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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_decimate_collapse.c')
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diff --git a/source/blender/bmesh/intern/bmesh_decimate_collapse.c b/source/blender/bmesh/intern/bmesh_decimate_collapse.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/intern/bmesh_decimate_collapse.c
+ * \ingroup bmesh
+ *
+ * BMesh decimator that uses an edge collapse method.
+ */
+
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+
+#include "BLI_math.h"
+#include "BLI_quadric.h"
+#include "BLI_heap.h"
+
+#include "BKE_customdata.h"
+
+#include "bmesh.h"
+#include "bmesh_structure.h"
+#include "bmesh_decimate.h" /* own include */
+
+/* defines for testing */
+#define USE_CUSTOMDATA
+#define USE_TRIANGULATE
+#define USE_VERT_NORMAL_INTERP /* has the advantage that flipped faces don't mess up vertex normals */
+
+/* these checks are for rare cases that we can't avoid since they are valid meshes still */
+#define USE_SAFETY_CHECKS
+
+#define BOUNDARY_PRESERVE_WEIGHT 100.0f
+#define OPTIMIZE_EPS 0.01f /* FLT_EPSILON is too small, see [#33106] */
+#define COST_INVALID FLT_MAX
+
+typedef enum CD_UseFlag {
+ CD_DO_VERT = (1 << 0),
+ CD_DO_EDGE = (1 << 1),
+ CD_DO_LOOP = (1 << 2)
+} CD_UseFlag;
+
+
+/* BMesh Helper Functions
+ * ********************** */
+
+/**
+ * \param vquadrics must be calloc'd
+ */
+static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
+{
+ BMIter iter;
+ BMFace *f;
+ BMEdge *e;
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_first;
+ BMLoop *l_iter;
+
+ const float *co = BM_FACE_FIRST_LOOP(f)->v->co;
+ const float *no = f->no;
+ const float offset = -dot_v3v3(no, co);
+ Quadric q;
+
+ BLI_quadric_from_v3_dist(&q, no, offset);
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(l_iter->v)], &q);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+
+ /* boundary edges */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ if (UNLIKELY(BM_edge_is_boundary(e))) {
+ float edge_vector[3];
+ float edge_cross[3];
+ sub_v3_v3v3(edge_vector, e->v2->co, e->v1->co);
+ f = e->l->f;
+ cross_v3_v3v3(edge_cross, edge_vector, f->no);
+
+ if (normalize_v3(edge_cross) > FLT_EPSILON) {
+ Quadric q;
+ BLI_quadric_from_v3_dist(&q, edge_cross, -dot_v3v3(edge_cross, e->v1->co));
+ BLI_quadric_mul(&q, BOUNDARY_PRESERVE_WEIGHT);
+
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v1)], &q);
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v2)], &q);
+ }
+ }
+ }
+}
+
+
+static void bm_decim_calc_target_co(BMEdge *e, float optimize_co[3],
+ const Quadric *vquadrics)
+{
+ /* compute an edge contration target for edge 'e'
+ * this is computed by summing it's vertices quadrics and
+ * optimizing the result. */
+ Quadric q;
+
+ BLI_quadric_add_qu_ququ(&q,
+ &vquadrics[BM_elem_index_get(e->v1)],
+ &vquadrics[BM_elem_index_get(e->v2)]);
+
+
+ if (BLI_quadric_optimize(&q, optimize_co, OPTIMIZE_EPS)) {
+ return; /* all is good */
+ }
+ else {
+ mid_v3_v3v3(optimize_co, e->v1->co, e->v2->co);
+ }
+}
+
+static int bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_co[3])
+{
+ BMIter liter;
+ BMLoop *l;
+ unsigned int i;
+
+ for (i = 0; i < 2; i++) {
+ /* loop over both verts */
+ BMVert *v = *((&e->v1) + i);
+
+ BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
+ if (l->e != e && l->prev->e != e) {
+ float *co_prev = l->prev->v->co;
+ float *co_next = l->next->v->co;
+ float cross_exist[3];
+ float cross_optim[3];
+
+#if 1
+ float vec_other[3]; /* line between the two outer verts, re-use for both cross products */
+ float vec_exist[3]; /* before collapse */
+ float vec_optim[3]; /* after collapse */
+
+ sub_v3_v3v3(vec_other, co_prev, co_next);
+ sub_v3_v3v3(vec_exist, co_prev, v->co);
