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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c299
1 files changed, 150 insertions, 149 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 4186f5d47eb..b6d9fbc85a2 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -97,8 +97,8 @@
*
* Smooths vertices by using a basic vertex averaging scheme.
*/
-static BMOpDefine bmo_vertexsmooth_def = {
- "vertexsmooth",
+static BMOpDefine bmo_smooth_vert_def = {
+ "smooth_vert",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{BMO_OP_SLOT_BOOL, "mirror_clip_x"}, //set vertices close to the x axis before the operation to 0
{BMO_OP_SLOT_BOOL, "mirror_clip_y"}, //set vertices close to the y axis before the operation to 0
@@ -106,7 +106,7 @@ static BMOpDefine bmo_vertexsmooth_def = {
{BMO_OP_SLOT_FLT, "clipdist"}, //clipping threshod for the above three slots
{0} /* null-terminating sentinel */,
},
- bmo_vertexsmooth_exec,
+ bmo_smooth_vert_exec,
0
};
@@ -116,13 +116,13 @@ static BMOpDefine bmo_vertexsmooth_def = {
* Computes an "outside" normal for the specified input faces.
*/
-static BMOpDefine bmo_righthandfaces_def = {
- "righthandfaces",
+static BMOpDefine bmo_recalc_face_normals_def = {
+ "recalc_face_normals",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
{BMO_OP_SLOT_BOOL, "do_flip"}, //internal flag, used by bmesh_rationalize_normals
{0} /* null-terminating sentinel */,
},
- bmo_righthandfaces_exec,
+ bmo_recalc_face_normals_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -136,15 +136,15 @@ static BMOpDefine bmo_righthandfaces_def = {
* if usefaces is 0 then geomout spits out verts and edges,
* otherwise it spits out faces.
*/
-static BMOpDefine bmo_regionextend_def = {
- "regionextend",
+static BMOpDefine bmo_region_extend_def = {
+ "region_extend",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output slot, computed boundary geometry.
{BMO_OP_SLOT_BOOL, "constrict"}, //find boundary inside the regions, not outside.
{BMO_OP_SLOT_BOOL, "use_faces"}, //extend from faces instead of edges
{0} /* null-terminating sentinel */,
},
- bmo_regionextend_exec,
+ bmo_region_extend_exec,
0
};
@@ -154,14 +154,14 @@ static BMOpDefine bmo_regionextend_def = {
* Rotates edges topologically. Also known as "spin edge" to some people.
* Simple example: [/] becomes [|] then [\].
*/
-static BMOpDefine bmo_edgerotate_def = {
- "edgerotate",
+static BMOpDefine bmo_rotate_edges_def = {
+ "rotate_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //newly spun edges
{BMO_OP_SLOT_BOOL, "ccw"}, //rotate edge counter-clockwise if true, othewise clockwise
{0} /* null-terminating sentinel */,
},
- bmo_edgerotate_exec,
+ bmo_rotate_edges_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -171,12 +171,12 @@ static BMOpDefine bmo_edgerotate_def = {
* Reverses the winding (vertex order) of faces. This has the effect of
* flipping the normal.
*/
-static BMOpDefine bmo_reversefaces_def = {
- "reversefaces",
+static BMOpDefine bmo_reverse_faces_def = {
+ "reverse_faces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces
{0} /* null-terminating sentinel */,
},
- bmo_reversefaces_exec,
+ bmo_reverse_faces_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -186,14 +186,14 @@ static BMOpDefine bmo_reversefaces_def = {
* Splits input edges (but doesn't do anything else).
* This creates a 2-valence vert.
*/
-static BMOpDefine bmo_edgebisect_def = {
- "edgebisect",
+static BMOpDefine bmo_bisect_edges_def = {
+ "bisect_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges
{BMO_OP_SLOT_INT, "numcuts"}, //number of cuts
{BMO_OP_SLOT_ELEMENT_BUF, "outsplit"}, //newly created vertices and edges
{0} /* null-terminating sentinel */,
},
- bmo_edgebisect_exec,
+ bmo_bisect_edges_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -225,17 +225,17 @@ static BMOpDefine bmo_mirror_def = {
* Takes input verts and find vertices they should weld to. Outputs a
* mapping slot suitable for use with the weld verts bmop.
