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Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index b84a3d5e559..138b8b7c51f 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -84,7 +84,7 @@
* Edges and Vertices in BMesh are primitive structures.
*
* \note There can be more than one edge between two vertices in BMesh,
- * though the rest of Blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
+ * though the rest of Blender (i.e. DNA and evaluated Mesh) does not support this.
* So it should only occur temporarily during editing operations.
*
*
@@ -98,7 +98,7 @@
*
* These are accessible through the iterator api, which is covered later in this document
*
- * See source/blender/bmesh/bmesh_queries.h for more misc. queries.
+ * See source/blender/bmesh/bmesh_query.h for more misc. queries.
*
*
* \section bm_api The BMesh API
@@ -246,7 +246,7 @@ extern "C" {
#include "intern/bmesh_operators.h"
#include "intern/bmesh_polygon.h"
#include "intern/bmesh_polygon_edgenet.h"
-#include "intern/bmesh_queries.h"
+#include "intern/bmesh_query.h"
#include "intern/bmesh_walkers.h"
#include "intern/bmesh_inline.h"