+ sub_v3_v3v3(vec_optim, co_prev, optimize_co);
+
+ cross_v3_v3v3(cross_exist, vec_other, vec_exist);
+ cross_v3_v3v3(cross_optim, vec_other, vec_optim);
+
+ /* normalize isn't really needed, but ensures the value at a unit we can compare against */
+ normalize_v3(cross_exist);
+ normalize_v3(cross_optim);
+#else
+ normal_tri_v3(cross_exist, v->co, co_prev, co_next);
+ normal_tri_v3(cross_optim, optimize_co, co_prev, co_next);
+#endif
+
+ /* use a small value rather then zero so we don't flip a face in multiple steps
+ * (first making it zero area, then flipping again)*/
+ if (dot_v3v3(cross_exist, cross_optim) <= FLT_EPSILON) {
+ //printf("no flip\n");
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static void bm_decim_build_edge_cost_single(BMEdge *e,
+ const Quadric *vquadrics, const float *vweights,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ const Quadric *q1, *q2;
+ float optimize_co[3];
+ float cost;
+
+ if (eheap_table[BM_elem_index_get(e)]) {
+ BLI_heap_remove(eheap, eheap_table[BM_elem_index_get(e)]);
+ }
+
+ /* check we can collapse, some edges we better not touch */
+ if (BM_edge_is_boundary(e)) {
+ if (e->l->f->len == 3) {
+ /* pass */
+ }
+ else {
+ /* only collapse tri's */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ }
+ else if (BM_edge_is_manifold(e)) {
+ if ((e->l->f->len == 3) && (e->l->radial_next->f->len == 3)) {
+ /* pass */
+ }
+ else {
+ /* only collapse tri's */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ }
+ else {
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+
+ if (vweights) {
+ if ((vweights[BM_elem_index_get(e->v1)] < FLT_EPSILON) &&
+ (vweights[BM_elem_index_get(e->v2)] < FLT_EPSILON))
+ {
+ /* skip collapsing this edge */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ }
+ /* end sanity check */
+
+
+ bm_decim_calc_target_co(e, optimize_co, vquadrics);
+
+ q1 = &vquadrics[BM_elem_index_get(e->v1)];
+ q2 = &vquadrics[BM_elem_index_get(e->v2)];
+
+ if (vweights == NULL) {
+ cost = (BLI_quadric_evaluate(q1, optimize_co) +
+ BLI_quadric_evaluate(q2, optimize_co));
+ }
+ else {
+ cost = ((BLI_quadric_evaluate(q1, optimize_co) * vweights[BM_elem_index_get(e->v1)]) +
+ (BLI_quadric_evaluate(q2, optimize_co) * vweights[BM_elem_index_get(e->v2)]));
+ }
+ // print("COST %.12f\n");
+
+ eheap_table[BM_elem_index_get(e)] = BLI_heap_insert(eheap, cost, e);
+}
+
+
+/* use this for degenerate cases - add back to the heap with an invalid cost,
+ * this way it may be calculated again if surrounding geometry changes */
+static void bm_decim_invalid_edge_cost_single(BMEdge *e,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ BLI_assert(eheap_table[BM_elem_index_get(e)] == NULL);
+ eheap_table[BM_elem_index_get(e)] = BLI_heap_insert(eheap, COST_INVALID, e);
+}
+
+static void bm_decim_build_edge_cost(BMesh *bm,
+ const Quadric *vquadrics, const float *vweights,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ BMIter iter;
+ BMEdge *e;
+ unsigned int i;
+
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ eheap_table[i] = NULL; /* keep sanity check happy */
+ bm_decim_build_edge_cost_single(e, vquadrics, vweights, eheap, eheap_table);
+ }
+}
+
+#ifdef USE_TRIANGULATE
+/* Temp Triangulation
+ * ****************** */
+
+/**
+ * To keep things simple we can only collapse edges on triangulated data
+ * (limitation with edge collapse and error calculation functions).
+ *
+ * But to avoid annoying users by only giving triangle results, we can
+ * triangulate, keeping a reference between the faces, then join after
+ * if the edges don't collapse, this will also allow more choices when
+ * collapsing edges so even has some advantage over decimating quads
+ * directly.
+ *
+ * \return TRUE if any faces were triangulated.
