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Diffstat (limited to 'source/blender/bmesh/bmesh_operator_api.h')
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diff --git a/source/blender/bmesh/bmesh_operator_api.h b/source/blender/bmesh/bmesh_operator_api.h
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+#ifndef _BMESH_OPERATOR_API_H
+#define _BMESH_OPERATOR_API_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "BLI_memarena.h"
+#include "BLI_ghash.h"
+
+#include "BKE_utildefines.h"
+
+#include <stdarg.h>
+
+/*
+operators represent logical, executable mesh modules. all topological
+operations involving a bmesh has to go through them.
+
+operators are nested, as are tool flags, which are private to an operator
+when it's executed. tool flags are allocated in layers, one per operator
+execution, and are used for all internal flagging a tool needs to do.
+
+each operator has a series of "slots," which can be of the following types:
+* simple numerical types
+* arrays of elements (e.g. arrays of faces).
+* hash mappings.
+
+each slot is identified by a slot code, as are each operator.
+operators, and their slots, are defined in bmesh_opdefines.c (with their
+execution functions prototyped in bmesh_operators_private.h), with all their
+operator code and slot codes defined in bmesh_operators.h. see
+bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
+
+in general, operators are fed arrays of elements, created using either
+BM_HeaderFlag_To_Slot or BM_Flag_To_Slot (or through one of the format
+specifyers in BMO_CallOpf or BMO_InitOpf). Note that multiple element
+types (e.g. faces and edges) can be fed to the same slot array. Operators
+act on this data, and possibly spit out data into output slots.
+
+some notes:
+* operators should never read from header flags (e.g. element->head.flag). for
+ example, if you want an operator to only operate on selected faces, you
+ should use BM_HeaderFlag_To_Slot to put the selected elements into a slot.
+* when you read from an element slot array or mapping, you can either tool-flag
+ all the elements in it, or read them using an iterator APi (which is
+ semantically similar to the iterator api in bmesh_iterators.h).
+*/
+
+struct GHashIterator;
+
+/*slot type arrays are terminated by the last member
+ having a slot type of 0.*/
+#define BMOP_OPSLOT_SENTINEL 0
+#define BMOP_OPSLOT_INT 1
+#define BMOP_OPSLOT_FLT 2
+#define BMOP_OPSLOT_PNT 3
+#define BMOP_OPSLOT_MAT 4
+#define BMOP_OPSLOT_VEC 7
+
+/*after BMOP_OPSLOT_VEC, everything is
+
+ dynamically allocated arrays. we
+ leave a space in the identifiers
+ for future growth.
+
+ */
+//it's very important this remain a power of two
+#define BMOP_OPSLOT_ELEMENT_BUF 8
+#define BMOP_OPSLOT_MAPPING 9
+#define BMOP_OPSLOT_TYPES 10
+
+/*please ignore all these structures, don't touch them in tool code, except
+ for when your defining an operator with BMOpDefine.*/
+
+typedef struct BMOpSlot{
+ int slottype;
+ int len;
+ int flag;
+ int index; /*index within slot array*/
+ union {
+ int i;
+ float f;
+ void *p;
+ float vec[3];
+ void *buf;
+ GHash *ghash;
+ } data;
+} BMOpSlot;
+
+#define BMOP_MAX_SLOTS 16 /*way more than probably needed*/
+
+#ifdef slots
+#undef slots
+#endif
+
+typedef struct BMOperator {
+ int type;
+ int slottype;
+ int needflag;
+ int flag;
+ struct BMOpSlot slots[BMOP_MAX_SLOTS];
+ void (*exec)(struct BMesh *bm, struct BMOperator *op);
+ MemArena *arena;
+} BMOperator;
+
+#define MAX_SLOTNAME 32
+
+typedef struct slottype {
+ int type;
+ char name[MAX_SLOTNAME];
+} slottype;
+
+typedef struct BMOpDefine {
+ const char *name;
+ slottype slottypes[BMOP_MAX_SLOTS];
+ void (*exec)(BMesh *bm, BMOperator *op);
+ int flag;
+} BMOpDefine;
+
+/*BMOpDefine->flag*/
+#define BMOP_UNTAN_MULTIRES 1 /*switch from multires tangent space to absolute coordinates*/
+
+
+/*ensures consistent normals before operator execution,
+ restoring the original ones windings/normals afterwards.
