;
+
+ win->workspace_hook = newdataadr(fd, hook);
+ /* we need to restore a pointer to this later when reading workspaces, so store in global oldnew-map */
+ oldnewmap_insert(fd->globmap, hook, win->workspace_hook, 0);
+
win->ghostwin = NULL;
win->eventstate = NULL;
win->curswin = NULL;
@@ -6285,6 +6467,11 @@ static void lib_link_windowmanager(FileData *fd, Main *main)
if (wm->id.tag & LIB_TAG_NEED_LINK) {
/* Note: WM IDProperties are never written to file, hence no need to read/link them here. */
for (win = wm->windows.first; win; win = win->next) {
+ if (win->workspace_hook) { /* NULL for old files */
+ lib_link_workspace_instance_hook(fd, win->workspace_hook, &wm->id);
+ }
+ win->scene = newlibadr(fd, wm->id.lib, win->scene);
+ /* deprecated, but needed for versioning (will be NULL'ed then) */
win->screen = newlibadr(fd, NULL, win->screen);
}
@@ -6370,13 +6557,9 @@ static void lib_link_screen(FileData *fd, Main *main)
IDP_LibLinkProperty(sc->id.properties, fd);
id_us_ensure_real(&sc->id);
+ /* deprecated, but needed for versioning (will be NULL'ed then) */
sc->scene = newlibadr(fd, sc->id.lib, sc->scene);
- /* this should not happen, but apparently it does somehow. Until we figure out the cause,
- * just assign first available scene */
- if (!sc->scene)
- sc->scene = main->scene.first;
-
sc->animtimer = NULL; /* saved in rare cases */
sc->scrubbing = false;
@@ -6388,22 +6571,10 @@ static void lib_link_screen(FileData *fd, Main *main)
case SPACE_VIEW3D:
{
View3D *v3d = (View3D*) sl;
- BGpic *bgpic = NULL;
v3d->camera= newlibadr(fd, sc->id.lib, v3d->camera);
v3d->ob_centre= newlibadr(fd, sc->id.lib, v3d->ob_centre);
- /* should be do_versions but not easy adding into the listbase */
- if (v3d->bgpic) {
- v3d->bgpic = newlibadr(fd, sc->id.lib, v3d->bgpic);
- BLI_addtail(&v3d->bgpicbase, bgpic);
- v3d->bgpic = NULL;
- }
-
- for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
- bgpic->ima = newlibadr_us(fd, sc->id.lib, bgpic->ima);
- bgpic->clip = newlibadr_us(fd, sc->id.lib, bgpic->clip);
- }
if (v3d->localvd) {
v3d->localvd->camera = newlibadr(fd, sc->id.lib, v3d->localvd->camera);
}
@@ -6684,88 +6855,60 @@ static void lib_link_clipboard_restore(struct IDNameLib_Map *id_map)
BKE_sequencer_base_recursive_apply(&seqbase_clipboard, lib_link_seq_clipboard_cb, id_map);
}
-/* called from kernel/blender.c */
-/* used to link a file (without UI) to the current UI */
-/* note that it assumes the old pointers in UI are still valid, so old Main is not freed */
-void blo_lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
+static void lib_link_workspace_scene_data_restore(wmWindow *win, Scene *scene)
{
- wmWindow *win;
- wmWindowManager *wm;
- bScreen *sc;
- ScrArea *sa;
+ bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
- struct IDNameLib_Map *id_map = BKE_main_idmap_create(newmain);
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
- /* first windowmanager */
- for (wm = newmain->wm.first; wm; wm = wm->id.next) {
- for (win= wm->windows.first; win; win= win->next) {
- win->screen = restore_pointer_by_name(id_map, (ID *)win->screen, USER_REAL);
-
- if (win->screen == NULL)
- win->screen = curscreen;
-
- win->screen->winid = win->winid;
+ if (v3d->camera == NULL || v3d->scenelock) {
+ v3d->camera = scene->camera;
+ }
+
+ if (v3d->localvd) {
+ /*Base *base;*/
+
+ v3d->localvd->camera = scene->camera;
+
+ /* localview can become invalid during undo/redo steps, so we exit it when no could be found */
+#if 0 /* XXX regionlocalview ? */
+ for (base= sc->scene->base.first; base; base= base->next) {
+ if (base->lay & v3d->lay) break;
+ }
+ if (base==NULL) {
+ v3d->lay= v3d->localvd->lay;
+ v3d->layact= v3d->localvd->layact;
+ MEM_freeN(v3d->localvd);
+ v3d->localvd= NULL;
+ }
+#endif
+ }
+ else if (v3d->scenelock) {
+ v3d->lay = scene->lay;
+ }
+ }
}
}
-
-
- for (sc = newmain->screen.first; sc; sc = sc->id.next) {
- Scene *oldscene = sc->scene;
-
- sc->scene= restore_pointer_by_name(id_map, (ID *)sc->scene, USER_REAL);
- if (sc->scene == NULL)
- sc->scene = curscene;
-
- /* keep cursor location through undo */
- copy_v3_v3(sc->scene->cursor, oldscene->cursor);
-
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- SpaceLink *sl;
-
- for (sl = sa->spacedata.first; sl; sl = sl->next) {
+}
+
+static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map, Main *newmain, WorkSpaceLayout *layout)
+{
+ bScreen *screen = BKE_workspace_layout_screen_get(layout);
+
+ /* avoid conflicts with 2.8x branch */
+ {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
- BGpic *bgpic;
ARegion *ar;
- if (v3d->scenelock)
- v3d->camera = NULL; /* always get from scene */
- else
- v3d->camera = restore_pointer_by_name(id_map, (ID *)v3d->camera, USER_REAL);
- if (v3d->camera == NULL)
- v3d->camera = sc->scene->camera;
+ v3d->camera = restore_pointer_by_name(id_map, (ID *)v3d->camera, USER_REAL);
v3d->ob_centre = restore_pointer_by_name(id_map, (ID *)v3d->ob_centre, USER_REAL);
-
- for (bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next) {
- if ((bgpic->ima = restore_pointer_by_name(id_map, (ID *)bgpic->ima, USER_IGNORE))) {
- id_us_plus((ID *)bgpic->ima);
- }
- if ((bgpic->clip = restore_pointer_by_name(id_map, (ID *)bgpic->clip, USER_IGNORE))) {
- id_us_plus((ID *)bgpic->clip);
- }
- }
- if (v3d->localvd) {
- /*Base *base;*/
-
- v3d->localvd->camera = sc->scene->camera;
-
- /* localview can become invalid during undo/redo steps, so we exit it when no could be found */
-#if 0 /* XXX regionlocalview ? */
- for (base= sc->scene->base.first; base; base= base->next) {
- if (base->lay & v3d->lay) break;
- }
- if (base==NULL) {
- v3d->lay= v3d->localvd->lay;
- v3d->layact= v3d->localvd->layact;
- MEM_freeN(v3d->localvd);
- v3d->localvd= NULL;
- }
-#endif
- }
- else if (v3d->scenelock) {
- v3d->lay = sc->scene->lay;
- }
-
+
/* not very nice, but could help */
if ((v3d->layact & v3d->lay) == 0) v3d->layact = v3d->lay;
@@ -6967,6 +7110,44 @@ void blo_lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *cursc
}
}
}
+}
+
+/**
+ * Used to link a file (without UI) to the current UI.
+ * Note that it assumes the old pointers in UI are still valid, so old Main is not freed.