+ */
+
+static int bm_decim_triangulate_begin(BMesh *bm)
+{
+ BMIter iter;
+ BMFace *f;
+ // int has_quad; // could optimize this a little
+ int has_cut = FALSE;
+
+ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
+
+ /* first clear loop index values */
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter;
+ BMLoop *l_first;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BM_elem_index_set(l_iter, -1);
+ } while ((l_iter = l_iter->next) != l_first);
+
+ // has_quad |= (f->len == 4)
+ }
+
+ /* adding new faces as we loop over faces
+ * is normally best avoided, however in this case its not so bad because any face touched twice
+ * will already be triangulated*/
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (f->len == 4) {
+ BMLoop *f_l[4];
+ BMLoop *l_a, *l_b;
+
+ {
+ BMLoop *l_iter = BM_FACE_FIRST_LOOP(f);
+
+ f_l[0] = l_iter; l_iter = l_iter->next;
+ f_l[1] = l_iter; l_iter = l_iter->next;
+ f_l[2] = l_iter; l_iter = l_iter->next;
+ f_l[3] = l_iter;
+ }
+
+ if (len_squared_v3v3(f_l[0]->v->co, f_l[2]->v->co) <
+ len_squared_v3v3(f_l[1]->v->co, f_l[3]->v->co))
+ {
+ l_a = f_l[0];
+ l_b = f_l[2];
+ }
+ else {
+ l_a = f_l[1];
+ l_b = f_l[3];
+ }
+
+#ifdef USE_SAFETY_CHECKS
+ if (BM_edge_exists(l_a->v, l_b->v) == FALSE)
+#endif
+ {
+ BMFace *f_new;
+ BMLoop *l_new;
+
+ /* warning, NO_DOUBLE option here isn't handled as nice as it could be
+ * - if there is a quad that has a free standing edge joining it along
+ * where we want to split the face, there isnt a good way we can handle this.
+ * currently that edge will get removed when joining the tris back into a quad. */
+ f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, FALSE);
+
+ if (f_new) {
+ /* the value of this doesn't matter, only that the 2 loops match and have unique values */
+ const int f_index = BM_elem_index_get(f);
+
+ /* since we just split theres only ever 2 loops */
+ BLI_assert(BM_edge_is_manifold(l_new->e));
+
+ BM_elem_index_set(l_new, f_index);
+ BM_elem_index_set(l_new->radial_next, f_index);
+
+ BM_face_normal_update(f);
+ BM_face_normal_update(f_new);
+
+ has_cut = TRUE;
+ }
+ }
+ }
+ }
+
+ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
+
+ if (has_cut) {
+ /* now triangulation is done we need to correct index values */
+ BM_mesh_elem_index_ensure(bm, BM_EDGE | BM_FACE);
+ }
+
+ return has_cut;
+}
+
+static void bm_decim_triangulate_end(BMesh *bm)
+{
+ /* decimation finished, now re-join */
+ BMIter iter;
+ BMEdge *e;
+
+ /* boundary edges */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ BMLoop *l_a, *l_b;
+ if (BM_edge_loop_pair(e, &l_a, &l_b)) {
+ const int l_a_index = BM_elem_index_get(l_a);
+ if (l_a_index != -1) {
+ const int l_b_index = BM_elem_index_get(l_b);
+ if (l_a_index == l_b_index) {
+ if (LIKELY(l_a->f->len == 3 && l_b->f->len == 3)) {
+ if (l_a->v != l_b->v) { /* if this is the case, faces have become flipped */
+ /* check we are not making a degenerate quad */
+ BMVert *vquad[4] = {
+ e->v1,
+ BM_vert_in_edge(e, l_a->next->v) ? l_a->prev->v : l_a->next->v,
+ e->v2,
+ BM_vert_in_edge(e, l_b->next->v) ? l_b->prev->v : l_b->next->v,
+ };
+
+ BLI_assert(ELEM3(vquad[0], vquad[1], vquad[2], vquad[3]) == FALSE);
+ BLI_assert(ELEM3(vquad[1], vquad[0], vquad[2], vquad[3]) == FALSE);
+ BLI_assert(ELEM3(vquad[2], vquad[1], vquad[0], vquad[3]) == FALSE);
+ BLI_assert(ELEM3(vquad[3], vquad[1], vquad[2], vquad[0]) == FALSE);
+
+ if (is_quad_convex_v3(vquad[0]->co, vquad[1]->co, vquad[2]->co, vquad[3]->co)) {
+ /* highly unlikely to fail, but prevents possible double-ups */
+ BMFace *f[2] = {l_a->f, l_b->f};
+ BM_faces_join(bm, f, 2, TRUE);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+#endif /* USE_TRIANGULATE */
+
+/* Edge Collapse Functions
+ * *********************** */
+
+#ifdef USE_CUSTOMDATA
+
+/**
+ * \param v is the target to merge into.