*
- * If keepverts is used, vertices outside that set can only be merged
+ * If keep_verts is used, vertices outside that set can only be merged
* with vertices in that set.
*/
-static BMOpDefine bmo_finddoubles_def = {
- "finddoubles",
+static BMOpDefine bmo_find_doubles_def = {
+ "find_doubles",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
- {BMO_OP_SLOT_ELEMENT_BUF, "keepverts"}, //list of verts to keep
+ {BMO_OP_SLOT_ELEMENT_BUF, "keep_verts"}, //list of verts to keep
{BMO_OP_SLOT_FLT, "dist"}, //minimum distance
{BMO_OP_SLOT_MAPPING, "targetmapout"},
{0, /* null-terminating sentinel */}},
- bmo_finddoubles_exec,
+ bmo_find_doubles_exec,
0,
};
@@ -245,12 +245,12 @@ static BMOpDefine bmo_finddoubles_def = {
* Finds groups of vertices closer then dist and merges them together,
* using the weld verts bmop.
*/
-static BMOpDefine bmo_removedoubles_def = {
- "removedoubles",
+static BMOpDefine bmo_remove_doubles_def = {
+ "remove_doubles",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input verts
{BMO_OP_SLOT_FLT, "dist"}, //minimum distance
{0, /* null-terminating sentinel */}},
- bmo_removedoubles_exec,
+ bmo_remove_doubles_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -305,11 +305,11 @@ static BMOpDefine bmo_pointmerge_facedata_def = {
* the bounding box center. (I know, it's not averaging but
* the vert_snap_to_bb_center is just too long).
*/
-static BMOpDefine bmo_vert_average_facedata_def = {
- "vert_average_facedata",
+static BMOpDefine bmo_average_vert_facedata_def = {
+ "average_vert_facedata",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
{0, /* null-terminating sentinel */}},
- bmo_vert_average_facedata_exec,
+ bmo_average_vert_facedata_exec,
0,
};
@@ -321,7 +321,7 @@ static BMOpDefine bmo_vert_average_facedata_def = {
static BMOpDefine bmo_pointmerge_def = {
"pointmerge",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
- {BMO_OP_SLOT_VEC, "mergeco"},
+ {BMO_OP_SLOT_VEC, "merge_co"},
{0, /* null-terminating sentinel */}},
bmo_pointmerge_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
@@ -347,11 +347,11 @@ static BMOpDefine bmo_collapse_uvs_def = {
* use or will use this bmop). You pass in mappings from vertices to the vertices
* they weld with.
*/
-static BMOpDefine bmo_weldverts_def = {
- "weldverts",
+static BMOpDefine bmo_weld_verts_def = {
+ "weld_verts",
{{BMO_OP_SLOT_MAPPING, "targetmap"}, /* maps welded vertices to verts they should weld to */
{0, /* null-terminating sentinel */}},
- bmo_weldverts_exec,
+ bmo_weld_verts_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -361,12 +361,12 @@ static BMOpDefine bmo_weldverts_def = {
* Creates a single vertex; this bmop was necessary
* for click-create-vertex.