+ keep in mind, this won't work if the input mesh isn't
+ manifold.*/
+#define BMOP_RATIONALIZE_NORMALS 2
+
+/*------------- Operator API --------------*/
+
+/*data types that use pointers (arrays, etc) should never
+ have it set directly. and never use BMO_Set_Pnt to
+ pass in a list of edges or any arrays, really.*/
+
+void BMO_Init_Op(struct BMOperator *op, const char *opname);
+
+/*executes an operator, pushing and popping a new tool flag
+ layer as appropriate.*/
+void BMO_Exec_Op(struct BMesh *bm, struct BMOperator *op);
+
+/*finishes an operator (though note the operator's tool flag is removed
+ after it finishes executing in BMO_Exec_Op).*/
+void BMO_Finish_Op(struct BMesh *bm, struct BMOperator *op);
+
+
+/*tool flag API. never, ever ever should tool code put junk in
+ header flags (element->head.flag), nor should they use
+ element->head.eflag1/eflag2. instead, use this api to set
+ flags.
+
+ if you need to store a value per element, use a
+ ghash or a mapping slot to do it.*/
+/*flags 15 and 16 (1<<14 and 1<<15) are reserved for bmesh api use*/
+#define BMO_TestFlag(bm, element, flag) (((BMHeader*)(element))->flags[bm->stackdepth-1].f & (flag))
+#define BMO_SetFlag(bm, element, flag) (((BMHeader*)(element))->flags[bm->stackdepth-1].f |= (flag))
+#define BMO_ClearFlag(bm, element, flag) (((BMHeader*)(element))->flags[bm->stackdepth-1].f &= ~(flag))
+#define BMO_ToggleFlag(bm, element, flag) (((BMHeader*)(element))->flags[bm->stackdepth-1].f ^= (flag))
+
+/*profiling showed a significant amount of time spent in BMO_TestFlag
+void BMO_SetFlag(struct BMesh *bm, void *element, int flag);
+void BMO_ClearFlag(struct BMesh *bm, void *element, int flag);
+int BMO_TestFlag(struct BMesh *bm, void *element, int flag);*/
+
+/*count the number of elements with a specific flag. type
+ can be a bitmask of BM_FACE, BM_EDGE, or BM_FACE.*/
+int BMO_CountFlag(struct BMesh *bm, int flag, int type);
+
+/*---------formatted operator initialization/execution-----------*/
+/*
+ this system is used to execute or initialize an operator,
+ using a formatted-string system.
+
+ for example, BMO_CallOpf(bm, "del geom=%hf context=%d", BM_SELECT, DEL_FACES);
+ . . .will execute the delete operator, feeding in selected faces, deleting them.
+
+ the basic format for the format string is:
+ [operatorname] [slotname]=%[code] [slotname]=%[code]
+
+ as in printf, you pass in one additional argument to the function
+ for every code.
+
+ the formatting codes are:
+ %d - put int in slot
+ %f - put float in slot
+ %p - put pointer in slot
+ %h[f/e/v] - put elements with a header flag in slot.
+ the letters after %h define which element types to use,
+ so e.g. %hf will do faces, %hfe will do faces and edges,
+ %hv will do verts, etc. must pass in at least one
+ element type letter.
+ %f[f/e/v] - same as %h, except it deals with tool flags instead of
+ header flags.
+ %a[f/e/v] - pass all elements (of types specified by f/e/v) to the
+ slot.
+ %e - pass in a single element.
+ %v - pointer to a float vector of length 3.
+ %m[3/4] - matrix, 3/4 refers to the matrix size, 3 or 4. the
+ corrusponding argument must be a pointer to
+ a float matrix.
+ %s - copy a slot from another op, instead of mapping to one
+ argument, it maps to two, a pointer to an operator and
+ a slot name.
