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Diffstat (limited to 'source/blender/bmesh/bmesh_class.h')
-rw-r--r--source/blender/bmesh/bmesh_class.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 8d79ba52953..ae1f0e04dae 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -55,7 +55,7 @@ struct Object;
* hold several types of data
*
* 1: The type of the element (vert, edge, loop or face)
- * 2: Persistant "header" flags/markings (smooth, seam, select, hidden, ect)
+ * 2: Persistent "header" flags/markings (smooth, seam, select, hidden, ect)
* note that this is different from the "tool" flags.
* 3: Unique ID in the bmesh.
* 4: some elements for internal record keeping.
@@ -117,7 +117,7 @@ typedef struct BMLoop {
struct BMLoop *next, *prev; /* next/prev verts around the face */
} BMLoop;
-/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these dont have a flag layer */
+/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these don't have a flag layer */
typedef struct BMElemF {
BMHeader head;
struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
@@ -162,7 +162,7 @@ typedef struct BMesh {
/* flag index arrays as being dirty so we can check if they are clean and
* avoid looping over the entire vert/edge/face array in those cases.
* valid flags are - BM_VERT | BM_EDGE | BM_FACE.
- * BM_LOOP isnt handled so far. */
+ * BM_LOOP isn't handled so far. */
char elem_index_dirty;
/*element pools*/
@@ -181,7 +181,7 @@ typedef struct BMesh {
/* should be copy of scene select mode */
/* stored in BMEditMesh too, this is a bit confusing,
- * make sure the're in sync!
+ * make sure they're in sync!
* Only use when the edit mesh cant be accessed - campbell */
short selectmode;