*/
-static BMOpDefine bmo_makevert_def = {
- "makevert",
+static BMOpDefine bmo_create_vert_def = {
+ "create_vert",
{{BMO_OP_SLOT_VEC, "co"}, //the coordinate of the new vert
{BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, //the new vert
{0, /* null-terminating sentinel */}},
- bmo_makevert_exec,
+ bmo_create_vert_exec,
0,
};
@@ -528,8 +528,8 @@ static BMOpDefine bmo_transform_def = {
*/
static BMOpDefine bmo_object_load_bmesh_def = {
"object_load_bmesh",
- {{BMO_OP_SLOT_PNT, "scene"},
- {BMO_OP_SLOT_PNT, "object"},
+ {{BMO_OP_SLOT_PTR, "scene"},
+ {BMO_OP_SLOT_PTR, "object"},
{0, /* null-terminating sentinel */}},
bmo_object_load_bmesh_exec,
0,
@@ -543,8 +543,8 @@ static BMOpDefine bmo_object_load_bmesh_def = {
*/
static BMOpDefine bmo_bmesh_to_mesh_def = {
"bmesh_to_mesh",
- {{BMO_OP_SLOT_PNT, "mesh"}, //pointer to a mesh structure to fill in
- {BMO_OP_SLOT_PNT, "object"}, //pointer to an object structure
+ {{BMO_OP_SLOT_PTR, "mesh"}, //pointer to a mesh structure to fill in
+ {BMO_OP_SLOT_PTR, "object"}, //pointer to an object structure
{BMO_OP_SLOT_BOOL, "notessellation"}, //don't calculate mfaces
{0, /* null-terminating sentinel */}},
bmo_bmesh_to_mesh_exec,
@@ -559,8 +559,8 @@ static BMOpDefine bmo_bmesh_to_mesh_def = {
*/
static BMOpDefine bmo_mesh_to_bmesh_def = {
"mesh_to_bmesh",
- {{BMO_OP_SLOT_PNT, "mesh"}, //pointer to a Mesh structure
- {BMO_OP_SLOT_PNT, "object"}, //pointer to an Object structure
+ {{BMO_OP_SLOT_PTR, "mesh"}, //pointer to a Mesh structure
+ {BMO_OP_SLOT_PTR, "object"}, //pointer to an Object structure
{BMO_OP_SLOT_BOOL, "set_shapekey"}, //load active shapekey coordinates into verts
{0, /* null-terminating sentinel */}},
bmo_mesh_to_bmesh_exec,
@@ -572,13 +572,13 @@ static BMOpDefine bmo_mesh_to_bmesh_def = {
*
* Extrudes faces individually.
*/
-static BMOpDefine bmo_extrude_indivface_def = {
- "extrude_face_indiv",
+static BMOpDefine bmo_extrude_discrete_faces_def = {
+ "extrude_discrete_faces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //output faces
{BMO_OP_SLOT_ELEMENT_BUF, "skirtout"}, //output skirt geometry, faces and edges
{0} /* null-terminating sentinel */},
- bmo_extrude_face_indiv_exec,
+ bmo_extrude_discrete_faces_exec,
0
};
@@ -612,12 +612,12 @@ static BMOpDefine bmo_extrude_vert_indiv_def = {
0
};
-static BMOpDefine bmo_connectverts_def = {
- "connectverts",
+static BMOpDefine bmo_connect_verts_def = {
+ "connect_verts",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"},
{0} /* null-terminating sentinel */},
- bmo_connectverts_exec,
+ bmo_connect_verts_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -691,8 +691,8 @@ static BMOpDefine bmo_triangulate_def = {
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine bmo_esubd_def = {
- "esubd",
+static BMOpDefine bmo_subdivide_edges_def = {
+ "subdivide_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
{BMO_OP_SLOT_FLT, "smooth"},
{BMO_OP_SLOT_FLT, "fractal"},
@@ -714,21 +714,21 @@ static BMOpDefine bmo_esubd_def = {
{0} /* null-terminating sentinel */,
},
- bmo_esubd_exec,
+ bmo_subdivide_edges_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine bmo_del_def = {
- "del",
+static BMOpDefine bmo_delete_def = {
+ "delete",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_INT, "context"},
{0} /* null-terminating sentinel */},
- bmo_del_exec,
+ bmo_delete_exec,
0
};
-static BMOpDefine bmo_dupe_def = {
- "dupe",
+static BMOpDefine bmo_duplicate_def = {
+ "duplicate",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_ELEMENT_BUF, "origout"},
{BMO_OP_SLOT_ELEMENT_BUF, "newout"},
@@ -737,9 +737,9 @@ static BMOpDefine bmo_dupe_def = {
{BMO_OP_SLOT_MAPPING, "facemap"},
{BMO_OP_SLOT_MAPPING, "boundarymap"},
{BMO_OP_SLOT_MAPPING, "isovertmap"},
- {BMO_OP_SLOT_PNT, "dest"}, /* destination bmesh, if NULL will use current on */
+ {BMO_OP_SLOT_PTR, "dest"}, /* destination bmesh, if NULL will use current on */
{0} /* null-terminating sentinel */},
- bmo_dupe_exec,
+ bmo_duplicate_exec,
0
};
@@ -749,7 +749,7 @@ static BMOpDefine bmo_split_def = {
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
{BMO_OP_SLOT_MAPPING, "boundarymap"},
{BMO_OP_SLOT_MAPPING, "isovertmap"},
- {BMO_OP_SLOT_PNT, "dest"}, /* destination bmesh, if NULL will use current on */
+ {BMO_OP_SLOT_PTR, "dest"}, /* destination bmesh, if NULL will use current on */
{BMO_OP_SLOT_BOOL, "use_only_faces"}, /* when enabled. don't duplicate loose verts/edges */
{0} /* null-terminating sentinel */},
bmo_split_exec,
@@ -783,14 +783,14 @@ static BMOpDefine bmo_spin_def = {
*
* Find similar faces (area/material/perimeter, ...).