+ */
+void blo_lib_link_restore(Main *newmain, wmWindowManager *curwm, Scene *curscene, SceneLayer *cur_render_layer)
+{
+ struct IDNameLib_Map *id_map = BKE_main_idmap_create(newmain);
+
+ for (WorkSpace *workspace = newmain->workspaces.first; workspace; workspace = workspace->id.next) {
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+
+ for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
+ lib_link_workspace_layout_restore(id_map, newmain, layout);
+ }
+ BKE_workspace_render_layer_set(workspace, cur_render_layer);
+ }
+
+ for (wmWindow *win = curwm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ID *workspace_id = (ID *)workspace;
+ Scene *oldscene = win->scene;
+
+ workspace = restore_pointer_by_name(id_map, workspace_id, USER_REAL);
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+ win->scene = restore_pointer_by_name(id_map, (ID *)win->scene, USER_REAL);
+ if (win->scene == NULL) {
+ win->scene = curscene;
+ }
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+
+ /* keep cursor location through undo */
+ copy_v3_v3(win->scene->cursor, oldscene->cursor);
+ lib_link_workspace_scene_data_restore(win, win->scene);
+
+ BLI_assert(win->screen == NULL);
+ }
/* update IDs stored in all possible clipboards */
lib_link_clipboard_restore(id_map);
@@ -7020,6 +7201,7 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
rv3d->sms = NULL;
rv3d->smooth_timer = NULL;
rv3d->compositor = NULL;
+ rv3d->viewport = NULL;
}
}
}
@@ -7036,6 +7218,7 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
ar->type = NULL;
ar->swap = 0;
ar->do_draw = 0;
+ ar->manipulator_map = NULL;
ar->regiontimer = NULL;
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
}
@@ -7082,6 +7265,8 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
sc->mainwin = sc->subwinactive= 0; /* indices */
sc->swap = 0;
+ sc->preview = direct_link_preview_image(fd, sc->preview);
+
/* edges */
for (se = sc->edgebase.first; se; se = se->next) {
se->v1 = newdataadr(fd, se->v1);
@@ -7146,22 +7331,8 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
- BGpic *bgpic;
-
v3d->flag |= V3D_INVALID_BACKBUF;
- link_list(fd, &v3d->bgpicbase);
-
- /* should be do_versions except this doesnt fit well there */
- if (v3d->bgpic) {
- bgpic = newdataadr(fd, v3d->bgpic);
- BLI_addtail(&v3d->bgpicbase, bgpic);
- v3d->bgpic = NULL;
- }
-
- for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next)
- bgpic->iuser.ok = 1;
-
if (v3d->gpd) {
v3d->gpd = newdataadr(fd, v3d->gpd);
direct_link_gpencil(fd, v3d->gpd);
@@ -7447,6 +7618,26 @@ static void fix_relpaths_library(const char *basepath, Main *main)
}
}
+/* ************ READ PROBE ***************** */
+
+static void lib_link_lightprobe(FileData *fd, Main *main)
+{
+ for (LightProbe *prb = main->speaker.first; prb; prb = prb->id.next) {
+ if (prb->id.tag & LIB_TAG_NEED_LINK) {
+ IDP_LibLinkProperty(prb->id.properties, fd);
+ lib_link_animdata(fd, &prb->id, prb->adt);
+
+ prb->id.tag &= ~LIB_TAG_NEED_LINK;
+ }
+ }
+}
+
+static void direct_link_lightprobe(FileData *fd, LightProbe *prb)
+{
+ prb->adt = newdataadr(fd, prb->adt);
+ direct_link_animdata(fd, prb->adt);
+}
+
/* ************ READ SPEAKER ***************** */
static void lib_link_speaker(FileData *fd, Main *main)
@@ -7547,7 +7738,7 @@ static void lib_link_group(FileData *fd, Main *main)
if (add_us) {
id_us_ensure_real(&group->id);
}
- BKE_group_object_unlink(group, NULL, NULL, NULL); /* removes NULL entries */
+ BKE_group_object_unlink(group, NULL); /* removes NULL entries */
group->id.tag &= ~LIB_TAG_NEED_LINK;
}
@@ -8062,6 +8253,7 @@ static const char *dataname(short id_code)
case ID_VF: return "Data from VF";
case ID_TXT : return "Data from TXT";
case ID_SPK: return "Data from SPK";
+ case ID_LP: return "Data from LP";
case ID_SO: return "Data from SO";
case ID_NT: return "Data from NT";
case ID_BR: return "Data from BR";
@@ -8074,6 +8266,7 @@ static const char *dataname(short id_code)
case ID_MSK: return "Data from MSK";
case ID_LS: return "Data from LS";
case ID_CF: return "Data from CF";
+ case ID_WS: return "Data from WS";
}
return "Data from Lib Block";
@@ -8237,7 +8430,7 @@ static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, const short
wrong_id = direct_link_screen(fd, (bScreen *)id);
break;
case ID_SCE:
- direct_link_scene(fd, (Scene *)id);
+ direct_link_scene(fd, (Scene *)id, main);
break;
case ID_OB:
direct_link_object(fd, (Object *)id);
@@ -8293,6 +8486,9 @@ static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, const short
case ID_SO:
direct_link_sound(fd, (bSound *)id);
break;
+ case ID_LP:
+ direct_link_lightprobe(fd, (LightProbe *)id);
+ break;
case ID_GR:
direct_link_group(fd, (Group *)id);
break;
@@ -8332,6 +8528,9 @@ static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, const short
case ID_CF:
direct_link_cachefile(fd, (CacheFile *)id);
break;
+ case ID_WS:
+ direct_link_workspace(fd, (WorkSpace *)id, main);
+ break;
}
oldnewmap_free_unused(fd->datamap);
@@ -8377,7 +8576,8 @@ static BHead *read_global(BlendFileData *bfd, FileData *fd, BHead *bhead)
bfd->curscreen = fg->curscreen;
bfd->curscene = fg->curscene;
-
+ bfd->cur_render_layer = fg->cur_render_layer;
+
MEM_freeN(fg);
fd->globalf = bfd->globalf;
@@ -8389,6 +8589,7 @@ static BHead *read_global(BlendFileData *bfd, FileData *fd, BHead *bhead)
/* note, this has to be kept for reading older files... */
static void link_global(FileData *fd, BlendFileData *bfd)
{
+ bfd->cur_render_layer = newglobadr(fd, bfd->cur_render_layer);
bfd->curscreen = newlibadr(fd, NULL, bfd->curscreen);
bfd->curscene = newlibadr(fd, NULL, bfd->curscene);
// this happens in files older than 2.35
@@ -8397,26 +8598,6 @@ static void link_global(FileData *fd, BlendFileData *bfd)
}
}
-static void convert_tface_mt(FileData *fd, Main *main)
-{
- Main *gmain;
-
- /* this is a delayed do_version (so it can create new materials) */
- if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 3)) {
- //XXX hack, material.c uses G.main all over the place, instead of main
- // temporarily set G.main to the current main
- gmain = G.main;
- G.main = main;
-
- if (!(do_version_tface(main))) {
- BKE_report(fd->reports, RPT_WARNING, "Texface conversion problem (see error in console)");
- }
-
- //XXX hack, material.c uses G.main allover the place, instead of main
- G.main = gmain;
- }
-}
-
/* initialize userdef with non-UI dependency stuff */
/* other initializers (such as theme color defaults) go to resources.c */
static void do_versions_userdef(FileData *fd, BlendFileData *bfd)
@@ -8470,6 +8651,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
