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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 8c96c938cef..8374fd8f51f 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -30,6 +30,7 @@
#include "DNA_listBase.h"
#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -240,6 +241,30 @@ float BM_face_calc_area(const BMFace *f)
}
/**
+ * Get the area of the face in world space.
+ */
+float BM_face_calc_area_worldspace(Object *ob, const BMFace *f)
+{
+ /* inline 'area_poly_v3' logic, avoid creating a temp array */
+ const BMLoop *l_iter, *l_first;
+ float n[3];
+
+ zero_v3(n);
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ float rsmat[3][3];
+ copy_m3_m4(rsmat, ob->obmat);
+ do {
+ float co[3], co_next[3];
+ copy_v3_v3(co, l_iter->v->co);
+ copy_v3_v3(co_next, l_iter->next->v->co);
+ mul_m3_v3(rsmat, co);
+ mul_m3_v3(rsmat, co_next);
+ add_newell_cross_v3_v3v3(n, co, co_next);
+ } while ((l_iter = l_iter->next) != l_first);
+ return len_v3(n) * 0.5f;
+}
+
+/**
* compute the perimeter of an ngon
*/
float BM_face_calc_perimeter(const BMFace *f)
@@ -256,6 +281,29 @@ float BM_face_calc_perimeter(const BMFace *f)
}
/**
+ * Calculate the perimeter of a ngon in world space.
+ */
+float BM_face_calc_perimeter_worldspace(Object *ob, const BMFace *f)
+{
+ const BMLoop *l_iter, *l_first;
+ float perimeter = 0.0f;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ float rsmat[3][3];
+ copy_m3_m4(rsmat, ob->obmat);
+ do {
+ float co[3], co_next[3];
+ copy_v3_v3(co, l_iter->v->co);
+ copy_v3_v3(co_next, l_iter->next->v->co);
+ mul_m3_v3(rsmat, co);
+ mul_m3_v3(rsmat, co_next);
+ perimeter += len_v3v3(co, co_next);
+ } while ((l_iter = l_iter->next) != l_first);
+
+ return perimeter;
+}
+
+/**
* Utility function to calculate the edge which is most different from the other two.
*
* \return The first edge index, where the second vertex is ``(index + 1) % 3``.