*/
-static BMOpDefine bmo_similarfaces_def = {
- "similarfaces",
+static BMOpDefine bmo_similar_faces_def = {
+ "similar_faces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentinel */},
- bmo_similarfaces_exec,
+ bmo_similar_faces_exec,
0
};
@@ -799,14 +799,14 @@ static BMOpDefine bmo_similarfaces_def = {
*
* Find similar edges (length, direction, edge, seam, ...).
*/
-static BMOpDefine bmo_similaredges_def = {
- "similaredges",
+static BMOpDefine bmo_similar_edges_def = {
+ "similar_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* output edges */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentinel */},
- bmo_similaredges_exec,
+ bmo_similar_edges_exec,
0
};
@@ -815,14 +815,14 @@ static BMOpDefine bmo_similaredges_def = {
*
* Find similar vertices (normal, face, vertex group, ...).
*/
-static BMOpDefine bmo_similarverts_def = {
- "similarverts",
+static BMOpDefine bmo_similar_verts_def = {
+ "similar_verts",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentinel */},
- bmo_similarverts_exec,
+ bmo_similar_verts_exec,
0
};
@@ -830,12 +830,12 @@ static BMOpDefine bmo_similarverts_def = {
* uv rotation
* cycle the uvs
*/
-static BMOpDefine bmo_face_rotateuvs_def = {
- "face_rotateuvs",
+static BMOpDefine bmo_rotate_uvs_def = {
+ "rotate_uvs",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_INT, "dir"}, /* direction */
{0} /* null-terminating sentinel */},
- bmo_face_rotateuvs_exec,
+ bmo_rotate_uvs_exec,
0
};
@@ -843,11 +843,11 @@ static BMOpDefine bmo_face_rotateuvs_def = {
* uv reverse
* reverse the uvs
*/
-static BMOpDefine bmo_face_reverseuvs_def = {
- "face_reverseuvs",
+static BMOpDefine bmo_reverse_uvs_def = {
+ "reverse_uvs",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{0} /* null-terminating sentinel */},
- bmo_face_reverseuvs_exec,
+ bmo_reverse_uvs_exec,
0
};
@@ -855,12 +855,12 @@ static BMOpDefine bmo_face_reverseuvs_def = {
* color rotation
* cycle the colors
*/
-static BMOpDefine bmo_face_rotatecolors_def = {
- "face_rotatecolors",
+static BMOpDefine bmo_rotate_colors_def = {
+ "rotate_colors",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_INT, "dir"}, /* direction */
{0} /* null-terminating sentinel */},
- bmo_rotatecolors_exec,
+ bmo_rotate_colors_exec,
0
};
@@ -868,11 +868,11 @@ static BMOpDefine bmo_face_rotatecolors_def = {
* color reverse
* reverse the colors
*/
-static BMOpDefine bmo_face_reversecolors_def = {
- "face_reversecolors",
+static BMOpDefine bmo_reverse_colors_def = {
+ "reverse_colors",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{0} /* null-terminating sentinel */},
- bmo_face_reversecolors_exec,
+ bmo_reverse_colors_exec,
0
};
@@ -881,14 +881,14 @@ static BMOpDefine bmo_face_reversecolors_def = {
*
* Find similar vertices (normal, face, vertex group, ...).