blo_do_versions_250(fd, lib, main);
blo_do_versions_260(fd, lib, main);
blo_do_versions_270(fd, lib, main);
+ blo_do_versions_280(fd, lib, main);
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init see do_versions_userdef() above! */
@@ -8483,6 +8665,7 @@ static void do_versions_after_linking(Main *main)
// main->curlib ? "LIB" : "MAIN", main->versionfile, main->subversionfile);
do_versions_after_linking_270(main);
+ do_versions_after_linking_280(main);
}
static void lib_link_all(FileData *fd, Main *main)
@@ -8511,6 +8694,7 @@ static void lib_link_all(FileData *fd, Main *main)
lib_link_text(fd, main);
lib_link_camera(fd, main);
lib_link_speaker(fd, main);
+ lib_link_lightprobe(fd, main);
lib_link_sound(fd, main);
lib_link_group(fd, main);
lib_link_armature(fd, main);
@@ -8526,6 +8710,7 @@ static void lib_link_all(FileData *fd, Main *main)
lib_link_linestyle(fd, main);
lib_link_gpencil(fd, main);
lib_link_cachefiles(fd, main);
+ lib_link_workspaces(fd, main);
lib_link_library(fd, main); /* only init users */
}
@@ -8912,6 +9097,11 @@ static void expand_doit_library(void *fdhandle, Main *mainvar, void *old)
}
}
else {
+ /* in 2.50+ file identifier for screens is patched, forward compatibility */
+ if (bhead->code == ID_SCRN) {
+ bhead->code = ID_SCR;
+ }
+
id = is_yet_read(fd, mainvar, bhead);
if (id == NULL) {
read_libblock(fd, mainvar, bhead, LIB_TAG_TESTIND, NULL);
@@ -9226,6 +9416,10 @@ static void expand_material(FileData *fd, Main *mainvar, Material *ma)
if (ma->group)
expand_doit(fd, mainvar, ma->group);
+
+ if (ma->edit_image) {
+ expand_doit(fd, mainvar, ma->edit_image);
+ }
}
static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la)
@@ -9315,9 +9509,7 @@ static void expand_curve(FileData *fd, Main *mainvar, Curve *cu)
static void expand_mesh(FileData *fd, Main *mainvar, Mesh *me)
{
- CustomDataLayer *layer;
- TFace *tf;
- int a, i;
+ int a;
if (me->adt)
expand_animdata(fd, mainvar, me->adt);
@@ -9328,46 +9520,6 @@ static void expand_mesh(FileData *fd, Main *mainvar, Mesh *me)
expand_doit(fd, mainvar, me->key);
expand_doit(fd, mainvar, me->texcomesh);
-
- if (me->tface) {
- tf = me->tface;
- for (i=0; i<me->totface; i++, tf++) {
- if (tf->tpage)
- expand_doit(fd, mainvar, tf->tpage);
- }
- }
-
- if (me->mface && !me->mpoly) {
- MTFace *mtf;
-
- for (a = 0; a < me->fdata.totlayer; a++) {
- layer = &me->fdata.layers[a];
-
- if (layer->type == CD_MTFACE) {
- mtf = (MTFace *) layer->data;
- for (i = 0; i < me->totface; i++, mtf++) {
- if (mtf->tpage)
- expand_doit(fd, mainvar, mtf->tpage);
- }
- }
- }
- }
- else {
- MTexPoly *mtp;
-
- for (a = 0; a < me->pdata.totlayer; a++) {
- layer = &me->pdata.layers[a];
-
- if (layer->type == CD_MTEXPOLY) {
- mtp = (MTexPoly *) layer->data;
-
- for (i = 0; i < me->totpoly; i++, mtp++) {
- if (mtp->tpage)
- expand_doit(fd, mainvar, mtp->tpage);
- }
- }
- }
- }
}
/* temp struct used to transport needed info to expand_constraint_cb() */
@@ -9610,9 +9762,24 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
}
+static void expand_scene_collection(FileData *fd, Main *mainvar, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (SceneCollection *nsc= sc->scene_collections.first; nsc; nsc = nsc->next) {
+ expand_scene_collection(fd, mainvar, nsc);
+ }
+}
+
static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
{
- Base *base;
+ BaseLegacy *base;
SceneRenderLayer *srl;
FreestyleModuleConfig *module;
FreestyleLineSet *lineset;
@@ -9681,6 +9848,8 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
}
expand_doit(fd, mainvar, sce->clip);
+
+ expand_scene_collection(fd, mainvar, sce->collection);
}
static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
@@ -9711,6 +9880,12 @@ static void expand_sound(FileData *fd, Main *mainvar, bSound *snd)
expand_doit(fd, mainvar, snd->ipo); // XXX deprecated - old animation system
}
+static void expand_lightprobe(FileData *fd, Main *mainvar, LightProbe *prb)
+{
+ if (prb->adt)
+ expand_animdata(fd, mainvar, prb->adt);
+}
+
static void expand_movieclip(FileData *fd, Main *mainvar, MovieClip *clip)
{
if (clip->adt)
@@ -9784,6 +9959,15 @@ static void expand_gpencil(FileData *fd, Main *mainvar, bGPdata *gpd)
expand_animdata(fd, mainvar, gpd->adt);
}
+static void expand_workspace(FileData *fd, Main *mainvar, WorkSpace *workspace)
+{
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+
+ for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
+ expand_doit(fd, mainvar, BKE_workspace_layout_screen_get(layout));
+ }
+}
+
/**
* Set the callback func used over all ID data found by \a BLO_expand_main func.
*
@@ -9862,6 +10046,9 @@ void BLO_expand_main(void *fdhandle, Main *mainvar)
case ID_SO:
expand_sound(fd, mainvar, (bSound *)id);
break;
+ case ID_LP:
+ expand_lightprobe(fd, mainvar, (LightProbe *)id);
+ break;
case ID_AR:
expand_armature(fd, mainvar, (bArmature *)id);
break;
@@ -9898,6 +10085,8 @@ void BLO_expand_main(void *fdhandle, Main *mainvar)
case ID_CF:
expand_cachefile(fd, mainvar, (CacheFile *)id);
break;
+ case ID_WS:
+ expand_workspace(fd, mainvar, (WorkSpace *)id);
default:
break;
}
@@ -9928,16 +10117,17 @@ static bool object_in_any_scene(Main *mainvar, Object *ob)
return false;
}
-static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Library *lib, const short flag)
+static void give_base_to_objects(
+ Main *mainvar, Scene *scene, SceneLayer *scene_layer, Library *lib, const short flag)
{
Object *ob;
Base *base;
- const unsigned int active_lay = (flag & FILE_ACTIVELAY) ? BKE_screen_view3d_layer_active(v3d, scene) : 0;
+ SceneCollection *scene_collection = NULL;
const bool is_link = (flag & FILE_LINK) != 0;
BLI_assert(scene);
- /* give all objects which are LIB_TAG_INDIRECT a base, or for a group when *lib has been set */
+ /* Give all objects which are LIB_TAG_INDIRECT a base, or for a group when *lib has been set. */
for (ob = mainvar->object.first; ob; ob = ob->id.next) {
if ((ob->id.tag & LIB_TAG_INDIRECT) && (ob->id.tag & LIB_TAG_PRE_EXISTING) == 0) {
bool do_it = false;
@@ -9952,26 +10142,26 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
if (do_it) {
- base = MEM_callocN(sizeof(Base), __func__);
- BLI_addtail(&scene->base, base);
+ CLAMP_MIN(ob->id.us, 0);
- if (active_lay) {
- ob->lay = active_lay;
+ if (scene_collection == NULL) {
+ scene_collection = get_scene_collection_active_or_create(scene, scene_layer, FILE_ACTIVE_COLLECTION);
}
+
+ BKE_collection_object_add(scene, scene_collection, ob);
+ base = BKE_scene_layer_base_find(scene_layer, ob);
+ BKE_scene_object_base_flag_sync_from_base(base);
+
if (flag & FILE_AUTOSELECT) {