+*/
+void BMO_push(BMesh *bm, BMOperator *op);
+void BMO_pop(BMesh *bm);
+
+/*executes an operator*/
+int BMO_CallOpf(BMesh *bm, const char *fmt, ...);
+
+/*initializes, but doesn't execute an operator. this is so you can
+ gain access to the outputs of the operator. note that you have
+ to execute/finitsh (BMO_Exec_Op and BMO_Finish_Op) yourself.*/
+int BMO_InitOpf(BMesh *bm, BMOperator *op, const char *fmt, ...);
+
+/*va_list version, used to implement the above two functions,
+ plus EDBM_CallOpf in bmeshutils.c.*/
+int BMO_VInitOpf(BMesh *bm, BMOperator *op, const char *fmt, va_list vlist);
+
+/*test whether a named slot exists*/
+int BMO_HasSlot(struct BMOperator *op, const char *slotname);
+
+/*get a pointer to a slot. this may be removed layer on from the public API.*/
+BMOpSlot *BMO_GetSlot(struct BMOperator *op, const char *slotname);
+
+/*copies the data of a slot from one operator to another. src and dst are the
+ source/destination slot codes, respectively.*/
+void BMO_CopySlot(struct BMOperator *source_op, struct BMOperator *dest_op,
+ const char *src, const char *dst);
+
+/*remove tool flagged elements*/
+void BM_remove_tagged_faces(struct BMesh *bm, int flag);
+void BM_remove_tagged_edges(struct BMesh *bm, int flag);
+void BM_remove_tagged_verts(struct BMesh *bm, int flag);
+
+void BMO_Set_OpFlag(struct BMesh *bm, struct BMOperator *op, int flag);
+void BMO_Clear_OpFlag(struct BMesh *bm, struct BMOperator *op, int flag);
+
+void BMO_Set_Float(struct BMOperator *op, const char *slotname, float f);
+float BMO_Get_Float(BMOperator *op, const char *slotname);
+void BMO_Set_Int(struct BMOperator *op, const char *slotname, int i);
+int BMO_Get_Int(BMOperator *op, const char *slotname);
+
+/*don't pass in arrays that are supposed to map to elements this way.
+
+ so, e.g. passing in list of floats per element in another slot is bad.
+ passing in, e.g. pointer to an editmesh for the conversion operator is fine
+ though.*/
+void BMO_Set_Pnt(struct BMOperator *op, const char *slotname, void *p);
+void *BMO_Get_Pnt(BMOperator *op, const char *slotname);
+void BMO_Set_Vec(struct BMOperator *op, const char *slotname, float *vec);
+void BMO_Get_Vec(BMOperator *op, const char *slotname, float *vec_out);
+
+/*only supports square mats*/
+/*size must be 3 or 4; this api is meant only for transformation matrices.
+ note that internally the matrix is stored in 4x4 form, and it's safe to
+ call whichever BMO_Get_Mat* function you want.*/
+void BMO_Set_Mat(struct BMOperator *op, const char *slotname, float *mat, int size);
+void BMO_Get_Mat4(struct BMOperator *op, const char *slotname, float mat[4][4]);
+void BMO_Get_Mat3(struct BMOperator *op, const char *slotname, float mat[3][3]);
+
+void BMO_Clear_Flag_All(BMesh *bm, BMOperator *op, int type, int flag);
+
+/*puts every element of type type (which is a bitmask) with tool flag flag,
+ into a slot.*/
+void BMO_Flag_To_Slot(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+
+/*tool-flags all elements inside an element slot array with flag flag.*/
+void BMO_Flag_Buffer(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+/*clears tool-flag flag from all elements inside a slot array.*/
+void BMO_Unflag_Buffer(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+
+/*tool-flags all elements inside an element slot array with flag flag.*/
+void BMO_HeaderFlag_Buffer(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+/*clears tool-flag flag from all elements inside a slot array.*/
+void BMO_UnHeaderFlag_Buffer(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+