+ */
+static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_clear, BMVert *v_other,
+ const float customdata_fac)
+{
+ /* these don't need to be updated, since they will get removed when the edge collapses */
+ BMLoop *l_clear, *l_other;
+ const int is_manifold = BM_edge_is_manifold(l->e);
+ int side;
+
+ /* l defines the vert to collapse into */
+
+ /* first find the loop of 'v_other' thats attached to the face of 'l' */
+ if (l->v == v_clear) {
+ l_clear = l;
+ l_other = l->next;
+ }
+ else {
+ l_clear = l->next;
+ l_other = l;
+ }
+
+ BLI_assert(l_clear->v == v_clear);
+ BLI_assert(l_other->v == v_other);
+ (void)v_other; /* quiet warnings for release */
+
+ /* now we have both corners of the face 'l->f' */
+ for (side = 0; side < 2; side++) {
+ int is_seam = FALSE;
+ void *src[2];
+ BMFace *f_exit = is_manifold ? l->radial_next->f : NULL;
+ BMEdge *e_prev = l->e;
+ BMLoop *l_first;
+ BMLoop *l_iter;
+ float w[2];
+
+ if (side == 0) {
+ l_iter = l_first = l_clear;
+ src[0] = l_clear->head.data;
+ src[1] = l_other->head.data;
+
+ w[0] = customdata_fac;
+ w[1] = 1.0f - customdata_fac;
+ }
+ else {
+ l_iter = l_first = l_other;
+ src[0] = l_other->head.data;
+ src[1] = l_clear->head.data;
+
+ w[0] = 1.0f - customdata_fac;
+ w[1] = customdata_fac;
+ }
+
+ // print_v2("weights", w);
+
+ /* WATCH IT! - should NOT reference (_clear or _other) vars for this while loop */
+
+ /* walk around the fan using 'e_prev' */
+ while (((l_iter = BM_vert_step_fan_loop(l_iter, &e_prev)) != l_first) && (l_iter != NULL)) {
+ int i;
+ /* quit once we hit the opposite face, if we have one */
+ if (f_exit && UNLIKELY(f_exit == l_iter->f)) {
+ break;
+ }
+
+ /* break out unless we find a match */
+ is_seam = TRUE;
+
+ /* ok. we have a loop. now be smart with it! */
+ for (i = 0; i < bm->ldata.totlayer; i++) {
+ if (CustomData_layer_has_math(&bm->ldata, i)) {
+ const int offset = bm->ldata.layers[i].offset;
+ const int type = bm->ldata.layers[i].type;
+ void *cd_src, *cd_iter;
+
+ /* todo, make nicer macros for this */
+ cd_src = (char *)src[0] + offset;
+ // cd_dst = (char *)src[1] + offset; // UNUSED
+ cd_iter = (char *)l_iter->head.data + offset;
+
+ /* detect seams */
+ if (CustomData_data_equals(type, cd_src, cd_iter)) {
+ CustomData_bmesh_interp(&bm->ldata, src, w, NULL, 2, l_iter->head.data);
+ is_seam = FALSE;
+ }
+ }
+ }
+
+ if (is_seam) {
+ break;
+ }
+ }
+ }
+}
+#endif /* USE_CUSTOMDATA */
+
+/**
+ * Check if the collapse will result in a degenerate mesh,
+ * that is - duplicate edges or faces.
+ *
+ * This situation could be checked for when calculating collapse cost
+ * however its quite slow and a degenerate collapse could eventuate
+ * after the cost is calculated, so instead, check just before collapsing.