/* Note that link_object_postprocess() already checks for FILE_AUTOSELECT flag,
* but it will miss objects from non-instanciated groups... */
- ob->flag |= SELECT;
- /* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
+ if (base->flag & BASE_SELECTABLED) {
+ base->flag |= BASE_SELECTED;
+ BKE_scene_base_flag_sync_from_base(base);
+ }
+ /* Do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level. */
}
- base->object = ob;
- base->lay = ob->lay;
- base->flag = ob->flag;
-
- CLAMP_MIN(ob->id.us, 0);
- id_us_plus_no_lib((ID *)ob);
-
ob->id.tag &= ~LIB_TAG_INDIRECT;
ob->id.tag |= LIB_TAG_EXTERN;
}
@@ -9980,32 +10170,38 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
static void give_base_to_groups(
- Main *mainvar, Scene *scene, View3D *v3d, Library *UNUSED(lib), const short UNUSED(flag))
+ Main *mainvar, Scene *scene, SceneLayer *scene_layer, Library *UNUSED(lib), const short UNUSED(flag))
{
Group *group;
Base *base;
Object *ob;
- const unsigned int active_lay = BKE_screen_view3d_layer_active(v3d, scene);
+ SceneCollection *scene_collection;
- /* give all objects which are tagged a base */
+ /* If the group is empty this function is not even called, so it's safe to ensure a collection at this point. */
+ scene_collection = get_scene_collection_active_or_create(scene, scene_layer, FILE_ACTIVE_COLLECTION);
+
+ /* Give all objects which are tagged a base. */
for (group = mainvar->group.first; group; group = group->id.next) {
if (group->id.tag & LIB_TAG_DOIT) {
- /* any indirect group should not have been tagged */
+ /* Any indirect group should not have been tagged. */
BLI_assert((group->id.tag & LIB_TAG_INDIRECT) == 0);
- /* BKE_object_add(...) messes with the selection */
+ /* BKE_object_add(...) messes with the selection. */
ob = BKE_object_add_only_object(mainvar, OB_EMPTY, group->id.name + 2);
ob->type = OB_EMPTY;
- ob->lay = active_lay;
- /* assign the base */
- base = BKE_scene_base_add(scene, ob);
- base->flag |= SELECT;
- base->object->flag = base->flag;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- scene->basact = base;
+ BKE_collection_object_add(scene, scene_collection, ob);
+ base = BKE_scene_layer_base_find(scene_layer, ob);
- /* assign the group */
+ if (base->flag & BASE_SELECTABLED) {
+ base->flag |= BASE_SELECTED;
+ }
+
+ BKE_scene_object_base_flag_sync_from_base(base);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ scene_layer->basact = base;
+
+ /* Assign the group. */
ob->dup_group = group;
ob->transflag |= OB_DUPLIGROUP;
copy_v3_v3(ob->loc, scene->cursor);
@@ -10080,31 +10276,42 @@ static ID *link_named_part(
return id;
}
-static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const short flag)
+static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag)
+{
+ LayerCollection *lc = NULL;
+
+ if (flag & FILE_ACTIVE_COLLECTION) {
+ lc = BKE_layer_collection_get_active_ensure(scene, sl);
+ }
+ else {
+ SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
+ lc = BKE_collection_link(sl, sc);
+ }
+
+ return lc->scene_collection;
+}
+
+static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const short flag)
{
if (scene) {
+ /* link to scene */
Base *base;
Object *ob;
-
- base = MEM_callocN(sizeof(Base), "app_nam_part");
- BLI_addtail(&scene->base, base);
+ SceneCollection *sc;
ob = (Object *)id;
-
- /* link at active layer (view3d if available in context, else scene one */
- if (flag & FILE_ACTIVELAY) {
- ob->lay = BKE_screen_view3d_layer_active(v3d, scene);
- }
-
ob->mode = OB_MODE_OBJECT;
- base->lay = ob->lay;
- base->object = ob;
- base->flag = ob->flag;
- id_us_plus_no_lib((ID *)ob);
+
+ sc = get_scene_collection_active_or_create(scene, sl, flag);
+ BKE_collection_object_add(scene, sc, ob);
+ base = BKE_scene_layer_base_find(sl, ob);
+ BKE_scene_object_base_flag_sync_from_base(base);
if (flag & FILE_AUTOSELECT) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ if (base->flag & BASE_SELECTABLED) {
+ base->flag |= BASE_SELECTED;
+ BKE_scene_base_flag_sync_from_base(base);
+ }
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
@@ -10147,12 +10354,12 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
static ID *link_named_part_ex(
Main *mainl, FileData *fd, const short idcode, const char *name, const short flag,
- Scene *scene, View3D *v3d, const bool use_placeholders, const bool force_indirect)
+ Scene *scene, SceneLayer *sl, const bool use_placeholders, const bool force_indirect)
{
ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect);
if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
- link_object_postprocess(id, scene, v3d, flag);
+ link_object_postprocess(id, scene, sl, flag);
}
else if (id && (GS(id->name) == ID_GR)) {
/* tag as needing to be instantiated */
@@ -10196,11 +10403,11 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod
ID *BLO_library_link_named_part_ex(
Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
- Scene *scene, View3D *v3d,
+ Scene *scene, SceneLayer *sl,
const bool use_placeholders, const bool force_indirect)
{
FileData *fd = (FileData*)(*bh);
- return link_named_part_ex(mainl, fd, idcode, name, flag, scene, v3d, use_placeholders, force_indirect);
+ return link_named_part_ex(mainl, fd, idcode, name, flag, scene, sl, use_placeholders, force_indirect);
}
static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id)
@@ -10313,7 +10520,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid)
}
/* scene and v3d may be NULL. */
-static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, View3D *v3d)
+static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *sl)
{
Main *mainvar;
Library *curlib;
@@ -10369,10 +10576,10 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* Only directly linked objects & groups are instantiated by `BLO_library_link_named_part_ex()` & co,
* here we handle indirect ones and other possible edge-cases. */
if (scene) {
- give_base_to_objects(mainvar, scene, v3d, curlib, flag);
+ give_base_to_objects(mainvar, scene, sl, curlib, flag);
if (flag & FILE_GROUP_INSTANCE) {
- give_base_to_groups(mainvar, scene, v3d, curlib, flag);
+ give_base_to_groups(mainvar, scene, sl, curlib, flag);
}
}
else {
@@ -10398,12 +10605,12 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* \param bh The blender file handle (WARNING! may be freed by this function!).
* \param flag Options for linking, used for instantiating.
* \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done).
- * \param v3d The active View3D (only to define active layers for instantiated objects & groups, can be NULL).
+ * \param sl The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done).
