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-rw-r--r--source/blender/blenloader/intern/readfile.c9
-rw-r--r--source/blender/blenloader/intern/versioning_280.c57
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c11
-rw-r--r--source/blender/blenloader/intern/versioning_userdef.c4
-rw-r--r--source/blender/blenloader/intern/writefile.c148
5 files changed, 136 insertions, 93 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index f6cf68f7daf..5a834f31528 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3371,6 +3371,11 @@ static void lib_link_workspaces(FileData *fd, Main *bmain)
}
}
}
+ else {
+ /* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
+ * around. */
+ BKE_workspace_layout_remove(bmain, workspace, layout);
+ }
}
id->tag &= ~LIB_TAG_NEED_LINK;
@@ -3869,7 +3874,7 @@ static void direct_link_bones(FileData *fd, Bone *bone)
bone->bbone_next = newdataadr(fd, bone->bbone_next);
bone->bbone_prev = newdataadr(fd, bone->bbone_prev);
- bone->flag &= ~BONE_DRAW_ACTIVE;
+ bone->flag &= ~(BONE_DRAW_ACTIVE | BONE_DRAW_LOCKED_WEIGHT);
link_list(fd, &bone->childbase);
@@ -6215,8 +6220,6 @@ static void direct_link_object(FileData *fd, Object *ob)
BKE_object_empty_draw_type_set(ob, ob->empty_drawtype);
}
- ob->derivedDeform = NULL;
- ob->derivedFinal = NULL;
BKE_object_runtime_reset(ob);
link_list(fd, &ob->pc_ids);
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 6d4dd98729a..7377f6a62a1 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -636,6 +636,29 @@ static ARegion *do_versions_add_region(int regiontype, const char *name)
return ar;
}
+static void do_versions_area_ensure_tool_region(Main *bmain,
+ const short space_type,
+ const short region_flag)
+{
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == space_type) {
+ ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_TOOLS);
+ if (!ar) {
+ ARegion *header = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
+ ar = do_versions_add_region(RGN_TYPE_TOOLS, "tools region");
+ BLI_insertlinkafter(regionbase, header, ar);
+ ar->alignment = RGN_ALIGN_LEFT;
+ ar->flag = region_flag;
+ }
+ }
+ }
+ }
+ }
+}
+
static void do_version_bones_split_bbone_scale(ListBase *lb)
{
for (Bone *bone = lb->first; bone; bone = bone->next) {
@@ -2828,6 +2851,35 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ /* Files stored pre 2.5 (possibly re-saved with newer versions) may have non-visible
+ * spaces without a header (visible/active ones are properly versioned).
+ * Multiple version patches below assume there's always a header though. So inserting this
+ * patch in-between older ones to add a header when needed.
+ *
+ * From here on it should be fine to assume there always is a header.
+ */
+ if (!MAIN_VERSION_ATLEAST(bmain, 283, 1)) {
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+ ARegion *ar_header = do_versions_find_region_or_null(regionbase, RGN_TYPE_HEADER);
+
+ if (!ar_header) {
+ /* Headers should always be first in the region list, except if there's also a
+ * tool-header. These were only introduced in later versions though, so should be
+ * fine to always insert headers first. */
+ BLI_assert(!do_versions_find_region_or_null(regionbase, RGN_TYPE_TOOL_HEADER));
+
+ ARegion *ar = do_versions_add_region(RGN_TYPE_HEADER, "header 2.83.1 versioning");
+ ar->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
+ BLI_addhead(regionbase, ar);
+ }
+ }
+ }
+ }
+ }
+
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
@@ -3709,7 +3761,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
/* All spaces that use tools must be eventually added. */
ARegion *ar = NULL;
- if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_IMAGE) &&
+ if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_SEQ) &&
((ar = do_versions_find_region_or_null(regionbase, RGN_TYPE_TOOL_HEADER)) == NULL)) {
/* Add tool header. */
ar = do_versions_add_region(RGN_TYPE_TOOL_HEADER, "tool header");
@@ -4309,6 +4361,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
{
/* Keep this block, even when empty. */
+ /* Sequencer Tool region */
+ do_versions_area_ensure_tool_region(bmain, SPACE_SEQ, RGN_FLAG_HIDDEN);
+
/* Cloth internal springs */
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index bc43d9605e2..8c7a0c4f7b2 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -207,13 +207,20 @@ static void blo_update_defaults_screen(bScreen *screen,
}
}
- /* Show top-bar by default. */
+ /* Show tool-header by default (for most cases at least, hide for others). */
+ const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+
for (ARegion *ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_TOOL_HEADER) {
- ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
+ if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) {
+ ar->flag |= RGN_FLAG_HIDDEN;
+ }
+ else {
+ ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
+ }
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_userdef.c b/source/blender/blenloader/intern/versioning_userdef.c
index b1f70848bdc..e1ea4e3bb24 100644
--- a/source/blender/blenloader/intern/versioning_userdef.c
+++ b/source/blender/blenloader/intern/versioning_userdef.c
@@ -164,6 +164,10 @@ static void do_versions_theme(const UserDef *userdef, bTheme *btheme)
FROM_DEFAULT_V4_UCHAR(space_view3d.face_front);
}
+ if (!USER_VERSION_ATLEAST(283, 1)) {
+ FROM_DEFAULT_V4_UCHAR(space_view3d.bone_locked_weight);
+ }
+
/**
* Versioning code until next subversion bump goes here.