+ */
+
+static void bm_edge_tag_enable(BMEdge *e)
+{
+ BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
+ if (e->l) {
+ BM_elem_flag_enable(e->l->f, BM_ELEM_TAG);
+ if (e->l != e->l->radial_next) {
+ BM_elem_flag_enable(e->l->radial_next->f, BM_ELEM_TAG);
+ }
+ }
+}
+
+static void bm_edge_tag_disable(BMEdge *e)
+{
+ BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
+ if (e->l) {
+ BM_elem_flag_disable(e->l->f, BM_ELEM_TAG);
+ if (e->l != e->l->radial_next) {
+ BM_elem_flag_disable(e->l->radial_next->f, BM_ELEM_TAG);
+ }
+ }
+}
+
+static int bm_edge_tag_test(BMEdge *e)
+{
+ /* is the edge or one of its faces tagged? */
+ return (BM_elem_flag_test(e->v1, BM_ELEM_TAG) ||
+ BM_elem_flag_test(e->v2, BM_ELEM_TAG) ||
+ (e->l && (BM_elem_flag_test(e->l->f, BM_ELEM_TAG) ||
+ (e->l != e->l->radial_next &&
+ BM_elem_flag_test(e->l->radial_next->f, BM_ELEM_TAG))))
+ );
+}
+
+/* takes the edges loop */
+BLI_INLINE int bm_edge_is_manifold_or_boundary(BMLoop *l)
+{
+#if 0
+ /* less optimized version of check below */
+ return (BM_edge_is_manifold(l->e) || BM_edge_is_boundary(l->e);
+#else
+ /* if the edge is a boundary it points to its self, else this must be a manifold */
+ return LIKELY(l) && LIKELY(l->radial_next->radial_next == l);
+#endif
+}
+
+static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
+{
+ /* simply check that there is no overlap between faces and edges of each vert,
+ * (excluding the 2 faces attached to 'e' and 'e' its self) */
+
+ BMEdge *e_iter;
+
+ /* clear flags on both disks */
+ e_iter = e_first;
+ do {
+ if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
+ return TRUE;
+ }
+ bm_edge_tag_disable(e_iter);
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
+
+ e_iter = e_first;
+ do {
+ if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
+ return TRUE;
+ }
+ bm_edge_tag_disable(e_iter);
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
+
+ /* now enable one side... */
+ e_iter = e_first;
+ do {
+ bm_edge_tag_enable(e_iter);
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
+
+ /* ... except for the edge we will collapse, we know thats shared,
+ * disable this to avoid false positive. We could be smart and never enable these
+ * face/edge tags in the first place but easier to do this */
+ // bm_edge_tag_disable(e_first);
+ /* do inline... */
+ {
+#if 0
+ BMIter iter;
+ BMIter liter;
+ BMLoop *l;
+ BMVert *v;
+ BM_ITER_ELEM (l, &liter, e_first, BM_LOOPS_OF_EDGE) {
+ BM_elem_flag_disable(l->f, BM_ELEM_TAG);
+ BM_ITER_ELEM (v, &iter, l->f, BM_VERTS_OF_FACE) {
+ BM_elem_flag_disable(v, BM_ELEM_TAG);
+ }
+ }
+#else
+ /* we know each face is a triangle, no looping/iterators needed here */
+
+ BMLoop *l_radial;
+ BMLoop *l_face;
+
+ l_radial = e_first->l;
+ l_face = l_radial;
+ BLI_assert(l_face->f->len == 3);
+ BM_elem_flag_disable(l_face->f, BM_ELEM_TAG);
+ BM_elem_flag_disable((l_face = l_radial)->v, BM_ELEM_TAG);
+ BM_elem_flag_disable((l_face = l_face->next)->v, BM_ELEM_TAG);
+ BM_elem_flag_disable(( l_face->next)->v, BM_ELEM_TAG);
+ l_face = l_radial->radial_next;
+ if (l_radial != l_face) {
+ BLI_assert(l_face->f->len == 3);
+ BM_elem_flag_disable(l_face->f, BM_ELEM_TAG);
+ BM_elem_flag_disable((l_face = l_radial->radial_next)->v, BM_ELEM_TAG);
+ BM_elem_flag_disable((l_face = l_face->next)->v, BM_ELEM_TAG);
+ BM_elem_flag_disable(( l_face->next)->v, BM_ELEM_TAG);
+ }
+#endif
+ }
+
+ /* and check for overlap */
+ e_iter = e_first;
+ do {
+ if (bm_edge_tag_test(e_iter)) {
+ return TRUE;
+ }
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
+
+ return FALSE;
+}
+
+/**
+ * special, highly limited edge collapse function
+ * intended for speed over flexibiliy.
+ * can only collapse edges connected to (1, 2) tris.
+ *
+ * Important - dont add vert/edge/face data on collapsing!