*/
-void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, View3D *v3d)
+void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *sl)
{
FileData *fd = (FileData*)(*bh);
- library_link_end(mainl, &fd, flag, scene, v3d);
+ library_link_end(mainl, &fd, flag, scene, sl);
*bh = (BlendHandle*)fd;
}
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index 62ce15a640e..299c66f2bbb 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -34,6 +34,8 @@
#define __READFILE_H__
#include "zlib.h"
+#include "DNA_sdna_types.h"
+#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h" /* for ReportType */
struct OldNewMap;
@@ -171,8 +173,10 @@ void blo_do_versions_pre250(struct FileData *fd, struct Library *lib, struct Mai
void blo_do_versions_250(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_260(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_270(struct FileData *fd, struct Library *lib, struct Main *main);
+void blo_do_versions_280(struct FileData *fd, struct Library *lib, struct Main *main);
void do_versions_after_linking_270(struct Main *main);
+void do_versions_after_linking_280(struct Main *main);
#endif
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 1956a17d57b..0895b956563 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -736,7 +736,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250) {
bScreen *screen;
Scene *scene;
- Base *base;
+ BaseLegacy *base;
Material *ma;
Camera *cam;
Mesh *me;
@@ -1119,8 +1119,6 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
sce->gm.matmode = GAME_MAT_MULTITEX;
else
sce->gm.matmode = GAME_MAT_TEXFACE;
-
- sce->gm.flag |= GAME_DISPLAY_LISTS;
}
for (ob = main->object.first; ob; ob = ob->id.next) {
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index 095f21a5b06..b945f5bdcd3 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -1671,6 +1671,27 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
CustomData_set_layer_name(&me->vdata, CD_MDEFORMVERT, 0, "");
}
+
+ if (!DNA_struct_elem_find(fd->filesdna, "View3DDebug", "char", "background")) {
+ bScreen *screen;
+
+ for (screen = main->screen.first; screen; screen = screen->id.next) {
+ ScrArea *sa;
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl;
+
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ switch (sl->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ View3D *v3d = (View3D *)sl;
+ v3d->debug.background = V3D_DEBUG_BACKGROUND_NONE;
+ }
+ }
+ }
+ }
+ }
+ }
}
{
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
new file mode 100644
index 00000000000..2485309fb80
--- /dev/null
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -0,0 +1,533 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenloader/intern/versioning_280.c
+ * \ingroup blenloader
+ */
+
+/* allow readfile to use deprecated functionality */
+#define DNA_DEPRECATED_ALLOW
+
+#include <string.h>
+
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_gpu_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_genfile.h"
+#include "DNA_workspace_types.h"
+
+#include "BKE_collection.h"
+#include "BKE_customdata.h"
+#include "BKE_idprop.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_node.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_workspace.h"
+
+#include "BLI_listbase.h"
+#include "BLI_mempool.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "BLO_readfile.h"
+#include "readfile.h"
+
+#include "MEM_guardedalloc.h"
+
+
+static bScreen *screen_parent_find(const bScreen *screen)
+{
+ /* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
+ if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
+ for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ if (sa->full && sa->full != screen) {
+ BLI_assert(sa->full->state == screen->state);
+ return sa->full;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static void do_version_workspaces_create_from_screens(Main *bmain)
+{
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ const bScreen *screen_parent = screen_parent_find(screen);
+ WorkSpace *workspace;
+ SceneLayer *layer = BKE_scene_layer_from_scene_get(screen->scene);
+ ListBase *transform_orientations;
+
+ if (screen_parent) {
+ /* fullscreen with "Back to Previous" option, don't create
+ * a new workspace, add layout workspace containing parent */
+ workspace = BLI_findstring(
+ &bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
+ }
+ else {
+ workspace = BKE_workspace_add(bmain, screen->id.name + 2);
+ }
+ BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
+ BKE_workspace_render_layer_set(workspace, layer);
+
+#ifdef WITH_CLAY_ENGINE
+ BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY,
+ sizeof(workspace->view_render.engine_id));
+#else
+ BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE,
+ sizeof(workspace->view_render.engine_id));
+#endif
+
+ transform_orientations = BKE_workspace_transform_orientations_get(workspace);
+ BLI_duplicatelist(transform_orientations, &screen->scene->transform_spaces);
+ }
+}
+
+/**
+ * \brief After lib-link versioning for new workspace design.
+ *
+ * * Adds a workspace for (almost) each screen of the old file
+ * and adds the needed workspace-layout to wrap the screen.
+ * * Active screen isn't stored directly in window anymore, but in the active workspace.
+ * * Active scene isn't stored in screen anymore, but in window.
+ * * Create workspace instance hook for each window.
+ *
+ * \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
+ */
+static void do_version_workspaces_after_lib_link(Main *bmain)
+{
+ BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
+
+ do_version_workspaces_create_from_screens(bmain);
+
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *screen_parent = screen_parent_find(win->screen);
+ bScreen *screen = screen_parent ? screen_parent : win->screen;
+ WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
+
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+ BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
+
+ win->scene = screen->scene;
+ /* Deprecated from now on! */
+ win->screen = NULL;
+ }
+ }
+
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ /* Deprecated from now on! */
+ BLI_freelistN(&screen->scene->transform_spaces);
+ screen->scene = NULL;
+ }
+}
+
+void do_versions_after_linking_280(Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* since we don't have access to FileData we check the (always valid) first render layer instead */
+ if (scene->render_layers.first == NULL) {
+ SceneCollection *sc_master = BKE_collection_master(scene);
+ BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
+
+ SceneCollection *collections[20] = {NULL};
+ bool is_visible[20];
+
+ int lay_used = 0;
+ for (int i = 0; i < 20; i++) {
+ char name[MAX_NAME];
+
+ BLI_snprintf(name, sizeof(collections[i]->name), "Collection %d", i + 1);
+ collections[i] = BKE_collection_add(scene, sc_master, name);
+
+ is_visible[i] = (scene->lay & (1 << i));
+ }
+
+ for (Base *base = scene->base.first; base; base = base->next) {
+ lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
+
+ for (int i = 0; i < 20; i++) {
+ if ((base->lay & (1 << i)) != 0) {
+ BKE_collection_object_add(scene, collections[i], base->object);
+ }
+ }
+
+ if (base->flag & SELECT) {
+ base->object->flag |= SELECT;
+ }
+ else {
+ base->object->flag &= ~SELECT;
+ }
+ }
+
+ scene->active_layer = 0;
+
+ if (!BKE_scene_uses_blender_game(scene)) {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
+
+ if (srl->mat_override) {
+ BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
+ }
+
+ if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
+ /* not sure how we handle this, pending until we design the override system */
+ TODO_LAYER_OVERRIDE;
+ }
+
+ if (srl->lay != scene->lay) {
+ /* unlink master collection */
+ BKE_collection_unlink(sl, sl->layer_collections.first);
+
+ /* add new collection bases */
+ for (int i = 0; i < 20; i++) {
+ if ((srl->lay & (1 << i)) != 0) {
+ BKE_collection_link(sl, collections[i]);
+ }
+ }
+ }
+
+ /* for convenience set the same active object in all the layers */
+ if (scene->basact) {
+ sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ }
+
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
+ base->flag |= BASE_SELECTED;
+ }
+ }
+
+ /* TODO: passes, samples, mask_layesr, exclude, ... */
+ }
+
+ if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
+ scene->active_layer = scene->r.actlay;
+ }
+ }
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, "Viewport");
+
+ /* In this particular case we can safely assume the data struct */
+ LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
+ for (int i = 0; i < 20; i++) {
+ if (!is_visible[i]) {
+ lc->flag &= ~COLLECTION_VISIBLE;
+ }