+/*puts every element of type type (which is a bitmask) with header flag
+ flag, into a slot. note: ignores hidden elements (e.g. elements with
+ header flag BM_HIDDEN set).*/
+void BMO_HeaderFlag_To_Slot(struct BMesh *bm, struct BMOperator *op, const char *slotname, int flag, int type);
+
+/*counts number of elements inside a slot array.*/
+int BMO_CountSlotBuf(struct BMesh *bm, struct BMOperator *op, const char *slotname);
+int BMO_CountSlotMap(struct BMesh *bm, struct BMOperator *op, const char *slotname);
+
+/*Counts the number of edges with tool flag toolflag around
+ v*/
+int BMO_Vert_CountEdgeFlags(BMesh *bm, BMVert *v, int toolflag);
+
+/*inserts a key/value mapping into a mapping slot. note that it copies the
+ value, it doesn't store a reference to it.*/
+//BM_INLINE void BMO_Insert_Mapping(BMesh *bm, BMOperator *op, const char *slotname,
+ //void *element, void *data, int len);
+
+/*inserts a key/float mapping pair into a mapping slot.*/
+//BM_INLINE void BMO_Insert_MapFloat(BMesh *bm, BMOperator *op, const char *slotname,
+ //void *element, float val);
+
+//returns 1 if the specified pointer is in the map.
+//BM_INLINE int BMO_InMap(BMesh *bm, BMOperator *op, const char *slotname, void *element);
+
+/*returns a point to the value of a specific key.*/
+//BM_INLINE void *BMO_Get_MapData(BMesh *bm, BMOperator *op, const char *slotname, void *element);
+
+/*returns the float part of a key/float pair.*/
+//BM_INLINE float BMO_Get_MapFloat(BMesh *bm, BMOperator *op, const char *slotname, void *element);
+
+/*flags all elements in a mapping. note that the mapping must only have
+ bmesh elements in it.*/
+void BMO_Mapping_To_Flag(struct BMesh *bm, struct BMOperator *op,
+ const char *slotname, int flag);
+
+/*pointer versoins of BMO_Get_MapFloat and BMO_Insert_MapFloat.
+
+ do NOT use these for non-operator-api-allocated memory! instead
+ use BMO_Get_MapData and BMO_Insert_Mapping, which copies the data.*/
+//BM_INLINE void BMO_Insert_MapPointer(BMesh *bm, BMOperator *op, const char *slotname,
+ //void *key, void *val);
+//BM_INLINE void *BMO_Get_MapPointer(BMesh *bm, BMOperator *op, const char *slotname,
+ //void *key);
+
+/*this part of the API is used to iterate over element buffer or
+ mapping slots.
+
+ for example, iterating over the faces in a slot is:
+
+ BMOIter oiter;
+ BMFace *f;
+
+ f = BMO_IterNew(&oiter, bm, some_operator, "slotname", BM_FACE);
+ for (; f; f=BMO_IterStep(&oiter)) {
+ /do something with the face
+ }
+
+ another example, iterating over a mapping:
+ BMOIter oiter;
+ void *key;
+ void *val;
+
+ key = BMO_IterNew(&oiter, bm, some_operator, "slotname", 0);
+ for (; key; key=BMO_IterStep(&oiter)) {
+ val = BMO_IterMapVal(&oiter);
+ //do something with the key/val pair
+ //note that val is a pointer to the val data,
+ //whether it's a float, pointer, whatever.
+ //
+ // so to get a pointer, for example, use:
+ // *((void**)BMO_IterMapVal(&oiter));
+ //or something like that.
+ }
+
+ */
+
+/*contents of this structure are private,
+ don't directly access.*/
+typedef struct BMOIter {
+ BMOpSlot *slot;
+ int cur; //for arrays
+ struct GHashIterator giter;
+ void *val;
+ int restrictmask;
+} BMOIter;
+
+void *BMO_FirstElem(BMOperator *op, const char *slotname);
+
+/*restrictmask restricts the iteration to certain element types
+ (e.g. combination of BM_VERT, BM_EDGE, BM_FACE), if iterating
+ over an element buffer (not a mapping).*/
+void *BMO_IterNew(BMOIter *iter, BMesh *bm, BMOperator *op,
+ const char *slotname, int restrictmask);
+void *BMO_IterStep(BMOIter *iter);
+
+/*returns a pointer to the key value when iterating over mappings.
