diff options
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_normals.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh_normals.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.h b/source/blender/bmesh/intern/bmesh_mesh_normals.h index a2e64b1dc9b..d9b9a88b10d 100644 --- a/source/blender/bmesh/intern/bmesh_mesh_normals.h +++ b/source/blender/bmesh/intern/bmesh_mesh_normals.h @@ -67,13 +67,13 @@ void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3], - const bool use_split_normals, - const float split_angle, + bool use_split_normals, + float split_angle, float (*r_lnos)[3], struct MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], - const int cd_loop_clnors_offset, - const bool do_rebuild); + int cd_loop_clnors_offset, + bool do_rebuild); /** * Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not. @@ -82,21 +82,21 @@ void BM_loops_calc_normal_vcos(BMesh *bm, */ bool BM_loop_check_cyclic_smooth_fan(BMLoop *l_curr); void BM_lnorspacearr_store(BMesh *bm, float (*r_lnors)[3]); -void BM_lnorspace_invalidate(BMesh *bm, const bool do_invalidate_all); +void BM_lnorspace_invalidate(BMesh *bm, bool do_invalidate_all); void BM_lnorspace_rebuild(BMesh *bm, bool preserve_clnor); /** * \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals, * take care to run this before setting up tags. */ void BM_lnorspace_update(BMesh *bm); -void BM_normals_loops_edges_tag(BMesh *bm, const bool do_edges); +void BM_normals_loops_edges_tag(BMesh *bm, bool do_edges); #ifndef NDEBUG void BM_lnorspace_err(BMesh *bm); #endif /* Loop Generics */ struct BMLoopNorEditDataArray *BM_loop_normal_editdata_array_init(BMesh *bm, - const bool do_all_loops_of_vert); + bool do_all_loops_of_vert); void BM_loop_normal_editdata_array_free(struct BMLoopNorEditDataArray *lnors_ed_arr); /** @@ -112,4 +112,4 @@ void BM_custom_loop_normals_from_vector_layer(struct BMesh *bm, bool add_sharp_e * Used when defining an empty custom loop normals data layer, * to keep same shading as with auto-smooth! */ -void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle); +void BM_edges_sharp_from_angle_set(BMesh *bm, float split_angle); |