diff options
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 9 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 57 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 11 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_userdef.c | 4 | ||||
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 148 |
5 files changed, 136 insertions, 93 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index f6cf68f7daf..5a834f31528 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -3371,6 +3371,11 @@ static void lib_link_workspaces(FileData *fd, Main *bmain) } } } + else { + /* If we're reading a layout without screen stored, it's useless and we shouldn't keep it + * around. */ + BKE_workspace_layout_remove(bmain, workspace, layout); + } } id->tag &= ~LIB_TAG_NEED_LINK; @@ -3869,7 +3874,7 @@ static void direct_link_bones(FileData *fd, Bone *bone) bone->bbone_next = newdataadr(fd, bone->bbone_next); bone->bbone_prev = newdataadr(fd, bone->bbone_prev); - bone->flag &= ~BONE_DRAW_ACTIVE; + bone->flag &= ~(BONE_DRAW_ACTIVE | BONE_DRAW_LOCKED_WEIGHT); link_list(fd, &bone->childbase); @@ -6215,8 +6220,6 @@ static void direct_link_object(FileData *fd, Object *ob) BKE_object_empty_draw_type_set(ob, ob->empty_drawtype); } - ob->derivedDeform = NULL; - ob->derivedFinal = NULL; BKE_object_runtime_reset(ob); link_list(fd, &ob->pc_ids); diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 6d4dd98729a..7377f6a62a1 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -636,6 +636,29 @@ static ARegion *do_versions_add_region(int regiontype, const char *name) return ar; } +static void do_versions_area_ensure_tool_region(Main *bmain, + const short space_type, + const short region_flag) +{ + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { + if (sl->spacetype == space_type) { + ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; + ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_TOOLS); + if (!ar) { + ARegion *header = BKE_area_find_region_type(sa, RGN_TYPE_HEADER); + ar = do_versions_add_region(RGN_TYPE_TOOLS, "tools region"); + BLI_insertlinkafter(regionbase, header, ar); + ar->alignment = RGN_ALIGN_LEFT; + ar->flag = region_flag; + } + } + } + } + } +} + static void do_version_bones_split_bbone_scale(ListBase *lb) { for (Bone *bone = lb->first; bone; bone = bone->next) { @@ -2828,6 +2851,35 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } + /* Files stored pre 2.5 (possibly re-saved with newer versions) may have non-visible + * spaces without a header (visible/active ones are properly versioned). + * Multiple version patches below assume there's always a header though. So inserting this + * patch in-between older ones to add a header when needed. + * + * From here on it should be fine to assume there always is a header. + */ + if (!MAIN_VERSION_ATLEAST(bmain, 283, 1)) { + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { + ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; + ARegion *ar_header = do_versions_find_region_or_null(regionbase, RGN_TYPE_HEADER); + + if (!ar_header) { + /* Headers should always be first in the region list, except if there's also a + * tool-header. These were only introduced in later versions though, so should be + * fine to always insert headers first. */ + BLI_assert(!do_versions_find_region_or_null(regionbase, RGN_TYPE_TOOL_HEADER)); + + ARegion *ar = do_versions_add_region(RGN_TYPE_HEADER, "header 2.83.1 versioning"); + ar->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; + BLI_addhead(regionbase, ar); + } + } + } + } + } + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { @@ -3709,7 +3761,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; /* All spaces that use tools must be eventually added. */ ARegion *ar = NULL; - if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && + if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_SEQ) && ((ar = do_versions_find_region_or_null(regionbase, RGN_TYPE_TOOL_HEADER)) == NULL)) { /* Add tool header. */ ar = do_versions_add_region(RGN_TYPE_TOOL_HEADER, "tool header"); @@ -4309,6 +4361,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) { /* Keep this block, even when empty. */ + /* Sequencer Tool region */ + do_versions_area_ensure_tool_region(bmain, SPACE_SEQ, RGN_FLAG_HIDDEN); + /* Cloth internal springs */ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) { for (ModifierData *md = ob->modifiers.first; md; md = md->next) { diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index bc43d9605e2..8c7a0c4f7b2 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -207,13 +207,20 @@ static void blo_update_defaults_screen(bScreen *screen, } } - /* Show top-bar by default. */ + /* Show tool-header by default (for most cases at least, hide for others). */ + const bool hide_image_tool_header = STREQ(workspace_name, "Rendering"); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; + for (ARegion *ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_TOOL_HEADER) { - ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); + if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) { + ar->flag |= RGN_FLAG_HIDDEN; + } + else { + ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); + } } } } diff --git a/source/blender/blenloader/intern/versioning_userdef.c b/source/blender/blenloader/intern/versioning_userdef.c index b1f70848bdc..e1ea4e3bb24 100644 --- a/source/blender/blenloader/intern/versioning_userdef.c +++ b/source/blender/blenloader/intern/versioning_userdef.c @@ -164,6 +164,10 @@ static void do_versions_theme(const UserDef *userdef, bTheme *btheme) FROM_DEFAULT_V4_UCHAR(space_view3d.face_front); } + if (!USER_VERSION_ATLEAST(283, 1)) { + FROM_DEFAULT_V4_UCHAR(space_view3d.bone_locked_weight); + } + /** * Versioning code until next subversion bump goes here. * diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 30e7cf476fb..401f0ef6a85 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -2066,9 +2066,7 @@ static void write_customdata(WriteData *wd, int count, CustomData *data, CustomDataLayer *layers, - CustomDataMask cddata_mask, - int partial_type, - int partial_count) + CustomDataMask cddata_mask) { int i; @@ -2105,16 +2103,7 @@ static void write_customdata(WriteData *wd, else { CustomData_file_write_info(layer->type, &structname, &structnum); if (structnum) { - /* when using partial visibility, the MEdge and MFace layers - * are smaller than the original, so their type and count is - * passed to make this work */ - if (layer->type != partial_type) { - datasize = structnum * count; - } - else { - datasize = structnum * partial_count; - } - + datasize = structnum * count; writestruct_id(wd, DATA, structname, datasize, layer->data); } else { @@ -2133,85 +2122,70 @@ static void write_customdata(WriteData *wd, static void write_mesh(WriteData *wd, Mesh *mesh) { - CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE]; - CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE]; - CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE]; - CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE]; - CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE]; - if (mesh->id.us > 0 || wd->use_memfile) { - /* write LibData */ - { - /* write a copy of the mesh, don't modify in place because it is - * not thread safe for threaded renders that are reading this */ - Mesh *old_mesh = mesh; - Mesh copy_mesh = *mesh; - mesh = ©_mesh; - - /* cache only - don't write */ - mesh->mface = NULL; - mesh->totface = 0; - memset(&mesh->fdata, 0, sizeof(mesh->fdata)); - - /** - * Those calls: - * - Reduce mesh->xdata.totlayer to number of layers to write. - * - Fill xlayers with those layers to be written. - * Note that mesh->xdata is from now on invalid for Blender, - * but this is why the whole mesh is a temp local copy! - */ - CustomData_file_write_prepare( - &mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff)); - CustomData_file_write_prepare( - &mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff)); - flayers = flayers_buff; - CustomData_file_write_prepare( - &mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff)); - CustomData_file_write_prepare( - &mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); - - writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh); - write_iddata(wd, &mesh->id); - - /* direct data */ - if (mesh->adt) { - write_animdata(wd, mesh->adt); - } + /* Write a copy of the mesh with possibly reduced number of data layers. + * Don't edit the original since other threads might be reading it. */ + Mesh *old_mesh = mesh; + Mesh copy_mesh = *mesh; + mesh = ©_mesh; + + /* cache only - don't write */ + mesh->mface = NULL; + mesh->totface = 0; + memset(&mesh->fdata, 0, sizeof(mesh->fdata)); + + /* Reduce xdata layers, fill xlayers with layers to be written. + * This makes xdata invalid for Blender, which is why we made a + * temporary local copy. */ + CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE]; + CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE]; + CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE]; + CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE]; + CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE]; + + CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff)); + CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff)); + flayers = flayers_buff; + CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff)); + CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); + + writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh); + write_iddata(wd, &mesh->id); - writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat); - writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); + /* direct data */ + if (mesh->adt) { + write_animdata(wd, mesh->adt); + } - write_customdata( - wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask, -1, 0); - write_customdata( - wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask, -1, 0); - /* fdata is really a dummy - written so slots align */ - write_customdata( - wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask, -1, 0); - write_customdata( - wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask, -1, 0); - write_customdata( - wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask, -1, 0); + writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat); + writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); - /* restore pointer */ - mesh = old_mesh; - } - } + write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask); + write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask); + /* fdata is really a dummy - written so slots align */ + write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask); + write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask); + write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask); - if (vlayers && vlayers != vlayers_buff) { - MEM_freeN(vlayers); - } - if (elayers && elayers != elayers_buff) { - MEM_freeN(elayers); - } - if (flayers && flayers != flayers_buff) { - MEM_freeN(flayers); - } - if (llayers && llayers != llayers_buff) { - MEM_freeN(llayers); - } - if (players && players != players_buff) { - MEM_freeN(players); + /* restore pointer */ + mesh = old_mesh; + + /* free temporary data */ + if (vlayers && vlayers != vlayers_buff) { + MEM_freeN(vlayers); + } + if (elayers && elayers != elayers_buff) { + MEM_freeN(elayers); + } + if (flayers && flayers != flayers_buff) { + MEM_freeN(flayers); + } + if (llayers && llayers != llayers_buff) { + MEM_freeN(llayers); + } + if (players && players != players_buff) { + MEM_freeN(players); + } } } |