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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_operator_api.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_operator_api.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h
index 7df9c94a2f1..978aec0c610 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -244,19 +244,19 @@ void BMO_push(BMesh *bm, BMOperator *op);
void BMO_pop(BMesh *bm);
/*executes an operator*/
-int BMO_op_callf(BMesh *bm, const int flag, const char *fmt, ...);
+bool BMO_op_callf(BMesh *bm, const int flag, const char *fmt, ...);
/* initializes, but doesn't execute an operator. this is so you can
* gain access to the outputs of the operator. note that you have
* to execute/finish (BMO_op_exec and BMO_op_finish) yourself. */
-int BMO_op_initf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, ...);
+bool BMO_op_initf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, ...);
/* va_list version, used to implement the above two functions,
* plus EDBM_op_callf in editmesh_utils.c. */
-int BMO_op_vinitf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, va_list vlist);
+bool BMO_op_vinitf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, va_list vlist);
/* test whether a named slot exists */
-int BMO_slot_exists(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
+bool BMO_slot_exists(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
/* get a pointer to a slot. this may be removed layer on from the public API. */
BMOpSlot *BMO_slot_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
@@ -301,8 +301,8 @@ void BMO_slot_float_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_
float BMO_slot_float_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_int_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const int i);
int BMO_slot_int_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
-void BMO_slot_bool_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const int i);
-int BMO_slot_bool_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
+void BMO_slot_bool_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const bool i);
+bool BMO_slot_bool_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void *BMO_slot_as_arrayN(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, int *len);
@@ -360,11 +360,11 @@ void BMO_slot_buffer_flag_disable(BMesh *bm,
/* tool-flags all elements inside an element slot array with flag flag. */
void BMO_slot_buffer_hflag_enable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
- const char htype, const char hflag, const char do_flush);
+ const char htype, const char hflag, const bool do_flush);
/* clears tool-flag flag from all elements inside a slot array. */
void BMO_slot_buffer_hflag_disable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
- const char htype, const char hflag, const char do_flush);
+ const char htype, const char hflag, const bool do_flush);
/* puts every element of type 'type' (which is a bitmask) with header
* flag 'flag', into a slot. note: ignores hidden elements
@@ -435,7 +435,7 @@ void BMO_slot_buffer_from_all(BMesh *bm, BMOperator *op, BMOpSlot slot_args[BMO_
* //whether it's a float, pointer, whatever.
* //
* // so to get a pointer, for example, use:
- * // *((void**)BMO_iter_map_value(&oiter));
+ * // *((void **)BMO_iter_map_value(&oiter));
* //or something like that.
* }
* \endcode
@@ -451,7 +451,7 @@ typedef struct BMOIter {
char restrictmask; /* bitwise '&' with BMHeader.htype */
} BMOIter;
-void *BMO_slot_buffer_elem_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
+void *BMO_slot_buffer_get_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void *BMO_iter_new(BMOIter *iter,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,