+ lc = lc->next;
+ }
+
+ /* convert active base */
+ if (scene->basact) {
+ sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ }
+
+ /* convert selected bases */
+ for (Base *base = scene->base.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
+ base->flag |= BASE_SELECTED;
+ }
+
+ /* keep lay around for forward compatibility (open those files in 2.79) */
+ base->lay = base->object->lay;
+ }
+
+ /* TODO: copy scene render data to layer */
+
+ /* Cleanup */
+ for (int i = 0; i < 20; i++) {
+ if ((lay_used & (1 << i)) == 0) {
+ BKE_collection_remove(scene, collections[i]);
+ }
+ }
+
+ /* Fallback name if only one layer was found in the original file */
+ if (BLI_listbase_count_ex(&sc_master->scene_collections, 2) == 1) {
+ BKE_collection_rename(scene, sc_master->scene_collections.first, "Default Collection");
+ }
+
+ /* remove bases once and for all */
+ for (Base *base = scene->base.first; base; base = base->next) {
+ id_us_min(&base->object->id);
+ }
+ BLI_freelistN(&scene->base);
+ scene->basact = NULL;
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
+ /* same render-layer as do_version_workspaces_after_lib_link will activate,
+ * so same layer as BKE_scene_layer_from_workspace_get would return */
+ SceneLayer *layer = screen->scene->render_layers.first;
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_OUTLINER) {
+ SpaceOops *soutliner = (SpaceOops *)sl;
+
+ soutliner->outlinevis = SO_ACT_LAYER;
+
+ if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) {
+ if (soutliner->treestore == NULL) {
+ soutliner->treestore = BLI_mempool_create(
+ sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
+ }
+
+ /* Create a tree store element for the collection. This is normally
+ * done in check_persistent (outliner_tree.c), but we need to access
+ * it here :/ (expand element if it's the only one) */
+ TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
+ tselem->type = TSE_LAYER_COLLECTION;
+ tselem->id = layer->layer_collections.first;
+ tselem->nr = tselem->used = 0;
+ tselem->flag &= ~TSE_CLOSED;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* New workspace design */
+ if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
+ do_version_workspaces_after_lib_link(main);
+ }
+}
+
+static void do_version_layer_collections_idproperties(ListBase *lb)
+{
+ IDPropertyTemplate val = {0};
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_layer_collection_engine_settings_create(lc->properties);
+
+ /* No overrides at first */
+ for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
+ while (prop->data.group.first) {
+ IDP_FreeFromGroup(prop, prop->data.group.first);
+ }
+ }
+
+ /* Do it recursively */
+ do_version_layer_collections_idproperties(&lc->layer_collections);
+ }
+}
+
+void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
+{
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ if (STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER)) {
+#ifdef WITH_CLAY_ENGINE
+ BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_CLAY, sizeof(scene->r.engine));
+#else
+ BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
+#endif
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* Master Collection */
+ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
+ }
+ }
+
+ if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
+ !DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
+ {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ do_version_layer_collections_idproperties(&sl->layer_collections);
+ }
+ }
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->bleedexp = 2.5f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
+ for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
+ ca->gpu_dof.ratio = 1.0f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", "*properties")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ IDPropertyTemplate val = {0};
+ sl->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_scene_layer_engine_settings_create(sl->properties);
+ }
+ }
+ }
+
+ /* MTexPoly now removed. */
+ if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
+ const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
+ for (Mesh *me = main->mesh.first; me; me = me->id.next) {
+ /* If we have UV's, so this file will have MTexPoly layers too! */
+ if (me->mloopuv != NULL) {
+ CustomData_update_typemap(&me->pdata);
+ CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
+ BKE_mesh_update_customdata_pointers(me, false);
+ }
+ }
+ }
+ }
+
+ {
+ if (!DNA_struct_elem_find(fd->filesdna, "View3D", "short", "custom_orientation_index")) {
+ for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ if (v3d->twmode >= V3D_MANIP_CUSTOM) {
+ v3d->custom_orientation_index = v3d->twmode - V3D_MANIP_CUSTOM;
+ v3d->twmode = V3D_MANIP_CUSTOM;
+ }
+ else {
+ v3d->custom_orientation_index = -1;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->cascade_max_dist = 1000.0f;
+ la->cascade_count = 4;
+ la->cascade_exponent = 0.8f;
+ la->cascade_fade = 0.1f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
+ for (Lamp *la = main->lamp.first; la; la = la->id.next) {
+ la->contact_dist = 1.0f;
+ la->contact_bias = 0.03f;
+ la->contact_spread = 0.2f;
+ la->contact_thickness = 0.5f;
+ }
+ }
+ }
+
+ {
+ typedef enum eNTreeDoVersionErrors {
+ NTREE_DOVERSION_NO_ERROR = 0,
+ NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
+ NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
+ } eNTreeDoVersionErrors;
+
+ /* Eevee shader nodes renamed because of the output node system.
+ * Note that a new output node is not being added here, because it would be overkill
+ * to handle this case in lib_verify_nodetree.
+ *
+ * Also, metallic node is now unified into the principled node. */
+ eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
+
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_SHADER) {
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeOutputMetallic"))
+ {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
+
+ else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
+
+ else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
+ STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
+ {
+ node->type = SH_NODE_OUTPUT_MATERIAL;
+ BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
+ }
+
+ else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeEeveeMetallic"))
+ {
+ node->type = SH_NODE_BSDF_PRINCIPLED;
+ BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
+ node->custom1 = SHD_GLOSSY_MULTI_GGX;
+ error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
+ }
+ }
+ }
+ } FOREACH_NODETREE_END
+
+ if (error & NTREE_DOVERSION_NEED_OUTPUT) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
+ }
+
+ if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
+ }
+ }
+
+ {
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine,
+ sizeof(scene->view_render.engine_id));
+ }
+
+ for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
+ BKE_viewrender_init(&workspace->view_render);
+ }
+ }
+ }
+}
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 3d3e73eb470..925a87cb653 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -28,6 +28,7 @@
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_string.h"
#include "DNA_brush_types.h"
#include "DNA_freestyle_types.h"
@@ -39,10 +40,13 @@
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
+#include "DNA_workspace_types.h"
#include "BKE_brush.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
+#include "BKE_workspace.h"
#include "BLO_readfile.h"
@@ -86,11 +90,40 @@ void BLO_update_defaults_userpref_blend(void)
}
/**
+ * New workspace design: Remove all screens/workspaces except of "Default" one and rename the workspace to "General".
+ * For compatibility, a new workspace has been created for each screen of old files,
+ * we only want one workspace and one screen in the default startup file however.
+ */
+static void update_defaults_startup_workspaces(Main *bmain)
+{
+ WorkSpace *workspace_default = NULL;
+
+ for (WorkSpace *workspace = bmain->workspaces.first, *workspace_next; workspace; workspace = workspace_next) {
+ workspace_next = workspace->id.next;
+
+ if (STREQ(workspace->id.name + 2, "Default")) {
+ /* don't rename within iterator, renaming causes listbase to be re-sorted */
+ workspace_default = workspace;
+ BKE_viewrender_init(&workspace->view_render);
+ }
+ else {
+ BKE_workspace_remove(bmain, workspace);
+ }
+ }
+
+ /* rename "Default" workspace to "General" */
+ BKE_libblock_rename(bmain, (ID *)workspace_default, "General");
+ BLI_assert(BLI_listbase_count(BKE_workspace_layouts_get(workspace_default)) == 1);
+}
+
+/**
* Update defaults in startup.blend, without having to save and embed the file.
