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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_interp.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c60
1 files changed, 18 insertions, 42 deletions
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
index df58b90bc03..d0ab0ea5d60 100644
--- a/source/blender/bmesh/intern/bmesh_interp.c
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -126,7 +126,7 @@ void BM_data_interp_face_vert_edge(BMesh *bm, BMVert *v1, BMVert *UNUSED(v2), BM
{
void *src[2];
float w[2];
- BMLoop *v1loop = NULL, *vloop = NULL, *v2loop = NULL;
+ BMLoop *l_v1 = NULL, *l_v = NULL, *l_v2 = NULL;
BMLoop *l_iter = NULL;
if (!e1->l) {
@@ -139,23 +139,23 @@ void BM_data_interp_face_vert_edge(BMesh *bm, BMVert *v1, BMVert *UNUSED(v2), BM
l_iter = e1->l;
do {
if (l_iter->v == v1) {
- v1loop = l_iter;
- vloop = v1loop->next;
- v2loop = vloop->next;
+ l_v1 = l_iter;
+ l_v = l_v1->next;
+ l_v2 = l_v->next;
}
else if (l_iter->v == v) {
- v1loop = l_iter->next;
- vloop = l_iter;
- v2loop = l_iter->prev;
+ l_v1 = l_iter->next;
+ l_v = l_iter;
+ l_v2 = l_iter->prev;
}
- if (!v1loop || !v2loop)
+ if (!l_v1 || !l_v2)
return;
- src[0] = v1loop->head.data;
- src[1] = v2loop->head.data;
+ src[0] = l_v1->head.data;
+ src[1] = l_v2->head.data;
- CustomData_bmesh_interp(&bm->ldata, src, w, NULL, 2, vloop->head.data);
+ CustomData_bmesh_interp(&bm->ldata, src, w, NULL, 2, l_v->head.data);
} while ((l_iter = l_iter->radial_next) != e1->l);
}
@@ -599,16 +599,16 @@ void BM_loop_interp_multires(BMesh *bm, BMLoop *target, BMFace *source)
* if do_vertex is true, target's vert data will also get interpolated.
*/
void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
- int do_vertex, int do_multires)
+ const bool do_vertex, const bool do_multires)
{
BMLoop *l_iter;
BMLoop *l_first;
- void **vblocks = BLI_array_alloca(vblocks, do_vertex ? source->len : 0);
+ void **vblocks = do_vertex ? BLI_array_alloca(vblocks, source->len) : NULL;
void **blocks = BLI_array_alloca(blocks, source->len);
float (*cos)[3] = BLI_array_alloca(cos, source->len);
+ float (*cos_2d)[2] = BLI_array_alloca(cos_2d, source->len);
float *w = BLI_array_alloca(w, source->len);
- float co[3];
- float cent[3] = {0.0f, 0.0f, 0.0f};
+ float co[2];
int i, ax, ay;
BM_elem_attrs_copy(bm, bm, source, target->f);
@@ -617,7 +617,6 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
l_iter = l_first = BM_FACE_FIRST_LOOP(source);
do {
copy_v3_v3(cos[i], l_iter->v->co);
- add_v3_v3(cent, cos[i]);
w[i] = 0.0f;
blocks[i] = l_iter->head.data;
@@ -634,28 +633,17 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
axis_dominant_v3(&ax, &ay, source->no);
- /* scale source face coordinates a bit, so points sitting directly on an
- * edge will work. */
- mul_v3_fl(cent, 1.0f / (float)source->len);
for (i = 0; i < source->len; i++) {
- float vec[3], tmp[3];
- sub_v3_v3v3(vec, cent, cos[i]);
- mul_v3_fl(vec, 0.001f);
- add_v3_v3(cos[i], vec);
-
- copy_v3_v3(tmp, cos[i]);
- cos[i][0] = tmp[ax];
- cos[i][1] = tmp[ay];
- cos[i][2] = 0.0f;
+ cos_2d[i][0] = cos[i][ax];
+ cos_2d[i][1] = cos[i][ay];
}
/* interpolate */
co[0] = target->v->co[ax];
co[1] = target->v->co[ay];
- co[2] = 0.0f;
- interp_weights_poly_v3(w, cos, source->len, co);
+ interp_weights_poly_v2(w, cos_2d, source->len, co);
CustomData_bmesh_interp(&bm->ldata, blocks, w, NULL, source->len, target->head.data);
if (do_vertex) {
CustomData_bmesh_interp(&bm->vdata, vblocks, w, NULL, source->len, target->v->head.data);
@@ -676,30 +664,18 @@ void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source)
void **blocks = BLI_array_alloca(blocks, source->len);
float (*cos)[3] = BLI_array_alloca(cos, source->len);
float *w = BLI_array_alloca(w, source->len);
- float cent[3] = {0.0f, 0.0f, 0.0f};
int i;
i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(source);
do {
copy_v3_v3(cos[i], l_iter->v->co);
- add_v3_v3(cent, cos[i]);
w[i] = 0.0f;
blocks[i] = l_iter->v->head.data;
i++;
} while ((l_iter = l_iter->next) != l_first);
- /* scale source face coordinates a bit, so points sitting directly on an
- * edge will work. */
- mul_v3_fl(cent, 1.0f / (float)source->len);
- for (i = 0; i < source->len; i++) {
- float vec[3];
- sub_v3_v3v3(vec, cent, cos[i]);
- mul_v3_fl(vec, 0.01f);
- add_v3_v3(cos[i], vec);
- }
-
/* interpolate */
interp_weights_poly_v3(w, cos, source->len, v->co);
CustomData_bmesh_interp(&bm->vdata, blocks, w, NULL, source->len, v->head.data);