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Diffstat (limited to 'source/blender/bmesh/bmesh_class.h')
-rw-r--r--source/blender/bmesh/bmesh_class.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
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+/*
+ * BMesh API.
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Geoffrey Bantle, Levi Schooley, Joseph Eagar.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef _BMESH_CLASS_H
+#define _BMESH_CLASS_H
+
+/*bmesh data structures*/
+
+#include "DNA_listBase.h"
+
+#include "BKE_utildefines.h"
+#include "BLI_utildefines.h"
+
+struct BMesh;
+struct BMVert;
+struct BMEdge;
+struct BMLoop;
+struct BMFace;
+struct BMFlagLayer;
+struct BMLayerType;
+struct BMSubClassLayer;
+
+struct BLI_mempool;
+struct Object;
+
+/*note: it is very important for BMHeader to start with two
+ pointers. this is a requirement of mempool's method of
+ iteration.
+*/
+typedef struct BMHeader {
+ void *data; /*customdata layers*/
+ struct BMFlagLayer *flags;
+ int index; /* notes:
+ * - Use BM_GetIndex/SetIndex macros for index
+ * - Unitialized to -1 so we can easily tell its not set.
+ * - Used for edge/vert/face, check BMesh.elem_index_dirty for valid index values,
+ * this is abused by various tools which set it dirty.
+ * - For loops this is used for sorting during tesselation. */
+
+ char htype; /*element geometric type (verts/edges/loops/faces)*/
+ char hflag; /*this would be a CD layer, see below*/
+} BMHeader;
+
+/*note: need some way to specify custom locations for custom data layers. so we can
+make them point directly into structs. and some way to make it only happen to the
+active layer, and properly update when switching active layers.*/
+
+typedef struct BMVert {
+ BMHeader head;
+ float co[3];
+ float no[3];
+ struct BMEdge *e;
+} BMVert;
+
+typedef struct BMEdge {
+ BMHeader head;
+ struct BMVert *v1, *v2;
+ struct BMLoop *l;
+
+ /*disk cycle pointers*/
+ struct {
+ struct BMEdge *next, *prev;
+ } dlink1;
+ struct {
+ struct BMEdge *next, *prev;
+ } dlink2;
+} BMEdge;
+
+typedef struct BMLoop {
+ BMHeader head;
+ struct BMVert *v;
+ struct BMEdge *e;
+ struct BMFace *f;
+
+ struct BMLoop *radial_next, *radial_prev;
+
+ /*private variables*/
+ struct BMLoop *next, *prev; /*won't be able to use listbase API, ger, due to head*/
+} BMLoop;
+
+/*eventually, this structure will be used for supporting holes in faces*/
+typedef struct BMLoopList {
+ struct BMLoopList *next, *prev;
+ struct BMLoop *first, *last;
+} BMLoopList;
+
+typedef struct BMFace {
+ BMHeader head;
+ int len; /*includes all boundary loops*/
+ int totbounds; /*total boundaries, is one plus the number of holes in the face*/
+ ListBase loops;
+ float no[3]; /*yes, we do store this here*/
+ short mat_nr;
+} BMFace;
+
+typedef struct BMFlagLayer {
+ short f, pflag; /*flags*/
+ int index; /*generic index*/
+} BMFlagLayer;
+
+typedef struct BMesh {
+ int totvert, totedge, totloop, totface;
+ int totvertsel, totedgesel, totfacesel;
+
+ /* flag index arrays as being dirty so we can check if they are clean and
+ * avoid looping over the entire vert/edge/face array in those cases.
+ * valid flags are - BM_VERT | BM_EDGE | BM_FACE.
+ * BM_LOOP isnt handled so far. */
+ char elem_index_dirty;
+
+ /*element pools*/
+ struct BLI_mempool *vpool, *epool, *lpool, *fpool;
+
+ /*operator api stuff*/
+ struct BLI_mempool *toolflagpool;
+ int stackdepth;
+ struct BMOperator *currentop;
+
+ CustomData vdata, edata, ldata, pdata;
+
+ struct BLI_mempool *looplistpool;
+
+ /* should be copy of scene select mode */
+ /* stored in BMEditMesh too, this is a bit confusing,
+ * make sure the're in sync!
+ * Only use when the edit mesh cant be accessed - campbell */
+ short selectmode;
+
+ /*ID of the shape key this bmesh came from*/
+ int shapenr;
+
+ int walkers, totflags;
+ ListBase selected, error_stack;
+
+ BMFace *act_face;
+
+ ListBase errorstack;
+ struct Object *ob; /*owner object*/
+
+ int opflag; /*current operator flag*/
+} BMesh;
+
+BMFace *BM_Copy_Face(BMesh *bm, BMFace *f, int copyedges, int copyverts);
+
+#define BM_VERT 1
+#define BM_EDGE 2
+#define BM_LOOP 4
+#define BM_FACE 8
+
+#endif /* _BMESH_CLASS_H */