*
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 30e7cf476fb..401f0ef6a85 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2066,9 +2066,7 @@ static void write_customdata(WriteData *wd,
int count,
CustomData *data,
CustomDataLayer *layers,
- CustomDataMask cddata_mask,
- int partial_type,
- int partial_count)
+ CustomDataMask cddata_mask)
{
int i;
@@ -2105,16 +2103,7 @@ static void write_customdata(WriteData *wd,
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
- /* when using partial visibility, the MEdge and MFace layers
- * are smaller than the original, so their type and count is
- * passed to make this work */
- if (layer->type != partial_type) {
- datasize = structnum * count;
- }
- else {
- datasize = structnum * partial_count;
- }
-
+ datasize = structnum * count;
writestruct_id(wd, DATA, structname, datasize, layer->data);
}
else {
@@ -2133,85 +2122,70 @@ static void write_customdata(WriteData *wd,
static void write_mesh(WriteData *wd, Mesh *mesh)
{
- CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE];
- CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE];
- CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE];
- CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE];
- CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
-
if (mesh->id.us > 0 || wd->use_memfile) {
- /* write LibData */
- {
- /* write a copy of the mesh, don't modify in place because it is
- * not thread safe for threaded renders that are reading this */
- Mesh *old_mesh = mesh;
- Mesh copy_mesh = *mesh;
- mesh = &copy_mesh;
-
- /* cache only - don't write */
- mesh->mface = NULL;
- mesh->totface = 0;
- memset(&mesh->fdata, 0, sizeof(mesh->fdata));
-
- /**
- * Those calls:
- * - Reduce mesh->xdata.totlayer to number of layers to write.
- * - Fill xlayers with those layers to be written.
- * Note that mesh->xdata is from now on invalid for Blender,
- * but this is why the whole mesh is a temp local copy!
- */
- CustomData_file_write_prepare(
- &mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
- CustomData_file_write_prepare(
- &mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
- flayers = flayers_buff;
- CustomData_file_write_prepare(
- &mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
- CustomData_file_write_prepare(
- &mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
-
- writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh);
- write_iddata(wd, &mesh->id);
-
- /* direct data */
- if (mesh->adt) {
- write_animdata(wd, mesh->adt);
- }
+ /* Write a copy of the mesh with possibly reduced number of data layers.
+ * Don't edit the original since other threads might be reading it. */
+ Mesh *old_mesh = mesh;
+ Mesh copy_mesh = *mesh;
+ mesh = &copy_mesh;
+
+ /* cache only - don't write */
+ mesh->mface = NULL;
+ mesh->totface = 0;
+ memset(&mesh->fdata, 0, sizeof(mesh->fdata));
+
+ /* Reduce xdata layers, fill xlayers with layers to be written.
+ * This makes xdata invalid for Blender, which is why we made a
+ * temporary local copy. */
+ CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE];
+ CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE];
+ CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE];
+ CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE];
+ CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
+
+ CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
+ CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
+ flayers = flayers_buff;
+ CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
+ CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
+
+ writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh);
+ write_iddata(wd, &mesh->id);
- writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat);
- writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect);
+ /* direct data */
+ if (mesh->adt) {
+ write_animdata(wd, mesh->adt);
+ }
- write_customdata(
- wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask, -1, 0);
- write_customdata(
- wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask, -1, 0);
- /* fdata is really a dummy - written so slots align */
- write_customdata(
- wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask, -1, 0);
- write_customdata(
- wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask, -1, 0);
- write_customdata(
- wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask, -1, 0);
+ writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat);
+ writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect);
- /* restore pointer */
- mesh = old_mesh;
- }
- }
+ write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask);
+ write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask);
+ /* fdata is really a dummy - written so slots align */
+ write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask);
+ write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask);
+ write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask);
- if (vlayers && vlayers != vlayers_buff) {
- MEM_freeN(vlayers);
- }
- if (elayers && elayers != elayers_buff) {
- MEM_freeN(elayers);
- }
- if (flayers && flayers != flayers_buff) {
- MEM_freeN(flayers);
- }
- if (llayers && llayers != llayers_buff) {
- MEM_freeN(llayers);
- }
- if (players && players != players_buff) {
- MEM_freeN(players);
+ /* restore pointer */
+ mesh = old_mesh;
+
+ /* free temporary data */
+ if (vlayers && vlayers != vlayers_buff) {
+ MEM_freeN(vlayers);
+ }
+ if (elayers && elayers != elayers_buff) {
+ MEM_freeN(elayers);
+ }
+ if (flayers && flayers != flayers_buff) {
+ MEM_freeN(flayers);
+ }
+ if (llayers && llayers != llayers_buff) {
+ MEM_freeN(llayers);
+ }
+ if (players && players != players_buff) {
+ MEM_freeN(players);
+ }
}
}