+ *
+ * \param e_clear_other let caller know what edges we remove besides \a e_clear
+ * \param customdata_flag merge factor, scales from 0 - 1 ('v_clear' -> 'v_other')
+ */
+static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e_clear_other[2],
+#ifdef USE_CUSTOMDATA
+ const CD_UseFlag customdata_flag,
+ const float customdata_fac
+#else
+ const CD_UseFlag UNUSED(customdata_flag),
+ const float UNUSED(customdata_fac)
+#endif
+ )
+{
+ BMVert *v_other;
+
+ v_other = BM_edge_other_vert(e_clear, v_clear);
+ BLI_assert(v_other != NULL);
+
+ if (BM_edge_is_manifold(e_clear)) {
+ BMLoop *l_a, *l_b;
+ BMEdge *e_a_other[2], *e_b_other[2];
+ int ok;
+
+ ok = BM_edge_loop_pair(e_clear, &l_a, &l_b);
+
+ BLI_assert(ok == TRUE);
+ BLI_assert(l_a->f->len == 3);
+ BLI_assert(l_b->f->len == 3);
+
+ /* keep 'v_clear' 0th */
+ if (BM_vert_in_edge(l_a->prev->e, v_clear)) {
+ e_a_other[0] = l_a->prev->e;
+ e_a_other[1] = l_a->next->e;
+ }
+ else {
+ e_a_other[1] = l_a->prev->e;
+ e_a_other[0] = l_a->next->e;
+ }
+
+ if (BM_vert_in_edge(l_b->prev->e, v_clear)) {
+ e_b_other[0] = l_b->prev->e;
+ e_b_other[1] = l_b->next->e;
+ }
+ else {
+ e_b_other[1] = l_b->prev->e;
+ e_b_other[0] = l_b->next->e;
+ }
+
+ BLI_assert(BM_edge_share_vert(e_a_other[0], e_b_other[0]));
+ BLI_assert(BM_edge_share_vert(e_a_other[1], e_b_other[1]));
+
+ /* we could assert this case, but better just bail out */
+#if 0
+ BLI_assert(e_a_other[0] != e_b_other[0]);
+ BLI_assert(e_a_other[0] != e_b_other[1]);
+ BLI_assert(e_b_other[0] != e_a_other[0]);
+ BLI_assert(e_b_other[0] != e_a_other[1]);
+#endif
+ /* not totally common but we want to avoid */
+ if (ELEM(e_a_other[0], e_b_other[0], e_b_other[1]) ||
+ ELEM(e_a_other[1], e_b_other[0], e_b_other[1]))
+ {
+ return FALSE;
+ }
+
+ r_e_clear_other[0] = BM_elem_index_get(e_a_other[0]);
+ r_e_clear_other[1] = BM_elem_index_get(e_b_other[0]);
+
+#ifdef USE_CUSTOMDATA
+ /* before killing, do customdata */
+ if (customdata_flag & CD_DO_VERT) {
+ BM_data_interp_from_verts(bm, v_other, v_clear, v_other, customdata_fac);
+ }
+ if (customdata_flag & CD_DO_EDGE) {
+ BM_data_interp_from_edges(bm, e_a_other[1], e_a_other[0], e_a_other[1], customdata_fac);
+ BM_data_interp_from_edges(bm, e_b_other[1], e_b_other[0], e_b_other[1], customdata_fac);
+ }
+ if (customdata_flag & CD_DO_LOOP) {
+ bm_edge_collapse_loop_customdata(bm, e_clear->l, v_clear, v_other, customdata_fac);
+ bm_edge_collapse_loop_customdata(bm, e_clear->l->radial_next, v_clear, v_other, customdata_fac);
+ }
+#endif
+
+ BM_edge_kill(bm, e_clear);
+
+ v_other->head.hflag |= v_clear->head.hflag;
+ BM_vert_splice(bm, v_clear, v_other);
+
+ e_a_other[1]->head.hflag |= e_a_other[0]->head.hflag;
+ e_b_other[1]->head.hflag |= e_b_other[0]->head.hflag;
+ BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
+ BM_edge_splice(bm, e_b_other[0], e_b_other[1]);
+
+ // BM_mesh_validate(bm);
+
+ return TRUE;
+ }
+ else if (BM_edge_is_boundary(e_clear)) {
+ /* same as above but only one triangle */
+ BMLoop *l_a;
+ BMEdge *e_a_other[2];
+
+ l_a = e_clear->l;
+
+ BLI_assert(l_a->f->len == 3);
+
+ /* keep 'v_clear' 0th */
+ if (BM_vert_in_edge(l_a->prev->e, v_clear)) {
+ e_a_other[0] = l_a->prev->e;
+ e_a_other[1] = l_a->next->e;
+ }
+ else {
+ e_a_other[1] = l_a->prev->e;
+ e_a_other[0] = l_a->next->e;
+ }
+
+ r_e_clear_other[0] = BM_elem_index_get(e_a_other[0]);
+ r_e_clear_other[1] = -1;
+
+#ifdef USE_CUSTOMDATA
+ /* before killing, do customdata */
+ if (customdata_flag & CD_DO_VERT) {
+ BM_data_interp_from_verts(bm, v_other, v_clear, v_other, customdata_fac);
+ }
+ if (customdata_flag & CD_DO_EDGE) {
+ BM_data_interp_from_edges(bm, e_a_other[1], e_a_other[0], e_a_other[1], customdata_fac);
+ }
+ if (customdata_flag & CD_DO_LOOP) {
+ bm_edge_collapse_loop_customdata(bm, e_clear->l, v_clear, v_other, customdata_fac);
+ }
+#endif
+
+ BM_edge_kill(bm, e_clear);
+
+ v_other->head.hflag |= v_clear->head.hflag;
+ BM_vert_splice(bm, v_clear, v_other);
+
+ e_a_other[1]->head.hflag |= e_a_other[0]->head.hflag;
+ BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
+
+ // BM_mesh_validate(bm);
+
+ return TRUE;
+ }
+ else {
+ return FALSE;