* This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ BLI_strncpy(scene->view_render.engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(scene->view_render.engine_id));
+
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
@@ -191,20 +224,18 @@ void BLO_update_defaults_startup_blend(Main *bmain)
linestyle->chain_count = 10;
}
- for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
- ScrArea *area;
- for (area = screen->areabase.first; area; area = area->next) {
- SpaceLink *space_link;
- ARegion *ar;
+ update_defaults_startup_workspaces(bmain);
- for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ for (SpaceLink *space_link = area->spacedata.first; space_link; space_link = space_link->next) {
if (space_link->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) space_link;
space_clip->flag &= ~SC_MANUAL_CALIBRATION;
}
}
- for (ar = area->regionbase.first; ar; ar = ar->next) {
+ for (ARegion *ar = area->regionbase.first; ar; ar = ar->next) {
/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
BLI_freelistN(&ar->panels);
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index ad37679800b..44b8ec780e8 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -319,55 +319,6 @@ static void idproperties_fix_group_lengths(ListBase idlist)
}
}
-static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
-{
- Material *ma;
- MFace *mf;
- MTFace *tf;
- int a, b, texalpha;
-
- /* verify we have a tface layer */
- for (b = 0; b < me->fdata.totlayer; b++)
- if (me->fdata.layers[b].type == CD_MTFACE)
- break;
-
- if (b == me->fdata.totlayer)
- return;
-
- /* if we do, set alpha sort if the game engine did it before */
- for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
- if (mf->mat_nr < me->totcol) {
- ma = blo_do_versions_newlibadr(fd, lib, me->mat[mf->mat_nr]);
- texalpha = 0;
-
- /* we can't read from this if it comes from a library,
- * because direct_link might not have happened on it,
- * so ma->mtex is not pointing to valid memory yet */
- if (ma && ma->id.lib)
- ma = NULL;
-
- for (b = 0; ma && b < MAX_MTEX; b++)
- if (ma->mtex[b] && ma->mtex[b]->mapto & MAP_ALPHA)
- texalpha = 1;
- }
- else {
- ma = NULL;
- texalpha = 0;
- }
-
- for (b = 0; b < me->fdata.totlayer; b++) {
- if (me->fdata.layers[b].type == CD_MTFACE) {
- tf = ((MTFace*)me->fdata.layers[b].data) + a;
-
- tf->mode &= ~TF_ALPHASORT;
- if (ma && (ma->mode & MA_ZTRANSP))
- if (ELEM(tf->transp, TF_ALPHA, TF_ADD) || (texalpha && (tf->transp != TF_CLIP)))
- tf->mode |= TF_ALPHASORT;
- }
- }
- }
-}
-
static void customdata_version_242(Mesh *me)
{
CustomDataLayer *layer;
@@ -403,13 +354,6 @@ static void customdata_version_242(Mesh *me)
for (a = 0; a < me->totface; a++, mtf++, tf++, mcol += 4) {
memcpy(mcol, tf->col, sizeof(tf->col));
memcpy(mtf->uv, tf->uv, sizeof(tf->uv));
-
- mtf->flag = tf->flag;
- mtf->unwrap = tf->unwrap;
- mtf->mode = tf->mode;
- mtf->tile = tf->tile;
- mtf->tpage = tf->tpage;
- mtf->transp = tf->transp;
}
MEM_freeN(me->tface);
@@ -916,23 +860,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
}
}
- if (main->versionfile <= 196) {
- Mesh *me = main->mesh.first;
- int a, b;
- while (me) {
- if (me->tface) {
- TFace *tface = me->tface;
- for (a = 0; a < me->totface; a++, tface++) {
- for (b = 0; b < 4; b++) {
- tface->mode |= TF_DYNAMIC;
- tface->mode &= ~TF_INVISIBLE;
- }
- }
- }
- me = me->id.next;
- }
- }
-
if (main->versionfile <= 200) {
Object *ob = main->object.first;
while (ob) {
@@ -2529,13 +2456,8 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
- if (sl->spacetype == SPACE_IMAGE)
+ if (sl->spacetype == SPACE_IMAGE) {
((SpaceImage *)sl)->iuser.fie_ima = 2;
- else if (sl->spacetype == SPACE_VIEW3D) {
- View3D *v3d = (View3D *)sl;
- BGpic *bgpic;
- for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next)
- bgpic->iuser.fie_ima = 2;
}
}
}
@@ -3290,14 +3212,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
}
}
-
- if (main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) {
- Mesh *me;
-
- for (me = main->mesh.first; me; me = me->id.next)
- alphasort_version_246(fd, lib, me);
- }
-
if (main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 2648ebdc395..da41433f6bc 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -102,6 +102,10 @@
/* allow writefile to use deprecated functionality (for forward compatibility code) */
#define DNA_DEPRECATED_ALLOW
+/* Allow using DNA struct members that are marked as private for read/write.
+ * Note: Each header that uses this needs to define its own way of handling
+ * it. There's no generic implementation, direct use does nothing. */
+#define DNA_PRIVATE_READ_WRITE_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -120,6 +124,7 @@
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
+#include "DNA_layer_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
@@ -130,6 +135,7 @@
#include "DNA_object_force.h"
#include "DNA_packedFile_types.h"
#include "DNA_particle_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
@@ -146,6 +152,7 @@
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
@@ -172,6 +179,7 @@
#include "BKE_fcurve.h"
#include "BKE_pointcache.h"
#include "BKE_mesh.h"
+#include "BKE_workspace.h"
#ifdef USE_NODE_COMPAT_CUSTOMNODES
#include "NOD_socket.h" /* for sock->default_value data */
@@ -1076,10 +1084,13 @@ static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree)
* Take care using 'use_active_win', since we wont want the currently active window
* to change which scene renders (currently only used for undo).
*/
-static void current_screen_compat(Main *mainvar, bScreen **r_screen, bool use_active_win)
+static void current_screen_compat(
+ Main *mainvar, bool use_active_win,
+ bScreen **r_screen, Scene **r_scene, SceneLayer **r_render_layer)
{
wmWindowManager *wm;
wmWindow *window = NULL;
+ WorkSpace *workspace;
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
@@ -1103,8 +1114,11 @@ static void current_screen_compat(Main *mainvar, bScreen **r_screen, bool use_ac
window = wm->windows.first;
}
}
+ workspace = (window) ? BKE_workspace_active_get(window->workspace_hook) : NULL;
- *r_screen = (window) ? window->screen : NULL;
+ *r_screen = (window) ? BKE_workspace_active_screen_get(window->workspace_hook) : NULL;
+ *r_scene = (window) ? window->scene : NULL;
+ *r_render_layer = (window) ? BKE_workspace_render_layer_get(workspace) : NULL;
}
typedef struct RenderInfo {
@@ -1120,13 +1134,11 @@ static void write_renderinfo(WriteData *wd, Main *mainvar)
{
bScreen *curscreen;
Scene *sce, *curscene = NULL;
+ SceneLayer *render_layer;
RenderInfo data;
/* XXX in future, handle multiple windows with multiple screens? */
- current_screen_compat(mainvar, &curscreen, false);
- if (curscreen) {
- curscene = curscreen->scene;
- }
+ current_screen_compat(mainvar, false, &curscreen, &curscene, &render_layer);
for (sce = mainvar->scene.first; sce; sce = sce->id.next) {
if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) {
@@ -1687,6 +1699,13 @@ static void write_defgroups(WriteData *wd, ListBase *defbase)
}
}
+static void write_fmaps(WriteData *wd, ListBase *fbase)
+{
+ for (bFaceMap *fmap = fbase->first; fmap; fmap = fmap->next) {
+ writestruct(wd, DATA, bFaceMap, 1, fmap);
+ }
+}
+
static void write_modifiers(WriteData *wd, ListBase *modbase)
{
ModifierData *md;
@@ -1724,6 +1743,8 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
SmokeModifierData *smd = (SmokeModifierData *)md;
if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ writestruct(wd, DATA, SmokeDomainSettings, 1, smd->domain);