*/
-static BMOpDefine bmo_vertexshortestpath_def = {
- "vertexshortestpath",
+static BMOpDefine bmo_shortest_path_def = {
+ "shortest_path",
{{BMO_OP_SLOT_ELEMENT_BUF, "startv"}, /* start vertex */
{BMO_OP_SLOT_ELEMENT_BUF, "endv"}, /* end vertex */
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{0} /* null-terminating sentinel */},
- bmo_vertexshortestpath_exec,
+ bmo_shortest_path_exec,
0
};
@@ -897,15 +897,15 @@ static BMOpDefine bmo_vertexshortestpath_def = {
*
* Disconnects faces along input edges.
*/
-static BMOpDefine bmo_edgesplit_def = {
- "edgesplit",
+static BMOpDefine bmo_split_edges_def = {
+ "split_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* old output disconnected edges */
/* needed for vertex rip so we can rip only half an edge at a boundary wich would otherwise split off */
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* optional tag verts, use to have greater control of splits */
{BMO_OP_SLOT_BOOL, "use_verts"}, /* use 'verts' for splitting, else just find verts to split from edges */
{0} /* null-terminating sentinel */},
- bmo_edgesplit_exec,
+ bmo_split_edges_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -1034,12 +1034,12 @@ static BMOpDefine bmo_bevel_def = {
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input edges and vertices */
{BMO_OP_SLOT_ELEMENT_BUF, "face_spans"}, /* new geometry */
{BMO_OP_SLOT_ELEMENT_BUF, "face_holes"}, /* new geometry */
- {BMO_OP_SLOT_BOOL, "use_lengths"}, /* grab edge lengths from a PROP_FLT customdata laye */
+ {BMO_OP_SLOT_BOOL, "use_lengths"}, /* grab edge lengths from a PROP_FLT customdata layer */
{BMO_OP_SLOT_BOOL, "use_even"}, /* corner vert placement: use shell/angle calculations */
{BMO_OP_SLOT_BOOL, "use_dist"}, /* corner vert placement: evaluate percent as a distance,
* modifier uses this. We could do this as another float setting */
{BMO_OP_SLOT_INT, "lengthlayer"}, /* which PROP_FLT layer to us */
- {BMO_OP_SLOT_FLT, "percent"}, /* percentage to expand bevelled edge */
+ {BMO_OP_SLOT_FLT, "percent"}, /* percentage to expand beveled edge */
{0} /* null-terminating sentinel */},
bmo_bevel_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
@@ -1134,14 +1134,14 @@ static BMOpDefine bmo_wireframe_def = {
*
* Translates vertes along an edge
*/
-static BMOpDefine bmo_vertex_slide_def = {
- "vertex_slide",
+static BMOpDefine bmo_slide_vert_def = {
+ "slide_vert",
{{BMO_OP_SLOT_ELEMENT_BUF, "vert"},
{BMO_OP_SLOT_ELEMENT_BUF, "edge"},
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"},
{BMO_OP_SLOT_FLT, "distance_t"},
{0} /* null-terminating sentinel */},
- bmo_vertex_slide_exec,
+ bmo_slide_vert_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -1176,75 +1176,76 @@ static BMOpDefine bmo_convex_hull_def = {
};
BMOpDefine *opdefines[] = {
- &bmo_split_def,
- &bmo_spin_def,
- &bmo_dupe_def,
- &bmo_del_def,
- &bmo_esubd_def,
- &bmo_triangulate_def,
- &bmo_dissolve_faces_def,
- &bmo_dissolve_edges_def,
+ &bmo_automerge_def,
+ &bmo_average_vert_facedata_def,