+ }
+}
+
+
+/* collapse e the edge, removing e->v2 */
+static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
+ Quadric *vquadrics, float *vweights,
+ Heap *eheap, HeapNode **eheap_table,
+ const CD_UseFlag customdata_flag)
+{
+ int e_clear_other[2];
+ BMVert *v_other = e->v1;
+ int v_clear_index = BM_elem_index_get(e->v2); /* the vert is removed so only store the index */
+ float optimize_co[3];
+ float customdata_fac;
+
+#ifdef USE_VERT_NORMAL_INTERP
+ float v_clear_no[3];
+ copy_v3_v3(v_clear_no, e->v2->no);
+#endif
+
+ /* disallow collapsing which results in degenerate cases */
+ if (UNLIKELY(bm_edge_collapse_is_degenerate_topology(e))) {
+ bm_decim_invalid_edge_cost_single(e, eheap, eheap_table); /* add back with a high cost */
+ return;
+ }
+
+ bm_decim_calc_target_co(e, optimize_co, vquadrics);
+
+ /* check if this would result in an overlapping face */
+ if (UNLIKELY(bm_edge_collapse_is_degenerate_flip(e, optimize_co))) {
+ bm_decim_invalid_edge_cost_single(e, eheap, eheap_table); /* add back with a high cost */
+ return;
+ }
+
+ /* use for customdata merging */
+ if (LIKELY(compare_v3v3(e->v1->co, e->v2->co, FLT_EPSILON) == FALSE)) {
+ customdata_fac = line_point_factor_v3(optimize_co, e->v1->co, e->v2->co);
+#if 0
+ /* simple test for stupid collapse */
+ if (customdata_fac < 0.0 - FLT_EPSILON || customdata_fac > 1.0f + FLT_EPSILON) {
+ return;
+ }
+#endif
+ }
+ else {
+ /* avoid divide by zero */
+ customdata_fac = 0.5f;
+ }
+
+ if (bm_edge_collapse(bm, e, e->v2, e_clear_other, customdata_flag, customdata_fac)) {
+ /* update collapse info */
+ int i;
+
+ if (vweights) {
+ const int fac = CLAMPIS(customdata_fac, 0.0f, 1.0f);
+ vweights[BM_elem_index_get(v_other)] = (vweights[v_clear_index] * (1.0f - fac)) +
+ (vweights[BM_elem_index_get(v_other)] * fac);
+ }
+
+ e = NULL; /* paranoid safety check */
+
+ copy_v3_v3(v_other->co, optimize_co);
+
+ /* remove eheap */
+ for (i = 0; i < 2; i++) {
+ /* highly unlikely 'eheap_table[ke_other[i]]' would be NULL, but do for sanity sake */
+ if ((e_clear_other[i] != -1) && (eheap_table[e_clear_other[i]] != NULL)) {
+ BLI_heap_remove(eheap, eheap_table[e_clear_other[i]]);
+ eheap_table[e_clear_other[i]] = NULL;
+ }
+ }
+
+ /* update vertex quadric, add kept vertex from killed vertex */
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(v_other)], &vquadrics[v_clear_index]);
+
+ /* update connected normals */
+
+ /* in fact face normals are not used for progressive updates, no need to update them */
+ // BM_vert_normal_update_all(v);
+#ifdef USE_VERT_NORMAL_INTERP
+ interp_v3_v3v3(v_other->no, v_other->no, v_clear_no, customdata_fac);
+ normalize_v3(v_other->no);
+#else
+ BM_vert_normal_update(v_other);
+#endif
+
+
+ /* update error costs and the eheap */
+ if (LIKELY(v_other->e)) {
+ BMEdge *e_iter;
+ BMEdge *e_first;
+ e_iter = e_first = v_other->e;
+ do {
+ BLI_assert(BM_edge_find_double(e_iter) == NULL);
+ bm_decim_build_edge_cost_single(e_iter, vquadrics, vweights, eheap, eheap_table);
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, v_other)) != e_first);
+ }
+
+ /* this block used to be disabled,
+ * but enable now since surrounding faces may have been
+ * set to COST_INVALID because of a face overlap that no longer occurs */
+#if 1
+ /* optional, update edges around the vertex face fan */
+ {
+ BMIter liter;
+ BMLoop *l;
+ BM_ITER_ELEM (l, &liter, v_other, BM_LOOPS_OF_VERT) {
+ if (l->f->len == 3) {
+ BMEdge *e_outer;
+ if (BM_vert_in_edge(l->prev->e, l->v))
+ e_outer = l->next->e;
+ else
+ e_outer = l->prev->e;
+
+ BLI_assert(BM_vert_in_edge(e_outer, l->v) == FALSE);
+
+ bm_decim_build_edge_cost_single(e_outer, vquadrics, vweights, eheap, eheap_table);
+ }
+ }
+ }
+ /* end optional update */
+#endif
+ }
+ else {
+ /* add back with a high cost */
+ bm_decim_invalid_edge_cost_single(e, eheap, eheap_table);
+ }
+}
+
+
+/* Main Decimate Function
+ * ********************** */
+
+/**
+ * \brief BM_mesh_decimate
+ * \param bm The mesh
+ * \param factor face count multiplier [0 - 1]
+ * \param vertex_weights Optional array of vertex aligned weights [0 - 1],
+ * a vertex group is the usual source for this.
