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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_normals.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_normals.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.h b/source/blender/bmesh/intern/bmesh_mesh_normals.h
index a2e64b1dc9b..d9b9a88b10d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_normals.h
+++ b/source/blender/bmesh/intern/bmesh_mesh_normals.h
@@ -67,13 +67,13 @@ void BM_loops_calc_normal_vcos(BMesh *bm,
const float (*vcos)[3],
const float (*vnos)[3],
const float (*fnos)[3],
- const bool use_split_normals,
- const float split_angle,
+ bool use_split_normals,
+ float split_angle,
float (*r_lnos)[3],
struct MLoopNorSpaceArray *r_lnors_spacearr,
short (*clnors_data)[2],
- const int cd_loop_clnors_offset,
- const bool do_rebuild);
+ int cd_loop_clnors_offset,
+ bool do_rebuild);
/**
* Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not.
@@ -82,21 +82,21 @@ void BM_loops_calc_normal_vcos(BMesh *bm,
*/
bool BM_loop_check_cyclic_smooth_fan(BMLoop *l_curr);
void BM_lnorspacearr_store(BMesh *bm, float (*r_lnors)[3]);
-void BM_lnorspace_invalidate(BMesh *bm, const bool do_invalidate_all);
+void BM_lnorspace_invalidate(BMesh *bm, bool do_invalidate_all);
void BM_lnorspace_rebuild(BMesh *bm, bool preserve_clnor);
/**
* \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals,
* take care to run this before setting up tags.
*/
void BM_lnorspace_update(BMesh *bm);
-void BM_normals_loops_edges_tag(BMesh *bm, const bool do_edges);
+void BM_normals_loops_edges_tag(BMesh *bm, bool do_edges);
#ifndef NDEBUG
void BM_lnorspace_err(BMesh *bm);
#endif
/* Loop Generics */
struct BMLoopNorEditDataArray *BM_loop_normal_editdata_array_init(BMesh *bm,
- const bool do_all_loops_of_vert);
+ bool do_all_loops_of_vert);
void BM_loop_normal_editdata_array_free(struct BMLoopNorEditDataArray *lnors_ed_arr);
/**
@@ -112,4 +112,4 @@ void BM_custom_loop_normals_from_vector_layer(struct BMesh *bm, bool add_sharp_e
* Used when defining an empty custom loop normals data layer,
* to keep same shading as with auto-smooth!
*/
-void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle);
+void BM_edges_sharp_from_angle_set(BMesh *bm, float split_angle);