+ remember for pointer maps this will be a pointer to a pointer.*/
+void *BMO_IterMapVal(BMOIter *iter);
+
+/*use this for pointer mappings*/
+void *BMO_IterMapValp(BMOIter *iter);
+
+/*use this for float mappings*/
+float BMO_IterMapValf(BMOIter *iter);
+
+#define BMO_ITER(ele, iter, bm, op, slotname, restrict) \
+ ele = BMO_IterNew(iter, bm, op, slotname, restrict); \
+ for ( ; ele; ele=BMO_IterStep(iter))
+
+/******************* Inlined Functions********************/
+typedef void (*opexec)(struct BMesh *bm, struct BMOperator *op);
+
+/*mappings map elements to data, which
+ follows the mapping struct in memory.*/
+typedef struct element_mapping {
+ BMHeader *element;
+ int len;
+} element_mapping;
+
+extern const int BMOP_OPSLOT_TYPEINFO[];
+
+BM_INLINE void BMO_Insert_Mapping(BMesh *UNUSED(bm), BMOperator *op, const char *slotname,
+ void *element, void *data, int len) {
+ element_mapping *mapping;
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return;
+
+ mapping = (element_mapping*) BLI_memarena_alloc(op->arena, sizeof(*mapping) + len);
+
+ mapping->element = (BMHeader*) element;
+ mapping->len = len;
+ memcpy(mapping+1, data, len);
+
+ if (!slot->data.ghash) {
+ slot->data.ghash = BLI_ghash_new(BLI_ghashutil_ptrhash,
+ BLI_ghashutil_ptrcmp, "bmesh op");
+ }
+
+ BLI_ghash_insert(slot->data.ghash, element, mapping);
+}
+
+BM_INLINE void BMO_Insert_MapInt(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element, int val)
+{
+ BMO_Insert_Mapping(bm, op, slotname, element, &val, sizeof(int));
+}
+
+BM_INLINE void BMO_Insert_MapFloat(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element, float val)
+{
+ BMO_Insert_Mapping(bm, op, slotname, element, &val, sizeof(float));
+}
+
+BM_INLINE void BMO_Insert_MapPointer(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element, void *val)
+{
+ BMO_Insert_Mapping(bm, op, slotname, element, &val, sizeof(void*));
+}
+
+BM_INLINE int BMO_InMap(BMesh *UNUSED(bm), BMOperator *op, const char *slotname, void *element)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return 0;
+ if (!slot->data.ghash) return 0;
+
+ return BLI_ghash_haskey(slot->data.ghash, element);
+}
+
+BM_INLINE void *BMO_Get_MapData(BMesh *UNUSED(bm), BMOperator *op, const char *slotname,
+ void *element)
+{
+ element_mapping *mapping;
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return NULL;
+ if (!slot->data.ghash) return NULL;
+
+ mapping = (element_mapping*) BLI_ghash_lookup(slot->data.ghash, element);
+
+ if (!mapping) return NULL;
+
+ return mapping + 1;
+}
+
+BM_INLINE float BMO_Get_MapFloat(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element)
+{
+ float *val = (float*) BMO_Get_MapData(bm, op, slotname, element);
+ if (val) return *val;
+
+ return 0.0f;
+}
+
+BM_INLINE int BMO_Get_MapInt(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element)
+{
+ int *val = (int*) BMO_Get_MapData(bm, op, slotname, element);
+ if (val) return *val;
+
+ return 0;
+}
+
+BM_INLINE void *BMO_Get_MapPointer(BMesh *bm, BMOperator *op, const char *slotname,
+ void *element)
+{
+ void **val = (void**) BMO_Get_MapData(bm, op, slotname, element);
+ if (val) return *val;
+
+ return NULL;
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _BMESH_OPERATOR_API_H */