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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_marking.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c46
1 files changed, 33 insertions, 13 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 0c18625924d..53d9b4b1b56 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -60,7 +60,9 @@ static void recount_totsels(BMesh *bm)
int count = 0;
BM_ITER_MESH (ele, &iter, bm, iter_types[i]) {
- if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) count += 1;
+ if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
+ count += 1;
+ }
}
*tots[i] = count;
}
@@ -667,20 +669,32 @@ static int bm_mesh_flag_count(
if (htype & BM_VERT) {
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
- if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) continue;
- if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) tot++;
+ if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
+ tot++;
+ }
}
}
if (htype & BM_EDGE) {
BM_ITER_MESH (ele, &iter, bm, BM_EDGES_OF_MESH) {
- if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) continue;
- if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) tot++;
+ if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
+ tot++;
+ }
}
}
if (htype & BM_FACE) {
BM_ITER_MESH (ele, &iter, bm, BM_FACES_OF_MESH) {
- if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) continue;
- if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) tot++;
+ if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
+ tot++;
+ }
}
}
@@ -876,9 +890,9 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
* we cant make a crossvec from a vec thats the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
* that vec isn't the same or in the same direction even. */
- if (eve->no[0] < 0.5f) vec[0] = 1.0f;
- else if (eve->no[1] < 0.5f) vec[1] = 1.0f;
- else vec[2] = 1.0f;
+ if (eve->no[0] < 0.5f) { vec[0] = 1.0f; }
+ else if (eve->no[1] < 0.5f) { vec[1] = 1.0f; }
+ else { vec[2] = 1.0f; }
cross_v3_v3v3(r_plane, eve->no, vec);
}
normalize_v3(r_plane);
@@ -1371,15 +1385,21 @@ void _bm_elem_hide_set(BMesh *bm, BMHeader *head, const bool hide)
* hiding an element */
switch (head->htype) {
case BM_VERT:
- if (hide) BM_vert_select_set(bm, (BMVert *)head, false);
+ if (hide) {
+ BM_vert_select_set(bm, (BMVert *)head, false);
+ }
BM_vert_hide_set((BMVert *)head, hide);
break;
case BM_EDGE:
- if (hide) BM_edge_select_set(bm, (BMEdge *)head, false);
+ if (hide) {
+ BM_edge_select_set(bm, (BMEdge *)head, false);
+ }
BM_edge_hide_set((BMEdge *)head, hide);
break;
case BM_FACE:
- if (hide) BM_face_select_set(bm, (BMFace *)head, false);
+ if (hide) {
+ BM_face_select_set(bm, (BMFace *)head, false);
+ }
BM_face_hide_set((BMFace *)head, hide);
break;
default: