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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_normals.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh_normals.c | 1859 |
1 files changed, 1859 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.c b/source/blender/bmesh/intern/bmesh_mesh_normals.c new file mode 100644 index 00000000000..a3eae6dabe8 --- /dev/null +++ b/source/blender/bmesh/intern/bmesh_mesh_normals.c @@ -0,0 +1,1859 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bmesh + * + * BM mesh normal calculation functions. + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" + +#include "BLI_bitmap.h" +#include "BLI_linklist_stack.h" +#include "BLI_math.h" +#include "BLI_stack.h" +#include "BLI_task.h" +#include "BLI_utildefines.h" + +#include "BKE_editmesh.h" +#include "BKE_global.h" +#include "BKE_mesh.h" + +#include "intern/bmesh_private.h" + +/* -------------------------------------------------------------------- */ +/** \name Update Vertex & Face Normals + * \{ */ + +/** + * Helpers for #BM_mesh_normals_update and #BM_verts_calc_normal_vcos + */ + +/* We use that existing internal API flag, + * assuming no other tool using it would run concurrently to clnors editing. */ +#define BM_LNORSPACE_UPDATE _FLAG_MF + +typedef struct BMEdgesCalcVectorsData { + /* Read-only data. */ + const float (*vcos)[3]; + + /* Read-write data, but no need to protect it, no concurrency to fear here. */ + float (*edgevec)[3]; +} BMEdgesCalcVectorsData; + +static void bm_edge_calc_vectors_cb(void *userdata, + MempoolIterData *mp_e, + const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMEdge *e = (BMEdge *)mp_e; + /* The edge vector will not be needed when the edge has no radial. */ + if (e->l != NULL) { + float(*edgevec)[3] = userdata; + float *e_diff = edgevec[BM_elem_index_get(e)]; + sub_v3_v3v3(e_diff, e->v2->co, e->v1->co); + normalize_v3(e_diff); + } +} + +static void bm_edge_calc_vectors_with_coords_cb(void *userdata, + MempoolIterData *mp_e, + const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMEdge *e = (BMEdge *)mp_e; + /* The edge vector will not be needed when the edge has no radial. */ + if (e->l != NULL) { + BMEdgesCalcVectorsData *data = userdata; + float *e_diff = data->edgevec[BM_elem_index_get(e)]; + sub_v3_v3v3( + e_diff, data->vcos[BM_elem_index_get(e->v2)], data->vcos[BM_elem_index_get(e->v1)]); + normalize_v3(e_diff); + } +} + +static void bm_mesh_edges_calc_vectors(BMesh *bm, float (*edgevec)[3], const float (*vcos)[3]) +{ + BM_mesh_elem_index_ensure(bm, BM_EDGE | (vcos ? BM_VERT : 0)); + + TaskParallelSettings settings; + BLI_parallel_mempool_settings_defaults(&settings); + settings.use_threading = bm->totedge >= BM_OMP_LIMIT; + + if (vcos == NULL) { + BM_iter_parallel(bm, BM_EDGES_OF_MESH, bm_edge_calc_vectors_cb, edgevec, &settings); + } + else { + BMEdgesCalcVectorsData data = { + .edgevec = edgevec, + .vcos = vcos, + }; + BM_iter_parallel(bm, BM_EDGES_OF_MESH, bm_edge_calc_vectors_with_coords_cb, &data, &settings); + } +} + +typedef struct BMVertsCalcNormalsWithCoordsData { + /* Read-only data. */ + const float (*fnos)[3]; + const float (*edgevec)[3]; + const float (*vcos)[3]; + + /* Write data. */ + float (*vnos)[3]; +} BMVertsCalcNormalsWithCoordsData; + +BLI_INLINE void bm_vert_calc_normals_accum_loop(const BMLoop *l_iter, + const float (*edgevec)[3], + const float f_no[3], + float v_no[3]) +{ + /* Calculate the dot product of the two edges that meet at the loop's vertex. */ + const float *e1diff = edgevec[BM_elem_index_get(l_iter->prev->e)]; + const float *e2diff = edgevec[BM_elem_index_get(l_iter->e)]; + /* Edge vectors are calculated from e->v1 to e->v2, so adjust the dot product if one but not + * both loops actually runs from from e->v2 to e->v1. */ + float dotprod = dot_v3v3(e1diff, e2diff); + if ((l_iter->prev->e->v1 == l_iter->prev->v) ^ (l_iter->e->v1 == l_iter->v)) { + dotprod = -dotprod; + } + const float fac = saacos(-dotprod); + /* NAN detection, otherwise this is a degenerated case, ignore that vertex in this case. */ + if (fac == fac) { /* NAN detection. */ + madd_v3_v3fl(v_no, f_no, fac); + } +} + +static void bm_vert_calc_normals_impl(const float (*edgevec)[3], BMVert *v) +{ + float *v_no = v->no; + zero_v3(v_no); + BMEdge *e_first = v->e; + if (e_first != NULL) { + BMEdge *e_iter = e_first; + do { + BMLoop *l_first = e_iter->l; + if (l_first != NULL) { + BMLoop *l_iter = l_first; + do { + if (l_iter->v == v) { + bm_vert_calc_normals_accum_loop(l_iter, edgevec, l_iter->f->no, v_no); + } + } while ((l_iter = l_iter->radial_next) != l_first); + } + } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); + + if (LIKELY(normalize_v3(v_no) != 0.0f)) { + return; + } + } + /* Fallback normal. */ + normalize_v3_v3(v_no, v->co); +} + +static void bm_vert_calc_normals_cb(void *userdata, + MempoolIterData *mp_v, + const TaskParallelTLS *__restrict UNUSED(tls)) +{ + const float(*edgevec)[3] = userdata; + BMVert *v = (BMVert *)mp_v; + bm_vert_calc_normals_impl(edgevec, v); +} + +static void bm_vert_calc_normals_with_coords(BMVert *v, BMVertsCalcNormalsWithCoordsData *data) +{ + float *v_no = data->vnos[BM_elem_index_get(v)]; + zero_v3(v_no); + + /* Loop over edges. */ + BMEdge *e_first = v->e; + if (e_first != NULL) { + BMEdge *e_iter = e_first; + do { + BMLoop *l_first = e_iter->l; + if (l_first != NULL) { + BMLoop *l_iter = l_first; + do { + if (l_iter->v == v) { + bm_vert_calc_normals_accum_loop( + l_iter, data->edgevec, data->fnos[BM_elem_index_get(l_iter->f)], v_no); + } + } while ((l_iter = l_iter->radial_next) != l_first); + } + } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); + + if (LIKELY(normalize_v3(v_no) != 0.0f)) { + return; + } + } + /* Fallback normal. */ + normalize_v3_v3(v_no, data->vcos[BM_elem_index_get(v)]); +} + +static void bm_vert_calc_normals_with_coords_cb(void *userdata, + MempoolIterData *mp_v, + const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMVertsCalcNormalsWithCoordsData *data = userdata; + BMVert *v = (BMVert *)mp_v; + bm_vert_calc_normals_with_coords(v, data); +} + +static void bm_mesh_verts_calc_normals(BMesh *bm, + const float (*edgevec)[3], + const float (*fnos)[3], + const float (*vcos)[3], + float (*vnos)[3]) +{ + BM_mesh_elem_index_ensure(bm, (BM_EDGE | BM_FACE) | ((vnos || vcos) ? BM_VERT : 0)); + + TaskParallelSettings settings; + BLI_parallel_mempool_settings_defaults(&settings); + settings.use_threading = bm->totvert >= BM_OMP_LIMIT; + + if (vcos == NULL) { + BM_iter_parallel(bm, BM_VERTS_OF_MESH, bm_vert_calc_normals_cb, (void *)edgevec, &settings); + } + else { + BLI_assert(!ELEM(NULL, fnos, vnos)); + BMVertsCalcNormalsWithCoordsData data = { + .edgevec = edgevec, + .fnos = fnos, + .vcos = vcos, + .vnos = vnos, + }; + BM_iter_parallel(bm, BM_VERTS_OF_MESH, bm_vert_calc_normals_with_coords_cb, &data, &settings); + } +} + +static void bm_face_calc_normals_cb(void *UNUSED(userdata), + MempoolIterData *mp_f, + const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMFace *f = (BMFace *)mp_f; + + BM_face_calc_normal(f, f->no); +} + +/** + * \brief BMesh Compute Normals + * + * Updates the normals of a mesh. + */ +void BM_mesh_normals_update(BMesh *bm) +{ + float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * bm->totedge, __func__); + + /* Parallel mempool iteration does not allow generating indices inline anymore. */ + BM_mesh_elem_index_ensure(bm, (BM_EDGE | BM_FACE)); + + /* Calculate all face normals. */ + TaskParallelSettings settings; + BLI_parallel_mempool_settings_defaults(&settings); + settings.use_threading = bm->totedge >= BM_OMP_LIMIT; + + BM_iter_parallel(bm, BM_FACES_OF_MESH, bm_face_calc_normals_cb, NULL, &settings); + + bm_mesh_edges_calc_vectors(bm, edgevec, NULL); + + /* Add weighted face normals to vertices, and normalize vert normals. */ + bm_mesh_verts_calc_normals(bm, edgevec, NULL, NULL, NULL); + MEM_freeN(edgevec); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Update Vertex & Face Normals (Partial Updates) + * \{ */ + +static void bm_partial_faces_parallel_range_calc_normals_cb( + void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMFace *f = ((BMFace **)userdata)[iter]; + BM_face_calc_normal(f, f->no); +} + +static void bm_partial_edges_parallel_range_calc_vectors_cb( + void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMEdge *e = ((BMEdge **)((void **)userdata)[0])[iter]; + float *r_edgevec = ((float(*)[3])((void **)userdata)[1])[iter]; + sub_v3_v3v3(r_edgevec, e->v1->co, e->v2->co); + normalize_v3(r_edgevec); +} + +static void bm_partial_verts_parallel_range_calc_normal_cb( + void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) +{ + BMVert *v = ((BMVert **)((void **)userdata)[0])[iter]; + const float(*edgevec)[3] = (const float(*)[3])((void **)userdata)[1]; + bm_vert_calc_normals_impl(edgevec, v); +} + +/** + * A version of #BM_mesh_normals_update that updates a subset of geometry, + * used to avoid the overhead of updating everything. + */ +void BM_mesh_normals_update_with_partial(BMesh *bm, const BMPartialUpdate *bmpinfo) +{ + BLI_assert(bmpinfo->params.do_normals); + + BMVert **verts = bmpinfo->verts; + BMEdge **edges = bmpinfo->edges; + BMFace **faces = bmpinfo->faces; + const int verts_len = bmpinfo->verts_len; + const int edges_len = bmpinfo->edges_len; + const int faces_len = bmpinfo->faces_len; + + float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * edges_len, __func__); + + TaskParallelSettings settings; + BLI_parallel_range_settings_defaults(&settings); + + /* Faces. */ + BLI_task_parallel_range( + 0, faces_len, faces, bm_partial_faces_parallel_range_calc_normals_cb, &settings); + + /* Temporarily override the edge indices, + * storing the correct indices in the case they're not dirty. + * + * \note in most cases indices are modified and #BMesh.elem_index_dirty is set. + * This is an exceptional case where indices are restored because the worst case downside + * of marking the edge indices dirty would require a full loop over all edges to + * correct the indices in other functions which need them to be valid. + * When moving a few vertices on a high poly mesh setting and restoring connected + * edges has very little overhead compared with restoring all edge indices. */ + int *edge_index_value = NULL; + if ((bm->elem_index_dirty & BM_EDGE) == 0) { + edge_index_value = MEM_mallocN(sizeof(*edge_index_value) * edges_len, __func__); + + for (int i = 0; i < edges_len; i++) { + BMEdge *e = edges[i]; + edge_index_value[i] = BM_elem_index_get(e); + BM_elem_index_set(e, i); /* set_dirty! (restore before this function exits). */ + } + } + else { + for (int i = 0; i < edges_len; i++) { + BMEdge *e = edges[i]; + BM_elem_index_set(e, i); /* set_dirty! (already dirty) */ + } + } + + { + /* Verts. */ + + /* Compute normalized direction vectors for each edge. + * Directions will be used for calculating the weights of the face normals on the vertex + * normals. */ + void *data[2] = {edges, edgevec}; + BLI_task_parallel_range( + 0, edges_len, data, bm_partial_edges_parallel_range_calc_vectors_cb, &settings); + + /* Calculate vertex normals. */ + data[0] = verts; + BLI_task_parallel_range( + 0, verts_len, data, bm_partial_verts_parallel_range_calc_normal_cb, &settings); + } + + if (edge_index_value != NULL) { + for (int i = 0; i < edges_len; i++) { + BMEdge *e = edges[i]; + BM_elem_index_set(e, edge_index_value[i]); /* set_ok (restore) */ + } + + MEM_freeN(edge_index_value); + } + + MEM_freeN(edgevec); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Update Vertex & Face Normals (Custom Coords) + * \{ */ + +/** + * \brief BMesh Compute Normals from/to external data. + * + * Computes the vertex normals of a mesh into vnos, + * using given vertex coordinates (vcos) and polygon normals (fnos). + */ +void BM_verts_calc_normal_vcos(BMesh *bm, + const float (*fnos)[3], + const float (*vcos)[3], + float (*vnos)[3]) +{ + float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * bm->totedge, __func__); + + /* Compute normalized direction vectors for each edge. + * Directions will be used for calculating the weights of the face normals on the vertex normals. + */ + bm_mesh_edges_calc_vectors(bm, edgevec, vcos); + + /* Add weighted face normals to vertices, and normalize vert normals. */ + bm_mesh_verts_calc_normals(bm, edgevec, fnos, vcos, vnos); + MEM_freeN(edgevec); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Tagging Utility Functions + * \{ */ + +void BM_normals_loops_edges_tag(BMesh *bm, const bool do_edges) +{ + BMFace *f; + BMEdge *e; + BMIter fiter, eiter; + BMLoop *l_curr, *l_first; + + if (do_edges) { + int index_edge; + BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, index_edge) { + BMLoop *l_a, *l_b; + + BM_elem_index_set(e, index_edge); /* set_inline */ + BM_elem_flag_disable(e, BM_ELEM_TAG); + if (BM_edge_loop_pair(e, &l_a, &l_b)) { + if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) && l_a->v != l_b->v) { + BM_elem_flag_enable(e, BM_ELEM_TAG); + } + } + } + bm->elem_index_dirty &= ~BM_EDGE; + } + + int index_face, index_loop = 0; + BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, index_face) { + BM_elem_index_set(f, index_face); /* set_inline */ + l_curr = l_first = BM_FACE_FIRST_LOOP(f); + do { + BM_elem_index_set(l_curr, index_loop++); /* set_inline */ + BM_elem_flag_disable(l_curr, BM_ELEM_TAG); + } while ((l_curr = l_curr->next) != l_first); + } + bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); +} + +/** + * Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normal_vcos + */ +static void bm_mesh_edges_sharp_tag(BMesh *bm, + const float (*vnos)[3], + const float (*fnos)[3], + float (*r_lnos)[3], + const float split_angle, + const bool do_sharp_edges_tag) +{ + BMIter eiter; + BMEdge *e; + int i; + + const bool check_angle = (split_angle < (float)M_PI); + const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f; + + { + char htype = BM_VERT | BM_LOOP; + if (fnos) { + htype |= BM_FACE; + } + BM_mesh_elem_index_ensure(bm, htype); + } + + /* This first loop checks which edges are actually smooth, + * and pre-populate lnos with vnos (as if they were all smooth). */ + BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) { + BMLoop *l_a, *l_b; + + BM_elem_index_set(e, i); /* set_inline */ + BM_elem_flag_disable(e, BM_ELEM_TAG); /* Clear tag (means edge is sharp). */ + + /* An edge with only two loops, might be smooth... */ + if (BM_edge_loop_pair(e, &l_a, &l_b)) { + bool is_angle_smooth = true; + if (check_angle) { + const float *no_a = fnos ? fnos[BM_elem_index_get(l_a->f)] : l_a->f->no; + const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no; + is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle_cos); + } + + /* We only tag edges that are *really* smooth: + * If the angle between both its polys' normals is below split_angle value, + * and it is tagged as such, + * and both its faces are smooth, + * and both its faces have compatible (non-flipped) normals, + * i.e. both loops on the same edge do not share the same vertex. + */ + if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) && BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) && + BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) && l_a->v != l_b->v) { + if (is_angle_smooth) { + const float *no; + BM_elem_flag_enable(e, BM_ELEM_TAG); + + /* linked vertices might be fully smooth, copy their normals to loop ones. */ + if (r_lnos) { + no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no; + copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no); + no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no; + copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no); + } + } + else if (do_sharp_edges_tag) { + /* Note that we do not care about the other sharp-edge cases + * (sharp poly, non-manifold edge, etc.), + * only tag edge as sharp when it is due to angle threshold. */ + BM_elem_flag_disable(e, BM_ELEM_SMOOTH); + } + } + } + } + + bm->elem_index_dirty &= ~BM_EDGE; +} + +/** + * Define sharp edges as needed to mimic 'autosmooth' from angle threshold. + * + * Used when defining an empty custom loop normals data layer, + * to keep same shading as with auto-smooth! + */ +void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle) +{ + if (split_angle >= (float)M_PI) { + /* Nothing to do! */ + return; + } + + bm_mesh_edges_sharp_tag(bm, NULL, NULL, NULL, split_angle, true); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Loop Normals Calculation API + * \{ */ + +/** + * Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not. + * Needed because cyclic smooth fans have no obvious 'entry point', + * and yet we need to walk them once, and only once. + */ +bool BM_loop_check_cyclic_smooth_fan(BMLoop *l_curr) +{ + BMLoop *lfan_pivot_next = l_curr; + BMEdge *e_next = l_curr->e; + + BLI_assert(!BM_elem_flag_test(lfan_pivot_next, BM_ELEM_TAG)); + BM_elem_flag_enable(lfan_pivot_next, BM_ELEM_TAG); + + while (true) { + /* Much simpler than in sibling code with basic Mesh data! */ + lfan_pivot_next = BM_vert_step_fan_loop(lfan_pivot_next, &e_next); + + if (!lfan_pivot_next || !BM_elem_flag_test(e_next, BM_ELEM_TAG)) { + /* Sharp loop/edge, so not a cyclic smooth fan... */ + return false; + } + /* Smooth loop/edge... */ + if (BM_elem_flag_test(lfan_pivot_next, BM_ELEM_TAG)) { + if (lfan_pivot_next == l_curr) { + /* We walked around a whole cyclic smooth fan + * without finding any already-processed loop, + * means we can use initial l_curr/l_prev edge as start for this smooth fan. */ + return true; + } + /* ... already checked in some previous looping, we can abort. */ + return false; + } + /* ... we can skip it in future, and keep checking the smooth fan. */ + BM_elem_flag_enable(lfan_pivot_next, BM_ELEM_TAG); + } +} + +/** + * BMesh version of BKE_mesh_normals_loop_split() in mesh_evaluate.c + * Will use first clnors_data array, and fallback to cd_loop_clnors_offset + * (use NULL and -1 to not use clnors). + * + * \note This sets #BM_ELEM_TAG which is used in tool code (e.g. T84426). + * we could add a low-level API flag for this, see #BM_ELEM_API_FLAG_ENABLE and friends. + */ +static void bm_mesh_loops_calc_normals(BMesh *bm, + const float (*vcos)[3], + const float (*fnos)[3], + float (*r_lnos)[3], + MLoopNorSpaceArray *r_lnors_spacearr, + const short (*clnors_data)[2], + const int cd_loop_clnors_offset, + const bool do_rebuild) +{ + BMIter fiter; + BMFace *f_curr; + const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); + + MLoopNorSpaceArray _lnors_spacearr = {NULL}; + + /* Temp normal stack. */ + BLI_SMALLSTACK_DECLARE(normal, float *); + /* Temp clnors stack. */ + BLI_SMALLSTACK_DECLARE(clnors, short *); + /* Temp edge vectors stack, only used when computing lnor spacearr. */ + BLI_Stack *edge_vectors = NULL; + + { + char htype = 0; + if (vcos) { + htype |= BM_VERT; + } + /* Face/Loop indices are set inline below. */ + BM_mesh_elem_index_ensure(bm, htype); + } + + if (!r_lnors_spacearr && has_clnors) { + /* We need to compute lnor spacearr if some custom lnor data are given to us! */ + r_lnors_spacearr = &_lnors_spacearr; + } + if (r_lnors_spacearr) { + BKE_lnor_spacearr_init(r_lnors_spacearr, bm->totloop, MLNOR_SPACEARR_BMLOOP_PTR); + edge_vectors = BLI_stack_new(sizeof(float[3]), __func__); + } + + /* Clear all loops' tags (means none are to be skipped for now). */ + int index_face, index_loop = 0; + BM_ITER_MESH_INDEX (f_curr, &fiter, bm, BM_FACES_OF_MESH, index_face) { + BMLoop *l_curr, *l_first; + + BM_elem_index_set(f_curr, index_face); /* set_inline */ + + l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); + do { + BM_elem_index_set(l_curr, index_loop++); /* set_inline */ + BM_elem_flag_disable(l_curr, BM_ELEM_TAG); + } while ((l_curr = l_curr->next) != l_first); + } + bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); + + /* We now know edges that can be smoothed (they are tagged), + * and edges that will be hard (they aren't). + * Now, time to generate the normals. + */ + BM_ITER_MESH (f_curr, &fiter, bm, BM_FACES_OF_MESH) { + BMLoop *l_curr, *l_first; + + l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); + do { + if (do_rebuild && !BM_ELEM_API_FLAG_TEST(l_curr, BM_LNORSPACE_UPDATE) && + !(bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL)) { + continue; + } + /* A smooth edge, we have to check for cyclic smooth fan case. + * If we find a new, never-processed cyclic smooth fan, we can do it now using that loop/edge + * as 'entry point', otherwise we can skip it. */ + + /* Note: In theory, we could make bm_mesh_loop_check_cyclic_smooth_fan() store + * mlfan_pivot's in a stack, to avoid having to fan again around + * the vert during actual computation of clnor & clnorspace. However, this would complicate + * the code, add more memory usage, and + * BM_vert_step_fan_loop() is quite cheap in term of CPU cycles, + * so really think it's not worth it. */ + if (BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) && + (BM_elem_flag_test(l_curr, BM_ELEM_TAG) || !BM_loop_check_cyclic_smooth_fan(l_curr))) { + } + else if (!BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) && + !BM_elem_flag_test(l_curr->prev->e, BM_ELEM_TAG)) { + /* Simple case (both edges around that vertex are sharp in related polygon), + * this vertex just takes its poly normal. + */ + const int l_curr_index = BM_elem_index_get(l_curr); + const float *no = fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no; + copy_v3_v3(r_lnos[l_curr_index], no); + + /* If needed, generate this (simple!) lnor space. */ + if (r_lnors_spacearr) { + float vec_curr[3], vec_prev[3]; + MLoopNorSpace *lnor_space = BKE_lnor_space_create(r_lnors_spacearr); + + { + const BMVert *v_pivot = l_curr->v; + const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co; + const BMVert *v_1 = BM_edge_other_vert(l_curr->e, v_pivot); + const float *co_1 = vcos ? vcos[BM_elem_index_get(v_1)] : v_1->co; + const BMVert *v_2 = BM_edge_other_vert(l_curr->prev->e, v_pivot); + const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; + + sub_v3_v3v3(vec_curr, co_1, co_pivot); + normalize_v3(vec_curr); + sub_v3_v3v3(vec_prev, co_2, co_pivot); + normalize_v3(vec_prev); + } + + BKE_lnor_space_define(lnor_space, r_lnos[l_curr_index], vec_curr, vec_prev, NULL); + /* We know there is only one loop in this space, + * no need to create a linklist in this case... */ + BKE_lnor_space_add_loop(r_lnors_spacearr, lnor_space, l_curr_index, l_curr, true); + + if (has_clnors) { + const short(*clnor)[2] = clnors_data ? &clnors_data[l_curr_index] : + (const void *)BM_ELEM_CD_GET_VOID_P( + l_curr, cd_loop_clnors_offset); + BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor, r_lnos[l_curr_index]); + } + } + } + /* We *do not need* to check/tag loops as already computed! + * Due to the fact a loop only links to one of its two edges, + * a same fan *will never be walked more than once!* + * Since we consider edges having neighbor faces with inverted (flipped) normals as sharp, + * we are sure that no fan will be skipped, even only considering the case + * (sharp curr_edge, smooth prev_edge), and not the alternative + * (smooth curr_edge, sharp prev_edge). + * All this due/thanks to link between normals and loop ordering. + */ + else { + /* We have to fan around current vertex, until we find the other non-smooth edge, + * and accumulate face normals into the vertex! + * Note in case this vertex has only one sharp edge, + * this is a waste because the normal is the same as the vertex normal, + * but I do not see any easy way to detect that (would need to count number of sharp edges + * per vertex, I doubt the additional memory usage would be worth it, especially as it + * should not be a common case in real-life meshes anyway). + */ + BMVert *v_pivot = l_curr->v; + BMEdge *e_next; + const BMEdge *e_org = l_curr->e; + BMLoop *lfan_pivot, *lfan_pivot_next; + int lfan_pivot_index; + float lnor[3] = {0.0f, 0.0f, 0.0f}; + float vec_curr[3], vec_next[3], vec_org[3]; + + /* We validate clnors data on the fly - cheapest way to do! */ + int clnors_avg[2] = {0, 0}; + const short(*clnor_ref)[2] = NULL; + int clnors_nbr = 0; + bool clnors_invalid = false; + + const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co; + + MLoopNorSpace *lnor_space = r_lnors_spacearr ? BKE_lnor_space_create(r_lnors_spacearr) : + NULL; + + BLI_assert((edge_vectors == NULL) || BLI_stack_is_empty(edge_vectors)); + + lfan_pivot = l_curr; + lfan_pivot_index = BM_elem_index_get(lfan_pivot); + e_next = lfan_pivot->e; /* Current edge here, actually! */ + + /* Only need to compute previous edge's vector once, + * then we can just reuse old current one! */ + { + const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot); + const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; + + sub_v3_v3v3(vec_org, co_2, co_pivot); + normalize_v3(vec_org); + copy_v3_v3(vec_curr, vec_org); + + if (r_lnors_spacearr) { + BLI_stack_push(edge_vectors, vec_org); + } + } + + while (true) { + /* Much simpler than in sibling code with basic Mesh data! */ + lfan_pivot_next = BM_vert_step_fan_loop(lfan_pivot, &e_next); + if (lfan_pivot_next) { + BLI_assert(lfan_pivot_next->v == v_pivot); + } + else { + /* next edge is non-manifold, we have to find it ourselves! */ + e_next = (lfan_pivot->e == e_next) ? lfan_pivot->prev->e : lfan_pivot->e; + } + + /* Compute edge vector. + * NOTE: We could pre-compute those into an array, in the first iteration, + * instead of computing them twice (or more) here. + * However, time gained is not worth memory and time lost, + * given the fact that this code should not be called that much in real-life meshes. + */ + { + const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot); + const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; + + sub_v3_v3v3(vec_next, co_2, co_pivot); + normalize_v3(vec_next); + } + + { + /* Code similar to accumulate_vertex_normals_poly_v3. */ + /* Calculate angle between the two poly edges incident on this vertex. */ + const BMFace *f = lfan_pivot->f; + const float fac = saacos(dot_v3v3(vec_next, vec_curr)); + const float *no = fnos ? fnos[BM_elem_index_get(f)] : f->no; + /* Accumulate */ + madd_v3_v3fl(lnor, no, fac); + + if (has_clnors) { + /* Accumulate all clnors, if they are not all equal we have to fix that! */ + const short(*clnor)[2] = clnors_data ? &clnors_data[lfan_pivot_index] : + (const void *)BM_ELEM_CD_GET_VOID_P( + lfan_pivot, cd_loop_clnors_offset); + if (clnors_nbr) { + clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || + (*clnor_ref)[1] != (*clnor)[1]); + } + else { + clnor_ref = clnor; + } + clnors_avg[0] += (*clnor)[0]; + clnors_avg[1] += (*clnor)[1]; + clnors_nbr++; + /* We store here a pointer to all custom lnors processed. */ + BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor); + } + } + + /* We store here a pointer to all loop-normals processed. */ + BLI_SMALLSTACK_PUSH(normal, (float *)r_lnos[lfan_pivot_index]); + + if (r_lnors_spacearr) { + /* Assign current lnor space to current 'vertex' loop. */ + BKE_lnor_space_add_loop( + r_lnors_spacearr, lnor_space, lfan_pivot_index, lfan_pivot, false); + if (e_next != e_org) { + /* We store here all edges-normalized vectors processed. */ + BLI_stack_push(edge_vectors, vec_next); + } + } + + if (!BM_elem_flag_test(e_next, BM_ELEM_TAG) || (e_next == e_org)) { + /* Next edge is sharp, we have finished with this fan of faces around this vert! */ + break; + } + + /* Copy next edge vector to current one. */ + copy_v3_v3(vec_curr, vec_next); + /* Next pivot loop to current one. */ + lfan_pivot = lfan_pivot_next; + lfan_pivot_index = BM_elem_index_get(lfan_pivot); + } + + { + float lnor_len = normalize_v3(lnor); + + /* If we are generating lnor spacearr, we can now define the one for this fan. */ + if (r_lnors_spacearr) { + if (UNLIKELY(lnor_len == 0.0f)) { + /* Use vertex normal as fallback! */ + copy_v3_v3(lnor, r_lnos[lfan_pivot_index]); + lnor_len = 1.0f; + } + + BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_next, edge_vectors); + + if (has_clnors) { + if (clnors_invalid) { + short *clnor; + + clnors_avg[0] /= clnors_nbr; + clnors_avg[1] /= clnors_nbr; + /* Fix/update all clnors of this fan with computed average value. */ + + /* Prints continuously when merge custom normals, so commenting. */ + /* printf("Invalid clnors in this fan!\n"); */ + + while ((clnor = BLI_SMALLSTACK_POP(clnors))) { + // print_v2("org clnor", clnor); + clnor[0] = (short)clnors_avg[0]; + clnor[1] = (short)clnors_avg[1]; + } + // print_v2("new clnors", clnors_avg); + } + else { + /* We still have to consume the stack! */ + while (BLI_SMALLSTACK_POP(clnors)) { + /* pass */ + } + } + BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor); + } + } + + /* In case we get a zero normal here, just use vertex normal already set! */ + if (LIKELY(lnor_len != 0.0f)) { + /* Copy back the final computed normal into all related loop-normals. */ + float *nor; + + while ((nor = BLI_SMALLSTACK_POP(normal))) { + copy_v3_v3(nor, lnor); + } + } + else { + /* We still have to consume the stack! */ + while (BLI_SMALLSTACK_POP(normal)) { + /* pass */ + } + } + } + + /* Tag related vertex as sharp, to avoid fanning around it again + * (in case it was a smooth one). */ + if (r_lnors_spacearr) { + BM_elem_flag_enable(l_curr->v, BM_ELEM_TAG); + } + } + } while ((l_curr = l_curr->next) != l_first); + } + + if (r_lnors_spacearr) { + BLI_stack_free(edge_vectors); + if (r_lnors_spacearr == &_lnors_spacearr) { + BKE_lnor_spacearr_free(r_lnors_spacearr); + } + } +} + +/* This threshold is a bit touchy (usual float precision issue), this value seems OK. */ +#define LNOR_SPACE_TRIGO_THRESHOLD (1.0f - 1e-4f) + +/** + * Check each current smooth fan (one lnor space per smooth fan!), and if all its + * matching custom lnors are not (enough) equal, add sharp edges as needed. + */ +static bool bm_mesh_loops_split_lnor_fans(BMesh *bm, + MLoopNorSpaceArray *lnors_spacearr, + const float (*new_lnors)[3]) +{ + BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)bm->totloop, __func__); + bool changed = false; + + BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); + + for (int i = 0; i < bm->totloop; i++) { + if (!lnors_spacearr->lspacearr[i]) { + /* This should not happen in theory, but in some rare case (probably ugly geometry) + * we can get some NULL loopspacearr at this point. :/ + * Maybe we should set those loops' edges as sharp? + */ + BLI_BITMAP_ENABLE(done_loops, i); + if (G.debug & G_DEBUG) { + printf("WARNING! Getting invalid NULL loop space for loop %d!\n", i); + } + continue; + } + + if (!BLI_BITMAP_TEST(done_loops, i)) { + /* Notes: + * * In case of mono-loop smooth fan, we have nothing to do. + * * Loops in this linklist are ordered (in reversed order compared to how they were + * discovered by BKE_mesh_normals_loop_split(), but this is not a problem). + * Which means if we find a mismatching clnor, + * we know all remaining loops will have to be in a new, different smooth fan/lnor space. + * * In smooth fan case, we compare each clnor against a ref one, + * to avoid small differences adding up into a real big one in the end! + */ + if (lnors_spacearr->lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) { + BLI_BITMAP_ENABLE(done_loops, i); + continue; + } + + LinkNode *loops = lnors_spacearr->lspacearr[i]->loops; + BMLoop *prev_ml = NULL; + const float *org_nor = NULL; + + while (loops) { + BMLoop *ml = loops->link; + const int lidx = BM_elem_index_get(ml); + const float *nor = new_lnors[lidx]; + + if (!org_nor) { + org_nor = nor; + } + else if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) { + /* Current normal differs too much from org one, we have to tag the edge between + * previous loop's face and current's one as sharp. + * We know those two loops do not point to the same edge, + * since we do not allow reversed winding in a same smooth fan. + */ + BMEdge *e = (prev_ml->e == ml->prev->e) ? prev_ml->e : ml->e; + + BM_elem_flag_disable(e, BM_ELEM_TAG | BM_ELEM_SMOOTH); + changed = true; + + org_nor = nor; + } + + prev_ml = ml; + loops = loops->next; + BLI_BITMAP_ENABLE(done_loops, lidx); + } + + /* We also have to check between last and first loops, + * otherwise we may miss some sharp edges here! + * This is just a simplified version of above while loop. + * See T45984. */ + loops = lnors_spacearr->lspacearr[i]->loops; + if (loops && org_nor) { + BMLoop *ml = loops->link; + const int lidx = BM_elem_index_get(ml); + const float *nor = new_lnors[lidx]; + + if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) { + BMEdge *e = (prev_ml->e == ml->prev->e) ? prev_ml->e : ml->e; + + BM_elem_flag_disable(e, BM_ELEM_TAG | BM_ELEM_SMOOTH); + changed = true; + } + } + } + } + + MEM_freeN(done_loops); + return changed; +} + +/** + * Assign custom normal data from given normal vectors, averaging normals + * from one smooth fan as necessary. + */ +static void bm_mesh_loops_assign_normal_data(BMesh *bm, + MLoopNorSpaceArray *lnors_spacearr, + short (*r_clnors_data)[2], + const int cd_loop_clnors_offset, + const float (*new_lnors)[3]) +{ + BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)bm->totloop, __func__); + + BLI_SMALLSTACK_DECLARE(clnors_data, short *); + + BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); + + for (int i = 0; i < bm->totloop; i++) { + if (!lnors_spacearr->lspacearr[i]) { + BLI_BITMAP_ENABLE(done_loops, i); + if (G.debug & G_DEBUG) { + printf("WARNING! Still getting invalid NULL loop space in second loop for loop %d!\n", i); + } + continue; + } + + if (!BLI_BITMAP_TEST(done_loops, i)) { + /* Note we accumulate and average all custom normals in current smooth fan, + * to avoid getting different clnors data (tiny differences in plain custom normals can + * give rather huge differences in computed 2D factors). + */ + LinkNode *loops = lnors_spacearr->lspacearr[i]->loops; + + if (lnors_spacearr->lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) { + BMLoop *ml = (BMLoop *)loops; + const int lidx = BM_elem_index_get(ml); + + BLI_assert(lidx == i); + + const float *nor = new_lnors[lidx]; + short *clnor = r_clnors_data ? &r_clnors_data[lidx] : + BM_ELEM_CD_GET_VOID_P(ml, cd_loop_clnors_offset); + + BKE_lnor_space_custom_normal_to_data(lnors_spacearr->lspacearr[i], nor, clnor); + BLI_BITMAP_ENABLE(done_loops, i); + } + else { + int nbr_nors = 0; + float avg_nor[3]; + short clnor_data_tmp[2], *clnor_data; + + zero_v3(avg_nor); + + while (loops) { + BMLoop *ml = loops->link; + const int lidx = BM_elem_index_get(ml); + const float *nor = new_lnors[lidx]; + short *clnor = r_clnors_data ? &r_clnors_data[lidx] : + BM_ELEM_CD_GET_VOID_P(ml, cd_loop_clnors_offset); + + nbr_nors++; + add_v3_v3(avg_nor, nor); + BLI_SMALLSTACK_PUSH(clnors_data, clnor); + + loops = loops->next; + BLI_BITMAP_ENABLE(done_loops, lidx); + } + + mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors); + BKE_lnor_space_custom_normal_to_data( + lnors_spacearr->lspacearr[i], avg_nor, clnor_data_tmp); + + while ((clnor_data = BLI_SMALLSTACK_POP(clnors_data))) { + clnor_data[0] = clnor_data_tmp[0]; + clnor_data[1] = clnor_data_tmp[1]; + } + } + } + } + + MEM_freeN(done_loops); +} + +/** + * Compute internal representation of given custom normals (as an array of float[2] or data layer). + * + * It also makes sure the mesh matches those custom normals, by marking new sharp edges to split + * the smooth fans when loop normals for the same vertex are different, or averaging the normals + * instead, depending on the do_split_fans parameter. + */ +static void bm_mesh_loops_custom_normals_set(BMesh *bm, + const float (*vcos)[3], + const float (*vnos)[3], + const float (*fnos)[3], + MLoopNorSpaceArray *r_lnors_spacearr, + short (*r_clnors_data)[2], + const int cd_loop_clnors_offset, + float (*new_lnors)[3], + const int cd_new_lnors_offset, + bool do_split_fans) +{ + BMFace *f; + BMLoop *l; + BMIter liter, fiter; + float(*cur_lnors)[3] = MEM_mallocN(sizeof(*cur_lnors) * bm->totloop, __func__); + + BKE_lnor_spacearr_clear(r_lnors_spacearr); + + /* Tag smooth edges and set lnos from vnos when they might be completely smooth... + * When using custom loop normals, disable the angle feature! */ + bm_mesh_edges_sharp_tag(bm, vnos, fnos, cur_lnors, (float)M_PI, false); + + /* Finish computing lnos by accumulating face normals + * in each fan of faces defined by sharp edges. */ + bm_mesh_loops_calc_normals( + bm, vcos, fnos, cur_lnors, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, false); + + /* Extract new normals from the data layer if necessary. */ + float(*custom_lnors)[3] = new_lnors; + + if (new_lnors == NULL) { + custom_lnors = MEM_mallocN(sizeof(*new_lnors) * bm->totloop, __func__); + + BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { + const float *normal = BM_ELEM_CD_GET_VOID_P(l, cd_new_lnors_offset); + copy_v3_v3(custom_lnors[BM_elem_index_get(l)], normal); + } + } + } + + /* Validate the new normals. */ + for (int i = 0; i < bm->totloop; i++) { + if (is_zero_v3(custom_lnors[i])) { + copy_v3_v3(custom_lnors[i], cur_lnors[i]); + } + else { + normalize_v3(custom_lnors[i]); + } + } + + /* Now, check each current smooth fan (one lnor space per smooth fan!), + * and if all its matching custom lnors are not equal, add sharp edges as needed. */ + if (do_split_fans && bm_mesh_loops_split_lnor_fans(bm, r_lnors_spacearr, custom_lnors)) { + /* If any sharp edges were added, run bm_mesh_loops_calc_normals() again to get lnor + * spacearr/smooth fans matching the given custom lnors. */ + BKE_lnor_spacearr_clear(r_lnors_spacearr); + + bm_mesh_loops_calc_normals( + bm, vcos, fnos, cur_lnors, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, false); + } + + /* And we just have to convert plain object-space custom normals to our + * lnor space-encoded ones. */ + bm_mesh_loops_assign_normal_data( + bm, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, custom_lnors); + + MEM_freeN(cur_lnors); + + if (custom_lnors != new_lnors) { + MEM_freeN(custom_lnors); + } +} + +static void bm_mesh_loops_calc_normals_no_autosmooth(BMesh *bm, + const float (*vnos)[3], + const float (*fnos)[3], + float (*r_lnos)[3]) +{ + BMIter fiter; + BMFace *f_curr; + + { + char htype = BM_LOOP; + if (vnos) { + htype |= BM_VERT; + } + if (fnos) { + htype |= BM_FACE; + } + BM_mesh_elem_index_ensure(bm, htype); + } + + BM_ITER_MESH (f_curr, &fiter, bm, BM_FACES_OF_MESH) { + BMLoop *l_curr, *l_first; + const bool is_face_flat = !BM_elem_flag_test(f_curr, BM_ELEM_SMOOTH); + + l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); + do { + const float *no = is_face_flat ? (fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no) : + (vnos ? vnos[BM_elem_index_get(l_curr->v)] : l_curr->v->no); + copy_v3_v3(r_lnos[BM_elem_index_get(l_curr)], no); + + } while ((l_curr = l_curr->next) != l_first); + } +} + +#if 0 /* Unused currently */ +/** + * \brief BMesh Compute Loop Normals + * + * Updates the loop normals of a mesh. + * Assumes vertex and face normals are valid (else call BM_mesh_normals_update() first)! + */ +void BM_mesh_loop_normals_update(BMesh *bm, + const bool use_split_normals, + const float split_angle, + float (*r_lnos)[3], + MLoopNorSpaceArray *r_lnors_spacearr, + const short (*clnors_data)[2], + const int cd_loop_clnors_offset) +{ + const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); + + if (use_split_normals) { + /* Tag smooth edges and set lnos from vnos when they might be completely smooth... + * When using custom loop normals, disable the angle feature! */ + bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos); + + /* Finish computing lnos by accumulating face normals + * in each fan of faces defined by sharp edges. */ + bm_mesh_loops_calc_normals( + bm, NULL, NULL, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset); + } + else { + BLI_assert(!r_lnors_spacearr); + bm_mesh_loops_calc_normals_no_autosmooth(bm, NULL, NULL, r_lnos); + } +} +#endif + +/** + * \brief BMesh Compute Loop Normals from/to external data. + * + * Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals'). + * Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry + * (splitting edges). + */ +void BM_loops_calc_normal_vcos(BMesh *bm, + const float (*vcos)[3], + const float (*vnos)[3], + const float (*fnos)[3], + const bool use_split_normals, + const float split_angle, + float (*r_lnos)[3], + MLoopNorSpaceArray *r_lnors_spacearr, + short (*clnors_data)[2], + const int cd_loop_clnors_offset, + const bool do_rebuild) +{ + const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); + + if (use_split_normals) { + /* Tag smooth edges and set lnos from vnos when they might be completely smooth... + * When using custom loop normals, disable the angle feature! */ + bm_mesh_edges_sharp_tag(bm, vnos, fnos, r_lnos, has_clnors ? (float)M_PI : split_angle, false); + + /* Finish computing lnos by accumulating face normals + * in each fan of faces defined by sharp edges. */ + bm_mesh_loops_calc_normals( + bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset, do_rebuild); + } + else { + BLI_assert(!r_lnors_spacearr); + bm_mesh_loops_calc_normals_no_autosmooth(bm, vnos, fnos, r_lnos); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Loop Normal Space API + * \{ */ + +void BM_lnorspacearr_store(BMesh *bm, float (*r_lnors)[3]) +{ + BLI_assert(bm->lnor_spacearr != NULL); + + if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { + BM_data_layer_add(bm, &bm->ldata, CD_CUSTOMLOOPNORMAL); + } + + int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + + BM_loops_calc_normal_vcos(bm, + NULL, + NULL, + NULL, + true, + M_PI, + r_lnors, + bm->lnor_spacearr, + NULL, + cd_loop_clnors_offset, + false); + bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); +} + +#define CLEAR_SPACEARRAY_THRESHOLD(x) ((x) / 2) + +void BM_lnorspace_invalidate(BMesh *bm, const bool do_invalidate_all) +{ + if (bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { + return; + } + if (do_invalidate_all || bm->totvertsel > CLEAR_SPACEARRAY_THRESHOLD(bm->totvert)) { + bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; + return; + } + if (bm->lnor_spacearr == NULL) { + bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; + return; + } + + BMVert *v; + BMLoop *l; + BMIter viter, liter; + /* Note: we could use temp tag of BMItem for that, + * but probably better not use it in such a low-level func? + * --mont29 */ + BLI_bitmap *done_verts = BLI_BITMAP_NEW(bm->totvert, __func__); + + BM_mesh_elem_index_ensure(bm, BM_VERT); + + /* When we affect a given vertex, we may affect following smooth fans: + * - all smooth fans of said vertex; + * - all smooth fans of all immediate loop-neighbors vertices; + * This can be simplified as 'all loops of selected vertices and their immediate neighbors' + * need to be tagged for update. + */ + BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { + if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { + BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { + BM_ELEM_API_FLAG_ENABLE(l, BM_LNORSPACE_UPDATE); + + /* Note that we only handle unselected neighbor vertices here, main loop will take care of + * selected ones. */ + if ((!BM_elem_flag_test(l->prev->v, BM_ELEM_SELECT)) && + !BLI_BITMAP_TEST(done_verts, BM_elem_index_get(l->prev->v))) { + + BMLoop *l_prev; + BMIter liter_prev; + BM_ITER_ELEM (l_prev, &liter_prev, l->prev->v, BM_LOOPS_OF_VERT) { + BM_ELEM_API_FLAG_ENABLE(l_prev, BM_LNORSPACE_UPDATE); + } + BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(l_prev->v)); + } + + if ((!BM_elem_flag_test(l->next->v, BM_ELEM_SELECT)) && + !BLI_BITMAP_TEST(done_verts, BM_elem_index_get(l->next->v))) { + + BMLoop *l_next; + BMIter liter_next; + BM_ITER_ELEM (l_next, &liter_next, l->next->v, BM_LOOPS_OF_VERT) { + BM_ELEM_API_FLAG_ENABLE(l_next, BM_LNORSPACE_UPDATE); + } + BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(l_next->v)); + } + } + + BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(v)); + } + } + + MEM_freeN(done_verts); + bm->spacearr_dirty |= BM_SPACEARR_DIRTY; +} + +void BM_lnorspace_rebuild(BMesh *bm, bool preserve_clnor) +{ + BLI_assert(bm->lnor_spacearr != NULL); + + if (!