+ */
+void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const int do_triangulate)
+{
+ Heap *eheap; /* edge heap */
+ HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
+ Quadric *vquadrics; /* vert index aligned quadrics */
+ int tot_edge_orig;
+ int face_tot_target;
+ int use_triangulate;
+
+ CD_UseFlag customdata_flag = 0;
+
+#ifdef USE_TRIANGULATE
+ /* temp convert quads to triangles */
+ use_triangulate = bm_decim_triangulate_begin(bm);
+#endif
+
+
+ /* alloc vars */
+ vquadrics = MEM_callocN(sizeof(Quadric) * bm->totvert, __func__);
+ /* since some edges may be degenerate, we might be over allocing a little here */
+ eheap = BLI_heap_new_ex(bm->totedge);
+ eheap_table = MEM_callocN(sizeof(HeapNode *) * bm->totedge, __func__);
+ tot_edge_orig = bm->totedge;
+
+
+ /* build initial edge collapse cost data */
+ bm_decim_build_quadrics(bm, vquadrics);
+
+ bm_decim_build_edge_cost(bm, vquadrics, vweights, eheap, eheap_table);
+
+ face_tot_target = bm->totface * factor;
+ bm->elem_index_dirty |= BM_FACE | BM_EDGE | BM_VERT;
+
+
+#ifdef USE_CUSTOMDATA
+ /* initialize customdata flag, we only need math for loops */
+ if (CustomData_has_interp(&bm->vdata)) customdata_flag |= CD_DO_VERT;
+ if (CustomData_has_interp(&bm->edata)) customdata_flag |= CD_DO_EDGE;
+ if (CustomData_has_math(&bm->ldata)) customdata_flag |= CD_DO_LOOP;
+#endif
+
+ /* iterative edge collapse and maintain the eheap */
+ while ((bm->totface > face_tot_target) &&
+ (BLI_heap_is_empty(eheap) == FALSE) &&
+ (BLI_heap_node_value(BLI_heap_top(eheap)) != COST_INVALID))
+ {
+ // const float value = BLI_heap_node_value(BLI_heap_top(eheap));
+ BMEdge *e = BLI_heap_popmin(eheap);
+ BLI_assert(BM_elem_index_get(e) < tot_edge_orig); /* handy to detect corruptions elsewhere */
+
+ // printf("COST %.10f\n", value);
+
+ /* under normal conditions wont be accessed again,
+ * but NULL just incase so we don't use freed node */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+
+ bm_decim_edge_collapse(bm, e, vquadrics, vweights, eheap, eheap_table, customdata_flag);
+ }
+
+
+#ifdef USE_TRIANGULATE
+ if (do_triangulate == FALSE) {
+ /* its possible we only had triangles, skip this step in that case */
+ if (LIKELY(use_triangulate)) {
+ /* temp convert quads to triangles */
+ bm_decim_triangulate_end(bm);
+ }
+ }
+#endif
+
+ /* free vars */
+ MEM_freeN(vquadrics);
+ MEM_freeN(eheap_table);
+ BLI_heap_free(eheap, NULL);
+
+ /* testing only */
+ // BM_mesh_validate(bm);
+
+ (void)tot_edge_orig; /* quiet release build warning */
+}