+
if (smd->domain) {
write_pointcaches(wd, &(smd->domain->ptcaches[0]));
@@ -1737,11 +1758,8 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
if (smd->domain->coba) {
writestruct(wd, DATA, ColorBand, 1, smd->domain->coba);
}
- }
- writestruct(wd, DATA, SmokeDomainSettings, 1, smd->domain);
- if (smd->domain) {
/* cleanup the fake pointcache */
BKE_ptcache_free_list(&smd->domain->ptcaches[1]);
smd->domain->point_cache[1] = NULL;
@@ -1891,6 +1909,7 @@ static void write_object(WriteData *wd, Object *ob)
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
+ write_fmaps(wd, &ob->fmaps);
write_constraints(wd, &ob->constraints);
write_motionpath(wd, ob->mpath);
@@ -1973,6 +1992,10 @@ static void write_camera(WriteData *wd, Camera *cam)
if (cam->adt) {
write_animdata(wd, cam->adt);
}
+
+ for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) {
+ writestruct(wd, DATA, CameraBGImage, 1, bgpic);
+ }
}
}
@@ -2123,6 +2146,10 @@ static void write_customdata(
else if (layer->type == CD_GRID_PAINT_MASK) {
write_grid_paint_mask(wd, count, layer->data);
}
+ else if (layer->type == CD_FACEMAP) {
+ const int *layer_data = layer->data;
+ writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
+ }
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
@@ -2537,6 +2564,34 @@ static void write_paint(WriteData *wd, Paint *p)
}
}
+static void write_scene_collection(WriteData *wd, SceneCollection *sc)
+{
+ writestruct(wd, DATA, SceneCollection, 1, sc);
+
+ writelist(wd, DATA, LinkData, &sc->objects);
+ writelist(wd, DATA, LinkData, &sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ write_scene_collection(wd, nsc);
+ }
+}
+
+static void write_layer_collections(WriteData *wd, ListBase *lb)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ writestruct(wd, DATA, LayerCollection, 1, lc);
+
+ writelist(wd, DATA, LinkData, &lc->object_bases);
+ writelist(wd, DATA, CollectionOverride, &lc->overrides);
+
+ if (lc->properties) {
+ IDP_WriteProperty(lc->properties, wd);
+ }
+
+ write_layer_collections(wd, &lc->layer_collections);
+ }
+}
+
static void write_scene(WriteData *wd, Scene *sce)
{
/* write LibData */
@@ -2549,8 +2604,8 @@ static void write_scene(WriteData *wd, Scene *sce)
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
- for (Base *base = sce->base.first; base; base = base->next) {
- writestruct(wd, DATA, Base, 1, base);
+ for (BaseLegacy *base = sce->base.first; base; base = base->next) {
+ writestruct(wd, DATA, BaseLegacy, 1, base);
}
ToolSettings *tos = sce->toolsettings;
@@ -2697,11 +2752,6 @@ static void write_scene(WriteData *wd, Scene *sce)
writestruct(wd, DATA, TimeMarker, 1, marker);
}
- /* writing dynamic list of TransformOrientations to the blend file */
- for (TransformOrientation *ts = sce->transform_spaces.first; ts; ts = ts->next) {
- writestruct(wd, DATA, TransformOrientation, 1, ts);
- }
-
for (SceneRenderLayer *srl = sce->r.layers.first; srl; srl = srl->next) {
writestruct(wd, DATA, SceneRenderLayer, 1, srl);
if (srl->prop) {
@@ -2736,6 +2786,24 @@ static void write_scene(WriteData *wd, Scene *sce)
write_previews(wd, sce->preview);
write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve);
+ write_scene_collection(wd, sce->collection);
+
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ writestruct(wd, DATA, SceneLayer, 1, sl);
+ writelist(wd, DATA, Base, &sl->object_bases);
+ if (sl->properties) {
+ IDP_WriteProperty(sl->properties, wd);
+ }
+ write_layer_collections(wd, &sl->layer_collections);
+ }
+
+ if (sce->layer_properties) {
+ IDP_WriteProperty(sce->layer_properties, wd);
+ }
+
+ if (sce->collection_properties) {
+ IDP_WriteProperty(sce->collection_properties, wd);
+ }
}
static void write_gpencil(WriteData *wd, bGPdata *gpd)
@@ -2777,8 +2845,19 @@ static void write_windowmanager(WriteData *wd, wmWindowManager *wm)
write_iddata(wd, &wm->id);
for (wmWindow *win = wm->windows.first; win; win = win->next) {
+
+ /* update deprecated screen member (for so loading in 2.7x uses the correct screen) */
+ win->screen = BKE_workspace_active_screen_get(win->workspace_hook);
+ if (win->screen) {
+ BLI_strncpy(win->screenname, win->screen->id.name + 2, sizeof(win->screenname));
+ }
+
writestruct(wd, DATA, wmWindow, 1, win);
+ writestruct(wd, DATA, WorkSpaceInstanceHook, 1, win->workspace_hook);
writestruct(wd, DATA, Stereo3dFormat, 1, win->stereo3d_format);
+
+ /* data is written, clear deprecated data again */
+ win->screen = NULL;
}
}
@@ -2869,6 +2948,8 @@ static void write_screen(WriteData *wd, bScreen *sc)
writestruct(wd, ID_SCRN, bScreen, 1, sc);
write_iddata(wd, &sc->id);
+ write_previews(wd, sc->preview);
+
/* direct data */
for (ScrVert *sv = sc->vertbase.first; sv; sv = sv->next) {
writestruct(wd, DATA, ScrVert, 1, sv);
@@ -2915,11 +2996,8 @@ static void write_screen(WriteData *wd, bScreen *sc)
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
- BGpic *bgpic;
writestruct(wd, DATA, View3D, 1, v3d);
- for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
- writestruct(wd, DATA, BGpic, 1, bgpic);
- }
+
if (v3d->localvd) {
writestruct(wd, DATA, View3D, 1, v3d->localvd);
}
@@ -3117,6 +3195,19 @@ static void write_sound(WriteData *wd, bSound *sound)
}
}
+static void write_probe(WriteData *wd, LightProbe *prb)
+{
+ if (prb->id.us > 0 || wd->current) {
+ /* write LibData */
+ writestruct(wd, ID_LP, LightProbe, 1, prb);
+ write_iddata(wd, &prb->id);
+
+ if (prb->adt) {
+ write_animdata(wd, prb->adt);
+ }
+ }
+}
+
static void write_group(WriteData *wd, Group *group)
{
if (group->id.us > 0 || wd->current) {
@@ -3662,6 +3753,17 @@ static void write_cachefile(WriteData *wd, CacheFile *cache_file)
}
}
+static void write_workspace(WriteData *wd, WorkSpace *workspace)
+{
+ ListBase *layouts = BKE_workspace_layouts_get(workspace);
+ ListBase *transform_orientations = BKE_workspace_transform_orientations_get(workspace);
+
+ writestruct(wd, ID_WS, WorkSpace, 1, workspace);
+ writelist(wd, DATA, WorkSpaceLayout, layouts);
+ writelist(wd, DATA, WorkSpaceDataRelation, &workspace->hook_layout_relations);
+ writelist(wd, DATA, TransformOrientation, transform_orientations);
+}
+
/* Keep it last of write_foodata functions. */
static void write_libraries(WriteData *wd, Main *main)
{
@@ -3731,6 +3833,8 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
const bool is_undo = (wd->current != NULL);
FileGlobal fg;
bScreen *screen;
+ Scene *scene;
+ SceneLayer *render_layer;
char subvstr[8];
/* prevent mem checkers from complaining */
@@ -3738,11 +3842,12 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
memset(fg.filename, 0, sizeof(fg.filename));
memset(fg.build_hash, 0, sizeof(fg.build_hash));
- current_screen_compat(mainvar, &screen, is_undo);
+ current_screen_compat(mainvar, is_undo, &screen, &scene, &render_layer);
/* XXX still remap G */
fg.curscreen = screen;
- fg.curscene = screen ? screen->scene : NULL;
+ fg.curscene = scene;
+ fg.cur_render_layer = render_layer;
/* prevent to save this, is not good convention, and feature with concerns... */
fg.fileflags = (fileflags & ~G_FILE_FLAGS_RUNTIME);
@@ -3841,6 +3946,9 @@ static bool write_file_handle(
case ID_WM:
write_windowmanager(wd, (wmWindowManager *)id);
break;
+ case ID_WS:
+ write_workspace(wd, (WorkSpace *)id);
+ break;
case ID_SCR:
write_screen(wd, (bScreen *)id);
break;
@@ -3886,6 +3994,9 @@ static bool write_file_handle(
case ID_SPK:
write_speaker(wd, (Speaker *)id);
break;
+ case ID_LP:
+ write_probe(wd, (LightProbe *)id);
+ break;
case ID_SO:
write_sound(wd, (bSound *)id);
break;