(bm->spacearr_dirty & (BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL))) { + return; + } + BMFace *f; + BMLoop *l; + BMIter fiter, liter; + + float(*r_lnors)[3] = MEM_callocN(sizeof(*r_lnors) * bm->totloop, __func__); + float(*oldnors)[3] = preserve_clnor ? MEM_mallocN(sizeof(*oldnors) * bm->totloop, __func__) : + NULL; + + int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + + BM_mesh_elem_index_ensure(bm, BM_LOOP); + + if (preserve_clnor) { + BLI_assert(bm->lnor_spacearr->lspacearr != NULL); + + BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { + if (BM_ELEM_API_FLAG_TEST(l, BM_LNORSPACE_UPDATE) || + bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { + short(*clnor)[2] = BM_ELEM_CD_GET_VOID_P(l, cd_loop_clnors_offset); + int l_index = BM_elem_index_get(l); + + BKE_lnor_space_custom_data_to_normal( + bm->lnor_spacearr->lspacearr[l_index], *clnor, oldnors[l_index]); + } + } + } + } + + if (bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { + BKE_lnor_spacearr_clear(bm->lnor_spacearr); + } + BM_loops_calc_normal_vcos(bm, + NULL, + NULL, + NULL, + true, + M_PI, + r_lnors, + bm->lnor_spacearr, + NULL, + cd_loop_clnors_offset, + true); + MEM_freeN(r_lnors); + + BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { + if (BM_ELEM_API_FLAG_TEST(l, BM_LNORSPACE_UPDATE) || + bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { + if (preserve_clnor) { + short(*clnor)[2] = BM_ELEM_CD_GET_VOID_P(l, cd_loop_clnors_offset); + int l_index = BM_elem_index_get(l); + BKE_lnor_space_custom_normal_to_data( + bm->lnor_spacearr->lspacearr[l_index], oldnors[l_index], *clnor); + } + BM_ELEM_API_FLAG_DISABLE(l, BM_LNORSPACE_UPDATE); + } + } + } + + MEM_SAFE_FREE(oldnors); + bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); + +#ifndef NDEBUG + BM_lnorspace_err(bm); +#endif +} + +/** + * \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals, + * take care to run this before setting up tags. + */ +void BM_lnorspace_update(BMesh *bm) +{ + if (bm->lnor_spacearr == NULL) { + bm->lnor_spacearr = MEM_callocN(sizeof(*bm->lnor_spacearr), __func__); + } + if (bm->lnor_spacearr->lspacearr == NULL) { + float(*lnors)[3] = MEM_callocN(sizeof(*lnors) * bm->totloop, __func__); + + BM_lnorspacearr_store(bm, lnors); + + MEM_freeN(lnors); + } + else if (bm->spacearr_dirty & (BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL)) { + BM_lnorspace_rebuild(bm, false); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Loop Normal Edit Data Array API + * + * Utilities for creating/freeing #BMLoopNorEditDataArray. + * \{ */ + +/** + * Auxiliary function only used by rebuild to detect if any spaces were not marked as invalid. + * Reports error if any of the lnor spaces change after rebuilding, meaning that all the possible + * lnor spaces to be rebuilt were not correctly marked. + */ +#ifndef NDEBUG +void BM_lnorspace_err(BMesh *bm) +{ + bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; + bool clear = true; + + MLoopNorSpaceArray *temp = MEM_callocN(sizeof(*temp), __func__); + temp->lspacearr = NULL; + + BKE_lnor_spacearr_init(temp, bm->totloop, MLNOR_SPACEARR_BMLOOP_PTR); + + int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + float(*lnors)[3] = MEM_callocN(sizeof(*lnors) * bm->totloop, __func__); + BM_loops_calc_normal_vcos( + bm, NULL, NULL, NULL, true, M_PI, lnors, temp, NULL, cd_loop_clnors_offset, true); + + for (int i = 0; i < bm->totloop; i++) { + int j = 0; + j += compare_ff( + temp->lspacearr[i]->ref_alpha, bm->lnor_spacearr->lspacearr[i]->ref_alpha, 1e-4f); + j += compare_ff( + temp->lspacearr[i]->ref_beta, bm->lnor_spacearr->lspacearr[i]->ref_beta, 1e-4f); + j += compare_v3v3( + temp->lspacearr[i]->vec_lnor, bm->lnor_spacearr->lspacearr[i]->vec_lnor, 1e-4f); + j += compare_v3v3( + temp->lspacearr[i]->vec_ortho, bm->lnor_spacearr->lspacearr[i]->vec_ortho, 1e-4f); + j += compare_v3v3( + temp->lspacearr[i]->vec_ref, bm->lnor_spacearr->lspacearr[i]->vec_ref, 1e-4f); + + if (j != 5) { + clear = false; + break; + } + } + BKE_lnor_spacearr_free(temp); + MEM_freeN(temp); + MEM_freeN(lnors); + BLI_assert(clear); + + bm->spacearr_dirty &= ~BM_SPACEARR_DIRTY_ALL; +} +#endif + +static void bm_loop_normal_mark_indiv_do_loop(BMLoop *l, + BLI_bitmap *loops, + MLoopNorSpaceArray *lnor_spacearr, + int *totloopsel, + const bool do_all_loops_of_vert) +{ + if (l != NULL) { + const int l_idx = BM_elem_index_get(l); + + if (!BLI_BITMAP_TEST(loops, l_idx)) { + /* If vert and face selected share a loop, mark it for editing. */ + BLI_BITMAP_ENABLE(loops, l_idx); + (*totloopsel)++; + + if (do_all_loops_of_vert) { + /* If required, also mark all loops shared by that vertex. + * This is needed when loop spaces may change + * (i.e. when some faces or edges might change of smooth/sharp status). */ + BMIter liter; + BMLoop *lfan; + BM_ITER_ELEM (lfan, &liter, l->v, BM_LOOPS_OF_VERT) { + const int lfan_idx = BM_elem_index_get(lfan); + if (!BLI_BITMAP_TEST(loops, lfan_idx)) { + BLI_BITMAP_ENABLE(loops, lfan_idx); + (*totloopsel)++; + } + } + } + else { + /* Mark all loops in same loop normal space (aka smooth fan). */ + if ((lnor_spacearr->lspacearr[l_idx]->flags & MLNOR_SPACE_IS_SINGLE) == 0) { + for (LinkNode *node = lnor_spacearr->lspacearr[l_idx]->loops; node; node = node->next) { + const int lfan_idx = BM_elem_index_get((BMLoop *)node->link); + if (!BLI_BITMAP_TEST(loops, lfan_idx)) { + BLI_BITMAP_ENABLE(loops, lfan_idx); + (*totloopsel)++; + } + } + } + } + } + } +} + +/* Mark the individual clnors to be edited, if multiple selection methods are used. */ +static int bm_loop_normal_mark_indiv(BMesh *bm, BLI_bitmap *loops, const bool do_all_loops_of_vert) +{ + BMEditSelection *ese, *ese_prev; + int totloopsel = 0; + + const bool sel_verts = (bm->selectmode & SCE_SELECT_VERTEX) != 0; + const bool sel_edges = (bm->selectmode & SCE_SELECT_EDGE) != 0; + const bool sel_faces = (bm->selectmode & SCE_SELECT_FACE) != 0; + const bool use_sel_face_history = sel_faces && (sel_edges || sel_verts); + + BM_mesh_elem_index_ensure(bm, BM_LOOP); + + BLI_assert(bm->lnor_spacearr != NULL); + BLI_assert(bm->lnor_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); + + if (use_sel_face_history) { + /* Using face history allows to select a single loop from a single face... + * Note that this is O(n^2) piece of code, + * but it is not designed to be used with huge selection sets, + * rather with only a few items selected at most.*/ + /* Goes from last selected to the first selected element. */ + for (ese = bm->selected.last; ese; ese = ese->prev) { + if (ese->htype == BM_FACE) { + /* If current face is selected, + * then any verts to be edited must have been selected before it. */ + for (ese_prev = ese->prev; ese_prev; ese_prev = ese_prev->prev) { + if (ese_prev->htype == BM_VERT) { + bm_loop_normal_mark_indiv_do_loop( + BM_face_vert_share_loop((BMFace *)ese->ele, (BMVert *)ese_prev->ele), + loops, + bm->lnor_spacearr, + &totloopsel, + do_all_loops_of_vert); + } + else if (ese_prev->htype == BM_EDGE) { + BMEdge *e = (BMEdge *)ese_prev->ele; + bm_loop_normal_mark_indiv_do_loop(BM_face_vert_share_loop((BMFace *)ese->ele, e->v1), + loops, + bm->lnor_spacearr, + &totloopsel, + do_all_loops_of_vert); + + bm_loop_normal_mark_indiv_do_loop(BM_face_vert_share_loop((BMFace *)ese->ele, e->v2), + loops, + bm->lnor_spacearr, + &totloopsel, + do_all_loops_of_vert); + } + } + } + } + } + else { + if (sel_faces) { + /* Only select all loops of selected faces. */ + BMLoop *l; + BMFace *f; + BMIter liter, fiter; + BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { + if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { + BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { + bm_loop_normal_mark_indiv_do_loop( + l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); + } + } + } + } + if (sel_edges) { + /* Only select all loops of selected edges. */ + BMLoop *l; + BMEdge *e; + BMIter liter, eiter; + BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) { + if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { + BM_ITER_ELEM (l, &liter, e, BM_LOOPS_OF_EDGE) { + bm_loop_normal_mark_indiv_do_loop( + l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); + /* Loops actually 'have' two edges, or said otherwise, a selected edge actually selects + * *two* loops in each of its faces. We have to find the other one too. */ + if (BM_vert_in_edge(e, l->next->v)) { + bm_loop_normal_mark_indiv_do_loop( + l->next, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); + } + else { + BLI_assert(BM_vert_in_edge(e, l->prev->v)); + bm_loop_normal_mark_indiv_do_loop( + l->prev, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); + } + } + } + } + } + if (sel_verts) { + /* Select all loops of selected verts. */ + BMLoop *l; + BMVert *v; + BMIter liter, viter; + BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { + if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { + BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { + bm_loop_normal_mark_indiv_do_loop( + l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); + } + } + } + } + } + + return totloopsel; +} + +static void loop_normal_editdata_init( + BMesh *bm, BMLoopNorEditData *lnor_ed, BMVert *v, BMLoop *l, const int offset) +{ + BLI_assert(bm->lnor_spacearr != NULL); + BLI_assert(bm->lnor_spacearr->lspacearr != NULL); + + const int l_index = BM_elem_index_get(l); + short *clnors_data = BM_ELEM_CD_GET_VOID_P(l, offset); + + lnor_ed->loop_index = l_index; + lnor_ed->loop = l; + + float custom_normal[3]; + BKE_lnor_space_custom_data_to_normal( + bm->lnor_spacearr->lspacearr[l_index], clnors_data, custom_normal); + + lnor_ed->clnors_data = clnors_data; + copy_v3_v3(lnor_ed->nloc, custom_normal); + copy_v3_v3(lnor_ed->niloc, custom_normal); + + lnor_ed->loc = v->co; +} + +BMLoopNorEditDataArray *BM_loop_normal_editdata_array_init(BMesh *bm, + const bool do_all_loops_of_vert) +{ + BMLoop *l; + BMVert *v; + BMIter liter, viter; + + int totloopsel = 0; + + BLI_assert(bm->spacearr_dirty == 0); + + BMLoopNorEditDataArray *lnors_ed_arr = MEM_callocN(sizeof(*lnors_ed_arr), __func__); + lnors_ed_arr->lidx_to_lnor_editdata = MEM_callocN( + sizeof(*lnors_ed_arr->lidx_to_lnor_editdata) * bm->totloop, __func__); + + if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { + BM_data_layer_add(bm, &bm->ldata, CD_CUSTOMLOOPNORMAL); + } + const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + + BM_mesh_elem_index_ensure(bm, BM_LOOP); + + BLI_bitmap *loops = BLI_BITMAP_NEW(bm->totloop, __func__); + + /* This function define loop normals to edit, based on selection modes and history. */ + totloopsel = bm_loop_normal_mark_indiv(bm, loops, do_all_loops_of_vert); + + if (totloopsel) { + BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata = MEM_mallocN( + sizeof(*lnor_ed) * totloopsel, __func__); + + BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { + BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { + if (BLI_BITMAP_TEST(loops, BM_elem_index_get(l))) { + loop_normal_editdata_init(bm, lnor_ed, v, l, cd_custom_normal_offset); + lnors_ed_arr->lidx_to_lnor_editdata[BM_elem_index_get(l)] = lnor_ed; + lnor_ed++; + } + } + } + lnors_ed_arr->totloop = totloopsel; + } + + MEM_freeN(loops); + lnors_ed_arr->cd_custom_normal_offset = cd_custom_normal_offset; + return lnors_ed_arr; +} + +void BM_loop_normal_editdata_array_free(BMLoopNorEditDataArray *lnors_ed_arr) +{ + MEM_SAFE_FREE(lnors_ed_arr->lnor_editdata); + MEM_SAFE_FREE(lnors_ed_arr->lidx_to_lnor_editdata); + MEM_freeN(lnors_ed_arr); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Custom Normals / Vector Layer Conversion + * \{ */ + +/** + * \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals, + * take care to run this before setting up tags. + */ +bool BM_custom_loop_normals_to_vector_layer(BMesh *bm) +{ + BMFace *f; + BMLoop *l; + BMIter liter, fiter; + + if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { + return false; + } + + BM_lnorspace_update(bm); + BM_mesh_elem_index_ensure(bm, BM_LOOP); + + /* Create a loop normal layer. */ + if (!CustomData_has_layer(&bm->ldata, CD_NORMAL)) { + BM_data_layer_add(bm, &bm->ldata, CD_NORMAL); + + CustomData_set_layer_flag(&bm->ldata, CD_NORMAL, CD_FLAG_TEMPORARY); + } + + const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + const int cd_normal_offset = CustomData_get_offset(&bm->ldata, CD_NORMAL); + + BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { + const int l_index = BM_elem_index_get(l); + const short *clnors_data = BM_ELEM_CD_GET_VOID_P(l, cd_custom_normal_offset); + float *normal = BM_ELEM_CD_GET_VOID_P(l, cd_normal_offset); + + BKE_lnor_space_custom_data_to_normal( + bm->lnor_spacearr->lspacearr[l_index], clnors_data, normal); + } + } + + return true; +} + +void BM_custom_loop_normals_from_vector_layer(BMesh *bm, bool add_sharp_edges) +{ + if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL) || + !CustomData_has_layer(&bm->ldata, CD_NORMAL)) { + return; + } + + const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); + const int cd_normal_offset = CustomData_get_offset(&bm->ldata, CD_NORMAL); + + if (bm->lnor_spacearr == NULL) { + bm->lnor_spacearr = MEM_callocN(sizeof(*bm->lnor_spacearr), __func__); + } + + bm_mesh_loops_custom_normals_set(bm, + NULL, + NULL, + NULL, + bm->lnor_spacearr, + NULL, + cd_custom_normal_offset, + NULL, + cd_normal_offset, + add_sharp_edges); + + bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); +} + +/** \} */ |