diff options
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_convert.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh_convert.c | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.c b/source/blender/bmesh/intern/bmesh_mesh_convert.c index 4671df90d53..c30f71e029f 100644 --- a/source/blender/bmesh/intern/bmesh_mesh_convert.c +++ b/source/blender/bmesh/intern/bmesh_mesh_convert.c @@ -22,7 +22,7 @@ * \section bm_mesh_conv_shapekey Converting Shape Keys * * When converting to/from a Mesh/BMesh you can optionally pass a shape key to edit. - * This has the effect of editing the shape key-block rather then the original mesh vertex coords + * This has the effect of editing the shape key-block rather than the original mesh vertex coords * (although additional geometry is still allowed and uses fallback locations on converting). * * While this works for any mesh/bmesh this is made use of by entering and exiting edit-mode. @@ -829,7 +829,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh /* Go through and find any shape-key custom-data layers * that might not have corresponding KeyBlocks, and add them if necessary. */ - j = 0; for (i = 0; i < bm->vdata.totlayer; i++) { if (bm->vdata.layers[i].type != CD_SHAPEKEY) { continue; @@ -845,8 +844,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh currkey = BKE_keyblock_add(me->key, bm->vdata.layers[i].name); currkey->uid = bm->vdata.layers[i].uid; } - - j++; } /* Editing the base key should update others. */ @@ -893,19 +890,17 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh } for (currkey = me->key->block.first; currkey; currkey = currkey->next) { - const bool apply_offset = (ofs && (currkey != actkey) && - (bm->shapenr - 1 == currkey->relative)); - int cd_shape_offset; int keyi; const float(*ofs_pt)[3] = ofs; float *newkey, (*oldkey)[3], *fp; - j = bm_to_mesh_shape_layer_index_from_kb(bm, currkey); - cd_shape_offset = CustomData_get_n_offset(&bm->vdata, CD_SHAPEKEY, j); - if (cd_shape_offset < 0) { - /* The target Mesh has more shapekeys than the BMesh. */ - continue; - } + const int currkey_uuid = bm_to_mesh_shape_layer_index_from_kb(bm, currkey); + const int cd_shape_offset = (currkey_uuid == -1) ? -1 : + CustomData_get_n_offset(&bm->vdata, + CD_SHAPEKEY, + currkey_uuid); + const bool apply_offset = (cd_shape_offset != -1) && (ofs != NULL) && (currkey != actkey) && + (bm->shapenr - 1 == currkey->relative); fp = newkey = MEM_callocN(me->key->elemsize * bm->totvert, "currkey->data"); oldkey = currkey->data; @@ -927,7 +922,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh } } } - else if (j != -1) { + else if (cd_shape_offset != -1) { /* In most cases this runs. */ copy_v3_v3(fp, BM_ELEM_CD_GET_VOID_P(eve, cd_shape_offset)); } @@ -1101,7 +1096,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks * med->flag = BM_edge_flag_to_mflag(eed); /* Handle this differently to editmode switching, - * only enable draw for single user edges rather then calculating angle. */ + * only enable draw for single user edges rather than calculating angle. */ if ((med->flag & ME_EDGEDRAW) == 0) { if (eed->l && eed->l == eed->l->radial_next) { med->flag |= ME_EDGEDRAW; |