+ &bmo_beautify_fill_def,
+ &bmo_bevel_def,
+ &bmo_bisect_edges_def,
+ &bmo_bmesh_to_mesh_def,
+ &bmo_bridge_loops_def,
+ &bmo_collapse_def,
+ &bmo_collapse_uvs_def,
+ &bmo_connect_verts_def,
+ &bmo_contextual_create_def,
+ &bmo_convex_hull_def,
+ &bmo_create_circle_def,
+ &bmo_create_cone_def,
+ &bmo_create_cube_def,
+ &bmo_create_grid_def,
+ &bmo_create_icosphere_def,
+ &bmo_create_monkey_def,
+ &bmo_create_uvsphere_def,
+ &bmo_create_vert_def,
+ &bmo_delete_def,
&bmo_dissolve_edge_loop_def,
- &bmo_dissolve_verts_def,
+ &bmo_dissolve_edges_def,
+ &bmo_dissolve_faces_def,
&bmo_dissolve_limit_def,
+ &bmo_dissolve_verts_def,
+ &bmo_duplicate_def,
+ &bmo_edgenet_fill_def,
+ &bmo_edgenet_prepare_def,
+ &bmo_extrude_discrete_faces_def,
+ &bmo_extrude_edge_only_def,
&bmo_extrude_face_region_def,
- &bmo_connectverts_def,
&bmo_extrude_vert_indiv_def,
+ &bmo_find_doubles_def,
+ &bmo_inset_def,
+ &bmo_join_triangles_def,
&bmo_mesh_to_bmesh_def,
- &bmo_object_load_bmesh_def,
- &bmo_transform_def,
- &bmo_translate_def,
- &bmo_rotate_def,
- &bmo_edgenet_fill_def,
- &bmo_contextual_create_def,
- &bmo_makevert_def,
- &bmo_weldverts_def,
- &bmo_removedoubles_def,
- &bmo_finddoubles_def,
&bmo_mirror_def,
- &bmo_edgebisect_def,
- &bmo_reversefaces_def,
- &bmo_edgerotate_def,
- &bmo_regionextend_def,
- &bmo_righthandfaces_def,
- &bmo_vertexsmooth_def,
- &bmo_extrude_edge_only_def,
- &bmo_extrude_indivface_def,
- &bmo_collapse_uvs_def,
+ &bmo_object_load_bmesh_def,
&bmo_pointmerge_def,
- &bmo_collapse_def,
- &bmo_similarfaces_def,
- &bmo_similaredges_def,
- &bmo_similarverts_def,
&bmo_pointmerge_facedata_def,
- &bmo_vert_average_facedata_def,
- &bmo_face_rotateuvs_def,
- &bmo_bmesh_to_mesh_def,
- &bmo_face_reverseuvs_def,
- &bmo_edgenet_prepare_def,
- &bmo_face_rotatecolors_def,
- &bmo_face_reversecolors_def,
- &bmo_vertexshortestpath_def,
+ &bmo_recalc_face_normals_def,
+ &bmo_region_extend_def,
+ &bmo_remove_doubles_def,
+ &bmo_reverse_colors_def,
+ &bmo_reverse_faces_def,
+ &bmo_reverse_uvs_def,
+ &bmo_rotate_colors_def,
+ &bmo_rotate_def,
+ &bmo_rotate_edges_def,
+ &bmo_rotate_uvs_def,
&bmo_scale_def,
- &bmo_edgesplit_def,
- &bmo_automerge_def,
- &bmo_create_uvsphere_def,
- &bmo_create_grid_def,
- &bmo_create_icosphere_def,
- &bmo_create_monkey_def,
- &bmo_create_cube_def,
- &bmo_create_circle_def,
- &bmo_create_cone_def,
- &bmo_join_triangles_def,
- &bmo_bevel_def,
- &bmo_beautify_fill_def,
- &bmo_triangle_fill_def,
- &bmo_bridge_loops_def,
+ &bmo_shortest_path_def,
+ &bmo_similar_edges_def,
+ &bmo_similar_faces_def,
+ &bmo_similar_verts_def,
+ &bmo_slide_vert_def,
+ &bmo_smooth_vert_def,
&bmo_solidify_def,
- &bmo_inset_def,
+ &bmo_spin_def,
+ &bmo_split_def,
+ &bmo_split_edges_def,
+ &bmo_subdivide_edges_def,
+ &bmo_transform_def,
+ &bmo_translate_def,
+ &bmo_triangle_fill_def,
+ &bmo_triangulate_def,
+ &bmo_weld_verts_def,
&bmo_wireframe_def,
- &bmo_vertex_slide_def,
- &bmo_convex_hull_def,
+
};
int bmesh_total_ops = (sizeof(opdefines) / sizeof(void *));